Add abilities list
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export class Ability {
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public id: Abilities;
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public name: string;
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public description: string;
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public generation: integer;
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constructor(id: Abilities, name: string, description: string, generation: integer) {
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this.id = id;
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this.name = name;
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this.description = description;
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this.generation = generation;
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}
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}
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export enum Abilities {
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NONE,
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AIR_LOCK = 1,
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ARENA_TRAP,
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BATTLE_ARMOR,
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BLAZE,
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CHLOROPHYLL,
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CLEAR_BODY,
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CLOUD_NINE,
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COLOR_CHANGE,
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COMPOUND_EYES,
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CUTE_CHARM,
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DAMP,
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DRIZZLE,
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DROUGHT,
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EARLY_BIRD,
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EFFECT_SPORE,
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FLAME_BODY,
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FLASH_FIRE,
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FORECAST,
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GUTS,
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HUGE_POWER,
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HUSTLE,
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HYPER_CUTTER,
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ILLUMINATE,
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IMMUNITY,
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INNER_FOCUS,
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INSOMNIA,
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INTIMIDATE,
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KEEN_EYE,
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LEVITATE,
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LIGHTNING_ROD,
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LIMBER,
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LIQUID_OOZE,
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MAGMA_ARMOR,
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MAGNET_PULL,
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MARVEL_SCALE,
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MINUS,
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NATURAL_CURE,
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OBLIVIOUS,
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OVERGROW,
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OWN_TEMPO,
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PICKUP,
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PLUS,
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POISON_POINT,
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PRESSURE,
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PURE_POWER,
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RAIN_DISH,
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ROCK_HEAD,
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ROUGH_SKIN,
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RUN_AWAY,
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SAND_STREAM,
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SAND_VEIL,
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SERENE_GRACE,
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SHADOW_TAG,
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SHED_SKIN,
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SHELL_ARMOR,
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SHIELD_DUST,
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SOUNDPROOF,
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SPEED_BOOST,
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STATIC,
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STENCH,
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STICKY_HOLD,
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STURDY,
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SUCTION_CUPS,
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SWARM,
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SWIFT_SWIM,
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SYNCHRONIZE,
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THICK_FAT,
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TORRENT,
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TRACE,
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TRUANT,
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VITAL_SPIRIT,
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VOLT_ABSORB,
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WATER_ABSORB,
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WATER_VEIL,
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WHITE_SMOKE,
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WONDER_GUARD,
