Merge pull request #2 from mareksison/move/stockpile

Swallow and Other Updates
pull/410/head^2
Marek Sison 2024-05-06 23:41:54 +08:00 committed by GitHub
commit dae00616b4
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2 changed files with 102 additions and 55 deletions

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@ -647,50 +647,6 @@ export class RandomLevelDamageAttr extends FixedDamageAttr {
return Math.max(Math.floor(user.level * (user.randSeedIntRange(50, 150) * 0.01)), 1);
}
}
export class StockpileDamageAttr extends FixedDamageAttr {
constructor() {
super(0);
}
getDamage(user: Pokemon, target: Pokemon, move: Move): integer {
let ret = super.getTargetBenefitScore(user, target, move);
let attackScore = 0;
const effectiveness = target.getAttackTypeEffectiveness(Type.NORMAL);
attackScore = Math.pow(effectiveness - 1, 2) * effectiveness < 1 ? -2 : 2;
if (attackScore) {
const spAtk = new Utils.IntegerHolder(user.getBattleStat(Stat.SPATK, target));
applyMoveAttrs(VariableAtkAttr, user, target, move, spAtk);
if (spAtk.value > user.getBattleStat(Stat.ATK, target)) {
const statRatio = user.getBattleStat(Stat.ATK, target) / spAtk.value;
if (statRatio <= 0.75)
attackScore *= 2;
else if (statRatio <= 0.875)
attackScore *= 1.5;
}
const power = new Utils.NumberHolder(this.getPower(user, target, move));
applyMoveAttrs(VariablePowerAttr, user, target, move, power);
attackScore += Math.floor(power.value / 5);
}
return attackScore;
}
getPower(user: Pokemon, target: Pokemon, move: Move): number {
if (!!user.getTag(BattlerTagType.STOCKPILE_THREE)){
return 300;
} else if (!!user.getTag(BattlerTagType.STOCKPILE_TWO)){
return 200;
} else if (!!user.getTag(BattlerTagType.STOCKPILE_ONE)){
return 100;
} else {
return 0;
}
}
}
export class ModifiedDamageAttr extends MoveAttr {
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
@ -853,12 +809,43 @@ export class HealAttr extends MoveEffectAttr {
Math.max(Math.floor(target.getMaxHp() * healRatio), 1), getPokemonMessage(target, ' regained\nhealth!'), true, !this.showAnim));
}
getHealRatio(h: number = -1){
if (h > 0)
this.healRatio = h;
return this.healRatio;
}
getTargetBenefitScore(user: Pokemon, target: Pokemon, move: Move): integer {
let score = ((1 - (this.selfTarget ? user : target).getHpRatio()) * 20) - this.healRatio * 10;
return Math.round(score / (1 - this.healRatio / 2));
}
}
export class StockpileHealAttr extends HealAttr {
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
const s = this.getStockpiles(user);
this.getHealRatio(s > 2 ? 1 : (s * 0.25));
super.apply(user, target, move, args);
return true;
}
getStockpiles(user: Pokemon): integer {
let s = 0;
const stock = [BattlerTagType.STOCKPILE_ONE, BattlerTagType.STOCKPILE_TWO, BattlerTagType.STOCKPILE_THREE];
for (let x = 0 ; x < stock.length ; x++){
if (user.getTag(stock[x])){
s++;
}
}
return s;
}
}
export class SacrificialFullRestoreAttr extends SacrificialAttr {
constructor() {
super();
@ -1620,6 +1607,39 @@ export class GrowthStatChangeAttr extends StatChangeAttr {
}
}
export class StockpileStatChangeAttr extends StatChangeAttr {
constructor(move: string = "Stockpile") {
let l = 1;
