implements grudge, alters faint to not clear summondata until post faint phase
parent
d5681a6e03
commit
e39f9e6de5
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@ -1,12 +1,12 @@
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import { CommonAnim, CommonBattleAnim } from "./battle-anims";
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import { CommonAnimPhase, MoveEffectPhase, MovePhase, PokemonHealPhase, ShowAbilityPhase, StatChangePhase } from "../phases";
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import { CommonAnimPhase, FaintPhase, MoveEffectPhase, MovePhase, PokemonHealPhase, ShowAbilityPhase, StatChangePhase } from "../phases";
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import { getPokemonMessage, getPokemonPrefix } from "../messages";
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import Pokemon, { MoveResult, HitResult } from "../field/pokemon";
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import Pokemon, { MoveResult, HitResult, PokemonMove } from "../field/pokemon";
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import { Stat, getStatName } from "./pokemon-stat";
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import { StatusEffect } from "./status-effect";
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import * as Utils from "../utils";
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import { Moves } from "./enums/moves";
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import { ChargeAttr, MoveFlags, allMoves } from "./move";
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import { ChargeAttr, MoveCategory, MoveFlags, allMoves } from "./move";
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import { Type } from "./type";
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import { BlockNonDirectDamageAbAttr, FlinchEffectAbAttr, ReverseDrainAbAttr, applyAbAttrs } from "./ability";
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import { Abilities } from "./enums/abilities";
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@ -1249,6 +1249,50 @@ export class CursedTag extends BattlerTag {
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}
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}
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export class GrudgeTag extends BattlerTag {
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private sourceIndex: integer;
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constructor(sourceId: integer) {
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super(BattlerTagType.GRUDGE, BattlerTagLapseType.PRE_MOVE, 2, Moves.GRUDGE, sourceId);
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}
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/**
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* When given a battler tag or json representing one, load the data for it.
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* @param {BattlerTag | any} source A battler tag
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*/
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loadTag(source: BattlerTag | any): void {
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super.loadTag(source);
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this.sourceIndex = source.sourceIndex;
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}
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onAdd(pokemon: Pokemon): void {
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super.onAdd(pokemon);
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pokemon.scene.queueMessage(getPokemonMessage(pokemon, " wants its target to bear a grudge!"));
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this.sourceIndex = pokemon.scene.getPokemonById(this.sourceId).getBattlerIndex();
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}
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onRemove(pokemon: Pokemon): void {
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super.onRemove(pokemon);
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const effectPhase = pokemon.scene.getCurrentPhase();
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if (effectPhase instanceof FaintPhase && pokemon.turnData?.attacksReceived?.length) {
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const attackMoveResult = pokemon.turnData.attacksReceived[0];
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const defeatSource = pokemon.scene.getPokemonById(attackMoveResult.sourceId);
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if (defeatSource?.isOnField()) {
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const faintingMove = defeatSource.getMoveset().find((move: PokemonMove) => move.moveId === attackMoveResult.move)
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faintingMove.usePp(faintingMove.getMovePp())
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defeatSource.scene.queueMessage(getPokemonMessage(defeatSource, `'s ${faintingMove.getName()} lost all of its PP due to the grudge!`));
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}
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}
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}
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lapse(pokemon: Pokemon, lapseType: BattlerTagLapseType): boolean {
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return super.lapse(pokemon, lapseType);
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}
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}
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export function getBattlerTag(tagType: BattlerTagType, turnCount: integer, sourceMove: Moves, sourceId: integer): BattlerTag {
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switch (tagType) {
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case BattlerTagType.RECHARGING:
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@ -1354,6 +1398,8 @@ export function getBattlerTag(tagType: BattlerTagType, turnCount: integer, sourc
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return new SaltCuredTag(sourceId);
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case BattlerTagType.CURSED:
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return new CursedTag(sourceId);
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case BattlerTagType.GRUDGE:
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return new GrudgeTag(sourceId);
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case BattlerTagType.CHARGED:
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return new TypeBoostTag(tagType, sourceMove, Type.ELECTRIC, 2, true);
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case BattlerTagType.MAGNET_RISEN:
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@ -53,6 +53,7 @@ export enum BattlerTagType {
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IGNORE_FLYING = "IGNORE_FLYING",
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SALT_CURED = "SALT_CURED",
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CURSED = "CURSED",
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GRUDGE = "GRUDGE",
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CHARGED = "CHARGED",
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GROUNDED = "GROUNDED",
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MAGNET_RISEN = "MAGNET_RISEN"
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@ -4838,7 +4838,7 @@ export function initMoves() {
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.attr(HealStatusEffectAttr, true, StatusEffect.PARALYSIS, StatusEffect.POISON, StatusEffect.TOXIC, StatusEffect.BURN)
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.condition((user, target, move) => user.status && (user.status.effect === StatusEffect.PARALYSIS || user.status.effect === StatusEffect.POISON || user.status.effect === StatusEffect.TOXIC || user.status.effect === StatusEffect.BURN)),
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new SelfStatusMove(Moves.GRUDGE, Type.GHOST, -1, 5, -1, 0, 3)
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.unimplemented(),
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.attr(AddBattlerTagAttr, BattlerTagType.GRUDGE, true, true, 1, 1),
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new SelfStatusMove(Moves.SNATCH, Type.DARK, -1, 10, -1, 4, 3)
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.unimplemented(),
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new AttackMove(Moves.SECRET_POWER, Type.NORMAL, MoveCategory.PHYSICAL, 70, 100, 20, 30, 0, 3)
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@ -1531,7 +1531,6 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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this.hp = this.hp - damage;
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if (this.isFainted()) {
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this.scene.unshiftPhase(new FaintPhase(this.scene, this.getBattlerIndex(), preventEndure));
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this.resetSummonData();
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}
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return damage;
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@ -3195,6 +3195,7 @@ export class FaintPhase extends PokemonPhase {
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}
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pokemon.lapseTags(BattlerTagLapseType.FAINT);
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pokemon.resetSummonData();
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this.scene.getField(true).filter(p => p !== pokemon).forEach(p => p.removeTagsBySourceId(pokemon.id));
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pokemon.faintCry(() => {
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