Add korean locale without translation
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import { SimpleTranslationEntries } from "#app/plugins/i18n";
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export const battle: SimpleTranslationEntries = {
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"bossAppeared": "{{bossName}} appeared.",
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"trainerAppeared": "{{trainerName}}\nwould like to battle!",
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"singleWildAppeared": "A wild {{pokemonName}} appeared!",
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"multiWildAppeared": "A wild {{pokemonName1}}\nand {{pokemonName2}} appeared!",
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"playerComeBack": "Come back, {{pokemonName}}!",
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"trainerComeBack": "{{trainerName}} withdrew {{pokemonName}}!",
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"playerGo": "Go! {{pokemonName}}!",
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"trainerGo": "{{trainerName}} sent out {{pokemonName}}!",
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"switchQuestion": "Will you switch\n{{pokemonName}}?",
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"trainerDefeated": `You defeated\n{{trainerName}}!`,
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"pokemonCaught": "{{pokemonName}} was caught!",
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"pokemon": "Pokémon",
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"sendOutPokemon": "Go! {{pokemonName}}!",
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"hitResultCriticalHit": "A critical hit!",
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"hitResultSuperEffective": "It's super effective!",
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"hitResultNotVeryEffective": "It's not very effective…",
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"hitResultNoEffect": "It doesn't affect {{pokemonName}}!",
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"hitResultOneHitKO": "It's a one-hit KO!",
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"attackFailed": "But it failed!",
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"attackHitsCount": `Hit {{count}} time(s)!`,
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"expGain": "{{pokemonName}} gained\n{{exp}} EXP. Points!",
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"levelUp": "{{pokemonName}} grew to\nLv. {{level}}!",
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"learnMove": "{{pokemonName}} learned\n{{moveName}}!",
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"learnMovePrompt": "{{pokemonName}} wants to learn the\nmove {{moveName}}.",
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"learnMoveLimitReached": "However, {{pokemonName}} already\nknows four moves.",
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"learnMoveReplaceQuestion": "Should a move be forgotten and\nreplaced with {{moveName}}?",
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"learnMoveStopTeaching": "Stop trying to teach\n{{moveName}}?",
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"learnMoveNotLearned": "{{pokemonName}} did not learn the\nmove {{moveName}}.",
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"learnMoveForgetQuestion": "Which move should be forgotten?",
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"learnMoveForgetSuccess": "{{pokemonName}} forgot how to\nuse {{moveName}}.",
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"levelCapUp": "The level cap\nhas increased to {{levelCap}}!",
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"moveNotImplemented": "{{moveName}} is not yet implemented and cannot be selected.",
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"moveNoPP": "There's no PP left for\nthis move!",
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"moveDisabled": "{{moveName}} is disabled!",
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"noPokeballForce": "An unseen force\nprevents using Poké Balls.",
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"noPokeballTrainer": "You can't catch\nanother trainer's Pokémon!",
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"noPokeballMulti": "You can only throw a Poké Ball\nwhen there is one Pokémon remaining!",
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"noPokeballStrong": "The target Pokémon is too strong to be caught!\nYou need to weaken it first!",
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"noEscapeForce": "An unseen force\nprevents escape.",
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"noEscapeTrainer": "You can't run\nfrom a trainer battle!",
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"noEscapePokemon": "{{pokemonName}}'s {{moveName}}\nprevents {{escapeVerb}}!",
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"runAwaySuccess": "You got away safely!",
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"runAwayCannotEscape": 'You can\'t escape!',
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"escapeVerbSwitch": "switching",
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"escapeVerbFlee": "fleeing",
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"notDisabled": "{{pokemonName}}'s {{moveName}} is disabled\nno more!",
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"skipItemQuestion": "Are you sure you want to skip taking an item?",
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"eggHatching": "Oh?",
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"ivScannerUseQuestion": "Use IV Scanner on {{pokemonName}}?"
