implement triple axel and triple kick.
parent
869a5c2d4c
commit
f3640bcc4a
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@ -935,8 +935,17 @@ export class MultiHitAttr extends MoveAttr {
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hitTimes = 3;
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hitTimes = 3;
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break;
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break;
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case MultiHitType._3_INCR:
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case MultiHitType._3_INCR:
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{
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const rand = user.randSeedInt(90);
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const hitValue = new Utils.IntegerHolder(rand);
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applyAbAttrs(MaxMultiHitAbAttr, user, null, hitValue);
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if (hitValue.value >= 81)
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hitTimes = 1;
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else if (hitValue.value >= 73)
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hitTimes = 2;
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else
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hitTimes = 3;
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hitTimes = 3;
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// TODO: Add power increase for every hit
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}
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break;
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break;
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case MultiHitType._1_TO_10:
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case MultiHitType._1_TO_10:
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{
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{
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@ -4185,11 +4194,7 @@ export function initMoves() {
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.ignoresVirtual(),
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.ignoresVirtual(),
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new AttackMove(Moves.TRIPLE_KICK, Type.FIGHTING, MoveCategory.PHYSICAL, 10, 90, 10, -1, 0, 2)
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new AttackMove(Moves.TRIPLE_KICK, Type.FIGHTING, MoveCategory.PHYSICAL, 10, 90, 10, -1, 0, 2)
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.attr(MultiHitAttr, MultiHitType._3_INCR)
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.attr(MultiHitAttr, MultiHitType._3_INCR)
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.attr(MissEffectAttr, (user: Pokemon, move: Move) => {
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.attr(MovePowerMultiplierAttr, (user, target, move) => (user.turnData.hitCount - Math.max(user.turnData.hitsLeft, 0) + 1) == 2 ? 2 : ((user.turnData.hitCount - Math.max(user.turnData.hitsLeft, 0) + 1) == 1 ? 1 : 3)),
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user.turnData.hitsLeft = 1;
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return true;
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})
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.partial(),
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new AttackMove(Moves.THIEF, Type.DARK, MoveCategory.PHYSICAL, 60, 100, 25, -1, 0, 2)
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new AttackMove(Moves.THIEF, Type.DARK, MoveCategory.PHYSICAL, 60, 100, 25, -1, 0, 2)
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.attr(StealHeldItemChanceAttr, 0.3),
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.attr(StealHeldItemChanceAttr, 0.3),
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new StatusMove(Moves.SPIDER_WEB, Type.BUG, -1, 10, -1, 0, 2)
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new StatusMove(Moves.SPIDER_WEB, Type.BUG, -1, 10, -1, 0, 2)
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@ -5939,11 +5944,7 @@ export function initMoves() {
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.attr(ForceSwitchOutAttr, true, false),
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.attr(ForceSwitchOutAttr, true, false),
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new AttackMove(Moves.TRIPLE_AXEL, Type.ICE, MoveCategory.PHYSICAL, 20, 90, 10, -1, 0, 8)
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new AttackMove(Moves.TRIPLE_AXEL, Type.ICE, MoveCategory.PHYSICAL, 20, 90, 10, -1, 0, 8)
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.attr(MultiHitAttr, MultiHitType._3_INCR)
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.attr(MultiHitAttr, MultiHitType._3_INCR)
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.attr(MissEffectAttr, (user: Pokemon, move: Move) => {
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.attr(MovePowerMultiplierAttr, (user, target, move) => (user.turnData.hitCount - Math.max(user.turnData.hitsLeft, 0) + 1) == 2 ? 2 : ((user.turnData.hitCount - Math.max(user.turnData.hitsLeft, 0) + 1) == 1 ? 1 : 3)),
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user.turnData.hitsLeft = 1;
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return true;
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})
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.partial(),
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new AttackMove(Moves.DUAL_WINGBEAT, Type.FLYING, MoveCategory.PHYSICAL, 40, 90, 10, -1, 0, 8)
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new AttackMove(Moves.DUAL_WINGBEAT, Type.FLYING, MoveCategory.PHYSICAL, 40, 90, 10, -1, 0, 8)
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.attr(MultiHitAttr, MultiHitType._2),
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.attr(MultiHitAttr, MultiHitType._2),
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new AttackMove(Moves.SCORCHING_SANDS, Type.GROUND, MoveCategory.SPECIAL, 70, 100, 10, 30, 0, 8)
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new AttackMove(Moves.SCORCHING_SANDS, Type.GROUND, MoveCategory.SPECIAL, 70, 100, 10, 30, 0, 8)
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