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ADAPTABILITY,
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AFTERMATH,
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ANGER_POINT,
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ANTICIPATION,
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BAD_DREAMS,
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DOWNLOAD,
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DRY_SKIN,
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FILTER,
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FLOWER_GIFT,
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FOREWARN,
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FRISK,
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GLUTTONY,
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HEATPROOF,
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HONEY_GATHER,
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HYDRATION,
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ICE_BODY,
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IRON_FIST,
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KLUTZ,
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LEAF_GUARD,
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MAGIC_GUARD,
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MOLD_BREAKER,
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MOTOR_DRIVE,
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MULTITYPE,
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NO_GUARD,
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NORMALIZE,
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POISON_HEAL,
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QUICK_FEET,
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RECKLESS,
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RIVALRY,
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SCRAPPY,
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SIMPLE,
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SKILL_LINK,
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SLOW_START,
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SNIPER,
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SNOW_CLOAK,
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SNOW_WARNING,
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SOLAR_POWER,
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SOLID_ROCK,
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STALL,
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STEADFAST,
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STORM_DRAIN,
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SUPER_LUCK,
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TANGLED_FEET,
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TECHNICIAN,
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TINTED_LENS,
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UNAWARE,
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UNBURDEN,
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ANALYTIC,
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BIG_PECKS,
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CONTRARY,
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CURSED_BODY,
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DEFEATIST,
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DEFIANT,
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FLARE_BOOST,
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FRIEND_GUARD,
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HARVEST,
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HEALER,
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HEAVY_METAL,
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ILLUSION,
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IMPOSTER,
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INFILTRATOR,
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IRON_BARBS,
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JUSTIFIED,
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LIGHT_METAL,
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MAGIC_BOUNCE,
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MOODY,
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MOXIE,
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MULTISCALE,
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MUMMY,
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OVERCOAT,
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PICKPOCKET,
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POISON_TOUCH,
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PRANKSTER,
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RATTLED,
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REGENERATOR,
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SAND_FORCE,
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SAND_RUSH,
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SAP_SIPPER,
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SHEER_FORCE,
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TELEPATHY,
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TERAVOLT,
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TOXIC_BOOST,
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TURBOBLAZE,
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UNNERVE,
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VICTORY_STAR,
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WEAK_ARMOR,
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WONDER_SKIN,
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ZEN_MODE,
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COMPETITIVE,
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DARK_AURA,
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FAIRY_AURA,
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PROTEAN,
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SLUSH_RUSH,
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NEUTRALIZING_GAS
