Add back ability to hold down confirm and cancel buttons
parent
3874597345
commit
ec51ba7417
|
@ -1083,12 +1083,15 @@ export default class BattleScene extends SceneBase {
|
||||||
inputSuccess = this.ui.processInput(Button.RIGHT);
|
inputSuccess = this.ui.processInput(Button.RIGHT);
|
||||||
vibrationLength = 5;
|
vibrationLength = 5;
|
||||||
this.setLastProcessedMovementTime(Button.RIGHT)
|
this.setLastProcessedMovementTime(Button.RIGHT)
|
||||||
} else if (this.buttonJustPressed(Button.SUBMIT)) {
|
} else if (this.buttonJustPressed(Button.SUBMIT) || this.repeatInputDurationJustPassed(Button.SUBMIT)) {
|
||||||
inputSuccess = this.ui.processInput(Button.SUBMIT) || this.ui.processInput(Button.ACTION);
|
inputSuccess = this.ui.processInput(Button.SUBMIT) || this.ui.processInput(Button.ACTION);
|
||||||
} else if (this.buttonJustPressed(Button.ACTION)) {
|
this.setLastProcessedMovementTime(Button.SUBMIT);
|
||||||
|
} else if (this.buttonJustPressed(Button.ACTION) || this.repeatInputDurationJustPassed(Button.ACTION)) {
|
||||||
inputSuccess = this.ui.processInput(Button.ACTION);
|
inputSuccess = this.ui.processInput(Button.ACTION);
|
||||||
} else if (this.buttonJustPressed(Button.CANCEL)) {
|
this.setLastProcessedMovementTime(Button.ACTION);
|
||||||
|
} else if (this.buttonJustPressed(Button.CANCEL)|| this.repeatInputDurationJustPassed(Button.CANCEL)) {
|
||||||
inputSuccess = this.ui.processInput(Button.CANCEL);
|
inputSuccess = this.ui.processInput(Button.CANCEL);
|
||||||
|
this.setLastProcessedMovementTime(Button.CANCEL);
|
||||||
} else if (this.buttonJustPressed(Button.MENU)) {
|
} else if (this.buttonJustPressed(Button.MENU)) {
|
||||||
switch (this.ui?.getMode()) {
|
switch (this.ui?.getMode()) {
|
||||||
case Mode.MESSAGE:
|
case Mode.MESSAGE:
|
||||||
|
|
Loading…
Reference in New Issue