fixing merge conflicts
commit
dcecd4fab7
|
@ -44,7 +44,8 @@ Check out our [Trello Board](https://trello.com/b/z10B703R/pokerogue-board) to s
|
|||
- Arata Iiyoshi
|
||||
- Atsuhiro Ishizuna
|
||||
- Pokémon Black/White 2
|
||||
- Firel (Additional biome themes)
|
||||
- Firel (Custom Metropolis and Laboratory biome music)
|
||||
- Lmz (Custom Jungle biome music)
|
||||
- edifette (Title screen music)
|
||||
|
||||
### 🎵 Sound Effects
|
||||
|
|
|
@ -2,6 +2,7 @@
|
|||
<html lang="en">
|
||||
|
||||
<head>
|
||||
<meta charset="UTF-8" />
|
||||
<title>PokéRogue</title>
|
||||
<meta name="description" content="A Pokémon fangame heavily inspired by the roguelite genre. Battle endlessly while gathering stacking items, exploring many different biomes, and reaching Pokémon stats you never thought possible." />
|
||||
<meta name="theme-color" content="#da3838" />
|
||||
|
@ -12,7 +13,6 @@
|
|||
<link rel="apple-touch-icon" href="./logo512.png" />
|
||||
<link rel="shortcut icon" type="image/png" href="./logo512.png" />
|
||||
<link rel="canonical" href="https://pokerogue.net" />
|
||||
<meta charset="UTF-8" />
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1.0, viewport-fit=cover" />
|
||||
<style type="text/css">
|
||||
@font-face {
|
||||
|
|
Binary file not shown.
File diff suppressed because it is too large
Load Diff
Binary file not shown.
Before Width: | Height: | Size: 50 KiB After Width: | Height: | Size: 50 KiB |
Binary file not shown.
After Width: | Height: | Size: 217 B |
|
@ -7,18 +7,29 @@ export interface UserInfo {
|
|||
}
|
||||
|
||||
export let loggedInUser: UserInfo = null;
|
||||
export const clientSessionId = Utils.randomString(32);
|
||||
|
||||
export function updateUserInfo(): Promise<[boolean, integer]> {
|
||||
return new Promise<[boolean, integer]>(resolve => {
|
||||
if (bypassLogin) {
|
||||
loggedInUser = { username: 'Guest', lastSessionSlot: -1 };
|
||||
let lastSessionSlot = -1;
|
||||
for (let s = 0; s < 2; s++) {
|
||||
if (localStorage.getItem(`sessionData${s ? s : ''}`)) {
|
||||
for (let s = 0; s < 5; s++) {
|
||||
if (localStorage.getItem(`sessionData${s ? s : ''}_${loggedInUser.username}`)) {
|
||||
lastSessionSlot = s;
|
||||
break;
|
||||
}
|
||||
}
|
||||
loggedInUser = { username: 'Guest', lastSessionSlot: lastSessionSlot };
|
||||
loggedInUser.lastSessionSlot = lastSessionSlot;
|
||||
// Migrate old data from before the username was appended
|
||||
[ 'data', 'sessionData', 'sessionData1', 'sessionData2', 'sessionData3', 'sessionData4' ].map(d => {
|
||||
if (localStorage.hasOwnProperty(d)) {
|
||||
if (localStorage.hasOwnProperty(`${d}_${loggedInUser.username}`))
|
||||
localStorage.setItem(`${d}_${loggedInUser.username}_bak`, localStorage.getItem(`${d}_${loggedInUser.username}`));
|
||||
localStorage.setItem(`${d}_${loggedInUser.username}`, localStorage.getItem(d));
|
||||
localStorage.removeItem(d);
|
||||
}
|
||||
});
|
||||
return resolve([ true, 200 ]);
|
||||
}
|
||||
Utils.apiFetch('account/info', true).then(response => {
|
||||
|
|
|
@ -88,6 +88,7 @@ export default class BattleScene extends SceneBase {
|
|||
public uiInputs: UiInputs;
|
||||
|
||||
public sessionPlayTime: integer = null;
|
||||
public lastSavePlayTime: integer = null;
|
||||
public masterVolume: number = 0.5;
|
||||
public bgmVolume: number = 1;
|
||||
public seVolume: number = 1;
|
||||
|
@ -453,6 +454,8 @@ export default class BattleScene extends SceneBase {
|
|||
initSession(): void {
|
||||
if (this.sessionPlayTime === null)
|
||||
this.sessionPlayTime = 0;
|
||||
if (this.lastSavePlayTime === null)
|
||||
this.lastSavePlayTime = 0;
|
||||
|
||||
if (this.playTimeTimer)
|
||||
this.playTimeTimer.destroy();
|
||||
|
@ -465,6 +468,8 @@ export default class BattleScene extends SceneBase {
|
|||
this.gameData.gameStats.playTime++;
|
||||
if (this.sessionPlayTime !== null)
|
||||
this.sessionPlayTime++;
|
||||
if (this.lastSavePlayTime !== null)
|
||||
this.lastSavePlayTime++;
|
||||
}
|
||||
});
|
||||
|
||||
|
@ -1008,6 +1013,7 @@ export default class BattleScene extends SceneBase {
|
|||
case Species.FLORGES:
|
||||
case Species.FURFROU:
|
||||
case Species.ORICORIO:
|
||||
case Species.MAGEARNA:
|
||||
case Species.SQUAWKABILLY:
|
||||
case Species.TATSUGIRI:
|
||||
case Species.PALDEA_TAUROS:
|
||||
|
|
|
@ -3,7 +3,7 @@ import { Type } from "./type";
|
|||
import * as Utils from "../utils";
|
||||
import { BattleStat, getBattleStatName } from "./battle-stat";
|
||||
import { PokemonHealPhase, ShowAbilityPhase, StatChangePhase } from "../phases";
|
||||
import { getPokemonMessage } from "../messages";
|
||||
import { getPokemonMessage, getPokemonPrefix } from "../messages";
|
||||
import { Weather, WeatherType } from "./weather";
|
||||
import { BattlerTag } from "./battler-tags";
|
||||
import { BattlerTagType } from "./enums/battler-tag-type";
|
||||
|
@ -144,7 +144,7 @@ export class BlockRecoilDamageAttr extends AbAttr {
|
|||
}
|
||||
|
||||
getTriggerMessage(pokemon: Pokemon, abilityName: string, ...args: any[]) {
|
||||
return getPokemonMessage(pokemon, `'s ${abilityName}\nprotected it from recoil!`);
|
||||
return i18next.t('abilityTriggers:blockRecoilDamage', {pokemonName: `${getPokemonPrefix(pokemon)}${pokemon.name}`, abilityName: abilityName});
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -715,7 +715,7 @@ export class PostDefendContactApplyStatusEffectAbAttr extends PostDefendAbAttr {
|
|||
applyPostDefend(pokemon: Pokemon, passive: boolean, attacker: Pokemon, move: PokemonMove, hitResult: HitResult, args: any[]): boolean {
|
||||
if (move.getMove().checkFlag(MoveFlags.MAKES_CONTACT, attacker, pokemon) && !attacker.status && (this.chance === -1 || pokemon.randSeedInt(100) < this.chance)) {
|
||||
const effect = this.effects.length === 1 ? this.effects[0] : this.effects[pokemon.randSeedInt(this.effects.length)];
|
||||
return attacker.trySetStatus(effect, true);
|
||||
return attacker.trySetStatus(effect, true, pokemon);
|
||||
}
|
||||
|
||||
return false;
|
||||
|
@ -1177,7 +1177,7 @@ export class PostAttackApplyStatusEffectAbAttr extends PostAttackAbAttr {
|
|||
applyPostAttack(pokemon: Pokemon, passive: boolean, attacker: Pokemon, move: PokemonMove, hitResult: HitResult, args: any[]): boolean {
|
||||
if (pokemon != attacker && (!this.contactRequired || move.getMove().checkFlag(MoveFlags.MAKES_CONTACT, attacker, pokemon)) && pokemon.randSeedInt(100) < this.chance && !pokemon.status) {
|
||||
const effect = this.effects.length === 1 ? this.effects[0] : this.effects[pokemon.randSeedInt(this.effects.length)];
|
||||
return attacker.trySetStatus(effect, true);
|
||||
return attacker.trySetStatus(effect, true, pokemon);
|
||||
}
|
||||
|
||||
return false;
|
||||
|
@ -1407,6 +1407,23 @@ export class PostSummonMessageAbAttr extends PostSummonAbAttr {
|
|||
}
|
||||
}
|
||||
|
||||
export class PostSummonUnnamedMessageAbAttr extends PostSummonAbAttr {
|
||||
//Attr doesn't force pokemon name on the message
|
||||
private message: string;
|
||||
|
||||
constructor(message: string) {
|
||||
super(true);
|
||||
|
||||
this.message = message;
|
||||
}
|
||||
|
||||
applyPostSummon(pokemon: Pokemon, passive: boolean, args: any[]): boolean {
|
||||
pokemon.scene.queueMessage(this.message);
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
export class PostSummonAddBattlerTagAbAttr extends PostSummonAbAttr {
|
||||
private tagType: BattlerTagType;
|
||||
private turnCount: integer;
|
||||
|
@ -2631,8 +2648,8 @@ export class NoFusionAbilityAbAttr extends AbAttr {
|
|||
}
|
||||
|
||||
export class IgnoreTypeImmunityAbAttr extends AbAttr {
|
||||
defenderType: Type;
|
||||
allowedMoveTypes: Type[];
|
||||
private defenderType: Type;
|
||||
private allowedMoveTypes: Type[];
|
||||
|
||||
constructor(defenderType: Type, allowedMoveTypes: Type[]) {
|
||||
super(true);
|
||||
|
@ -2649,6 +2666,30 @@ export class IgnoreTypeImmunityAbAttr extends AbAttr {
|
|||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Ignores the type immunity to Status Effects of the defender if the defender is of a certain type
|
||||
*/
|
||||
export class IgnoreTypeStatusEffectImmunityAbAttr extends AbAttr {
|
||||
private statusEffect: StatusEffect[];
|
||||
private defenderType: Type[];
|
||||
|
||||
constructor(statusEffect: StatusEffect[], defenderType: Type[]) {
|
||||
super(true);
|
||||
|
||||
this.statusEffect = statusEffect;
|
||||
this.defenderType = defenderType;
|
||||
}
|
||||
|
||||
apply(pokemon: Pokemon, passive: boolean, cancelled: Utils.BooleanHolder, args: any[]): boolean {
|
||||
if (this.statusEffect.includes(args[0] as StatusEffect) && this.defenderType.includes(args[1] as Type)) {
|
||||
cancelled.value = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
function applyAbAttrsInternal<TAttr extends AbAttr>(attrType: { new(...args: any[]): TAttr },
|
||||
pokemon: Pokemon, applyFunc: AbAttrApplyFunc<TAttr>, args: any[], isAsync: boolean = false, showAbilityInstant: boolean = false, quiet: boolean = false, passive: boolean = false): Promise<void> {
|
||||
return new Promise(resolve => {
|
||||
|
@ -3061,7 +3102,8 @@ export function initAbilities() {
|
|||
.attr(BlockCritAbAttr)
|
||||
.ignorable(),
|
||||
new Ability(Abilities.AIR_LOCK, 3)
|
||||
.attr(SuppressWeatherEffectAbAttr, true),
|
||||
.attr(SuppressWeatherEffectAbAttr, true)
|
||||
.attr(PostSummonUnnamedMessageAbAttr, "The effects of the weather disappeared."),
|
||||
new Ability(Abilities.TANGLED_FEET, 4)
|
||||
.conditionalAttr(pokemon => !!pokemon.getTag(BattlerTagType.CONFUSED), BattleStatMultiplierAbAttr, BattleStat.EVA, 2)
|
||||
.ignorable(),
|
||||
|
@ -3414,7 +3456,7 @@ export function initAbilities() {
|
|||
.attr(MovePowerBoostAbAttr, (user, target, move) => user.scene.currentBattle.turnCommands[target.getBattlerIndex()].command === Command.POKEMON, 2),
|
||||
new Ability(Abilities.WATER_BUBBLE, 7)
|
||||
.attr(ReceivedTypeDamageMultiplierAbAttr, Type.FIRE, 0.5)
|
||||
.attr(MoveTypePowerBoostAbAttr, Type.WATER, 1)
|
||||
.attr(MoveTypePowerBoostAbAttr, Type.WATER, 2)
|
||||
.attr(StatusEffectImmunityAbAttr, StatusEffect.BURN)
|
||||
.ignorable(),
|
||||
new Ability(Abilities.STEELWORKER, 7)
|
||||
|
@ -3471,8 +3513,9 @@ export function initAbilities() {
|
|||
.attr(UnsuppressableAbilityAbAttr)
|
||||
.attr(NoFusionAbilityAbAttr)
|
||||
.partial(),
|
||||
new Ability(Abilities.CORROSION, 7)
|
||||
.unimplemented(),
|
||||
new Ability(Abilities.CORROSION, 7) // TODO: Test Corrosion against Magic Bounce once it is implemented
|
||||
.attr(IgnoreTypeStatusEffectImmunityAbAttr, [StatusEffect.POISON, StatusEffect.TOXIC], [Type.STEEL, Type.POISON])
|
||||
.partial(),
|
||||
new Ability(Abilities.COMATOSE, 7)
|
||||
.attr(UncopiableAbilityAbAttr)
|
||||
.attr(UnswappableAbilityAbAttr)
|
||||
|
|
|
@ -316,7 +316,7 @@ class ToxicSpikesTag extends ArenaTrapTag {
|
|||
}
|
||||
} else if (!pokemon.status) {
|
||||
const toxic = this.layers > 1;
|
||||
if (pokemon.trySetStatus(!toxic ? StatusEffect.POISON : StatusEffect.TOXIC, true, null, `the ${this.getMoveName()}`))
|
||||
if (pokemon.trySetStatus(!toxic ? StatusEffect.POISON : StatusEffect.TOXIC, true, null, 0, `the ${this.getMoveName()}`))
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -544,6 +544,33 @@ export class AquaRingTag extends BattlerTag {
|
|||
}
|
||||
}
|
||||
|
||||
/** Tag used to allow moves that interact with {@link Moves.MINIMIZE} to function */
|
||||
export class MinimizeTag extends BattlerTag {
|
||||
constructor() {
|
||||
super(BattlerTagType.MINIMIZED, BattlerTagLapseType.TURN_END, 1, Moves.MINIMIZE, undefined);
|
||||
}
|
||||
|
||||
canAdd(pokemon: Pokemon): boolean {
|
||||
return !pokemon.isMax();
|
||||
}
|
||||
|
||||
onAdd(pokemon: Pokemon): void {
|
||||
super.onAdd(pokemon);
|
||||
}
|
||||
|
||||
lapse(pokemon: Pokemon, lapseType: BattlerTagLapseType): boolean {
|
||||
//If a pokemon dynamaxes they lose minimized status
|
||||
if(pokemon.isMax()){
|
||||
return false
|
||||
}
|
||||
return lapseType !== BattlerTagLapseType.CUSTOM || super.lapse(pokemon, lapseType);
|
||||
}
|
||||
|
||||
onRemove(pokemon: Pokemon): void {
|
||||
super.onRemove(pokemon);
|
||||
}
|
||||
}
|
||||
|
||||
export class DrowsyTag extends BattlerTag {
|
||||
constructor() {
|
||||
super(BattlerTagType.DROWSY, BattlerTagLapseType.TURN_END, 2, Moves.YAWN);
|
||||
|
@ -819,7 +846,7 @@ export class ContactPoisonProtectedTag extends ProtectedTag {
|
|||
const effectPhase = pokemon.scene.getCurrentPhase();
|
||||
if (effectPhase instanceof MoveEffectPhase && effectPhase.move.getMove().hasFlag(MoveFlags.MAKES_CONTACT)) {
|
||||
const attacker = effectPhase.getPokemon();
|
||||
attacker.trySetStatus(StatusEffect.POISON, true);
|
||||
attacker.trySetStatus(StatusEffect.POISON, true, pokemon);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1358,6 +1385,8 @@ export function getBattlerTag(tagType: BattlerTagType, turnCount: integer, sourc
|
|||
return new TypeBoostTag(tagType, sourceMove, Type.ELECTRIC, 2, true);
|
||||
case BattlerTagType.MAGNET_RISEN:
|
||||
return new MagnetRisenTag(tagType, sourceMove);
|
||||
case BattlerTagType.MINIMIZED:
|
||||
return new MinimizeTag();
|
||||
case BattlerTagType.NONE:
|
||||
default:
|
||||
return new BattlerTag(tagType, BattlerTagLapseType.CUSTOM, turnCount, sourceMove, sourceId);
|
||||
|
|
|
@ -48,7 +48,7 @@ export const biomeLinks: BiomeLinks = {
|
|||
[Biome.SEABED]: [ Biome.CAVE, [ Biome.VOLCANO, 4 ] ],
|
||||
[Biome.MOUNTAIN]: [ Biome.VOLCANO, [ Biome.WASTELAND, 3 ] ],
|
||||
[Biome.BADLANDS]: [ Biome.DESERT, Biome.MOUNTAIN ],
|
||||
[Biome.CAVE]: [ Biome.BADLANDS, Biome.BEACH ],
|
||||
[Biome.CAVE]: [ Biome.BADLANDS, Biome.LAKE ],
|
||||
[Biome.DESERT]: Biome.RUINS,
|
||||
[Biome.ICE_CAVE]: Biome.SNOWY_FOREST,
|
||||
[Biome.MEADOW]: [ Biome.PLAINS, [ Biome.FAIRY_CAVE, 2 ] ],
|
||||
|
@ -7871,4 +7871,4 @@ export const biomeTrainerPools: BiomeTrainerPools = {
|
|||
}
|
||||
|
||||
console.log(JSON.stringify(pokemonBiomes, null, ' '));*/
|
||||
}
|
||||
}
|
||||
|
|
|
@ -13,14 +13,15 @@ export interface DailyRunConfig {
|
|||
}
|
||||
|
||||
export function fetchDailyRunSeed(): Promise<string> {
|
||||
return new Promise<string>(resolve => {
|
||||
return new Promise<string>((resolve, reject) => {
|
||||
Utils.apiFetch('daily/seed').then(response => {
|
||||
if (!response.ok) {
|
||||
resolve(null);
|
||||
return;
|
||||
}
|
||||
return response.text();
|
||||
}).then(seed => resolve(seed));
|
||||
}).then(seed => resolve(seed))
|
||||
.catch(err => reject(err));
|
||||
});
|
||||
}
|
||||
|
||||
|
|
|
@ -95,9 +95,16 @@ export function getLegendaryGachaSpeciesForTimestamp(scene: BattleScene, timesta
|
|||
|
||||
let ret: Species;
|
||||
|
||||
// 86400000 is the number of miliseconds in one day
|
||||
const timeDate = new Date(timestamp);
|
||||
const dayDate = new Date(Date.UTC(timeDate.getUTCFullYear(), timeDate.getUTCMonth(), timeDate.getUTCDate()));
|
||||
const dayTimestamp = timeDate.getTime(); // Timestamp of current week
|
||||
const offset = Math.floor(Math.floor(dayTimestamp / 86400000) / legendarySpecies.length); // Cycle number
|
||||
const index = Math.floor(dayTimestamp / 86400000) % legendarySpecies.length // Index within cycle
|
||||
|
||||
scene.executeWithSeedOffset(() => {
|
||||
ret = Utils.randSeedItem(legendarySpecies);
|
||||
}, Utils.getSunday(new Date(timestamp)).getTime(), EGG_SEED.toString());
|
||||
ret = Phaser.Math.RND.shuffle(legendarySpecies)[index];
|
||||
}, offset, EGG_SEED.toString());
|
||||
|
||||
return ret;
|
||||
}
|
|
@ -55,5 +55,6 @@ export enum BattlerTagType {
|
|||
CURSED = "CURSED",
