Add foundation for Nuzlocke Mode (WiP)
Add foundation for Nuzlocke Mode (WiP); lower berry caps; add global object for rich presencepull/457/merge^2
parent
a7af14b8e2
commit
ef6c354132
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@ -20,7 +20,6 @@ import { initMoves } from './data/move';
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import { ModifierPoolType, getDefaultModifierTypeForTier, getEnemyModifierTypesForWave, getLuckString, getLuckTextTint, getModifierPoolForType, getPartyLuckValue } from './modifier/modifier-type';
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import { ModifierPoolType, getDefaultModifierTypeForTier, getEnemyModifierTypesForWave, getLuckString, getLuckTextTint, getModifierPoolForType, getPartyLuckValue } from './modifier/modifier-type';
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import AbilityBar from './ui/ability-bar';
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import AbilityBar from './ui/ability-bar';
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import { BlockItemTheftAbAttr, DoubleBattleChanceAbAttr, IncrementMovePriorityAbAttr, applyAbAttrs, initAbilities } from './data/ability';
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import { BlockItemTheftAbAttr, DoubleBattleChanceAbAttr, IncrementMovePriorityAbAttr, applyAbAttrs, initAbilities } from './data/ability';
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import { Abilities } from "./data/enums/abilities";
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import { allAbilities } from "./data/ability";
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import { allAbilities } from "./data/ability";
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import Battle, { BattleType, FixedBattleConfig, fixedBattles } from './battle';
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import Battle, { BattleType, FixedBattleConfig, fixedBattles } from './battle';
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import { GameMode, GameModes, gameModes } from './game-mode';
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import { GameMode, GameModes, gameModes } from './game-mode';
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@ -53,7 +52,7 @@ import PokemonSpriteSparkleHandler from './field/pokemon-sprite-sparkle-handler'
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import CharSprite from './ui/char-sprite';
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import CharSprite from './ui/char-sprite';
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import DamageNumberHandler from './field/damage-number-handler';
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import DamageNumberHandler from './field/damage-number-handler';
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import PokemonInfoContainer from './ui/pokemon-info-container';
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import PokemonInfoContainer from './ui/pokemon-info-container';
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import { biomeDepths } from './data/biomes';
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import { biomeDepths, getBiomeName } from './data/biomes';
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import { initTouchControls } from './touch-controls';
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import { initTouchControls } from './touch-controls';
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import { UiTheme } from './enums/ui-theme';
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import { UiTheme } from './enums/ui-theme';
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import { SceneBase } from './scene-base';
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import { SceneBase } from './scene-base';
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@ -153,6 +152,9 @@ export default class BattleScene extends SceneBase {
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public arena: Arena;
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public arena: Arena;
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public gameMode: GameMode;
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public gameMode: GameMode;
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public score: integer;
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public score: integer;
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public victoryCount: integer;
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public faintCount: integer;
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public reviveCount: integer;
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public lockModifierTiers: boolean;
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public lockModifierTiers: boolean;
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public trainer: Phaser.GameObjects.Sprite;
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public trainer: Phaser.GameObjects.Sprite;
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public lastEnemyTrainer: Trainer;
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public lastEnemyTrainer: Trainer;
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@ -233,6 +235,7 @@ export default class BattleScene extends SceneBase {
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this.phaseQueuePrepend = [];
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this.phaseQueuePrepend = [];
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this.phaseQueuePrependSpliceIndex = -1;
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this.phaseQueuePrependSpliceIndex = -1;
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this.nextCommandPhaseQueue = [];
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this.nextCommandPhaseQueue = [];
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this.updateGameInfo();
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}
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}
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loadPokemonAtlas(key: string, atlasPath: string, experimental?: boolean) {
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loadPokemonAtlas(key: string, atlasPath: string, experimental?: boolean) {
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@ -837,6 +840,8 @@ export default class BattleScene extends SceneBase {
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this.trainer.setPosition(406, 186);
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this.trainer.setPosition(406, 186);
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this.trainer.setVisible(true);
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this.trainer.setVisible(true);
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this.updateGameInfo();
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if (reloadI18n) {
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if (reloadI18n) {
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const localizable: Localizable[] = [
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const localizable: Localizable[] = [
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...allSpecies,
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...allSpecies,
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@ -960,7 +965,7 @@ export default class BattleScene extends SceneBase {
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isNewBiome = !Utils.randSeedInt(6 - biomeWaves);
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isNewBiome = !Utils.randSeedInt(6 - biomeWaves);
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}, lastBattle.waveIndex << 4);
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}, lastBattle.waveIndex << 4);
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}
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}
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const resetArenaState = isNewBiome || this.currentBattle.battleType === BattleType.TRAINER || this.currentBattle.battleSpec === BattleSpec.FINAL_BOSS;
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const resetArenaState = (isNewBiome || this.currentBattle.battleType === BattleType.TRAINER || this.currentBattle.battleSpec === BattleSpec.FINAL_BOSS) && !this.gameMode.hasNoReturns;
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this.getEnemyParty().forEach(enemyPokemon => enemyPokemon.destroy());
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this.getEnemyParty().forEach(enemyPokemon => enemyPokemon.destroy());
