Rerolls lock rarity tiers and price accordingly
parent
35cc37deb6
commit
de77db70d7
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@ -695,7 +695,7 @@ export class EnemyInstantReviveChanceModifierType extends ModifierType {
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}
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export type ModifierTypeFunc = () => ModifierType;
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type WeightedModifierTypeWeightFunc = (party: Pokemon[]) => integer;
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type WeightedModifierTypeWeightFunc = (party: Pokemon[], rerollCount?: integer) => integer;
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class WeightedModifierType {
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public modifierType: ModifierType;
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@ -1019,7 +1019,7 @@ const modifierPool: ModifierPool = {
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new WeightedModifierType(modifierTypes.EXP_SHARE, 12),
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new WeightedModifierType(modifierTypes.EXP_BALANCE, 4),
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new WeightedModifierType(modifierTypes.TERA_ORB, (party: Pokemon[]) => Math.min(Math.max(Math.floor(party[0].scene.currentBattle.waveIndex / 50) * 2, 1), 4), 4),
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new WeightedModifierType(modifierTypes.VOUCHER, (party: Pokemon[]) => !party[0].scene.gameMode.isDaily ? 3 : 0, 3),
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new WeightedModifierType(modifierTypes.VOUCHER, (party: Pokemon[], rerollCount: integer) => !party[0].scene.gameMode.isDaily ? Math.max(3 - rerollCount, 0) : 0, 3),
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].map(m => { m.setTier(ModifierTier.ULTRA); return m; }),
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[ModifierTier.ROGUE]: [
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new WeightedModifierType(modifierTypes.ROGUE_BALL, 24),
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@ -1040,10 +1040,10 @@ const modifierPool: ModifierPool = {
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].map(m => { m.setTier(ModifierTier.ROGUE); return m; }),
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[ModifierTier.MASTER]: [
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new WeightedModifierType(modifierTypes.MASTER_BALL, 32),
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new WeightedModifierType(modifierTypes.SHINY_CHARM, 18),
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new WeightedModifierType(modifierTypes.SHINY_CHARM, 14),
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new WeightedModifierType(modifierTypes.HEALING_CHARM, 18),
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new WeightedModifierType(modifierTypes.MULTI_LENS, 24),
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new WeightedModifierType(modifierTypes.VOUCHER_PLUS, (party: Pokemon[]) => !party[0].scene.gameMode.isDaily ? 8 : 0, 8),
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new WeightedModifierType(modifierTypes.MULTI_LENS, 18),
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new WeightedModifierType(modifierTypes.VOUCHER_PLUS, (party: Pokemon[], rerollCount: integer) => !party[0].scene.gameMode.isDaily ? Math.max(9 - rerollCount * 3, 0) : 0, 9),
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new WeightedModifierType(modifierTypes.DNA_SPLICERS, (party: Pokemon[]) => !party[0].scene.gameMode.isSplicedOnly && party.filter(p => !p.fusionSpecies).length > 1 ? 24 : 0, 24),
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new WeightedModifierType(modifierTypes.MINI_BLACK_HOLE, (party: Pokemon[]) => party[0].scene.gameData.unlocks[Unlockables.MINI_BLACK_HOLE] ? 1 : 0, 1),
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].map(m => { m.setTier(ModifierTier.MASTER); return m; })
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@ -1175,7 +1175,7 @@ let enemyBuffIgnoredPoolIndexes = {};
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const tierWeights = [ 769 / 1024, 192 / 1024, 48 / 1024, 12 / 1024, 1 / 1024 ];
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export function regenerateModifierPoolThresholds(party: Pokemon[], poolType: ModifierPoolType) {
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export function regenerateModifierPoolThresholds(party: Pokemon[], poolType: ModifierPoolType, rerollCount: integer = 0) {
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let pool: ModifierPool;
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switch (poolType) {
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case ModifierPoolType.PLAYER:
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@ -1213,7 +1213,7 @@ export function regenerateModifierPoolThresholds(party: Pokemon[], poolType: Mod
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|| itemModifierType instanceof FormChangeItemModifierType
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|| existingModifiers.find(m => m.stackCount < m.getMaxStackCount(party[0].scene, true))
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? weightedModifierType.weight instanceof Function
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? (weightedModifierType.weight as Function)(party)
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? (weightedModifierType.weight as Function)(party, rerollCount)
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: weightedModifierType.weight as integer
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: 0;
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if (weightedModifierType.maxWeight) {
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@ -1267,11 +1267,11 @@ export function getModifierTypeFuncById(id: string): ModifierTypeFunc {
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return modifierTypes[id];
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}
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export function getPlayerModifierTypeOptions(count: integer, party: PlayerPokemon[]): ModifierTypeOption[] {
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export function getPlayerModifierTypeOptions(count: integer, party: PlayerPokemon[], modifierTiers?: ModifierTier[]): ModifierTypeOption[] {
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const options: ModifierTypeOption[] = [];
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const retryCount = Math.min(count * 5, 50);
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new Array(count).fill(0).map(() => {
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let candidate = getNewModifierTypeOption(party, ModifierPoolType.PLAYER);
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new Array(count).fill(0).map((_, i) => {
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let candidate = getNewModifierTypeOption(party, ModifierPoolType.PLAYER, modifierTiers?.length > i ? modifierTiers[i] : undefined);
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let r = 0;
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while (options.length && ++r < retryCount && options.filter(o => o.type.name === candidate.type.name || o.type.group === candidate.type.group).length)
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candidate = getNewModifierTypeOption(party, ModifierPoolType.PLAYER, candidate.type.tier, candidate.upgradeCount);
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@ -1393,6 +1393,7 @@ function getNewModifierTypeOption(party: Pokemon[], poolType: ModifierPoolType,
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} while (upgraded);
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}
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tier = tierValue > 255 ? ModifierTier.COMMON : tierValue > 60 ? ModifierTier.GREAT : tierValue > 12 ? ModifierTier.ULTRA : tierValue ? ModifierTier.ROGUE : ModifierTier.MASTER;
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// Does this actually do anything?