|
||||
CHARGED = "CHARGED",
|
||||
GROUNDED = "GROUNDED",
|
||||
MAGNET_RISEN = "MAGNET_RISEN"
|
||||
MAGNET_RISEN = "MAGNET_RISEN",
|
||||
MINIMIZED = "MINIMIZED"
|
||||
}
|
||||
|
|
252
src/data/move.ts
252
src/data/move.ts
|
@ -434,29 +434,66 @@ export class SelfStatusMove extends Move {
|
|||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Base class defining all {@link Move} Attributes
|
||||
* @abstract
|
||||
*/
|
||||
export abstract class MoveAttr {
|
||||
/** Should this {@link Move} target the user? */
|
||||
public selfTarget: boolean;
|
||||
|
||||
constructor(selfTarget: boolean = false) {
|
||||
this.selfTarget = selfTarget;
|
||||
}
|
||||
|
||||
/**
|
||||
* Applies move attributes
|
||||
* @see {@link applyMoveAttrsInternal}
|
||||
* @virtual
|
||||
* @param user The {@link Pokemon} using the move
|
||||
* @param target The target {@link Pokemon} of the move
|
||||
* @param move The {@link Move} being used
|
||||
* @param args Set of unique arguments needed by this attribute
|
||||
* @returns true if the application succeeds
|
||||
*/
|
||||
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean | Promise<boolean> {
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* @virtual
|
||||
* @returns the {@link MoveCondition} or {@link MoveConditionFunc} for this {@link Move}
|
||||
*/
|
||||
getCondition(): MoveCondition | MoveConditionFunc {
|
||||
return null;
|
||||
}
|
||||
|
||||
/**
|
||||
* @virtual
|
||||
* @param user The {@link Pokemon} using the move
|
||||
* @param target The target {@link Pokemon} of the move
|
||||
* @param move The {@link Move} being used
|
||||
* @param cancelled A {@link Utils.BooleanHolder} which stores if the move should fail
|
||||
* @returns the string representing failure of this {@link Move}
|
||||
*/
|
||||
getFailedText(user: Pokemon, target: Pokemon, move: Move, cancelled: Utils.BooleanHolder): string | null {
|
||||
return null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Used by the Enemy AI to rank an attack based on a given user
|
||||
* @see {@link EnemyPokemon.getNextMove}
|
||||
* @virtual
|
||||
*/
|
||||
getUserBenefitScore(user: Pokemon, target: Pokemon, move: Move): integer {
|
||||
return 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Used by the Enemy AI to rank an attack based on a given target
|
||||
* @see {@link EnemyPokemon.getNextMove}
|
||||
* @virtual
|
||||
*/
|
||||
getTargetBenefitScore(user: Pokemon, target: Pokemon, move: Move): integer {
|
||||
return 0;
|
||||
}
|
||||
|
@ -470,6 +507,9 @@ export enum MoveEffectTrigger {
|
|||
POST_TARGET,
|
||||
}
|
||||
|
||||
/** Base class defining all Move Effect Attributes
|
||||
* @extends MoveAttr
|
||||
*/
|
||||
export class MoveEffectAttr extends MoveAttr {
|
||||
public trigger: MoveEffectTrigger;
|
||||
public firstHitOnly: boolean;
|
||||
|
@ -480,11 +520,21 @@ export class MoveEffectAttr extends MoveAttr {
|
|||
this.firstHitOnly = firstHitOnly;
|
||||
}
|
||||
|
||||
/**
|
||||
* Determines whether the {@link Move}'s effects are valid to {@link apply}
|
||||
* @virtual
|
||||
* @param user The {@link Pokemon} using the move
|
||||
* @param target The target {@link Pokemon} of the move
|
||||
* @param move The {@link Move} being used
|
||||
* @param args Set of unique arguments needed by this attribute
|
||||
* @returns true if the application succeeds
|
||||
*/
|
||||
canApply(user: Pokemon, target: Pokemon, move: Move, args: any[]) {
|
||||
return !!(this.selfTarget ? user.hp && !user.getTag(BattlerTagType.FRENZY) : target.hp)
|
||||
&& (this.selfTarget || !target.getTag(BattlerTagType.PROTECTED) || move.hasFlag(MoveFlags.IGNORE_PROTECT));
|
||||
}
|
||||
|
||||
/** Applies move effects so long as they are able based on {@link canApply} */
|
||||
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean | Promise<boolean> {
|
||||
return this.canApply(user, target, move, args);
|
||||
}
|
||||
|
@ -738,17 +788,65 @@ export class RecoilAttr extends MoveEffectAttr {
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Attribute used for moves which self KO the user regardless if the move hits a target
|
||||
* @extends MoveEffectAttr
|
||||
* @see {@link apply}
|
||||
**/
|
||||
export class SacrificialAttr extends MoveEffectAttr {
|
||||
constructor() {
|
||||
super(true, MoveEffectTrigger.PRE_APPLY);
|
||||
super(true, MoveEffectTrigger.POST_TARGET);
|
||||
}
|
||||
|
||||
/**
|
||||
* Deals damage to the user equal to their current hp
|
||||
* @param user Pokemon that used the move
|
||||
* @param target The target of the move
|
||||
* @param move Move with this attribute
|
||||
* @param args N/A
|
||||
* @returns true if the function succeeds
|
||||
**/
|
||||
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
|
||||
user.damageAndUpdate(user.hp, HitResult.OTHER, false, true, true);
|
||||
user.turnData.damageTaken += user.hp;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
getUserBenefitScore(user: Pokemon, target: Pokemon, move: Move): integer {
|
||||
if (user.isBoss())
|
||||
return -20;
|
||||
return Math.ceil(((1 - user.getHpRatio()) * 10 - 10) * (target.getAttackTypeEffectiveness(move.type, user) - 0.5));
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Attribute used for moves which self KO the user but only if the move hits a target
|
||||
* @extends MoveEffectAttr
|
||||
* @see {@link apply}
|
||||
**/
|
||||
export class SacrificialAttrOnHit extends MoveEffectAttr {
|
||||
constructor() {
|
||||
super(true, MoveEffectTrigger.POST_TARGET);
|
||||
}
|
||||
|
||||
/**
|
||||
* Deals damage to the user equal to their current hp if the move lands
|
||||
* @param user Pokemon that used the move
|
||||
* @param target The target of the move
|
||||
* @param move Move with this attribute
|
||||
* @param args N/A
|
||||
* @returns true if the function succeeds
|
||||
**/
|
||||
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
|
||||
|
||||
// If the move fails to hit a target, then the user does not faint and the function returns false
|
||||
if (!super.apply(user, target, move, args))
|
||||
return false;
|
||||
|
||||
user.damageAndUpdate(user.hp, HitResult.OTHER, false, true, true);
|
||||
user.turnData.damageTaken += user.hp;
|
||||
user.turnData.damageTaken += user.hp;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
@ -806,8 +904,15 @@ export enum MultiHitType {
|
|||
_1_TO_10,
|
||||
}
|
||||
|
||||
/**
|
||||
* Heals the user or target by {@link healRatio} depending on the value of {@link selfTarget}
|
||||
* @extends MoveEffectAttr
|
||||
* @see {@link apply}
|
||||
*/
|
||||
export class HealAttr extends MoveEffectAttr {
|
||||
/** The percentage of {@link Stat.HP} to heal */
|
||||
private healRatio: number;
|
||||
/** Should an animation be shown? */
|
||||
private showAnim: boolean;
|
||||
|
||||
constructor(healRatio?: number, showAnim?: boolean, selfTarget?: boolean) {
|
||||
|
@ -822,6 +927,10 @@ export class HealAttr extends MoveEffectAttr {
|
|||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a new {@link PokemonHealPhase}.
|
||||
* This heals the target and shows the appropriate message.
|
||||
*/
|
||||
addHealPhase(target: Pokemon, healRatio: number) {
|
||||
target.scene.unshiftPhase(new PokemonHealPhase(target.scene, target.getBattlerIndex(),
|
||||
Math.max(Math.floor(target.getMaxHp() * healRatio), 1), getPokemonMessage(target, ' \nhad its HP restored.'), true, !this.showAnim));
|
||||
|
@ -903,7 +1012,7 @@ export class IgnoreWeatherTypeDebuffAttr extends MoveAttr {
|
|||
* @param user Pokemon that used the move
|
||||
* @param target N/A
|
||||
* @param move Move with this attribute
|
||||
* @param args Utils.NumberHolder for arenaAttackTypeMultiplier
|
||||
* @param args [0] Utils.NumberHolder for arenaAttackTypeMultiplier
|
||||
* @returns true if the function succeeds
|
||||
*/
|
||||
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
|
||||
|
@ -963,27 +1072,19 @@ export class SandHealAttr extends WeatherHealAttr {
|
|||
}
|
||||
|
||||
/**
|
||||
* Heals the target by either {@link normalHealRatio} or {@link boostedHealRatio}
|
||||
* Heals the target or the user by either {@link normalHealRatio} or {@link boostedHealRatio}
|
||||
* depending on the evaluation of {@link condition}
|
||||
* @extends HealAttr
|
||||
* @see {@link apply}
|
||||
* @param user The Pokemon using this move
|
||||
* @param target The target Pokemon of this move
|
||||
* @param move This move
|
||||
* @param args N/A
|
||||
* @returns if the move was successful
|
||||
*/
|
||||
export class BoostHealAttr extends HealAttr {
|
||||
/** Healing received when {@link condition} is false */
|
||||
private normalHealRatio?: number;
|
||||
/** Healing received when {@link condition} is true */
|
||||
private boostedHealRatio?: number;
|
||||
/** The lambda expression to check against when boosting the healing value */
|
||||
private condition?: MoveConditionFunc;
|
||||
|
||||
/**
|
||||
* @param normalHealRatio Healing received when {@link condition} is false
|
||||
* @param boostedHealRatio Healing received when {@link condition} is true
|
||||
* @param showAnim Should a healing animation be showed?
|
||||
* @param selfTarget Should the move target the user?
|
||||
* @param condition The condition to check against when boosting the healing value
|
||||
*/
|
||||
constructor(normalHealRatio?: number, boostedHealRatio?: number, showAnim?: boolean, selfTarget?: boolean, condition?: MoveConditionFunc) {
|
||||
super(normalHealRatio, showAnim, selfTarget);
|
||||
this.normalHealRatio = normalHealRatio;
|
||||
|
@ -991,6 +1092,13 @@ export class BoostHealAttr extends HealAttr {
|
|||
this.condition = condition;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param user The Pokemon using this move
|
||||
* @param target The target Pokemon of this move
|
||||
* @param move This move
|
||||
* @param args N/A
|
||||
* @returns true if the move was successful
|
||||
*/
|
||||
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
|
||||
const healRatio = this.condition(user, target, move) ? this.boostedHealRatio : this.normalHealRatio;
|
||||
this.addHealPhase(target, healRatio);
|
||||
|
@ -1156,13 +1264,13 @@ export class StatusEffectAttr extends MoveEffectAttr {
|
|||
return false;
|
||||
}
|
||||
if (!pokemon.status || (pokemon.status.effect === this.effect && move.chance < 0))
|
||||
return pokemon.trySetStatus(this.effect, true, this.cureTurn);
|
||||
return pokemon.trySetStatus(this.effect, true, user, this.cureTurn);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
getTargetBenefitScore(user: Pokemon, target: Pokemon, move: Move): number {
|
||||
return !(this.selfTarget ? user : target).status && (this.selfTarget ? user : target).canSetStatus(this.effect, true) ? Math.floor(move.chance * -0.1) : 0;
|
||||
return !(this.selfTarget ? user : target).status && (this.selfTarget ? user : target).canSetStatus(this.effect, true, false, user) ? Math.floor(move.chance * -0.1) : 0;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1181,7 +1289,7 @@ export class MultiStatusEffectAttr extends StatusEffectAttr {
|
|||
}
|
||||
|
||||
getTargetBenefitScore(user: Pokemon, target: Pokemon, move: Move): number {
|
||||
return !(this.selfTarget ? user : target).status && (this.selfTarget ? user : target).canSetStatus(this.effect, true) ? Math.floor(move.chance * -0.1) : 0;
|
||||
return !(this.selfTarget ? user : target).status && (this.selfTarget ? user : target).canSetStatus(this.effect, true, false, user) ? Math.floor(move.chance * -0.1) : 0;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1197,7 +1305,7 @@ export class PsychoShiftEffectAttr extends MoveEffectAttr {
|
|||
return false;
|
||||
}
|
||||
if (!target.status || (target.status.effect === statusToApply && move.chance < 0)) {
|
||||
var statusAfflictResult = target.trySetStatus(statusToApply, true);
|
||||
var statusAfflictResult = target.trySetStatus(statusToApply, true, user);
|
||||
if (statusAfflictResult) {
|
||||
user.scene.queueMessage(getPokemonMessage(user, getStatusEffectHealText(user.status.effect)));
|
||||
user.resetStatus();
|
||||
|
@ -1210,7 +1318,7 @@ export class PsychoShiftEffectAttr extends MoveEffectAttr {
|
|||
}
|
||||
|
||||
getTargetBenefitScore(user: Pokemon, target: Pokemon, move: Move): number {
|
||||
return !(this.selfTarget ? user : target).status && (this.selfTarget ? user : target).canSetStatus(user.status?.effect, true) ? Math.floor(move.chance * -0.1) : 0;
|
||||
return !(this.selfTarget ? user : target).status && (this.selfTarget ? user : target).canSetStatus(user.status?.effect, true, false, user) ? Math.floor(move.chance * -0.1) : 0;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -2372,6 +2480,30 @@ export class ThunderAccuracyAttr extends VariableAccuracyAttr {
|
|||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Attribute used for moves which never miss
|
||||
* against Pokemon with the {@link BattlerTagType.MINIMIZED}
|
||||
* @see {@link apply}
|
||||
* @param user N/A
|
||||
* @param target Target of the move
|
||||
* @param move N/A
|
||||
* @param args [0] Accuracy of the move to be modified
|
||||
* @returns true if the function succeeds
|
||||
*/
|
||||
export class MinimizeAccuracyAttr extends VariableAccuracyAttr{
|
||||
|
||||
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
|
||||
if (target.getTag(BattlerTagType.MINIMIZED)){
|
||||
const accuracy = args[0] as Utils.NumberHolder
|
||||
accuracy.value = -1;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
export class ToxicAccuracyAttr extends VariableAccuracyAttr {
|
||||
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
|
||||
if (user.isOfType(Type.POISON)) {
|
||||
|
@ -2676,6 +2808,24 @@ export class WaterSuperEffectTypeMultiplierAttr extends VariableMoveTypeMultipli
|
|||
}
|
||||
}
|
||||
|
||||
export class IceNoEffectTypeAttr extends VariableMoveTypeMultiplierAttr {
|
||||
/**
|
||||
* Checks to see if the Target is Ice-Type or not. If so, the move will have no effect.
|
||||
* @param {Pokemon} user N/A
|
||||
* @param {Pokemon} target Pokemon that is being checked whether Ice-Type or not.
|
||||
* @param {Move} move N/A
|
||||
* @param {any[]} args Sets to false if the target is Ice-Type, so it should do no damage/no effect.
|
||||
* @returns {boolean} Returns true if move is successful, false if Ice-Type.
|
||||
*/
|
||||
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
|
||||
if (target.isOfType(Type.ICE)) {
|
||||
(args[0] as Utils.BooleanHolder).value = false;
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
export class FlyingTypeMultiplierAttr extends VariableMoveTypeMultiplierAttr {
|
||||
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
|
||||
const multiplier = args[0] as Utils.NumberHolder;
|
||||
|
@ -2695,6 +2845,29 @@ export class OneHitKOAccuracyAttr extends VariableAccuracyAttr {
|
|||
}
|
||||
}
|
||||
|
||||
export class SheerColdAccuracyAttr extends OneHitKOAccuracyAttr {
|
||||
/**
|
||||
* Changes the normal One Hit KO Accuracy Attr to implement the Gen VII changes,
|
||||
* where if the user is Ice-Type, it has more accuracy.
|
||||
* @param {Pokemon} user Pokemon that is using the move; checks the Pokemon's level.
|
||||
* @param {Pokemon} target Pokemon that is receiving the move; checks the Pokemon's level.
|
||||
* @param {Move} move N/A
|
||||
* @param {any[]} args Uses the accuracy argument, allowing to change it from either 0 if it doesn't pass
|
||||
* the first if/else, or 30/20 depending on the type of the user Pokemon.
|
||||
* @returns Returns true if move is successful, false if misses.
