Change initial scripted trainer battle waves

pull/2/head
Flashfyre 2023-10-19 22:01:12 -04:00
parent eab6d082fd
commit e54632007d
1 changed files with 2 additions and 2 deletions

View File

@ -160,9 +160,9 @@ interface FixedBattleConfigs {
} }
export const fixedBattles: FixedBattleConfigs = { export const fixedBattles: FixedBattleConfigs = {
[4]: new FixedBattleConfig().setBattleType(BattleType.TRAINER)
.setGetTrainerFunc(scene => new Trainer(scene, TrainerType.YOUNGSTER, !!Utils.randInt(2))),
[5]: new FixedBattleConfig().setBattleType(BattleType.TRAINER) [5]: new FixedBattleConfig().setBattleType(BattleType.TRAINER)
.setGetTrainerFunc(scene => new Trainer(scene, TrainerType.YOUNGSTER, !!Utils.randInt(2))),
[8]: new FixedBattleConfig().setBattleType(BattleType.TRAINER)
.setGetTrainerFunc(scene => new Trainer(scene, TrainerType.RIVAL, true)), .setGetTrainerFunc(scene => new Trainer(scene, TrainerType.RIVAL, true)),
[25]: new FixedBattleConfig().setBattleType(BattleType.TRAINER) [25]: new FixedBattleConfig().setBattleType(BattleType.TRAINER)
.setGetTrainerFunc(scene => new Trainer(scene, TrainerType.RIVAL_2, true)), .setGetTrainerFunc(scene => new Trainer(scene, TrainerType.RIVAL_2, true)),