Fix town biome using wrong battle background
parent
0746aa5017
commit
d721705d30
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@ -100,7 +100,7 @@ export class Arena {
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getBiomeKey(): string {
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switch (this.biomeType) {
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case Biome.TOWN:
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return 'grass';
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return 'plains';
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case Biome.TALL_GRASS:
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return 'grass';
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case Biome.CITY:
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@ -174,6 +174,7 @@ export const biomePools: BiomePools = {
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],
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[BiomePoolTier.UNCOMMON]: [
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{ 1: [ Species.PIDGEY ], 18: [ Species.PIDGEOTTO ], 36: [ Species.PIDGEOT ] },
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{ 1: [ Species.SPEAROW ], 20: [ Species.FEAROW ] },
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Species.PIKACHU,
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{ 1: [ Species.MANKEY ], 28: [ Species.PRIMEAPE ] },
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{ 1: [ Species.DODUO ], 31: [ Species.DODRIO ] },
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@ -794,10 +795,12 @@ export const biomePools: BiomePools = {
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],
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[ Species.SPEAROW, Type.NORMAL, Type.FLYING, [
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[ Biome.TOWN, BiomePoolTier.COMMON ],
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[ Biome.PLAINS, BiomePoolTier.UNCOMMON ],
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[ Biome.MOUNTAIN, BiomePoolTier.COMMON ]
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]
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],
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[ Species.FEAROW, Type.NORMAL, Type.FLYING, [
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[ Biome.PLAINS, BiomePoolTier.UNCOMMON ],
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[ Biome.MOUNTAIN, BiomePoolTier.COMMON ],
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[ Biome.MOUNTAIN, BiomePoolTier.BOSS ]
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]
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