if (move === "Spit-Up" || move === "Swallow"){
l = -1;
}
super([ BattleStat.ATK, BattleStat.SPATK ], l, true);
}
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean | Promise<boolean> {
if (!super.apply(user, target, move, args))
return false;
this.levels = this.levels < 0 ? (this.getStockpiles(user) * -1) : 1;
return true;
}
getStockpiles(user: Pokemon): integer {
let s = 0;
const stock = [BattlerTagType.STOCKPILE_ONE, BattlerTagType.STOCKPILE_TWO, BattlerTagType.STOCKPILE_THREE];
for (let x = 0 ; x < stock.length ; x++){
if (user.getTag(stock[x])){
s++;
}
}
return s;
}
}
export class HalfHpStatMaxAttr extends StatChangeAttr {
constructor(stat: BattleStat) {
super(stat, 12, true, null, false);
@ -2151,6 +2171,28 @@ export class WaterShurikenPowerAttr extends VariablePowerAttr {
}
}
export class StockpilePowerAttr extends VariablePowerAttr {
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
const power = args[0] as Utils.NumberHolder;
power.value = this.getPower(user, target, move);
return true;
}
getPower(user: Pokemon, target: Pokemon, move: Move): number {
if (!!user.getTag(BattlerTagType.STOCKPILE_THREE)){
return 300;
} else if (!!user.getTag(BattlerTagType.STOCKPILE_TWO)){
return 200;
} else if (!!user.getTag(BattlerTagType.STOCKPILE_ONE)){
return 100;
} else {
return 0;
}
}
}
export class VariableAtkAttr extends MoveAttr {
constructor() {
super();
@ -4791,25 +4833,31 @@ export function initMoves() {
.soundBased()
.target(MoveTarget.RANDOM_NEAR_ENEMY)
.partial(),
// mareksison/redmaverick616 starts working here
/**
* need to find a way to remove stat changes when stockpile is used
* need to find a way to remove stockpile when the relevant moves are used
*/
new SelfStatusMove(Moves.STOCKPILE, Type.NORMAL, -1, 20, -1, 0, 3)
.attr(StockpileOneAttr)
.attr(StockpileTwoAttr)
.attr(StockpileThreeAttr)
.attr(StatChangeAttr, [ BattleStat.DEF, BattleStat.SPDEF ], 1, true)
.attr(StockpileStatChangeAttr, 'Stockpile')
.partial(),
new AttackMove(Moves.SPIT_UP, Type.NORMAL, MoveCategory.SPECIAL, -1, 100, 10, -1, 0, 3)
.attr(StockpileDamageAttr)
.attr(StatChangeAttr, [ BattleStat.DEF, BattleStat.SPDEF ], -1, true)
.attr(StockpilePowerAttr)
.attr(StockpileStatChangeAttr, 'Spit-Up')
.attr(RemoveBattlerTagAttr, [
BattlerTagType.STOCKPILE_ONE,
BattlerTagType.STOCKPILE_TWO,
BattlerTagType.STOCKPILE_THREE,
], true)
.partial(),
new SelfStatusMove(Moves.SWALLOW, Type.NORMAL, -1, 10, -1, 0, 3)
.triageMove()
.unimplemented(),
// mareksison/redmaverick616 ends working here
.attr(StockpileHealAttr, 1)
.attr(StockpileStatChangeAttr, 'Swallow')
.attr(RemoveBattlerTagAttr, [
BattlerTagType.STOCKPILE_ONE,
BattlerTagType.STOCKPILE_TWO,
BattlerTagType.STOCKPILE_THREE,
], true)
.partial(),
new AttackMove(Moves.HEAT_WAVE, Type.FIRE, MoveCategory.SPECIAL, 95, 90, 10, 10, 0, 3)
.attr(HealStatusEffectAttr, true, StatusEffect.FREEZE)
.attr(StatusEffectAttr, StatusEffect.BURN)

View File

@ -81,7 +81,6 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
public luck: integer;
public pauseEvolutions: boolean;
public pokerus: boolean;
public stockpile: integer;
public fusionSpecies: PokemonSpecies;
public fusionFormIndex: integer;