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if (!upgradeCount)
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upgradeCount = Math.min(upgradeCount, ModifierTier.MASTER - tier);
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tier += upgradeCount;
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@ -1401,6 +1402,19 @@ function getNewModifierTypeOption(party: Pokemon[], poolType: ModifierPoolType,
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if (upgradeCount)
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upgradeCount--;
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}
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} else if (upgradeCount === undefined && player) {
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upgradeCount = 0;
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if (tier < ModifierTier.MASTER) {
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const partyShinyCount = 6;//party.filter(p => p.isShiny() && !p.isFainted()).length;
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const upgradeOdds = Math.floor(32 / ((partyShinyCount + 2) / 2));
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while (modifierPool.hasOwnProperty(tier + upgradeCount + 1) && modifierPool[tier + upgradeCount + 1].length) {
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if (!Utils.randSeedInt(upgradeOdds))
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upgradeCount++;
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else
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break;
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}
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tier += upgradeCount;
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}
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} else if (retryCount === 10 && tier) {
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retryCount = 0;
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tier--;
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@ -3878,11 +3878,13 @@ export class AttemptRunPhase extends PokemonPhase {
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export class SelectModifierPhase extends BattlePhase {
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private rerollCount: integer;
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private modifierTiers: ModifierTier[];
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constructor(scene: BattleScene, rerollCount: integer = 0) {
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constructor(scene: BattleScene, rerollCount: integer = 0, modifierTiers?: ModifierTier[]) {
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super(scene);
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this.rerollCount = rerollCount;
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this.modifierTiers = modifierTiers;
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}
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start() {
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@ -3892,7 +3894,7 @@ export class SelectModifierPhase extends BattlePhase {
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this.updateSeed();
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const party = this.scene.getParty();
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regenerateModifierPoolThresholds(party, this.getPoolType());
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regenerateModifierPoolThresholds(party, this.getPoolType(), this.rerollCount);
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const modifierCount = new Utils.IntegerHolder(3);
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if (this.isPlayer())
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this.scene.applyModifiers(ExtraModifierModifier, true, modifierCount);
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@ -3905,7 +3907,7 @@ export class SelectModifierPhase extends BattlePhase {
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this.scene.ui.revertMode();
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this.scene.ui.setMode(Mode.MESSAGE);
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super.end();
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}, () => this.scene.ui.setMode(Mode.MODIFIER_SELECT, this.isPlayer(), typeOptions, modifierSelectCallback, this.getRerollCost()));
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}, () => this.scene.ui.setMode(Mode.MODIFIER_SELECT, this.isPlayer(), typeOptions, modifierSelectCallback, this.getRerollCost(typeOptions)));
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});
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return false;
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}
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@ -3914,12 +3916,12 @@ export class SelectModifierPhase extends BattlePhase {
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switch (rowCursor) {
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case 0:
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if (!cursor) {
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const rerollCost = this.getRerollCost();
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const rerollCost = this.getRerollCost(typeOptions);
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if (this.scene.money < rerollCost) {
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this.scene.ui.playError();
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return false;
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} else {
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this.scene.unshiftPhase(new SelectModifierPhase(this.scene, this.rerollCount + 1));
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this.scene.unshiftPhase(new SelectModifierPhase(this.scene, this.rerollCount + 1, typeOptions.map(o => o.type.tier)));
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this.scene.ui.clearText();
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this.scene.ui.setMode(Mode.MESSAGE).then(() => super.end());
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this.scene.money -= rerollCost;
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@ -3929,14 +3931,14 @@ export class SelectModifierPhase extends BattlePhase {
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} else {
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this.scene.ui.setModeWithoutClear(Mode.PARTY, PartyUiMode.MODIFIER_TRANSFER, -1, (fromSlotIndex: integer, itemIndex: integer, toSlotIndex: integer) => {