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}
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export const abilities = [
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new Ability(Abilities.AIR_LOCK, "Air Lock", "Eliminates the effects of weather.", 3),
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new Ability(Abilities.ARENA_TRAP, "Arena Trap", "Prevents the foe from fleeing.", 3),
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new Ability(Abilities.BATTLE_ARMOR, "Battle Armor", "The POKéMON is protected against critical hits.", 3),
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new Ability(Abilities.BLAZE, "Blaze", "Powers up Fire-type moves in a pinch.", 3),
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new Ability(Abilities.CHLOROPHYLL, "Chlorophyll", "Boosts the POKéMON's SPEED in sunshine.", 3),
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new Ability(Abilities.CLEAR_BODY, "Clear Body", "Prevents other POKéMON from lowering its stats.", 3),
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new Ability(Abilities.CLOUD_NINE, "Cloud Nine", "Eliminates the effects of weather.", 3),
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new Ability(Abilities.COLOR_CHANGE, "Color Change", "Changes the POKéMON's type to the foe's move.", 3),
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new Ability(Abilities.COMPOUND_EYES, "Compound Eyes", "The POKéMON's accuracy is boosted.", 3),
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new Ability(Abilities.CUTE_CHARM, "Cute Charm", "Contact with the POKéMON may cause infatuation.", 3),
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new Ability(Abilities.DAMP, "Damp", "Prevents the use of self-destructing moves.", 3),
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new Ability(Abilities.DRIZZLE, "Drizzle", "The POKéMON makes it rain when it enters a battle.", 3),
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new Ability(Abilities.DROUGHT, "Drought", "Turns the sunlight harsh when the POKéMON enters a battle.", 3),
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new Ability(Abilities.EARLY_BIRD, "Early Bird", "The POKéMON awakens quickly from sleep.", 3),
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new Ability(Abilities.EFFECT_SPORE, "Effect Spore", "Contact may poison or cause paralysis or sleep.", 3),
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new Ability(Abilities.FLAME_BODY, "Flame Body", "Contact with the POKéMON may burn the attacker.", 3),
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new Ability(Abilities.FLASH_FIRE, "Flash Fire", "It powers up Fire-type moves if it's hit by one.", 3),
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new Ability(Abilities.FORECAST, "Forecast", "Castform transforms with the weather.", 3),
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new Ability(Abilities.GUTS, "Guts", "Boosts ATTACK if there is a status problem.", 3),
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new Ability(Abilities.HUGE_POWER, "Huge Power", "Raises the POKéMON's ATTACK stat.", 3),
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new Ability(Abilities.HUSTLE, "Hustle", "Boosts the ATTACK stat, but lowers accuracy.", 3),
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new Ability(Abilities.HYPER_CUTTER, "Hyper Cutter", "Prevents other POKéMON from lowering ATTACK stat.", 3),
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new Ability(Abilities.ILLUMINATE, "Illuminate", "Raises the likelihood of meeting wild POKéMON.", 3),
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new Ability(Abilities.IMMUNITY, "Immunity", "Prevents the POKéMON from getting poisoned.", 3),
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new Ability(Abilities.INNER_FOCUS, "Inner Focus", "The POKéMON is protected from flinching.", 3),
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new Ability(Abilities.INSOMNIA, "Insomnia", "Prevents the POKéMON from falling asleep.", 3),
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new Ability(Abilities.INTIMIDATE, "Intimidate", "Lowers the foe's ATTACK stat.", 3),
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new Ability(Abilities.KEEN_EYE, "Keen Eye", "Prevents other POKéMON from lowering accuracy.", 3),
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new Ability(Abilities.LEVITATE, "Levitate", "Gives immunity to Ground type moves.", 3),
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new Ability(Abilities.LIGHTNING_ROD, "Lightning Rod", "Draws in all Electric-type moves to up SP. ATK.", 3),
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new Ability(Abilities.LIMBER, "Limber", "The POKéMON is protected from paralysis.", 3),
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new Ability(Abilities.LIQUID_OOZE, "Liquid Ooze", "Damages attackers using any draining move.", 3),
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new Ability(Abilities.MAGMA_ARMOR, "Magma Armor", "Prevents the POKéMON from becoming frozen.", 3),
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new Ability(Abilities.MAGNET_PULL, "Magnet Pull", "Prevents Steel-type POKéMON from escaping.", 3),
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new Ability(Abilities.MARVEL_SCALE, "Marvel Scale", "Ups DEFENSE if there is a status problem.", 3),
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new Ability(Abilities.MINUS, "Minus", "Ups SP. ATK if another POKéMON has Plus or Minus.", 3),
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new Ability(Abilities.NATURAL_CURE, "Natural Cure", "All status problems heal when it switches out.", 3),
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new Ability(Abilities.OBLIVIOUS, "Oblivious", "Prevents it from becoming infatuated.", 3),
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new Ability(Abilities.OVERGROW, "Overgrow", "Powers up Grass-type moves in a pinch.", 3),