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} as const;
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import { SimpleTranslationEntries } from "#app/plugins/i18n";
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export const commandUiHandler: SimpleTranslationEntries = {
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"fight": "Fight",
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"ball": "Ball",
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"pokemon": "Pokémon",
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"run": "Run",
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"actionMessage": "What will\n{{pokemonName}} do?",
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} as const;
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import { ability } from "./ability";
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import { battle } from "./battle";
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import { commandUiHandler } from "./command-ui-handler";
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import { fightUiHandler } from "./fight-ui-handler";
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import { menu } from "./menu";
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import { menuUiHandler } from "./menu-ui-handler";
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import { move } from "./move";
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import { pokeball } from "./pokeball";
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import { pokemon } from "./pokemon";
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import { pokemonStat } from "./pokemon-stat";
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import { starterSelectUiHandler } from "./starter-select-ui-handler";
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import { tutorial } from "./tutorial";
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export const koConfig = {
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ability: ability,
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battle: battle,
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commandUiHandler: commandUiHandler,
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fightUiHandler: fightUiHandler,
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menuUiHandler: menuUiHandler,
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menu: menu,
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move: move,
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pokeball: pokeball,
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pokemonStat: pokemonStat,
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pokemon: pokemon,
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starterSelectUiHandler: starterSelectUiHandler,
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tutorial: tutorial
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}
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import { SimpleTranslationEntries } from "#app/plugins/i18n";
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export const fightUiHandler: SimpleTranslationEntries = {
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"pp": "PP",
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"power": "POWER",
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} as const;
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import { SimpleTranslationEntries } from "#app/plugins/i18n";
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export const menuUiHandler: SimpleTranslationEntries = {
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"GAME_SETTINGS": 'Game Settings',
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"ACHIEVEMENTS": "Achievements",
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"STATS": "Stats",
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"VOUCHERS": "Vouchers",
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"EGG_LIST": "Egg List",
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"EGG_GACHA": "Egg Gacha",
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"MANAGE_DATA": "Manage Data",
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"COMMUNITY": "Community",
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"RETURN_TO_TITLE": "Return To Title",
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"LOG_OUT": "Log Out",
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"slot": "Slot {{slotNumber}}",
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"importSession": "Import Session",
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"importSlotSelect": "Select a slot to import to.",
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"exportSession": "Export Session",
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"exportSlotSelect": "Select a slot to export from.",
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"importData": "Import Data",
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"exportData": "Export Data",
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"cancel": "Cancel",
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"losingProgressionWarning": "You will lose any progress since the beginning of the battle. Proceed?"
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} as const;
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import { SimpleTranslationEntries } from "#app/plugins/i18n";
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/**
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* The menu namespace holds most miscellaneous text that isn't directly part of the game's
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* contents or directly related to Pokemon data. This includes menu navigation, settings,
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* account interactions, descriptive text, etc.
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*/
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export const menu: SimpleTranslationEntries = {
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"cancel": "Cancel",
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"continue": "Continue",
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"dailyRun": "Daily Run (Beta)",
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"loadGame": "Load Game",
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"newGame": "New Game",
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"selectGameMode": "Select a game mode.",
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"logInOrCreateAccount": "Log in or create an account to start. No email required!",
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"username": "Username",
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"password": "Password",
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"login": "Login",
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"register": "Register",
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"emptyUsername": "Username must not be empty",
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"invalidLoginUsername": "The provided username is invalid",
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"invalidRegisterUsername": "Username must only contain letters, numbers, or underscores",
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"invalidLoginPassword": "The provided password is invalid",
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"invalidRegisterPassword": "Password must be 6 characters or longer",
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"usernameAlreadyUsed": "The provided username is already in use",
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"accountNonExistent": "The provided user does not exist",
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"unmatchingPassword": "The provided password does not match",
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"passwordNotMatchingConfirmPassword": "Password must match confirm password",
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"confirmPassword": "Confirm Password",
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"registrationAgeWarning": "By registering, you confirm you are of 13 years of age or older.",
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"backToLogin": "Back to Login",
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"failedToLoadSaveData": "Failed to load save data. Please reload the page.\nIf this continues, please contact the administrator.",
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"sessionSuccess": "Session loaded successfully.",
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"failedToLoadSession": "Your session data could not be loaded.\nIt may be corrupted.",
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"boyOrGirl": "Are you a boy or a girl?",
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"boy": "Boy",
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"girl": "Girl",
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"dailyRankings": "Daily Rankings",
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"weeklyRankings": "Weekly Rankings",
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"noRankings": "No Rankings",
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"loading": "Loading…",
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"playersOnline": "Players Online",
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"empty":"Empty",
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"yes":"Yes",
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"no":"No",
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} as const;
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import { SimpleTranslationEntries } from "#app/plugins/i18n";
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export const pokeball: SimpleTranslationEntries = {
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"pokeBall": "Poké Ball",
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"greatBall": "Great Ball",
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"ultraBall": "Ultra Ball",
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"rogueBall": "Rogue Ball",
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"masterBall": "Master Ball",
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"luxuryBall": "Luxury Ball",
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} as const;
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import { SimpleTranslationEntries } from "#app/plugins/i18n";
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export const pokemonStat: SimpleTranslationEntries = {
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"HP": "Max. HP",
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"HPshortened": "MaxHP",
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"ATK": "Attack",
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"ATKshortened": "Atk",
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"DEF": "Defense",
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"DEFshortened": "Def",
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"SPATK": "Sp. Atk",
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"SPATKshortened": "SpAtk",
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"SPDEF": "Sp. Def",
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"SPDEFshortened": "SpDef",
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"SPD": "Speed",
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"SPDshortened": "Spd"
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} as const;
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import { SimpleTranslationEntries } from "#app/plugins/i18n";
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/**
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* The menu namespace holds most miscellaneous text that isn't directly part of the game's
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* contents or directly related to Pokemon data. This includes menu navigation, settings,
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* account interactions, descriptive text, etc.