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this.trySpreadPokerus();
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this.trySpreadPokerus();
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if (!isNewBiome && (newWaveIndex % 10) == 5)
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if (!isNewBiome && (newWaveIndex % 10) == 5)
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@ -1625,10 +1630,10 @@ export default class BattleScene extends SceneBase {
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}
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}
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}
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}
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playSoundWithoutBgm(soundName: string, pauseDuration?: integer): AnySound {
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playSoundWithoutBgm(soundName: string, pauseDuration?: integer, config?: object): AnySound {
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this.bgmCache.add(soundName);
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this.bgmCache.add(soundName);
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const resumeBgm = this.pauseBgm();
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const resumeBgm = this.pauseBgm();
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this.playSound(soundName);
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this.playSound(soundName, config);
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const sound = this.sound.get(soundName) as AnySound;
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const sound = this.sound.get(soundName) as AnySound;
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if (this.bgmResumeTimer)
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if (this.bgmResumeTimer)
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this.bgmResumeTimer.destroy();
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this.bgmResumeTimer.destroy();
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@ -2183,4 +2188,16 @@ export default class BattleScene extends SceneBase {
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return false;
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return false;
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}
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}
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updateGameInfo(): void {
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const gameInfo = {
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gameMode: this.currentBattle ? this.gameMode.getName() : 'Title',
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biome: this.currentBattle ? getBiomeName(this.arena.biomeType) : '',
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wave: this.currentBattle?.waveIndex || 0,
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party: this.party ? this.party.map(p => {
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return { name: p.name, level: p.level };
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}) : []
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};
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(window as any).gameInfo = gameInfo;
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}
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}
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}
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@ -1702,17 +1702,19 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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return cry;
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return cry;
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}
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}
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faintCry(callback: Function): void {
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faintCry(callback: Function, forPermadeath: boolean = false): void {
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if (this.fusionSpecies)
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if (this.fusionSpecies)
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return this.fusionFaintCry(callback);
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return this.fusionFaintCry(callback, forPermadeath);
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const key = this.getSpeciesForm().getCryKey(this.formIndex);
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const key = this.getSpeciesForm().getCryKey(this.formIndex);
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let i = 0;
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let rate = 0.85;
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let rate = 0.85;
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const cry = this.scene.playSound(key, { rate: rate }) as AnySound;
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const cry = (!forPermadeath
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? this.scene.playSound(key, { rate: rate })
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: this.scene.playSoundWithoutBgm(key, Utils.fixedInt(2500), { rate: rate })) as AnySound;
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const sprite = this.getSprite();
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const sprite = this.getSprite();
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const tintSprite = this.getTintSprite();
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const tintSprite = this.getTintSprite();
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const decayRate = !forPermadeath ? 0.99 : 0.98;
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const delay = Math.max(this.scene.sound.get(key).totalDuration * 50, 25);
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const delay = Math.max(this.scene.sound.get(key).totalDuration * 50, 25);
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let frameProgress = 0;
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let frameProgress = 0;
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@ -1721,11 +1723,13 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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sprite.anims.pause();
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sprite.anims.pause();
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tintSprite.anims.pause();
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tintSprite.anims.pause();
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if (forPermadeath)
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this.tint(0, 0.325, Utils.fixedInt(1500), 'Sine.easeIn');
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let faintCryTimer = this.scene.time.addEvent({
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let faintCryTimer = this.scene.time.addEvent({
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delay: Utils.fixedInt(delay),
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delay: Utils.fixedInt(delay),
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repeat: -1,
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repeat: -1,
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callback: () => {
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callback: () => {
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++i;
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frameThreshold = sprite.anims.msPerFrame / rate;
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frameThreshold = sprite.anims.msPerFrame / rate;
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frameProgress += delay;
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frameProgress += delay;
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while (frameProgress > frameThreshold) {
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while (frameProgress > frameThreshold) {
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@ -1736,7 +1740,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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frameProgress -= frameThreshold;
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frameProgress -= frameThreshold;
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}
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}
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if (cry && !cry.pendingRemove) {
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if (cry && !cry.pendingRemove) {
