Fix not properly checking damage greater than 0 for certain effects
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34f748f331
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dff9a21a0b
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@ -1173,7 +1173,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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this.scene.applyModifiers(EnemyDamageReducerModifier, false, damage);
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this.scene.applyModifiers(EnemyDamageReducerModifier, false, damage);
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}
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}
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if (damage) {
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if (damage.value) {
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applyPreDefendAbAttrs(PreDefendEndureAbAttr, this, source, battlerMove, cancelled, damage);
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applyPreDefendAbAttrs(PreDefendEndureAbAttr, this, source, battlerMove, cancelled, damage);
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const oneHitKo = result === HitResult.ONE_HIT_KO;
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const oneHitKo = result === HitResult.ONE_HIT_KO;
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