diff --git a/src/data/move.ts b/src/data/move.ts index 938a911f0..2e5ab23cb 100644 --- a/src/data/move.ts +++ b/src/data/move.ts @@ -2676,7 +2676,7 @@ export class ForceSwitchOutAttr extends MoveEffectAttr { private batonPass: boolean; constructor(user?: boolean, batonPass?: boolean) { - super(false, MoveEffectTrigger.HIT, true); + super(false, MoveEffectTrigger.POST_APPLY, true); this.user = !!user; this.batonPass = !!batonPass; } @@ -4491,7 +4491,7 @@ export function initMoves() { .makesContact(false) .target(MoveTarget.ATTACKER), new AttackMove(Moves.U_TURN, Type.BUG, MoveCategory.PHYSICAL, 70, 100, 20, -1, 0, 4) - .attr(ForceSwitchOutAttr, true), + .attr(ForceSwitchOutAttr, true, false), new AttackMove(Moves.CLOSE_COMBAT, Type.FIGHTING, MoveCategory.PHYSICAL, 120, 100, 5, 100, 0, 4) .attr(StatChangeAttr, [ BattleStat.DEF, BattleStat.SPDEF ], -1, true), new AttackMove(Moves.PAYBACK, Type.DARK, MoveCategory.PHYSICAL, 50, 100, 10, -1, 0, 4) @@ -4895,7 +4895,7 @@ export function initMoves() { new AttackMove(Moves.GRASS_PLEDGE, Type.GRASS, MoveCategory.SPECIAL, 80, 100, 10, -1, 0, 5) .partial(), new AttackMove(Moves.VOLT_SWITCH, Type.ELECTRIC, MoveCategory.SPECIAL, 70, 100, 20, -1, 0, 5) - .attr(ForceSwitchOutAttr, true), + .attr(ForceSwitchOutAttr, true, false), new AttackMove(Moves.STRUGGLE_BUG, Type.BUG, MoveCategory.SPECIAL, 50, 100, 20, 100, 0, 5) .attr(StatChangeAttr, BattleStat.SPATK, -1) .target(MoveTarget.ALL_NEAR_ENEMIES), @@ -5041,7 +5041,7 @@ export function initMoves() { .target(MoveTarget.ALL_NEAR_ENEMIES), new StatusMove(Moves.PARTING_SHOT, Type.DARK, 100, 20, 100, 0, 6) .attr(StatChangeAttr, [ BattleStat.ATK, BattleStat.SPATK ], -1) - .attr(ForceSwitchOutAttr, true) + .attr(ForceSwitchOutAttr, true, false) .soundBased(), new StatusMove(Moves.TOPSY_TURVY, Type.DARK, -1, 20, -1, 0, 6) .attr(InvertStatsAttr), @@ -5665,7 +5665,7 @@ export function initMoves() { .attr(StatChangeAttr, [ BattleStat.ATK, BattleStat.DEF ], 1) .target(MoveTarget.NEAR_ALLY), new AttackMove(Moves.FLIP_TURN, Type.WATER, MoveCategory.PHYSICAL, 60, 100, 20, -1, 0, 8) - .attr(ForceSwitchOutAttr, true), + .attr(ForceSwitchOutAttr, true, false), new AttackMove(Moves.TRIPLE_AXEL, Type.ICE, MoveCategory.PHYSICAL, 20, 90, 10, -1, 0, 8) .attr(MultiHitAttr, MultiHitType._3_INCR) .attr(MissEffectAttr, (user: Pokemon, move: Move) => {