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rate *= 0.99;
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rate *= decayRate;
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cry.setRate(rate);
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cry.setRate(rate);
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} else {
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} else {
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faintCryTimer.destroy();
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faintCryTimer.destroy();
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@ -1759,13 +1763,17 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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});
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});
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}
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}
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private fusionFaintCry(callback: Function): void {
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private fusionFaintCry(callback: Function, forPermadeath: boolean = false): void {
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const key = this.getSpeciesForm().getCryKey(this.formIndex);
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const key = this.getSpeciesForm().getCryKey(this.formIndex);
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let i = 0;
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let i = 0;
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let rate = 0.85;
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let rate = 0.85;
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let cry = this.scene.playSound(key, { rate: rate }) as AnySound;
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let cry = (!forPermadeath
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? this.scene.playSound(key, { rate: rate })
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: this.scene.playSoundWithoutBgm(key, Utils.fixedInt(2000), { rate: rate })) as AnySound;
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const sprite = this.getSprite();
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const sprite = this.getSprite();
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const tintSprite = this.getTintSprite();
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const tintSprite = this.getTintSprite();
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const decayRate = !forPermadeath ? 0.99 : 0.98;
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let duration = cry.totalDuration * 1000;
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let duration = cry.totalDuration * 1000;
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let fusionCry = this.scene.playSound(this.getFusionSpeciesForm().getCryKey(this.fusionFormIndex), { rate: rate }) as AnySound;
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let fusionCry = this.scene.playSound(this.getFusionSpeciesForm().getCryKey(this.fusionFormIndex), { rate: rate }) as AnySound;
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@ -1782,12 +1790,11 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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while (durationProgress < transitionThreshold) {
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while (durationProgress < transitionThreshold) {
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++i;
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++i;
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durationProgress += delay * rate;
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durationProgress += delay * rate;
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rate *= 0.99;
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rate *= decayRate;
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}
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}
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transitionIndex = i;
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transitionIndex = i;
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i = 0;
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rate = 0.85;
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rate = 0.85;
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let frameProgress = 0;
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let frameProgress = 0;
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@ -1796,11 +1803,13 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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sprite.anims.pause();
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sprite.anims.pause();
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tintSprite.anims.pause();
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tintSprite.anims.pause();
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if (forPermadeath)
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this.tint(0, 0.325, Utils.fixedInt(1500), 'Sine.easeIn');
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let faintCryTimer = this.scene.time.addEvent({
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let faintCryTimer = this.scene.time.addEvent({
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delay: Utils.fixedInt(delay),
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delay: Utils.fixedInt(delay),
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repeat: -1,
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repeat: -1,
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callback: () => {
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callback: () => {
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++i;
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frameThreshold = sprite.anims.msPerFrame / rate;
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frameThreshold = sprite.anims.msPerFrame / rate;
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frameProgress += delay;
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frameProgress += delay;
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while (frameProgress > frameThreshold) {
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while (frameProgress > frameThreshold) {
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@ -1815,7 +1824,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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fusionCry = this.scene.playSound(this.getFusionSpeciesForm().getCryKey(this.fusionFormIndex), Object.assign({ seek: Math.max(fusionCry.totalDuration * 0.4, 0), rate: rate }));
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fusionCry = this.scene.playSound(this.getFusionSpeciesForm().getCryKey(this.fusionFormIndex), Object.assign({ seek: Math.max(fusionCry.totalDuration * 0.4, 0), rate: rate }));
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SoundFade.fadeIn(this.scene, fusionCry, Utils.fixedInt(Math.ceil((duration / rate) * 0.2)), this.scene.masterVolume * this.scene.seVolume, 0);
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SoundFade.fadeIn(this.scene, fusionCry, Utils.fixedInt(Math.ceil((duration / rate) * 0.2)), this.scene.masterVolume * this.scene.seVolume, 0);
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}
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}
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rate *= 0.99;
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rate *= decayRate;
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if (cry && !cry.pendingRemove)
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if (cry && !cry.pendingRemove)
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cry.setRate(rate);
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cry.setRate(rate);
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if (fusionCry && !fusionCry.pendingRemove)
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if (fusionCry && !fusionCry.pendingRemove)
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@ -11,16 +11,23 @@ export enum GameModes {
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CLASSIC,
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CLASSIC,
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ENDLESS,
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ENDLESS,
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SPLICED_ENDLESS,
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SPLICED_ENDLESS,
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DAILY
