Rework post summon logic
parent
1e8798b708
commit
e46bb9fd50
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@ -7,7 +7,7 @@ import { Command } from "./ui/command-ui-handler";
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import { Stat } from "./data/pokemon-stat";
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import { BerryModifier, ContactHeldItemTransferChanceModifier, ExpBalanceModifier, ExpBoosterModifier, ExpShareModifier, ExtraModifierModifier, FlinchChanceModifier, HealingBoosterModifier, HitHealModifier, LapsingPersistentModifier, MapModifier, MultipleParticipantExpBonusModifier, PokemonExpBoosterModifier, PokemonHeldItemModifier, PokemonInstantReviveModifier, SwitchEffectTransferModifier, TempBattleStatBoosterModifier, TurnHealModifier, TurnHeldItemTransferModifier } from "./modifier/modifier";
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import PartyUiHandler, { PartyOption, PartyUiMode } from "./ui/party-ui-handler";
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import { doPokeballBounceAnim, getPokeballAtlasKey, getPokeballCatchMultiplier, getPokeballName, getPokeballTintColor, PokeballType } from "./data/pokeball";
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import { doPokeballBounceAnim, getPokeballAtlasKey, getPokeballCatchMultiplier, getPokeballTintColor, PokeballType } from "./data/pokeball";
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import { CommonAnim, CommonBattleAnim, MoveAnim, initMoveAnim, loadMoveAnimAssets } from "./data/battle-anims";
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import { StatusEffect, getStatusEffectActivationText, getStatusEffectCatchRateMultiplier, getStatusEffectHealText, getStatusEffectObtainText, getStatusEffectOverlapText } from "./data/status-effect";
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import { SummaryUiMode } from "./ui/summary-ui-handler";
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@ -78,6 +78,7 @@ export class CheckLoadPhase extends BattlePhase {
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this.scene.pushPhase(new SummonPhase(this.scene, 0));
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if (this.scene.currentBattle.double && this.scene.getParty().filter(p => !p.isFainted()).length > 1)
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this.scene.pushPhase(new SummonPhase(this.scene, 1));
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this.scene.getEnemyField().map(p => this.scene.pushPhase(new PostSummonPhase(this.scene, p.getBattlerIndex())));
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super.end();
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}
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@ -277,8 +278,6 @@ export class EncounterPhase extends BattlePhase {
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});
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enemyField.forEach(enemyPokemon => this.scene.arena.applyTags(ArenaTrapTag, enemyPokemon));
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enemyField.forEach(enemyPokemon => applyPostSummonAbAttrs(PostSummonAbAttr, enemyPokemon));
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// TODO: Remove
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//this.scene.unshiftPhase(new SelectModifierPhase(this.scene));
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@ -353,6 +352,23 @@ export class NewBiomeEncounterPhase extends NextEncounterPhase {
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}
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}
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export class PostSummonPhase extends PokemonPhase {
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constructor(scene: BattleScene, battlerIndex: BattlerIndex) {
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super(scene, battlerIndex);
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}
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start() {
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super.start();
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const pokemon = this.getPokemon();
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this.scene.arena.applyTags(ArenaTrapTag, pokemon);
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applyPostSummonAbAttrs(PostSummonAbAttr, pokemon);
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this.end();
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}
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}
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export class SelectBiomePhase extends BattlePhase {
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constructor(scene: BattleScene) {
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super(scene);
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@ -544,6 +560,10 @@ export class SummonPhase extends PartyMemberPokemonPhase {
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});
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}
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queuePostSummon() {
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this.scene.pushPhase(new PostSummonPhase(this.scene, this.getPokemon().getBattlerIndex()));
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}
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end() {
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const pokemon = this.getPokemon();
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@ -552,9 +572,7 @@ export class SummonPhase extends PartyMemberPokemonPhase {
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pokemon.resetTurnData();
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this.scene.arena.applyTags(ArenaTrapTag, pokemon);
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applyPostSummonAbAttrs(PostSummonAbAttr, pokemon);
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this.queuePostSummon();
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super.end();
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}
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@ -624,6 +642,10 @@ export class SwitchSummonPhase extends SummonPhase {
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this.end();