|
||||
*/
|
||||
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
|
||||
const accuracy = args[0] as Utils.NumberHolder;
|
||||
if (user.level < target.level) {
|
||||
accuracy.value = 0;
|
||||
} else {
|
||||
const baseAccuracy = user.isOfType(Type.ICE) ? 30 : 20;
|
||||
accuracy.value = Math.min(Math.max(baseAccuracy + 100 * (1 - target.level / user.level), 0), 100);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
export class MissEffectAttr extends MoveAttr {
|
||||
private missEffectFunc: UserMoveConditionFunc;
|
||||
|
||||
|
@ -3086,8 +3259,11 @@ export class FaintCountdownAttr extends AddBattlerTagAttr {
|
|||
}
|
||||
}
|
||||
|
||||
/** Attribute used when a move hits a {@link BattlerTagType} for double damage */
|
||||
export class HitsTagAttr extends MoveAttr {
|
||||
/** The {@link BattlerTagType} this move hits */
|
||||
public tagType: BattlerTagType;
|
||||
/** Should this move deal double damage against {@link HitsTagAttr.tagType}? */
|
||||
public doubleDamage: boolean;
|
||||
|
||||
constructor(tagType: BattlerTagType, doubleDamage?: boolean) {
|
||||
|
@ -4254,6 +4430,8 @@ export function initMoves() {
|
|||
new AttackMove(Moves.SLAM, Type.NORMAL, MoveCategory.PHYSICAL, 80, 75, 20, -1, 0, 1),
|
||||
new AttackMove(Moves.VINE_WHIP, Type.GRASS, MoveCategory.PHYSICAL, 45, 100, 25, -1, 0, 1),
|
||||
new AttackMove(Moves.STOMP, Type.NORMAL, MoveCategory.PHYSICAL, 65, 100, 20, 30, 0, 1)
|
||||
.attr(MinimizeAccuracyAttr)
|
||||
.attr(HitsTagAttr, BattlerTagType.MINIMIZED, true)
|
||||
.attr(FlinchAttr),
|
||||
new AttackMove(Moves.DOUBLE_KICK, Type.FIGHTING, MoveCategory.PHYSICAL, 30, 100, 30, -1, 0, 1)
|
||||
.attr(MultiHitAttr, MultiHitType._2),
|
||||
|
@ -4277,6 +4455,8 @@ export function initMoves() {
|
|||
.attr(OneHitKOAccuracyAttr),
|
||||
new AttackMove(Moves.TACKLE, Type.NORMAL, MoveCategory.PHYSICAL, 40, 100, 35, -1, 0, 1),
|
||||
new AttackMove(Moves.BODY_SLAM, Type.NORMAL, MoveCategory.PHYSICAL, 85, 100, 15, 30, 0, 1)
|
||||
.attr(MinimizeAccuracyAttr)
|
||||
.attr(HitsTagAttr, BattlerTagType.MINIMIZED, true)
|
||||
.attr(StatusEffectAttr, StatusEffect.PARALYSIS),
|
||||
new AttackMove(Moves.WRAP, Type.NORMAL, MoveCategory.PHYSICAL, 15, 90, 20, 100, 0, 1)
|
||||
.attr(TrapAttr, BattlerTagType.WRAP),
|
||||
|
@ -4474,6 +4654,7 @@ export function initMoves() {
|
|||
new SelfStatusMove(Moves.HARDEN, Type.NORMAL, -1, 30, -1, 0, 1)
|
||||
.attr(StatChangeAttr, BattleStat.DEF, 1, true),
|
||||
new SelfStatusMove(Moves.MINIMIZE, Type.NORMAL, -1, 10, -1, 0, 1)
|
||||
.attr(AddBattlerTagAttr, BattlerTagType.MINIMIZED, true, false)
|
||||
.attr(StatChangeAttr, BattleStat.EVA, 2, true),
|
||||
new StatusMove(Moves.SMOKESCREEN, Type.NORMAL, 100, 20, -1, 0, 1)
|
||||
.attr(StatChangeAttr, BattleStat.ACC, -1),
|
||||
|
@ -4919,12 +5100,12 @@ export function initMoves() {
|
|||
new StatusMove(Moves.WILL_O_WISP, Type.FIRE, 85, 15, -1, 0, 3)
|
||||
.attr(StatusEffectAttr, StatusEffect.BURN),
|
||||
new StatusMove(Moves.MEMENTO, Type.DARK, 100, 10, -1, 0, 3)
|
||||
.attr(SacrificialAttr)
|
||||
.attr(SacrificialAttrOnHit)
|
||||
.attr(StatChangeAttr, [ BattleStat.ATK, BattleStat.SPATK ], -2),
|
||||
new AttackMove(Moves.FACADE, Type.NORMAL, MoveCategory.PHYSICAL, 70, 100, 20, -1, 0, 3)
|
||||
.attr(MovePowerMultiplierAttr, (user, target, move) => user.status
|
||||
&& (user.status.effect === StatusEffect.BURN || user.status.effect === StatusEffect.POISON || user.status.effect === StatusEffect.TOXIC || user.status.effect === StatusEffect.PARALYSIS) ? 2 : 1)
|
||||
.attr(BypassBurnDamageReductionAttr),
|
||||
.attr(BypassBurnDamageReductionAttr),
|
||||
new AttackMove(Moves.FOCUS_PUNCH, Type.FIGHTING, MoveCategory.PHYSICAL, 150, 100, 20, -1, -3, 3)
|
||||
.punchingMove()
|
||||
.ignoresVirtual()
|
||||
|
@ -5095,9 +5276,10 @@ export function initMoves() {
|
|||
new AttackMove(Moves.SAND_TOMB, Type.GROUND, MoveCategory.PHYSICAL, 35, 85, 15, 100, 0, 3)
|
||||
.attr(TrapAttr, BattlerTagType.SAND_TOMB)
|
||||
.makesContact(false),
|
||||
new AttackMove(Moves.SHEER_COLD, Type.ICE, MoveCategory.SPECIAL, 200, 30, 5, -1, 0, 3)
|
||||
new AttackMove(Moves.SHEER_COLD, Type.ICE, MoveCategory.SPECIAL, 200, 20, 5, -1, 0, 3)
|
||||
.attr(IceNoEffectTypeAttr)
|
||||
.attr(OneHitKOAttr)
|
||||
.attr(OneHitKOAccuracyAttr),
|
||||
.attr(SheerColdAccuracyAttr),
|
||||
new AttackMove(Moves.MUDDY_WATER, Type.WATER, MoveCategory.SPECIAL, 90, 85, 10, 30, 0, 3)
|
||||
.attr(StatChangeAttr, BattleStat.ACC, -1)
|
||||
.target(MoveTarget.ALL_NEAR_ENEMIES),
|
||||
|
@ -5226,7 +5408,7 @@ export function initMoves() {
|
|||
|| user.status?.effect === StatusEffect.TOXIC
|
||||
|| user.status?.effect === StatusEffect.PARALYSIS
|
||||
|| user.status?.effect === StatusEffect.SLEEP)
|
||||
&& target.canSetStatus(user.status?.effect)
|
||||
&& target.canSetStatus(user.status?.effect, false, false, user)
|
||||
),
|
||||
new AttackMove(Moves.TRUMP_CARD, Type.NORMAL, MoveCategory.SPECIAL, -1, -1, 5, -1, 0, 4)
|
||||
.makesContact()
|
||||
|
@ -5312,6 +5494,8 @@ export function initMoves() {
|
|||
new AttackMove(Moves.DRAGON_PULSE, Type.DRAGON, MoveCategory.SPECIAL, 85, 100, 10, -1, 0, 4)
|
||||
.pulseMove(),
|
||||
new AttackMove(Moves.DRAGON_RUSH, Type.DRAGON, MoveCategory.PHYSICAL, 100, 75, 10, 20, 0, 4)
|
||||
.attr(MinimizeAccuracyAttr)
|
||||
.attr(HitsTagAttr, BattlerTagType.MINIMIZED, true)
|
||||
.attr(FlinchAttr),
|
||||
new AttackMove(Moves.POWER_GEM, Type.ROCK, MoveCategory.SPECIAL, 80, 100, 20, -1, 0, 4),
|
||||
new AttackMove(Moves.DRAIN_PUNCH, Type.FIGHTING, MoveCategory.PHYSICAL, 75, 100, 10, -1, 0, 4)
|
||||
|
@ -5454,7 +5638,7 @@ export function initMoves() {
|
|||
new AttackMove(Moves.SPACIAL_REND, Type.DRAGON, MoveCategory.SPECIAL, 100, 95, 5, -1, 0, 4)
|
||||
.attr(HighCritAttr),
|
||||
new SelfStatusMove(Moves.LUNAR_DANCE, Type.PSYCHIC, -1, 10, -1, 0, 4)
|
||||
.attr(SacrificialAttr)
|
||||
.attr(SacrificialAttrOnHit)
|
||||
.danceMove()
|
||||
.triageMove()
|
||||
.unimplemented(),
|
||||
|
@ -5521,7 +5705,9 @@ export function initMoves() {
|
|||
.attr(StatChangeAttr, [ BattleStat.SPATK, BattleStat.SPDEF, BattleStat.SPD ], 1, true)
|
||||
.danceMove(),
|
||||
new AttackMove(Moves.HEAVY_SLAM, Type.STEEL, MoveCategory.PHYSICAL, -1, 100, 10, -1, 0, 5)
|
||||
.attr(MinimizeAccuracyAttr)
|
||||
.attr(CompareWeightPowerAttr)
|
||||
.attr(HitsTagAttr, BattlerTagType.MINIMIZED, true)
|
||||
.condition(failOnMaxCondition),
|
||||
new AttackMove(Moves.SYNCHRONOISE, Type.PSYCHIC, MoveCategory.SPECIAL, 120, 100, 10, -1, 0, 5)
|
||||
.target(MoveTarget.ALL_NEAR_OTHERS)
|
||||
|
@ -5603,7 +5789,7 @@ export function initMoves() {
|
|||
.partial(),
|
||||
new AttackMove(Moves.FINAL_GAMBIT, Type.FIGHTING, MoveCategory.SPECIAL, -1, 100, 5, -1, 0, 5)
|
||||
.attr(UserHpDamageAttr)
|
||||
.attr(SacrificialAttr),
|
||||
.attr(SacrificialAttrOnHit),
|
||||
new StatusMove(Moves.BESTOW, Type.NORMAL, -1, 15, -1, 0, 5)
|
||||
.ignoresProtect()
|
||||
.unimplemented(),
|
||||
|
@ -5652,7 +5838,9 @@ export function initMoves() {
|
|||
.attr(StatChangeAttr, BattleStat.DEF, -1)
|
||||
.slicingMove(),
|
||||
new AttackMove(Moves.HEAT_CRASH, Type.FIRE, MoveCategory.PHYSICAL, -1, 100, 10, -1, 0, 5)
|
||||
.attr(MinimizeAccuracyAttr)
|
||||
.attr(CompareWeightPowerAttr)
|
||||
.attr(HitsTagAttr, BattlerTagType.MINIMIZED, true)
|
||||
.condition(failOnMaxCondition),
|
||||
new AttackMove(Moves.LEAF_TORNADO, Type.GRASS, MoveCategory.SPECIAL, 65, 90, 10, 50, 0, 5)
|
||||
.attr(StatChangeAttr, BattleStat.ACC, -1),
|
||||
|
@ -5723,7 +5911,9 @@ export function initMoves() {
|
|||
.makesContact(false)
|
||||
.partial(),
|
||||
new AttackMove(Moves.FLYING_PRESS, Type.FIGHTING, MoveCategory.PHYSICAL, 100, 95, 10, -1, 0, 6)
|
||||
.attr(MinimizeAccuracyAttr)
|
||||
.attr(FlyingTypeMultiplierAttr)
|
||||
.attr(HitsTagAttr, BattlerTagType.MINIMIZED, true)
|
||||
.condition(failOnGravityCondition),
|
||||
new StatusMove(Moves.MAT_BLOCK, Type.FIGHTING, -1, 10, -1, 0, 6)
|
||||
.unimplemented(),
|
||||
|
@ -6221,7 +6411,7 @@ export function initMoves() {
|
|||
.ignoresVirtual(),
|
||||
/* End Unused */
|
||||
new AttackMove(Moves.ZIPPY_ZAP, Type.ELECTRIC, MoveCategory.PHYSICAL, 80, 100, 10, 100, 2, 7)
|
||||
.attr(CritOnlyAttr),
|
||||
.attr(StatChangeAttr, BattleStat.EVA, 1, true),
|
||||
new AttackMove(Moves.SPLISHY_SPLASH, Type.WATER, MoveCategory.SPECIAL, 90, 100, 15, 30, 0, 7)
|
||||
.attr(StatusEffectAttr, StatusEffect.PARALYSIS)
|
||||
.target(MoveTarget.ALL_NEAR_ENEMIES),
|
||||
|
@ -6246,7 +6436,7 @@ export function initMoves() {
|
|||
new AttackMove(Moves.FREEZY_FROST, Type.ICE, MoveCategory.SPECIAL, 100, 90, 10, -1, 0, 7)
|
||||
.attr(ResetStatsAttr),
|
||||
new AttackMove(Moves.SPARKLY_SWIRL, Type.FAIRY, MoveCategory.SPECIAL, 120, 85, 5, -1, 0, 7)
|
||||
.partial(),
|
||||
.attr(PartyStatusCureAttr, null, Abilities.NONE),
|
||||
new AttackMove(Moves.VEEVEE_VOLLEY, Type.NORMAL, MoveCategory.PHYSICAL, -1, -1, 20, -1, 0, 7)
|
||||
.attr(FriendshipPowerAttr),
|
||||
new AttackMove(Moves.DOUBLE_IRON_BASH, Type.STEEL, MoveCategory.PHYSICAL, 60, 100, 5, 30, 0, 7)
|
||||
|
@ -6841,7 +7031,7 @@ export function initMoves() {
|
|||
const turnMove = user.getLastXMoves(1);
|
||||
return !turnMove.length || turnMove[0].move !== move.id || turnMove[0].result !== MoveResult.SUCCESS;
|
||||
}), // TODO Add Instruct/Encore interaction
|
||||
new AttackMove(Moves.COMEUPPANCE, Type.DARK, MoveCategory.PHYSICAL, 1, 100, 10, -1, 0, 9)
|
||||
new AttackMove(Moves.COMEUPPANCE, Type.DARK, MoveCategory.PHYSICAL, -1, 100, 10, -1, 0, 9)
|
||||
.attr(CounterDamageAttr, (move: Move) => (move.category === MoveCategory.PHYSICAL || move.category === MoveCategory.SPECIAL), 1.5)
|
||||
.target(MoveTarget.ATTACKER),
|
||||
new AttackMove(Moves.AQUA_CUTTER, Type.WATER, MoveCategory.PHYSICAL, 70, 100, 20, -1, 0, 9)
|
||||
|
|
|
@ -1385,10 +1385,10 @@ export const pokemonEvolutions: PokemonEvolutions = {
|
|||
new SpeciesEvolution(Species.HELIOLISK, 1, EvolutionItem.SUN_STONE, null, SpeciesWildEvolutionDelay.LONG)
|
||||
],
|
||||
[Species.CHARJABUG]: [
|
||||
new SpeciesEvolution(Species.VIKAVOLT, 1, EvolutionItem.THUNDER_STONE, null)
|
||||
new SpeciesEvolution(Species.VIKAVOLT, 1, EvolutionItem.THUNDER_STONE, null, SpeciesWildEvolutionDelay.LONG)
|
||||
],
|
||||
[Species.CRABRAWLER]: [
|
||||
new SpeciesEvolution(Species.CRABOMINABLE, 1, EvolutionItem.ICE_STONE, null)
|
||||
new SpeciesEvolution(Species.CRABOMINABLE, 1, EvolutionItem.ICE_STONE, null, SpeciesWildEvolutionDelay.LONG)
|
||||
],
|
||||
[Species.ROCKRUFF]: [
|
||||
new SpeciesFormEvolution(Species.LYCANROC, '', 'midday', 25, null, new SpeciesEvolutionCondition(p => (p.scene.arena.getTimeOfDay() === TimeOfDay.DAWN || p.scene.arena.getTimeOfDay() === TimeOfDay.DAY) && (p.formIndex === 0)), null),
|
||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -2759,7 +2759,7 @@ export const speciesStarters = {
|
|||
[Species.GROUDON]: 8,
|
||||
[Species.RAYQUAZA]: 8,
|
||||
[Species.JIRACHI]: 7,
|
||||
[Species.DEOXYS]: 8,
|
||||
[Species.DEOXYS]: 7,
|
||||
|
||||
[Species.TURTWIG]: 3,
|
||||
[Species.CHIMCHAR]: 3,
|
||||
|
@ -2813,7 +2813,7 @@ export const speciesStarters = {
|
|||
[Species.DARKRAI]: 7,
|
||||
[Species.SHAYMIN]: 7,
|
||||
[Species.ARCEUS]: 9,
|
||||
[Species.VICTINI]: 8,
|
||||
[Species.VICTINI]: 7,
|
||||
|
||||
[Species.SNIVY]: 3,
|
||||
[Species.TEPIG]: 3,
|
||||
|
@ -2895,7 +2895,7 @@ export const speciesStarters = {
|
|||
[Species.KYUREM]: 8,
|
||||
[Species.KELDEO]: 7,
|
||||
[Species.MELOETTA]: 7,
|
||||
[Species.GENESECT]: 8,
|
||||
[Species.GENESECT]: 7,
|
||||
|
||||
[Species.CHESPIN]: 3,
|
||||
[Species.FENNEKIN]: 3,
|
||||
|
|
|
@ -206,6 +206,7 @@ export class Arena {
|
|||
case Biome.TALL_GRASS:
|
||||
return Type.GRASS;
|
||||
case Biome.FOREST:
|
||||
case Biome.JUNGLE:
|
||||
return Type.BUG;
|
||||
case Biome.SLUM:
|
||||
case Biome.SWAMP:
|
||||
|
@ -237,8 +238,10 @@ export class Arena {
|
|||
case Biome.TEMPLE:
|
||||
return Type.GHOST;
|
||||
case Biome.DOJO:
|
||||
case Biome.CONSTRUCTION_SITE:
|
||||
return Type.FIGHTING;
|
||||
case Biome.FACTORY:
|
||||
case Biome.LABORATORY:
|
||||
return Type.STEEL;
|
||||
case Biome.RUINS:
|
||||
case Biome.SPACE:
|
||||
|
@ -248,6 +251,8 @@ export class Arena {
|
|||
return Type.DRAGON;
|
||||
case Biome.ABYSS:
|
||||
return Type.DARK;
|
||||
default:
|
||||
return Type.UNKNOWN;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -617,7 +622,7 @@ export class Arena {
|
|||
case Biome.CONSTRUCTION_SITE:
|
||||
return 1.222;
|
||||
case Biome.JUNGLE:
|
||||
return 2.477;
|
||||
return 0.000;
|
||||
case Biome.FAIRY_CAVE:
|
||||
return 4.542;
|
||||
case Biome.TEMPLE:
|
||||
|
|
|
@ -13,7 +13,7 @@ export default class DamageNumberHandler {
|
|||
add(target: Pokemon, amount: integer, result: DamageResult | HitResult.HEAL = HitResult.EFFECTIVE, critical: boolean = false): void {
|
||||
const scene = target.scene;
|
||||
|
||||
if (!scene.damageNumbersMode)
|
||||
if (!scene?.damageNumbersMode)
|
||||
return;
|
||||
|
||||
const battlerIndex = target.getBattlerIndex();
|
||||
|
|
|
@ -27,7 +27,7 @@ import { TempBattleStat } from '../data/temp-battle-stat';
|
|||
import { ArenaTagSide, WeakenMoveScreenTag, WeakenMoveTypeTag } from '../data/arena-tag';
|
||||
import { ArenaTagType } from "../data/enums/arena-tag-type";
|
||||
import { Biome } from "../data/enums/biome";
|
||||
import { Ability, AbAttr, BattleStatMultiplierAbAttr, BlockCritAbAttr, BonusCritAbAttr, BypassBurnDamageReductionAbAttr, FieldPriorityMoveImmunityAbAttr, FieldVariableMovePowerAbAttr, IgnoreOpponentStatChangesAbAttr, MoveImmunityAbAttr, MoveTypeChangeAttr, NonSuperEffectiveImmunityAbAttr, PreApplyBattlerTagAbAttr, PreDefendFullHpEndureAbAttr, ReceivedMoveDamageMultiplierAbAttr, ReduceStatusEffectDurationAbAttr, StabBoostAbAttr, StatusEffectImmunityAbAttr, TypeImmunityAbAttr, VariableMovePowerAbAttr, VariableMoveTypeAbAttr, WeightMultiplierAbAttr, allAbilities, applyAbAttrs, applyBattleStatMultiplierAbAttrs, applyPostDefendAbAttrs, applyPreApplyBattlerTagAbAttrs, applyPreAttackAbAttrs, applyPreDefendAbAttrs, applyPreSetStatusAbAttrs, UnsuppressableAbilityAbAttr, SuppressFieldAbilitiesAbAttr, NoFusionAbilityAbAttr, MultCritAbAttr, IgnoreTypeImmunityAbAttr, DamageBoostAbAttr } from '../data/ability';
|
||||
import { Ability, AbAttr, BattleStatMultiplierAbAttr, BlockCritAbAttr, BonusCritAbAttr, BypassBurnDamageReductionAbAttr, FieldPriorityMoveImmunityAbAttr, FieldVariableMovePowerAbAttr, IgnoreOpponentStatChangesAbAttr, MoveImmunityAbAttr, MoveTypeChangeAttr, NonSuperEffectiveImmunityAbAttr, PreApplyBattlerTagAbAttr, PreDefendFullHpEndureAbAttr, ReceivedMoveDamageMultiplierAbAttr, ReduceStatusEffectDurationAbAttr, StabBoostAbAttr, StatusEffectImmunityAbAttr, TypeImmunityAbAttr, VariableMovePowerAbAttr, VariableMoveTypeAbAttr, WeightMultiplierAbAttr, allAbilities, applyAbAttrs, applyBattleStatMultiplierAbAttrs, applyPostDefendAbAttrs, applyPreApplyBattlerTagAbAttrs, applyPreAttackAbAttrs, applyPreDefendAbAttrs, applyPreSetStatusAbAttrs, UnsuppressableAbilityAbAttr, SuppressFieldAbilitiesAbAttr, NoFusionAbilityAbAttr, MultCritAbAttr, IgnoreTypeImmunityAbAttr, DamageBoostAbAttr, IgnoreTypeStatusEffectImmunityAbAttr } from '../data/ability';
|
||||
import { Abilities } from "#app/data/enums/abilities";
|
||||
import PokemonData from '../system/pokemon-data';
|
||||
import Battle, { BattlerIndex } from '../battle';
|
||||
|
@ -1544,6 +1544,12 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
|||
|
||||
applyPreAttackAbAttrs(DamageBoostAbAttr, source, this, battlerMove, damage);
|
||||
|
||||
/**
|
||||
* For each {@link HitsTagAttr} the move has, doubles the damage of the move if:
|
||||
* The target has a {@link BattlerTagType} that this move interacts with
|
||||
* AND
|
||||
* The move doubles damage when used against that tag
|
||||
* */
|
||||
move.getAttrs(HitsTagAttr).map(hta => hta as HitsTagAttr).filter(hta => hta.doubleDamage).forEach(hta => {
|
||||
if (this.getTag(hta.tagType))
|
||||
damage.value *= 2;
|
||||
|
@ -1563,7 +1569,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
|||
|
||||
if (!result) {
|
||||
if (!typeMultiplier.value)
|
||||
result = HitResult.NO_EFFECT;
|
||||
result = move.id == Moves.SHEER_COLD ? HitResult.IMMUNE : HitResult.NO_EFFECT;
|
||||
else {
|
||||
const oneHitKo = new Utils.BooleanHolder(false);
|
||||
applyMoveAttrs(OneHitKOAttr, source, this, move, oneHitKo);
|
||||
|
@ -1626,6 +1632,9 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
|||
case HitResult.NO_EFFECT:
|
||||
this.scene.queueMessage(i18next.t('battle:hitResultNoEffect', { pokemonName: this.name }));
|
||||
break;
|
||||
case HitResult.IMMUNE:
|
||||
this.scene.queueMessage(`${this.name} is unaffected!`);
|
||||
break;
|
||||
case HitResult.ONE_HIT_KO:
|
||||
this.scene.queueMessage(i18next.t('battle:hitResultOneHitKO'));
|
||||
break;
|
||||
|
@ -1660,20 +1669,19 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
|||
this.resetSummonData();
|
||||
}
|
||||
|
||||
/**
|
||||
* since damage is an object, I don't see how this would ever by false?