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DAILY,
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NUZLOCKE,
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GAUNTLET
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}
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}
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interface GameModeConfig {
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interface GameModeConfig {
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isClassic?: boolean;
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isClassic?: boolean;
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isEndless?: boolean;
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isEndless?: boolean;
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isDaily?: boolean;
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isDaily?: boolean;
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isNuzlocke?: boolean;
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hasNoHeals?: boolean;
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hasNoReturns?: boolean;
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hasTrainers?: boolean;
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hasTrainers?: boolean;
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hasFixedBattles?: boolean;
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hasFixedBattles?: boolean;
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hasNoShop?: boolean;
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hasNoShop?: boolean;
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hasStrictLevelCap?: boolean;
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hasPassiveHeals?: boolean;
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hasShortBiomes?: boolean;
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hasShortBiomes?: boolean;
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hasRandomBiomes?: boolean;
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hasRandomBiomes?: boolean;
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hasRandomBosses?: boolean;
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hasRandomBosses?: boolean;
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public isClassic: boolean;
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public isClassic: boolean;
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public isEndless: boolean;
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public isEndless: boolean;
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public isDaily: boolean;
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public isDaily: boolean;
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public isNuzlocke: boolean;
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public hasNoHeals: boolean;
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public hasNoReturns: boolean;
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public hasTrainers: boolean;
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public hasTrainers: boolean;
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public hasFixedBattles: boolean;
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public hasFixedBattles: boolean;
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public hasNoShop: boolean;
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public hasNoShop: boolean;
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public hasStrictLevelCap: boolean;
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public hasPassiveHeals: boolean;
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public hasShortBiomes: boolean;
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public hasShortBiomes: boolean;
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public hasRandomBiomes: boolean;
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public hasRandomBiomes: boolean;
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public hasRandomBosses: boolean;
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public hasRandomBosses: boolean;
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isWaveFinal(waveIndex: integer): boolean {
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isWaveFinal(waveIndex: integer): boolean {
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switch (this.modeId) {
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switch (this.modeId) {
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case GameModes.CLASSIC:
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case GameModes.CLASSIC:
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case GameModes.NUZLOCKE:
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return waveIndex === 200;
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return waveIndex === 200;
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case GameModes.ENDLESS:
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case GameModes.ENDLESS:
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case GameModes.SPLICED_ENDLESS:
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case GameModes.SPLICED_ENDLESS:
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case GameModes.GAUNTLET:
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return !(waveIndex % 250);
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return !(waveIndex % 250);
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case GameModes.DAILY:
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case GameModes.DAILY:
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return waveIndex === 50;
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return waveIndex === 50;
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@ -154,9 +168,11 @@ export class GameMode implements GameModeConfig {
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switch (this.modeId) {
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switch (this.modeId) {
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case GameModes.CLASSIC:
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case GameModes.CLASSIC:
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case GameModes.DAILY:
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case GameModes.DAILY:
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case GameModes.NUZLOCKE:
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return !isBoss ? 18 : 6;
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return !isBoss ? 18 : 6;
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case GameModes.ENDLESS:
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case GameModes.ENDLESS:
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case GameModes.SPLICED_ENDLESS:
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case GameModes.SPLICED_ENDLESS:
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case GameModes.GAUNTLET:
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return !isBoss ? 12 : 4;
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return !isBoss ? 12 : 4;
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}
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}
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}
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}
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@ -171,6 +187,10 @@ export class GameMode implements GameModeConfig {
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return 'Endless (Spliced)';
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return 'Endless (Spliced)';
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case GameModes.DAILY:
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case GameModes.DAILY:
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return 'Daily Run';
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return 'Daily Run';
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case GameModes.NUZLOCKE:
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return 'Nuzlocke';
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case GameModes.GAUNTLET:
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return 'Gauntlet';
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}
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}
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}
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}
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}
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}