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}
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queuePostSummon() {
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this.scene.unshiftPhase(new PostSummonPhase(this.scene, this.getPokemon().getBattlerIndex()));
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}
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end() {
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const pokemon = this.getPokemon();
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@ -1,13 +1,12 @@
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import Phaser from 'phaser';
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import { Biome } from './data/biome';
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import UI from './ui/ui';
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import { EncounterPhase, SummonPhase, NextEncounterPhase, NewBiomeEncounterPhase, SelectBiomePhase, MessagePhase, CheckLoadPhase, TurnInitPhase, ReturnPhase, ToggleDoublePositionPhase, CheckSwitchPhase } from './battle-phases';
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import { EncounterPhase, SummonPhase, NextEncounterPhase, NewBiomeEncounterPhase, SelectBiomePhase, MessagePhase, CheckLoadPhase, TurnInitPhase, ReturnPhase, ToggleDoublePositionPhase, CheckSwitchPhase, PostSummonPhase } from './battle-phases';
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import Pokemon, { PlayerPokemon, EnemyPokemon } from './pokemon';
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import PokemonSpecies, { allSpecies, getPokemonSpecies, initSpecies } from './data/pokemon-species';
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import * as Utils from './utils';
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import { Modifier, ModifierBar, ConsumablePokemonModifier, ConsumableModifier, PokemonHpRestoreModifier, HealingBoosterModifier, PersistentModifier, PokemonHeldItemModifier, ModifierPredicate, DoubleBattleChanceBoosterModifier } from './modifier/modifier';
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import { PokeballType } from './data/pokeball';
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import { Species } from './data/species';
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import { initAutoPlay } from './system/auto-play';
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import { initCommonAnims, initMoveAnim, loadCommonAnimAssets, loadMoveAnimAssets, populateAnims } from './data/battle-anims';
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import { BattlePhase } from './battle-phase';
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@ -565,6 +564,8 @@ export default class BattleScene extends Phaser.Scene {
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if (newDouble)
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this.pushPhase(new CheckSwitchPhase(this, 1, newDouble));
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}
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this.getField().filter(p => p?.isActive(true)).map(p => this.pushPhase(new PostSummonPhase(this, p.getBattlerIndex())));
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}
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return this.currentBattle;
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@ -2648,10 +2648,11 @@ export function initMoves() {
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new AttackMove(Moves.OUTRAGE, "Outrage", Type.DRAGON, MoveCategory.PHYSICAL, 120, 100, 10, 156, "User attacks for 2-3 turns but then becomes confused.", -1, 0, 2)
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.attr(FrenzyAttr)
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.attr(MissEffectAttr, frenzyMissFunc)
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.attr(ConfuseAttr, true), // TODO: Update to still confuse if last hit misses
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.attr(ConfuseAttr, true) // TODO: Update to still confuse if last hit misses
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.target(MoveTarget.RANDOM_NEAR_ENEMY),
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new StatusMove(Moves.SANDSTORM, "Sandstorm", Type.ROCK, -1, 10, 51, "Creates a sandstorm for 5 turns.", -1, 0, 2)
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.attr(WeatherChangeAttr, WeatherType.SANDSTORM)
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.target(MoveTarget.RANDOM_NEAR_ENEMY),
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.target(MoveTarget.BOTH_SIDES),
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new AttackMove(Moves.GIGA_DRAIN, "Giga Drain", Type.GRASS, MoveCategory.SPECIAL, 75, 100, 10, 111, "User recovers half the HP inflicted on opponent.", -1, 4, 2)
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.attr(HitHealAttr),
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new SelfStatusMove(Moves.ENDURE, "Endure (N)", Type.NORMAL, -1, 10, 47, "Always left with at least 1 HP, but may fail if used consecutively.", -1, 0, 2),
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@ -2967,7 +2968,7 @@ export function initMoves() {
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new AttackMove(Moves.PSYCHO_BOOST, "Psycho Boost", Type.PSYCHIC, MoveCategory.SPECIAL, 140, 90, 5, -1, "Sharply lowers user's Special Attack.", 100, 0, 3)
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.attr(StatChangeAttr, BattleStat.SPATK, -2, true),
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new SelfStatusMove(Moves.ROOST, "Roost", Type.FLYING, -1, 5, -1, "User recovers half of its max HP and loses the FLYING type temporarily.", -1, 0, 4)
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.attr(HitHealAttr)
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.attr(HealAttr)
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.attr(AddBattlerTagAttr, BattlerTagType.IGNORE_FLYING, true, 1),
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new SelfStatusMove(Moves.GRAVITY, "Gravity", Type.PSYCHIC, -1, 5, -1, "Prevents moves like FLY and BOUNCE and the Ability LEVITATE for 5 turns.", -1, 0, 4)
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.attr(AddArenaTagAttr, ArenaTagType.GRAVITY, 5)
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