Minor changes to biome paths

pull/162/head^2
Flashfyre 2024-04-16 15:22:19 -04:00
parent 61e1f2da15
commit dfe320e712
3 changed files with 7 additions and 7 deletions

View File

@ -44,7 +44,7 @@ export const biomeLinks: BiomeLinks = {
[Biome.SEA]: [ Biome.SEABED, Biome.ICE_CAVE ],
[Biome.SWAMP]: [ Biome.GRAVEYARD, Biome.TALL_GRASS ],
[Biome.BEACH]: [ Biome.SEA, [ Biome.ISLAND, 4 ] ],
[Biome.LAKE]: [ Biome.BEACH, Biome.SWAMP ],
[Biome.LAKE]: [ Biome.BEACH, Biome.SWAMP, Biome.CONSTRUCTION_SITE ],
[Biome.SEABED]: [ Biome.CAVE, [ Biome.VOLCANO, 4 ] ],
[Biome.MOUNTAIN]: [ Biome.VOLCANO, [ Biome.WASTELAND, 3 ] ],
[Biome.BADLANDS]: [ Biome.DESERT, Biome.MOUNTAIN ],
@ -66,9 +66,9 @@ export const biomeLinks: BiomeLinks = {
[Biome.FAIRY_CAVE]: [ Biome.ICE_CAVE, [ Biome.SPACE, 3 ] ],
[Biome.TEMPLE]: [ Biome.SWAMP, [ Biome.RUINS, 3 ] ],
[Biome.METROPOLIS]: Biome.SLUM,
[Biome.SNOWY_FOREST]: Biome.LAKE,
[Biome.SNOWY_FOREST]: [ Biome.FOREST, Biome.LAKE, Biome.MOUNTAIN ],
[Biome.ISLAND]: Biome.SEA,
[Biome.LABORATORY]: Biome.METROPOLIS
[Biome.LABORATORY]: Biome.CONSTRUCTION_SITE
};
export const biomeDepths: BiomeDepths = {};

View File

@ -3496,7 +3496,7 @@ export function getMoveTargets(user: Pokemon, move: Moves): MoveTargetSet {
}
export const allMoves: Move[] = [
new SelfStatusMove(Moves.NONE, Type.NORMAL, MoveCategory.STATUS, -1, "", -1, 0, 1),
new SelfStatusMove(Moves.NONE, Type.NORMAL, MoveCategory.STATUS, -1, -1, 0, 1),
];
export function initMoves() {
@ -5305,7 +5305,7 @@ export function initMoves() {
.attr(StatChangeAttr, BattleStat.DEF, -1),
new AttackMove(Moves.POWER_TRIP, Type.DARK, MoveCategory.PHYSICAL, 20, 100, 10, -1, 0, 7)
.attr(StatChangeCountPowerAttr),
new AttackMove(Moves.BURN_UP, "Burn Up", Type.FIRE, MoveCategory.SPECIAL, 130, 100, 5, -1, 0, 7)
new AttackMove(Moves.BURN_UP, Type.FIRE, MoveCategory.SPECIAL, 130, 100, 5, -1, 0, 7)
.condition((user) => {
const userTypes = user.getTypes(true);
return userTypes.includes(Type.FIRE);
@ -5998,7 +5998,7 @@ export function initMoves() {
.attr(HitHealAttr)
.slicingMove()
.triageMove(),
new AttackMove(Moves.DOUBLE_SHOCK, "Double Shock", Type.ELECTRIC, MoveCategory.PHYSICAL, 120, 100, 5, -1, 0, 9)
new AttackMove(Moves.DOUBLE_SHOCK, Type.ELECTRIC, MoveCategory.PHYSICAL, 120, 100, 5, -1, 0, 9)
.condition((user) => {
const userTypes = user.getTypes(true);
return userTypes.includes(Type.ELECTRIC);

View File

@ -4256,7 +4256,7 @@ export class SelectModifierPhase extends BattlePhase {
return getPlayerModifierTypeOptions(modifierCount, this.scene.getParty(), this.scene.lockModifierTiers ? this.modifierTiers : undefined);
}
addModifier(modifier: Modifier): Promise<void> {
addModifier(modifier: Modifier): Promise<boolean> {
return this.scene.addModifier(modifier, false, true);
}
}