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new Ability(Abilities.OWN_TEMPO, "Own Tempo", "Prevents the POKéMON from becoming confused.", 3),
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new Ability(Abilities.PICKUP, "Pickup", "The POKéMON may pick up items.", 3),
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new Ability(Abilities.PLUS, "Plus", "Ups SP. ATK if another POKéMON has Plus or Minus.", 3),
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new Ability(Abilities.POISON_POINT, "Poison Point", "Contact with the POKéMON may poison the attacker.", 3),
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new Ability(Abilities.PRESSURE, "Pressure", "The POKéMON raises the foe's PP usage.", 3),
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new Ability(Abilities.PURE_POWER, "Pure Power", "Raises the POKéMON's ATTACK stat.", 3),
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new Ability(Abilities.RAIN_DISH, "Rain Dish", "The POKéMON gradually regains HP in rain.", 3),
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new Ability(Abilities.ROCK_HEAD, "Rock Head", "Protects the POKéMON from recoil damage.", 3),
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new Ability(Abilities.ROUGH_SKIN, "Rough Skin", "Inflicts damage to the attacker on contact.", 3),
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new Ability(Abilities.RUN_AWAY, "Run Away", "Enables a sure getaway from wild POKéMON.", 3),
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new Ability(Abilities.SAND_STREAM, "Sand Stream", "The POKéMON summons a sandstorm in battle.", 3),
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new Ability(Abilities.SAND_VEIL, "Sand Veil", "Boosts the POKéMON's evasion in a sandstorm.", 3),
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new Ability(Abilities.SERENE_GRACE, "Serene Grace", "Boosts the likelihood of added effects appearing.", 3),
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new Ability(Abilities.SHADOW_TAG, "Shadow Tag", "Prevents the foe from escaping.", 3),
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new Ability(Abilities.SHED_SKIN, "Shed Skin", "The POKéMON may heal its own status problems.", 3),
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new Ability(Abilities.SHELL_ARMOR, "Shell Armor", "The POKéMON is protected against critical hits.", 3),
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new Ability(Abilities.SHIELD_DUST, "Shield Dust", "Blocks the added effects of attacks taken.", 3),
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new Ability(Abilities.SOUNDPROOF, "Soundproof", "Gives immunity to sound-based moves.", 3),
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new Ability(Abilities.SPEED_BOOST, "Speed Boost", "Its SPEED stat is gradually boosted.", 3),
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new Ability(Abilities.STATIC, "Static", "Contact with the POKéMON may cause paralysis.", 3),
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new Ability(Abilities.STENCH, "Stench", "The stench may cause the target to flinch.", 3),
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new Ability(Abilities.STICKY_HOLD, "Sticky Hold", "Protects the POKéMON from item theft.", 3),
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new Ability(Abilities.STURDY, "Sturdy", "It cannot be knocked out with one hit.", 3),
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new Ability(Abilities.SUCTION_CUPS, "Suction Cups", "Negates all moves that force switching out.", 3),
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new Ability(Abilities.SWARM, "Swarm", "Powers up Bug-type moves in a pinch.", 3),
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new Ability(Abilities.SWIFT_SWIM, "Swift Swim", "Boosts the POKéMON's SPEED in rain.", 3),
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new Ability(Abilities.SYNCHRONIZE, "Synchronize", "Passes a burn, poison, or paralysis to the foe.", 3),
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new Ability(Abilities.THICK_FAT, "Thick Fat", "Ups resistance to Fire- and Ice-type moves.", 3),
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new Ability(Abilities.TORRENT, "Torrent", "Powers up Water-type moves in a pinch.", 3),
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new Ability(Abilities.TRACE, "Trace", "The POKéMON copies a foe's Ability.", 3),
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new Ability(Abilities.TRUANT, "Truant", "POKéMON can't attack on consecutive turns.", 3),
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new Ability(Abilities.VITAL_SPIRIT, "Vital Spirit", "Prevents the POKéMON from falling asleep.", 3),
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new Ability(Abilities.VOLT_ABSORB, "Volt Absorb", "Restores HP if hit by an Electric-type move.", 3),
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new Ability(Abilities.WATER_ABSORB, "Water Absorb", "Restores HP if hit by a Water-type move.", 3),
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new Ability(Abilities.WATER_VEIL, "Water Veil", "Prevents the POKéMON from getting a burn.", 3),
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new Ability(Abilities.WHITE_SMOKE, "White Smoke", "Prevents other POKéMON from lowering its stats.", 3),
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new Ability(Abilities.WONDER_GUARD, "Wonder Guard", "Only supereffective moves will hit.", 3),
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new Ability(Abilities.ADAPTABILITY, "Adaptability", "Powers up moves of the same type.", 4),
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new Ability(Abilities.AFTERMATH, "Aftermath", "Damages the attacker landing the finishing hit.", 4),
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new Ability(Abilities.ANGER_POINT, "Anger Point", "Maxes ATTACK after taking a critical hit.", 4),
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new Ability(Abilities.ANTICIPATION, "Anticipation", "Senses a foe's dangerous moves.", 4),