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@ -179,5 +199,7 @@ export const gameModes = Object.freeze({
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[GameModes.CLASSIC]: new GameMode(GameModes.CLASSIC, { isClassic: true, hasTrainers: true, hasFixedBattles: true }),
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[GameModes.CLASSIC]: new GameMode(GameModes.CLASSIC, { isClassic: true, hasTrainers: true, hasFixedBattles: true }),
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[GameModes.ENDLESS]: new GameMode(GameModes.ENDLESS, { isEndless: true, hasShortBiomes: true, hasRandomBosses: true }),
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[GameModes.ENDLESS]: new GameMode(GameModes.ENDLESS, { isEndless: true, hasShortBiomes: true, hasRandomBosses: true }),
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[GameModes.SPLICED_ENDLESS]: new GameMode(GameModes.SPLICED_ENDLESS, { isEndless: true, hasShortBiomes: true, hasRandomBosses: true, isSplicedOnly: true }),
|
[GameModes.SPLICED_ENDLESS]: new GameMode(GameModes.SPLICED_ENDLESS, { isEndless: true, hasShortBiomes: true, hasRandomBosses: true, isSplicedOnly: true }),
|
||||||
[GameModes.DAILY]: new GameMode(GameModes.DAILY, { isDaily: true, hasTrainers: true, hasNoShop: true })
|
[GameModes.DAILY]: new GameMode(GameModes.DAILY, { isDaily: true, hasTrainers: true, hasNoShop: true }),
|
||||||
|
[GameModes.NUZLOCKE]: new GameMode(GameModes.NUZLOCKE, { isClassic: true, isNuzlocke: true, hasStrictLevelCap: true, hasTrainers: true, hasFixedBattles: true }),
|
||||||
|
[GameModes.GAUNTLET]: new GameMode(GameModes.GAUNTLET, { isEndless: true, hasNoHeals: true, hasNoReturns: true, hasPassiveHeals: true, hasShortBiomes: true, hasRandomBosses: true })
|
||||||
});
|
});
|
|
@ -249,6 +249,9 @@ export class LoadingScene extends SceneBase {
|
||||||
this.loadSe('gacha_running');
|
this.loadSe('gacha_running');
|
||||||
this.loadSe('gacha_dispense');
|
this.loadSe('gacha_dispense');
|
||||||
|
|
||||||
|
// Nuzleaf
|
||||||
|
this.loadSe('274', '', '../cry/274.m4a');
|
||||||
|
|
||||||
this.loadSe('PRSFX- Transform', 'battle_anims');
|
this.loadSe('PRSFX- Transform', 'battle_anims');
|
||||||
|
|
||||||
this.loadBgm('menu');
|
this.loadBgm('menu');
|
||||||
|
|
|
@ -3,7 +3,7 @@ import { AttackMove, allMoves } from '../data/move';
|
||||||
import { Moves } from "../data/enums/moves";
|
import { Moves } from "../data/enums/moves";
|
||||||
import { PokeballType, getPokeballCatchMultiplier, getPokeballName } from '../data/pokeball';
|
import { PokeballType, getPokeballCatchMultiplier, getPokeballName } from '../data/pokeball';
|
||||||
import Pokemon, { EnemyPokemon, PlayerPokemon, PokemonMove } from '../field/pokemon';
|
import Pokemon, { EnemyPokemon, PlayerPokemon, PokemonMove } from '../field/pokemon';
|
||||||
import { EvolutionItem, SpeciesFriendshipEvolutionCondition, pokemonEvolutions } from '../data/pokemon-evolutions';
|
import { EvolutionItem, pokemonEvolutions } from '../data/pokemon-evolutions';
|
||||||
import { Stat, getStatName } from '../data/pokemon-stat';
|
import { Stat, getStatName } from '../data/pokemon-stat';
|
||||||
import { tmPoolTiers, tmSpecies } from '../data/tms';
|
import { tmPoolTiers, tmSpecies } from '../data/tms';
|
||||||
import { Type } from '../data/type';
|
import { Type } from '../data/type';
|
||||||
|
@ -21,6 +21,7 @@ import { ModifierTier } from './modifier-tier';
|
||||||
import { Nature, getNatureName, getNatureStatMultiplier } from '#app/data/nature';
|
import { Nature, getNatureName, getNatureStatMultiplier } from '#app/data/nature';
|
||||||
import { Localizable } from '#app/plugins/i18n';
|
import { Localizable } from '#app/plugins/i18n';
|
||||||
import { getModifierTierTextTint } from '#app/ui/text';
|
import { getModifierTierTextTint } from '#app/ui/text';
|
||||||
|
import { GameMode } from '#app/game-mode';
|
||||||
|
|
||||||
const outputModifierData = false;
|
const outputModifierData = false;
|
||||||
const useMaxWeightForOutput = false;
|
const useMaxWeightForOutput = false;
|
||||||
|
@ -427,7 +428,11 @@ export class AttackTypeBoosterModifierType extends PokemonHeldItemModifierType i
|
||||||
export class PokemonLevelIncrementModifierType extends PokemonModifierType {
|
export class PokemonLevelIncrementModifierType extends PokemonModifierType {
|
||||||
constructor(name: string, iconImage?: string) {
|
constructor(name: string, iconImage?: string) {
|
||||||
super(name, `Increases a Pokémon\'s level by 1`, (_type, args) => new Modifiers.PokemonLevelIncrementModifier(this, (args[0] as PlayerPokemon).id),
|
super(name, `Increases a Pokémon\'s level by 1`, (_type, args) => new Modifiers.PokemonLevelIncrementModifier(this, (args[0] as PlayerPokemon).id),
|
||||||
(_pokemon: PlayerPokemon) => null, iconImage);
|
(pokemon: PlayerPokemon) => {
|
||||||
|
if (pokemon.scene.gameMode.hasStrictLevelCap && pokemon.level >= pokemon.scene.getMaxExpLevel())
|
||||||
|
return PartyUiHandler.NoEffectMessage;
|
||||||
|
return null;
|
||||||
|
}, iconImage);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -995,14 +1000,20 @@ const modifierPool: ModifierPool = {
|
||||||
return statusEffectPartyMemberCount * 6;
|
return statusEffectPartyMemberCount * 6;
|
||||||
}, 18),
|
}, 18),
|
||||||
new WeightedModifierType(modifierTypes.REVIVE, (party: Pokemon[]) => {
|
new WeightedModifierType(modifierTypes.REVIVE, (party: Pokemon[]) => {
|
||||||
|
if (party[0].scene.gameMode.isNuzlocke)
|
||||||
|
return 0;
|
||||||
const faintedPartyMemberCount = Math.min(party.filter(p => p.isFainted()).length, 3);
|
const faintedPartyMemberCount = Math.min(party.filter(p => p.isFainted()).length, 3);
|
||||||
return faintedPartyMemberCount * 9;
|
return faintedPartyMemberCount * 9;
|
||||||
}, 3),
|
}, 3),
|
||||||
new WeightedModifierType(modifierTypes.MAX_REVIVE, (party: Pokemon[]) => {
|
new WeightedModifierType(modifierTypes.MAX_REVIVE, (party: Pokemon[]) => {
|
||||||
|
if (party[0].scene.gameMode.isNuzlocke)
|
||||||
|
return 0;
|
||||||
const faintedPartyMemberCount = Math.min(party.filter(p => p.isFainted()).length, 3);
|
const faintedPartyMemberCount = Math.min(party.filter(p => p.isFainted()).length, 3);
|
||||||
return faintedPartyMemberCount * 3;
|
return faintedPartyMemberCount * 3;
|
||||||
}, 9),
|
}, 9),
|
||||||
new WeightedModifierType(modifierTypes.SACRED_ASH, (party: Pokemon[]) => {
|
new WeightedModifierType(modifierTypes.SACRED_ASH, (party: Pokemon[]) => {
|
||||||
|
if (party[0].scene.gameMode.isNuzlocke)
|
||||||
|
return 0;
|
||||||
return party.filter(p => p.isFainted()).length >= Math.ceil(party.length / 2) ? 1 : 0;
|
return party.filter(p => p.isFainted()).length >= Math.ceil(party.length / 2) ? 1 : 0;
|
||||||
}, 1),
|
}, 1),
|
||||||
new WeightedModifierType(modifierTypes.HYPER_POTION, (party: Pokemon[]) => {
|
new WeightedModifierType(modifierTypes.HYPER_POTION, (party: Pokemon[]) => {
|
||||||
|
@ -1053,7 +1064,7 @@ const modifierPool: ModifierPool = {
|
||||||
new WeightedModifierType(modifierTypes.MINT, 4),
|
new WeightedModifierType(modifierTypes.MINT, 4),
|
||||||
new WeightedModifierType(modifierTypes.RARE_EVOLUTION_ITEM, (party: Pokemon[]) => Math.min(Math.ceil(party[0].scene.currentBattle.waveIndex / 15) * 4, 32), 32),
|
new WeightedModifierType(modifierTypes.RARE_EVOLUTION_ITEM, (party: Pokemon[]) => Math.min(Math.ceil(party[0].scene.currentBattle.waveIndex / 15) * 4, 32), 32),
|
||||||
new WeightedModifierType(modifierTypes.AMULET_COIN, 3),
|
new WeightedModifierType(modifierTypes.AMULET_COIN, 3),
|
||||||
new WeightedModifierType(modifierTypes.REVIVER_SEED, 4),
|
new WeightedModifierType(modifierTypes.REVIVER_SEED, (party: Pokemon[]) => party[0].scene.gameMode.isNuzlocke ? 8 : 4, 4),
|
||||||
new WeightedModifierType(modifierTypes.CANDY_JAR, 5),
|
new WeightedModifierType(modifierTypes.CANDY_JAR, 5),
|
||||||
new WeightedModifierType(modifierTypes.ATTACK_TYPE_BOOSTER, 10),
|
new WeightedModifierType(modifierTypes.ATTACK_TYPE_BOOSTER, 10),
|
||||||
new WeightedModifierType(modifierTypes.TM_ULTRA, 8),
|
new WeightedModifierType(modifierTypes.TM_ULTRA, 8),
|
||||||
|
@ -1331,7 +1342,7 @@ export function getPlayerModifierTypeOptions(count: integer, party: PlayerPokemo
|
||||||
return options;
|
return options;
|
||||||
}
|
}
|
||||||
|
|
||||||
export function getPlayerShopModifierTypeOptionsForWave(waveIndex: integer, baseCost: integer): ModifierTypeOption[] {
|
export function getPlayerShopModifierTypeOptionsForWave(waveIndex: integer, baseCost: integer, gameMode: GameMode): ModifierTypeOption[] {
