Add ignoresProtect to life dew (#758)
Co-authored-by: Frederico Santos <frederico.santos@fivedegrees.nl>pull/628/merge
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e4afdf1d45
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@ -6362,7 +6362,8 @@ export function initMoves() {
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.attr(ConfuseAttr),
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.attr(ConfuseAttr),
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new StatusMove(Moves.LIFE_DEW, Type.WATER, -1, 10, -1, 0, 8)
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new StatusMove(Moves.LIFE_DEW, Type.WATER, -1, 10, -1, 0, 8)
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.attr(HealAttr, 0.25, true, false)
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.attr(HealAttr, 0.25, true, false)
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.target(MoveTarget.USER_AND_ALLIES),
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.target(MoveTarget.USER_AND_ALLIES)
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.ignoresProtect(),
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new SelfStatusMove(Moves.OBSTRUCT, Type.DARK, 100, 10, -1, 4, 8)
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new SelfStatusMove(Moves.OBSTRUCT, Type.DARK, 100, 10, -1, 4, 8)
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.attr(ProtectAttr, BattlerTagType.OBSTRUCT),
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.attr(ProtectAttr, BattlerTagType.OBSTRUCT),
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new AttackMove(Moves.FALSE_SURRENDER, Type.DARK, MoveCategory.PHYSICAL, 80, -1, 10, -1, 0, 8),
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new AttackMove(Moves.FALSE_SURRENDER, Type.DARK, MoveCategory.PHYSICAL, 80, -1, 10, -1, 0, 8),
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