diff --git a/index.css b/index.css index 85f5e8c34..6aaefb884 100644 --- a/index.css +++ b/index.css @@ -143,7 +143,7 @@ body { } #apad .apadRectBtnContainer > .apadSqBtn:not(:first-child) { - margin-left: 8px; + margin-left: 10%; } #touchControls:not([data-ui-mode='STARTER_SELECT']) #apad .apadRectBtnContainer > #apadCycleNature, #touchControls:not([data-ui-mode='STARTER_SELECT']) #apad .apadSqBtnContainer { diff --git a/src/pipelines/sprite.ts b/src/pipelines/sprite.ts index a948fba9a..bfbdcf48e 100644 --- a/src/pipelines/sprite.ts +++ b/src/pipelines/sprite.ts @@ -38,7 +38,7 @@ uniform vec2 size; uniform vec2 texSize; uniform float yOffset; uniform vec4 tone; -uniform vec4 baseVariantColors[32]; +uniform ivec4 baseVariantColors[32]; uniform vec4 variantColors[32]; uniform ivec4 spriteColors[32]; uniform ivec4 fusionSpriteColors[32]; @@ -159,10 +159,12 @@ vec3 hsv2rgb(vec3 c) { void main() { vec4 texture = texture2D(uMainSampler[0], outTexCoord); + ivec4 colorInt = ivec4(int(texture.r * 255.0), int(texture.g * 255.0), int(texture.b * 255.0), int(texture.a * 255.0)); + for (int i = 0; i < 32; i++) { - if (baseVariantColors[i][3] == 0.0) + if (baseVariantColors[i][3] == 0) break; - if (texture.a > 0.0 && texture.r == baseVariantColors[i].r && texture.g == baseVariantColors[i].g && texture.b == baseVariantColors[i].b) { + if (texture.a > 0.0 && colorInt.r == baseVariantColors[i].r && colorInt.g == baseVariantColors[i].g && colorInt.b == baseVariantColors[i].b) { texture.rgb = variantColors[i].rgb; break; } @@ -171,7 +173,7 @@ void main() { for (int i = 0; i < 32; i++) { if (spriteColors[i][3] == 0) break; - if (texture.a > 0.0 && int(texture.r * 255.0) == spriteColors[i].r && int(texture.g * 255.0) == spriteColors[i].g && int(texture.b * 255.0) == spriteColors[i].b) { + if (texture.a > 0.0 && colorInt.r == spriteColors[i].r && colorInt.g == spriteColors[i].g && colorInt.b == spriteColors[i].b) { vec3 fusionColor = vec3(float(fusionSpriteColors[i].r) / 255.0, float(fusionSpriteColors[i].g) / 255.0, float(fusionSpriteColors[i].b) / 255.0); vec3 bg = vec3(float(spriteColors[i].r) / 255.0, float(spriteColors[i].g) / 255.0, float(spriteColors[i].b) / 255.0); float gray = (bg.r + bg.g + bg.b) / 3.0; @@ -405,7 +407,7 @@ export default class SpritePipeline extends FieldSpritePipeline { let variantColors; const emptyColors = [ 0, 0, 0, 0 ]; - const flatBaseColors: number[] = []; + const flatBaseColors: integer[] = []; const flatVariantColors: number[] = []; if ((sprite.parentContainer instanceof Pokemon ? sprite.parentContainer.isShiny() : !!data['shiny']) @@ -415,7 +417,7 @@ export default class SpritePipeline extends FieldSpritePipeline { if (c < baseColors.length) { const baseColor = Array.from(Object.values(Utils.rgbHexToRgba(baseColors[c]))); const variantColor = Array.from(Object.values(Utils.rgbHexToRgba(variantColors[variant][baseColors[c]]))); - flatBaseColors.splice(flatBaseColors.length, 0, ...baseColor.map(c => c / 255.0)); + flatBaseColors.splice(flatBaseColors.length, 0, ...baseColor); flatVariantColors.splice(flatVariantColors.length, 0, ...variantColor.map(c => c / 255.0)); } else { flatBaseColors.splice(flatBaseColors.length, 0, ...emptyColors); @@ -429,7 +431,7 @@ export default class SpritePipeline extends FieldSpritePipeline { } } - this.set4fv('baseVariantColors', flatBaseColors.flat()); + this.set4iv('baseVariantColors', flatBaseColors.flat()); this.set4fv('variantColors', flatVariantColors.flat()); }