|
||||
* i think the motivation was to have this here to counter setPhaseQueueSplice()
|
||||
* not sure the original motivation
|
||||
*
|
||||
* It would be bad to run both the top if block and the one below commented out without changing the later's condition
|
||||
*/
|
||||
/*
|
||||
if (damage){
|
||||
this.scene.clearPhaseQueueSplice();
|
||||
}
|
||||
*/
|
||||
}
|
||||
|
||||
/**
|
||||
* since damage is an object, I don't see how this would ever by false?
|
||||
* i think the motivation was to have this here to counter setPhaseQueueSplice()
|
||||
* not sure the original motivation
|
||||
*
|
||||
* It would be bad to run both the top if block and the one below commented out without changing the later's condition
|
||||
*/
|
||||
/*
|
||||
if (damage){
|
||||
this.scene.clearPhaseQueueSplice();
|
||||
}
|
||||
*/
|
||||
}
|
||||
break;
|
||||
case MoveCategory.STATUS:
|
||||
|
@ -2055,7 +2063,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
|||
return this.gender !== Gender.GENDERLESS && pokemon.gender === (this.gender === Gender.MALE ? Gender.FEMALE : Gender.MALE);
|
||||
}
|
||||
|
||||
canSetStatus(effect: StatusEffect, quiet: boolean = false, overrideStatus: boolean = false): boolean {
|
||||
canSetStatus(effect: StatusEffect, quiet: boolean = false, overrideStatus: boolean = false, sourcePokemon: Pokemon = null): boolean {
|
||||
if (effect !== StatusEffect.FAINT) {
|
||||
if (overrideStatus ? this.status?.effect === effect : this.status)
|
||||
return false;
|
||||
|
@ -2063,11 +2071,32 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
|||
return false;
|
||||
}
|
||||
|
||||
const types = this.getTypes(true, true);
|
||||
|
||||
switch (effect) {
|
||||
case StatusEffect.POISON:
|
||||
case StatusEffect.TOXIC:
|
||||
if (this.isOfType(Type.POISON) || this.isOfType(Type.STEEL))
|
||||
return false;
|
||||
// Check if the Pokemon is immune to Poison/Toxic or if the source pokemon is canceling the immunity
|
||||
let poisonImmunity = types.map(defType => {
|
||||
// Check if the Pokemon is not immune to Poison/Toxic
|
||||
if (defType !== Type.POISON && defType !== Type.STEEL)
|
||||
return false;
|
||||
|
||||
// Check if the source Pokemon has an ability that cancels the Poison/Toxic immunity
|
||||
const cancelImmunity = new Utils.BooleanHolder(false);
|
||||
if (sourcePokemon) {
|
||||
applyAbAttrs(IgnoreTypeStatusEffectImmunityAbAttr, sourcePokemon, cancelImmunity, effect, defType);
|
||||
if (cancelImmunity.value)
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
})
|
||||
|
||||
if (this.isOfType(Type.POISON) || this.isOfType(Type.STEEL)) {
|
||||
if (poisonImmunity.includes(true))
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
case StatusEffect.PARALYSIS:
|
||||
if (this.isOfType(Type.ELECTRIC))
|
||||
|
@ -2096,12 +2125,12 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
|||
return true;
|
||||
}
|
||||
|
||||
trySetStatus(effect: StatusEffect, asPhase: boolean = false, cureTurn: integer = 0, sourceText: string = null): boolean {
|
||||
if (!this.canSetStatus(effect, asPhase))
|
||||
trySetStatus(effect: StatusEffect, asPhase: boolean = false, sourcePokemon: Pokemon = null, cureTurn: integer = 0, sourceText: string = null): boolean {
|
||||
if (!this.canSetStatus(effect, asPhase, false, sourcePokemon))
|
||||
return false;
|
||||
|
||||
if (asPhase) {
|
||||
this.scene.unshiftPhase(new ObtainStatusEffectPhase(this.scene, this.getBattlerIndex(), effect, cureTurn, sourceText));
|
||||
this.scene.unshiftPhase(new ObtainStatusEffectPhase(this.scene, this.getBattlerIndex(), effect, cureTurn, sourceText, sourcePokemon));
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -3370,7 +3399,8 @@ export enum HitResult {
|
|||
HEAL,
|
||||
FAIL,
|
||||
MISS,
|
||||
OTHER
|
||||
OTHER,
|
||||
IMMUNE
|
||||
}
|
||||
|
||||
export type DamageResult = HitResult.EFFECTIVE | HitResult.SUPER_EFFECTIVE | HitResult.NOT_VERY_EFFECTIVE | HitResult.ONE_HIT_KO | HitResult.OTHER;
|
||||
|
|
|
@ -0,0 +1,5 @@
|
|||
import { SimpleTranslationEntries } from "#app/plugins/i18n";
|
||||
|
||||
export const abilityTriggers: SimpleTranslationEntries = {
|
||||
'blockRecoilDamage' : `{{pokemonName}} wurde durch {{abilityName}}\nvor Rückstoß geschützt!`,
|
||||
} as const;
|
|
@ -9,11 +9,11 @@ export const battle: SimpleTranslationEntries = {
|
|||
"trainerComeBack": "{{trainerName}} ruft {{pokemonName}} zurück!",
|
||||
"playerGo": "Los! {{pokemonName}}!",
|
||||
"trainerGo": "{{trainerName}} sendet {{pokemonName}} raus!",
|
||||
"switchQuestion": "Willst du\n{{pokemonName}} auswechseln?",
|
||||
"switchQuestion": "Möchtest du\n{{pokemonName}} auswechseln?",
|
||||
"trainerDefeated": `{{trainerName}}\nwurde besiegt!`,
|
||||
"pokemonCaught": "{{pokemonName}} wurde gefangen!",
|
||||
"pokemon": "Pokémon",
|
||||
"sendOutPokemon": "Los! {{pokemonName}}!",
|
||||
"sendOutPokemon": "Los, {{pokemonName}}!",
|
||||
"hitResultCriticalHit": "Ein Volltreffer!",
|
||||
"hitResultSuperEffective": "Das ist sehr effektiv!",
|
||||
"hitResultNotVeryEffective": "Das ist nicht sehr effektiv…",
|
||||
|
@ -26,28 +26,28 @@ export const battle: SimpleTranslationEntries = {
|
|||
"learnMove": "{{pokemonName}} erlernt\n{{moveName}}!",
|
||||
"learnMovePrompt": "{{pokemonName}} versucht, {{moveName}} zu erlernen.",
|
||||
"learnMoveLimitReached": "Aber {{pokemonName}} kann nur\nmaximal vier Attacken erlernen.",
|
||||
"learnMoveReplaceQuestion": "Soll eine andere Attacke durch\n{{moveName}} ersetzt werden?",
|
||||
"learnMoveReplaceQuestion": "Soll eine bekannte Attacke durch\n{{moveName}} ersetzt werden?",
|
||||
"learnMoveStopTeaching": "{{moveName}} nicht\nerlernen?",
|
||||
"learnMoveNotLearned": "{{pokemonName}} hat\n{{moveName}} nicht erlernt.",
|
||||
"learnMoveForgetQuestion": "Welche Attacke soll vergessen werden?",
|
||||
"learnMoveForgetSuccess": "{{pokemonName}} hat\n{{moveName}} vergessen.",
|
||||
"levelCapUp": "Das Levellimit\nhat sich zu {{levelCap}} erhöht!",
|
||||
"moveNotImplemented": "{{moveName}} ist noch nicht implementiert und kann nicht ausgewählt werden.",
|
||||
"moveNoPP": "Du hast keine AP für\ndiese Attacke mehr übrig!",
|
||||
"moveNoPP": "Es sind keine AP für\ndiese Attacke mehr übrig!",
|
||||
"moveDisabled": "{{moveName}} ist deaktiviert!",
|
||||
"noPokeballForce": "Eine unsichtbare Kraft\nverhindert die Nutzung von Pokébällen.",
|
||||
"noPokeballTrainer": "Du kannst das Pokémon\neines anderen Trainers nicht fangen!",
|
||||
"noPokeballMulti": "Du kannst erst einen Pokéball werden,\nwenn nur noch ein Pokémon übrig ist!",
|
||||
"noPokeballMulti": "Du kannst erst einen Pokéball werfen,\nwenn nur noch ein Pokémon übrig ist!",
|
||||
"noPokeballStrong": "Das Ziel-Pokémon ist zu stark, um gefangen zu werden!\nDu musst es zuerst schwächen!",
|
||||
"noEscapeForce": "Eine unsichtbare Kraft\nverhindert die Flucht.",
|
||||
"noEscapeTrainer": "Du kannst nicht\naus einem Trainerkampf fliehen!",
|
||||
"noEscapePokemon": "{{pokemonName}}'s {{moveName}}\nverhindert {{escapeVerb}}!",
|
||||
"runAwaySuccess": "Du bist entkommen!",
|
||||
"runAwayCannotEscape": 'Du kannst nicht fliehen!',
|
||||
"runAwayCannotEscape": 'Flucht gescheitert!',
|
||||
"escapeVerbSwitch": "auswechseln",
|
||||
"escapeVerbFlee": "flucht",
|
||||
"skipItemQuestion": "Bist du sicher, dass du kein Item nehmen willst?",
|
||||
"notDisabled": "{{pokemonName}}'s {{moveName}} ist\nnicht mehr deaktiviert!",
|
||||
"eggHatching": "Oh?",
|
||||
"ivScannerUseQuestion": "IV-Scanner auf {{pokemonName}} benutzen?"
|
||||
} as const;
|
||||
} as const;
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
import { ability } from "./ability";
|
||||
import { abilityTriggers } from "./ability-trigger";
|
||||
import { battle } from "./battle";
|
||||
import { commandUiHandler } from "./command-ui-handler";
|
||||
import { fightUiHandler } from "./fight-ui-handler";
|
||||
|
@ -16,6 +17,7 @@ import { tutorial } from "./tutorial";
|
|||
|
||||
export const deConfig = {
|
||||
ability: ability,
|
||||
abilityTriggers: abilityTriggers,
|
||||
battle: battle,
|
||||
commandUiHandler: commandUiHandler,
|
||||
fightUiHandler: fightUiHandler,
|
||||
|
|
|
@ -2915,7 +2915,7 @@ export const move: MoveTranslationEntries = {
|
|||
},
|
||||
"zippyZap": {
|
||||
name: "Britzelturbo",
|
||||
effect: "Ein stürmischer Blitz-Angriff mit hoher Erstschlag- und Volltrefferquote."
|
||||
effect: "The user attacks the target with bursts of electricity at high speed. This move always goes first and raises the user's evasiveness."
|
||||
},
|
||||
"splishySplash": {
|
||||
name: "Plätschersurfer",
|
||||
|
|
|
@ -30,5 +30,6 @@ export const starterSelectUiHandler: SimpleTranslationEntries = {
|
|||
"enablePassive": "Passiv-Skill aktivieren",
|
||||
"disablePassive": "Passiv-Skill deaktivieren",
|
||||
"locked": "Gesperrt",
|
||||
"disabled": "Deaktiviert"
|
||||
"disabled": "Deaktiviert",
|
||||
"uncaught": "Uncaught"
|
||||
}
|
|
@ -0,0 +1,5 @@
|
|||
import { SimpleTranslationEntries } from "#app/plugins/i18n";
|
||||
|
||||
export const abilityTriggers: SimpleTranslationEntries = {
|
||||
'blockRecoilDamage' : `{{pokemonName}}'s {{abilityName}}\nprotected it from recoil!`,
|
||||
} as const;
|
|
@ -1,4 +1,5 @@
|
|||
import { ability } from "./ability";
|
||||
import { abilityTriggers } from "./ability-trigger";
|
||||
import { battle } from "./battle";
|
||||
import { commandUiHandler } from "./command-ui-handler";
|
||||
import { fightUiHandler } from "./fight-ui-handler";
|
||||
|
@ -14,8 +15,9 @@ import { starterSelectUiHandler } from "./starter-select-ui-handler";
|
|||
import { tutorial } from "./tutorial";
|
||||
|
||||
|
||||
export const enConfig = {
|
||||
export const enConfig = {
|
||||
ability: ability,
|
||||
abilityTriggers: abilityTriggers,
|
||||
battle: battle,
|
||||
commandUiHandler: commandUiHandler,
|
||||
fightUiHandler: fightUiHandler,
|
||||
|
|
|
@ -2915,7 +2915,7 @@ export const move: MoveTranslationEntries = {
|
|||
},
|
||||
"zippyZap": {
|
||||
name: "Zippy Zap",
|
||||
effect: "The user attacks the target with bursts of electricity at high speed. This move always goes first and results in a critical hit."
|
||||
effect: "The user attacks the target with bursts of electricity at high speed. This move always goes first and raises the user's evasiveness."
|
||||
},
|
||||
"splishySplash": {
|
||||
name: "Splishy Splash",
|
||||
|
|
|
@ -30,5 +30,6 @@ export const starterSelectUiHandler: SimpleTranslationEntries = {
|
|||
"enablePassive": "Enable Passive",
|
||||
"disablePassive": "Disable Passive",
|
||||
"locked": "Locked",
|
||||
"disabled": "Disabled"
|
||||
"disabled": "Disabled",
|
||||
"uncaught": "Uncaught"
|
||||
}
|
|
@ -0,0 +1,5 @@
|
|||
import { SimpleTranslationEntries } from "#app/plugins/i18n";
|
||||
|
||||
export const abilityTriggers: SimpleTranslationEntries = {
|
||||
'blockRecoilDamage' : `{{pokemonName}}'s {{abilityName}}\nprotected it from recoil!`,
|
||||
} as const;
|
|
@ -1,4 +1,5 @@
|
|||
import { ability } from "./ability";
|
||||
import { abilityTriggers } from "./ability-trigger";
|
||||
import { battle } from "./battle";
|
||||
import { commandUiHandler } from "./command-ui-handler";
|
||||
import { fightUiHandler } from "./fight-ui-handler";
|
||||
|
@ -16,6 +17,7 @@ import { tutorial } from "./tutorial";
|
|||
|
||||
export const esConfig = {
|
||||
ability: ability,
|
||||
abilityTriggers: abilityTriggers,
|
||||
battle: battle,
|
||||
commandUiHandler: commandUiHandler,
|
||||
fightUiHandler: fightUiHandler,
|
||||
|
|
|
@ -2915,7 +2915,7 @@ export const move: MoveTranslationEntries = {
|
|||
},
|
||||
zippyZap: {
|
||||
name: "Pikaturbo",
|
||||
effect: "Ataque eléctrico a la velocidad del rayo. Este movimiento tiene prioridad alta y propina golpes críticos.",
|
||||
effect: "The user attacks the target with bursts of electricity at high speed. This move always goes first and raises the user's evasiveness.",
|
||||
},
|
||||
splishySplash: {
|
||||
name: "Salpikasurf",
|
||||
|
|
|
@ -30,5 +30,6 @@ export const starterSelectUiHandler: SimpleTranslationEntries = {
|
|||
"enablePassive": "Activar Pasiva",
|
||||
"disablePassive": "Desactivar Pasiva",
|
||||
"locked": "Locked",
|
||||
"disabled": "Disabled"
|
||||
"disabled": "Disabled",
|
||||
"uncaught": "Uncaught"
|
||||
}
|
|
@ -0,0 +1,5 @@
|
|||
import { SimpleTranslationEntries } from "#app/plugins/i18n";
|
||||
|
||||
export const abilityTriggers: SimpleTranslationEntries = {
|
||||
'blockRecoilDamage' : `{{abilityName}}\nde {{pokemonName}} le protège du contrecoup !`,
|
||||
} as const;
|
|
@ -1,4 +1,5 @@
|
|||
import { ability } from "./ability";
|
||||
import { abilityTriggers } from "./ability-trigger";
|
||||
import { battle } from "./battle";
|
||||
import { commandUiHandler } from "./command-ui-handler";
|
||||
import { fightUiHandler } from "./fight-ui-handler";
|
||||
|
@ -16,6 +17,7 @@ import { tutorial } from "./tutorial";
|
|||
|
||||
export const frConfig = {
|
||||
ability: ability,
|
||||
abilityTriggers: abilityTriggers,
|
||||
battle: battle,
|
||||
commandUiHandler: commandUiHandler,
|
||||
fightUiHandler: fightUiHandler,
|
||||
|
|
|
@ -2915,7 +2915,7 @@ export const move: MoveTranslationEntries = {
|
|||
},
|
||||
"zippyZap": {
|
||||
name: "Pika-Sprint",
|
||||
effect: "Une attaque électrique rapide comme l’éclair qui inflige un coup critique à coup sûr. Frappe en priorité."
|
||||
effect: "Une attaque électrique rapide comme l’éclair qui auguemente l’esquive. Frappe en priorité."
|
||||
},
|
||||
"splishySplash": {
|
||||
name: "Pika-Splash",
|
||||
|
|
|
@ -30,5 +30,6 @@ export const starterSelectUiHandler: SimpleTranslationEntries = {
|
|||
"enablePassive": "Activer Passif",
|
||||
"disablePassive": "Désactiver Passif",
|
||||
"locked": "Verrouillé",
|
||||
"disabled": "Désactivé"
|
||||
"disabled": "Désactivé",
|
||||
"uncaught": "Uncaught"
|
||||
}
|
||||
|
|
|
@ -0,0 +1,5 @@
|
|||
import { SimpleTranslationEntries } from "#app/plugins/i18n";
|
||||
|
||||
export const abilityTriggers: SimpleTranslationEntries = {
|
||||
'blockRecoilDamage' : `{{abilityName}} di {{pokemonName}}\nl'ha protetto dal contraccolpo!`,
|
||||
} as const;
|
|
@ -1,4 +1,5 @@
|
|||
import { ability } from "./ability";
|
||||
import { abilityTriggers } from "./ability-trigger";
|
||||
import { battle } from "./battle";
|
||||
import { commandUiHandler } from "./command-ui-handler";
|
||||
import { fightUiHandler } from "./fight-ui-handler";
|
||||
|
@ -16,6 +17,7 @@ import { tutorial } from "./tutorial";
|
|||
|
||||
export const itConfig = {
|
||||
ability: ability,
|
||||
abilityTriggers: abilityTriggers,
|
||||
battle: battle,
|
||||
commandUiHandler: commandUiHandler,
|
||||
fightUiHandler: fightUiHandler,
|
||||
|
|
|
@ -2915,7 +2915,7 @@ export const move: MoveTranslationEntries = {
|
|||
},
|
||||
zippyZap: {
|
||||
name: "Sprintaboom",
|
||||
effect: "Un attacco elettrico ad altissima velocità. Questa mossa ha priorità alta e infligge sicuramente un brutto colpo.",
|
||||
effect: "The user attacks the target with bursts of electricity at high speed. This move always goes first and raises the user's evasiveness.",
|
||||
},
|
||||
splishySplash: {
|
||||
name: "Surfasplash",
|
||||
|
|
|
@ -29,6 +29,7 @@ export const starterSelectUiHandler: SimpleTranslationEntries = {
|
|||
"cycleVariant": 'V: Alterna Variante',
|
||||
"enablePassive": "Attiva Passiva",
|
||||
"disablePassive": "Disattiva Passiva",
|
||||
"locked": "Locked",
|
||||
"disabled": "Disabled"
|
||||
"locked": "Bloccato",
|
||||
"disabled": "Disabilitato",
|
||||
"uncaught": "Non Catturato"
|
||||
}
|
|
@ -9,7 +9,7 @@ export const battle: SimpleTranslationEntries = {
|
|||
"trainerComeBack": "{{trainerName}} retirou {{pokemonName}} da batalha!",
|
||||
"playerGo": "{{pokemonName}}, eu escolho você!",
|
||||
"trainerGo": "{{trainerName}} enviou {{pokemonName}}!",
|
||||
"switchQuestion": "Quer trocar\n{{pokemonName}}?",
|
||||
"switchQuestion": "Quer trocar\nde {{pokemonName}}?",
|
||||
"trainerDefeated": "Você derrotou\n{{trainerName}}!",
|
||||
"pokemonCaught": "{{pokemonName}} foi capturado!",
|
||||
"pokemon": "Pokémon",
|
||||
|
|
|
@ -2915,7 +2915,7 @@ export const move: MoveTranslationEntries = {
|
|||
},
|
||||
zippyZap: {
|
||||
name: "Zippy Zap",
|
||||
effect: "O usuário ataca o alvo com rajadas de eletricidade em alta velocidade. Este movimento sempre ataca primeiro e resulta em um golpe crítico."
