implement triple axel and triple kick.

pull/365/head
Reldnahc 2024-04-30 18:27:19 -05:00
parent 869a5c2d4c
commit f3640bcc4a
1 changed files with 13 additions and 12 deletions

View File

@ -935,8 +935,17 @@ export class MultiHitAttr extends MoveAttr {
hitTimes = 3; hitTimes = 3;
break; break;
case MultiHitType._3_INCR: case MultiHitType._3_INCR:
{
const rand = user.randSeedInt(90);
const hitValue = new Utils.IntegerHolder(rand);
applyAbAttrs(MaxMultiHitAbAttr, user, null, hitValue);
if (hitValue.value >= 81)
hitTimes = 1;
else if (hitValue.value >= 73)
hitTimes = 2;
else
hitTimes = 3; hitTimes = 3;
// TODO: Add power increase for every hit }
break; break;
case MultiHitType._1_TO_10: case MultiHitType._1_TO_10:
{ {
@ -4185,11 +4194,7 @@ export function initMoves() {
.ignoresVirtual(), .ignoresVirtual(),
new AttackMove(Moves.TRIPLE_KICK, Type.FIGHTING, MoveCategory.PHYSICAL, 10, 90, 10, -1, 0, 2) new AttackMove(Moves.TRIPLE_KICK, Type.FIGHTING, MoveCategory.PHYSICAL, 10, 90, 10, -1, 0, 2)
.attr(MultiHitAttr, MultiHitType._3_INCR) .attr(MultiHitAttr, MultiHitType._3_INCR)
.attr(MissEffectAttr, (user: Pokemon, move: Move) => { .attr(MovePowerMultiplierAttr, (user, target, move) => (user.turnData.hitCount - Math.max(user.turnData.hitsLeft, 0) + 1) == 2 ? 2 : ((user.turnData.hitCount - Math.max(user.turnData.hitsLeft, 0) + 1) == 1 ? 1 : 3)),
user.turnData.hitsLeft = 1;
return true;
})
.partial(),
new AttackMove(Moves.THIEF, Type.DARK, MoveCategory.PHYSICAL, 60, 100, 25, -1, 0, 2) new AttackMove(Moves.THIEF, Type.DARK, MoveCategory.PHYSICAL, 60, 100, 25, -1, 0, 2)
.attr(StealHeldItemChanceAttr, 0.3), .attr(StealHeldItemChanceAttr, 0.3),
new StatusMove(Moves.SPIDER_WEB, Type.BUG, -1, 10, -1, 0, 2) new StatusMove(Moves.SPIDER_WEB, Type.BUG, -1, 10, -1, 0, 2)
@ -5939,11 +5944,7 @@ export function initMoves() {
.attr(ForceSwitchOutAttr, true, false), .attr(ForceSwitchOutAttr, true, false),
new AttackMove(Moves.TRIPLE_AXEL, Type.ICE, MoveCategory.PHYSICAL, 20, 90, 10, -1, 0, 8) new AttackMove(Moves.TRIPLE_AXEL, Type.ICE, MoveCategory.PHYSICAL, 20, 90, 10, -1, 0, 8)
.attr(MultiHitAttr, MultiHitType._3_INCR) .attr(MultiHitAttr, MultiHitType._3_INCR)
.attr(MissEffectAttr, (user: Pokemon, move: Move) => { .attr(MovePowerMultiplierAttr, (user, target, move) => (user.turnData.hitCount - Math.max(user.turnData.hitsLeft, 0) + 1) == 2 ? 2 : ((user.turnData.hitCount - Math.max(user.turnData.hitsLeft, 0) + 1) == 1 ? 1 : 3)),
user.turnData.hitsLeft = 1;
return true;
})
.partial(),
new AttackMove(Moves.DUAL_WINGBEAT, Type.FLYING, MoveCategory.PHYSICAL, 40, 90, 10, -1, 0, 8) new AttackMove(Moves.DUAL_WINGBEAT, Type.FLYING, MoveCategory.PHYSICAL, 40, 90, 10, -1, 0, 8)
.attr(MultiHitAttr, MultiHitType._2), .attr(MultiHitAttr, MultiHitType._2),
new AttackMove(Moves.SCORCHING_SANDS, Type.GROUND, MoveCategory.SPECIAL, 70, 100, 10, 30, 0, 8) new AttackMove(Moves.SCORCHING_SANDS, Type.GROUND, MoveCategory.SPECIAL, 70, 100, 10, 30, 0, 8)