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if (toSlotIndex !== undefined && fromSlotIndex < 6 && toSlotIndex < 6 && fromSlotIndex !== toSlotIndex && itemIndex > -1) {
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this.scene.ui.setMode(Mode.MODIFIER_SELECT, this.isPlayer(), typeOptions, modifierSelectCallback, this.getRerollCost()).then(() => {
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this.scene.ui.setMode(Mode.MODIFIER_SELECT, this.isPlayer(), typeOptions, modifierSelectCallback, this.getRerollCost(typeOptions)).then(() => {
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const itemModifiers = this.scene.findModifiers(m => m instanceof PokemonHeldItemModifier
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&& (m as PokemonHeldItemModifier).getTransferrable(true) && (m as PokemonHeldItemModifier).pokemonId === party[fromSlotIndex].id) as PokemonHeldItemModifier[];
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const itemModifier = itemModifiers[itemIndex];
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this.scene.tryTransferHeldItemModifier(itemModifier, party[toSlotIndex], true, true);
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});
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} else
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this.scene.ui.setMode(Mode.MODIFIER_SELECT, this.isPlayer(), typeOptions, modifierSelectCallback, this.getRerollCost());
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this.scene.ui.setMode(Mode.MODIFIER_SELECT, this.isPlayer(), typeOptions, modifierSelectCallback, this.getRerollCost(typeOptions));
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}, PartyUiHandler.FilterItemMaxStacks);
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}
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return true;
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@ -3979,7 +3981,7 @@ export class SelectModifierPhase extends BattlePhase {
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applyModifier(modifier, true);
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});
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} else
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this.scene.ui.setMode(Mode.MODIFIER_SELECT, this.isPlayer(), typeOptions, modifierSelectCallback, this.getRerollCost());
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this.scene.ui.setMode(Mode.MODIFIER_SELECT, this.isPlayer(), typeOptions, modifierSelectCallback, this.getRerollCost(typeOptions));
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}, modifierType.selectFilter);
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} else {
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const pokemonModifierType = modifierType as PokemonModifierType;
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@ -4004,7 +4006,7 @@ export class SelectModifierPhase extends BattlePhase {
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applyModifier(modifier, true);
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});
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} else
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this.scene.ui.setMode(Mode.MODIFIER_SELECT, this.isPlayer(), typeOptions, modifierSelectCallback, this.getRerollCost());
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this.scene.ui.setMode(Mode.MODIFIER_SELECT, this.isPlayer(), typeOptions, modifierSelectCallback, this.getRerollCost(typeOptions));
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}, pokemonModifierType.selectFilter, modifierType instanceof PokemonMoveModifierType ? (modifierType as PokemonMoveModifierType).moveSelectFilter : undefined, tmMoveId);
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}
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} else
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@ -4012,7 +4014,7 @@ export class SelectModifierPhase extends BattlePhase {
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return !cost;
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};
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this.scene.ui.setMode(Mode.MODIFIER_SELECT, this.isPlayer(), typeOptions, modifierSelectCallback, this.getRerollCost());
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this.scene.ui.setMode(Mode.MODIFIER_SELECT, this.isPlayer(), typeOptions, modifierSelectCallback, this.getRerollCost(typeOptions));
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}
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updateSeed(): void {
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@ -4023,8 +4025,12 @@ export class SelectModifierPhase extends BattlePhase {
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return true;
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}
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getRerollCost(): integer {
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return Math.ceil(this.scene.currentBattle.waveIndex / 10) * 250 * Math.pow(2, this.rerollCount);
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getRerollCost(typeOptions: ModifierTypeOption[]): integer {
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let baseValue = 0;
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const tierValues = [ 50, 125, 300, 750, 2000 ];
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for (let opt of typeOptions)
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baseValue += tierValues[opt.type.tier];
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return Math.ceil(this.scene.currentBattle.waveIndex / 10) * baseValue * Math.pow(2, this.rerollCount);
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}
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getPoolType(): ModifierPoolType {
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@ -4032,7 +4038,7 @@ export class SelectModifierPhase extends BattlePhase {
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}
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getModifierTypeOptions(modifierCount: integer): ModifierTypeOption[] {
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return getPlayerModifierTypeOptions(modifierCount, this.scene.getParty());
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return getPlayerModifierTypeOptions(modifierCount, this.scene.getParty(), this.modifierTiers);
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}
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addModifier(modifier: Modifier): Promise<void> {
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