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new Ability(Abilities.BAD_DREAMS, "Bad Dreams", "Reduces a sleeping foe's HP.", 4),
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new Ability(Abilities.DOWNLOAD, "Download", "Adjusts power according to a foe's defenses.", 4),
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new Ability(Abilities.DRY_SKIN, "Dry Skin", "Reduces HP if it is hot. Water restores HP.", 4),
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new Ability(Abilities.FILTER, "Filter", "Reduces damage from super-effective attacks.", 4),
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new Ability(Abilities.FLOWER_GIFT, "Flower Gift", "Powers up party POKéMON when it is sunny.", 4),
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new Ability(Abilities.FOREWARN, "Forewarn", "Determines what moves a foe has.", 4),
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new Ability(Abilities.FRISK, "Frisk", "The POKéMON can check a foe's held item.", 4),
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new Ability(Abilities.GLUTTONY, "Gluttony", "Encourages the early use of a held Berry.", 4),
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new Ability(Abilities.HEATPROOF, "Heatproof", "Weakens the power of Fire-type moves.", 4),
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new Ability(Abilities.HONEY_GATHER, "Honey Gather", "The POKéMON may gather Honey from somewhere.", 4),
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new Ability(Abilities.HYDRATION, "Hydration", "Heals status problems if it is raining.", 4),
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new Ability(Abilities.ICE_BODY, "Ice Body", "The POKéMON gradually regains HP in a hailstorm.", 4),
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new Ability(Abilities.IRON_FIST, "Iron Fist", "Boosts the power of punching moves.", 4),
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new Ability(Abilities.KLUTZ, "Klutz", "The POKéMON can't use any held items.", 4),
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new Ability(Abilities.LEAF_GUARD, "Leaf Guard", "Prevents problems with status in sunny weather.", 4),
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new Ability(Abilities.MAGIC_GUARD, "Magic Guard", "Protects the POKéMON from indirect damage.", 4),
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new Ability(Abilities.MOLD_BREAKER, "Mold Breaker", "Moves can be used regardless of Abilities.", 4),
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new Ability(Abilities.MOTOR_DRIVE, "Motor Drive", "Raises SPEED if hit by an Electric-type move.", 4),
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new Ability(Abilities.MULTITYPE, "Multitype", "Changes type to match the held Plate.", 4),
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new Ability(Abilities.NO_GUARD, "No Guard", "Ensures attacks by or against the POKéMON land.", 4),
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new Ability(Abilities.NORMALIZE, "Normalize", "All the POKéMON's moves become the Normal type.", 4),
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new Ability(Abilities.POISON_HEAL, "Poison Heal", "Restores HP if the POKéMON is poisoned.", 4),
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new Ability(Abilities.QUICK_FEET, "Quick Feet", "Boosts SPEED if there is a status problem.", 4),
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new Ability(Abilities.RECKLESS, "Reckless", "Powers up moves that have recoil damage.", 4),
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new Ability(Abilities.RIVALRY, "Rivalry", "Deals more damage to a POKéMON of same gender.", 4),
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new Ability(Abilities.SCRAPPY, "Scrappy", "Enables moves to hit Ghost-type POKéMON.", 4),
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new Ability(Abilities.SIMPLE, "Simple", "Doubles all stat changes.", 4),
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new Ability(Abilities.SKILL_LINK, "Skill Link", "Increases the frequency of multi-strike moves.", 4),
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new Ability(Abilities.SLOW_START, "Slow Start", "Temporarily halves ATTACK and SPEED.", 4),
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new Ability(Abilities.SNIPER, "Sniper", "Powers up moves if they become critical hits.", 4),
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new Ability(Abilities.SNOW_CLOAK, "Snow Cloak", "Raises evasion in a hailstorm.", 4),
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new Ability(Abilities.SNOW_WARNING, "Snow Warning", "The POKéMON summons a hailstorm in battle.", 4),
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new Ability(Abilities.SOLAR_POWER, "Solar Power", "In sunshine, SP. ATK is boosted but HP decreases.", 4),
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new Ability(Abilities.SOLID_ROCK, "Solid Rock", "Reduces damage from super-effective attacks.", 4),
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new Ability(Abilities.STALL, "Stall", "The POKéMON moves after all other POKéMON do.", 4),
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new Ability(Abilities.STEADFAST, "Steadfast", "Raises SPEED each time the POKéMON flinches.", 4),
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new Ability(Abilities.STORM_DRAIN, "Storm Drain", "Draws in all Water-type moves to up SP. ATK.", 4),
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new Ability(Abilities.SUPER_LUCK, "Super Luck", "Heightens the critical-hit ratios of moves.", 4),
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new Ability(Abilities.TANGLED_FEET, "Tangled Feet", "Raises evasion if the POKéMON is confused.", 4),
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new Ability(Abilities.TECHNICIAN, "Technician", "Powers up the POKéMON's weaker moves.", 4),
