implements grudge, alters faint to not clear summondata until post faint phase

pull/688/head
shayebeadlingkl 2024-05-09 14:55:57 -04:00
parent d5681a6e03
commit e39f9e6de5
5 changed files with 52 additions and 5 deletions

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@ -1,12 +1,12 @@
import { CommonAnim, CommonBattleAnim } from "./battle-anims";
import { CommonAnimPhase, MoveEffectPhase, MovePhase, PokemonHealPhase, ShowAbilityPhase, StatChangePhase } from "../phases";
import { CommonAnimPhase, FaintPhase, MoveEffectPhase, MovePhase, PokemonHealPhase, ShowAbilityPhase, StatChangePhase } from "../phases";
import { getPokemonMessage, getPokemonPrefix } from "../messages";
import Pokemon, { MoveResult, HitResult } from "../field/pokemon";
import Pokemon, { MoveResult, HitResult, PokemonMove } from "../field/pokemon";
import { Stat, getStatName } from "./pokemon-stat";
import { StatusEffect } from "./status-effect";
import * as Utils from "../utils";
import { Moves } from "./enums/moves";
import { ChargeAttr, MoveFlags, allMoves } from "./move";
import { ChargeAttr, MoveCategory, MoveFlags, allMoves } from "./move";
import { Type } from "./type";
import { BlockNonDirectDamageAbAttr, FlinchEffectAbAttr, ReverseDrainAbAttr, applyAbAttrs } from "./ability";
import { Abilities } from "./enums/abilities";
@ -1249,6 +1249,50 @@ export class CursedTag extends BattlerTag {
}
}
export class GrudgeTag extends BattlerTag {
private sourceIndex: integer;
constructor(sourceId: integer) {
super(BattlerTagType.GRUDGE, BattlerTagLapseType.PRE_MOVE, 2, Moves.GRUDGE, sourceId);
}
/**
* When given a battler tag or json representing one, load the data for it.
* @param {BattlerTag | any} source A battler tag
*/
loadTag(source: BattlerTag | any): void {
super.loadTag(source);
this.sourceIndex = source.sourceIndex;
}
onAdd(pokemon: Pokemon): void {
super.onAdd(pokemon);
pokemon.scene.queueMessage(getPokemonMessage(pokemon, " wants its target to bear a grudge!"));
this.sourceIndex = pokemon.scene.getPokemonById(this.sourceId).getBattlerIndex();
}
onRemove(pokemon: Pokemon): void {
super.onRemove(pokemon);
const effectPhase = pokemon.scene.getCurrentPhase();
if (effectPhase instanceof FaintPhase && pokemon.turnData?.attacksReceived?.length) {
const attackMoveResult = pokemon.turnData.attacksReceived[0];
const defeatSource = pokemon.scene.getPokemonById(attackMoveResult.sourceId);
if (defeatSource?.isOnField()) {
const faintingMove = defeatSource.getMoveset().find((move: PokemonMove) => move.moveId === attackMoveResult.move)
faintingMove.usePp(faintingMove.getMovePp())
defeatSource.scene.queueMessage(getPokemonMessage(defeatSource, `'s ${faintingMove.getName()} lost all of its PP due to the grudge!`));
}
}
}
lapse(pokemon: Pokemon, lapseType: BattlerTagLapseType): boolean {
return super.lapse(pokemon, lapseType);
}
}
export function getBattlerTag(tagType: BattlerTagType, turnCount: integer, sourceMove: Moves, sourceId: integer): BattlerTag {
switch (tagType) {
case BattlerTagType.RECHARGING:
@ -1354,6 +1398,8 @@ export function getBattlerTag(tagType: BattlerTagType, turnCount: integer, sourc
return new SaltCuredTag(sourceId);
case BattlerTagType.CURSED:
return new CursedTag(sourceId);
case BattlerTagType.GRUDGE:
return new GrudgeTag(sourceId);
case BattlerTagType.CHARGED:
return new TypeBoostTag(tagType, sourceMove, Type.ELECTRIC, 2, true);
case BattlerTagType.MAGNET_RISEN:

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@ -53,6 +53,7 @@ export enum BattlerTagType {
IGNORE_FLYING = "IGNORE_FLYING",
SALT_CURED = "SALT_CURED",
CURSED = "CURSED",
GRUDGE = "GRUDGE",
CHARGED = "CHARGED",
GROUNDED = "GROUNDED",
MAGNET_RISEN = "MAGNET_RISEN"

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@ -4838,7 +4838,7 @@ export function initMoves() {
.attr(HealStatusEffectAttr, true, StatusEffect.PARALYSIS, StatusEffect.POISON, StatusEffect.TOXIC, StatusEffect.BURN)
.condition((user, target, move) => user.status && (user.status.effect === StatusEffect.PARALYSIS || user.status.effect === StatusEffect.POISON || user.status.effect === StatusEffect.TOXIC || user.status.effect === StatusEffect.BURN)),
new SelfStatusMove(Moves.GRUDGE, Type.GHOST, -1, 5, -1, 0, 3)
.unimplemented(),
.attr(AddBattlerTagAttr, BattlerTagType.GRUDGE, true, true, 1, 1),
new SelfStatusMove(Moves.SNATCH, Type.DARK, -1, 10, -1, 4, 3)
.unimplemented(),
new AttackMove(Moves.SECRET_POWER, Type.NORMAL, MoveCategory.PHYSICAL, 70, 100, 20, 30, 0, 3)

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@ -1531,7 +1531,6 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
this.hp = this.hp - damage;
if (this.isFainted()) {
this.scene.unshiftPhase(new FaintPhase(this.scene, this.getBattlerIndex(), preventEndure));
this.resetSummonData();
}
return damage;

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@ -3195,6 +3195,7 @@ export class FaintPhase extends PokemonPhase {
}
pokemon.lapseTags(BattlerTagLapseType.FAINT);
pokemon.resetSummonData();
this.scene.getField(true).filter(p => p !== pokemon).forEach(p => p.removeTagsBySourceId(pokemon.id));
pokemon.faintCry(() => {