|
||||
effect: "The user attacks the target with bursts of electricity at high speed. This move always goes first and raises the user's evasiveness."
|
||||
},
|
||||
splishySplash: {
|
||||
name: "Splishy Splash",
|
||||
|
|
|
@ -8,7 +8,7 @@ export const nature: SimpleTranslationEntries = {
|
|||
"Naughty": "Teimosa",
|
||||
"Bold": "Corajosa",
|
||||
"Docile": "Dócil",
|
||||
"Relaxed": "Descontraída",
|
||||
"Relaxed": "Relaxada",
|
||||
"Impish": "Inquieta",
|
||||
"Lax": "Relaxada",
|
||||
"Timid": "Tímida",
|
||||
|
@ -20,7 +20,7 @@ export const nature: SimpleTranslationEntries = {
|
|||
"Mild": "Mansa",
|
||||
"Quiet": "Quieta",
|
||||
"Bashful": "Atrapalhada",
|
||||
"Rash": "Imprudente",
|
||||
"Rash": "Rabugenta",
|
||||
"Calm": "Calma",
|
||||
"Gentle": "Gentil",
|
||||
"Sassy": "Atrevida",
|
||||
|
|
|
@ -8,9 +8,9 @@ import { SimpleTranslationEntries } from "#app/plugins/i18n";
|
|||
export const starterSelectUiHandler: SimpleTranslationEntries = {
|
||||
"confirmStartTeam": 'Começar com esses Pokémon?',
|
||||
"growthRate": "Crescimento:",
|
||||
"ability": "Hab.:",
|
||||
"ability": "Habilidade:",
|
||||
"passive": "Passiva:",
|
||||
"nature": "Nature:",
|
||||
"nature": "Natureza:",
|
||||
"eggMoves": "Mov. de Ovo",
|
||||
"start": "Iniciar",
|
||||
"addToParty": "Adicionar à equipe",
|
||||
|
@ -25,10 +25,11 @@ export const starterSelectUiHandler: SimpleTranslationEntries = {
|
|||
"cycleForm": 'F: Mudar Forma',
|
||||
"cycleGender": 'G: Mudar Gênero',
|
||||
"cycleAbility": 'E: Mudar Habilidade',
|
||||
"cycleNature": 'N: Mudar Nature',
|
||||
"cycleNature": 'N: Mudar Natureza',
|
||||
"cycleVariant": 'V: Mudar Variante',
|
||||
"enablePassive": "Ativar Passiva",
|
||||
"disablePassive": "Desativar Passiva",
|
||||
"locked": "Bloqueado",
|
||||
"disabled": "Desativado",
|
||||
"locked": "Bloqueada",
|
||||
"disabled": "Desativada",
|
||||
"uncaught": "Não capturado"
|
||||
}
|
|
@ -1,43 +1,51 @@
|
|||
import { SimpleTranslationEntries } from "#app/plugins/i18n";
|
||||
|
||||
export const tutorial: SimpleTranslationEntries = {
|
||||
"intro": `Bem-vindo ao PokéRogue! Este é um jogo de Pokémon feito por fãs focado em batalha com elementos roguelite.
|
||||
$Este jogo não é monetizado e não reivindicamos propriedade de Pokémon nem dos ativos protegidos por direitos autorais usados.
|
||||
$O jogo é um trabalho em andamento, mas totalmente jogável.\nPara relatórios de bugs, use a comunidade no Discord.
|
||||
$Se o jogo rodar lentamente, certifique-se de que a 'Aceleração de hardware' esteja ativada nas configurações do seu navegador.`,
|
||||
"intro": `Bem-vindo ao PokéRogue! Este é um jogo Pokémon feito por fãs focado em batalhas com elementos roguelite.
|
||||
$Este jogo não é monetizado e não reivindicamos propriedade de Pokémon nem dos ativos protegidos
|
||||
$por direitos autorais usados.
|
||||
$O jogo é um trabalho em andamento, mas é totalmente jogável.
|
||||
$Para relatórios de bugs, use a comunidade no Discord.
|
||||
$Se o jogo estiver rodando lentamente, certifique-se de que a 'Aceleração de hardware' esteja ativada
|
||||
$nas configurações do seu navegador.`,
|
||||
|
||||
"accessMenu": `Para acessar o menu, aperte M ou Esc.
|
||||
$O menu contém configurações e diversas funções.`,
|
||||
|
||||
"menu": `A partir deste menu, você pode acessar as configurações.
|
||||
$Nas configurações, você pode alterar a velocidade do jogo, o estilo da janela e outras opções.
|
||||
$Existem também vários outros recursos aqui, então não deixe de conferir todos eles!`,
|
||||
$Nas configurações, você pode alterar a velocidade do jogo,
|
||||
$o estilo da janela, entre outras opções.
|
||||
$Existem também vários outros recursos disponíveis aqui.
|
||||
$Não deixe de conferir todos eles!`,
|
||||
|
||||
"starterSelect": `Nessa tela, você pode selecionar seus iniciais.\nEsses são os Pokémon iniciais da sua equipe.
|
||||
$Cada inicial tem seu próprio custo. Sua equipe pode ter até \n6 membros contando que o preço não ultrapasse 10.
|
||||
$Você pode também selecionar o gênero, habilidade, e formas dependendo \ndas variantes que você capturou ou chocou.
|
||||
$Os IVs da espécie são os melhores de todos que você \njá capturou ou chocou, então tente conseguir vários Pokémon da mesma espécie!`,
|
||||
"starterSelect": `Aqui você pode escolher seus iniciais.\nEsses serão os primeiro Pokémon da sua equipe.
|
||||
$Cada inicial tem seu custo. Sua equipe pode ter até 6\nmembros, desde que a soma dos custos não ultrapasse 10.
|
||||
$Você pode escolher o gênero, a habilidade\ne até a forma do seu inicial.
|
||||
$Essas opções dependem das variantes dessa\nespécie que você já capturou ou chocou.
|
||||
$Os IVs de cada inicial são os melhores de todos os Pokémon\ndaquela espécie que você já capturou ou chocou.
|
||||
$Sempre capture vários Pokémon de várias espécies!`,
|
||||
|
||||
"pokerus": `Todo dia, 3 Pokémon iniciais ficam com uma borda roxa.
|
||||
"pokerus": `Todo dia, 3 Pokémon iniciais ficam com uma borda roxa.
|
||||
$Caso veja um inicial que você possui com uma dessa, tente\nadicioná-lo a sua equipe. Lembre-se de olhar seu sumário!`,
|
||||
|
||||
"statChange": `As mudanças de estatísticas se mantém depois do combate\ndesde que o Pokémon não seja trocado.
|
||||
"statChange": `As mudanças de atributos se mantém após a batalha desde que o Pokémon não seja trocado.
|
||||
$Seus Pokémon voltam a suas Poké Bolas antes de batalhas contra treinadores e de entrar em um novo bioma.
|
||||
$Também é possível ver as mudanças de estatísticas dos Pokémon em campo mantendo pressionado C ou Shift.`,
|
||||
$Para ver as mudanças de atributos dos Pokémon em campo, mantena C ou Shift pressionado durante a batalha.`,
|
||||
|
||||
"selectItem": `Após cada batalha você pode escolher entre 3 itens aleatórios.\nVocê pode escolher apenas um.
|
||||
$Esses variam entre consumíveis, itens de segurar, e itens passivos permanentes.
|
||||
$A maioria dos efeitos de itens não consumíveis serão acumulados de várias maneiras.
|
||||
$Alguns itens só aparecerão se puderem ser usados, por exemplo, itens de evolução.
|
||||
$Você também pode transferir itens de segurar entre os Pokémon utilizando a opção de transferir.
|
||||
"selectItem": `Após cada batalha, você pode escolher entre 3 itens aleatórios.
|
||||
$Você pode escolher apenas um deles.
|
||||
$Esses itens variam entre consumíveis, itens de segurar e itens passivos permanentes.
|
||||
$A maioria dos efeitos de itens não consumíveis podem ser acumulados.
|
||||
$Alguns itens só aparecerão se puderem ser usados, como os itens de evolução.
|
||||
$Você também pode transferir itens de segurar entre os Pokémon utilizando a opção "Transfer".
|
||||
$A opção de transferir irá aparecer no canto inferior direito assim que você obter um item de segurar.
|
||||
$Você pode comprar itens consumíveis com dinheiro, e uma maior variedade ficará disponível conforme você for mais longe.
|
||||
$Certifique-se de comprá-los antes de escolher seu item aleatório. Ao escolher, a próxima batalha começará.`,
|
||||
$Você pode comprar itens consumíveis com dinheiro, e sua variedade aumentará conforme você for mais longe.
|
||||
$Certifique-se de comprá-los antes de escolher seu item aleatório. Ao escolhê-lo, a próxima batalha começará.`,
|
||||
|
||||
"eggGacha": `Nesta tela você pode trocar seus vouchers\npor ovos de Pokémon.
|
||||
$Ovos ficam mais próximos de chocar depois de cada batalha.\nOvos raros demoram mais para chocar.
|
||||
"eggGacha": `Aqui você pode trocar seus vouchers\npor ovos de Pokémon.
|
||||
$Ovos ficam mais próximos de chocar após cada batalha.\nOvos mais raros demoram mais para chocar.
|
||||
$Pokémon chocados não serão adicionados a sua equipe,\nmas sim aos seus iniciais.
|
||||
$Pokémon chocados geralmente possuem IVs melhores\nque Pokémon selvagens.
|
||||
$Alguns Pokémon só podem ser obtidos através de seus ovos.
|
||||
$Há 3 máquinas, cada uma com um bônus diferente,\nentão escolha a que mais lhe convém!`,
|
||||
$Temos 3 máquinas, cada uma com seu bônus específico,\nentão escolha a que mais lhe convém!`,
|
||||
} as const;
|
|
@ -0,0 +1,5 @@
|
|||
import { SimpleTranslationEntries } from "#app/plugins/i18n";
|
||||
|
||||
export const abilityTriggers: SimpleTranslationEntries = {
|
||||
'blockRecoilDamage' : `{{pokemonName}}'s {{abilityName}}\nprotected it from recoil!`,
|
||||
} as const;
|
|
@ -1,4 +1,5 @@
|
|||
import { ability } from "./ability";
|
||||
import { abilityTriggers } from "./ability-trigger";
|
||||
import { battle } from "./battle";
|
||||
import { commandUiHandler } from "./command-ui-handler";
|
||||
import { fightUiHandler } from "./fight-ui-handler";
|
||||
|
@ -15,6 +16,7 @@ import { nature } from "./nature";
|
|||
|
||||
export const zhCnConfig = {
|
||||
ability: ability,
|
||||
abilityTriggers: abilityTriggers,
|
||||
battle: battle,
|
||||
commandUiHandler: commandUiHandler,
|
||||
fightUiHandler: fightUiHandler,
|
||||
|
|
|
@ -2915,7 +2915,7 @@ export const move: MoveTranslationEntries = {
|
|||
},
|
||||
"zippyZap": {
|
||||
name: "电电加速",
|
||||
effect: "迅猛无比的电击。必定能够\n先制攻击,击中对方的要害",
|
||||
effect: "The user attacks the target with bursts of electricity at high speed. This move always goes first and raises the user's evasiveness.",
|
||||
},
|
||||
"splishySplash": {
|
||||
name: "滔滔冲浪",
|
||||
|
|
|
@ -30,5 +30,6 @@ export const starterSelectUiHandler: SimpleTranslationEntries = {
|
|||
"enablePassive": "启用被动",
|
||||
"disablePassive": "禁用被动",
|
||||
"locked": "Locked",
|
||||
"disabled": "Disabled"
|
||||
"disabled": "Disabled",
|
||||
"uncaught": "Uncaught"
|
||||
}
|
|
@ -554,10 +554,10 @@ export class EvolutionItemModifierType extends PokemonModifierType implements Ge
|
|||
super(Utils.toReadableString(EvolutionItem[evolutionItem]), `Causes certain Pokémon to evolve`, (_type, args) => new Modifiers.EvolutionItemModifier(this, (args[0] as PlayerPokemon).id),
|
||||
(pokemon: PlayerPokemon) => {
|
||||
if (pokemonEvolutions.hasOwnProperty(pokemon.species.speciesId) && pokemonEvolutions[pokemon.species.speciesId].filter(e => e.item === this.evolutionItem
|
||||
&& (!e.condition || e.condition.predicate(pokemon))).length)
|
||||
&& (!e.condition || e.condition.predicate(pokemon))).length && (pokemon.getFormKey() !== SpeciesFormKey.GIGANTAMAX))
|
||||
return null;
|
||||
else if (pokemon.isFusion() && pokemonEvolutions.hasOwnProperty(pokemon.fusionSpecies.speciesId) && pokemonEvolutions[pokemon.fusionSpecies.speciesId].filter(e => e.item === this.evolutionItem
|
||||
&& (!e.condition || e.condition.predicate(pokemon))).length)
|
||||
&& (!e.condition || e.condition.predicate(pokemon))).length && (pokemon.getFusionFormKey() !== SpeciesFormKey.GIGANTAMAX))
|
||||
return null;
|
||||
|
||||
return PartyUiHandler.NoEffectMessage;
|
||||
|
@ -925,6 +925,9 @@ export const modifierTypes = {
|
|||
FOCUS_BAND: () => new PokemonHeldItemModifierType('Focus Band', 'Adds a 10% chance to survive with 1 HP after being damaged enough to faint',
|
||||
(type, args) => new Modifiers.SurviveDamageModifier(type, (args[0] as Pokemon).id)),
|
||||
|
||||
QUICK_CLAW: () => new PokemonHeldItemModifierType('Quick Claw', 'Adds a 10% chance to move first regardless of speed (after priority)',
|
||||
(type, args) => new Modifiers.BypassSpeedChanceModifier(type, (args[0] as Pokemon).id)),
|
||||
|
||||
KINGS_ROCK: () => new PokemonHeldItemModifierType('King\'s Rock', 'Adds a 10% chance an attack move will cause the opponent to flinch',
|
||||
(type, args) => new Modifiers.FlinchChanceModifier(type, (args[0] as Pokemon).id)),
|
||||
|
||||
|
@ -1087,6 +1090,7 @@ const modifierPool: ModifierPool = {
|
|||
new WeightedModifierType(modifierTypes.SOOTHE_BELL, 4),
|
||||
new WeightedModifierType(modifierTypes.ABILITY_CHARM, 6),
|
||||
new WeightedModifierType(modifierTypes.FOCUS_BAND, 5),
|
||||
new WeightedModifierType(modifierTypes.QUICK_CLAW, 3),
|
||||
new WeightedModifierType(modifierTypes.KINGS_ROCK, 3),
|
||||
new WeightedModifierType(modifierTypes.LOCK_CAPSULE, 3),
|
||||
new WeightedModifierType(modifierTypes.SUPER_EXP_CHARM, 10),
|
||||
|
@ -1138,6 +1142,7 @@ const trainerModifierPool: ModifierPool = {
|
|||
new WeightedModifierType(modifierTypes.REVIVER_SEED, 2),
|
||||
new WeightedModifierType(modifierTypes.FOCUS_BAND, 2),
|
||||
new WeightedModifierType(modifierTypes.LUCKY_EGG, 4),
|
||||
new WeightedModifierType(modifierTypes.QUICK_CLAW, 1),
|
||||
new WeightedModifierType(modifierTypes.GRIP_CLAW, 1),
|
||||
new WeightedModifierType(modifierTypes.WIDE_LENS, 1),
|
||||
].map(m => { m.setTier(ModifierTier.ROGUE); return m; }),
|
||||
|
@ -1198,6 +1203,7 @@ const dailyStarterModifierPool: ModifierPool = {
|
|||
new WeightedModifierType(modifierTypes.GRIP_CLAW, 5),
|
||||
new WeightedModifierType(modifierTypes.BATON, 2),
|
||||
new WeightedModifierType(modifierTypes.FOCUS_BAND, 5),
|
||||
new WeightedModifierType(modifierTypes.QUICK_CLAW, 3),
|
||||
new WeightedModifierType(modifierTypes.KINGS_ROCK, 3),
|
||||
].map(m => { m.setTier(ModifierTier.ROGUE); return m; }),
|
||||
[ModifierTier.MASTER]: [
|
||||
|
|
|
@ -635,6 +635,9 @@ export class PokemonBaseStatModifier extends PokemonHeldItemModifier {
|
|||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Applies Specific Type item boosts (e.g., Magnet)
|
||||
*/
|
||||
export class AttackTypeBoosterModifier extends PokemonHeldItemModifier {
|
||||
private moveType: Type;
|
||||
private boostMultiplier: number;
|
||||
|
@ -667,8 +670,15 @@ export class AttackTypeBoosterModifier extends PokemonHeldItemModifier {
|
|||
return super.shouldApply(args) && args.length === 3 && typeof args[1] === 'number' && args[2] instanceof Utils.NumberHolder;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param {Array<any>} args Array
|
||||
* - Index 0: {Pokemon} Pokemon
|
||||
* - Index 1: {number} Move type
|
||||
* - Index 2: {Utils.NumberHolder} Move power
|
||||
* @returns {boolean} Returns true if boosts have been applied to the move.