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new Ability(Abilities.TINTED_LENS, "Tinted Lens", "Powers up “not very effective” moves.", 4),
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new Ability(Abilities.UNAWARE, "Unaware", "Ignores any stat changes in the POKéMON.", 4),
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new Ability(Abilities.UNBURDEN, "Unburden", "Raises SPEED if a held item is used.", 4),
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new Ability(Abilities.ANALYTIC, "Analytic", "Boosts move power when the POKéMON moves last.", 5),
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new Ability(Abilities.BIG_PECKS, "Big Pecks", "Protects the POKéMON from DEFENSE-lowering attacks.", 5),
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new Ability(Abilities.CONTRARY, "Contrary", "Makes stat changes have an opposite effect.", 5),
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new Ability(Abilities.CURSED_BODY, "Cursed Body", "May disable a move used on the POKéMON.", 5),
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new Ability(Abilities.DEFEATIST, "Defeatist", "Lowers stats when HP drops below half.", 5),
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new Ability(Abilities.DEFIANT, "Defiant", "Sharply raises ATTACK when the POKéMON's stats are lowered.", 5),
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new Ability(Abilities.FLARE_BOOST, "Flare Boost", "Powers up special attacks when burned.", 5),
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new Ability(Abilities.FRIEND_GUARD, "Friend Guard", "Reduces damage done to allies.", 5),
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new Ability(Abilities.HARVEST, "Harvest", "May create another Berry after one is used.", 5),
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new Ability(Abilities.HEALER, "Healer", "May heal an ally's status conditions.", 5),
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new Ability(Abilities.HEAVY_METAL, "Heavy Metal", "Doubles the POKéMON's weight.", 5),
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new Ability(Abilities.ILLUSION, "Illusion", "Enters battle disguised as the last POKéMON in the party.", 5),
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new Ability(Abilities.IMPOSTER, "Imposter", "It transforms itself into the POKéMON it is facing.", 5),
|
||||
new Ability(Abilities.INFILTRATOR, "Infiltrator", "Passes through the foe's barrier and strikes.", 5),
|
||||
new Ability(Abilities.IRON_BARBS, "Iron Barbs", "Inflicts damage to the POKéMON on contact.", 5),
|
||||
new Ability(Abilities.JUSTIFIED, "Justified", "Raises ATTACK when hit by a Dark-type move.", 5),
|
||||
new Ability(Abilities.LIGHT_METAL, "Light Metal", "Halves the POKéMON's weight.", 5),
|
||||
new Ability(Abilities.MAGIC_BOUNCE, "Magic Bounce", "Reflects status- changing moves.", 5),
|
||||
new Ability(Abilities.MOODY, "Moody", "Raises one stat and lowers another.", 5),
|
||||
new Ability(Abilities.MOXIE, "Moxie", "Boosts ATTACK after knocking out any POKéMON.", 5),
|
||||
new Ability(Abilities.MULTISCALE, "Multiscale", "Reduces damage when HP is full.", 5),
|
||||
new Ability(Abilities.MUMMY, "Mummy", "Contact with this POKéMON spreads this Ability.", 5),
|
||||
new Ability(Abilities.OVERCOAT, "Overcoat", "Protects the POKéMON from weather damage.", 5),
|
||||
new Ability(Abilities.PICKPOCKET, "Pickpocket", "Steals an item when hit by another POKéMON.", 5),
|
||||
new Ability(Abilities.POISON_TOUCH, "Poison Touch", "May poison targets when a POKéMON makes contact.", 5),
|
||||
new Ability(Abilities.PRANKSTER, "Prankster", "Gives priority to a status move.", 5),
|
||||
new Ability(Abilities.RATTLED, "Rattled", "Bug, Ghost or Dark type moves scare it and boost its SPEED.", 5),
|
||||
new Ability(Abilities.REGENERATOR, "Regenerator", "Restores a little HP when withdrawn from battle.", 5),
|
||||
new Ability(Abilities.SAND_FORCE, "Sand Force", "Boosts certain moves' power in a sandstorm.", 5),
|
||||
new Ability(Abilities.SAND_RUSH, "Sand Rush", "Boosts the POKéMON's SPEED in a sandstorm.", 5),
|
||||
new Ability(Abilities.SAP_SIPPER, "Sap Sipper", "Boosts ATTACK when hit by a Grass-type move.", 5),
|
||||
new Ability(Abilities.SHEER_FORCE, "Sheer Force", "Removes added effects to increase move damage.", 5),
|
||||
new Ability(Abilities.TELEPATHY, "Telepathy", "Anticipates an ally's ATTACK and dodges it.", 5),
|
||||
new Ability(Abilities.TERAVOLT, "Teravolt", "Moves can be used regardless of Abilities.", 5),
|
||||
new Ability(Abilities.TOXIC_BOOST, "Toxic Boost", "Powers up physical attacks when poisoned.", 5),
|
||||
new Ability(Abilities.TURBOBLAZE, "Turboblaze", "Moves can be used regardless of Abilities.", 5),
|
||||
new Ability(Abilities.UNNERVE, "Unnerve", "Makes the foe nervous and unable to eat Berries.", 5),
|
||||
new Ability(Abilities.VICTORY_STAR, "Victory Star", "Boosts the accuracy of its allies and itself.", 5),
|
||||
new Ability(Abilities.WEAK_ARMOR, "Weak Armor", "Physical attacks lower DEFENSE and raise SPEED.", 5),
|
||||
new Ability(Abilities.WONDER_SKIN, "Wonder Skin", "Makes status-changing moves more likely to miss.", 5),
|
||||
new Ability(Abilities.ZEN_MODE, "Zen Mode", "Changes form when HP drops below half.", 5),
|
||||
new Ability(Abilities.COMPETITIVE, "Competitive", "Sharply raises SP. ATK when the POKéMON's stats are lowered.", 6),
|
||||
new Ability(Abilities.DARK_AURA, "Dark Aura", "Raises power of Dark type moves for all POKéMON in battle.", 6),
|
||||
new Ability(Abilities.FAIRY_AURA, "Fairy Aura", "Raises power of Fairy type moves for all POKéMON in battle.", 6),
|
||||
new Ability(Abilities.PROTEAN, "Protean", "Changes the POKéMON's type to its last used move.", 6),
|
||||
new Ability(Abilities.SLUSH_RUSH, "Slush Rush", "Boosts the POKéMON's SPEED stat in a hailstorm.", 7),
|
||||
new Ability(Abilities.NEUTRALIZING_GAS, "Neutralizing Gas", "Neutralizes abilities of all POKéMON in battle.", 8)
|
||||
];
|
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Reference in New Issue