Rapid Spin now removes traps/seeds, added (P) back on
Rapid Spin now removes the tags for trapping moves and seeds rather than having them lapse. Re-added the (P) to the move since clearing arena hazards hasn't been implemented yet.pull/81/head^2
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81536e7e8e
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f418fe294a
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@ -3562,9 +3562,9 @@ export function initMoves() {
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.attr(AddBattlerTagAttr, BattlerTagType.ENCORE, false, true)
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.attr(AddBattlerTagAttr, BattlerTagType.ENCORE, false, true)
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.condition((user, target, move) => new EncoreTag(user.id).canAdd(target)),
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.condition((user, target, move) => new EncoreTag(user.id).canAdd(target)),
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new AttackMove(Moves.PURSUIT, "Pursuit (P)", Type.DARK, MoveCategory.PHYSICAL, 40, 100, 20, "The power of this attack move is doubled if it's used on a target that's switching out of battle.", -1, 0, 2),
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new AttackMove(Moves.PURSUIT, "Pursuit (P)", Type.DARK, MoveCategory.PHYSICAL, 40, 100, 20, "The power of this attack move is doubled if it's used on a target that's switching out of battle.", -1, 0, 2),
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new AttackMove(Moves.RAPID_SPIN, "Rapid Spin", Type.NORMAL, MoveCategory.PHYSICAL, 50, 100, 40, "A spin attack that can also eliminate such moves as Bind, Wrap, and Leech Seed. This also raises the user's Speed stat.", 100, 0, 2)
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new AttackMove(Moves.RAPID_SPIN, "Rapid Spin (P)", Type.NORMAL, MoveCategory.PHYSICAL, 50, 100, 40, "A spin attack that can also eliminate such moves as Bind, Wrap, and Leech Seed. This also raises the user's Speed stat.", 100, 0, 2)
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.attr(StatChangeAttr, BattleStat.SPD, 1, true)
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.attr(StatChangeAttr, BattleStat.SPD, 1, true)
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.attr(LapseBattlerTagAttr, [ BattlerTagType.BIND, BattlerTagType.WRAP, BattlerTagType.FIRE_SPIN, BattlerTagType.WHIRLPOOL, BattlerTagType.CLAMP, BattlerTagType.SAND_TOMB, BattlerTagType.MAGMA_STORM, BattlerTagType.THUNDER_CAGE, BattlerTagType.SEEDED ], true),
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.attr(RemoveBattlerTagAttr, [ BattlerTagType.BIND, BattlerTagType.WRAP, BattlerTagType.FIRE_SPIN, BattlerTagType.WHIRLPOOL, BattlerTagType.CLAMP, BattlerTagType.SAND_TOMB, BattlerTagType.MAGMA_STORM, BattlerTagType.THUNDER_CAGE, BattlerTagType.SEEDED ], true),
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new StatusMove(Moves.SWEET_SCENT, "Sweet Scent", Type.NORMAL, 100, 20, "A sweet scent that harshly lowers opposing Pokémon's evasiveness.", -1, 0, 2)
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new StatusMove(Moves.SWEET_SCENT, "Sweet Scent", Type.NORMAL, 100, 20, "A sweet scent that harshly lowers opposing Pokémon's evasiveness.", -1, 0, 2)
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.attr(StatChangeAttr, BattleStat.EVA, -1)
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.attr(StatChangeAttr, BattleStat.EVA, -1)
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.target(MoveTarget.ALL_NEAR_ENEMIES),
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.target(MoveTarget.ALL_NEAR_ENEMIES),
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