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*/
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export const starterSelectUiHandler: SimpleTranslationEntries = {
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"confirmStartTeam":'Begin with these Pokémon?',
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"growthRate": "Growth Rate:",
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"ability": "Ability:",
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"passive": "Passive:",
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"nature": "Nature:",
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"eggMoves": 'Egg Moves',
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"start": "Start",
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"addToParty": "Add to Party",
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"toggleIVs": 'Toggle IVs',
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"manageMoves": 'Manage Moves',
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"useCandies": 'Use Candies',
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"selectMoveSwapOut": "Select a move to swap out.",
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"selectMoveSwapWith": "Select a move to swap with",
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"unlockPassive": "Unlock Passive",
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"reduceCost": "Reduce Cost",
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"cycleShiny": "R: Cycle Shiny",
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"cycleForm": 'F: Cycle Form',
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"cycleGender": 'G: Cycle Gender',
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"cycleAbility": 'E: Cycle Ability',
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"cycleNature": 'N: Cycle Nature',
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"cycleVariant": 'V: Cycle Variant',
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"enablePassive": "Enable Passive",
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"disablePassive": "Disable Passive"
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}
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import { SimpleTranslationEntries } from "#app/plugins/i18n";
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export const tutorial: SimpleTranslationEntries = {
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"intro": `Welcome to PokéRogue! This is a battle-focused Pokémon fangame with roguelite elements.
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$This game is not monetized and we claim no ownership of Pokémon nor of the copyrighted assets used.
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$The game is a work in progress, but fully playable.\nFor bug reports, please use the Discord community.
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$If the game runs slowly, please ensure 'Hardware Acceleration' is turned on in your browser settings.`,
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"accessMenu": `To access the menu, press M or Escape while awaiting input.\nThe menu contains settings and various features.`,
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"menu": `From this menu you can access the settings.
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$From the settings you can change game speed, window style, and other options.
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$There are also various other features here, so be sure to check them all!`,
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"starterSelect": `From this screen, you can select your starters.\nThese are your initial party members.
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$Each starter has a value. Your party can have up to\n6 members as long as the total does not exceed 10.
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$You can also select gender, ability, and form depending on\nthe variants you've caught or hatched.
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$The IVs for a species are also the best of every one you've\ncaught or hatched, so try to get lots of the same species!`,
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"pokerus": `A daily random 3 selectable starters have a purple border.
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$If you see a starter you own with one of these,\ntry adding it to your party. Be sure to check its summary!`,
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"statChange": `Stat changes persist across battles as long as your Pokémon aren't recalled.
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$Your Pokémon are recalled before a trainer battle and before entering a new biome.
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$You can also view the stat changes for the Pokémon on the field by holding C or Shift.`,
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"selectItem": `After every battle, you are given a choice of 3 random items.\nYou may only pick one.
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$These range from consumables, to Pokémon held items, to passive permanent items.
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$Most non-consumable item effects will stack in various ways.
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$Some items will only show up if they can be used, such as evolution items.
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$You can also transfer held items between Pokémon using the transfer option.
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$The transfer option will appear in the bottom right once you have obtained a held item.
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$You may purchase consumable items with money, and a larger variety will be available the further you get.
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$Be sure to buy these before you pick your random item, as it will progress to the next battle once you do.`,
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"eggGacha": `From this screen, you can redeem your vouchers for\nPokémon eggs.
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$Eggs have to be hatched and get closer to hatching after\nevery battle. Rarer eggs take longer to hatch.
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$Hatched Pokémon also won't be added to your party, they will\nbe added to your starters.
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$Pokémon hatched from eggs generally have better IVs than\nwild Pokémon.
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$Some Pokémon can only even be obtained from eggs.
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$There are 3 different machines to pull from with different\nbonuses, so pick the one that suits you best!`,
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} as const;
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@ -7,6 +7,7 @@ import { esConfig } from '#app/locales/es/config.js';
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import { frConfig } from '#app/locales/fr/config.js';
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import { itConfig } from '#app/locales/it/config.js';
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import { zhCnConfig } from '#app/locales/zh_CN/config.js';
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import { koConfig } from '#app/locales/ko/config.js';
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export interface SimpleTranslationEntries {
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[key: string]: string
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i18next.use(LanguageDetector).init({
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lng: lang,
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fallbackLng: 'en',
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supportedLngs: ['en', 'es', 'fr', 'it', 'de', 'zh_CN'],
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supportedLngs: ['en', 'es', 'fr', 'it', 'de', 'zh_CN', 'ko'],
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debug: true,
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interpolation: {
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escapeValue: false,
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},
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zh_CN: {
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...zhCnConfig
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},
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ko: {
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...koConfig
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}
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},
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});
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@ -202,6 +202,10 @@ export function setSetting(scene: BattleScene, setting: Setting, value: integer)
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label: '简体中文',
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handler: () => changeLocaleHandler('zh_CN')
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},
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{
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label: '한국어',
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handler: () => changeLocaleHandler('ko')
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},
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{
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label: 'Cancel',
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handler: () => cancelHandler()
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