Don't show level cap coloring for enemy Pokemon

pull/2/head
Flashfyre 2023-10-26 21:51:24 -04:00
parent 6c9b27a232
commit e4c79084f2
1 changed files with 1 additions and 1 deletions

View File

@ -311,7 +311,7 @@ export default class BattleInfo extends Phaser.GameObjects.Container {
this.levelNumbersContainer.removeAll(true); this.levelNumbersContainer.removeAll(true);
const levelStr = level.toString(); const levelStr = level.toString();
for (let i = 0; i < levelStr.length; i++) for (let i = 0; i < levelStr.length; i++)
this.levelNumbersContainer.add(this.scene.add.image(i * 8, 0, `numbers${isCapped ? '_red' : ''}`, levelStr[i])); this.levelNumbersContainer.add(this.scene.add.image(i * 8, 0, `numbers${isCapped && this.player ? '_red' : ''}`, levelStr[i]));
this.levelContainer.setX((this.player ? -41 : -50) - 8 * Math.max(levelStr.length - 3, 0)); this.levelContainer.setX((this.player ? -41 : -50) - 8 * Math.max(levelStr.length - 3, 0));
} }