Implement pain split

pull/2/head
B1bbs 2023-10-21 20:40:46 -05:00
parent 96a154f5e0
commit f2e001ead1
1 changed files with 30 additions and 3 deletions

View File

@ -844,7 +844,7 @@ export class MoveEffectAttr extends MoveAttr {
&& (this.selfTarget || !target.getTag(BattlerTagType.PROTECTED) || move.hasFlag(MoveFlags.IGNORE_PROTECT));
}
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]) {
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean | Promise<boolean> {
return this.canApply(user, target, move, args);
}
}
@ -1407,6 +1407,32 @@ export class GrowthStatChangeAttr extends StatChangeAttr {
}
}
export class HpSplitAttr extends MoveEffectAttr {
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): Promise<boolean> {
return new Promise(resolve => {
if (!super.apply(user, target, move, args))
return resolve(false);
const infoUpdates = [];
const hpValue = Math.floor((target.hp + user.hp) / 2);
if (user.hp < hpValue)
user.heal(hpValue - user.hp);
else if (user.hp > hpValue)
user.damage(user.hp - hpValue);
infoUpdates.push(user.updateInfo());
if (target.hp < hpValue)
target.heal(hpValue - target.hp);
else if (target.hp > hpValue)
target.damage(target.hp - hpValue);
infoUpdates.push(target.updateInfo());
return Promise.all(infoUpdates).then(() => resolve(true));
});
}
}
export class VariablePowerAttr extends MoveAttr {
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
//const power = args[0] as Utils.NumberHolder;
@ -2730,7 +2756,8 @@ export function initMoves() {
new AttackMove(Moves.FRUSTRATION, "Frustration (N)", Type.NORMAL, MoveCategory.PHYSICAL, -1, 100, 20, -1, "Power decreases with higher Friendship.", -1, 0, 2),
new SelfStatusMove(Moves.SAFEGUARD, "Safeguard (N)", Type.NORMAL, -1, 25, -1, "The user's party is protected from status conditions.", -1, 0, 2)
.target(MoveTarget.USER_SIDE),
new StatusMove(Moves.PAIN_SPLIT, "Pain Split (N)", Type.NORMAL, -1, 20, -1, "The user's and opponent's HP becomes the average of both.", -1, 0, 2),
new StatusMove(Moves.PAIN_SPLIT, "Pain Split", Type.NORMAL, -1, 20, -1, "The user's and opponent's HP becomes the average of both.", -1, 0, 2)
.attr(HpSplitAttr),
new AttackMove(Moves.SACRED_FIRE, "Sacred Fire", Type.FIRE, MoveCategory.PHYSICAL, 100, 95, 5, -1, "May burn opponent.", 50, 0, 2)
.attr(StatusEffectAttr, StatusEffect.BURN)
.makesContact(false),