|
||||||
if (!(waveIndex % 10))
|
if (!(waveIndex % 10))
|
||||||
return [];
|
return [];
|
||||||
|
|
||||||
|
@ -1339,7 +1350,7 @@ export function getPlayerShopModifierTypeOptionsForWave(waveIndex: integer, base
|
||||||
[
|
[
|
||||||
new ModifierTypeOption(modifierTypes.POTION(), 0, baseCost * 0.2),
|
new ModifierTypeOption(modifierTypes.POTION(), 0, baseCost * 0.2),
|
||||||
new ModifierTypeOption(modifierTypes.ETHER(), 0, baseCost * 0.4),
|
new ModifierTypeOption(modifierTypes.ETHER(), 0, baseCost * 0.4),
|
||||||
new ModifierTypeOption(modifierTypes.REVIVE(), 0, baseCost * 2)
|
!gameMode.isNuzlocke ? new ModifierTypeOption(modifierTypes.REVIVE(), 0, baseCost * 2) : null
|
||||||
],
|
],
|
||||||
[
|
[
|
||||||
new ModifierTypeOption(modifierTypes.SUPER_POTION(), 0, baseCost * 0.45),
|
new ModifierTypeOption(modifierTypes.SUPER_POTION(), 0, baseCost * 0.45),
|
||||||
|
@ -1351,7 +1362,7 @@ export function getPlayerShopModifierTypeOptionsForWave(waveIndex: integer, base
|
||||||
],
|
],
|
||||||
[
|
[
|
||||||
new ModifierTypeOption(modifierTypes.HYPER_POTION(), 0, baseCost * 0.8),
|
new ModifierTypeOption(modifierTypes.HYPER_POTION(), 0, baseCost * 0.8),
|
||||||
new ModifierTypeOption(modifierTypes.MAX_REVIVE(), 0, baseCost * 2.75)
|
!gameMode.isNuzlocke ? new ModifierTypeOption(modifierTypes.MAX_REVIVE(), 0, baseCost * 2.75) : null
|
||||||
],
|
],
|
||||||
[
|
[
|
||||||
new ModifierTypeOption(modifierTypes.MAX_POTION(), 0, baseCost * 1.5),
|
new ModifierTypeOption(modifierTypes.MAX_POTION(), 0, baseCost * 1.5),
|
||||||
|
@ -1361,10 +1372,10 @@ export function getPlayerShopModifierTypeOptionsForWave(waveIndex: integer, base
|
||||||
new ModifierTypeOption(modifierTypes.FULL_RESTORE(), 0, baseCost * 2.25)
|
new ModifierTypeOption(modifierTypes.FULL_RESTORE(), 0, baseCost * 2.25)
|
||||||
],
|
],
|
||||||
[
|
[
|
||||||
new ModifierTypeOption(modifierTypes.SACRED_ASH(), 0, baseCost * 10)
|
!gameMode.isNuzlocke ? new ModifierTypeOption(modifierTypes.SACRED_ASH(), 0, baseCost * 10) : null
|
||||||
]
|
]
|
||||||
];
|
];
|
||||||
return options.slice(0, Math.ceil(Math.max(waveIndex + 10, 0) / 30)).flat();
|
return options.slice(0, Math.ceil(Math.max(waveIndex + 10, 0) / 30)).flat().filter(o => o);
|
||||||
}
|
}
|
||||||
|
|
||||||
export function getEnemyBuffModifierForWave(tier: ModifierTier, enemyModifiers: Modifiers.PersistentModifier[], scene: BattleScene): Modifiers.EnemyPersistentModifier {
|
export function getEnemyBuffModifierForWave(tier: ModifierTier, enemyModifiers: Modifiers.PersistentModifier[], scene: BattleScene): Modifiers.EnemyPersistentModifier {
|
||||||
|
|
|
@ -885,7 +885,14 @@ export class BerryModifier extends PokemonHeldItemModifier {
|
||||||
}
|
}
|
||||||
|
|
||||||
getMaxHeldItemCount(pokemon: Pokemon): integer {
|
getMaxHeldItemCount(pokemon: Pokemon): integer {
|
||||||
return 10;
|
switch (this.berryType) {
|
||||||
|
case BerryType.LUM:
|
||||||
|
case BerryType.LEPPA:
|
||||||
|
case BerryType.SITRUS:
|
||||||
|
case BerryType.ENIGMA:
|
||||||
|
return 2;
|
||||||
|
}
|
||||||
|
return 3;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -987,6 +994,8 @@ export class PokemonHpRestoreModifier extends ConsumablePokemonModifier {
|
||||||
apply(args: any[]): boolean {
|
apply(args: any[]): boolean {
|
||||||
const pokemon = args[0] as Pokemon;
|
const pokemon = args[0] as Pokemon;
|
||||||
if (!pokemon.hp === this.fainted) {
|
if (!pokemon.hp === this.fainted) {
|
||||||
|
if (this.fainted)
|
||||||
|
pokemon.scene.reviveCount++;
|
||||||
let restorePoints = this.restorePoints;
|
let restorePoints = this.restorePoints;
|
||||||
if (!this.fainted)
|
if (!this.fainted)
|
||||||
restorePoints = Math.floor(restorePoints * (args[1] as number));
|
restorePoints = Math.floor(restorePoints * (args[1] as number));
|
||||||
|
|
|
@ -192,32 +192,53 @@ export class TitlePhase extends Phase {
|
||||||
this.scene.ui.clearText();
|
this.scene.ui.clearText();
|
||||||
this.end();
|
this.end();
|
||||||
};
|
};
|
||||||
if (this.scene.gameData.unlocks[Unlockables.ENDLESS_MODE]) {
|
const options: OptionSelectItem[] = [
|
||||||
const options: OptionSelectItem[] = [
|
{
|
||||||
{
|
label: gameModes[GameModes.CLASSIC].getName(),
|
||||||
label: gameModes[GameModes.CLASSIC].getName(),
|
handler: () => {
|
||||||
handler: () => {
|
setModeAndEnd(GameModes.CLASSIC);
|
||||||
setModeAndEnd(GameModes.CLASSIC);
|
return true;
|
||||||
return true;
|
|
||||||
}
|
|
||||||
},
|
|
||||||
{
|
|
||||||
label: gameModes[GameModes.ENDLESS].getName(),
|
|
||||||
handler: () => {
|
|
||||||
setModeAndEnd(GameModes.ENDLESS);
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
];
|
|
||||||
if (this.scene.gameData.unlocks[Unlockables.SPLICED_ENDLESS_MODE]) {
|
|
||||||
options.push({
|
|
||||||
label: gameModes[GameModes.SPLICED_ENDLESS].getName(),
|
|
||||||
handler: () => {
|
|
||||||
setModeAndEnd(GameModes.SPLICED_ENDLESS);
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
});
|
|
||||||
}
|
}
|
||||||
|
];
|
||||||
|
if (this.scene.gameData.unlocks[Unlockables.NUZLOCKE_MODE] || true) {
|
||||||
|
options.push({
|
||||||
|
label: gameModes[GameModes.NUZLOCKE].getName(),
|
||||||
|
handler: () => {
|
||||||
|
this.scene.playSound('274');
|
||||||
|
setModeAndEnd(GameModes.NUZLOCKE);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
if (this.scene.gameData.unlocks[Unlockables.ENDLESS_MODE]) {
|
||||||
|
options.push({
|
||||||
|
label: gameModes[GameModes.ENDLESS].getName(),
|
||||||
|
handler: () => {
|
||||||
|
setModeAndEnd(GameModes.ENDLESS);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
if (this.scene.gameData.unlocks[Unlockables.SPLICED_ENDLESS_MODE]) {
|
||||||
|
options.push({
|
||||||
|
label: gameModes[GameModes.SPLICED_ENDLESS].getName(),
|
||||||
|
handler: () => {
|
||||||
|
setModeAndEnd(GameModes.SPLICED_ENDLESS);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
if (this.scene.gameData.unlocks[Unlockables.GAUNTLET_MODE]) {
|
||||||
|
options.push({
|
||||||
|
label: gameModes[GameModes.GAUNTLET].getName(),
|
||||||
|
handler: () => {
|
||||||
|
setModeAndEnd(GameModes.GAUNTLET);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
if (options.length > 1) {
|
||||||
options.push({
|
options.push({
|
||||||
label: i18next.t('menu:cancel'),
|
label: i18next.t('menu:cancel'),
|
||||||
handler: () => {
|
handler: () => {
|
||||||
|
@ -513,7 +534,11 @@ export class SelectStarterPhase extends Phase {
|
||||||
Promise.all(loadPokemonAssets).then(() => {
|
Promise.all(loadPokemonAssets).then(() => {
|
||||||
SoundFade.fadeOut(this.scene, this.scene.sound.get('menu'), 500, true);
|
SoundFade.fadeOut(this.scene, this.scene.sound.get('menu'), 500, true);
|
||||||
this.scene.time.delayedCall(500, () => this.scene.playBgm());
|
this.scene.time.delayedCall(500, () => this.scene.playBgm());
|
||||||
if (this.scene.gameMode.isClassic)
|
if (this.scene.gameMode.isNuzlocke) {
|
||||||
|
this.scene.gameData.gameStats.nuzlockeSessionsPlayed++;
|
||||||
|
this.scene.addModifier(modifierTypes.MAP().withIdFromFunc(modifierTypes.MAP).newModifier(), true, false, false, true);
|
||||||
|
this.scene.updateModifiers(true, true);
|
||||||
|
} else if (this.scene.gameMode.isClassic)
|
||||||
this.scene.gameData.gameStats.classicSessionsPlayed++;
|
this.scene.gameData.gameStats.classicSessionsPlayed++;
|
||||||
else
|
else
|
||||||
this.scene.gameData.gameStats.endlessSessionsPlayed++;
|
this.scene.gameData.gameStats.endlessSessionsPlayed++;
|
||||||
|
@ -678,6 +703,8 @@ export class EncounterPhase extends BattlePhase {
|
||||||
start() {
|
start() {
|
||||||
super.start();
|
super.start();
|
||||||
|
|
||||||
|
this.scene.updateGameInfo();
|
||||||
|
|
||||||
this.scene.initSession();
|
this.scene.initSession();
|
||||||
|
|
||||||
const loadEnemyAssets = [];
|
const loadEnemyAssets = [];
|
||||||
|
@ -1395,7 +1422,10 @@ export class SwitchSummonPhase extends SummonPhase {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (switchedPokemon) {
|
if (switchedPokemon) {
|
||||||
party[this.slotIndex] = this.lastPokemon;
|
if (!this.scene.gameMode.isNuzlocke || this.doReturn)
|
||||||
|
party[this.slotIndex] = this.lastPokemon;
|
||||||
|
else
|
||||||
|
party.splice(this.slotIndex, 1);
|
||||||
party[this.fieldIndex] = switchedPokemon;
|
party[this.fieldIndex] = switchedPokemon;
|
||||||
const showTextAndSummon = () => {
|
const showTextAndSummon = () => {
|
||||||
this.scene.ui.showText(this.player ?
|
this.scene.ui.showText(this.player ?