|
||||
*/
|
||||
apply(args: any[]): boolean {
|
||||
if (args[1] === this.moveType) {
|
||||
if (args[1] === this.moveType && (args[2] as Utils.NumberHolder).value >= 1) {
|
||||
(args[2] as Utils.NumberHolder).value = Math.floor((args[2] as Utils.NumberHolder).value * (1 + (this.getStackCount() * this.boostMultiplier)));
|
||||
return true;
|
||||
}
|
||||
|
@ -721,6 +731,40 @@ export class SurviveDamageModifier extends PokemonHeldItemModifier {
|
|||
}
|
||||
}
|
||||
|
||||
export class BypassSpeedChanceModifier extends PokemonHeldItemModifier {
|
||||
constructor(type: ModifierType, pokemonId: integer, stackCount?: integer) {
|
||||
super(type, pokemonId, stackCount);
|
||||
}
|
||||
|
||||
matchType(modifier: Modifier) {
|
||||
return modifier instanceof BypassSpeedChanceModifier;
|
||||
}
|
||||
|
||||
clone() {
|
||||
return new BypassSpeedChanceModifier(this.type, this.pokemonId, this.stackCount);
|
||||
}
|
||||
|
||||
shouldApply(args: any[]): boolean {
|
||||
return super.shouldApply(args) && args.length === 2 && args[1] instanceof Utils.BooleanHolder;
|
||||
}
|
||||
|
||||
apply(args: any[]): boolean {
|
||||
const pokemon = args[0] as Pokemon;
|
||||
const bypassSpeed = args[1] as Utils.BooleanHolder;
|
||||
|
||||
if (!bypassSpeed.value && pokemon.randSeedInt(10) < this.getStackCount()) {
|
||||
bypassSpeed.value = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
getMaxHeldItemCount(pokemon: Pokemon): integer {
|
||||
return 3;
|
||||
}
|
||||
}
|
||||
|
||||
export class FlinchChanceModifier extends PokemonHeldItemModifier {
|
||||
constructor(type: ModifierType, pokemonId: integer, stackCount?: integer) {
|
||||
super(type, pokemonId, stackCount);
|
||||
|
|
|
@ -2,11 +2,11 @@ import BattleScene, { AnySound, bypassLogin, startingWave } from "./battle-scene
|
|||
import { default as Pokemon, PlayerPokemon, EnemyPokemon, PokemonMove, MoveResult, DamageResult, FieldPosition, HitResult, TurnMove } from "./field/pokemon";
|
||||
import * as Utils from './utils';
|
||||
import { Moves } from "./data/enums/moves";
|
||||
import { allMoves, applyMoveAttrs, BypassSleepAttr, ChargeAttr, applyFilteredMoveAttrs, HitsTagAttr, MissEffectAttr, MoveAttr, MoveEffectAttr, MoveFlags, MultiHitAttr, OverrideMoveEffectAttr, VariableAccuracyAttr, MoveTarget, OneHitKOAttr, getMoveTargets, MoveTargetSet, MoveEffectTrigger, CopyMoveAttr, AttackMove, SelfStatusMove, DelayedAttackAttr, RechargeAttr, PreMoveMessageAttr, HealStatusEffectAttr, IgnoreOpponentStatChangesAttr, NoEffectAttr, BypassRedirectAttr, FixedDamageAttr, PostVictoryStatChangeAttr, OneHitKOAccuracyAttr, ForceSwitchOutAttr, VariableTargetAttr } from "./data/move";
|
||||
import { allMoves, applyMoveAttrs, BypassSleepAttr, ChargeAttr, applyFilteredMoveAttrs, HitsTagAttr, MissEffectAttr, MoveAttr, MoveEffectAttr, MoveFlags, MultiHitAttr, OverrideMoveEffectAttr, VariableAccuracyAttr, MoveTarget, OneHitKOAttr, getMoveTargets, MoveTargetSet, MoveEffectTrigger, CopyMoveAttr, AttackMove, SelfStatusMove, DelayedAttackAttr, RechargeAttr, PreMoveMessageAttr, HealStatusEffectAttr, IgnoreOpponentStatChangesAttr, NoEffectAttr, BypassRedirectAttr, FixedDamageAttr, PostVictoryStatChangeAttr, OneHitKOAccuracyAttr, ForceSwitchOutAttr, VariableTargetAttr, SacrificialAttr } from "./data/move";
|
||||
import { Mode } from './ui/ui';
|
||||
import { Command } from "./ui/command-ui-handler";
|
||||
import { Stat } from "./data/pokemon-stat";
|
||||
import { BerryModifier, ContactHeldItemTransferChanceModifier, EnemyAttackStatusEffectChanceModifier, EnemyPersistentModifier, EnemyStatusEffectHealChanceModifier, EnemyTurnHealModifier, ExpBalanceModifier, ExpBoosterModifier, ExpShareModifier, ExtraModifierModifier, FlinchChanceModifier, FusePokemonModifier, HealingBoosterModifier, HitHealModifier, LapsingPersistentModifier, MapModifier, Modifier, MultipleParticipantExpBonusModifier, PersistentModifier, PokemonExpBoosterModifier, PokemonHeldItemModifier, PokemonInstantReviveModifier, SwitchEffectTransferModifier, TempBattleStatBoosterModifier, TurnHealModifier, TurnHeldItemTransferModifier, MoneyMultiplierModifier, MoneyInterestModifier, IvScannerModifier, LapsingPokemonHeldItemModifier, PokemonMultiHitModifier, PokemonMoveAccuracyBoosterModifier, overrideModifiers, overrideHeldItems } from "./modifier/modifier";
|
||||
import { BerryModifier, ContactHeldItemTransferChanceModifier, EnemyAttackStatusEffectChanceModifier, EnemyPersistentModifier, EnemyStatusEffectHealChanceModifier, EnemyTurnHealModifier, ExpBalanceModifier, ExpBoosterModifier, ExpShareModifier, ExtraModifierModifier, FlinchChanceModifier, FusePokemonModifier, HealingBoosterModifier, HitHealModifier, LapsingPersistentModifier, MapModifier, Modifier, MultipleParticipantExpBonusModifier, PersistentModifier, PokemonExpBoosterModifier, PokemonHeldItemModifier, PokemonInstantReviveModifier, SwitchEffectTransferModifier, TempBattleStatBoosterModifier, TurnHealModifier, TurnHeldItemTransferModifier, MoneyMultiplierModifier, MoneyInterestModifier, IvScannerModifier, LapsingPokemonHeldItemModifier, PokemonMultiHitModifier, PokemonMoveAccuracyBoosterModifier, overrideModifiers, overrideHeldItems, BypassSpeedChanceModifier } from "./modifier/modifier";
|
||||
import PartyUiHandler, { PartyOption, PartyUiMode } from "./ui/party-ui-handler";
|
||||
import { doPokeballBounceAnim, getPokeballAtlasKey, getPokeballCatchMultiplier, getPokeballTintColor, PokeballType } from "./data/pokeball";
|
||||
import { CommonAnim, CommonBattleAnim, MoveAnim, initMoveAnim, loadMoveAnimAssets } from "./data/battle-anims";
|
||||
|
@ -289,7 +289,7 @@ export class TitlePhase extends Phase {
|
|||
}
|
||||
this.scene.sessionSlotId = slotId;
|
||||
|
||||
fetchDailyRunSeed().then(seed => {
|
||||
const generateDaily = (seed: string) => {
|
||||
this.scene.gameMode = gameModes[GameModes.DAILY];
|
||||
|
||||
this.scene.setSeed(seed);
|
||||
|
@ -330,11 +330,21 @@ export class TitlePhase extends Phase {
|
|||
this.scene.newBattle();
|
||||
this.scene.arena.init();
|
||||
this.scene.sessionPlayTime = 0;
|
||||
this.scene.lastSavePlayTime = 0;
|
||||
this.end();
|
||||
});
|
||||
}).catch(err => {
|
||||
console.error("Failed to load daily run:\n", err);
|
||||
});
|
||||
};
|
||||
|
||||
// If Online, calls seed fetch from db to generate daily run. If Offline, generates a daily run based on current date.
|
||||
if (!Utils.isLocal) {
|
||||
fetchDailyRunSeed().then(seed => {
|
||||
generateDaily(seed);
|
||||
}).catch(err => {
|
||||
console.error("Failed to load daily run:\n", err);
|
||||
});
|
||||
} else {
|
||||
generateDaily(btoa(new Date().toISOString().substring(0, 10)));
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
|
@ -384,8 +394,12 @@ export class UnavailablePhase extends Phase {
|
|||
}
|
||||
|
||||
export class ReloadSessionPhase extends Phase {
|
||||
constructor(scene: BattleScene) {
|
||||
private systemDataStr: string;
|
||||
|
||||
constructor(scene: BattleScene, systemDataStr?: string) {
|
||||
super(scene);
|
||||
|
||||
this.systemDataStr = systemDataStr;
|
||||
}
|
||||
|
||||
start(): void {
|
||||
|
@ -401,7 +415,9 @@ export class ReloadSessionPhase extends Phase {
|
|||
delayElapsed = true;
|
||||
});
|
||||
|
||||
this.scene.gameData.loadSystem().then(() => {
|
||||
this.scene.gameData.clearLocalData();
|
||||
|
||||
(this.systemDataStr ? this.scene.gameData.initSystem(this.systemDataStr) : this.scene.gameData.loadSystem()).then(() => {
|
||||
if (delayElapsed)
|
||||
this.end();
|
||||
else
|
||||
|
@ -522,6 +538,7 @@ export class SelectStarterPhase extends Phase {
|
|||
this.scene.newBattle();
|
||||
this.scene.arena.init();
|
||||
this.scene.sessionPlayTime = 0;
|
||||
this.scene.lastSavePlayTime = 0;
|
||||
this.end();
|
||||
});
|
||||
});
|
||||
|
@ -775,7 +792,7 @@ export class EncounterPhase extends BattlePhase {
|
|||
|
||||
this.scene.ui.setMode(Mode.MESSAGE).then(() => {
|
||||
if (!this.loaded) {
|
||||
this.scene.gameData.saveAll(this.scene, true).then(success => {
|
||||
this.scene.gameData.saveAll(this.scene, true, battle.waveIndex % 10 === 1 || this.scene.lastSavePlayTime >= 300).then(success => {
|
||||
this.scene.disableMenu = false;
|
||||
if (!success)
|
||||
return this.scene.reset(true);
|
||||
|
@ -1953,6 +1970,14 @@ export class TurnStartPhase extends FieldPhase {
|
|||
const field = this.scene.getField();
|
||||
const order = this.getOrder();
|
||||
|
||||
const battlerBypassSpeed = {};
|
||||
|
||||
this.scene.getField(true).filter(p => p.summonData).map(p => {
|
||||
const bypassSpeed = new Utils.BooleanHolder(false);
|
||||
this.scene.applyModifiers(BypassSpeedChanceModifier, p.isPlayer(), p, bypassSpeed);
|
||||
battlerBypassSpeed[p.getBattlerIndex()] = bypassSpeed;
|
||||
});
|
||||
|
||||
const moveOrder = order.slice(0);
|
||||
|
||||
moveOrder.sort((a, b) => {
|
||||
|
@ -1977,6 +2002,9 @@ export class TurnStartPhase extends FieldPhase {
|
|||
if (aPriority.value !== bPriority.value)
|
||||
return aPriority.value < bPriority.value ? 1 : -1;
|
||||
}
|
||||
|
||||
if (battlerBypassSpeed[a].value !== battlerBypassSpeed[b].value)
|
||||
return battlerBypassSpeed[a].value ? -1 : 1;
|
||||
|
||||
const aIndex = order.indexOf(a);
|
||||
const bIndex = order.indexOf(b);
|
||||
|
@ -2293,8 +2321,8 @@ export class MovePhase extends BattlePhase {
|
|||
|
||||
if (this.move.moveId)
|
||||
this.showMoveText();
|
||||
|
||||
if ((moveQueue.length && moveQueue[0].move === Moves.NONE) || !targets.length) {
|
||||
|
||||
if ((moveQueue.length && moveQueue[0].move === Moves.NONE) || (!targets.length && !this.move.getMove().getAttrs(SacrificialAttr).length)) {
|
||||
moveQueue.shift();
|
||||
this.cancel();
|
||||
this.pokemon.pushMoveHistory({ move: Moves.NONE, result: MoveResult.FAIL });
|
||||
|
@ -2526,8 +2554,14 @@ export class MoveEffectPhase extends PokemonPhase {
|
|||
}));
|
||||
}
|
||||
// Trigger effect which should only apply one time after all targeted effects have already applied
|
||||
applyFilteredMoveAttrs((attr: MoveAttr) => attr instanceof MoveEffectAttr && (attr as MoveEffectAttr).trigger === MoveEffectTrigger.POST_TARGET,
|
||||
user, null, this.move.getMove())
|
||||
const postTarget = applyFilteredMoveAttrs((attr: MoveAttr) => attr instanceof MoveEffectAttr && (attr as MoveEffectAttr).trigger === MoveEffectTrigger.POST_TARGET,
|
||||
user, null, this.move.getMove());
|
||||
|
||||
if (applyAttrs.length) // If there is a pending asynchronous move effect, do this after
|
||||
applyAttrs[applyAttrs.length - 1]?.then(() => postTarget);
|
||||
else // Otherwise, push a new asynchronous move effect
|
||||
applyAttrs.push(postTarget);
|
||||
|
||||
Promise.allSettled(applyAttrs).then(() => this.end());
|
||||
});
|
||||
});
|
||||
|
@ -2941,19 +2975,21 @@ export class ObtainStatusEffectPhase extends PokemonPhase {
|
|||
private statusEffect: StatusEffect;
|
||||
private cureTurn: integer;
|
||||
private sourceText: string;
|
||||
private sourcePokemon: Pokemon;
|
||||
|
||||
constructor(scene: BattleScene, battlerIndex: BattlerIndex, statusEffect: StatusEffect, cureTurn?: integer, sourceText?: string) {
|
||||
constructor(scene: BattleScene, battlerIndex: BattlerIndex, statusEffect: StatusEffect, cureTurn?: integer, sourceText?: string, sourcePokemon?: Pokemon) {
|
||||
super(scene, battlerIndex);
|
||||
|
||||
this.statusEffect = statusEffect;
|
||||
this.cureTurn = cureTurn;
|
||||
this.sourceText = sourceText;
|
||||
this.sourcePokemon = sourcePokemon; // For tracking which Pokemon caused the status effect
|
||||
}
|
||||
|
||||
start() {
|
||||
const pokemon = this.getPokemon();
|
||||
if (!pokemon.status) {
|
||||
if (pokemon.trySetStatus(this.statusEffect)) {
|
||||
if (pokemon.trySetStatus(this.statusEffect, false, this.sourcePokemon)) {
|
||||
if (this.cureTurn)
|
||||
pokemon.status.cureTurn = this.cureTurn;
|
||||
pokemon.updateInfo(true);
|
||||
|
@ -3620,10 +3656,20 @@ export class GameOverPhase extends BattlePhase {
|
|||
});
|
||||
});
|
||||
};
|
||||
|
||||
/* Added a local check to see if the game is running offline on victory
|
||||
If Online, execute apiFetch as intended
|
||||
If Offline, execute offlineNewClear(), a localStorage implementation of newClear daily run checks */
|
||||
if (this.victory) {
|
||||
Utils.apiFetch(`savedata/newclear?slot=${this.scene.sessionSlotId}`, true)
|
||||
if (!Utils.isLocal) {
|
||||
Utils.apiFetch(`savedata/newclear?slot=${this.scene.sessionSlotId}`, true)
|
||||
.then(response => response.json())
|
||||
.then(newClear => doGameOver(newClear));
|
||||
} else {
|
||||
this.scene.gameData.offlineNewClear(this.scene).then(result => {
|
||||
doGameOver(result);
|
||||
});
|
||||
}
|
||||
} else
|
||||
doGameOver(false);
|
||||
}
|
||||
|
@ -3681,7 +3727,7 @@ export class PostGameOverPhase extends Phase {
|
|||
start() {
|
||||
super.start();
|
||||
|
||||
this.scene.gameData.saveSystem().then(success => {
|
||||
this.scene.gameData.saveAll(this.scene, true, true, true).then(success => {
|
||||
if (!success)
|
||||
return this.scene.reset(true);
|
||||
this.scene.gameData.tryClearSession(this.scene, this.scene.sessionSlotId).then((success: boolean | [boolean, boolean]) => {
|
||||
|
|
|
@ -98,7 +98,8 @@ declare module 'i18next' {
|
|||
menu: SimpleTranslationEntries;
|
||||
menuUiHandler: SimpleTranslationEntries;
|
||||
move: MoveTranslationEntries;
|
||||
battle: SimpleTranslationEntries,
|
||||
battle: SimpleTranslationEntries;
|
||||
abilityTriggers: SimpleTranslationEntries;
|
||||
ability: AbilityTranslationEntries;
|
||||
pokeball: SimpleTranslationEntries;
|
||||
pokemon: SimpleTranslationEntries;
|
||||
|
|
|
@ -20,7 +20,7 @@ import { Egg } from "../data/egg";
|
|||
import { VoucherType, vouchers } from "./voucher";
|
||||
import { AES, enc } from "crypto-js";
|
||||
import { Mode } from "../ui/ui";
|
||||
import { loggedInUser, updateUserInfo } from "../account";
|
||||
import { clientSessionId, loggedInUser, updateUserInfo } from "../account";
|
||||
import { Nature } from "../data/nature";
|
||||
import { GameStats } from "./game-stats";
|
||||
import { Tutorial } from "../tutorial";
|
||||
|
@ -67,6 +67,18 @@ export function getDataTypeKey(dataType: GameDataType, slotId: integer = 0): str
|
|||
}
|
||||
}
|
||||
|
||||
function encrypt(data: string, bypassLogin: boolean): string {
|
||||
return (bypassLogin
|
||||
? (data: string) => btoa(data)
|
||||
: (data: string) => AES.encrypt(data, saveKey))(data);
|
||||
}
|
||||
|
||||
function decrypt(data: string, bypassLogin: boolean): string {
|
||||
return (bypassLogin
|
||||
? (data: string) => atob(data)
|
||||
: (data: string) => AES.decrypt(data, saveKey).toString(enc.Utf8))(data);
|
||||
}
|
||||
|
||||
interface SystemSaveData {
|
||||
trainerId: integer;
|
||||
secretId: integer;
|
||||
|
@ -277,8 +289,10 @@ export class GameData {
|
|||
const maxIntAttrValue = Math.pow(2, 31);
|
||||
const systemData = JSON.stringify(data, (k: any, v: any) => typeof v === 'bigint' ? v <= maxIntAttrValue ? Number(v) : v.toString() : v);
|
||||
|
||||
localStorage.setItem(`data_${loggedInUser.username}`, encrypt(systemData, bypassLogin));
|
||||
|
||||
if (!bypassLogin) {
|
||||
Utils.apiPost(`savedata/update?datatype=${GameDataType.SYSTEM}`, systemData, undefined, true)
|
||||
Utils.apiPost(`savedata/update?datatype=${GameDataType.SYSTEM}&clientSessionId=${clientSessionId}`, systemData, undefined, true)
|
||||
.then(response => response.text())
|
||||
.then(error => {
|
||||
this.scene.ui.savingIcon.hide();
|
||||
|
@ -296,10 +310,6 @@ export class GameData {
|
|||
resolve(true);
|
||||
});
|
||||
} else {
|
||||
localStorage.setItem('data_bak', localStorage.getItem('data'));
|
||||
|
||||
localStorage.setItem('data', btoa(systemData));
|
||||
|
||||
this.scene.ui.savingIcon.hide();
|
||||
|
||||
resolve(true);
|
||||
|
@ -309,120 +319,13 @@ export class GameData {
|
|||
|
||||
public loadSystem(): Promise<boolean> {
|
||||
return new Promise<boolean>(resolve => {
|
||||
if (bypassLogin && !localStorage.hasOwnProperty('data'))
|
||||
console.log('Client Session:', clientSessionId);
|
||||
|
||||
if (bypassLogin && !localStorage.getItem(`data_${loggedInUser.username}`))
|
||||
return resolve(false);
|
||||
|
||||
const handleSystemData = (systemDataStr: string) => {
|
||||
try {
|
||||
const systemData = this.parseSystemData(systemDataStr);
|
||||
|
||||
console.debug(systemData);
|
||||
|
||||
/*const versions = [ this.scene.game.config.gameVersion, data.gameVersion || '0.0.0' ];
|
||||
|
||||
if (versions[0] !== versions[1]) {
|
||||
const [ versionNumbers, oldVersionNumbers ] = versions.map(ver => ver.split('.').map(v => parseInt(v)));
|
||||
}*/
|
||||
|
||||
this.trainerId = systemData.trainerId;
|
||||
