Minor changes to biome paths
parent
61e1f2da15
commit
dfe320e712
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@ -44,7 +44,7 @@ export const biomeLinks: BiomeLinks = {
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[Biome.SEA]: [ Biome.SEABED, Biome.ICE_CAVE ],
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[Biome.SWAMP]: [ Biome.GRAVEYARD, Biome.TALL_GRASS ],
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[Biome.BEACH]: [ Biome.SEA, [ Biome.ISLAND, 4 ] ],
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[Biome.LAKE]: [ Biome.BEACH, Biome.SWAMP ],
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[Biome.LAKE]: [ Biome.BEACH, Biome.SWAMP, Biome.CONSTRUCTION_SITE ],
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[Biome.SEABED]: [ Biome.CAVE, [ Biome.VOLCANO, 4 ] ],
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[Biome.MOUNTAIN]: [ Biome.VOLCANO, [ Biome.WASTELAND, 3 ] ],
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[Biome.BADLANDS]: [ Biome.DESERT, Biome.MOUNTAIN ],
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@ -66,9 +66,9 @@ export const biomeLinks: BiomeLinks = {
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[Biome.FAIRY_CAVE]: [ Biome.ICE_CAVE, [ Biome.SPACE, 3 ] ],
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[Biome.TEMPLE]: [ Biome.SWAMP, [ Biome.RUINS, 3 ] ],
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[Biome.METROPOLIS]: Biome.SLUM,
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[Biome.SNOWY_FOREST]: Biome.LAKE,
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[Biome.SNOWY_FOREST]: [ Biome.FOREST, Biome.LAKE, Biome.MOUNTAIN ],
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[Biome.ISLAND]: Biome.SEA,
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[Biome.LABORATORY]: Biome.METROPOLIS
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[Biome.LABORATORY]: Biome.CONSTRUCTION_SITE
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};
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export const biomeDepths: BiomeDepths = {};
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@ -3496,7 +3496,7 @@ export function getMoveTargets(user: Pokemon, move: Moves): MoveTargetSet {
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}
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export const allMoves: Move[] = [
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new SelfStatusMove(Moves.NONE, Type.NORMAL, MoveCategory.STATUS, -1, "", -1, 0, 1),
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new SelfStatusMove(Moves.NONE, Type.NORMAL, MoveCategory.STATUS, -1, -1, 0, 1),
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];
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export function initMoves() {
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@ -5305,7 +5305,7 @@ export function initMoves() {
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.attr(StatChangeAttr, BattleStat.DEF, -1),
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new AttackMove(Moves.POWER_TRIP, Type.DARK, MoveCategory.PHYSICAL, 20, 100, 10, -1, 0, 7)
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.attr(StatChangeCountPowerAttr),
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new AttackMove(Moves.BURN_UP, "Burn Up", Type.FIRE, MoveCategory.SPECIAL, 130, 100, 5, -1, 0, 7)
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new AttackMove(Moves.BURN_UP, Type.FIRE, MoveCategory.SPECIAL, 130, 100, 5, -1, 0, 7)
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.condition((user) => {
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const userTypes = user.getTypes(true);
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return userTypes.includes(Type.FIRE);
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@ -5998,7 +5998,7 @@ export function initMoves() {
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.attr(HitHealAttr)
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.slicingMove()
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.triageMove(),
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new AttackMove(Moves.DOUBLE_SHOCK, "Double Shock", Type.ELECTRIC, MoveCategory.PHYSICAL, 120, 100, 5, -1, 0, 9)
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new AttackMove(Moves.DOUBLE_SHOCK, Type.ELECTRIC, MoveCategory.PHYSICAL, 120, 100, 5, -1, 0, 9)
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.condition((user) => {
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const userTypes = user.getTypes(true);
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return userTypes.includes(Type.ELECTRIC);
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@ -4256,7 +4256,7 @@ export class SelectModifierPhase extends BattlePhase {
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return getPlayerModifierTypeOptions(modifierCount, this.scene.getParty(), this.scene.lockModifierTiers ? this.modifierTiers : undefined);
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}
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addModifier(modifier: Modifier): Promise<void> {
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addModifier(modifier: Modifier): Promise<boolean> {
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return this.scene.addModifier(modifier, false, true);
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}
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}
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