|
||||||
|
@ -3162,12 +3192,15 @@ export class FaintPhase extends PokemonPhase {
|
||||||
pokemon.addFriendship(-10);
|
pokemon.addFriendship(-10);
|
||||||
pokemon.hideInfo();
|
pokemon.hideInfo();
|
||||||
this.scene.playSound('faint');
|
this.scene.playSound('faint');
|
||||||
|
|
||||||
this.scene.tweens.add({
|
this.scene.tweens.add({
|
||||||
targets: pokemon,
|
targets: pokemon,
|
||||||
duration: 500,
|
duration: 500,
|
||||||
y: pokemon.y + 150,
|
y: pokemon.y + 150,
|
||||||
ease: 'Sine.easeIn',
|
ease: 'Sine.easeIn',
|
||||||
onComplete: () => {
|
onComplete: () => {
|
||||||
|
this.scene.faintCount++;
|
||||||
|
|
||||||
pokemon.setVisible(false);
|
pokemon.setVisible(false);
|
||||||
pokemon.y -= 150;
|
pokemon.y -= 150;
|
||||||
pokemon.trySetStatus(StatusEffect.FAINT);
|
pokemon.trySetStatus(StatusEffect.FAINT);
|
||||||
|
@ -3181,7 +3214,7 @@ export class FaintPhase extends PokemonPhase {
|
||||||
this.end();
|
this.end();
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
});
|
}, pokemon.isPlayer() && this.scene.gameMode.isNuzlocke);
|
||||||
}
|
}
|
||||||
|
|
||||||
tryOverrideForBattleSpec(): boolean {
|
tryOverrideForBattleSpec(): boolean {
|
||||||
|
@ -3214,6 +3247,7 @@ export class VictoryPhase extends PokemonPhase {
|
||||||
super.start();
|
super.start();
|
||||||
|
|
||||||
this.scene.gameData.gameStats.pokemonDefeated++;
|
this.scene.gameData.gameStats.pokemonDefeated++;
|
||||||
|
this.scene.victoryCount++;
|
||||||
|
|
||||||
const participantIds = this.scene.currentBattle.playerParticipantIds;
|
const participantIds = this.scene.currentBattle.playerParticipantIds;
|
||||||
const party = this.scene.getParty();
|
const party = this.scene.getParty();
|
||||||
|
@ -3526,6 +3560,8 @@ export class GameOverPhase extends BattlePhase {
|
||||||
|
|
||||||
handleUnlocks(): void {
|
handleUnlocks(): void {
|
||||||
if (this.victory && this.scene.gameMode.isClassic) {
|
if (this.victory && this.scene.gameMode.isClassic) {
|
||||||
|
if (!this.scene.gameData.unlocks[Unlockables.NUZLOCKE_MODE] && this.scene.victoryCount >= 250 && !this.scene.reviveCount)
|
||||||
|
this.scene.unshiftPhase(new UnlockPhase(this.scene, Unlockables.NUZLOCKE_MODE));
|
||||||
if (!this.scene.gameData.unlocks[Unlockables.ENDLESS_MODE])
|
if (!this.scene.gameData.unlocks[Unlockables.ENDLESS_MODE])
|
||||||
this.scene.unshiftPhase(new UnlockPhase(this.scene, Unlockables.ENDLESS_MODE));
|
this.scene.unshiftPhase(new UnlockPhase(this.scene, Unlockables.ENDLESS_MODE));
|
||||||
if (this.scene.getParty().filter(p => p.fusionSpecies).length && !this.scene.gameData.unlocks[Unlockables.SPLICED_ENDLESS_MODE])
|
if (this.scene.getParty().filter(p => p.fusionSpecies).length && !this.scene.gameData.unlocks[Unlockables.SPLICED_ENDLESS_MODE])
|
||||||
|
@ -4130,6 +4166,13 @@ export class AttemptCapturePhase extends PokemonPhase {
|
||||||
});
|
});
|
||||||
};
|
};
|
||||||
Promise.all([ pokemon.hideInfo(), this.scene.gameData.setPokemonCaught(pokemon) ]).then(() => {
|
Promise.all([ pokemon.hideInfo(), this.scene.gameData.setPokemonCaught(pokemon) ]).then(() => {
|
||||||
|
if (this.scene.gameMode.isNuzlocke && this.scene.currentBattle.waveIndex % 10 !== 1) {
|
||||||
|
this.scene.ui.setMode(Mode.MESSAGE).then(() => {
|
||||||
|
removePokemon();
|
||||||
|
end();
|
||||||
|
});
|
||||||
|
return;
|
||||||
|
}
|
||||||
if (this.scene.getParty().length === 6) {
|
if (this.scene.getParty().length === 6) {
|
||||||
const promptRelease = () => {
|
const promptRelease = () => {
|
||||||
this.scene.ui.showText(`Your party is full.\nRelease a Pokémon to make room for ${pokemon.name}?`, null, () => {
|
this.scene.ui.showText(`Your party is full.\nRelease a Pokémon to make room for ${pokemon.name}?`, null, () => {
|
||||||
|
@ -4291,7 +4334,7 @@ export class SelectModifierPhase extends BattlePhase {
|
||||||
modifierType = typeOptions[cursor].type;
|
modifierType = typeOptions[cursor].type;
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
const shopOptions = getPlayerShopModifierTypeOptionsForWave(this.scene.currentBattle.waveIndex, this.scene.getWaveMoneyAmount(1));
|
const shopOptions = getPlayerShopModifierTypeOptionsForWave(this.scene.currentBattle.waveIndex, this.scene.getWaveMoneyAmount(1), this.scene.gameMode);
|
||||||
const shopOption = shopOptions[rowCursor > 2 || shopOptions.length <= SHOP_OPTIONS_ROW_LIMIT ? cursor : cursor + SHOP_OPTIONS_ROW_LIMIT];
|
const shopOption = shopOptions[rowCursor > 2 || shopOptions.length <= SHOP_OPTIONS_ROW_LIMIT ? cursor : cursor + SHOP_OPTIONS_ROW_LIMIT];
|
||||||
modifierType = shopOption.type;
|
modifierType = shopOption.type;
|
||||||
cost = shopOption.cost;
|
cost = shopOption.cost;
|
||||||
|
|
|
@ -94,6 +94,9 @@ export interface SessionSaveData {
|
||||||
pokeballCounts: PokeballCounts;
|
pokeballCounts: PokeballCounts;
|
||||||
money: integer;
|
money: integer;
|
||||||
score: integer;
|
score: integer;
|
||||||
|
victoryCount: integer;
|
||||||
|
faintCount: integer;
|
||||||
|
reviveCount: integer;
|
||||||
waveIndex: integer;
|
waveIndex: integer;
|
||||||
battleType: BattleType;
|
battleType: BattleType;
|
||||||
trainer: TrainerData;
|
trainer: TrainerData;
|
||||||
|
@ -538,6 +541,9 @@ export class GameData {
|
||||||
pokeballCounts: scene.pokeballCounts,
|
pokeballCounts: scene.pokeballCounts,
|
||||||
money: scene.money,
|
money: scene.money,
|
||||||
score: scene.score,
|
score: scene.score,
|
||||||
|
victoryCount: scene.victoryCount,
|
||||||
|
faintCount: scene.faintCount,
|
||||||
|
reviveCount: scene.reviveCount,
|
||||||
waveIndex: scene.currentBattle.waveIndex,
|
waveIndex: scene.currentBattle.waveIndex,
|
||||||
battleType: scene.currentBattle.battleType,
|
battleType: scene.currentBattle.battleType,
|
||||||
trainer: scene.currentBattle.battleType == BattleType.TRAINER ? new TrainerData(scene.currentBattle.trainer) : null,