this.secretId = systemData.secretId;
|
||||
|
||||
this.gender = systemData.gender;
|
||||
|
||||
this.saveSetting(Setting.Player_Gender, systemData.gender === PlayerGender.FEMALE ? 1 : 0);
|
||||
|
||||
const initStarterData = !systemData.starterData;
|
||||
|
||||
if (initStarterData) {
|
||||
this.initStarterData();
|
||||
|
||||
if (systemData['starterMoveData']) {
|
||||
const starterMoveData = systemData['starterMoveData'];
|
||||
for (let s of Object.keys(starterMoveData))
|
||||
this.starterData[s].moveset = starterMoveData[s];
|
||||
}
|
||||
|
||||
if (systemData['starterEggMoveData']) {
|
||||
const starterEggMoveData = systemData['starterEggMoveData'];
|
||||
for (let s of Object.keys(starterEggMoveData))
|
||||
this.starterData[s].eggMoves = starterEggMoveData[s];
|
||||
}
|
||||
|
||||
this.migrateStarterAbilities(systemData, this.starterData);
|
||||
} else {
|
||||
if ([ '1.0.0', '1.0.1' ].includes(systemData.gameVersion))
|
||||
this.migrateStarterAbilities(systemData);
|
||||
//this.fixVariantData(systemData);
|
||||
this.fixStarterData(systemData);
|
||||
// Migrate ability starter data if empty for caught species
|
||||
Object.keys(systemData.starterData).forEach(sd => {
|
||||
if (systemData.dexData[sd].caughtAttr && !systemData.starterData[sd].abilityAttr)
|
||||
systemData.starterData[sd].abilityAttr = 1;
|
||||
});
|
||||
this.starterData = systemData.starterData;
|
||||
}
|
||||
|
||||
if (systemData.gameStats) {
|
||||
if (systemData.gameStats.legendaryPokemonCaught !== undefined && systemData.gameStats.subLegendaryPokemonCaught === undefined)
|
||||
this.fixLegendaryStats(systemData);
|
||||
this.gameStats = systemData.gameStats;
|
||||
}
|
||||
|
||||
if (systemData.unlocks) {
|
||||
for (let key of Object.keys(systemData.unlocks)) {
|
||||
if (this.unlocks.hasOwnProperty(key))
|
||||
this.unlocks[key] = systemData.unlocks[key];
|
||||
}
|
||||
}
|
||||
|
||||
if (systemData.achvUnlocks) {
|
||||
for (let a of Object.keys(systemData.achvUnlocks)) {
|
||||
if (achvs.hasOwnProperty(a))
|
||||
this.achvUnlocks[a] = systemData.achvUnlocks[a];
|
||||
}
|
||||
}
|
||||
|
||||
if (systemData.voucherUnlocks) {
|
||||
for (let v of Object.keys(systemData.voucherUnlocks)) {
|
||||
if (vouchers.hasOwnProperty(v))
|
||||
this.voucherUnlocks[v] = systemData.voucherUnlocks[v];
|
||||
}
|
||||
}
|
||||
|
||||
if (systemData.voucherCounts) {
|
||||
Utils.getEnumKeys(VoucherType).forEach(key => {
|
||||
const index = VoucherType[key];
|
||||
this.voucherCounts[index] = systemData.voucherCounts[index] || 0;
|
||||
});
|
||||
}
|
||||
|
||||
this.eggs = systemData.eggs
|
||||
? systemData.eggs.map(e => e.toEgg())
|
||||
: [];
|
||||
|
||||
this.dexData = Object.assign(this.dexData, systemData.dexData);
|
||||
this.consolidateDexData(this.dexData);
|
||||
this.defaultDexData = null;
|
||||
|
||||
if (initStarterData) {
|
||||
const starterIds = Object.keys(this.starterData).map(s => parseInt(s) as Species);
|
||||
for (let s of starterIds) {
|
||||
this.starterData[s].candyCount += this.dexData[s].caughtCount;
|
||||
this.starterData[s].candyCount += this.dexData[s].hatchedCount * 2;
|
||||
if (this.dexData[s].caughtAttr & DexAttr.SHINY)
|
||||
this.starterData[s].candyCount += 4;
|
||||
}
|
||||
}
|
||||
|
||||
resolve(true);
|
||||
} catch (err) {
|
||||
console.error(err);
|
||||
resolve(false);
|
||||
}
|
||||
}
|
||||
|
||||
if (!bypassLogin) {
|
||||
Utils.apiFetch(`savedata/get?datatype=${GameDataType.SYSTEM}`, true)
|
||||
Utils.apiFetch(`savedata/system?clientSessionId=${clientSessionId}`, true)
|
||||
.then(response => response.text())
|
||||
.then(response => {
|
||||
if (!response.length || response[0] !== '{') {
|
||||
|
@ -437,10 +340,131 @@ export class GameData {
|
|||
return resolve(false);
|
||||
}
|
||||
|
||||
handleSystemData(response);
|
||||
const cachedSystem = localStorage.getItem(`data_${loggedInUser.username}`);
|
||||
this.initSystem(response, cachedSystem ? AES.decrypt(cachedSystem, saveKey).toString(enc.Utf8) : null).then(resolve);
|
||||
});
|
||||
} else
|
||||
handleSystemData(atob(localStorage.getItem('data')));
|
||||
this.initSystem(decrypt(localStorage.getItem(`data_${loggedInUser.username}`), bypassLogin)).then(resolve);
|
||||
});
|
||||
}
|
||||
|
||||
public initSystem(systemDataStr: string, cachedSystemDataStr?: string): Promise<boolean> {
|
||||
return new Promise<boolean>(resolve => {
|
||||
try {
|
||||
let systemData = this.parseSystemData(systemDataStr);
|
||||
|
||||
if (cachedSystemDataStr) {
|
||||
let cachedSystemData = this.parseSystemData(cachedSystemDataStr);
|
||||
if (cachedSystemData.timestamp > systemData.timestamp) {
|
||||
console.debug('Use cached system');
|
||||
systemData = cachedSystemData;
|
||||
} else
|
||||
this.clearLocalData();
|
||||
}
|
||||
|
||||
console.debug(systemData);
|
||||
|
||||
/*const versions = [ this.scene.game.config.gameVersion, data.gameVersion || '0.0.0' ];
|
||||
|
||||
if (versions[0] !== versions[1]) {
|
||||
const [ versionNumbers, oldVersionNumbers ] = versions.map(ver => ver.split('.').map(v => parseInt(v)));
|
||||
}*/
|
||||
|
||||
this.trainerId = systemData.trainerId;
|
||||
this.secretId = systemData.secretId;
|
||||
|
||||
this.gender = systemData.gender;
|
||||
|
||||
this.saveSetting(Setting.Player_Gender, systemData.gender === PlayerGender.FEMALE ? 1 : 0);
|
||||
|
||||
const initStarterData = !systemData.starterData;
|
||||
|
||||
if (initStarterData) {
|
||||
this.initStarterData();
|
||||
|
||||
if (systemData['starterMoveData']) {
|
||||
const starterMoveData = systemData['starterMoveData'];
|
||||
for (let s of Object.keys(starterMoveData))
|
||||
this.starterData[s].moveset = starterMoveData[s];
|
||||
}
|
||||
|
||||
if (systemData['starterEggMoveData']) {
|
||||
const starterEggMoveData = systemData['starterEggMoveData'];
|
||||
for (let s of Object.keys(starterEggMoveData))
|
||||
this.starterData[s].eggMoves = starterEggMoveData[s];
|
||||
}
|
||||
|
||||
this.migrateStarterAbilities(systemData, this.starterData);
|
||||
} else {
|
||||
if ([ '1.0.0', '1.0.1' ].includes(systemData.gameVersion))
|
||||
this.migrateStarterAbilities(systemData);
|
||||
//this.fixVariantData(systemData);
|
||||
this.fixStarterData(systemData);
|
||||
// Migrate ability starter data if empty for caught species
|
||||
Object.keys(systemData.starterData).forEach(sd => {
|
||||
if (systemData.dexData[sd].caughtAttr && !systemData.starterData[sd].abilityAttr)
|
||||
systemData.starterData[sd].abilityAttr = 1;
|
||||
});
|
||||
this.starterData = systemData.starterData;
|
||||
}
|
||||
|
||||
if (systemData.gameStats) {
|
||||
if (systemData.gameStats.legendaryPokemonCaught !== undefined && systemData.gameStats.subLegendaryPokemonCaught === undefined)
|
||||
this.fixLegendaryStats(systemData);
|
||||
this.gameStats = systemData.gameStats;
|
||||
}
|
||||
|
||||
if (systemData.unlocks) {
|
||||
for (let key of Object.keys(systemData.unlocks)) {
|
||||
if (this.unlocks.hasOwnProperty(key))
|
||||
this.unlocks[key] = systemData.unlocks[key];
|
||||
}
|
||||
}
|
||||
|
||||
if (systemData.achvUnlocks) {
|
||||
for (let a of Object.keys(systemData.achvUnlocks)) {
|
||||
if (achvs.hasOwnProperty(a))
|
||||
this.achvUnlocks[a] = systemData.achvUnlocks[a];
|
||||
}
|
||||
}
|
||||
|
||||
if (systemData.voucherUnlocks) {
|
||||
for (let v of Object.keys(systemData.voucherUnlocks)) {
|
||||
if (vouchers.hasOwnProperty(v))
|
||||
this.voucherUnlocks[v] = systemData.voucherUnlocks[v];
|
||||
}
|
||||
}
|
||||
|
||||
if (systemData.voucherCounts) {
|
||||
Utils.getEnumKeys(VoucherType).forEach(key => {
|
||||
const index = VoucherType[key];
|
||||
this.voucherCounts[index] = systemData.voucherCounts[index] || 0;
|
||||
});
|
||||
}
|
||||
|
||||
this.eggs = systemData.eggs
|
||||
? systemData.eggs.map(e => e.toEgg())
|
||||
: [];
|
||||
|
||||
this.dexData = Object.assign(this.dexData, systemData.dexData);
|
||||
this.consolidateDexData(this.dexData);
|
||||
this.defaultDexData = null;
|
||||
|
||||
if (initStarterData) {
|
||||
const starterIds = Object.keys(this.starterData).map(s => parseInt(s) as Species);
|
||||
for (let s of starterIds) {
|
||||
this.starterData[s].candyCount += this.dexData[s].caughtCount;
|
||||
this.starterData[s].candyCount += this.dexData[s].hatchedCount * 2;
|
||||
if (this.dexData[s].caughtAttr & DexAttr.SHINY)
|
||||
this.starterData[s].candyCount += 4;
|
||||
}
|
||||
}
|
||||
|
||||
resolve(true);
|
||||
} catch (err) {
|
||||
console.error(err);
|
||||
resolve(false);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
|
@ -474,6 +498,31 @@ export class GameData {
|
|||
return dataStr;
|
||||
}
|
||||
|
||||
public async verify(): Promise<boolean> {
|
||||
if (bypassLogin)
|
||||
return true;
|
||||
|
||||
const response = await Utils.apiPost(`savedata/system/verify`, JSON.stringify({ clientSessionId: clientSessionId }), undefined, true)
|
||||
.then(response => response.json());
|
||||
|
||||
if (!response.valid) {
|
||||
this.scene.clearPhaseQueue();
|
||||
this.scene.unshiftPhase(new ReloadSessionPhase(this.scene, JSON.stringify(response.systemData)));
|
||||
this.clearLocalData();
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public clearLocalData(): void {
|
||||
if (bypassLogin)
|
||||
return;
|
||||
localStorage.removeItem(`data_${loggedInUser.username}`);
|
||||
for (let s = 0; s < 5; s++)
|
||||
localStorage.removeItem(`sessionData${s ? s : ''}_${loggedInUser.username}`);
|
||||
}
|
||||
|
||||
public saveSetting(setting: Setting, valueIndex: integer): boolean {
|
||||
let settings: object = {};
|
||||
if (localStorage.hasOwnProperty('settings'))
|
||||
|
@ -557,40 +606,6 @@ export class GameData {
|
|||
} as SessionSaveData;
|
||||
}
|
||||
|
||||
saveSession(scene: BattleScene, skipVerification?: boolean): Promise<boolean> {
|
||||
return new Promise<boolean>(resolve => {
|
||||
Utils.executeIf(!skipVerification, updateUserInfo).then(success => {
|
||||
if (success !== null && !success)
|
||||
return resolve(false);
|
||||
|
||||
const sessionData = this.getSessionSaveData(scene);
|
||||
|
||||
if (!bypassLogin) {
|
||||
Utils.apiPost(`savedata/update?datatype=${GameDataType.SESSION}&slot=${scene.sessionSlotId}&trainerId=${this.trainerId}&secretId=${this.secretId}`, JSON.stringify(sessionData), undefined, true)
|
||||
.then(response => response.text())
|
||||
.then(error => {
|
||||
if (error) {
|
||||
if (error.startsWith('session out of date')) {
|
||||
this.scene.clearPhaseQueue();
|
||||
this.scene.unshiftPhase(new ReloadSessionPhase(this.scene));
|
||||
}
|
||||
console.error(error);
|
||||
return resolve(false);
|
||||
}
|
||||
console.debug('Session data saved');
|
||||
resolve(true);
|
||||
});
|
||||
} else {
|
||||
localStorage.setItem(`sessionData${scene.sessionSlotId ? scene.sessionSlotId : ''}`, btoa(JSON.stringify(sessionData)));
|
||||
|
||||
console.debug('Session data saved');
|
||||
|
||||
resolve(true);
|
||||
}
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
getSession(slotId: integer): Promise<SessionSaveData> {
|
||||
return new Promise(async (resolve, reject) => {
|
||||
if (slotId < 0)
|
||||
|
@ -605,8 +620,8 @@ export class GameData {
|
|||
}
|
||||
};
|
||||
|
||||
if (!bypassLogin) {
|
||||
Utils.apiFetch(`savedata/get?datatype=${GameDataType.SESSION}&slot=${slotId}`, true)
|
||||
if (!bypassLogin && !localStorage.getItem(`sessionData${slotId ? slotId : ''}_${loggedInUser.username}`)) {
|
||||
Utils.apiFetch(`savedata/session?slot=${slotId}&clientSessionId=${clientSessionId}`, true)
|
||||
.then(response => response.text())
|
||||
.then(async response => {
|
||||
if (!response.length || response[0] !== '{') {
|
||||
|
@ -614,12 +629,14 @@ export class GameData {
|
|||
return resolve(null);
|
||||
}
|
||||
|
||||
localStorage.setItem(`sessionData${slotId ? slotId : ''}_${loggedInUser.username}`, encrypt(response, bypassLogin));
|
||||
|
||||
await handleSessionData(response);
|
||||
});
|
||||
} else {
|
||||
const sessionData = localStorage.getItem(`sessionData${slotId ? slotId : ''}`);
|
||||
const sessionData = localStorage.getItem(`sessionData${slotId ? slotId : ''}_${loggedInUser.username}`);
|
||||
if (sessionData)
|
||||
await handleSessionData(atob(sessionData));
|
||||
await handleSessionData(decrypt(sessionData, bypassLogin));
|
||||
else
|
||||
return resolve(null);
|
||||
}
|
||||
|
@ -640,6 +657,7 @@ export class GameData {
|
|||
console.log('Seed:', scene.seed);
|
||||
|
||||
scene.sessionPlayTime = sessionData.playTime || 0;
|
||||
scene.lastSavePlayTime = 0;
|
||||
|
||||
const loadPokemonAssets: Promise<void>[] = [];
|
||||
|
||||
|
@ -731,16 +749,17 @@ export class GameData {
|
|||
deleteSession(slotId: integer): Promise<boolean> {
|
||||
return new Promise<boolean>(resolve => {
|
||||
if (bypassLogin) {
|
||||
localStorage.removeItem('sessionData');
|
||||
localStorage.removeItem(`sessionData${this.scene.sessionSlotId ? this.scene.sessionSlotId : ''}_${loggedInUser.username}`);
|
||||
return resolve(true);
|
||||
}
|
||||
|
||||
updateUserInfo().then(success => {
|
||||
if (success !== null && !success)
|
||||
return resolve(false);
|
||||
Utils.apiFetch(`savedata/delete?datatype=${GameDataType.SESSION}&slot=${slotId}`, true).then(response => {
|
||||
Utils.apiFetch(`savedata/delete?datatype=${GameDataType.SESSION}&slot=${slotId}&clientSessionId=${clientSessionId}`, true).then(response => {
|
||||
if (response.ok) {
|
||||
loggedInUser.lastSessionSlot = -1;
|
||||
localStorage.removeItem(`sessionData${this.scene.sessionSlotId ? this.scene.sessionSlotId : ''}_${loggedInUser.username}`);
|
||||
resolve(true);
|
||||
}
|
||||
return response.text();
|
||||
|
@ -759,10 +778,40 @@ export class GameData {
|
|||
});
|
||||
}
|
||||
|
||||
/* Defines a localStorage item 'daily' to check on clears, offline implementation of savedata/newclear API
|
||||
If a GameModes clear other than Daily is checked, newClear = true as usual
|
||||
If a Daily mode is cleared, checks if it was already cleared before, based on seed, and returns true only to new daily clear runs */
|
||||
offlineNewClear(scene: BattleScene): Promise<boolean> {
|
||||
return new Promise<boolean>(resolve => {
|
||||
const sessionData = this.getSessionSaveData(scene);
|
||||
const seed = sessionData.seed;
|
||||
let daily: string[] = [];
|
||||
|
||||
if (sessionData.gameMode == GameModes.DAILY) {
|
||||
if (localStorage.hasOwnProperty('daily')) {
|
||||
daily = JSON.parse(atob(localStorage.getItem('daily')));
|
||||
if (daily.includes(seed)) {
|
||||
return resolve(false);
|
||||
} else {
|
||||
daily.push(seed);
|
||||
localStorage.setItem('daily', btoa(JSON.stringify(daily)));
|
||||
return resolve(true);
|
||||
}
|
||||
} else {
|
||||
daily.push(seed);
|
||||
localStorage.setItem('daily', btoa(JSON.stringify(daily)));
|
||||
return resolve(true);
|
||||
}
|
||||
} else {
|
||||
return resolve(true);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
tryClearSession(scene: BattleScene, slotId: integer): Promise<[success: boolean, newClear: boolean]> {
|
||||
return new Promise<[boolean, boolean]>(resolve => {
|
||||
if (bypassLogin) {
|
||||
localStorage.removeItem(`sessionData${slotId ? slotId : ''}`);
|
||||
localStorage.removeItem(`sessionData${slotId ? slotId : ''}_${loggedInUser.username}`);
|
||||
return resolve([true, true]);
|
||||
}
|
||||
|
||||
|
@ -770,9 +819,11 @@ export class GameData {
|
|||
if (success !== null && !success)
|
||||
return resolve([false, false]);
|
||||
const sessionData = this.getSessionSaveData(scene);
|
||||
Utils.apiPost(`savedata/clear?slot=${slotId}&trainerId=${this.trainerId}&secretId=${this.secretId}`, JSON.stringify(sessionData), undefined, true).then(response => {
|
||||
if (response.ok)
|
||||
Utils.apiPost(`savedata/clear?slot=${slotId}&trainerId=${this.trainerId}&secretId=${this.secretId}&clientSessionId=${clientSessionId}`, JSON.stringify(sessionData), undefined, true).then(response => {
|
||||
if (response.ok) {
|
||||
loggedInUser.lastSessionSlot = -1;
|
||||
localStorage.removeItem(`sessionData${this.scene.sessionSlotId ? this.scene.sessionSlotId : ''}_${loggedInUser.username}`);
|
||||
}
|
||||
return response.json();
|
||||
}).then(jsonResponse => {
|
||||
if (!jsonResponse.error)
|
||||
|
@ -825,14 +876,14 @@ export class GameData {
|
|||
}) as SessionSaveData;
|
||||
}
|
||||
|
||||
saveAll(scene: BattleScene, skipVerification?: boolean): Promise<boolean> {
|
||||
saveAll(scene: BattleScene, skipVerification: boolean = false, sync: boolean = false, useCachedSession: boolean = false): Promise<boolean> {
|
||||
return new Promise<boolean>(resolve => {
|
||||
Utils.executeIf(!skipVerification, updateUserInfo).then(success => {
|
||||
