From da4896362ce4bb3b78c5ddac2c3cb6cdd0a7b16a Mon Sep 17 00:00:00 2001 From: Flashfyre Date: Tue, 28 Nov 2023 15:19:30 -0500 Subject: [PATCH] Fix Shell Smash excluding speed effect --- src/data/move.ts | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/data/move.ts b/src/data/move.ts index 2dfc798b1..c5c577b37 100644 --- a/src/data/move.ts +++ b/src/data/move.ts @@ -3498,7 +3498,7 @@ export function initMoves() { new AttackMove(Moves.SCALD, "Scald", Type.WATER, MoveCategory.SPECIAL, 80, 100, 15, -1, "May burn opponent.", 30, 0, 5) .attr(StatusEffectAttr, StatusEffect.BURN), new SelfStatusMove(Moves.SHELL_SMASH, "Shell Smash", Type.NORMAL, -1, 15, -1, "Sharply raises user's Attack, Special Attack and Speed but lowers Defense and Special Defense.", -1, 0, 5) - .attr(StatChangeAttr, [ BattleStat.ATK, BattleStat.SPATK ], 2, true) + .attr(StatChangeAttr, [ BattleStat.ATK, BattleStat.SPATK, BattleStat.SPD ], 2, true) .attr(StatChangeAttr, [ BattleStat.DEF, BattleStat.SPDEF ], -1, true), new StatusMove(Moves.HEAL_PULSE, "Heal Pulse", Type.PSYCHIC, -1, 10, -1, "Restores half the target's max HP.", -1, 0, 5) .attr(HealAttr, 0.5, false, false)