|
trainer: scene.currentBattle.battleType == BattleType.TRAINER ? new TrainerData(scene.currentBattle.trainer) : null,
|
||||||
|
|
|
@ -8,6 +8,8 @@ export class GameStats {
|
||||||
public sessionsWon: integer;
|
public sessionsWon: integer;
|
||||||
public dailyRunSessionsPlayed: integer;
|
public dailyRunSessionsPlayed: integer;
|
||||||
public dailyRunSessionsWon: integer;
|
public dailyRunSessionsWon: integer;
|
||||||
|
public nuzlockeSessionsPlayed: integer;
|
||||||
|
public nuzlockeSessionsWon: integer;
|
||||||
public endlessSessionsPlayed: integer;
|
public endlessSessionsPlayed: integer;
|
||||||
public highestEndlessWave: integer;
|
public highestEndlessWave: integer;
|
||||||
public highestLevel: integer;
|
public highestLevel: integer;
|
||||||
|
@ -42,6 +44,8 @@ export class GameStats {
|
||||||
this.sessionsWon = source?.sessionsWon || 0;
|
this.sessionsWon = source?.sessionsWon || 0;
|
||||||
this.dailyRunSessionsPlayed = source?.dailyRunSessionsPlayed || 0;
|
this.dailyRunSessionsPlayed = source?.dailyRunSessionsPlayed || 0;
|
||||||
this.dailyRunSessionsWon = source?.dailyRunSessionsWon || 0;
|
this.dailyRunSessionsWon = source?.dailyRunSessionsWon || 0;
|
||||||
|
this.nuzlockeSessionsPlayed = source?.nuzlockeSessionsPlayed || 0;
|
||||||
|
this.nuzlockeSessionsWon = source?.nuzlockeSessionsWon || 0;
|
||||||
this.endlessSessionsPlayed = source?.endlessSessionsPlayed || 0;
|
this.endlessSessionsPlayed = source?.endlessSessionsPlayed || 0;
|
||||||
this.highestEndlessWave = source?.highestEndlessWave || 0;
|
this.highestEndlessWave = source?.highestEndlessWave || 0;
|
||||||
this.highestLevel = source?.highestLevel || 0;
|
this.highestLevel = source?.highestLevel || 0;
|
||||||
|
|
|
@ -3,7 +3,9 @@ import { GameModes, gameModes } from "../game-mode";
|
||||||
export enum Unlockables {
|
export enum Unlockables {
|
||||||
ENDLESS_MODE,
|
ENDLESS_MODE,
|
||||||
MINI_BLACK_HOLE,
|
MINI_BLACK_HOLE,
|
||||||
SPLICED_ENDLESS_MODE
|
SPLICED_ENDLESS_MODE,
|
||||||
|
NUZLOCKE_MODE,
|
||||||
|
GAUNTLET_MODE
|
||||||
}
|
}
|
||||||
|
|
||||||
export function getUnlockableName(unlockable: Unlockables) {
|
export function getUnlockableName(unlockable: Unlockables) {
|
||||||
|
@ -14,5 +16,9 @@ export function getUnlockableName(unlockable: Unlockables) {
|
||||||
return 'Mini Black Hole';
|
return 'Mini Black Hole';
|
||||||
case Unlockables.SPLICED_ENDLESS_MODE:
|
case Unlockables.SPLICED_ENDLESS_MODE:
|
||||||
return `${gameModes[GameModes.SPLICED_ENDLESS].getName()} Mode`;
|
return `${gameModes[GameModes.SPLICED_ENDLESS].getName()} Mode`;
|
||||||
|
case Unlockables.NUZLOCKE_MODE:
|
||||||
|
return `${gameModes[GameModes.NUZLOCKE].getName()} Mode`;
|
||||||
|
case Unlockables.GAUNTLET_MODE:
|
||||||
|
return `${gameModes[GameModes.GAUNTLET].getName()} Mode`;
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -54,9 +54,11 @@ const displayStats: DisplayStats = {
|
||||||
sessionsWon: 'Classic Wins',
|
sessionsWon: 'Classic Wins',
|
||||||
dailyRunSessionsPlayed: 'Daily Run Attempts',
|
dailyRunSessionsPlayed: 'Daily Run Attempts',
|
||||||
dailyRunSessionsWon: 'Daily Run Wins',
|
dailyRunSessionsWon: 'Daily Run Wins',
|
||||||
|
nuzlockeSessionsPlayed: 'Nuzlocke Attempts?',
|
||||||
|
nuzlockeSessionsWon: 'Nuzlocke Wins?',
|
||||||
endlessSessionsPlayed: 'Endless Runs?',
|
endlessSessionsPlayed: 'Endless Runs?',
|
||||||
highestEndlessWave: 'Highest Wave (Endless)?',
|
highestEndlessWave: 'Highest Wave (Endless)?',
|
||||||
highestMoney: 'Highest Money',
|
highestMoney: 'Most Money',
|
||||||
highestDamage: 'Highest Damage',
|
highestDamage: 'Highest Damage',
|
||||||
highestHeal: 'Highest HP Healed',
|
highestHeal: 'Highest HP Healed',
|
||||||
pokemonSeen: 'Pokémon Encountered',
|
pokemonSeen: 'Pokémon Encountered',
|
||||||
|
|
|
@ -107,7 +107,7 @@ export default class ModifierSelectUiHandler extends AwaitableUiHandler {
|
||||||
|
|
||||||
const typeOptions = args[1] as ModifierTypeOption[];
|
const typeOptions = args[1] as ModifierTypeOption[];
|
||||||
const shopTypeOptions = !this.scene.gameMode.hasNoShop
|
const shopTypeOptions = !this.scene.gameMode.hasNoShop
|
||||||
? getPlayerShopModifierTypeOptionsForWave(this.scene.currentBattle.waveIndex, this.scene.getWaveMoneyAmount(1))
|
? getPlayerShopModifierTypeOptionsForWave(this.scene.currentBattle.waveIndex, this.scene.getWaveMoneyAmount(1), this.scene.gameMode)
|
||||||
: [];
|
: [];
|
||||||
const optionsYOffset = shopTypeOptions.length >= SHOP_OPTIONS_ROW_LIMIT ? -8 : -24;
|
const optionsYOffset = shopTypeOptions.length >= SHOP_OPTIONS_ROW_LIMIT ? -8 : -24;
|
||||||
|
|
||||||
|
|
|
@ -475,6 +475,10 @@ export default class PartyUiHandler extends MessageUiHandler {
|
||||||
}
|
}
|
||||||
this.optionsCursorObj.setPosition(8 - this.optionsBg.displayWidth, -19 - (16 * ((this.options.length - 1) - this.optionsCursor)));
|
this.optionsCursorObj.setPosition(8 - this.optionsBg.displayWidth, -19 - (16 * ((this.options.length - 1) - this.optionsCursor)));
|
||||||
} else {
|
} else {
|
||||||
|
if (cursor < this.scene.currentBattle.getBattlerCount()) {
|
||||||
|
while (cursor < 6 && !this.partySlots[cursor].visible)
|
||||||
|
cursor++;
|
||||||
|
}
|
||||||
changed = this.cursor !== cursor;
|
changed = this.cursor !== cursor;
|
||||||
if (changed) {
|
if (changed) {
|
||||||
this.lastCursor = this.cursor;
|
this.lastCursor = this.cursor;
|
||||||
|
@ -972,6 +976,9 @@ class PartySlot extends Phaser.GameObjects.Container {
|
||||||
|
|
||||||
slotInfoContainer.add(slotTmLabel);
|
slotInfoContainer.add(slotTmLabel);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if ((this.scene as BattleScene).gameMode.isNuzlocke && this.pokemon.isFainted())
|
||||||
|
this.setVisible(false);
|
||||||
}
|
}
|
||||||
|
|
||||||
select(): void {
|
select(): void {
|
||||||
|
|
Loading…
Reference in New Issue