if (success !== null && !success)
|
||||
return resolve(false);
|
||||
this.scene.ui.savingIcon.show();
|
||||
const data = this.getSystemSaveData();
|
||||
const sessionData = this.getSessionSaveData(scene);
|
||||
if (sync)
|
||||
this.scene.ui.savingIcon.show();
|
||||
const sessionData = useCachedSession ? this.parseSessionData(decrypt(localStorage.getItem(`sessionData${scene.sessionSlotId ? scene.sessionSlotId : ''}_${loggedInUser.username}`), bypassLogin)) : this.getSessionSaveData(scene);
|
||||
|
||||
const maxIntAttrValue = Math.pow(2, 31);
|
||||
const systemData = this.getSystemSaveData();
|
||||
|
@ -840,14 +891,24 @@ export class GameData {
|
|||
const request = {
|
||||
system: systemData,
|
||||
session: sessionData,
|
||||
sessionSlotId: scene.sessionSlotId
|
||||
sessionSlotId: scene.sessionSlotId,
|
||||
clientSessionId: clientSessionId
|
||||
};
|
||||
|
||||
if (!bypassLogin) {
|
||||
localStorage.setItem(`data_${loggedInUser.username}`, encrypt(JSON.stringify(systemData, (k: any, v: any) => typeof v === 'bigint' ? v <= maxIntAttrValue ? Number(v) : v.toString() : v), bypassLogin));
|
||||
|
||||
localStorage.setItem(`sessionData${scene.sessionSlotId ? scene.sessionSlotId : ''}_${loggedInUser.username}`, encrypt(JSON.stringify(sessionData), bypassLogin));
|
||||
|
||||
console.debug('Session data saved');
|
||||
|
||||
if (!bypassLogin && sync) {
|
||||
Utils.apiPost('savedata/updateall', JSON.stringify(request, (k: any, v: any) => typeof v === 'bigint' ? v <= maxIntAttrValue ? Number(v) : v.toString() : v), undefined, true)
|
||||
.then(response => response.text())
|
||||
.then(error => {
|
||||
this.scene.ui.savingIcon.hide();
|
||||
if (sync) {
|
||||
this.scene.lastSavePlayTime = 0;
|
||||
this.scene.ui.savingIcon.hide();
|
||||
}
|
||||
if (error) {
|
||||
if (error.startsWith('client version out of date')) {
|
||||
this.scene.clearPhaseQueue();
|
||||
|
@ -862,17 +923,10 @@ export class GameData {
|
|||
resolve(true);
|
||||
});
|
||||
} else {
|
||||
localStorage.setItem('data_bak', localStorage.getItem('data'));
|
||||
|
||||
localStorage.setItem('data', btoa(JSON.stringify(systemData, (k: any, v: any) => typeof v === 'bigint' ? v <= maxIntAttrValue ? Number(v) : v.toString() : v)));
|
||||
|
||||
localStorage.setItem(`sessionData${scene.sessionSlotId ? scene.sessionSlotId : ''}`, btoa(JSON.stringify(sessionData)));
|
||||
|
||||
console.debug('Session data saved');
|
||||
|
||||
this.scene.ui.savingIcon.hide();
|
||||
|
||||
resolve(true);
|
||||
this.verify().then(success => {
|
||||
this.scene.ui.savingIcon.hide();
|
||||
resolve(success);
|
||||
});
|
||||
}
|
||||
});
|
||||
});
|
||||
|
@ -880,7 +934,7 @@ export class GameData {
|
|||
|
||||
public tryExportData(dataType: GameDataType, slotId: integer = 0): Promise<boolean> {
|
||||
return new Promise<boolean>(resolve => {
|
||||
const dataKey: string = getDataTypeKey(dataType, slotId);
|
||||
const dataKey: string = `${getDataTypeKey(dataType, slotId)}_${loggedInUser.username}`;
|
||||
const handleData = (dataStr: string) => {
|
||||
switch (dataType) {
|
||||
case GameDataType.SYSTEM:
|
||||
|
@ -896,7 +950,7 @@ export class GameData {
|
|||
link.remove();
|
||||
};
|
||||
if (!bypassLogin && dataType < GameDataType.SETTINGS) {
|
||||
Utils.apiFetch(`savedata/get?datatype=${dataType}${dataType === GameDataType.SESSION ? `&slot=${slotId}` : ''}`, true)
|
||||
Utils.apiFetch(`savedata/${dataType === GameDataType.SYSTEM ? 'system' : 'session'}?clientSessionId=${clientSessionId}${dataType === GameDataType.SESSION ? `&slot=${slotId}` : ''}`, true)
|
||||
.then(response => response.text())
|
||||
.then(response => {
|
||||
if (!response.length || response[0] !== '{') {
|
||||
|
@ -911,14 +965,14 @@ export class GameData {
|
|||
} else {
|
||||
const data = localStorage.getItem(dataKey);
|
||||
if (data)
|
||||
handleData(atob(data));
|
||||
handleData(decrypt(data, bypassLogin));
|
||||
resolve(!!data);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
public importData(dataType: GameDataType, slotId: integer = 0): void {
|
||||
const dataKey = getDataTypeKey(dataType, slotId);
|
||||
const dataKey = `${getDataTypeKey(dataType, slotId)}_${loggedInUser.username}`;
|
||||
|
||||
let saveFile: any = document.getElementById('saveFile');
|
||||
if (saveFile)
|
||||
|
@ -979,11 +1033,13 @@ export class GameData {
|
|||
return this.scene.ui.showText(`Your ${dataName} data could not be loaded. It may be corrupted.`, null, () => this.scene.ui.showText(null, 0), Utils.fixedInt(1500));
|
||||
this.scene.ui.showText(`Your ${dataName} data will be overridden and the page will reload. Proceed?`, null, () => {
|
||||
this.scene.ui.setOverlayMode(Mode.CONFIRM, () => {
|
||||
localStorage.setItem(dataKey, encrypt(dataStr, bypassLogin));
|
||||
|
||||
if (!bypassLogin && dataType < GameDataType.SETTINGS) {
|
||||
updateUserInfo().then(success => {
|
||||
if (!success)
|
||||
return displayError(`Could not contact the server. Your ${dataName} data could not be imported.`);
|
||||
Utils.apiPost(`savedata/update?datatype=${dataType}${dataType === GameDataType.SESSION ? `&slot=${slotId}` : ''}&trainerId=${this.trainerId}&secretId=${this.secretId}`, dataStr, undefined, true)
|
||||
Utils.apiPost(`savedata/update?datatype=${dataType}${dataType === GameDataType.SESSION ? `&slot=${slotId}` : ''}&trainerId=${this.trainerId}&secretId=${this.secretId}&clientSessionId=${clientSessionId}`, dataStr, undefined, true)
|
||||
.then(response => response.text())
|
||||
.then(error => {
|
||||
if (error) {
|
||||
|
@ -993,10 +1049,8 @@ export class GameData {
|
|||
window.location = window.location;
|
||||
});
|
||||
});
|
||||
} else {
|
||||
localStorage.setItem(dataKey, btoa(dataStr));
|
||||
} else
|
||||
window.location = window.location;
|
||||
}
|
||||
}, () => {
|
||||
this.scene.ui.revertMode();
|
||||
this.scene.ui.showText(null, 0);
|
||||
|
|
|
@ -372,7 +372,7 @@ export default class EggGachaUiHandler extends MessageUiHandler {
|
|||
this.scene.gameData.gameStats.eggsPulled++;
|
||||
}
|
||||
|
||||
this.scene.gameData.saveSystem().then(success => {
|
||||
(this.scene.currentBattle ? this.scene.gameData.saveAll(this.scene, true, true, true) : this.scene.gameData.saveSystem()).then(success => {
|
||||
if (!success)
|
||||
return this.scene.reset(true);
|
||||
doPull();
|
||||
|
|
|
@ -1,34 +1,34 @@
|
|||
import BattleScene, { starterColors } from "../battle-scene";
|
||||
import PokemonSpecies, { allSpecies, getPokemonSpecies, getPokemonSpeciesForm, speciesStarters, starterPassiveAbilities, getStarterValueFriendshipCap } from "../data/pokemon-species";
|
||||
import { Species } from "../data/enums/species";
|
||||
import { TextStyle, addBBCodeTextObject, addTextObject } from "./text";
|
||||
import { Mode } from "./ui";
|
||||
import MessageUiHandler from "./message-ui-handler";
|
||||
import { Gender, getGenderColor, getGenderSymbol } from "../data/gender";
|
||||
import { allAbilities } from "../data/ability";
|
||||
import { GameModes, gameModes } from "../game-mode";
|
||||
import { GrowthRate, getGrowthRateColor } from "../data/exp";
|
||||
import { AbilityAttr, DexAttr, DexAttrProps, DexEntry, Passive as PassiveAttr, StarterFormMoveData, StarterMoveset } from "../system/game-data";
|
||||
import * as Utils from "../utils";
|
||||
import PokemonIconAnimHandler, { PokemonIconAnimMode } from "./pokemon-icon-anim-handler";
|
||||
import { StatsContainer } from "./stats-container";
|
||||
import { addWindow } from "./ui-theme";
|
||||
import { Nature, getNatureName } from "../data/nature";
|
||||
import BBCodeText from "phaser3-rex-plugins/plugins/bbcodetext";
|
||||
import { pokemonFormChanges } from "../data/pokemon-forms";
|
||||
import { Tutorial, handleTutorial } from "../tutorial";
|
||||
import { LevelMoves, pokemonFormLevelMoves, pokemonSpeciesLevelMoves } from "../data/pokemon-level-moves";
|
||||
import { allMoves } from "../data/move";
|
||||
import { Type } from "../data/type";
|
||||
import { Moves } from "../data/enums/moves";
|
||||
import { speciesEggMoves } from "../data/egg-moves";
|
||||
import { TitlePhase } from "../phases";
|
||||
import { argbFromRgba } from "@material/material-color-utilities";
|
||||
import { OptionSelectItem } from "./abstact-option-select-ui-handler";
|
||||
import { pokemonPrevolutions } from "#app/data/pokemon-evolutions";
|
||||
import { Variant, getVariantTint } from "#app/data/variant";
|
||||
import { argbFromRgba } from "@material/material-color-utilities";
|
||||
import i18next from "i18next";
|
||||
import {Button} from "../enums/buttons";
|
||||
import BBCodeText from "phaser3-rex-plugins/plugins/bbcodetext";
|
||||
import BattleScene, { starterColors } from "../battle-scene";
|
||||
import { allAbilities } from "../data/ability";
|
||||
import { speciesEggMoves } from "../data/egg-moves";
|
||||
import { Moves } from "../data/enums/moves";
|
||||
import { Species } from "../data/enums/species";
|
||||
import { GrowthRate, getGrowthRateColor } from "../data/exp";
|
||||
import { Gender, getGenderColor, getGenderSymbol } from "../data/gender";
|
||||
import { allMoves } from "../data/move";
|
||||
import { Nature, getNatureName } from "../data/nature";
|
||||
import { pokemonFormChanges } from "../data/pokemon-forms";
|
||||
import { LevelMoves, pokemonFormLevelMoves, pokemonSpeciesLevelMoves } from "../data/pokemon-level-moves";
|
||||
import PokemonSpecies, { allSpecies, getPokemonSpecies, getPokemonSpeciesForm, getStarterValueFriendshipCap, speciesStarters, starterPassiveAbilities } from "../data/pokemon-species";
|
||||
import { Type } from "../data/type";
|
||||
import { Button } from "../enums/buttons";
|
||||
import { GameModes, gameModes } from "../game-mode";
|
||||
import { TitlePhase } from "../phases";
|
||||
import { AbilityAttr, DexAttr, DexAttrProps, DexEntry, Passive as PassiveAttr, StarterFormMoveData, StarterMoveset } from "../system/game-data";
|
||||
import { Tutorial, handleTutorial } from "../tutorial";
|
||||
import * as Utils from "../utils";
|
||||
import { OptionSelectItem } from "./abstact-option-select-ui-handler";
|
||||
import MessageUiHandler from "./message-ui-handler";
|
||||
import PokemonIconAnimHandler, { PokemonIconAnimMode } from "./pokemon-icon-anim-handler";
|
||||
import { StatsContainer } from "./stats-container";
|
||||
import { TextStyle, addBBCodeTextObject, addTextObject } from "./text";
|
||||
import { Mode } from "./ui";
|
||||
import { addWindow } from "./ui-theme";
|
||||
|
||||
export type StarterSelectCallback = (starters: Starter[]) => void;
|
||||
|
||||
|
@ -241,34 +241,58 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
|
|||
this.pokemonGenderText.setOrigin(0, 0);
|
||||
this.starterSelectContainer.add(this.pokemonGenderText);
|
||||
|
||||
this.pokemonUncaughtText = addTextObject(this.scene, 6, 127, 'Uncaught', TextStyle.SUMMARY_ALT, { fontSize: '56px' });
|
||||
this.pokemonUncaughtText = addTextObject(this.scene, 6, 127, i18next.t("starterSelectUiHandler:uncaught"), TextStyle.SUMMARY_ALT, { fontSize: '56px' });
|
||||
this.pokemonUncaughtText.setOrigin(0, 0);
|
||||
this.starterSelectContainer.add(this.pokemonUncaughtText);
|
||||
|
||||
this.pokemonAbilityLabelText = addTextObject(this.scene, 6, 127, i18next.t("starterSelectUiHandler:ability"), TextStyle.SUMMARY_ALT, { fontSize: '56px' });
|
||||
let starterInfoXPosition = 31; // Only text
|
||||
// The position should be set per language
|
||||
const currentLanguage = i18next.language;
|
||||
switch (currentLanguage) {
|
||||
case 'pt_BR':
|
||||
starterInfoXPosition = 32;
|
||||
break;
|
||||
default:
|
||||
starterInfoXPosition = 31;
|
||||
break
|
||||
}
|
||||
|
||||
let starterInfoTextSize = '56px'; // Labels and text
|
||||
// The font size should be set per language
|
||||
// currentLanguage is already defined
|
||||
switch (currentLanguage) {
|
||||
case 'pt_BR':
|
||||
starterInfoTextSize = '47px';
|
||||
break;
|
||||
default:
|
||||
starterInfoTextSize = '56px';
|
||||
break
|
||||
}
|
||||
|
||||
this.pokemonAbilityLabelText = addTextObject(this.scene, 6, 127, i18next.t("starterSelectUiHandler:ability"), TextStyle.SUMMARY_ALT, { fontSize: starterInfoTextSize });
|
||||
this.pokemonAbilityLabelText.setOrigin(0, 0);
|
||||
this.pokemonAbilityLabelText.setVisible(false);
|
||||
this.starterSelectContainer.add(this.pokemonAbilityLabelText);
|
||||
|
||||
this.pokemonAbilityText = addTextObject(this.scene, 31, 127, '', TextStyle.SUMMARY_ALT, { fontSize: '56px' });
|
||||
this.pokemonAbilityText = addTextObject(this.scene, starterInfoXPosition, 127, '', TextStyle.SUMMARY_ALT, { fontSize: starterInfoTextSize });
|
||||
this.pokemonAbilityText.setOrigin(0, 0);
|
||||
this.starterSelectContainer.add(this.pokemonAbilityText);
|
||||
|
||||
this.pokemonPassiveLabelText = addTextObject(this.scene, 6, 136, i18next.t("starterSelectUiHandler:passive"), TextStyle.SUMMARY_ALT, { fontSize: '56px' });
|
||||
this.pokemonPassiveLabelText = addTextObject(this.scene, 6, 136, i18next.t("starterSelectUiHandler:passive"), TextStyle.SUMMARY_ALT, { fontSize: starterInfoTextSize });
|
||||
this.pokemonPassiveLabelText.setOrigin(0, 0);
|
||||
this.pokemonPassiveLabelText.setVisible(false);
|
||||
this.starterSelectContainer.add(this.pokemonPassiveLabelText);
|
||||
|
||||
this.pokemonPassiveText = addTextObject(this.scene, 31, 136, '', TextStyle.SUMMARY_ALT, { fontSize: '56px' });
|
||||
this.pokemonPassiveText = addTextObject(this.scene, starterInfoXPosition, 136, '', TextStyle.SUMMARY_ALT, { fontSize: starterInfoTextSize });
|
||||
this.pokemonPassiveText.setOrigin(0, 0);
|
||||
this.starterSelectContainer.add(this.pokemonPassiveText);
|
||||
|
||||
this.pokemonNatureLabelText = addTextObject(this.scene, 6, 145, i18next.t("starterSelectUiHandler:nature"), TextStyle.SUMMARY_ALT, { fontSize: '56px' });
|
||||
this.pokemonNatureLabelText = addTextObject(this.scene, 6, 145, i18next.t("starterSelectUiHandler:nature"), TextStyle.SUMMARY_ALT, { fontSize: starterInfoTextSize });
|
||||
this.pokemonNatureLabelText.setOrigin(0, 0);
|
||||
this.pokemonNatureLabelText.setVisible(false);
|
||||
this.starterSelectContainer.add(this.pokemonNatureLabelText);
|
||||
|
||||
this.pokemonNatureText = addBBCodeTextObject(this.scene, 31, 145, '', TextStyle.SUMMARY_ALT, { fontSize: '56px' });
|
||||
this.pokemonNatureText = addBBCodeTextObject(this.scene, starterInfoXPosition, 145, '', TextStyle.SUMMARY_ALT, { fontSize: starterInfoTextSize });
|
||||
this.pokemonNatureText.setOrigin(0, 0);
|
||||
this.starterSelectContainer.add(this.pokemonNatureText);
|
||||
|
||||
|
@ -556,8 +580,11 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
|
|||
|
||||
let instructionTextSize = '42px';
|
||||
// The font size should be set per language
|
||||
const currentLanguage = i18next.language;
|
||||
// currentLanguage is already defined in the previous code block
|
||||
switch (currentLanguage) {
|
||||
case 'de':
|
||||
instructionTextSize = '35px';
|
||||
break;
|
||||
case 'en':
|
||||
instructionTextSize = '42px';
|
||||
break;
|
||||
|
@ -567,12 +594,12 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
|
|||
case 'fr':
|
||||
instructionTextSize = '42px';
|
||||
break;
|
||||
case 'de':
|
||||
instructionTextSize = '35px';
|
||||
break;
|
||||
case 'it':
|
||||
instructionTextSize = '38px';
|
||||
break;
|
||||
case 'pt_BR':
|
||||
instructionTextSize = '38px';
|
||||
break;
|
||||
case 'zh_CN':
|
||||
instructionTextSize = '42px';
|
||||
break;
|
||||
|
|
11
src/utils.ts
11
src/utils.ts
|
@ -116,13 +116,6 @@ export function randSeedEasedWeightedItem<T>(items: T[], easingFunction: string
|
|||
return items[Math.floor(easedValue * items.length)];
|
||||
}
|
||||
|
||||
export function getSunday(date: Date): Date {
|
||||
const day = date.getUTCDay();
|
||||
const diff = date.getUTCDate() - day;
|
||||
const newDate = new Date(date.setUTCDate(diff));
|
||||
return new Date(Date.UTC(newDate.getUTCFullYear(), newDate.getUTCMonth(), newDate.getUTCDate()));
|
||||
}
|
||||
|
||||
export function getFrameMs(frameCount: integer): integer {
|
||||
return Math.floor((1 / 60) * 1000 * frameCount);
|
||||
}
|
||||
|
@ -199,7 +192,9 @@ export function formatLargeNumber(count: integer, threshold: integer): string {
|
|||
return '?';
|
||||
}
|
||||
const digits = ((ret.length + 2) % 3) + 1;
|
||||
const decimalNumber = parseInt(ret.slice(digits, digits + (3 - digits)));
|
||||
let decimalNumber = ret.slice(digits, digits + 2);
|
||||
while (decimalNumber.endsWith('0'))
|
||||
decimalNumber = decimalNumber.slice(0, -1);
|
||||
return `${ret.slice(0, digits)}${decimalNumber ? `.${decimalNumber}` : ''}${suffix}`;
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue