diff --git a/README.md b/README.md
index d08107867..7095a36cf 100644
--- a/README.md
+++ b/README.md
@@ -44,6 +44,7 @@ Check out our [Trello Board](https://trello.com/b/z10B703R/pokerogue-board) to s
- Arata Iiyoshi
- Atsuhiro Ishizuna
- Pokémon Black/White 2
+ - Firel (Additional biome themes)
- edifette (Title screen music)
### 🎵 Sound Effects
diff --git a/public/audio/bgm/laboratory.mp3 b/public/audio/bgm/laboratory.mp3
index 62694e3e0..38b2b71b6 100644
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diff --git a/public/audio/bgm/metropolis.mp3 b/public/audio/bgm/metropolis.mp3
index 3300317d6..ff67771bd 100644
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diff --git a/public/images/arenas/island_a.png b/public/images/arenas/island_a.png
new file mode 100644
index 000000000..e48675aa5
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index 000000000..53bd4f1fe
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index 000000000..b6dfa0773
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new file mode 100644
index 000000000..192c06950
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diff --git a/public/images/arenas/island_bg.png b/public/images/arenas/island_bg.png
new file mode 100644
index 000000000..5ecb6d810
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diff --git a/public/images/arenas/jungle_a.png b/public/images/arenas/jungle_a.png
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index 000000000..5501593d9
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index 000000000..29ec52429
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index f9f7567a1..b3ee78759 100644
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index d5b783ce0..66ce17d94 100644
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index 90954be71..99b23e95a 100644
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index d94de95a0..331e15f8d 100644
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diff --git a/public/images/arenas/metropolis_a.png b/public/images/arenas/metropolis_a.png
new file mode 100644
index 000000000..5a51c5007
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index 000000000..638899f3e
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index 000000000..6e543b4c5
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index 000000000..bc609ddb3
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new file mode 100644
index 000000000..c29a3b7bb
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diff --git a/public/images/arenas/metropolis_bg.png b/public/images/arenas/metropolis_bg.png
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index 000000000..b84c5aa49
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diff --git a/public/images/arenas/snowy_forest_a.png b/public/images/arenas/snowy_forest_a.png
index 7fcc26245..c44abbbce 100644
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index 88025db58..e4ae9f4b1 100644
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new file mode 100644
index 000000000..f47f4f915
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index 000000000..5bc27fc51
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new file mode 100644
index 000000000..521870232
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index bfe7545c9..c449ddb32 100644
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diff --git a/public/images/pokemon/226.png b/public/images/pokemon/226.png
index f8e761c1e..dbc04cc88 100644
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diff --git a/public/images/pokemon/716-active.png b/public/images/pokemon/716-active.png
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index 91fa651e3..0b5d2ec3c 100644
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index 91fa651e3..291fb1600 100644
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index ce06c16ec..a102a0491 100644
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index 2e87a3143..95145fd40 100644
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index 3959b80d0..25414ab5c 100644
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index b52781bc4..7c4db5464 100644
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diff --git a/public/images/pokemon/back/shiny/716-neutral.png b/public/images/pokemon/back/shiny/716-neutral.png
index b52781bc4..fe52ce43e 100644
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index 17084ec24..200489518 100644
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diff --git a/public/images/pokemon/exp/373-mega.png b/public/images/pokemon/exp/373-mega.png
index 4b6bdb1d6..93c27d88d 100644
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index e8edf0262..2f6ec8f76 100644
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diff --git a/public/images/pokemon/exp/716-neutral.png b/public/images/pokemon/exp/716-neutral.png
index 1175c161b..dd2d18219 100644
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index 57bfd4648..22301ca3a 100644
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index aa22b0aef..579173b75 100644
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diff --git a/public/images/pokemon/exp/back/shiny/373-mega.png b/public/images/pokemon/exp/back/shiny/373-mega.png
index 854b30102..6c5ce34d1 100644
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diff --git a/public/images/pokemon/exp/back/shiny/708.png b/public/images/pokemon/exp/back/shiny/708.png
index 40a909117..8673e917e 100644
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diff --git a/public/images/pokemon/exp/back/shiny/709.png b/public/images/pokemon/exp/back/shiny/709.png
index 93c2eaaa2..5148cd1ed 100644
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diff --git a/public/images/pokemon/exp/back/shiny/716-active.json b/public/images/pokemon/exp/back/shiny/716-active.json
index e4cc5f69d..cfa47ad9f 100644
--- a/public/images/pokemon/exp/back/shiny/716-active.json
+++ b/public/images/pokemon/exp/back/shiny/716-active.json
@@ -4,302 +4,155 @@
"image": "716-active.png",
"format": "RGBA8888",
"size": {
- "w": 474,
- "h": 474
+ "w": 242,
+ "h": 242
},
"scale": 1,
"frames": [
- {
- "filename": "0001.png",
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- "trimmed": false,
- "sourceSize": {
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- }
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{
"filename": "0002.png",
"rotated": false,
- "trimmed": false,
+ "trimmed": true,
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+ "w": 87,
+ "h": 98
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"spriteSourceSize": {
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+ "y": 0,
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+ "filename": "0010.png",
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+ "trimmed": true,
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"rotated": false,
- "trimmed": false,
+ "trimmed": true,
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+ "trimmed": true,
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diff --git a/public/images/pokemon/icons/1/icons.bat b/public/images/pokemon/icons/1/icons.bat
new file mode 100644
index 000000000..daa630cfa
--- /dev/null
+++ b/public/images/pokemon/icons/1/icons.bat
@@ -0,0 +1 @@
+cmd /c TexturePacker ./ ../configuration.tps --sheet ../../../pokemon_icons_1.png --data ../../../pokemon_icons_1.json --replace .png=
\ No newline at end of file
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similarity index 100%
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similarity index 100%
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similarity index 100%
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similarity index 100%
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similarity index 100%
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similarity index 100%
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similarity index 100%
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similarity index 100%
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similarity index 100%
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similarity index 100%
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similarity index 100%
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similarity index 100%
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similarity index 100%
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similarity index 100%
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similarity index 100%
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similarity index 100%
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similarity index 100%
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similarity index 100%
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similarity index 100%
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similarity index 100%
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similarity index 100%
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diff --git a/public/images/pokemon/icons/251s.png b/public/images/pokemon/icons/2/251s.png
similarity index 100%
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diff --git a/public/images/pokemon/icons/2/icons.bat b/public/images/pokemon/icons/2/icons.bat
new file mode 100644
index 000000000..d819051d0
--- /dev/null
+++ b/public/images/pokemon/icons/2/icons.bat
@@ -0,0 +1 @@
+cmd /c TexturePacker ./ ../configuration.tps --sheet ../../../pokemon_icons_2.png --data ../../../pokemon_icons_2.json --replace .png=
\ No newline at end of file
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similarity index 100%
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similarity index 100%
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similarity index 100%
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similarity index 100%
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similarity index 100%
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similarity index 100%
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similarity index 100%
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similarity index 100%
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similarity index 100%
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similarity index 100%
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similarity index 100%
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similarity index 100%
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similarity index 100%
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similarity index 100%
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similarity index 100%
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similarity index 100%
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similarity index 100%
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similarity index 100%
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similarity index 100%
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similarity index 100%
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similarity index 100%
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similarity index 100%
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similarity index 100%
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similarity index 100%
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similarity index 100%
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similarity index 100%
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similarity index 100%
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similarity index 100%
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similarity index 100%
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diff --git a/public/images/pokemon/icons/386s-defense.png b/public/images/pokemon/icons/3/386s-defense.png
similarity index 100%
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diff --git a/public/images/pokemon/icons/386s-speed.png b/public/images/pokemon/icons/3/386s-speed.png
similarity index 100%
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similarity index 100%
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diff --git a/public/images/pokemon/icons/3/icons.bat b/public/images/pokemon/icons/3/icons.bat
new file mode 100644
index 000000000..dacb13bba
--- /dev/null
+++ b/public/images/pokemon/icons/3/icons.bat
@@ -0,0 +1 @@
+cmd /c TexturePacker ./ ../configuration.tps --sheet ../../../pokemon_icons_3.png --data ../../../pokemon_icons_3.json --replace .png=
\ No newline at end of file
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similarity index 100%
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similarity index 100%
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similarity index 100%
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similarity index 100%
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similarity index 100%
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diff --git a/public/images/pokemon/icons/479-fan.png b/public/images/pokemon/icons/4/479-fan.png
similarity index 100%
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diff --git a/public/images/pokemon/icons/479-frost.png b/public/images/pokemon/icons/4/479-frost.png
similarity index 100%
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diff --git a/public/images/pokemon/icons/479-heat.png b/public/images/pokemon/icons/4/479-heat.png
similarity index 100%
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diff --git a/public/images/pokemon/icons/479-mow.png b/public/images/pokemon/icons/4/479-mow.png
similarity index 100%
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diff --git a/public/images/pokemon/icons/479-wash.png b/public/images/pokemon/icons/4/479-wash.png
similarity index 100%
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diff --git a/public/images/pokemon/icons/479.png b/public/images/pokemon/icons/4/479.png
similarity index 100%
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diff --git a/public/images/pokemon/icons/479s-fan.png b/public/images/pokemon/icons/4/479s-fan.png
similarity index 100%
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diff --git a/public/images/pokemon/icons/479s-frost.png b/public/images/pokemon/icons/4/479s-frost.png
similarity index 100%
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similarity index 100%
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diff --git a/public/images/pokemon/icons/479s-mow.png b/public/images/pokemon/icons/4/479s-mow.png
similarity index 100%
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diff --git a/public/images/pokemon/icons/479s-wash.png b/public/images/pokemon/icons/4/479s-wash.png
similarity index 100%
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similarity index 100%
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diff --git a/public/images/pokemon/icons/480.png b/public/images/pokemon/icons/4/480.png
similarity index 100%
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diff --git a/public/images/pokemon/icons/480s.png b/public/images/pokemon/icons/4/480s.png
similarity index 100%
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diff --git a/public/images/pokemon/icons/481.png b/public/images/pokemon/icons/4/481.png
similarity index 100%
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diff --git a/public/images/pokemon/icons/481s.png b/public/images/pokemon/icons/4/481s.png
similarity index 100%
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similarity index 100%
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diff --git a/public/images/pokemon/icons/482s.png b/public/images/pokemon/icons/4/482s.png
similarity index 100%
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diff --git a/public/images/pokemon/icons/483-origin.png b/public/images/pokemon/icons/4/483-origin.png
similarity index 100%
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diff --git a/public/images/pokemon/icons/483.png b/public/images/pokemon/icons/4/483.png
similarity index 100%
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diff --git a/public/images/pokemon/icons/483s-origin.png b/public/images/pokemon/icons/4/483s-origin.png
similarity index 100%
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diff --git a/public/images/pokemon/icons/483s.png b/public/images/pokemon/icons/4/483s.png
similarity index 100%
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diff --git a/public/images/pokemon/icons/484-origin.png b/public/images/pokemon/icons/4/484-origin.png
similarity index 100%
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diff --git a/public/images/pokemon/icons/484.png b/public/images/pokemon/icons/4/484.png
similarity index 100%
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diff --git a/public/images/pokemon/icons/484s-origin.png b/public/images/pokemon/icons/4/484s-origin.png
similarity index 100%
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diff --git a/public/images/pokemon/icons/484s.png b/public/images/pokemon/icons/4/484s.png
similarity index 100%
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diff --git a/public/images/pokemon/icons/485.png b/public/images/pokemon/icons/4/485.png
similarity index 100%
rename from public/images/pokemon/icons/485.png
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diff --git a/public/images/pokemon/icons/485s.png b/public/images/pokemon/icons/4/485s.png
similarity index 100%
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diff --git a/public/images/pokemon/icons/486.png b/public/images/pokemon/icons/4/486.png
similarity index 100%
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diff --git a/public/images/pokemon/icons/486s.png b/public/images/pokemon/icons/4/486s.png
similarity index 100%
rename from public/images/pokemon/icons/486s.png
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diff --git a/public/images/pokemon/icons/487-altered.png b/public/images/pokemon/icons/4/487-altered.png
similarity index 100%
rename from public/images/pokemon/icons/487-altered.png
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diff --git a/public/images/pokemon/icons/487-origin.png b/public/images/pokemon/icons/4/487-origin.png
similarity index 100%
rename from public/images/pokemon/icons/487-origin.png
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diff --git a/public/images/pokemon/icons/487s-altered.png b/public/images/pokemon/icons/4/487s-altered.png
similarity index 100%
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diff --git a/public/images/pokemon/icons/487s-origin.png b/public/images/pokemon/icons/4/487s-origin.png
similarity index 100%
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diff --git a/public/images/pokemon/icons/488.png b/public/images/pokemon/icons/4/488.png
similarity index 100%
rename from public/images/pokemon/icons/488.png
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diff --git a/public/images/pokemon/icons/488s.png b/public/images/pokemon/icons/4/488s.png
similarity index 100%
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diff --git a/public/images/pokemon/icons/489.png b/public/images/pokemon/icons/4/489.png
similarity index 100%
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diff --git a/public/images/pokemon/icons/489s.png b/public/images/pokemon/icons/4/489s.png
similarity index 100%
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diff --git a/public/images/pokemon/icons/490.png b/public/images/pokemon/icons/4/490.png
similarity index 100%
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diff --git a/public/images/pokemon/icons/490s.png b/public/images/pokemon/icons/4/490s.png
similarity index 100%
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diff --git a/public/images/pokemon/icons/491.png b/public/images/pokemon/icons/4/491.png
similarity index 100%
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diff --git a/public/images/pokemon/icons/491s.png b/public/images/pokemon/icons/4/491s.png
similarity index 100%
rename from public/images/pokemon/icons/491s.png
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diff --git a/public/images/pokemon/icons/492-land.png b/public/images/pokemon/icons/4/492-land.png
similarity index 100%
rename from public/images/pokemon/icons/492-land.png
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diff --git a/public/images/pokemon/icons/492-sky.png b/public/images/pokemon/icons/4/492-sky.png
similarity index 100%
rename from public/images/pokemon/icons/492-sky.png
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diff --git a/public/images/pokemon/icons/492s-land.png b/public/images/pokemon/icons/4/492s-land.png
similarity index 100%
rename from public/images/pokemon/icons/492s-land.png
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diff --git a/public/images/pokemon/icons/492s-sky.png b/public/images/pokemon/icons/4/492s-sky.png
similarity index 100%
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diff --git a/public/images/pokemon/icons/493-bug.png b/public/images/pokemon/icons/4/493-bug.png
similarity index 100%
rename from public/images/pokemon/icons/493-bug.png
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diff --git a/public/images/pokemon/icons/493-dark.png b/public/images/pokemon/icons/4/493-dark.png
similarity index 100%
rename from public/images/pokemon/icons/493-dark.png
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diff --git a/public/images/pokemon/icons/493-dragon.png b/public/images/pokemon/icons/4/493-dragon.png
similarity index 100%
rename from public/images/pokemon/icons/493-dragon.png
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diff --git a/public/images/pokemon/icons/493-electric.png b/public/images/pokemon/icons/4/493-electric.png
similarity index 100%
rename from public/images/pokemon/icons/493-electric.png
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diff --git a/public/images/pokemon/icons/493-fairy.png b/public/images/pokemon/icons/4/493-fairy.png
similarity index 100%
rename from public/images/pokemon/icons/493-fairy.png
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diff --git a/public/images/pokemon/icons/493-fighting.png b/public/images/pokemon/icons/4/493-fighting.png
similarity index 100%
rename from public/images/pokemon/icons/493-fighting.png
rename to public/images/pokemon/icons/4/493-fighting.png
diff --git a/public/images/pokemon/icons/493-fire.png b/public/images/pokemon/icons/4/493-fire.png
similarity index 100%
rename from public/images/pokemon/icons/493-fire.png
rename to public/images/pokemon/icons/4/493-fire.png
diff --git a/public/images/pokemon/icons/493-flying.png b/public/images/pokemon/icons/4/493-flying.png
similarity index 100%
rename from public/images/pokemon/icons/493-flying.png
rename to public/images/pokemon/icons/4/493-flying.png
diff --git a/public/images/pokemon/icons/493-ghost.png b/public/images/pokemon/icons/4/493-ghost.png
similarity index 100%
rename from public/images/pokemon/icons/493-ghost.png
rename to public/images/pokemon/icons/4/493-ghost.png
diff --git a/public/images/pokemon/icons/493-grass.png b/public/images/pokemon/icons/4/493-grass.png
similarity index 100%
rename from public/images/pokemon/icons/493-grass.png
rename to public/images/pokemon/icons/4/493-grass.png
diff --git a/public/images/pokemon/icons/493-ground.png b/public/images/pokemon/icons/4/493-ground.png
similarity index 100%
rename from public/images/pokemon/icons/493-ground.png
rename to public/images/pokemon/icons/4/493-ground.png
diff --git a/public/images/pokemon/icons/493-ice.png b/public/images/pokemon/icons/4/493-ice.png
similarity index 100%
rename from public/images/pokemon/icons/493-ice.png
rename to public/images/pokemon/icons/4/493-ice.png
diff --git a/public/images/pokemon/icons/493-normal.png b/public/images/pokemon/icons/4/493-normal.png
similarity index 100%
rename from public/images/pokemon/icons/493-normal.png
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diff --git a/public/images/pokemon/icons/493-poison.png b/public/images/pokemon/icons/4/493-poison.png
similarity index 100%
rename from public/images/pokemon/icons/493-poison.png
rename to public/images/pokemon/icons/4/493-poison.png
diff --git a/public/images/pokemon/icons/493-psychic.png b/public/images/pokemon/icons/4/493-psychic.png
similarity index 100%
rename from public/images/pokemon/icons/493-psychic.png
rename to public/images/pokemon/icons/4/493-psychic.png
diff --git a/public/images/pokemon/icons/493-rock.png b/public/images/pokemon/icons/4/493-rock.png
similarity index 100%
rename from public/images/pokemon/icons/493-rock.png
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diff --git a/public/images/pokemon/icons/493-steel.png b/public/images/pokemon/icons/4/493-steel.png
similarity index 100%
rename from public/images/pokemon/icons/493-steel.png
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diff --git a/public/images/pokemon/icons/493-unknown.png b/public/images/pokemon/icons/4/493-unknown.png
similarity index 100%
rename from public/images/pokemon/icons/493-unknown.png
rename to public/images/pokemon/icons/4/493-unknown.png
diff --git a/public/images/pokemon/icons/493-water.png b/public/images/pokemon/icons/4/493-water.png
similarity index 100%
rename from public/images/pokemon/icons/493-water.png
rename to public/images/pokemon/icons/4/493-water.png
diff --git a/public/images/pokemon/icons/493s-bug.png b/public/images/pokemon/icons/4/493s-bug.png
similarity index 100%
rename from public/images/pokemon/icons/493s-bug.png
rename to public/images/pokemon/icons/4/493s-bug.png
diff --git a/public/images/pokemon/icons/493s-dark.png b/public/images/pokemon/icons/4/493s-dark.png
similarity index 100%
rename from public/images/pokemon/icons/493s-dark.png
rename to public/images/pokemon/icons/4/493s-dark.png
diff --git a/public/images/pokemon/icons/493s-dragon.png b/public/images/pokemon/icons/4/493s-dragon.png
similarity index 100%
rename from public/images/pokemon/icons/493s-dragon.png
rename to public/images/pokemon/icons/4/493s-dragon.png
diff --git a/public/images/pokemon/icons/493s-electric.png b/public/images/pokemon/icons/4/493s-electric.png
similarity index 100%
rename from public/images/pokemon/icons/493s-electric.png
rename to public/images/pokemon/icons/4/493s-electric.png
diff --git a/public/images/pokemon/icons/493s-fairy.png b/public/images/pokemon/icons/4/493s-fairy.png
similarity index 100%
rename from public/images/pokemon/icons/493s-fairy.png
rename to public/images/pokemon/icons/4/493s-fairy.png
diff --git a/public/images/pokemon/icons/493s-fighting.png b/public/images/pokemon/icons/4/493s-fighting.png
similarity index 100%
rename from public/images/pokemon/icons/493s-fighting.png
rename to public/images/pokemon/icons/4/493s-fighting.png
diff --git a/public/images/pokemon/icons/493s-fire.png b/public/images/pokemon/icons/4/493s-fire.png
similarity index 100%
rename from public/images/pokemon/icons/493s-fire.png
rename to public/images/pokemon/icons/4/493s-fire.png
diff --git a/public/images/pokemon/icons/493s-flying.png b/public/images/pokemon/icons/4/493s-flying.png
similarity index 100%
rename from public/images/pokemon/icons/493s-flying.png
rename to public/images/pokemon/icons/4/493s-flying.png
diff --git a/public/images/pokemon/icons/493s-ghost.png b/public/images/pokemon/icons/4/493s-ghost.png
similarity index 100%
rename from public/images/pokemon/icons/493s-ghost.png
rename to public/images/pokemon/icons/4/493s-ghost.png
diff --git a/public/images/pokemon/icons/493s-grass.png b/public/images/pokemon/icons/4/493s-grass.png
similarity index 100%
rename from public/images/pokemon/icons/493s-grass.png
rename to public/images/pokemon/icons/4/493s-grass.png
diff --git a/public/images/pokemon/icons/493s-ground.png b/public/images/pokemon/icons/4/493s-ground.png
similarity index 100%
rename from public/images/pokemon/icons/493s-ground.png
rename to public/images/pokemon/icons/4/493s-ground.png
diff --git a/public/images/pokemon/icons/493s-ice.png b/public/images/pokemon/icons/4/493s-ice.png
similarity index 100%
rename from public/images/pokemon/icons/493s-ice.png
rename to public/images/pokemon/icons/4/493s-ice.png
diff --git a/public/images/pokemon/icons/493s-normal.png b/public/images/pokemon/icons/4/493s-normal.png
similarity index 100%
rename from public/images/pokemon/icons/493s-normal.png
rename to public/images/pokemon/icons/4/493s-normal.png
diff --git a/public/images/pokemon/icons/493s-poison.png b/public/images/pokemon/icons/4/493s-poison.png
similarity index 100%
rename from public/images/pokemon/icons/493s-poison.png
rename to public/images/pokemon/icons/4/493s-poison.png
diff --git a/public/images/pokemon/icons/493s-psychic.png b/public/images/pokemon/icons/4/493s-psychic.png
similarity index 100%
rename from public/images/pokemon/icons/493s-psychic.png
rename to public/images/pokemon/icons/4/493s-psychic.png
diff --git a/public/images/pokemon/icons/493s-rock.png b/public/images/pokemon/icons/4/493s-rock.png
similarity index 100%
rename from public/images/pokemon/icons/493s-rock.png
rename to public/images/pokemon/icons/4/493s-rock.png
diff --git a/public/images/pokemon/icons/493s-steel.png b/public/images/pokemon/icons/4/493s-steel.png
similarity index 100%
rename from public/images/pokemon/icons/493s-steel.png
rename to public/images/pokemon/icons/4/493s-steel.png
diff --git a/public/images/pokemon/icons/493s-unknown.png b/public/images/pokemon/icons/4/493s-unknown.png
similarity index 100%
rename from public/images/pokemon/icons/493s-unknown.png
rename to public/images/pokemon/icons/4/493s-unknown.png
diff --git a/public/images/pokemon/icons/493s-water.png b/public/images/pokemon/icons/4/493s-water.png
similarity index 100%
rename from public/images/pokemon/icons/493s-water.png
rename to public/images/pokemon/icons/4/493s-water.png
diff --git a/public/images/pokemon/icons/494.png b/public/images/pokemon/icons/4/494.png
similarity index 100%
rename from public/images/pokemon/icons/494.png
rename to public/images/pokemon/icons/4/494.png
diff --git a/public/images/pokemon/icons/494s.png b/public/images/pokemon/icons/4/494s.png
similarity index 100%
rename from public/images/pokemon/icons/494s.png
rename to public/images/pokemon/icons/4/494s.png
diff --git a/public/images/pokemon/icons/4/icons.bat b/public/images/pokemon/icons/4/icons.bat
new file mode 100644
index 000000000..820f29f25
--- /dev/null
+++ b/public/images/pokemon/icons/4/icons.bat
@@ -0,0 +1 @@
+cmd /c TexturePacker ./ ../configuration.tps --sheet ../../../pokemon_icons_4.png --data ../../../pokemon_icons_4.json --replace .png=
\ No newline at end of file
diff --git a/public/images/pokemon/icons/477s.png b/public/images/pokemon/icons/477s.png
deleted file mode 100644
index 358b11ad8..000000000
Binary files a/public/images/pokemon/icons/477s.png and /dev/null differ
diff --git a/public/images/pokemon/icons/495.png b/public/images/pokemon/icons/5/495.png
similarity index 100%
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similarity index 100%
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similarity index 100%
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similarity index 100%
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similarity index 100%
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similarity index 100%
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similarity index 100%
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similarity index 100%
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diff --git a/public/images/pokemon/icons/5/icons.bat b/public/images/pokemon/icons/5/icons.bat
new file mode 100644
index 000000000..d03190061
--- /dev/null
+++ b/public/images/pokemon/icons/5/icons.bat
@@ -0,0 +1 @@
+cmd /c TexturePacker ./ ../configuration.tps --sheet ../../../pokemon_icons_5.png --data ../../../pokemon_icons_5.json --replace .png=
\ No newline at end of file
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similarity index 100%
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diff --git a/public/images/pokemon/icons/6/icons.bat b/public/images/pokemon/icons/6/icons.bat
new file mode 100644
index 000000000..6f19e3482
--- /dev/null
+++ b/public/images/pokemon/icons/6/icons.bat
@@ -0,0 +1 @@
+cmd /c TexturePacker ./ ../configuration.tps --sheet ../../../pokemon_icons_6.png --data ../../../pokemon_icons_6.json --replace .png=
\ No newline at end of file
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diff --git a/public/images/pokemon/icons/7/icons.bat b/public/images/pokemon/icons/7/icons.bat
new file mode 100644
index 000000000..e54deb3a2
--- /dev/null
+++ b/public/images/pokemon/icons/7/icons.bat
@@ -0,0 +1 @@
+cmd /c TexturePacker ./ ../configuration.tps --sheet ../../../pokemon_icons_7.png --data ../../../pokemon_icons_7.json --replace .png=
\ No newline at end of file
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similarity index 100%
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similarity index 100%
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similarity index 100%
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similarity index 100%
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similarity index 100%
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similarity index 100%
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similarity index 100%
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similarity index 100%
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similarity index 100%
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similarity index 100%
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similarity index 100%
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similarity index 100%
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similarity index 100%
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similarity index 100%
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similarity index 100%
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similarity index 100%
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similarity index 100%
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similarity index 100%
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similarity index 100%
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similarity index 100%
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similarity index 100%
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similarity index 100%
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similarity index 100%
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similarity index 100%
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similarity index 100%
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similarity index 100%
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similarity index 100%
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similarity index 100%
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similarity index 100%
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similarity index 100%
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similarity index 100%
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similarity index 100%
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similarity index 100%
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similarity index 100%
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similarity index 100%
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similarity index 100%
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similarity index 100%
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similarity index 100%
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diff --git a/public/images/pokemon/icons/905-therian.png b/public/images/pokemon/icons/8/905-therian.png
similarity index 100%
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diff --git a/public/images/pokemon/icons/905s-incarnate.png b/public/images/pokemon/icons/8/905s-incarnate.png
similarity index 100%
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diff --git a/public/images/pokemon/icons/905s-therian.png b/public/images/pokemon/icons/8/905s-therian.png
similarity index 100%
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diff --git a/public/images/pokemon/icons/8/icons.bat b/public/images/pokemon/icons/8/icons.bat
new file mode 100644
index 000000000..3cd1c8b30
--- /dev/null
+++ b/public/images/pokemon/icons/8/icons.bat
@@ -0,0 +1 @@
+cmd /c TexturePacker ./ ../configuration.tps --sheet ../../../pokemon_icons_8.png --data ../../../pokemon_icons_8.json --replace .png=
\ No newline at end of file
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similarity index 100%
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similarity index 100%
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similarity index 100%
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similarity index 100%
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diff --git a/public/images/pokemon/icons/1012-counterfeit.png b/public/images/pokemon/icons/9/1012-counterfeit.png
similarity index 100%
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diff --git a/public/images/pokemon/icons/1012s-counterfeit.png b/public/images/pokemon/icons/9/1012s-counterfeit.png
similarity index 100%
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rename from public/images/pokemon/icons/964-hero.png
rename to public/images/pokemon/icons/9/964-hero.png
diff --git a/public/images/pokemon/icons/964-zero.png b/public/images/pokemon/icons/9/964-zero.png
similarity index 100%
rename from public/images/pokemon/icons/964-zero.png
rename to public/images/pokemon/icons/9/964-zero.png
diff --git a/public/images/pokemon/icons/964s-hero.png b/public/images/pokemon/icons/9/964s-hero.png
similarity index 100%
rename from public/images/pokemon/icons/964s-hero.png
rename to public/images/pokemon/icons/9/964s-hero.png
diff --git a/public/images/pokemon/icons/964s-zero.png b/public/images/pokemon/icons/9/964s-zero.png
similarity index 100%
rename from public/images/pokemon/icons/964s-zero.png
rename to public/images/pokemon/icons/9/964s-zero.png
diff --git a/public/images/pokemon/icons/965.png b/public/images/pokemon/icons/9/965.png
similarity index 100%
rename from public/images/pokemon/icons/965.png
rename to public/images/pokemon/icons/9/965.png
diff --git a/public/images/pokemon/icons/965s.png b/public/images/pokemon/icons/9/965s.png
similarity index 100%
rename from public/images/pokemon/icons/965s.png
rename to public/images/pokemon/icons/9/965s.png
diff --git a/public/images/pokemon/icons/966.png b/public/images/pokemon/icons/9/966.png
similarity index 100%
rename from public/images/pokemon/icons/966.png
rename to public/images/pokemon/icons/9/966.png
diff --git a/public/images/pokemon/icons/966s.png b/public/images/pokemon/icons/9/966s.png
similarity index 100%
rename from public/images/pokemon/icons/966s.png
rename to public/images/pokemon/icons/9/966s.png
diff --git a/public/images/pokemon/icons/967.png b/public/images/pokemon/icons/9/967.png
similarity index 100%
rename from public/images/pokemon/icons/967.png
rename to public/images/pokemon/icons/9/967.png
diff --git a/public/images/pokemon/icons/967s.png b/public/images/pokemon/icons/9/967s.png
similarity index 100%
rename from public/images/pokemon/icons/967s.png
rename to public/images/pokemon/icons/9/967s.png
diff --git a/public/images/pokemon/icons/968.png b/public/images/pokemon/icons/9/968.png
similarity index 100%
rename from public/images/pokemon/icons/968.png
rename to public/images/pokemon/icons/9/968.png
diff --git a/public/images/pokemon/icons/968s.png b/public/images/pokemon/icons/9/968s.png
similarity index 100%
rename from public/images/pokemon/icons/968s.png
rename to public/images/pokemon/icons/9/968s.png
diff --git a/public/images/pokemon/icons/969.png b/public/images/pokemon/icons/9/969.png
similarity index 100%
rename from public/images/pokemon/icons/969.png
rename to public/images/pokemon/icons/9/969.png
diff --git a/public/images/pokemon/icons/969s.png b/public/images/pokemon/icons/9/969s.png
similarity index 100%
rename from public/images/pokemon/icons/969s.png
rename to public/images/pokemon/icons/9/969s.png
diff --git a/public/images/pokemon/icons/970.png b/public/images/pokemon/icons/9/970.png
similarity index 100%
rename from public/images/pokemon/icons/970.png
rename to public/images/pokemon/icons/9/970.png
diff --git a/public/images/pokemon/icons/970s.png b/public/images/pokemon/icons/9/970s.png
similarity index 100%
rename from public/images/pokemon/icons/970s.png
rename to public/images/pokemon/icons/9/970s.png
diff --git a/public/images/pokemon/icons/971.png b/public/images/pokemon/icons/9/971.png
similarity index 100%
rename from public/images/pokemon/icons/971.png
rename to public/images/pokemon/icons/9/971.png
diff --git a/public/images/pokemon/icons/971s.png b/public/images/pokemon/icons/9/971s.png
similarity index 100%
rename from public/images/pokemon/icons/971s.png
rename to public/images/pokemon/icons/9/971s.png
diff --git a/public/images/pokemon/icons/972.png b/public/images/pokemon/icons/9/972.png
similarity index 100%
rename from public/images/pokemon/icons/972.png
rename to public/images/pokemon/icons/9/972.png
diff --git a/public/images/pokemon/icons/972s.png b/public/images/pokemon/icons/9/972s.png
similarity index 100%
rename from public/images/pokemon/icons/972s.png
rename to public/images/pokemon/icons/9/972s.png
diff --git a/public/images/pokemon/icons/973.png b/public/images/pokemon/icons/9/973.png
similarity index 100%
rename from public/images/pokemon/icons/973.png
rename to public/images/pokemon/icons/9/973.png
diff --git a/public/images/pokemon/icons/973s.png b/public/images/pokemon/icons/9/973s.png
similarity index 100%
rename from public/images/pokemon/icons/973s.png
rename to public/images/pokemon/icons/9/973s.png
diff --git a/public/images/pokemon/icons/974.png b/public/images/pokemon/icons/9/974.png
similarity index 100%
rename from public/images/pokemon/icons/974.png
rename to public/images/pokemon/icons/9/974.png
diff --git a/public/images/pokemon/icons/974s.png b/public/images/pokemon/icons/9/974s.png
similarity index 100%
rename from public/images/pokemon/icons/974s.png
rename to public/images/pokemon/icons/9/974s.png
diff --git a/public/images/pokemon/icons/975.png b/public/images/pokemon/icons/9/975.png
similarity index 100%
rename from public/images/pokemon/icons/975.png
rename to public/images/pokemon/icons/9/975.png
diff --git a/public/images/pokemon/icons/975s.png b/public/images/pokemon/icons/9/975s.png
similarity index 100%
rename from public/images/pokemon/icons/975s.png
rename to public/images/pokemon/icons/9/975s.png
diff --git a/public/images/pokemon/icons/976.png b/public/images/pokemon/icons/9/976.png
similarity index 100%
rename from public/images/pokemon/icons/976.png
rename to public/images/pokemon/icons/9/976.png
diff --git a/public/images/pokemon/icons/976s.png b/public/images/pokemon/icons/9/976s.png
similarity index 100%
rename from public/images/pokemon/icons/976s.png
rename to public/images/pokemon/icons/9/976s.png
diff --git a/public/images/pokemon/icons/977.png b/public/images/pokemon/icons/9/977.png
similarity index 100%
rename from public/images/pokemon/icons/977.png
rename to public/images/pokemon/icons/9/977.png
diff --git a/public/images/pokemon/icons/977s.png b/public/images/pokemon/icons/9/977s.png
similarity index 100%
rename from public/images/pokemon/icons/977s.png
rename to public/images/pokemon/icons/9/977s.png
diff --git a/public/images/pokemon/icons/978-curly.png b/public/images/pokemon/icons/9/978-curly.png
similarity index 100%
rename from public/images/pokemon/icons/978-curly.png
rename to public/images/pokemon/icons/9/978-curly.png
diff --git a/public/images/pokemon/icons/978-droopy.png b/public/images/pokemon/icons/9/978-droopy.png
similarity index 100%
rename from public/images/pokemon/icons/978-droopy.png
rename to public/images/pokemon/icons/9/978-droopy.png
diff --git a/public/images/pokemon/icons/978-stretchy.png b/public/images/pokemon/icons/9/978-stretchy.png
similarity index 100%
rename from public/images/pokemon/icons/978-stretchy.png
rename to public/images/pokemon/icons/9/978-stretchy.png
diff --git a/public/images/pokemon/icons/978s-curly.png b/public/images/pokemon/icons/9/978s-curly.png
similarity index 100%
rename from public/images/pokemon/icons/978s-curly.png
rename to public/images/pokemon/icons/9/978s-curly.png
diff --git a/public/images/pokemon/icons/978s-droopy.png b/public/images/pokemon/icons/9/978s-droopy.png
similarity index 100%
rename from public/images/pokemon/icons/978s-droopy.png
rename to public/images/pokemon/icons/9/978s-droopy.png
diff --git a/public/images/pokemon/icons/978s-stretchy.png b/public/images/pokemon/icons/9/978s-stretchy.png
similarity index 100%
rename from public/images/pokemon/icons/978s-stretchy.png
rename to public/images/pokemon/icons/9/978s-stretchy.png
diff --git a/public/images/pokemon/icons/979.png b/public/images/pokemon/icons/9/979.png
similarity index 100%
rename from public/images/pokemon/icons/979.png
rename to public/images/pokemon/icons/9/979.png
diff --git a/public/images/pokemon/icons/979s.png b/public/images/pokemon/icons/9/979s.png
similarity index 100%
rename from public/images/pokemon/icons/979s.png
rename to public/images/pokemon/icons/9/979s.png
diff --git a/public/images/pokemon/icons/980.png b/public/images/pokemon/icons/9/980.png
similarity index 100%
rename from public/images/pokemon/icons/980.png
rename to public/images/pokemon/icons/9/980.png
diff --git a/public/images/pokemon/icons/980s.png b/public/images/pokemon/icons/9/980s.png
similarity index 100%
rename from public/images/pokemon/icons/980s.png
rename to public/images/pokemon/icons/9/980s.png
diff --git a/public/images/pokemon/icons/981.png b/public/images/pokemon/icons/9/981.png
similarity index 100%
rename from public/images/pokemon/icons/981.png
rename to public/images/pokemon/icons/9/981.png
diff --git a/public/images/pokemon/icons/981s.png b/public/images/pokemon/icons/9/981s.png
similarity index 100%
rename from public/images/pokemon/icons/981s.png
rename to public/images/pokemon/icons/9/981s.png
diff --git a/public/images/pokemon/icons/982-three-segment.png b/public/images/pokemon/icons/9/982-three-segment.png
similarity index 100%
rename from public/images/pokemon/icons/982-three-segment.png
rename to public/images/pokemon/icons/9/982-three-segment.png
diff --git a/public/images/pokemon/icons/982.png b/public/images/pokemon/icons/9/982.png
similarity index 100%
rename from public/images/pokemon/icons/982.png
rename to public/images/pokemon/icons/9/982.png
diff --git a/public/images/pokemon/icons/982s-three-segment.png b/public/images/pokemon/icons/9/982s-three-segment.png
similarity index 100%
rename from public/images/pokemon/icons/982s-three-segment.png
rename to public/images/pokemon/icons/9/982s-three-segment.png
diff --git a/public/images/pokemon/icons/982s.png b/public/images/pokemon/icons/9/982s.png
similarity index 100%
rename from public/images/pokemon/icons/982s.png
rename to public/images/pokemon/icons/9/982s.png
diff --git a/public/images/pokemon/icons/983.png b/public/images/pokemon/icons/9/983.png
similarity index 100%
rename from public/images/pokemon/icons/983.png
rename to public/images/pokemon/icons/9/983.png
diff --git a/public/images/pokemon/icons/983s.png b/public/images/pokemon/icons/9/983s.png
similarity index 100%
rename from public/images/pokemon/icons/983s.png
rename to public/images/pokemon/icons/9/983s.png
diff --git a/public/images/pokemon/icons/984.png b/public/images/pokemon/icons/9/984.png
similarity index 100%
rename from public/images/pokemon/icons/984.png
rename to public/images/pokemon/icons/9/984.png
diff --git a/public/images/pokemon/icons/984s.png b/public/images/pokemon/icons/9/984s.png
similarity index 100%
rename from public/images/pokemon/icons/984s.png
rename to public/images/pokemon/icons/9/984s.png
diff --git a/public/images/pokemon/icons/985.png b/public/images/pokemon/icons/9/985.png
similarity index 100%
rename from public/images/pokemon/icons/985.png
rename to public/images/pokemon/icons/9/985.png
diff --git a/public/images/pokemon/icons/985s.png b/public/images/pokemon/icons/9/985s.png
similarity index 100%
rename from public/images/pokemon/icons/985s.png
rename to public/images/pokemon/icons/9/985s.png
diff --git a/public/images/pokemon/icons/986.png b/public/images/pokemon/icons/9/986.png
similarity index 100%
rename from public/images/pokemon/icons/986.png
rename to public/images/pokemon/icons/9/986.png
diff --git a/public/images/pokemon/icons/986s.png b/public/images/pokemon/icons/9/986s.png
similarity index 100%
rename from public/images/pokemon/icons/986s.png
rename to public/images/pokemon/icons/9/986s.png
diff --git a/public/images/pokemon/icons/987.png b/public/images/pokemon/icons/9/987.png
similarity index 100%
rename from public/images/pokemon/icons/987.png
rename to public/images/pokemon/icons/9/987.png
diff --git a/public/images/pokemon/icons/987s.png b/public/images/pokemon/icons/9/987s.png
similarity index 100%
rename from public/images/pokemon/icons/987s.png
rename to public/images/pokemon/icons/9/987s.png
diff --git a/public/images/pokemon/icons/988.png b/public/images/pokemon/icons/9/988.png
similarity index 100%
rename from public/images/pokemon/icons/988.png
rename to public/images/pokemon/icons/9/988.png
diff --git a/public/images/pokemon/icons/988s.png b/public/images/pokemon/icons/9/988s.png
similarity index 100%
rename from public/images/pokemon/icons/988s.png
rename to public/images/pokemon/icons/9/988s.png
diff --git a/public/images/pokemon/icons/989.png b/public/images/pokemon/icons/9/989.png
similarity index 100%
rename from public/images/pokemon/icons/989.png
rename to public/images/pokemon/icons/9/989.png
diff --git a/public/images/pokemon/icons/989s.png b/public/images/pokemon/icons/9/989s.png
similarity index 100%
rename from public/images/pokemon/icons/989s.png
rename to public/images/pokemon/icons/9/989s.png
diff --git a/public/images/pokemon/icons/990.png b/public/images/pokemon/icons/9/990.png
similarity index 100%
rename from public/images/pokemon/icons/990.png
rename to public/images/pokemon/icons/9/990.png
diff --git a/public/images/pokemon/icons/990s.png b/public/images/pokemon/icons/9/990s.png
similarity index 100%
rename from public/images/pokemon/icons/990s.png
rename to public/images/pokemon/icons/9/990s.png
diff --git a/public/images/pokemon/icons/991.png b/public/images/pokemon/icons/9/991.png
similarity index 100%
rename from public/images/pokemon/icons/991.png
rename to public/images/pokemon/icons/9/991.png
diff --git a/public/images/pokemon/icons/991s.png b/public/images/pokemon/icons/9/991s.png
similarity index 100%
rename from public/images/pokemon/icons/991s.png
rename to public/images/pokemon/icons/9/991s.png
diff --git a/public/images/pokemon/icons/992.png b/public/images/pokemon/icons/9/992.png
similarity index 100%
rename from public/images/pokemon/icons/992.png
rename to public/images/pokemon/icons/9/992.png
diff --git a/public/images/pokemon/icons/992s.png b/public/images/pokemon/icons/9/992s.png
similarity index 100%
rename from public/images/pokemon/icons/992s.png
rename to public/images/pokemon/icons/9/992s.png
diff --git a/public/images/pokemon/icons/993.png b/public/images/pokemon/icons/9/993.png
similarity index 100%
rename from public/images/pokemon/icons/993.png
rename to public/images/pokemon/icons/9/993.png
diff --git a/public/images/pokemon/icons/993s.png b/public/images/pokemon/icons/9/993s.png
similarity index 100%
rename from public/images/pokemon/icons/993s.png
rename to public/images/pokemon/icons/9/993s.png
diff --git a/public/images/pokemon/icons/994.png b/public/images/pokemon/icons/9/994.png
similarity index 100%
rename from public/images/pokemon/icons/994.png
rename to public/images/pokemon/icons/9/994.png
diff --git a/public/images/pokemon/icons/994s.png b/public/images/pokemon/icons/9/994s.png
similarity index 100%
rename from public/images/pokemon/icons/994s.png
rename to public/images/pokemon/icons/9/994s.png
diff --git a/public/images/pokemon/icons/995.png b/public/images/pokemon/icons/9/995.png
similarity index 100%
rename from public/images/pokemon/icons/995.png
rename to public/images/pokemon/icons/9/995.png
diff --git a/public/images/pokemon/icons/995s.png b/public/images/pokemon/icons/9/995s.png
similarity index 100%
rename from public/images/pokemon/icons/995s.png
rename to public/images/pokemon/icons/9/995s.png
diff --git a/public/images/pokemon/icons/996.png b/public/images/pokemon/icons/9/996.png
similarity index 100%
rename from public/images/pokemon/icons/996.png
rename to public/images/pokemon/icons/9/996.png
diff --git a/public/images/pokemon/icons/996s.png b/public/images/pokemon/icons/9/996s.png
similarity index 100%
rename from public/images/pokemon/icons/996s.png
rename to public/images/pokemon/icons/9/996s.png
diff --git a/public/images/pokemon/icons/997.png b/public/images/pokemon/icons/9/997.png
similarity index 100%
rename from public/images/pokemon/icons/997.png
rename to public/images/pokemon/icons/9/997.png
diff --git a/public/images/pokemon/icons/997s.png b/public/images/pokemon/icons/9/997s.png
similarity index 100%
rename from public/images/pokemon/icons/997s.png
rename to public/images/pokemon/icons/9/997s.png
diff --git a/public/images/pokemon/icons/998.png b/public/images/pokemon/icons/9/998.png
similarity index 100%
rename from public/images/pokemon/icons/998.png
rename to public/images/pokemon/icons/9/998.png
diff --git a/public/images/pokemon/icons/998s.png b/public/images/pokemon/icons/9/998s.png
similarity index 100%
rename from public/images/pokemon/icons/998s.png
rename to public/images/pokemon/icons/9/998s.png
diff --git a/public/images/pokemon/icons/999-roaming.png b/public/images/pokemon/icons/9/999-roaming.png
similarity index 100%
rename from public/images/pokemon/icons/999-roaming.png
rename to public/images/pokemon/icons/9/999-roaming.png
diff --git a/public/images/pokemon/icons/999.png b/public/images/pokemon/icons/9/999.png
similarity index 100%
rename from public/images/pokemon/icons/999.png
rename to public/images/pokemon/icons/9/999.png
diff --git a/public/images/pokemon/icons/999s-roaming.png b/public/images/pokemon/icons/9/999s-roaming.png
similarity index 100%
rename from public/images/pokemon/icons/999s-roaming.png
rename to public/images/pokemon/icons/9/999s-roaming.png
diff --git a/public/images/pokemon/icons/999s.png b/public/images/pokemon/icons/9/999s.png
similarity index 100%
rename from public/images/pokemon/icons/999s.png
rename to public/images/pokemon/icons/9/999s.png
diff --git a/public/images/pokemon/icons/9/icons.bat b/public/images/pokemon/icons/9/icons.bat
new file mode 100644
index 000000000..c887ceebc
--- /dev/null
+++ b/public/images/pokemon/icons/9/icons.bat
@@ -0,0 +1 @@
+cmd /c TexturePacker ./ ../configuration.tps --sheet ../../../pokemon_icons_9.png --data ../../../pokemon_icons_9.json --replace .png=
\ No newline at end of file
diff --git a/public/images/pokemon/icons/configuration.tps b/public/images/pokemon/icons/configuration.tps
new file mode 100644
index 000000000..a0cfa1c75
--- /dev/null
+++ b/public/images/pokemon/icons/configuration.tps
@@ -0,0 +1,207 @@
+
+
+
+ fileFormatVersion
+ 6
+ texturePackerVersion
+ 7.1.0
+ autoSDSettings
+
+
+ scale
+ 1
+ extension
+
+ spriteFilter
+
+ acceptFractionalValues
+
+ maxTextureSize
+
+ width
+ -1
+ height
+ -1
+
+
+
+ allowRotation
+
+ shapeDebug
+
+ dpi
+ 72
+ dataFormat
+ phaser
+ textureFileName
+
+ flipPVR
+
+ pvrQualityLevel
+ 3
+ astcQualityLevel
+ 2
+ basisUniversalQualityLevel
+ 2
+ etc1QualityLevel
+ 70
+ etc2QualityLevel
+ 70
+ dxtCompressionMode
+ DXT_PERCEPTUAL
+ ditherType
+ PngQuantLow
+ backgroundColor
+ 0
+ libGdx
+
+ filtering
+
+ x
+ Linear
+ y
+ Linear
+
+
+ shapePadding
+ 0
+ jpgQuality
+ 80
+ pngOptimizationLevel
+ 1
+ webpQualityLevel
+ 101
+ textureSubPath
+
+ textureFormat
+ png8
+ borderPadding
+ 0
+ maxTextureSize
+
+ width
+ 512
+ height
+ 1024
+
+ fixedTextureSize
+
+ width
+ -1
+ height
+ -1
+
+ algorithmSettings
+
+ algorithm
+ MaxRects
+ freeSizeMode
+ Best
+ sizeConstraints
+ AnySize
+ forceSquared
+
+ maxRects
+
+ heuristic
+ Best
+
+ basic
+
+ sortBy
+ Best
+ order
+ Ascending
+
+ polygon
+
+ alignToGrid
+ 1
+
+
+ dataFileNames
+
+ multiPackMode
+ MultiPackOff
+ forceIdenticalLayout
+
+ outputFormat
+ RGBA8888
+ alphaHandling
+ ClearTransparentPixels
+ contentProtection
+
+ key
+
+
+ autoAliasEnabled
+
+ trimSpriteNames
+
+ prependSmartFolderName
+
+ autodetectAnimations
+
+ globalSpriteSettings
+
+ scale
+ 1
+ scaleMode
+ Smooth
+ extrude
+ 0
+ trimThreshold
+ 1
+ trimMargin
+ 0
+ trimMode
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index 67d78812e..c99d8030a 100644
--- a/public/images/pokemon_icons_2.json
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index 5e7001803..3a93cb4a2 100644
--- a/public/images/pokemon_icons_4.json
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}
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index fcfdeb620..fdbba6575 100644
--- a/public/images/pokemon_icons_5.json
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index f0d7a46c7..ca7a24eaa 100644
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index a57910d93..d4b52c7ab 100644
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- "y": 533,
+ "x": 211,
+ "y": 534,
"w": 17,
"h": 19
}
},
+ {
+ "filename": "946s",
+ "rotated": false,
+ "trimmed": true,
+ "sourceSize": {
+ "w": 40,
+ "h": 30
+ },
+ "spriteSourceSize": {
+ "x": 10,
+ "y": 12,
+ "w": 19,
+ "h": 16
+ },
+ "frame": {
+ "x": 174,
+ "y": 545,
+ "w": 19,
+ "h": 16
+ }
+ },
+ {
+ "filename": "965",
+ "rotated": false,
+ "trimmed": true,
+ "sourceSize": {
+ "w": 40,
+ "h": 30
+ },
+ "spriteSourceSize": {
+ "x": 10,
+ "y": 12,
+ "w": 19,
+ "h": 16
+ },
+ "frame": {
+ "x": 193,
+ "y": 553,
+ "w": 19,
+ "h": 16
+ }
+ },
+ {
+ "filename": "921s",
+ "rotated": false,
+ "trimmed": true,
+ "sourceSize": {
+ "w": 40,
+ "h": 30
+ },
+ "spriteSourceSize": {
+ "x": 12,
+ "y": 10,
+ "w": 16,
+ "h": 18
+ },
+ "frame": {
+ "x": 212,
+ "y": 553,
+ "w": 16,
+ "h": 18
+ }
+ },
+ {
+ "filename": "928s",
+ "rotated": false,
+ "trimmed": true,
+ "sourceSize": {
+ "w": 40,
+ "h": 30
+ },
+ "spriteSourceSize": {
+ "x": 13,
+ "y": 10,
+ "w": 13,
+ "h": 18
+ },
+ "frame": {
+ "x": 140,
+ "y": 561,
+ "w": 13,
+ "h": 18
+ }
+ },
+ {
+ "filename": "965s",
+ "rotated": false,
+ "trimmed": true,
+ "sourceSize": {
+ "w": 40,
+ "h": 30
+ },
+ "spriteSourceSize": {
+ "x": 10,
+ "y": 12,
+ "w": 19,
+ "h": 16
+ },
+ "frame": {
+ "x": 153,
+ "y": 563,
+ "w": 19,
+ "h": 16
+ }
+ },
{
"filename": "932",
"rotated": false,
@@ -5442,8 +5547,8 @@
"h": 19
},
"frame": {
- "x": 229,
- "y": 521,
+ "x": 140,
+ "y": 579,
"w": 18,
"h": 19
}
@@ -5463,14 +5568,14 @@
"h": 19
},
"frame": {
- "x": 229,
- "y": 540,
+ "x": 158,
+ "y": 579,
"w": 18,
"h": 19
}
},
{
- "filename": "926",
+ "filename": "958s",
"rotated": false,
"trimmed": true,
"sourceSize": {
@@ -5479,185 +5584,17 @@
},
"spriteSourceSize": {
"x": 11,
- "y": 13,
- "w": 17,
- "h": 15
- },
- "frame": {
- "x": 212,
- "y": 552,
- "w": 17,
- "h": 15
- }
- },
- {
- "filename": "969",
- "rotated": false,
- "trimmed": true,
- "sourceSize": {
- "w": 40,
- "h": 30
- },
- "spriteSourceSize": {
- "x": 11,
- "y": 16,
- "w": 18,
- "h": 12
- },
- "frame": {
- "x": 229,
- "y": 559,
- "w": 18,
- "h": 12
- }
- },
- {
- "filename": "957",
- "rotated": false,
- "trimmed": true,
- "sourceSize": {
- "w": 40,
- "h": 30
- },
- "spriteSourceSize": {
- "x": 12,
- "y": 11,
- "w": 16,
- "h": 17
- },
- "frame": {
- "x": 136,
- "y": 567,
- "w": 16,
- "h": 17
- }
- },
- {
- "filename": "951s",
- "rotated": false,
- "trimmed": true,
- "sourceSize": {
- "w": 40,
- "h": 30
- },
- "spriteSourceSize": {
- "x": 12,
"y": 8,
- "w": 16,
+ "w": 17,
"h": 20
},
"frame": {
- "x": 142,
- "y": 584,
- "w": 16,
+ "x": 176,
+ "y": 561,
+ "w": 17,
"h": 20
}
},
- {
- "filename": "926s",
- "rotated": false,
- "trimmed": true,
- "sourceSize": {
- "w": 40,
- "h": 30
- },
- "spriteSourceSize": {
- "x": 11,
- "y": 13,
- "w": 17,
- "h": 15
- },
- "frame": {
- "x": 136,
- "y": 552,
- "w": 17,
- "h": 15
- }
- },
- {
- "filename": "970",
- "rotated": false,
- "trimmed": true,
- "sourceSize": {
- "w": 40,
- "h": 30
- },
- "spriteSourceSize": {
- "x": 10,
- "y": 12,
- "w": 20,
- "h": 16
- },
- "frame": {
- "x": 153,
- "y": 552,
- "w": 20,
- "h": 16
- }
- },
- {
- "filename": "970s",
- "rotated": false,
- "trimmed": true,
- "sourceSize": {
- "w": 40,
- "h": 30
- },
- "spriteSourceSize": {
- "x": 10,
- "y": 12,
- "w": 20,
- "h": 16
- },
- "frame": {
- "x": 152,
- "y": 568,
- "w": 20,
- "h": 16
- }
- },
- {
- "filename": "955",
- "rotated": false,
- "trimmed": true,
- "sourceSize": {
- "w": 40,
- "h": 30
- },
- "spriteSourceSize": {
- "x": 11,
- "y": 12,
- "w": 17,
- "h": 16
- },
- "frame": {
- "x": 173,
- "y": 552,
- "w": 17,
- "h": 16
- }
- },
- {
- "filename": "8194",
- "rotated": false,
- "trimmed": true,
- "sourceSize": {
- "w": 40,
- "h": 30
- },
- "spriteSourceSize": {
- "x": 10,
- "y": 11,
- "w": 18,
- "h": 17
- },
- "frame": {
- "x": 172,
- "y": 568,
- "w": 18,
- "h": 17
- }
- },
{
"filename": "8194s",
"rotated": false,
@@ -5673,14 +5610,14 @@
"h": 17
},
"frame": {
- "x": 190,
- "y": 555,
+ "x": 176,
+ "y": 581,
"w": 18,
"h": 17
}
},
{
- "filename": "940",
+ "filename": "969",
"rotated": false,
"trimmed": true,
"sourceSize": {
@@ -5689,19 +5626,19 @@
},
"spriteSourceSize": {
"x": 11,
- "y": 14,
- "w": 17,
- "h": 14
+ "y": 16,
+ "w": 18,
+ "h": 12
},
"frame": {
- "x": 190,
- "y": 572,
- "w": 17,
- "h": 14
+ "x": 193,
+ "y": 569,
+ "w": 18,
+ "h": 12
}
},
{
- "filename": "921s",
+ "filename": "955",
"rotated": false,
"trimmed": true,
"sourceSize": {
@@ -5709,37 +5646,16 @@
"h": 30
},
"spriteSourceSize": {
- "x": 12,
- "y": 10,
- "w": 16,
- "h": 18
+ "x": 11,
+ "y": 12,
+ "w": 17,
+ "h": 16
},
"frame": {
- "x": 158,
- "y": 585,
- "w": 16,
- "h": 18
- }
- },
- {
- "filename": "957s",
- "rotated": false,
- "trimmed": true,
- "sourceSize": {
- "w": 40,
- "h": 30
- },
- "spriteSourceSize": {
- "x": 12,
- "y": 11,
- "w": 16,
- "h": 17
- },
- "frame": {
- "x": 174,
- "y": 585,
- "w": 16,
- "h": 17
+ "x": 194,
+ "y": 581,
+ "w": 17,
+ "h": 16
}
},
{
@@ -5757,12 +5673,33 @@
"h": 16
},
"frame": {
- "x": 190,
- "y": 586,
+ "x": 211,
+ "y": 571,
"w": 17,
"h": 16
}
},
+ {
+ "filename": "957s",
+ "rotated": false,
+ "trimmed": true,
+ "sourceSize": {
+ "w": 40,
+ "h": 30
+ },
+ "spriteSourceSize": {
+ "x": 12,
+ "y": 11,
+ "w": 16,
+ "h": 17
+ },
+ "frame": {
+ "x": 211,
+ "y": 587,
+ "w": 16,
+ "h": 17
+ }
+ },
{
"filename": "969s",
"rotated": false,
@@ -5778,56 +5715,14 @@
"h": 12
},
"frame": {
- "x": 208,
- "y": 567,
+ "x": 226,
+ "y": 378,
"w": 18,
"h": 12
}
},
{
- "filename": "919",
- "rotated": false,
- "trimmed": true,
- "sourceSize": {
- "w": 40,
- "h": 30
- },
- "spriteSourceSize": {
- "x": 12,
- "y": 13,
- "w": 16,
- "h": 15
- },
- "frame": {
- "x": 207,
- "y": 579,
- "w": 16,
- "h": 15
- }
- },
- {
- "filename": "919s",
- "rotated": false,
- "trimmed": true,
- "sourceSize": {
- "w": 40,
- "h": 30
- },
- "spriteSourceSize": {
- "x": 12,
- "y": 13,
- "w": 16,
- "h": 15
- },
- "frame": {
- "x": 207,
- "y": 594,
- "w": 16,
- "h": 15
- }
- },
- {
- "filename": "940s",
+ "filename": "926",
"rotated": false,
"trimmed": true,
"sourceSize": {
@@ -5836,15 +5731,78 @@
},
"spriteSourceSize": {
"x": 11,
- "y": 14,
+ "y": 13,
"w": 17,
- "h": 14
+ "h": 15
},
"frame": {
- "x": 226,
- "y": 571,
+ "x": 213,
+ "y": 390,
"w": 17,
- "h": 14
+ "h": 15
+ }
+ },
+ {
+ "filename": "960",
+ "rotated": false,
+ "trimmed": true,
+ "sourceSize": {
+ "w": 40,
+ "h": 30
+ },
+ "spriteSourceSize": {
+ "x": 12,
+ "y": 10,
+ "w": 15,
+ "h": 18
+ },
+ "frame": {
+ "x": 214,
+ "y": 405,
+ "w": 15,
+ "h": 18
+ }
+ },
+ {
+ "filename": "926s",
+ "rotated": false,
+ "trimmed": true,
+ "sourceSize": {
+ "w": 40,
+ "h": 30
+ },
+ "spriteSourceSize": {
+ "x": 11,
+ "y": 13,
+ "w": 17,
+ "h": 15
+ },
+ "frame": {
+ "x": 230,
+ "y": 390,
+ "w": 17,
+ "h": 15
+ }
+ },
+ {
+ "filename": "960s",
+ "rotated": false,
+ "trimmed": true,
+ "sourceSize": {
+ "w": 40,
+ "h": 30
+ },
+ "spriteSourceSize": {
+ "x": 12,
+ "y": 10,
+ "w": 15,
+ "h": 18
+ },
+ "frame": {
+ "x": 229,
+ "y": 405,
+ "w": 15,
+ "h": 18
}
},
{
@@ -5862,8 +5820,8 @@
"h": 15
},
"frame": {
- "x": 223,
- "y": 585,
+ "x": 215,
+ "y": 423,
"w": 16,
"h": 15
}
@@ -5883,33 +5841,12 @@
"h": 15
},
"frame": {
- "x": 223,
- "y": 600,
+ "x": 215,
+ "y": 438,
"w": 16,
"h": 15
}
},
- {
- "filename": "978-curly",
- "rotated": false,
- "trimmed": true,
- "sourceSize": {
- "w": 40,
- "h": 30
- },
- "spriteSourceSize": {
- "x": 12,
- "y": 14,
- "w": 15,
- "h": 14
- },
- "frame": {
- "x": 142,
- "y": 604,
- "w": 15,
- "h": 14
- }
- },
{
"filename": "996",
"rotated": false,
@@ -5925,12 +5862,33 @@
"h": 16
},
"frame": {
- "x": 139,
- "y": 618,
+ "x": 231,
+ "y": 423,
"w": 15,
"h": 16
}
},
+ {
+ "filename": "978-curly",
+ "rotated": false,
+ "trimmed": true,
+ "sourceSize": {
+ "w": 40,
+ "h": 30
+ },
+ "spriteSourceSize": {
+ "x": 12,
+ "y": 14,
+ "w": 15,
+ "h": 14
+ },
+ "frame": {
+ "x": 231,
+ "y": 439,
+ "w": 15,
+ "h": 14
+ }
+ },
{
"filename": "996s",
"rotated": false,
@@ -5946,8 +5904,8 @@
"h": 16
},
"frame": {
- "x": 154,
- "y": 618,
+ "x": 217,
+ "y": 453,
"w": 15,
"h": 16
}
@@ -5967,12 +5925,33 @@
"h": 14
},
"frame": {
- "x": 157,
- "y": 604,
+ "x": 217,
+ "y": 469,
"w": 15,
"h": 14
}
},
+ {
+ "filename": "938",
+ "rotated": false,
+ "trimmed": true,
+ "sourceSize": {
+ "w": 40,
+ "h": 30
+ },
+ "spriteSourceSize": {
+ "x": 14,
+ "y": 12,
+ "w": 11,
+ "h": 16
+ },
+ "frame": {
+ "x": 218,
+ "y": 483,
+ "w": 11,
+ "h": 16
+ }
+ },
{
"filename": "978-stretchy",
"rotated": false,
@@ -5988,8 +5967,8 @@
"h": 14
},
"frame": {
- "x": 169,
- "y": 618,
+ "x": 232,
+ "y": 453,
"w": 15,
"h": 14
}
@@ -6009,12 +5988,33 @@
"h": 14
},
"frame": {
- "x": 174,
- "y": 602,
+ "x": 232,
+ "y": 467,
"w": 15,
"h": 14
}
},
+ {
+ "filename": "938s",
+ "rotated": false,
+ "trimmed": true,
+ "sourceSize": {
+ "w": 40,
+ "h": 30
+ },
+ "spriteSourceSize": {
+ "x": 14,
+ "y": 12,
+ "w": 11,
+ "h": 16
+ },
+ "frame": {
+ "x": 226,
+ "y": 499,
+ "w": 11,
+ "h": 16
+ }
+ },
{
"filename": "978s-droopy",
"rotated": false,
@@ -6030,8 +6030,8 @@
"h": 14
},
"frame": {
- "x": 189,
- "y": 602,
+ "x": 227,
+ "y": 515,
"w": 15,
"h": 14
}
@@ -6051,8 +6051,8 @@
"h": 14
},
"frame": {
- "x": 184,
- "y": 616,
+ "x": 228,
+ "y": 529,
"w": 15,
"h": 14
}
@@ -6063,6 +6063,6 @@
"meta": {
"app": "https://www.codeandweb.com/texturepacker",
"version": "3.0",
- "smartupdate": "$TexturePacker:SmartUpdate:537db10f730d6587e6eac8b6f843e5ee:b89e39dcf2ffc80674586079d88ed60d:6fb417eff82c0971c86b4818772ba292$"
+ "smartupdate": "$TexturePacker:SmartUpdate:e795275a3a477a2abaa0caebf537dee7:b89e39dcf2ffc80674586079d88ed60d:6fb417eff82c0971c86b4818772ba292$"
}
}
diff --git a/public/images/pokemon_icons_9.png b/public/images/pokemon_icons_9.png
index fca3eb6a9..13a45ac3c 100644
Binary files a/public/images/pokemon_icons_9.png and b/public/images/pokemon_icons_9.png differ
diff --git a/src/battle-scene.ts b/src/battle-scene.ts
index 14fddfd36..28a09a24d 100644
--- a/src/battle-scene.ts
+++ b/src/battle-scene.ts
@@ -4,7 +4,7 @@ import { NextEncounterPhase, NewBiomeEncounterPhase, SelectBiomePhase, MessagePh
import Pokemon, { PlayerPokemon, EnemyPokemon } from './field/pokemon';
import PokemonSpecies, { PokemonSpeciesFilter, allSpecies, getPokemonSpecies, initSpecies, speciesStarters } from './data/pokemon-species';
import * as Utils from './utils';
-import { Modifier, ModifierBar, ConsumablePokemonModifier, ConsumableModifier, PokemonHpRestoreModifier, HealingBoosterModifier, PersistentModifier, PokemonHeldItemModifier, ModifierPredicate, DoubleBattleChanceBoosterModifier, FusePokemonModifier, PokemonFormChangeItemModifier, TerastallizeModifier } from './modifier/modifier';
+import { Modifier, ModifierBar, ConsumablePokemonModifier, ConsumableModifier, PokemonHpRestoreModifier, HealingBoosterModifier, PersistentModifier, PokemonHeldItemModifier, ModifierPredicate, DoubleBattleChanceBoosterModifier, FusePokemonModifier, PokemonFormChangeItemModifier, TerastallizeModifier, overrideModifiers, overrideHeldItems } from './modifier/modifier';
import { PokeballType } from './data/pokeball';
import { initCommonAnims, initMoveAnim, loadCommonAnimAssets, loadMoveAnimAssets, populateAnims } from './data/battle-anims';
import { Phase } from './phase';
@@ -59,7 +59,7 @@ import { SceneBase } from './scene-base';
import CandyBar from './ui/candy-bar';
import { Variant, variantData } from './data/variant';
import { Localizable } from './plugins/i18n';
-import { STARTING_WAVE_OVERRIDE, OPP_SPECIES_OVERRIDE, SEED_OVERRIDE, STARTING_BIOME_OVERRIDE, DOUBLE_BATTLE_OVERRIDE } from './overrides';
+import * as Overrides from './overrides';
import {InputsController} from "./inputs-controller";
import {UiInputs} from "./ui-inputs";
@@ -67,7 +67,7 @@ export const bypassLogin = import.meta.env.VITE_BYPASS_LOGIN === "1";
const DEBUG_RNG = false;
-export const startingWave = STARTING_WAVE_OVERRIDE || 1;
+export const startingWave = Overrides.STARTING_WAVE_OVERRIDE || 1;
const expSpriteKeys: string[] = [];
@@ -611,9 +611,11 @@ export default class BattleScene extends SceneBase {
}
addEnemyPokemon(species: PokemonSpecies, level: integer, trainerSlot: TrainerSlot, boss: boolean = false, dataSource?: PokemonData, postProcess?: (enemyPokemon: EnemyPokemon) => void): EnemyPokemon {
- if (OPP_SPECIES_OVERRIDE)
- species = getPokemonSpecies(OPP_SPECIES_OVERRIDE);
+ if (Overrides.OPP_SPECIES_OVERRIDE)
+ species = getPokemonSpecies(Overrides.OPP_SPECIES_OVERRIDE);
const pokemon = new EnemyPokemon(this, species, level, trainerSlot, boss, dataSource);
+ overrideModifiers(this, false);
+ overrideHeldItems(this, pokemon, false);
if (boss && !dataSource) {
const secondaryIvs = Utils.getIvsFromId(Utils.randSeedInt(4294967295));
@@ -704,7 +706,7 @@ export default class BattleScene extends SceneBase {
this.gameMode = gameModes[GameModes.CLASSIC];
- this.setSeed(SEED_OVERRIDE || Utils.randomString(24));
+ this.setSeed(Overrides.SEED_OVERRIDE || Utils.randomString(24));
console.log('Seed:', this.seed);
this.disableMenu = false;
@@ -741,7 +743,7 @@ export default class BattleScene extends SceneBase {
[ this.luckLabelText, this.luckText ].map(t => t.setVisible(false));
- this.newArena(STARTING_BIOME_OVERRIDE || Biome.TOWN);
+ this.newArena(Overrides.STARTING_BIOME_OVERRIDE || Biome.TOWN);
this.arenaBgTransition.setPosition(0, 0);
this.arenaPlayer.setPosition(300, 0);
@@ -841,7 +843,7 @@ export default class BattleScene extends SceneBase {
} else if (!battleConfig)
newDouble = !!double;
- if (DOUBLE_BATTLE_OVERRIDE)
+ if (Overrides.DOUBLE_BATTLE_OVERRIDE)
newDouble = true;
const lastBattle = this.currentBattle;
@@ -1766,6 +1768,19 @@ export default class BattleScene extends SceneBase {
});
}
+ /**
+ * Removes all modifiers from enemy of PersistentModifier type
+ */
+ clearEnemyModifiers(): void {
+ const modifiersToRemove = this.enemyModifiers.filter(m => m instanceof PersistentModifier);
+ for (let m of modifiersToRemove)
+ this.enemyModifiers.splice(this.enemyModifiers.indexOf(m), 1);
+ this.updateModifiers(false).then(() => this.updateUIPositions());
+ }
+
+ /**
+ * Removes all modifiers from enemy of PokemonHeldItemModifier type
+ */
clearEnemyHeldItemModifiers(): void {
const modifiersToRemove = this.enemyModifiers.filter(m => m instanceof PokemonHeldItemModifier);
for (let m of modifiersToRemove)
diff --git a/src/data/ability.ts b/src/data/ability.ts
index 0d2c0cc27..f2220c850 100644
--- a/src/data/ability.ts
+++ b/src/data/ability.ts
@@ -562,19 +562,28 @@ export class PostDefendStatChangeAbAttr extends PostDefendAbAttr {
private stat: BattleStat;
private levels: integer;
private selfTarget: boolean;
+ private allOthers: boolean;
- constructor(condition: PokemonDefendCondition, stat: BattleStat, levels: integer, selfTarget: boolean = true) {
+ constructor(condition: PokemonDefendCondition, stat: BattleStat, levels: integer, selfTarget: boolean = true, allOthers: boolean = false) {
super(true);
this.condition = condition;
this.stat = stat;
this.levels = levels;
this.selfTarget = selfTarget;
+ this.allOthers = allOthers;
}
applyPostDefend(pokemon: Pokemon, passive: boolean, attacker: Pokemon, move: PokemonMove, hitResult: HitResult, args: any[]): boolean {
if (this.condition(pokemon, attacker, move.getMove())) {
- pokemon.scene.unshiftPhase(new StatChangePhase(pokemon.scene, (this.selfTarget ? pokemon : attacker).getBattlerIndex(), true, [ this.stat ], this.levels));
+ if (this.allOthers) {
+ let otherPokemon = pokemon.getAlly() ? pokemon.getOpponents().concat([ pokemon.getAlly() ]) : pokemon.getOpponents();
+ for (let other of otherPokemon) {
+ other.scene.unshiftPhase(new StatChangePhase(other.scene, (other).getBattlerIndex(), false, [ this.stat ], this.levels));
+ }
+ return true;
+ }
+ pokemon.scene.unshiftPhase(new StatChangePhase(pokemon.scene, (this.selfTarget ? pokemon : attacker).getBattlerIndex(), this.selfTarget, [ this.stat ], this.levels));
return true;
}
@@ -851,6 +860,36 @@ export class PostDefendAbilityGiveAbAttr extends PostDefendAbAttr {
}
}
+export class PostDefendMoveDisableAbAttr extends PostDefendAbAttr {
+ private chance: integer;
+ private attacker: Pokemon;
+ private move: PokemonMove;
+
+ constructor(chance: integer) {
+ super();
+
+ this.chance = chance;
+ }
+
+ applyPostDefend(pokemon: Pokemon, passive: boolean, attacker: Pokemon, move: PokemonMove, hitResult: HitResult, args: any[]): boolean {
+ if (!attacker.summonData.disabledMove) {
+ if (move.getMove().checkFlag(MoveFlags.MAKES_CONTACT, attacker, pokemon) && (this.chance === -1 || pokemon.randSeedInt(100) < this.chance) && !attacker.isMax()) {
+ this.attacker = attacker;
+ this.move = move;
+
+ attacker.summonData.disabledMove = move.moveId;
+ attacker.summonData.disabledTurns = 4;
+ return true;
+ }
+ }
+ return false;
+ }
+
+ getTriggerMessage(pokemon: Pokemon, abilityName: string, ...args: any[]): string {
+ return getPokemonMessage(this.attacker, `'s ${this.move.getName()}\nwas disabled!`);
+ }
+}
+
export class PostStatChangeStatChangeAbAttr extends PostStatChangeAbAttr {
private condition: PokemonStatChangeCondition;
private statsToChange: BattleStat[];
@@ -2016,13 +2055,30 @@ export class PostTurnAbAttr extends AbAttr {
}
}
+/**
+ * After the turn ends, resets the status of either the ability holder or their ally
+ * @param {boolean} allyTarget Whether to target ally, defaults to false (self-target)
+ */
export class PostTurnResetStatusAbAttr extends PostTurnAbAttr {
+ private allyTarget: boolean;
+ private target: Pokemon;
+
+ constructor(allyTarget: boolean = false) {
+ super(true);
+ this.allyTarget = allyTarget;
+ }
+
applyPostTurn(pokemon: Pokemon, passive: boolean, args: any[]): boolean {
- if (pokemon.status) {
+ if (this.allyTarget) {
+ this.target = pokemon.getAlly();
+ } else {
+ this.target = pokemon;
+ }
+ if (this.target?.status) {
- pokemon.scene.queueMessage(getPokemonMessage(pokemon, getStatusEffectHealText(pokemon.status?.effect)));
- pokemon.resetStatus();
- pokemon.updateInfo();
+ this.target.scene.queueMessage(getPokemonMessage(this.target, getStatusEffectHealText(this.target.status?.effect)));
+ this.target.resetStatus(false);
+ this.target.updateInfo();
return true;
}
@@ -3067,9 +3123,10 @@ export function initAbilities() {
.attr(BattleStatMultiplierAbAttr, BattleStat.SPATK, 0.5)
.condition((pokemon) => pokemon.getHpRatio() <= 0.5),
new Ability(Abilities.CURSED_BODY, 5)
- .unimplemented(),
+ .attr(PostDefendMoveDisableAbAttr, 30)
+ .bypassFaint(),
new Ability(Abilities.HEALER, 5)
- .unimplemented(),
+ .conditionalAttr(pokemon => pokemon.getAlly() && Utils.randSeedInt(10) < 3, PostTurnResetStatusAbAttr, true),
new Ability(Abilities.FRIEND_GUARD, 5)
.ignorable()
.unimplemented(),
@@ -3248,7 +3305,7 @@ export function initAbilities() {
new Ability(Abilities.EMERGENCY_EXIT, 7)
.unimplemented(),
new Ability(Abilities.WATER_COMPACTION, 7)
- .attr(PostDefendStatChangeAbAttr, (target, user, move) => move.type === Type.WATER, BattleStat.DEF, 2),
+ .attr(PostDefendStatChangeAbAttr, (target, user, move) => move.type === Type.WATER && move.category !== MoveCategory.STATUS, BattleStat.DEF, 2),
new Ability(Abilities.MERCILESS, 7)
.unimplemented(),
new Ability(Abilities.SHIELDS_DOWN, 7)
@@ -3405,7 +3462,8 @@ export function initAbilities() {
new Ability(Abilities.BALL_FETCH, 8)
.unimplemented(),
new Ability(Abilities.COTTON_DOWN, 8)
- .unimplemented(),
+ .attr(PostDefendStatChangeAbAttr, (target, user, move) => move.category !== MoveCategory.STATUS, BattleStat.SPD, -1, false, true)
+ .bypassFaint(),
new Ability(Abilities.PROPELLER_TAIL, 8)
.unimplemented(),
new Ability(Abilities.MIRROR_ARMOR, 8)
diff --git a/src/data/battler-tags.ts b/src/data/battler-tags.ts
index 0fea80c37..ba00b0906 100644
--- a/src/data/battler-tags.ts
+++ b/src/data/battler-tags.ts
@@ -68,6 +68,17 @@ export class BattlerTag {
? allMoves[this.sourceMove].name
: null;
}
+
+ /**
+ * When given a battler tag or json representing one, load the data for it.
+ * This is meant to be inherited from by any battler tag with custom attributes
+ * @param {BattlerTag | any} source A battler tag
+ */
+ loadTag(source: BattlerTag | any): void {
+ this.turnCount = source.turnCount;
+ this.sourceMove = source.sourceMove;
+ this.sourceId = source.sourceId;
+ }
}
export interface WeatherBattlerTag {
@@ -299,6 +310,15 @@ export class SeedTag extends BattlerTag {
super(BattlerTagType.SEEDED, BattlerTagLapseType.TURN_END, 1, Moves.LEECH_SEED, sourceId);
}
+ /**
+ * When given a battler tag or json representing one, load the data for it.
+ * @param {BattlerTag | any} source A battler tag
+ */
+ loadTag(source: BattlerTag | any): void {
+ super.loadTag(source);
+ this.sourceIndex = source.sourceIndex;
+ }
+
canAdd(pokemon: Pokemon): boolean {
return !pokemon.isOfType(Type.GRASS);
}
@@ -404,6 +424,15 @@ export class EncoreTag extends BattlerTag {
super(BattlerTagType.ENCORE, BattlerTagLapseType.AFTER_MOVE, 3, Moves.ENCORE, sourceId);
}
+ /**
+ * When given a battler tag or json representing one, load the data for it.
+ * @param {BattlerTag | any} source A battler tag
+ */
+ loadTag(source: BattlerTag | any): void {
+ super.loadTag(source);
+ this.moveId = source.moveId as Moves;
+ }
+
canAdd(pokemon: Pokemon): boolean {
if (pokemon.isMax())
return false;
@@ -553,6 +582,15 @@ export abstract class DamagingTrapTag extends TrappedTag {
this.commonAnim = commonAnim;
}
+ /**
+ * When given a battler tag or json representing one, load the data for it.
+ * @param {BattlerTag | any} source A battler tag
+ */
+ loadTag(source: BattlerTag | any): void {
+ super.loadTag(source);
+ this.commonAnim = source.commonAnim as CommonAnim;
+ }
+
canAdd(pokemon: Pokemon): boolean {
return !pokemon.isOfType(Type.GHOST) && !pokemon.findTag(t => t instanceof DamagingTrapTag);
}
@@ -709,6 +747,15 @@ export class ContactDamageProtectedTag extends ProtectedTag {
this.damageRatio = damageRatio;
}
+ /**
+ * When given a battler tag or json representing one, load the data for it.
+ * @param {BattlerTag | any} source A battler tag
+ */
+ loadTag(source: BattlerTag | any): void {
+ super.loadTag(source);
+ this.damageRatio = source.damageRatio;
+ }
+
lapse(pokemon: Pokemon, lapseType: BattlerTagLapseType): boolean {
const ret = super.lapse(pokemon, lapseType);
@@ -735,6 +782,16 @@ export class ContactStatChangeProtectedTag extends ProtectedTag {
this.levels = levels;
}
+ /**
+ * When given a battler tag or json representing one, load the data for it.
+ * @param {BattlerTag | any} source A battler tag
+ */
+ loadTag(source: BattlerTag | any): void {
+ super.loadTag(source);
+ this.stat = source.stat as BattleStat;
+ this.levels = source.levels;
+ }
+
lapse(pokemon: Pokemon, lapseType: BattlerTagLapseType): boolean {
const ret = super.lapse(pokemon, lapseType);
@@ -855,6 +912,15 @@ export class AbilityBattlerTag extends BattlerTag {
this.ability = ability;
}
+
+ /**
+ * When given a battler tag or json representing one, load the data for it.
+ * @param {BattlerTag | any} source A battler tag
+ */
+ loadTag(source: BattlerTag | any): void {
+ super.loadTag(source);
+ this.ability = source.ability as Abilities;
+ }
}
export class TruantTag extends AbilityBattlerTag {
@@ -912,6 +978,16 @@ export class HighestStatBoostTag extends AbilityBattlerTag {
super(tagType, ability, BattlerTagLapseType.CUSTOM, 1);
}
+ /**
+ * When given a battler tag or json representing one, load the data for it.
+ * @param {BattlerTag | any} source A battler tag
+ */
+ loadTag(source: BattlerTag | any): void {
+ super.loadTag(source);
+ this.stat = source.stat as Stat;
+ this.multiplier = source.multiplier;
+ }
+
onAdd(pokemon: Pokemon): void {
super.onAdd(pokemon);
@@ -953,6 +1029,15 @@ export class WeatherHighestStatBoostTag extends HighestStatBoostTag implements W
super(tagType, ability);
this.weatherTypes = weatherTypes;
}
+
+ /**
+ * When given a battler tag or json representing one, load the data for it.
+ * @param {BattlerTag | any} source A battler tag
+ */
+ loadTag(source: BattlerTag | any): void {
+ super.loadTag(source);
+ this.weatherTypes = source.weatherTypes.map(w => w as WeatherType);
+ }
}
export class TerrainHighestStatBoostTag extends HighestStatBoostTag implements TerrainBattlerTag {
@@ -962,6 +1047,15 @@ export class TerrainHighestStatBoostTag extends HighestStatBoostTag implements T
super(tagType, ability);
this.terrainTypes = terrainTypes;
}
+
+ /**
+ * When given a battler tag or json representing one, load the data for it.
+ * @param {BattlerTag | any} source A battler tag
+ */
+ loadTag(source: BattlerTag | any): void {
+ super.loadTag(source);
+ this.terrainTypes = source.terrainTypes.map(w => w as TerrainType);
+ }
}
export class HideSpriteTag extends BattlerTag {
@@ -989,6 +1083,15 @@ export class TypeImmuneTag extends BattlerTag {
constructor(tagType: BattlerTagType, sourceMove: Moves, immuneType: Type, length: number) {
super(tagType, BattlerTagLapseType.TURN_END, 1, sourceMove);
}
+
+ /**
+ * When given a battler tag or json representing one, load the data for it.
+ * @param {BattlerTag | any} source A battler tag
+ */
+ loadTag(source: BattlerTag | any): void {
+ super.loadTag(source);
+ this.immuneType = source.immuneType as Type;
+ }
}
export class MagnetRisenTag extends TypeImmuneTag {
@@ -1010,6 +1113,17 @@ export class TypeBoostTag extends BattlerTag {
this.oneUse = oneUse;
}
+ /**
+ * When given a battler tag or json representing one, load the data for it.
+ * @param {BattlerTag | any} source A battler tag
+ */
+ loadTag(source: BattlerTag | any): void {
+ super.loadTag(source);
+ this.boostedType = source.boostedType as Type;
+ this.boostValue = source.boostValue;
+ this.oneUse = source.oneUse;
+ }
+
lapse(pokemon: Pokemon, lapseType: BattlerTagLapseType): boolean {
return lapseType !== BattlerTagLapseType.CUSTOM || super.lapse(pokemon, lapseType);
}
@@ -1056,6 +1170,15 @@ export class SaltCuredTag extends BattlerTag {
super(BattlerTagType.SALT_CURED, BattlerTagLapseType.TURN_END, 1, Moves.SALT_CURE, sourceId);
}
+ /**
+ * When given a battler tag or json representing one, load the data for it.
+ * @param {BattlerTag | any} source A battler tag
+ */
+ loadTag(source: BattlerTag | any): void {
+ super.loadTag(source);
+ this.sourceIndex = source.sourceIndex;
+ }
+
onAdd(pokemon: Pokemon): void {
super.onAdd(pokemon);
@@ -1091,6 +1214,15 @@ export class CursedTag extends BattlerTag {
super(BattlerTagType.CURSED, BattlerTagLapseType.TURN_END, 1, Moves.CURSE, sourceId);
}
+ /**
+ * When given a battler tag or json representing one, load the data for it.
+ * @param {BattlerTag | any} source A battler tag
+ */
+ loadTag(source: BattlerTag | any): void {
+ super.loadTag(source);
+ this.sourceIndex = source.sourceIndex;
+ }
+
onAdd(pokemon: Pokemon): void {
super.onAdd(pokemon);
@@ -1231,4 +1363,15 @@ export function getBattlerTag(tagType: BattlerTagType, turnCount: integer, sourc
return new BattlerTag(tagType, BattlerTagLapseType.CUSTOM, turnCount, sourceMove, sourceId);
}
}
-
\ No newline at end of file
+
+/**
+* When given a battler tag or json representing one, creates an actual BattlerTag object with the same data.
+* @param {BattlerTag | any} source A battler tag
+* @return {BattlerTag} The valid battler tag
+*/
+export function loadBattlerTag(source: BattlerTag | any): BattlerTag {
+ const tag = getBattlerTag(source.tagType, source.turnCount, source.sourceMove, source.sourceId);
+ tag.loadTag(source);
+ return tag;
+}
+
diff --git a/src/data/dialogue.ts b/src/data/dialogue.ts
index ec9fde7eb..830b5f437 100644
--- a/src/data/dialogue.ts
+++ b/src/data/dialogue.ts
@@ -1920,7 +1920,8 @@ export const trainerTypeDialogue = {
},
[TrainerType.WULFRIC]: {
encounter: [
- `You know what? We all talk big about what you learn from battling and bonds and all that, but really, I just do it 'cause it's fun.
+ `You know what? We all talk big about what you learn from battling and bonds and all that…
+ $But really, I just do it 'cause it's fun.
$Who cares about the grandstanding? Let's get to battling!`,
],
victory: [
diff --git a/src/data/move.ts b/src/data/move.ts
index fd55bc920..6e4e3f60f 100644
--- a/src/data/move.ts
+++ b/src/data/move.ts
@@ -1,6 +1,6 @@
import { Moves } from "./enums/moves";
import { ChargeAnim, MoveChargeAnim, initMoveAnim, loadMoveAnimAssets } from "./battle-anims";
-import { BattleEndPhase, MovePhase, NewBattlePhase, PokemonHealPhase, StatChangePhase, SwitchSummonPhase } from "../phases";
+import { BattleEndPhase, MovePhase, NewBattlePhase, PartyEffectPhase, PartyStatusCurePhase, PokemonHealPhase, StatChangePhase, SwitchSummonPhase } from "../phases";
import { BattleStat, getBattleStatName } from "./battle-stat";
import { EncoreTag } from "./battler-tags";
import { BattlerTagType } from "./enums/battler-tag-type";
@@ -50,7 +50,8 @@ export enum MoveTarget {
ALL,
USER_SIDE,
ENEMY_SIDE,
- BOTH_SIDES
+ BOTH_SIDES,
+ PARTY
}
export enum MoveFlags {
@@ -832,6 +833,34 @@ export class HealAttr extends MoveEffectAttr {
}
}
+/**
+ * Cures the user's party of non-volatile status conditions, ie. Heal Bell, Aromatherapy
+ * @param {string} message Message to display after using move
+ * @param {Abilities} abilityCondition Skips mons with this ability, ie. Soundproof
+ */
+export class PartyStatusCureAttr extends MoveEffectAttr {
+ private message: string;
+ private abilityCondition: Abilities;
+
+ constructor(message: string, abilityCondition: Abilities) {
+ super();
+
+ this.message = message;
+ this.abilityCondition = abilityCondition;
+ }
+
+ apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
+ if (!super.apply(user, target, move, args))
+ return false;
+
+ this.addPartyCurePhase(user);
+ }
+
+ addPartyCurePhase(user: Pokemon) {
+ user.scene.unshiftPhase(new PartyStatusCurePhase(user.scene, user, this.message, this.abilityCondition));
+ }
+}
+
export class SacrificialFullRestoreAttr extends SacrificialAttr {
constructor() {
super();
@@ -859,6 +888,33 @@ export class SacrificialFullRestoreAttr extends SacrificialAttr {
}
}
+/**
+ * Attribute used for moves which ignore type-based debuffs from weather, namely Hydro Steam.
+ * Called during damage calculation after getting said debuff from getAttackTypeMultiplier in the Pokemon class.
+ */
+export class IgnoreWeatherTypeDebuffAttr extends MoveAttr {
+ public weather: WeatherType;
+ constructor(weather: WeatherType){
+ super();
+ this.weather = weather;
+ }
+ /**
+ * Changes the type-based weather modifier if this move's power would be reduced by it
+ * @param user Pokemon that used the move
+ * @param target N/A
+ * @param move Move with this attribute
+ * @param args Utils.NumberHolder for arenaAttackTypeMultiplier
+ * @returns true if the function succeeds
+ */
+ apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
+ const weatherModifier=args[0] as Utils.NumberHolder;
+ //If the type-based attack power modifier due to weather (e.g. Water moves in Sun) is below 1, set it to 1
+ if (user.scene.arena.weather?.weatherType === this.weather)
+ weatherModifier.value = Math.max(weatherModifier.value, 1);
+ return true;
+ }
+}
+
export abstract class WeatherHealAttr extends HealAttr {
constructor() {
super(0.5);
@@ -4003,6 +4059,7 @@ export function getMoveTargets(user: Pokemon, move: Moves): MoveTargetSet {
switch (moveTarget) {
case MoveTarget.USER:
+ case MoveTarget.PARTY:
set = [ user];
break;
case MoveTarget.NEAR_OTHER:
@@ -4628,9 +4685,9 @@ export function initMoves() {
.condition((user, target, move) => user.status?.effect === StatusEffect.SLEEP)
.ignoresVirtual(),
new StatusMove(Moves.HEAL_BELL, Type.NORMAL, -1, 5, -1, 0, 2)
+ .attr(PartyStatusCureAttr, "A bell chimed!", Abilities.SOUNDPROOF)
.soundBased()
- .target(MoveTarget.USER_AND_ALLIES)
- .unimplemented(),
+ .target(MoveTarget.PARTY),
new AttackMove(Moves.RETURN, Type.NORMAL, MoveCategory.PHYSICAL, -1, 100, 20, -1, 0, 2)
.attr(FriendshipPowerAttr),
new AttackMove(Moves.PRESENT, Type.NORMAL, MoveCategory.PHYSICAL, -1, 90, 15, -1, 0, 2)
@@ -4790,7 +4847,7 @@ export function initMoves() {
.ignoresVirtual(),
new SelfStatusMove(Moves.CHARGE, Type.ELECTRIC, -1, 20, -1, 0, 3)
.attr(StatChangeAttr, BattleStat.SPDEF, 1, true)
- .attr(AddBattlerTagAttr, BattlerTagType.CHARGED, true, true),
+ .attr(AddBattlerTagAttr, BattlerTagType.CHARGED, true, false),
new StatusMove(Moves.TAUNT, Type.DARK, 100, 20, -1, 0, 3)
.unimplemented(),
new StatusMove(Moves.HELPING_HAND, Type.NORMAL, -1, 20, -1, 5, 3)
@@ -4901,8 +4958,8 @@ export function initMoves() {
.attr(MovePowerMultiplierAttr, (user, target, move) => [WeatherType.SUNNY, WeatherType.RAIN, WeatherType.SANDSTORM, WeatherType.HAIL, WeatherType.SNOW, WeatherType.FOG, WeatherType.HEAVY_RAIN, WeatherType.HARSH_SUN].includes(user.scene.arena.weather?.weatherType) && !user.scene.arena.weather?.isEffectSuppressed(user.scene) ? 2 : 1)
.ballBombMove(),
new StatusMove(Moves.AROMATHERAPY, Type.GRASS, -1, 5, -1, 0, 3)
- .target(MoveTarget.USER_AND_ALLIES)
- .unimplemented(),
+ .attr(PartyStatusCureAttr, "A soothing aroma wafted through the area!", Abilities.SAP_SIPPER)
+ .target(MoveTarget.PARTY),
new StatusMove(Moves.FAKE_TEARS, Type.DARK, 100, 20, -1, 0, 3)
.attr(StatChangeAttr, BattleStat.SPDEF, -2),
new AttackMove(Moves.AIR_CUTTER, Type.FLYING, MoveCategory.SPECIAL, 60, 95, 25, -1, 0, 3)
@@ -5753,79 +5810,116 @@ export function initMoves() {
.ignoresProtect(),
/* Unused */
new AttackMove(Moves.BREAKNECK_BLITZ__PHYSICAL, Type.NORMAL, MoveCategory.PHYSICAL, -1, -1, 1, -1, 0, 7)
- .unimplemented(),
+ .unimplemented()
+ .ignoresVirtual(),
new AttackMove(Moves.BREAKNECK_BLITZ__SPECIAL, Type.NORMAL, MoveCategory.SPECIAL, -1, -1, 1, -1, 0, 7)
- .unimplemented(),
+ .unimplemented()
+ .ignoresVirtual(),
new AttackMove(Moves.ALL_OUT_PUMMELING__PHYSICAL, Type.FIGHTING, MoveCategory.PHYSICAL, -1, -1, 1, -1, 0, 7)
- .unimplemented(),
+ .unimplemented()
+ .ignoresVirtual(),
new AttackMove(Moves.ALL_OUT_PUMMELING__SPECIAL, Type.FIGHTING, MoveCategory.SPECIAL, -1, -1, 1, -1, 0, 7)
- .unimplemented(),
+ .unimplemented()
+ .ignoresVirtual(),
new AttackMove(Moves.SUPERSONIC_SKYSTRIKE__PHYSICAL, Type.FLYING, MoveCategory.PHYSICAL, -1, -1, 1, -1, 0, 7)
- .unimplemented(),
+ .unimplemented()
+ .ignoresVirtual(),
new AttackMove(Moves.SUPERSONIC_SKYSTRIKE__SPECIAL, Type.FLYING, MoveCategory.SPECIAL, -1, -1, 1, -1, 0, 7)
- .unimplemented(),
+ .unimplemented()
+ .ignoresVirtual(),
new AttackMove(Moves.ACID_DOWNPOUR__PHYSICAL, Type.POISON, MoveCategory.PHYSICAL, -1, -1, 1, -1, 0, 7)
- .unimplemented(),
+ .unimplemented()
+ .ignoresVirtual(),
new AttackMove(Moves.ACID_DOWNPOUR__SPECIAL, Type.POISON, MoveCategory.SPECIAL, -1, -1, 1, -1, 0, 7)
- .unimplemented(),
+ .unimplemented()
+ .ignoresVirtual(),
new AttackMove(Moves.TECTONIC_RAGE__PHYSICAL, Type.GROUND, MoveCategory.PHYSICAL, -1, -1, 1, -1, 0, 7)
- .unimplemented(),
+ .unimplemented()
+ .ignoresVirtual(),
new AttackMove(Moves.TECTONIC_RAGE__SPECIAL, Type.GROUND, MoveCategory.SPECIAL, -1, -1, 1, -1, 0, 7)
- .unimplemented(),
+ .unimplemented()
+ .ignoresVirtual(),
new AttackMove(Moves.CONTINENTAL_CRUSH__PHYSICAL, Type.ROCK, MoveCategory.PHYSICAL, -1, -1, 1, -1, 0, 7)
- .unimplemented(),
+ .unimplemented()
+ .ignoresVirtual(),
new AttackMove(Moves.CONTINENTAL_CRUSH__SPECIAL, Type.ROCK, MoveCategory.SPECIAL, -1, -1, 1, -1, 0, 7)
- .unimplemented(),
+ .unimplemented()
+ .ignoresVirtual(),
new AttackMove(Moves.SAVAGE_SPIN_OUT__PHYSICAL, Type.BUG, MoveCategory.PHYSICAL, -1, -1, 1, -1, 0, 7)
- .unimplemented(),
+ .unimplemented()
+ .ignoresVirtual(),
new AttackMove(Moves.SAVAGE_SPIN_OUT__SPECIAL, Type.BUG, MoveCategory.SPECIAL, -1, -1, 1, -1, 0, 7)
- .unimplemented(),
+ .unimplemented()
+ .ignoresVirtual(),
new AttackMove(Moves.NEVER_ENDING_NIGHTMARE__PHYSICAL, Type.GHOST, MoveCategory.PHYSICAL, -1, -1, 1, -1, 0, 7)
- .unimplemented(),
+ .unimplemented()
+ .ignoresVirtual(),
new AttackMove(Moves.NEVER_ENDING_NIGHTMARE__SPECIAL, Type.GHOST, MoveCategory.SPECIAL, -1, -1, 1, -1, 0, 7)
- .unimplemented(),
+ .unimplemented()
+ .ignoresVirtual(),
new AttackMove(Moves.CORKSCREW_CRASH__PHYSICAL, Type.STEEL, MoveCategory.PHYSICAL, -1, -1, 1, -1, 0, 7)
- .unimplemented(),
+ .unimplemented()
+ .ignoresVirtual(),
new AttackMove(Moves.CORKSCREW_CRASH__SPECIAL, Type.STEEL, MoveCategory.SPECIAL, -1, -1, 1, -1, 0, 7)
- .unimplemented(),
+ .unimplemented()
+ .ignoresVirtual(),
new AttackMove(Moves.INFERNO_OVERDRIVE__PHYSICAL, Type.FIRE, MoveCategory.PHYSICAL, -1, -1, 1, -1, 0, 7)
- .unimplemented(),
+ .unimplemented()
+ .ignoresVirtual(),
new AttackMove(Moves.INFERNO_OVERDRIVE__SPECIAL, Type.FIRE, MoveCategory.SPECIAL, -1, -1, 1, -1, 0, 7)
- .unimplemented(),
+ .unimplemented()
+ .ignoresVirtual(),
new AttackMove(Moves.HYDRO_VORTEX__PHYSICAL, Type.WATER, MoveCategory.PHYSICAL, -1, -1, 1, -1, 0, 7)
- .unimplemented(),
+ .unimplemented()
+ .ignoresVirtual(),
new AttackMove(Moves.HYDRO_VORTEX__SPECIAL, Type.WATER, MoveCategory.SPECIAL, -1, -1, 1, -1, 0, 7)
- .unimplemented(),
+ .unimplemented()
+ .ignoresVirtual(),
new AttackMove(Moves.BLOOM_DOOM__PHYSICAL, Type.GRASS, MoveCategory.PHYSICAL, -1, -1, 1, -1, 0, 7)
- .unimplemented(),
+ .unimplemented()
+ .ignoresVirtual(),
new AttackMove(Moves.BLOOM_DOOM__SPECIAL, Type.GRASS, MoveCategory.SPECIAL, -1, -1, 1, -1, 0, 7)
- .unimplemented(),
+ .unimplemented()
+ .ignoresVirtual(),
new AttackMove(Moves.GIGAVOLT_HAVOC__PHYSICAL, Type.ELECTRIC, MoveCategory.PHYSICAL, -1, -1, 1, -1, 0, 7)
- .unimplemented(),
+ .unimplemented()
+ .ignoresVirtual(),
new AttackMove(Moves.GIGAVOLT_HAVOC__SPECIAL, Type.ELECTRIC, MoveCategory.SPECIAL, -1, -1, 1, -1, 0, 7)
- .unimplemented(),
+ .unimplemented()
+ .ignoresVirtual(),
new AttackMove(Moves.SHATTERED_PSYCHE__PHYSICAL, Type.PSYCHIC, MoveCategory.PHYSICAL, -1, -1, 1, -1, 0, 7)
- .unimplemented(),
+ .unimplemented()
+ .ignoresVirtual(),
new AttackMove(Moves.SHATTERED_PSYCHE__SPECIAL, Type.PSYCHIC, MoveCategory.SPECIAL, -1, -1, 1, -1, 0, 7)
- .unimplemented(),
+ .unimplemented()
+ .ignoresVirtual(),
new AttackMove(Moves.SUBZERO_SLAMMER__PHYSICAL, Type.ICE, MoveCategory.PHYSICAL, -1, -1, 1, -1, 0, 7)
- .unimplemented(),
+ .unimplemented()
+ .ignoresVirtual(),
new AttackMove(Moves.SUBZERO_SLAMMER__SPECIAL, Type.ICE, MoveCategory.SPECIAL, -1, -1, 1, -1, 0, 7)
- .unimplemented(),
+ .unimplemented()
+ .ignoresVirtual(),
new AttackMove(Moves.DEVASTATING_DRAKE__PHYSICAL, Type.DRAGON, MoveCategory.PHYSICAL, -1, -1, 1, -1, 0, 7)
- .unimplemented(),
+ .unimplemented()
+ .ignoresVirtual(),
new AttackMove(Moves.DEVASTATING_DRAKE__SPECIAL, Type.DRAGON, MoveCategory.SPECIAL, -1, -1, 1, -1, 0, 7)
- .unimplemented(),
+ .unimplemented()
+ .ignoresVirtual(),
new AttackMove(Moves.BLACK_HOLE_ECLIPSE__PHYSICAL, Type.DARK, MoveCategory.PHYSICAL, -1, -1, 1, -1, 0, 7)
- .unimplemented(),
+ .unimplemented()
+ .ignoresVirtual(),
new AttackMove(Moves.BLACK_HOLE_ECLIPSE__SPECIAL, Type.DARK, MoveCategory.SPECIAL, -1, -1, 1, -1, 0, 7)
- .unimplemented(),
+ .unimplemented()
+ .ignoresVirtual(),
new AttackMove(Moves.TWINKLE_TACKLE__PHYSICAL, Type.FAIRY, MoveCategory.PHYSICAL, -1, -1, 1, -1, 0, 7)
- .unimplemented(),
+ .unimplemented()
+ .ignoresVirtual(),
new AttackMove(Moves.TWINKLE_TACKLE__SPECIAL, Type.FAIRY, MoveCategory.SPECIAL, -1, -1, 1, -1, 0, 7)
- .unimplemented(),
+ .unimplemented()
+ .ignoresVirtual(),
new AttackMove(Moves.CATASTROPIKA, Type.ELECTRIC, MoveCategory.PHYSICAL, 210, -1, 1, -1, 0, 7)
- .unimplemented(),
+ .unimplemented()
+ .ignoresVirtual(),
/* End Unused */
new SelfStatusMove(Moves.SHORE_UP, Type.GROUND, -1, 5, -1, 0, 7)
.attr(SandHealAttr)
@@ -5933,23 +6027,32 @@ export function initMoves() {
/* Unused */
new AttackMove(Moves.SINISTER_ARROW_RAID, Type.GHOST, MoveCategory.PHYSICAL, 180, -1, 1, -1, 0, 7)
.makesContact(false)
- .partial(),
+ .partial()
+ .ignoresVirtual(),
new AttackMove(Moves.MALICIOUS_MOONSAULT, Type.DARK, MoveCategory.PHYSICAL, 180, -1, 1, -1, 0, 7)
- .partial(),
+ .partial()
+ .ignoresVirtual(),
new AttackMove(Moves.OCEANIC_OPERETTA, Type.WATER, MoveCategory.SPECIAL, 195, -1, 1, -1, 0, 7)
- .partial(),
+ .partial()
+ .ignoresVirtual(),
new AttackMove(Moves.GUARDIAN_OF_ALOLA, Type.FAIRY, MoveCategory.SPECIAL, -1, -1, 1, -1, 0, 7)
- .unimplemented(),
+ .unimplemented()
+ .ignoresVirtual(),
new AttackMove(Moves.SOUL_STEALING_7_STAR_STRIKE, Type.GHOST, MoveCategory.PHYSICAL, 195, -1, 1, -1, 0, 7)
- .unimplemented(),
+ .unimplemented()
+ .ignoresVirtual(),
new AttackMove(Moves.STOKED_SPARKSURFER, Type.ELECTRIC, MoveCategory.SPECIAL, 175, -1, 1, 100, 0, 7)
- .partial(),
+ .partial()
+ .ignoresVirtual(),
new AttackMove(Moves.PULVERIZING_PANCAKE, Type.NORMAL, MoveCategory.PHYSICAL, 210, -1, 1, -1, 0, 7)
- .partial(),
+ .partial()
+ .ignoresVirtual(),
new SelfStatusMove(Moves.EXTREME_EVOBOOST, Type.NORMAL, -1, 1, 100, 0, 7)
- .attr(StatChangeAttr, [ BattleStat.ATK, BattleStat.DEF, BattleStat.SPATK, BattleStat.SPDEF, BattleStat.SPD ], 2, true),
+ .attr(StatChangeAttr, [ BattleStat.ATK, BattleStat.DEF, BattleStat.SPATK, BattleStat.SPDEF, BattleStat.SPD ], 2, true)
+ .ignoresVirtual(),
new AttackMove(Moves.GENESIS_SUPERNOVA, Type.PSYCHIC, MoveCategory.SPECIAL, 185, -1, 1, -1, 0, 7)
- .attr(TerrainChangeAttr, TerrainType.PSYCHIC),
+ .attr(TerrainChangeAttr, TerrainType.PSYCHIC)
+ .ignoresVirtual(),
/* End Unused */
new AttackMove(Moves.SHELL_TRAP, Type.FIRE, MoveCategory.SPECIAL, 150, 100, 5, -1, -3, 7)
.target(MoveTarget.ALL_NEAR_ENEMIES)
@@ -5987,7 +6090,8 @@ export function initMoves() {
.partial(),
/* Unused */
new AttackMove(Moves.TEN_MILLION_VOLT_THUNDERBOLT, Type.ELECTRIC, MoveCategory.SPECIAL, 195, -1, 1, -1, 0, 7)
- .partial(),
+ .partial()
+ .ignoresVirtual(),
/* End Unused */
new AttackMove(Moves.MIND_BLOWN, Type.FIRE, MoveCategory.SPECIAL, 150, 100, 5, -1, 0, 7)
.condition(failIfDampCondition)
@@ -6003,21 +6107,27 @@ export function initMoves() {
/* Unused */
new AttackMove(Moves.LIGHT_THAT_BURNS_THE_SKY, Type.PSYCHIC, MoveCategory.SPECIAL, 200, -1, 1, -1, 0, 7)
.attr(PhotonGeyserCategoryAttr)
- .ignoresAbilities(),
+ .ignoresAbilities()
+ .ignoresVirtual(),
new AttackMove(Moves.SEARING_SUNRAZE_SMASH, Type.STEEL, MoveCategory.PHYSICAL, 200, -1, 1, -1, 0, 7)
- .ignoresAbilities(),
+ .ignoresAbilities()
+ .ignoresVirtual(),
new AttackMove(Moves.MENACING_MOONRAZE_MAELSTROM, Type.GHOST, MoveCategory.SPECIAL, 200, -1, 1, -1, 0, 7)
- .ignoresAbilities(),
+ .ignoresAbilities()
+ .ignoresVirtual(),
new AttackMove(Moves.LETS_SNUGGLE_FOREVER, Type.FAIRY, MoveCategory.PHYSICAL, 190, -1, 1, -1, 0, 7)
- .partial(),
+ .partial()
+ .ignoresVirtual(),
new AttackMove(Moves.SPLINTERED_STORMSHARDS, Type.ROCK, MoveCategory.PHYSICAL, 190, -1, 1, -1, 0, 7)
.attr(ClearTerrainAttr)
- .makesContact(false),
+ .makesContact(false)
+ .ignoresVirtual(),
new AttackMove(Moves.CLANGOROUS_SOULBLAZE, Type.DRAGON, MoveCategory.SPECIAL, 185, -1, 1, 100, 0, 7)
.attr(StatChangeAttr, [ BattleStat.ATK, BattleStat.DEF, BattleStat.SPATK, BattleStat.SPDEF, BattleStat.SPD ], 1, true)
.soundBased()
.target(MoveTarget.ALL_NEAR_ENEMIES)
- .partial(),
+ .partial()
+ .ignoresVirtual(),
/* End Unused */
new AttackMove(Moves.ZIPPY_ZAP, Type.ELECTRIC, MoveCategory.PHYSICAL, 80, 100, 10, 100, 2, 7)
.attr(CritOnlyAttr),
@@ -6054,7 +6164,8 @@ export function initMoves() {
.punchingMove(),
/* Unused */
new SelfStatusMove(Moves.MAX_GUARD, Type.NORMAL, -1, 10, -1, 4, 8)
- .attr(ProtectAttr),
+ .attr(ProtectAttr)
+ .ignoresVirtual(),
/* End Unused */
new AttackMove(Moves.DYNAMAX_CANNON, Type.DRAGON, MoveCategory.SPECIAL, 100, 100, 5, -1, 0, 8)
.attr(MovePowerMultiplierAttr, (user, target, move) => target.level > 200 ? 2 : 1)
@@ -6098,58 +6209,76 @@ export function initMoves() {
/* Unused */
new AttackMove(Moves.MAX_FLARE, Type.FIRE, MoveCategory.PHYSICAL, 10, -1, 10, -1, 0, 8)
.target(MoveTarget.NEAR_ENEMY)
- .unimplemented(),
+ .unimplemented()
+ .ignoresVirtual(),
new AttackMove(Moves.MAX_FLUTTERBY, Type.BUG, MoveCategory.PHYSICAL, 10, -1, 10, -1, 0, 8)
.target(MoveTarget.NEAR_ENEMY)
- .unimplemented(),
+ .unimplemented()
+ .ignoresVirtual(),
new AttackMove(Moves.MAX_LIGHTNING, Type.ELECTRIC, MoveCategory.PHYSICAL, 10, -1, 10, -1, 0, 8)
.target(MoveTarget.NEAR_ENEMY)
- .unimplemented(),
+ .unimplemented()
+ .ignoresVirtual(),
new AttackMove(Moves.MAX_STRIKE, Type.NORMAL, MoveCategory.PHYSICAL, 10, -1, 10, -1, 0, 8)
.target(MoveTarget.NEAR_ENEMY)
- .unimplemented(),
+ .unimplemented()
+ .ignoresVirtual(),
new AttackMove(Moves.MAX_KNUCKLE, Type.FIGHTING, MoveCategory.PHYSICAL, 10, -1, 10, -1, 0, 8)
.target(MoveTarget.NEAR_ENEMY)
- .unimplemented(),
+ .unimplemented()
+ .ignoresVirtual(),
new AttackMove(Moves.MAX_PHANTASM, Type.GHOST, MoveCategory.PHYSICAL, 10, -1, 10, -1, 0, 8)
.target(MoveTarget.NEAR_ENEMY)
- .unimplemented(),
+ .unimplemented()
+ .ignoresVirtual(),
new AttackMove(Moves.MAX_HAILSTORM, Type.ICE, MoveCategory.PHYSICAL, 10, -1, 10, -1, 0, 8)
.target(MoveTarget.NEAR_ENEMY)
- .unimplemented(),
+ .unimplemented()
+ .ignoresVirtual(),
new AttackMove(Moves.MAX_OOZE, Type.POISON, MoveCategory.PHYSICAL, 10, -1, 10, -1, 0, 8)
.target(MoveTarget.NEAR_ENEMY)
- .unimplemented(),
+ .unimplemented()
+ .ignoresVirtual(),
new AttackMove(Moves.MAX_GEYSER, Type.WATER, MoveCategory.PHYSICAL, 10, -1, 10, -1, 0, 8)
.target(MoveTarget.NEAR_ENEMY)
- .unimplemented(),
+ .unimplemented()
+ .ignoresVirtual(),
new AttackMove(Moves.MAX_AIRSTREAM, Type.FLYING, MoveCategory.PHYSICAL, 10, -1, 10, -1, 0, 8)
.target(MoveTarget.NEAR_ENEMY)
- .unimplemented(),
+ .unimplemented()
+ .ignoresVirtual(),
new AttackMove(Moves.MAX_STARFALL, Type.FAIRY, MoveCategory.PHYSICAL, 10, -1, 10, -1, 0, 8)
.target(MoveTarget.NEAR_ENEMY)
- .unimplemented(),
+ .unimplemented()
+ .ignoresVirtual(),
new AttackMove(Moves.MAX_WYRMWIND, Type.DRAGON, MoveCategory.PHYSICAL, 10, -1, 10, -1, 0, 8)
.target(MoveTarget.NEAR_ENEMY)
- .unimplemented(),
+ .unimplemented()
+ .ignoresVirtual(),
new AttackMove(Moves.MAX_MINDSTORM, Type.PSYCHIC, MoveCategory.PHYSICAL, 10, -1, 10, -1, 0, 8)
.target(MoveTarget.NEAR_ENEMY)
- .unimplemented(),
+ .unimplemented()
+ .ignoresVirtual(),
new AttackMove(Moves.MAX_ROCKFALL, Type.ROCK, MoveCategory.PHYSICAL, 10, -1, 10, -1, 0, 8)
.target(MoveTarget.NEAR_ENEMY)
- .unimplemented(),
+ .unimplemented()
+ .ignoresVirtual(),
new AttackMove(Moves.MAX_QUAKE, Type.GROUND, MoveCategory.PHYSICAL, 10, -1, 10, -1, 0, 8)
.target(MoveTarget.NEAR_ENEMY)
- .unimplemented(),
+ .unimplemented()
+ .ignoresVirtual(),
new AttackMove(Moves.MAX_DARKNESS, Type.DARK, MoveCategory.PHYSICAL, 10, -1, 10, -1, 0, 8)
.target(MoveTarget.NEAR_ENEMY)
- .unimplemented(),
+ .unimplemented()
+ .ignoresVirtual(),
new AttackMove(Moves.MAX_OVERGROWTH, Type.GRASS, MoveCategory.PHYSICAL, 10, -1, 10, -1, 0, 8)
.target(MoveTarget.NEAR_ENEMY)
- .unimplemented(),
+ .unimplemented()
+ .ignoresVirtual(),
new AttackMove(Moves.MAX_STEELSPIKE, Type.STEEL, MoveCategory.PHYSICAL, 10, -1, 10, -1, 0, 8)
.target(MoveTarget.NEAR_ENEMY)
- .unimplemented(),
+ .unimplemented()
+ .ignoresVirtual(),
/* End Unused */
new SelfStatusMove(Moves.CLANGOROUS_SOUL, Type.DRAGON, 100, 5, 100, 0, 8)
.attr(CutHpStatBoostAttr, [ BattleStat.ATK, BattleStat.DEF, BattleStat.SPATK, BattleStat.SPDEF, BattleStat.SPD ], 1, 3)
@@ -6564,7 +6693,8 @@ export function initMoves() {
.attr(MovePowerMultiplierAttr, (user, target, move) => user.scene.arena.getTerrainType() === TerrainType.ELECTRIC && user.isGrounded() ? 1.5 : 1)
.slicingMove(),
new AttackMove(Moves.HYDRO_STEAM, Type.WATER, MoveCategory.SPECIAL, 80, 100, 15, -1, 0, 9)
- .partial(),
+ .attr(IgnoreWeatherTypeDebuffAttr, WeatherType.SUNNY)
+ .attr(MovePowerMultiplierAttr, (user, target, move) => [WeatherType.SUNNY, WeatherType.HARSH_SUN].includes(user.scene.arena.weather?.weatherType) && !user.scene.arena.weather?.isEffectSuppressed(user.scene) ? 1.5 : 1),
new AttackMove(Moves.RUINATION, Type.DARK, MoveCategory.SPECIAL, -1, 90, 10, -1, 0, 9)
.attr(TargetHalfHpDamageAttr),
new AttackMove(Moves.COLLISION_COURSE, Type.FIGHTING, MoveCategory.PHYSICAL, 100, 100, 5, -1, 0, 9)
diff --git a/src/data/pokemon-species.ts b/src/data/pokemon-species.ts
index 7f33d9ec7..d5581d9cd 100644
--- a/src/data/pokemon-species.ts
+++ b/src/data/pokemon-species.ts
@@ -2313,7 +2313,7 @@ export function initSpecies() {
new PokemonSpecies(Species.QUAXWELL, 9, false, false, false, "Practicing Pokémon", Type.WATER, null, 1.2, 21.5, Abilities.TORRENT, Abilities.NONE, Abilities.MOXIE, 410, 70, 85, 65, 65, 60, 65, 45, 50, 144, GrowthRate.MEDIUM_SLOW, 87.5, false),
new PokemonSpecies(Species.QUAQUAVAL, 9, false, false, false, "Dancer Pokémon", Type.WATER, Type.FIGHTING, 1.8, 61.9, Abilities.TORRENT, Abilities.NONE, Abilities.MOXIE, 530, 85, 120, 80, 85, 75, 85, 45, 50, 265, GrowthRate.MEDIUM_SLOW, 87.5, false),
new PokemonSpecies(Species.LECHONK, 9, false, false, false, "Hog Pokémon", Type.NORMAL, null, 0.5, 10.2, Abilities.AROMA_VEIL, Abilities.GLUTTONY, Abilities.THICK_FAT, 254, 54, 45, 40, 35, 45, 35, 255, 50, 51, GrowthRate.MEDIUM_FAST, 50, false),
- new PokemonSpecies(Species.OINKOLOGNE, 9, false, false, false, "Hog Pokémon", Type.NORMAL, null, 1, 120, Abilities.LINGERING_AROMA, Abilities.GLUTTONY, Abilities.THICK_FAT, 489, 110, 100, 75, 59, 80, 65, 100, 50, 171, GrowthRate.MEDIUM_FAST, 100, false, false,
+ new PokemonSpecies(Species.OINKOLOGNE, 9, false, false, false, "Hog Pokémon", Type.NORMAL, null, 1, 120, Abilities.LINGERING_AROMA, Abilities.GLUTTONY, Abilities.THICK_FAT, 489, 110, 100, 75, 59, 80, 65, 100, 50, 171, GrowthRate.MEDIUM_FAST, 50, false, false,
new PokemonForm("Male", "male", Type.NORMAL, null, 1, 120, Abilities.LINGERING_AROMA, Abilities.GLUTTONY, Abilities.THICK_FAT, 489, 110, 100, 75, 59, 80, 65, 100, 50, 171, false, ""),
new PokemonForm("Female", "female", Type.NORMAL, null, 1, 120, Abilities.AROMA_VEIL, Abilities.GLUTTONY, Abilities.THICK_FAT, 489, 115, 90, 70, 59, 90, 65, 100, 50, 171),
),
diff --git a/src/field/arena.ts b/src/field/arena.ts
index e8cc98c0a..46b16eed8 100644
--- a/src/field/arena.ts
+++ b/src/field/arena.ts
@@ -18,7 +18,7 @@ import { TimeOfDay } from "../data/enums/time-of-day";
import { Terrain, TerrainType } from "../data/terrain";
import { PostTerrainChangeAbAttr, PostWeatherChangeAbAttr, applyPostTerrainChangeAbAttrs, applyPostWeatherChangeAbAttrs } from "../data/ability";
import Pokemon from "./pokemon";
-import { WEATHER_OVERRIDE } from '../overrides';
+import * as Overrides from '../overrides';
export class Arena {
public scene: BattleScene;
@@ -273,6 +273,11 @@ export class Arena {
return 131 / 180;
}
+ /**
+ * Sets weather to the override specified in overrides.ts
+ * @param weather new weather to set of type WeatherType
+ * @returns true to force trySetWeather to return true
+ */
trySetWeatherOverride(weather: WeatherType): boolean {
this.weather = new Weather(weather, 0);
this.scene.unshiftPhase(new CommonAnimPhase(this.scene, undefined, undefined, CommonAnim.SUNNY + (weather - 1)));
@@ -280,10 +285,15 @@ export class Arena {
return true
}
+ /**
+ * Attempts to set a new weather to the battle
+ * @param weather new weather to set of type WeatherType
+ * @param hasPokemonSource is the new weather from a pokemon
+ * @returns true if new weather set, false if no weather provided or attempting to set the same weather as currently in use
+ */
trySetWeather(weather: WeatherType, hasPokemonSource: boolean): boolean {
- // override hook for debugging
- if (WEATHER_OVERRIDE)
- return this.trySetWeatherOverride(WEATHER_OVERRIDE);
+ if (Overrides.WEATHER_OVERRIDE)
+ return this.trySetWeatherOverride(Overrides.WEATHER_OVERRIDE);
if (this.weather?.weatherType === (weather || undefined))
return false;
@@ -572,7 +582,7 @@ export class Arena {
case Biome.TALL_GRASS:
return 9.608;
case Biome.METROPOLIS:
- return 4.867;
+ return 141.470;
case Biome.FOREST:
return 4.294;
case Biome.SEA:
@@ -626,7 +636,7 @@ export class Arena {
case Biome.ISLAND:
return 2.751;
case Biome.LABORATORY:
- return 0.797;
+ return 114.862;
case Biome.SLUM:
return 1.221;
case Biome.SNOWY_FOREST:
@@ -636,19 +646,12 @@ export class Arena {
}
export function getBiomeKey(biome: Biome): string {
- switch (biome) {
- case Biome.METROPOLIS:
- return 'slum';
- case Biome.JUNGLE:
- return 'tall_grass';
- case Biome.ISLAND:
- return 'beach';
- }
return Biome[biome].toLowerCase();
}
export function getBiomeHasProps(biomeType: Biome): boolean {
switch (biomeType) {
+ case Biome.METROPOLIS:
case Biome.BEACH:
case Biome.LAKE:
case Biome.SEABED:
@@ -666,8 +669,11 @@ export function getBiomeHasProps(biomeType: Biome): boolean {
case Biome.WASTELAND:
case Biome.ABYSS:
case Biome.CONSTRUCTION_SITE:
+ case Biome.JUNGLE:
case Biome.FAIRY_CAVE:
case Biome.TEMPLE:
+ case Biome.SNOWY_FOREST:
+ case Biome.ISLAND:
case Biome.LABORATORY:
case Biome.END:
return true;
diff --git a/src/field/pokemon.ts b/src/field/pokemon.ts
index f12fc14b1..8afff1b27 100644
--- a/src/field/pokemon.ts
+++ b/src/field/pokemon.ts
@@ -4,7 +4,7 @@ import { Variant, VariantSet, variantColorCache } from '#app/data/variant';
import { variantData } from '#app/data/variant';
import BattleInfo, { PlayerBattleInfo, EnemyBattleInfo } from '../ui/battle-info';
import { Moves } from "../data/enums/moves";
-import Move, { HighCritAttr, HitsTagAttr, applyMoveAttrs, FixedDamageAttr, VariableAtkAttr, VariablePowerAttr, allMoves, MoveCategory, TypelessAttr, CritOnlyAttr, getMoveTargets, OneHitKOAttr, MultiHitAttr, StatusMoveTypeImmunityAttr, MoveTarget, VariableDefAttr, AttackMove, ModifiedDamageAttr, VariableMoveTypeMultiplierAttr, IgnoreOpponentStatChangesAttr, SacrificialAttr, VariableMoveTypeAttr, VariableMoveCategoryAttr, CounterDamageAttr } from "../data/move";
+import Move, { HighCritAttr, HitsTagAttr, applyMoveAttrs, FixedDamageAttr, VariableAtkAttr, VariablePowerAttr, allMoves, MoveCategory, TypelessAttr, CritOnlyAttr, getMoveTargets, OneHitKOAttr, MultiHitAttr, StatusMoveTypeImmunityAttr, MoveTarget, VariableDefAttr, AttackMove, ModifiedDamageAttr, VariableMoveTypeMultiplierAttr, IgnoreOpponentStatChangesAttr, SacrificialAttr, VariableMoveTypeAttr, VariableMoveCategoryAttr, CounterDamageAttr, IgnoreWeatherTypeDebuffAttr } from "../data/move";
import { default as PokemonSpecies, PokemonSpeciesForm, SpeciesFormKey, getFusedSpeciesName, getPokemonSpecies, getPokemonSpeciesForm, getStarterValueFriendshipCap, speciesStarters, starterPassiveAbilities } from '../data/pokemon-species';
import * as Utils from '../utils';
import { Type, TypeDamageMultiplier, getTypeDamageMultiplier, getTypeRgb } from '../data/type';
@@ -43,7 +43,7 @@ import { Nature, getNatureStatMultiplier } from '../data/nature';
import { SpeciesFormChange, SpeciesFormChangeActiveTrigger, SpeciesFormChangeMoveLearnedTrigger, SpeciesFormChangePostMoveTrigger, SpeciesFormChangeStatusEffectTrigger } from '../data/pokemon-forms';
import { TerrainType } from '../data/terrain';
import { TrainerSlot } from '../data/trainer-config';
-import { ABILITY_OVERRIDE, MOVE_OVERRIDE, MOVE_OVERRIDE_2, OPP_ABILITY_OVERRIDE, OPP_MOVE_OVERRIDE, OPP_MOVE_OVERRIDE_2, OPP_PASSIVE_ABILITY_OVERRIDE, OPP_SHINY_OVERRIDE, OPP_VARIANT_OVERRIDE, PASSIVE_ABILITY_OVERRIDE } from '../overrides';
+import * as Overrides from '../overrides';
import { BerryType } from '../data/berry';
import i18next from '../plugins/i18n';
@@ -725,15 +725,14 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
? this.summonData.moveset
: this.moveset;
- if (MOVE_OVERRIDE && this.isPlayer())
- this.moveset[0] = new PokemonMove(MOVE_OVERRIDE, Math.min(this.moveset[0].ppUsed, allMoves[MOVE_OVERRIDE].pp));
- else if (OPP_MOVE_OVERRIDE && !this.isPlayer())
- this.moveset[0] = new PokemonMove(OPP_MOVE_OVERRIDE, Math.min(this.moveset[0].ppUsed, allMoves[OPP_MOVE_OVERRIDE].pp));
- if (MOVE_OVERRIDE_2 && this.isPlayer())
- this.moveset[1] = new PokemonMove(MOVE_OVERRIDE_2, Math.min(this.moveset[1].ppUsed, allMoves[MOVE_OVERRIDE_2].pp));
- else if (OPP_MOVE_OVERRIDE_2 && !this.isPlayer())
- this.moveset[1] = new PokemonMove(OPP_MOVE_OVERRIDE_2, Math.min(this.moveset[1].ppUsed, allMoves[OPP_MOVE_OVERRIDE_2].pp));
-
+ // Overrides moveset based on arrays specified in overrides.ts
+ const overrideArray: Array = this.isPlayer() ? Overrides.MOVESET_OVERRIDE : Overrides.OPP_MOVESET_OVERRIDE;
+ if (overrideArray.length > 0) {
+ overrideArray.forEach((move: Moves, index: number) => {
+ const ppUsed = this.moveset[index]?.ppUp || 0;
+ this.moveset[index] = new PokemonMove(move, Math.min(ppUsed, allMoves[move].pp))
+ });
+ }
return ret;
}
@@ -798,10 +797,10 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
getAbility(ignoreOverride?: boolean): Ability {
if (!ignoreOverride && this.summonData?.ability)
return allAbilities[this.summonData.ability];
- if (ABILITY_OVERRIDE && this.isPlayer())
- return allAbilities[ABILITY_OVERRIDE];
- if (OPP_ABILITY_OVERRIDE && !this.isPlayer())
- return allAbilities[OPP_ABILITY_OVERRIDE];
+ if (Overrides.ABILITY_OVERRIDE && this.isPlayer())
+ return allAbilities[Overrides.ABILITY_OVERRIDE];
+ if (Overrides.OPP_ABILITY_OVERRIDE && !this.isPlayer())
+ return allAbilities[Overrides.OPP_ABILITY_OVERRIDE];
if (this.isFusion())
return allAbilities[this.getFusionSpeciesForm(ignoreOverride).getAbility(this.fusionAbilityIndex)];
let abilityId = this.getSpeciesForm(ignoreOverride).getAbility(this.abilityIndex);
@@ -811,10 +810,10 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
}
getPassiveAbility(): Ability {
- if (PASSIVE_ABILITY_OVERRIDE && this.isPlayer())
- return allAbilities[PASSIVE_ABILITY_OVERRIDE];
- if (OPP_PASSIVE_ABILITY_OVERRIDE && !this.isPlayer())
- return allAbilities[OPP_PASSIVE_ABILITY_OVERRIDE];
+ if (Overrides.PASSIVE_ABILITY_OVERRIDE && this.isPlayer())
+ return allAbilities[Overrides.PASSIVE_ABILITY_OVERRIDE];
+ if (Overrides.OPP_PASSIVE_ABILITY_OVERRIDE && !this.isPlayer())
+ return allAbilities[Overrides.OPP_PASSIVE_ABILITY_OVERRIDE];
let starterSpeciesId = this.species.speciesId;
while (pokemonPrevolutions.hasOwnProperty(starterSpeciesId))
@@ -822,8 +821,17 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
return allAbilities[starterPassiveAbilities[starterSpeciesId]];
}
+ /**
+ * Checks if a pokemon has a passive either from:
+ * - bought with starter candy
+ * - set by override
+ * - is a boss pokemon
+ * @returns whether or not a pokemon should have a passive
+ */
hasPassive(): boolean {
- if ((PASSIVE_ABILITY_OVERRIDE !== Abilities.NONE && this.isPlayer()) || (OPP_PASSIVE_ABILITY_OVERRIDE !== Abilities.NONE && !this.isPlayer()))
+ // returns override if valid for current case
+ if ((Overrides.PASSIVE_ABILITY_OVERRIDE !== Abilities.NONE && this.isPlayer()) ||
+ (Overrides.OPP_PASSIVE_ABILITY_OVERRIDE !== Abilities.NONE && !this.isPlayer()))
return true;
return this.passive || this.isBoss();
}
@@ -1045,8 +1053,11 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
let shinyThreshold = new Utils.IntegerHolder(32);
if (thresholdOverride === undefined) {
- if (!this.hasTrainer())
+ if (!this.hasTrainer()) {
+ if (new Date() < new Date('2024-05-13'))
+ shinyThreshold.value *= 3;
this.scene.applyModifiers(ShinyRateBoosterModifier, true, shinyThreshold);
+ }
} else
shinyThreshold.value = thresholdOverride;
@@ -1324,10 +1335,11 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
if (typeBoost) {
power.value *= typeBoost.boostValue;
if (typeBoost.oneUse) {
- this.removeTag(typeBoost.tagType);
+ source.removeTag(typeBoost.tagType);
}
}
- const arenaAttackTypeMultiplier = this.scene.arena.getAttackTypeMultiplier(type, source.isGrounded());
+ const arenaAttackTypeMultiplier = new Utils.NumberHolder(this.scene.arena.getAttackTypeMultiplier(type, source.isGrounded()));
+ applyMoveAttrs(IgnoreWeatherTypeDebuffAttr, source, this, move, arenaAttackTypeMultiplier);
if (this.scene.arena.getTerrainType() === TerrainType.GRASSY && this.isGrounded() && type === Type.GROUND && move.moveTarget === MoveTarget.ALL_NEAR_OTHERS)
power.value /= 2;
applyMoveAttrs(VariablePowerAttr, source, this, move, power);
@@ -1372,7 +1384,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
if (!isCritical) {
this.scene.arena.applyTagsForSide(WeakenMoveScreenTag, this.isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY, move.category, this.scene.currentBattle.double, screenMultiplier);
}
- const isTypeImmune = (typeMultiplier.value * arenaAttackTypeMultiplier) === 0;
+ const isTypeImmune = (typeMultiplier.value * arenaAttackTypeMultiplier.value) === 0;
const sourceTypes = source.getTypes();
const matchesSourceType = sourceTypes[0] === type || (sourceTypes.length > 1 && sourceTypes[1] === type);
let stabMultiplier = new Utils.NumberHolder(1);
@@ -1390,7 +1402,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
applyMoveAttrs(VariableDefAttr, source, this, move, targetDef);
if (!isTypeImmune) {
- damage.value = Math.ceil(((((2 * source.level / 5 + 2) * power.value * sourceAtk.value / targetDef.value) / 50) + 2) * stabMultiplier.value * typeMultiplier.value * arenaAttackTypeMultiplier * screenMultiplier.value * ((this.scene.randBattleSeedInt(15) + 85) / 100) * criticalMultiplier.value);
+ damage.value = Math.ceil(((((2 * source.level / 5 + 2) * power.value * sourceAtk.value / targetDef.value) / 50) + 2) * stabMultiplier.value * typeMultiplier.value * arenaAttackTypeMultiplier.value * screenMultiplier.value * ((this.scene.randBattleSeedInt(15) + 85) / 100) * criticalMultiplier.value);
if (isPhysical && source.status && source.status.effect === StatusEffect.BURN) {
const burnDamageReductionCancelled = new Utils.BooleanHolder(false);
applyAbAttrs(BypassBurnDamageReductionAbAttr, source, burnDamageReductionCancelled);
@@ -1959,8 +1971,15 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
return true;
}
- resetStatus(): void {
+ /**
+ * Resets the status of a pokemon
+ * @param revive whether revive should be cured, defaults to true
+ */
+ resetStatus(revive: boolean = true): void {
const lastStatus = this.status?.effect;
+ if (!revive && lastStatus === StatusEffect.FAINT) {
+ return;
+ }
this.status = undefined;
if (lastStatus === StatusEffect.SLEEP) {
this.setFrameRate(12);
@@ -2685,14 +2704,14 @@ export class EnemyPokemon extends Pokemon {
this.generateAndPopulateMoveset();
this.trySetShiny();
- if (OPP_SHINY_OVERRIDE) {
+ if (Overrides.OPP_SHINY_OVERRIDE) {
this.shiny = true;
this.initShinySparkle();
}
if (this.shiny) {
this.variant = this.generateVariant();
- if (OPP_VARIANT_OVERRIDE)
- this.variant = OPP_VARIANT_OVERRIDE;
+ if (Overrides.OPP_VARIANT_OVERRIDE)
+ this.variant = Overrides.OPP_VARIANT_OVERRIDE;
}
this.luck = (this.shiny ? this.variant + 1 : 0) + (this.fusionShiny ? this.fusionVariant + 1 : 0);
@@ -3225,4 +3244,13 @@ export class PokemonMove {
getName(): string {
return this.getMove().name;
}
+
+ /**
+ * Copies an existing move or creates a valid PokemonMove object from json representing one
+ * @param {PokemonMove | any} source The data for the move to copy
+ * @return {PokemonMove} A valid pokemonmove object
+ */
+ static loadMove(source: PokemonMove | any): PokemonMove {
+ return new PokemonMove(source.moveId, source.ppUsed, source.ppUp, source.virtual);
+ }
}
diff --git a/src/field/trainer.ts b/src/field/trainer.ts
index d52085b65..4a7458652 100644
--- a/src/field/trainer.ts
+++ b/src/field/trainer.ts
@@ -147,6 +147,9 @@ export default class Trainer extends Phaser.GameObjects.Container {
const difficultyWaveIndex = this.scene.gameMode.getWaveForDifficulty(waveIndex);
let baseLevel = 1 + difficultyWaveIndex / 2 + Math.pow(difficultyWaveIndex / 25, 2);
+ if (this.isDouble() && partyTemplate.size < 2)
+ partyTemplate.size = 2;
+
for (let i = 0; i < partyTemplate.size; i++) {
let multiplier = 1;
diff --git a/src/game-mode.ts b/src/game-mode.ts
index 81db82425..888ae3b3c 100644
--- a/src/game-mode.ts
+++ b/src/game-mode.ts
@@ -5,7 +5,7 @@ import { Species } from "./data/enums/species";
import PokemonSpecies, { allSpecies } from "./data/pokemon-species";
import { Arena } from "./field/arena";
import * as Utils from "./utils";
-import { STARTING_BIOME_OVERRIDE, STARTING_LEVEL_OVERRIDE, STARTING_MONEY_OVERRIDE } from './overrides';
+import * as Overrides from './overrides';
export enum GameModes {
CLASSIC,
@@ -45,9 +45,15 @@ export class GameMode implements GameModeConfig {
Object.assign(this, config);
}
+ /**
+ * @returns either:
+ * - override from overrides.ts
+ * - 20 for Daily Runs
+ * - 5 for all other modes
+ */
getStartingLevel(): integer {
- if (STARTING_LEVEL_OVERRIDE)
- return STARTING_LEVEL_OVERRIDE;
+ if (Overrides.STARTING_LEVEL_OVERRIDE)
+ return Overrides.STARTING_LEVEL_OVERRIDE;
switch (this.modeId) {
case GameModes.DAILY:
return 20;
@@ -56,16 +62,28 @@ export class GameMode implements GameModeConfig {
}
}
+ /**
+ * @returns either:
+ * - override from overrides.ts
+ * - 1000
+ */
getStartingMoney(): integer {
- return STARTING_MONEY_OVERRIDE || 1000;
+ return Overrides.STARTING_MONEY_OVERRIDE || 1000;
}
+ /**
+ * @param scene current BattleScene
+ * @returns either:
+ * - random biome for Daily mode
+ * - override from overrides.ts
+ * - Town
+ */
getStartingBiome(scene: BattleScene): Biome {
switch (this.modeId) {
case GameModes.DAILY:
return scene.generateRandomBiome(this.getWaveForDifficulty(1));
default:
- return STARTING_BIOME_OVERRIDE || Biome.TOWN;
+ return Overrides.STARTING_BIOME_OVERRIDE || Biome.TOWN;
}
}
diff --git a/src/inputs-controller.ts b/src/inputs-controller.ts
index 863117a18..de4b80eb1 100644
--- a/src/inputs-controller.ts
+++ b/src/inputs-controller.ts
@@ -66,6 +66,8 @@ export class InputsController {
private gamepadSupport: boolean = true;
+ private gamepadSupport: boolean = true;
+
public customGamepadMapping = new Map();
public chosenGamepad: String;
private disconnectedGamepads: Array = new Array();
@@ -114,9 +116,9 @@ export class InputsController {
if (localStorage.hasOwnProperty('chosenGamepad')) {
this.chosenGamepad = localStorage.getItem('chosenGamepad');
}
- this.scene.game.events.on(Phaser.Core.Events.BLUR, () => {
- this.loseFocus()
- })
+ this.scene.game.events.on(Phaser.Core.Events.BLUR, () => {
+ this.loseFocus()
+ })
if (typeof this.scene.input.gamepad !== 'undefined') {
this.scene.input.gamepad.on('connected', function (thisGamepad) {
@@ -354,7 +356,6 @@ export class InputsController {
return [this.player[this.chosenGamepad]['type'], icons[key]];
}
-
/**
* Handles the 'down' event for gamepad buttons, emitting appropriate events and updating the interaction state.
*
diff --git a/src/locales/de/battle.ts b/src/locales/de/battle.ts
index b48aa1129..656ebb851 100644
--- a/src/locales/de/battle.ts
+++ b/src/locales/de/battle.ts
@@ -46,7 +46,7 @@ export const battle: SimpleTranslationEntries = {
"runAwayCannotEscape": 'You can\'t escape!',
"escapeVerbSwitch": "auswechseln",
"escapeVerbFlee": "flucht",
- "notDisabled": "{{moveName}} ist\nnicht mehr deaktiviert!",
+ "notDisabled": "{{pokemonName}}'s {{moveName}} ist\nnicht mehr deaktiviert!",
"skipItemQuestion": "Are you sure you want to skip taking an item?",
"eggHatching": "Oh?",
"ivScannerUseQuestion": "Use IV Scanner on {{pokemonName}}?"
diff --git a/src/locales/de/pokemon.ts b/src/locales/de/pokemon.ts
index 9efecb819..a31d9e01f 100644
--- a/src/locales/de/pokemon.ts
+++ b/src/locales/de/pokemon.ts
@@ -405,7 +405,7 @@ export const pokemon: SimpleTranslationEntries = {
"kricketune": "Zirpeise",
"shinx": "Sheinux",
"luxio": "Luxio",
- "luxray": "Luxray",
+ "luxray": "Luxtra",
"budew": "Knospi",
"roserade": "Roserade",
"cranidos": "Koknodon",
@@ -416,7 +416,7 @@ export const pokemon: SimpleTranslationEntries = {
"wormadam": "Burmadame",
"mothim": "Moterpel",
"combee": "Wadribie",
- "vespiquen": "Hornwiesel",
+ "vespiquen": "Honweisel",
"pachirisu": "Pachirisu",
"buizel": "Bamelin",
"floatzel": "Bojelin",
@@ -424,7 +424,7 @@ export const pokemon: SimpleTranslationEntries = {
"cherrim": "Kinoso",
"shellos": "Schalellos",
"gastrodon": "Gastrodon",
- "ambipom": "Ambidifel",
+ "ambipom": "Ambidiffel",
"drifloon": "Driftlon",
"drifblim": "Drifzepeli",
"buneary": "Haspiror",
@@ -519,7 +519,7 @@ export const pokemon: SimpleTranslationEntries = {
"simipour": "Sodachita",
"munna": "Somniam",
"musharna": "Somnivora",
- "pidove": "Dusslgurr",
+ "pidove": "Dusselgurr",
"tranquill": "Navitaub",
"unfezant": "Fasasnob",
"blitzle": "Elezeba",
@@ -534,11 +534,11 @@ export const pokemon: SimpleTranslationEntries = {
"audino": "Ohrdoch",
"timburr": "Praktibalk",
"gurdurr": "Strepoli",
- "conkeldurr": "Meistagriff",
+ "conkeldurr": "Meistagrif",
"tympole": "Schallquap",
- "palpitoad": "Membrana",
+ "palpitoad": "Mebrana",
"seismitoad": "Branawarz",
- "throh": "Juitesto",
+ "throh": "Jiutesto",
"sawk": "Karadonis",
"sewaddle": "Strawickl",
"swadloon": "Folikon",
@@ -555,7 +555,7 @@ export const pokemon: SimpleTranslationEntries = {
"krokorok": "Rokkaiman",
"krookodile": "Rabigator",
"darumaka": "Flampion",
- "darmanitan": "Flampavian",
+ "darmanitan": "Flampivian",
"maractus": "Maracamba",
"dwebble": "Lithomith",
"crustle": "Castellith",
@@ -611,7 +611,7 @@ export const pokemon: SimpleTranslationEntries = {
"lampent": "Laternecto",
"chandelure": "Skelabra",
"axew": "Milza",
- "fraxure": "Scharfax",
+ "fraxure": "Sharfax",
"haxorus": "Maxax",
"cubchoo": "Petznief",
"beartic": "Siberio",
@@ -625,7 +625,7 @@ export const pokemon: SimpleTranslationEntries = {
"golett": "Golbit",
"golurk": "Golgantes",
"pawniard": "Gladiantri",
- "bisharp": "Ceasurio",
+ "bisharp": "Caesurio",
"bouffalant": "Bisofank",
"rufflet": "Geronimatz",
"braviary": "Washakwil",
@@ -645,7 +645,7 @@ export const pokemon: SimpleTranslationEntries = {
"thundurus": "Voltolos",
"reshiram": "Reshiram",
"zekrom": "Zekrom",
- "landorus": "Dementeros",
+ "landorus": "Demeteros",
"kyurem": "Kyurem",
"keldeo": "Keldeo",
"meloetta": "Meloetta",
@@ -675,7 +675,7 @@ export const pokemon: SimpleTranslationEntries = {
"skiddo": "Mähikel",
"gogoat": "Chevrumm",
"pancham": "Pam-Pam",
- "pangoro": "Pandrago",
+ "pangoro": "Pandagro",
"furfrou": "Coiffwaff",
"espurr": "Psiau",
"meowstic": "Psiaugon",
@@ -756,7 +756,7 @@ export const pokemon: SimpleTranslationEntries = {
"fomantis": "Imantis",
"lurantis": "Mantidea",
"morelull": "Bubungus",
- "shiinotic": "Lamellus",
+ "shiinotic": "Lamellux",
"salandit": "Molunk",
"salazzle": "Amfira",
"stufful": "Velursi",
@@ -776,7 +776,7 @@ export const pokemon: SimpleTranslationEntries = {
"silvally": "Amigento",
"minior": "Meteno",
"komala": "Koalelu",
- "turtonator": "Turtonator",
+ "turtonator": "Tortunator",
"togedemaru": "Togedemaru",
"mimikyu": "Mimigma",
"bruxish": "Knirfish",
@@ -810,277 +810,277 @@ export const pokemon: SimpleTranslationEntries = {
"zeraora": "Zeraora",
"meltan": "Meltan",
"melmetal": "Melmetal",
- "grookey": "Grookey",
- "thwackey": "Thwackey",
- "rillaboom": "Rillaboom",
- "scorbunny": "Scorbunny",
- "raboot": "Raboot",
- "cinderace": "Cinderace",
- "sobble": "Sobble",
- "drizzile": "Drizzile",
- "inteleon": "Inteleon",
- "skwovet": "Skwovet",
- "greedent": "Greedent",
- "rookidee": "Rookidee",
- "corvisquire": "Corvisquire",
- "corviknight": "Corviknight",
- "blipbug": "Blipbug",
- "dottler": "Dottler",
- "orbeetle": "Orbeetle",
- "nickit": "Nickit",
- "thievul": "Thievul",
- "gossifleur": "Gossifleur",
- "eldegoss": "Eldegoss",
- "wooloo": "Wooloo",
- "dubwool": "Dubwool",
- "chewtle": "Chewtle",
- "drednaw": "Drednaw",
- "yamper": "Yamper",
- "boltund": "Boltund",
- "rolycoly": "Rolycoly",
- "carkol": "Carkol",
- "coalossal": "Coalossal",
- "applin": "Applin",
- "flapple": "Flapple",
- "appletun": "Appletun",
- "silicobra": "Silicobra",
- "sandaconda": "Sandaconda",
- "cramorant": "Cramorant",
- "arrokuda": "Arrokuda",
- "barraskewda": "Barraskewda",
+ "grookey": "Chimpep",
+ "thwackey": "Chimstix",
+ "rillaboom": "Gortrom",
+ "scorbunny": "Hopplo",
+ "raboot": "Kickerlo",
+ "cinderace": "Liberlo",
+ "sobble": "Memmeon",
+ "drizzile": "Phlegleon",
+ "inteleon": "Intelleon",
+ "skwovet": "Raffel",
+ "greedent": "Schlaraffel",
+ "rookidee": "Meikro",
+ "corvisquire": "Kranoviz",
+ "corviknight": "Krarmor",
+ "blipbug": "Sensect",
+ "dottler": "Keradar",
+ "orbeetle": "Maritellit",
+ "nickit": "Kleptifux",
+ "thievul": "Gaunux",
+ "gossifleur": "Cottini",
+ "eldegoss": "Cottomi",
+ "wooloo": "Wolly",
+ "dubwool": "Zwollock",
+ "chewtle": "Kamehaps",
+ "drednaw": "Kamalm",
+ "yamper": "Voldi",
+ "boltund": "Bellektro",
+ "rolycoly": "Klonkett",
+ "carkol": "Wagong",
+ "coalossal": "Montecarbo",
+ "applin": "Knapfel",
+ "flapple": "Drapfel",
+ "appletun": "Schlapfel",
+ "silicobra": "Salanga",
+ "sandaconda": "Sanaconda",
+ "cramorant": "Urgl",
+ "arrokuda": "Pikuda",
+ "barraskewda": "Barrakiefa",
"toxel": "Toxel",
- "toxtricity": "Toxtricity",
- "sizzlipede": "Sizzlipede",
- "centiskorch": "Centiskorch",
- "clobbopus": "Clobbopus",
- "grapploct": "Grapploct",
- "sinistea": "Sinistea",
- "polteageist": "Polteageist",
- "hatenna": "Hatenna",
- "hattrem": "Hattrem",
- "hatterene": "Hatterene",
- "impidimp": "Impidimp",
- "morgrem": "Morgrem",
- "grimmsnarl": "Grimmsnarl",
- "obstagoon": "Obstagoon",
- "perrserker": "Perrserker",
- "cursola": "Cursola",
- "sirfetchd": "Sirfetch'd",
- "mr_rime": "Mr. Rime",
- "runerigus": "Runerigus",
- "milcery": "Milcery",
- "alcremie": "Alcremie",
- "falinks": "Falinks",
- "pincurchin": "Pincurchin",
- "snom": "Snom",
- "frosmoth": "Frosmoth",
- "stonjourner": "Stonjourner",
- "eiscue": "Eiscue",
- "indeedee": "Indeedee",
+ "toxtricity": "Riffex",
+ "sizzlipede": "Thermopod",
+ "centiskorch": "Infernopod",
+ "clobbopus": "Klopptopus",
+ "grapploct": "Kaocto",
+ "sinistea": "Fatalitee",
+ "polteageist": "Mortipot",
+ "hatenna": "Brimova",
+ "hattrem": "Brimano",
+ "hatterene": "Silembrim",
+ "impidimp": "Bähmon",
+ "morgrem": "Pelzebub",
+ "grimmsnarl": "Olangaar",
+ "obstagoon": "Barrikadax",
+ "perrserker": "Mauzinger",
+ "cursola": "Gorgasonn",
+ "sirfetchd": "Lauchzelot",
+ "mr_rime": "Pantifrost",
+ "runerigus": "Oghnatoll",
+ "milcery": "Hokumil",
+ "alcremie": "Pokusan",
+ "falinks": "Legios",
+ "pincurchin": "Britzigel",
+ "snom": "Snomnom",
+ "frosmoth": "Mottineva",
+ "stonjourner": "Humanolith",
+ "eiscue": "Kubuin",
+ "indeedee": "Servol",
"morpeko": "Morpeko",
- "cufant": "Cufant",
- "copperajah": "Copperajah",
- "dracozolt": "Dracozolt",
- "arctozolt": "Arctozolt",
- "dracovish": "Dracovish",
- "arctovish": "Arctovish",
+ "cufant": "Kupfanti",
+ "copperajah": "Patinaraja",
+ "dracozolt": "Lectragon",
+ "arctozolt": "Lecryodon",
+ "dracovish": "Pescragon",
+ "arctovish": "Pescryodon",
"duraludon": "Duraludon",
- "dreepy": "Dreepy",
- "drakloak": "Drakloak",
- "dragapult": "Dragapult",
+ "dreepy": "Grolldra",
+ "drakloak": "Phandra",
+ "dragapult": "Katapuldra",
"zacian": "Zacian",
"zamazenta": "Zamazenta",
- "eternatus": "Eternatus",
- "kubfu": "Kubfu",
- "urshifu": "Urshifu",
+ "eternatus": "Endynalos",
+ "kubfu": "Dakuma",
+ "urshifu": "Wulaosu",
"zarude": "Zarude",
"regieleki": "Regieleki",
"regidrago": "Regidrago",
- "glastrier": "Glastrier",
- "spectrier": "Spectrier",
+ "glastrier": "Polaross",
+ "spectrier": "Phantoross",
"calyrex": "Calyrex",
- "wyrdeer": "Wyrdeer",
- "kleavor": "Kleavor",
+ "wyrdeer": "Damythir",
+ "kleavor": "Axantor",
"ursaluna": "Ursaluna",
- "basculegion": "Basculegion",
- "sneasler": "Sneasler",
- "overqwil": "Overqwil",
+ "basculegion": "Salmagnis",
+ "sneasler": "Snieboss",
+ "overqwil": "Myriador",
"enamorus": "Enamorus",
- "sprigatito": "Sprigatito",
- "floragato": "Floragato",
- "meowscarada": "Meowscarada",
- "fuecoco": "Fuecoco",
- "crocalor": "Crocalor",
- "skeledirge": "Skeledirge",
- "quaxly": "Quaxly",
- "quaxwell": "Quaxwell",
- "quaquaval": "Quaquaval",
- "lechonk": "Lechonk",
- "oinkologne": "Oinkologne",
- "tarountula": "Tarountula",
- "spidops": "Spidops",
- "nymble": "Nymble",
- "lokix": "Lokix",
- "pawmi": "Pawmi",
- "pawmo": "Pawmo",
- "pawmot": "Pawmot",
- "tandemaus": "Tandemaus",
- "maushold": "Maushold",
- "fidough": "Fidough",
- "dachsbun": "Dachsbun",
- "smoliv": "Smoliv",
- "dolliv": "Dolliv",
- "arboliva": "Arboliva",
- "squawkabilly": "Squawkabilly",
- "nacli": "Nacli",
- "naclstack": "Naclstack",
- "garganacl": "Garganacl",
- "charcadet": "Charcadet",
- "armarouge": "Armarouge",
- "ceruledge": "Ceruledge",
- "tadbulb": "Tadbulb",
- "bellibolt": "Bellibolt",
- "wattrel": "Wattrel",
- "kilowattrel": "Kilowattrel",
- "maschiff": "Maschiff",
- "mabosstiff": "Mabosstiff",
- "shroodle": "Shroodle",
- "grafaiai": "Grafaiai",
- "bramblin": "Bramblin",
- "brambleghast": "Brambleghast",
- "toedscool": "Toedscool",
- "toedscruel": "Toedscruel",
- "klawf": "Klawf",
- "capsakid": "Capsakid",
- "scovillain": "Scovillain",
- "rellor": "Rellor",
- "rabsca": "Rabsca",
- "flittle": "Flittle",
- "espathra": "Espathra",
- "tinkatink": "Tinkatink",
- "tinkatuff": "Tinkatuff",
- "tinkaton": "Tinkaton",
- "wiglett": "Wiglett",
- "wugtrio": "Wugtrio",
- "bombirdier": "Bombirdier",
- "finizen": "Finizen",
- "palafin": "Palafin",
- "varoom": "Varoom",
- "revavroom": "Revavroom",
- "cyclizar": "Cyclizar",
- "orthworm": "Orthworm",
- "glimmet": "Glimmet",
- "glimmora": "Glimmora",
- "greavard": "Greavard",
- "houndstone": "Houndstone",
- "flamigo": "Flamigo",
- "cetoddle": "Cetoddle",
- "cetitan": "Cetitan",
- "veluza": "Veluza",
- "dondozo": "Dondozo",
- "tatsugiri": "Tatsugiri",
- "annihilape": "Annihilape",
- "clodsire": "Clodsire",
+ "sprigatito": "Felori",
+ "floragato": "Feliospa",
+ "meowscarada": "Maskagato",
+ "fuecoco": "Krokel",
+ "crocalor": "Lokroko",
+ "skeledirge": "Skelokrok",
+ "quaxly": "Kwaks",
+ "quaxwell": "Fuentente",
+ "quaquaval": "Bailonda",
+ "lechonk": "Ferkuli",
+ "oinkologne": "Fragrunz",
+ "tarountula": "Tarundel",
+ "spidops": "Spinsidias",
+ "nymble": "Micrick",
+ "lokix": "Lextremo",
+ "pawmi": "Pamo",
+ "pawmo": "Pamamo",
+ "pawmot": "Pamomamo",
+ "tandemaus": "Zwieps",
+ "maushold": "Famieps",
+ "fidough": "Hefel",
+ "dachsbun": "Backel",
+ "smoliv": "Olini",
+ "dolliv": "Olivinio",
+ "arboliva": "Olithena",
+ "squawkabilly": "Krawalloro",
+ "nacli": "Geosali",
+ "naclstack": "Sedisal",
+ "garganacl": "Saltigant",
+ "charcadet": "Knarbon",
+ "armarouge": "Crimanzo",
+ "ceruledge": "Azugladis",
+ "tadbulb": "Blipp",
+ "bellibolt": "Wampitz",
+ "wattrel": "Voltrel",
+ "kilowattrel": "Voltrean",
+ "maschiff": "Mobtiff",
+ "mabosstiff": "Mastifioso",
+ "shroodle": "Sproxi",
+ "grafaiai": "Affiti",
+ "bramblin": "Weherba",
+ "brambleghast": "Horrerba",
+ "toedscool": "Tentagra",
+ "toedscruel": "Tenterra",
+ "klawf": "Klibbe",
+ "capsakid": "Chilingel",
+ "scovillain": "Halupenjo",
+ "rellor": "Relluk",
+ "rabsca": "Skarabaks",
+ "flittle": "Flattutu",
+ "espathra": "Psiopatra",
+ "tinkatink": "Forgita",
+ "tinkatuff": "Tafforgita",
+ "tinkaton": "Granforgita",
+ "wiglett": "Schligda",
+ "wugtrio": "Schligdri",
+ "bombirdier": "Adebom",
+ "finizen": "Normifin",
+ "palafin": "Delfinator",
+ "varoom": "Knattox",
+ "revavroom": "Knattatox",
+ "cyclizar": "Mopex",
+ "orthworm": "Schlurm",
+ "glimmet": "Lumispross",
+ "glimmora": "Lumiflora",
+ "greavard": "Gruff",
+ "houndstone": "Friedwuff",
+ "flamigo": "Flaminkno",
+ "cetoddle": "Flaniwal",
+ "cetitan": "Kolowal",
+ "veluza": "Agiluza",
+ "dondozo": "Heerashai",
+ "tatsugiri": "Nigiragi",
+ "annihilape": "Epitaff",
+ "clodsire": "Suelord",
"farigiraf": "Farigiraf",
- "dudunsparce": "Dudunsparce",
- "kingambit": "Kingambit",
- "great_tusk": "Great Tusk",
- "scream_tail": "Scream Tail",
- "brute_bonnet": "Brute Bonnet",
- "flutter_mane": "Flutter Mane",
- "slither_wing": "Slither Wing",
- "sandy_shocks": "Sandy Shocks",
- "iron_treads": "Iron Treads",
- "iron_bundle": "Iron Bundle",
- "iron_hands": "Iron Hands",
- "iron_jugulis": "Iron Jugulis",
- "iron_moth": "Iron Moth",
- "iron_thorns": "Iron Thorns",
- "frigibax": "Frigibax",
- "arctibax": "Arctibax",
- "baxcalibur": "Baxcalibur",
- "gimmighoul": "Gimmighoul",
- "gholdengo": "Gholdengo",
- "wo_chien": "Wo-Chien",
- "chien_pao": "Chien-Pao",
- "ting_lu": "Ting-Lu",
- "chi_yu": "Chi-Yu",
- "roaring_moon": "Roaring Moon",
- "iron_valiant": "Iron Valiant",
+ "dudunsparce": "Dummimisel",
+ "kingambit": "Gladimperio",
+ "great_tusk": "Riesenzahn",
+ "scream_tail": "Brüllschweif",
+ "brute_bonnet": "Wutpilz",
+ "flutter_mane": "Flatterhaar",
+ "slither_wing": "Kriechflügel",
+ "sandy_shocks": "Sandfell",
+ "iron_treads": "Eisenrad",
+ "iron_bundle": "Eisenbündel",
+ "iron_hands": "Eisenhand",
+ "iron_jugulis": "Eisenhals",
+ "iron_moth": "Eisenfalter",
+ "iron_thorns": "Eisendorn",
+ "frigibax": "Frospino",
+ "arctibax": "Cryospino",
+ "baxcalibur": "Espinodon",
+ "gimmighoul": "Gierspenst",
+ "gholdengo": "Monetigo",
+ "wo_chien": "Chongjian",
+ "chien_pao": "Baojian",
+ "ting_lu": "Dinglu",
+ "chi_yu": "Yuyu",
+ "roaring_moon": "Donnersichel",
+ "iron_valiant": "Eisenkrieger",
"koraidon": "Koraidon",
"miraidon": "Miraidon",
- "walking_wake": "Walking Wake",
- "iron_leaves": "Iron Leaves",
- "dipplin": "Dipplin",
- "poltchageist": "Poltchageist",
- "sinistcha": "Sinistcha",
- "okidogi": "Okidogi",
- "munkidori": "Munkidori",
- "fezandipiti": "Fezandipiti",
+ "walking_wake": "Windewoge",
+ "iron_leaves": "Eisenblatt",
+ "dipplin": "Sirapfel",
+ "poltchageist": "Mortcha",
+ "sinistcha": "Fatalitcha",
+ "okidogi": "Boninu",
+ "munkidori": "Benesaru",
+ "fezandipiti": "Beatori",
"ogerpon": "Ogerpon",
- "archaludon": "Archaludon",
- "hydrapple": "Hydrapple",
- "gouging_fire": "Gouging Fire",
- "raging_bolt": "Raging Bolt",
- "iron_boulder": "Iron Boulder",
- "iron_crown": "Iron Crown",
+ "archaludon": "Briduradon",
+ "hydrapple": "Hydrapfel",
+ "gouging_fire": "Keilflamme",
+ "raging_bolt": "Furienblitz",
+ "iron_boulder": "Eisenfels",
+ "iron_crown": "Eisenhaupt",
"terapagos": "Terapagos",
- "pecharunt": "Pecharunt",
- "alola_rattata": "Rattata",
- "alola_raticate": "Raticate",
+ "pecharunt": "Infamomo",
+ "alola_rattata": "Rattfratz",
+ "alola_raticate": "Rattikarl",
"alola_raichu": "Raichu",
- "alola_sandshrew": "Sandshrew",
- "alola_sandslash": "Sandslash",
+ "alola_sandshrew": "Sandan",
+ "alola_sandslash": "Sandamer",
"alola_vulpix": "Vulpix",
- "alola_ninetales": "Ninetales",
- "alola_diglett": "Diglett",
- "alola_dugtrio": "Dugtrio",
- "alola_meowth": "Meowth",
- "alola_persian": "Persian",
- "alola_geodude": "Geodude",
- "alola_graveler": "Graveler",
- "alola_golem": "Golem",
- "alola_grimer": "Grimer",
- "alola_muk": "Muk",
- "alola_exeggutor": "Exeggutor",
- "alola_marowak": "Marowak",
+ "alola_ninetales": "Vulnona",
+ "alola_diglett": "Digda",
+ "alola_dugtrio": "Digdri",
+ "alola_meowth": "Mauzi",
+ "alola_persian": "Snobilikat",
+ "alola_geodude": "Kleinstein",
+ "alola_graveler": "Georok",
+ "alola_golem": "Geowaz",
+ "alola_grimer": "Sleima",
+ "alola_muk": "Sleimok",
+ "alola_exeggutor": "Kokowei",
+ "alola_marowak": "Knogga",
"eternal_floette": "Floette",
- "galar_meowth": "Meowth",
- "galar_ponyta": "Ponyta",
- "galar_rapidash": "Rapidash",
- "galar_slowpoke": "Slowpoke",
- "galar_slowbro": "Slowbro",
- "galar_farfetchd": "Farfetch'd",
- "galar_weezing": "Weezing",
- "galar_mr_mime": "Mr. Mime",
- "galar_articuno": "Articuno",
+ "galar_meowth": "Mauzi",
+ "galar_ponyta": "Ponita",
+ "galar_rapidash": "Gallopa",
+ "galar_slowpoke": "Flegmon",
+ "galar_slowbro": "Lahmus",
+ "galar_farfetchd": "Porenta",
+ "galar_weezing": "Smogmog",
+ "galar_mr_mime": "Pantimos",
+ "galar_articuno": "Arktos",
"galar_zapdos": "Zapdos",
- "galar_moltres": "Moltres",
- "galar_slowking": "Slowking",
- "galar_corsola": "Corsola",
- "galar_zigzagoon": "Zigzagoon",
- "galar_linoone": "Linoone",
- "galar_darumaka": "Darumaka",
- "galar_darmanitan": "Darmanitan",
- "galar_yamask": "Yamask",
- "galar_stunfisk": "Stunfisk",
- "hisui_growlithe": "Growlithe",
- "hisui_arcanine": "Arcanine",
- "hisui_voltorb": "Voltorb",
- "hisui_electrode": "Electrode",
- "hisui_typhlosion": "Typhlosion",
- "hisui_qwilfish": "Qwilfish",
- "hisui_sneasel": "Sneasel",
- "hisui_samurott": "Samurott",
- "hisui_lilligant": "Lilligant",
+ "galar_moltres": "Lavados",
+ "galar_slowking": "Laschoking",
+ "galar_corsola": "Corasonn",
+ "galar_zigzagoon": "Zigzachs",
+ "galar_linoone": "Geradachs",
+ "galar_darumaka": "Flampion",
+ "galar_darmanitan": "Flampivian",
+ "galar_yamask": "Makabaja",
+ "galar_stunfisk": "Flunschlik",
+ "hisui_growlithe": "Fukano",
+ "hisui_arcanine": "Arkani",
+ "hisui_voltorb": "Voltobal",
+ "hisui_electrode": "Lektrobal",
+ "hisui_typhlosion": "Tornupto",
+ "hisui_qwilfish": "Baldorfish",
+ "hisui_sneasel": "Sniebel",
+ "hisui_samurott": "Admurai",
+ "hisui_lilligant": "Dressella",
"hisui_zorua": "Zorua",
"hisui_zoroark": "Zoroark",
- "hisui_braviary": "Braviary",
- "hisui_sliggoo": "Sliggoo",
- "hisui_goodra": "Goodra",
- "hisui_avalugg": "Avalugg",
- "hisui_decidueye": "Decidueye",
+ "hisui_braviary": "Washakwil",
+ "hisui_sliggoo": "Viscargot",
+ "hisui_goodra": "Viscogon",
+ "hisui_avalugg": "Arktilas",
+ "hisui_decidueye": "Silvarro",
"paldea_tauros": "Tauros",
- "paldea_wooper": "Wooper",
+ "paldea_wooper": "Felino",
"bloodmoon_ursaluna": "Ursaluna",
} as const;
\ No newline at end of file
diff --git a/src/locales/de/starter-select-ui-handler.ts b/src/locales/de/starter-select-ui-handler.ts
index c7595cb2f..a982f30d8 100644
--- a/src/locales/de/starter-select-ui-handler.ts
+++ b/src/locales/de/starter-select-ui-handler.ts
@@ -6,27 +6,27 @@ import { SimpleTranslationEntries } from "#app/plugins/i18n";
* account interactions, descriptive text, etc.
*/
export const starterSelectUiHandler: SimpleTranslationEntries = {
- "confirmStartTeam":'Begin with these Pokémon?',
- "growthRate": "Growth Rate:",
- "ability": "Ability:",
- "passive": "Passive:",
- "nature": "Nature:",
- "eggMoves": 'Egg Moves',
+ "confirmStartTeam": "Mit diesen Pokémon losziehen?",
+ "growthRate": "Wachstum:",
+ "ability": "Fhgkeit:",
+ "passive": "Passiv:",
+ "nature": "Wesen:",
+ "eggMoves": "Ei-Attacken",
"start": "Start",
- "addToParty": "Add to Party",
- "toggleIVs": 'Toggle IVs',
- "manageMoves": 'Manage Moves',
- "useCandies": 'Use Candies',
- "selectMoveSwapOut": "Select a move to swap out.",
- "selectMoveSwapWith": "Select a move to swap with",
- "unlockPassive": "Unlock Passive",
- "reduceCost": "Reduce Cost",
- "cycleShiny": "R: Cycle Shiny",
- "cycleForm": 'F: Cycle Form',
- "cycleGender": 'G: Cycle Gender',
- "cycleAbility": 'E: Cycle Ability',
- "cycleNature": 'N: Cycle Nature',
- "cycleVariant": 'V: Cycle Variant',
- "enablePassive": "Enable Passive",
- "disablePassive": "Disable Passive"
+ "addToParty": "Zum Team hinzufügen",
+ "toggleIVs": "DVs anzeigen/verbergen",
+ "manageMoves": "Attacken ändern",
+ "useCandies": "Bonbons verwenden",
+ "selectMoveSwapOut": "Wähle die zu ersetzende Attacke.",
+ "selectMoveSwapWith": "Wähle die gewünschte Attacke.",
+ "unlockPassive": "Passiv-Skill freischalten",
+ "reduceCost": "Preis reduzieren",
+ "cycleShiny": "R: Schillernd Ja/Nein",
+ "cycleForm": "F: Form ändern",
+ "cycleGender": "G: Geschlecht ändern",
+ "cycleAbility": "E: Fähigkeit ändern",
+ "cycleNature": "N: Wesen Ändern",
+ "cycleVariant": "V: Seltenheit ändern",
+ "enablePassive": "Passiv-Skill aktivieren",
+ "disablePassive": "Passiv-Skill deaktivieren"
}
\ No newline at end of file
diff --git a/src/locales/de/tutorial.ts b/src/locales/de/tutorial.ts
index 2773b6710..1c4ada3c1 100644
--- a/src/locales/de/tutorial.ts
+++ b/src/locales/de/tutorial.ts
@@ -1,42 +1,46 @@
import { SimpleTranslationEntries } from "#app/plugins/i18n";
export const tutorial: SimpleTranslationEntries = {
- "intro": `Welcome to PokéRogue! This is a battle-focused Pokémon fangame with roguelite elements.
- $This game is not monetized and we claim no ownership of Pokémon nor of the copyrighted assets used.
- $The game is a work in progress, but fully playable.\nFor bug reports, please use the Discord community.
- $If the game runs slowly, please ensure 'Hardware Acceleration' is turned on in your browser settings.`,
+ "intro": `Willkommen bei PokéRogue! Dies ist ein kampforientiertes Pokémon-Fangame mit Roguelite-Elementen.
+ $Dieses Spiel ist nicht monetarisiert.
+ $Wir erheben keinen Eigentumsanspruch an Pokémon oder\nverwendeten, urheberrechtlich geschützten Inhalten.
+ $Das Spiel befindet sich noch in der Entwicklung, ist aber voll spielbar.
+ $Für Fehlerberichte nutze bitte den PokéRogue Discord-Server.
+ $Sollte das Spiel langsam laufen, überprüfe, ob in deinem Browser "Hardwarebeschleunigung" aktiviert ist.`,
- "accessMenu": `To access the menu, press M or Escape while awaiting input.\nThe menu contains settings and various features.`,
+ "accessMenu": `Nutze M oder Esc, um das Menü zu öffnen. Dort hast du Zugriff auf die Einstellungen und andere Funktionen.`,
- "menu": `From this menu you can access the settings.
- $From the settings you can change game speed, window style, and other options.
- $There are also various other features here, so be sure to check them all!`,
+ "menu": `In diesem Menü hast du Zugriff auf die Einstellungen.
+ $Dort kannst du u. A. die Spielgeschwin-\ndigkeit und das Fensterdesign ändern.
+ $Das Menü verbirgt noch andere Funktionen - probier' sie gerne aus!`,
- "starterSelect": `From this screen, you can select your starters.\nThese are your initial party members.
- $Each starter has a value. Your party can have up to\n6 members as long as the total does not exceed 10.
- $You can also select gender, ability, and form depending on\nthe variants you've caught or hatched.
- $The IVs for a species are also the best of every one you've\ncaught or hatched, so try to get lots of the same species!`,
+ "starterSelect": `Hier kannst du deine Starter-Pokémon auswählen.\nSie begleiten dich am Anfang deines Abenteuers.
+ $Jeder Starter hat einen Preis. Dein Team kann bis zu sechs\nMitglieder haben, solange der Gesamtpreis max. 10 beträgt.
+ $Du kannst Geschlecht, Fähigkeit und Form beliebig auswählen,\nsobald du sie mindestens einmal gefangen hast.
+ $Die DVs ergeben sich aus den Höchstwerten aller Pokémon,\ndie du bereits gefangen hast.
+ $Es lohnt sich also, das selbe Pokémon mehrmals zu fangen!`,
- "pokerus": `A daily random 3 selectable starters have a purple border.
- $If you see a starter you own with one of these,\ntry adding it to your party. Be sure to check its summary!`,
+ "pokerus": `Jeden Tag haben drei zufällige Pokémon einen lila Rahmen.
+ $Wenn du eins von ihnen besitzt,
+ $nimm es doch mal mit und sieh dir seinen Bericht an!`,
- "statChange": `Stat changes persist across battles as long as your Pokémon aren't recalled.
- $Your Pokémon are recalled before a trainer battle and before entering a new biome.
- $You can also view the stat changes for the Pokémon on the field by holding C or Shift.`,
+ "statChange": `Statuswertveränderungen halten solange an, wie dein Pokémon auf dem Feld bleibt.
+ $Pokémon werden am Anfang eines Trainerkampfes oder bei einem Arealwechsel automatisch zurückgerufen.
+ $Nutze C oder Shift, um aktuelle Statuswertveränderungen anzuzeigen.`,
- "selectItem": `After every battle, you are given a choice of 3 random items.\nYou may only pick one.
- $These range from consumables, to Pokémon held items, to passive permanent items.
- $Most non-consumable item effects will stack in various ways.
- $Some items will only show up if they can be used, such as evolution items.
- $You can also transfer held items between Pokémon using the transfer option.
- $The transfer option will appear in the bottom right once you have obtained a held item.
- $You may purchase consumable items with money, and a larger variety will be available the further you get.
- $Be sure to buy these before you pick your random item, as it will progress to the next battle once you do.`,
+ "selectItem": `Nach jedem Kampf kannst du aus 3 zufälligen Items exakt eines auswählen.
+ $Es gibt u. A. Heilitems, tragbare Items und Basis-Items, die dir einen permanenten Vorteil verschaffen.
+ $Die meisten tragbaren und permanenten Items werden stärker, wenn du sie mehrfach sammelst.
+ $Manche Items, wie Entwicklungssteine, tauchen nur auf, wenn du sie auch nutzen kannst.
+ $Mithilfe der "Transfer"-Option kannst du Items zwischen deinen Pokémon verschieben.
+ $Sie erscheint rechts unten, sobald du einem deiner Pokémon dein Item zum Tragen gegeben hast.
+ $Du kannst Heilitems auch gegen Geld erwerben. Je weiter du kommst, desto mehr stehen dir zur Auswahl.
+ $Erledige deine Einkäufe als erstes, denn sobald du dein zufälliges Item auswählst, beginnt der nächste Kampf.`,
- "eggGacha": `From this screen, you can redeem your vouchers for\nPokémon eggs.
- $Eggs have to be hatched and get closer to hatching after\nevery battle. Rarer eggs take longer to hatch.
- $Hatched Pokémon also won't be added to your party, they will\nbe added to your starters.
- $Pokémon hatched from eggs generally have better IVs than\nwild Pokémon.
- $Some Pokémon can only even be obtained from eggs.
- $There are 3 different machines to pull from with different\nbonuses, so pick the one that suits you best!`,
+ "eggGacha": `Hier kannst du deine Gutscheine gegen Pokémon-Eier\ntauschen.
+ $Eier schlüpfen, nachdem du eine gewisse Anzahl Kämpfe\nabsolviert hast. Je seltener das Ei, desto länger dauert es.
+ $Geschlüpfte Pokémon werden nicht deinem Team hinzugefügt,\nsondern deinen verfügbaren Startern.
+ $In der Regel haben sie bessere DVs als in der Wildnis\ngefangene Pokémon.
+ $Es gibt sogar Pokémon, die du nur aus Eiern erhalten kannst.
+ $Es gibt drei Gacha-Maschinen mit je unterschiedlichen Boni,\nalso such' dir die aus, die dir am besten gefällt!`,
} as const;
\ No newline at end of file
diff --git a/src/locales/en/battle.ts b/src/locales/en/battle.ts
index e307a3a52..7c948e6f0 100644
--- a/src/locales/en/battle.ts
+++ b/src/locales/en/battle.ts
@@ -46,7 +46,7 @@ export const battle: SimpleTranslationEntries = {
"runAwayCannotEscape": 'You can\'t escape!',
"escapeVerbSwitch": "switching",
"escapeVerbFlee": "fleeing",
- "notDisabled": "{{moveName}} is disabled\nno more!",
+ "notDisabled": "{{pokemonName}}'s {{moveName}} is disabled\nno more!",
"skipItemQuestion": "Are you sure you want to skip taking an item?",
"eggHatching": "Oh?",
"ivScannerUseQuestion": "Use IV Scanner on {{pokemonName}}?"
diff --git a/src/locales/es/battle.ts b/src/locales/es/battle.ts
index f4bf22bb9..6fdcf4fbc 100644
--- a/src/locales/es/battle.ts
+++ b/src/locales/es/battle.ts
@@ -46,7 +46,7 @@ export const battle: SimpleTranslationEntries = {
"runAwayCannotEscape": "¡No has podido escapar!",
"escapeVerbSwitch": "cambiar",
"escapeVerbFlee": "huir",
- "notDisabled": "¡El movimiento {{moveName}}\nya no está anulado!",
+ "notDisabled": "¡El movimiento {{moveName}} de {{pokemonName}}\nya no está anulado!",
"skipItemQuestion": "¿Estás seguro de que no quieres coger un objeto?",
"eggHatching": "¿Y esto?",
"ivScannerUseQuestion": "¿Quieres usar el Escáner de IVs en {{pokemonName}}?"
diff --git a/src/locales/fr/battle.ts b/src/locales/fr/battle.ts
index 56ab69215..e34902b8c 100644
--- a/src/locales/fr/battle.ts
+++ b/src/locales/fr/battle.ts
@@ -46,7 +46,7 @@ export const battle: SimpleTranslationEntries = {
"runAwayCannotEscape": "Fuite impossible !",
"escapeVerbSwitch": "le changement",
"escapeVerbFlee": "la fuite",
- "notDisabled": "{{moveName}} n’est plus sous entrave !",
+ "notDisabled": "La capacité {{moveName}}\nde {{pokemonName}} n’est plus sous entrave !",
"skipItemQuestion": "Êtes-vous sûr·e de ne pas vouloir prendre d’objet ?",
"eggHatching": "Oh ?",
"ivScannerUseQuestion": "Utiliser le Scanner d’IV sur {{pokemonName}} ?"
diff --git a/src/locales/fr/move.ts b/src/locales/fr/move.ts
index b6d17252b..2139f96d9 100644
--- a/src/locales/fr/move.ts
+++ b/src/locales/fr/move.ts
@@ -482,7 +482,7 @@ export const move: MoveTranslationEntries = {
effect: "Le lanceur explose en blessant tous les Pokémon autour de lui. Le lanceur tombe K.O."
},
"eggBomb": {
- name: "Bombe Oeuf",
+ name: "Bombe Œuf",
effect: "De toutes ses forces, le lanceur jette un gros œuf sur l’ennemi pour lui infliger des dégâts."
},
"lick": {
@@ -1426,7 +1426,7 @@ export const move: MoveTranslationEntries = {
effect: "Pendant cinq tours, les Pokémon Vol ou qui ont Lévitation deviennent sensibles aux capacités Sol, et les capacités volantes deviennent inutilisables."
},
"miracleEye": {
- name: "Oeil Miracle",
+ name: "Œil Miracle",
effect: "Permet de toucher un Pokémon Ténèbres avec les capacités de type Psy ou de toucher un ennemi ayant beaucoup d’esquive."
},
"wakeUpSlap": {
@@ -1562,8 +1562,8 @@ export const move: MoveTranslationEntries = {
effect: "Le lanceur éparpille des pics autour de la cible, ce qui empoisonne les Pokémon entrant au combat de ce côté."
},
"heartSwap": {
- name: "Permucoeur",
- effect: "Cette capacité ne peut pas être utilisée. Il est recommandé de l’oublier, même s’il sera impossible de se la remémorer une fois oubliée."
+ name: "Permucœur",
+ effect: "Le lanceur utilise un pouvoir psychique pour échanger ses changements de stats avec la cible."
},
"aquaRing": {
name: "Anneau Hydro",
@@ -2122,7 +2122,7 @@ export const move: MoveTranslationEntries = {
effect: "Le lanceur frappe l’ennemi deux fois d’affilée avec les parties les plus robustes de son corps."
},
"heartStamp": {
- name: "Crève-Coeur",
+ name: "Crève-Cœur",
effect: "Déconcentre l’ennemi avec des mouvements mignons avant de le frapper violemment. Peut aussi l’apeurer (30% de chances)."
},
"hornLeech": {
@@ -3742,7 +3742,7 @@ export const move: MoveTranslationEntries = {
effect: "Le lanceur remue son thé et en bombarde la cible. La moitié des dégâts infligés sont convertis en PV pour le lanceur. Cette capacité peut aussi brûler la cible."
},
"syrupBomb": {
- name: "Bombe au sirop",
+ name: "Bombe au Sirop",
effect: "Le lanceur jette une bombe qui recouvre la cible de sirop gluant et fait progressivement baisser la Vitesse de la cible pendant trois tours."
},
"ivyCudgel": {
diff --git a/src/locales/it/battle.ts b/src/locales/it/battle.ts
index 247e6e38e..a3cffaa60 100644
--- a/src/locales/it/battle.ts
+++ b/src/locales/it/battle.ts
@@ -46,7 +46,7 @@ export const battle: SimpleTranslationEntries = {
"runAwayCannotEscape": 'Non puoi fuggire!',
"escapeVerbSwitch": "cambiando",
"escapeVerbFlee": "fuggendo",
- "notDisabled": "{{moveName}} non è più\ndisabilitata!",
+ "notDisabled": "{{pokemonName}}'s {{moveName}} non è più\ndisabilitata!",
"skipItemQuestion": "Sei sicuro di non voler prendere nessun oggetto?",
"eggHatching": "Oh?",
"ivScannerUseQuestion": "Vuoi usare lo scanner di IV su {{pokemonName}}?"
diff --git a/src/locales/zh_CN/ability.ts b/src/locales/zh_CN/ability.ts
new file mode 100644
index 000000000..4d9944a23
--- /dev/null
+++ b/src/locales/zh_CN/ability.ts
@@ -0,0 +1,1244 @@
+import { AbilityTranslationEntries } from "#app/plugins/i18n.js";
+
+export const ability: AbilityTranslationEntries = {
+ stench: {
+ name: "恶臭",
+ description: "通过释放臭臭的气味,在攻击的时候,有时会使对手畏缩。",
+ },
+ drizzle: {
+ name: "降雨",
+ description: "出场时,会将天气变为下雨。",
+ },
+ speedBoost: {
+ name: "加速",
+ description: "每一回合速度会变快。",
+ },
+ battleArmor: {
+ name: "战斗盔甲",
+ description: "被坚硬的甲壳守护着,不会被对手的攻击击中要害。",
+ },
+ sturdy: {
+ name: "结实",
+ description: "在HP全满时,即使受到招式攻击,也不会被一击打倒。一击必杀的招式也没有效果。",
+ },
+ damp: {
+ name: "湿气",
+ description: "通过把周围都弄湿,使谁都无法使用自爆等爆炸类的招式。",
+ },
+ limber: {
+ name: "柔软",
+ description: "因为身体柔软,不会变为麻痹状态。",
+ },
+ sandVeil: {
+ name: "沙隐",
+ description: "在沙暴的时候,闪避率会提高。",
+ },
+ static: {
+ name: "静电",
+ description: "身上带有静电,有时会让接触到的对手麻痹。",
+ },
+ voltAbsorb: {
+ name: "蓄电",
+ description: "受到电属性的招式攻击时,不会受到伤害,而是会回复。",
+ },
+ waterAbsorb: {
+ name: "储水",
+ description: "受到水属性的招式攻击时,不会受到伤害,而是会回复。",
+ },
+ oblivious: {
+ name: "迟钝",
+ description: "因为感觉迟钝,不会变为着迷和被挑衅状态。对威吓也毫不动摇。",
+ },
+ cloudNine: {
+ name: "无关天气",
+ description: "任何天气的影响都会消失。",
+ },
+ compoundEyes: {
+ name: "复眼",
+ description: "因为拥有复眼,招式的命中率会提高。",
+ },
+ insomnia: {
+ name: "不眠",
+ description: "因为有着睡不着的体质,所以不会陷入睡眠状态。",
+ },
+ colorChange: {
+ name: "变色",
+ description: "自己的属性会变为从对手处所受招式的属性。",
+ },
+ immunity: {
+ name: "免疫",
+ description: "因为体内拥有免疫能力,不会变为中毒状态。",
+ },
+ flashFire: {
+ name: "引火",
+ description: "受到火属性的招式攻击时,吸收火焰,自己使出的火属性招式会变强。",
+ },
+ shieldDust: {
+ name: "鳞粉",
+ description: "被鳞粉守护着,不会受到招式的追加效果影响。",
+ },
+ ownTempo: {
+ name: "我行我素",
+ description: "因为我行我素,不会变为混乱状态。对威吓也毫不动摇。",
+ },
+ suctionCups: {
+ name: "吸盘",
+ description: "用吸盘牢牢贴在地面上,让替换宝可梦的招式和道具无效。",
+ },
+ intimidate: {
+ name: "威吓",
+ description: "出场时威吓对手,让其退缩,降低对手的攻击。",
+ },
+ shadowTag: {
+ name: "踩影",
+ description: "踩住对手的影子使其无法逃走或替换。",
+ },
+ roughSkin: {
+ name: "粗糙皮肤",
+ description: "受到攻击时,用粗糙的皮肤弄伤接触到自己的对手。",
+ },
+ wonderGuard: {
+ name: "神奇守护",
+ description: "不可思议的力量,只有效果绝佳的招式才能击中。",
+ },
+ levitate: {
+ name: "飘浮",
+ description: "从地面浮起,从而不会受到地面属性招式的攻击。",
+ },
+ effectSpore: {
+ name: "孢子",
+ description: "受到攻击时,有时会把接触到自己的对手变为中毒、麻痹或睡眠状态。",
+ },
+ synchronize: {
+ name: "同步",
+ description: "将自己的中毒、麻痹或灼伤状态传染给对手。",
+ },
+ clearBody: {
+ name: "恒净之躯",
+ description: "不会因为对手的招式或特性而被降低能力。",
+ },
+ naturalCure: {
+ name: "自然回复",
+ description: "回到同行队伍后,异常状态就会被治愈。",
+ },
+ lightningRod: {
+ name: "避雷针",
+ description: "将电属性的招式吸引到自己身上,不会受到伤害,而是会提高特攻。",
+ },
+ sereneGrace: {
+ name: "天恩",
+ description: "托天恩的福,招式的追加效果容易出现。",
+ },
+ swiftSwim: {
+ name: "悠游自如",
+ description: "下雨天气时,速度会提高。",
+ },
+ chlorophyll: {
+ name: "叶绿素",
+ description: "晴朗天气时,速度会提高。",
+ },
+ illuminate: {
+ name: "发光",
+ description: "通过让周围变亮来保持命中率不会被降低。",
+ },
+ trace: {
+ name: "复制",
+ description: "出场时,复制对手的特性,变为与之相同的特性。",
+ },
+ hugePower: {
+ name: "大力士",
+ description: "物理攻击的威力会变为2倍。",
+ },
+ poisonPoint: {
+ name: "毒刺",
+ description: "有时会让接触到自己的对手变为中毒状态。",
+ },
+ innerFocus: {
+ name: "精神力",
+ description: "拥有经过锻炼的精神,而不会因对手的攻击而畏缩。对威吓也毫不动摇。",
+ },
+ magmaArmor: {
+ name: "熔岩铠甲",
+ description: "将炽热的熔岩覆盖在身上,不会变为冰冻状态。",
+ },
+ waterVeil: {
+ name: "水幕",
+ description: "将水幕裹在身上,不会变为灼伤状态。",
+ },
+ magnetPull: {
+ name: "磁力",
+ description: "用磁力吸住钢属性的宝可梦,使其无法逃走。",
+ },
+ soundproof: {
+ name: "隔音",
+ description: "通过屏蔽声音,不受到声音招式的影响。",
+ },
+ rainDish: {
+ name: "雨盘",
+ description: "下雨天气时,会缓缓回复HP。",
+ },
+ sandStream: {
+ name: "扬沙",
+ description: "出场时,会把天气变为沙暴。",
+ },
+ pressure: {
+ name: "压迫感",
+ description: "给予对手压迫感,大量减少其使用招式的PP。",
+ },
+ thickFat: {
+ name: "厚脂肪",
+ description: "因为被厚厚的脂肪保护着,会让火属性和冰属性的招式伤害减半。",
+ },
+ earlyBird: {
+ name: "早起",
+ description: "即使变为睡眠状态,也能以2倍的速度提早醒来。",
+ },
+ flameBody: {
+ name: "火焰之躯",
+ description: "有时会让接触到自己的对手变为灼伤状态。",
+ },
+ runAway: {
+ name: "逃跑",
+ description: "一定能从野生宝可梦那儿逃走。",
+ },
+ keenEye: {
+ name: "锐利目光",
+ description: "多亏了锐利的目光,命中率不会被降低。",
+ },
+ hyperCutter: {
+ name: "怪力钳",
+ description: "因为拥有以力量自豪的钳子,不会被对手降低攻击。",
+ },
+ pickup: {
+ name: "捡拾",
+ description: "有时会捡来对手用过的道具,冒险过程中也会捡到。",
+ },
+ truant: {
+ name: "懒惰",
+ description: "如果使出招式,下一回合就会休息。",
+ },
+ hustle: {
+ name: "活力",
+ description: "自己的攻击变高,但命中率会降低。",
+ },
+ cuteCharm: {
+ name: "迷人之躯",
+ description: "有时会让接触到自己的对手着迷。",
+ },
+ plus: {
+ name: "正电",
+ description: "出场的伙伴之间如果有正电或负电特性的宝可梦,自己的特攻会提高。",
+ },
+ minus: {
+ name: "负电",
+ description: "出场的伙伴之间如果有正电或负电特性的宝可梦,自己的特攻会提高。",
+ },
+ forecast: {
+ name: "阴晴不定",
+ description: "受天气的影响,会变为水属性、火属性或冰属性中的某一个。",
+ },
+ stickyHold: {
+ name: "黏着",
+ description: "因为道具是粘在黏性身体上的,所以不会被对手夺走。",
+ },
+ shedSkin: {
+ name: "蜕皮",
+ description: "通过蜕去身上的皮,有时会治愈异常状态。",
+ },
+ guts: {
+ name: "毅力",
+ description: "如果变为异常状态,会拿出毅力,攻击会提高。",
+ },
+ marvelScale: {
+ name: "神奇鳞片",
+ description: "如果变为异常状态,神奇鳞片会发生反应,防御会提高。",
+ },
+ liquidOoze: {
+ name: "污泥浆",
+ description: "吸收了污泥浆的对手会因强烈的恶臭而受到伤害,减少HP。",
+ },
+ overgrow: {
+ name: "茂盛",
+ description: "HP减少的时候,草属性的招式威力会提高。",
+ },
+ blaze: {
+ name: "猛火",
+ description: "HP减少的时候,火属性的招式威力会提高。",
+ },
+ torrent: {
+ name: "激流",
+ description: "HP减少的时候,水属性的招式威力会提高。",
+ },
+ swarm: {
+ name: "虫之预感",
+ description: "HP减少的时候,虫属性的招式威力会提高。",
+ },
+ rockHead: {
+ name: "坚硬脑袋",
+ description: "即使使出会受反作用力伤害的招式,HP也不会减少。",
+ },
+ drought: {
+ name: "日照",
+ description: "出场时,会将天气变为晴朗。",
+ },
+ arenaTrap: {
+ name: "沙穴",
+ description: "在战斗中让对手无法逃走。",
+ },
+ vitalSpirit: {
+ name: "干劲",
+ description: "通过激发出干劲,不会变为睡眠状态。",
+ },
+ whiteSmoke: {
+ name: "白色烟雾",
+ description: "被白色烟雾保护着,不会被对手降低能力。",
+ },
+ purePower: {
+ name: "瑜伽之力",
+ description: "因瑜伽的力量,物理攻击的威力会变为2倍。",
+ },
+ shellArmor: {
+ name: "硬壳盔甲",
+ description: "被坚硬的壳保护着,对手的攻击不会击中要害。",
+ },
+ airLock: {
+ name: "气闸",
+ description: "所有天气的影响都会消失。",
+ },
+ tangledFeet: {
+ name: "蹒跚",
+ description: "在混乱状态时,闪避率会提高。",
+ },
+ motorDrive: {
+ name: "电气引擎",
+ description: "受到电属性的招式攻击时,不会受到伤害,而是速度会提高。",
+ },
+ rivalry: {
+ name: "斗争心",
+ description: "面对性别相同的对手,会燃起斗争心,变得更强。而面对性别不同的,则会变弱。",
+ },
+ steadfast: {
+ name: "不屈之心",
+ description: "每次畏缩时,不屈之心就会燃起,速度也会提高。",
+ },
+ snowCloak: {
+ name: "雪隐",
+ description: "下雪天气时,闪避率会提高。",
+ },
+ gluttony: {
+ name: "贪吃鬼",
+ description: "原本HP变得很少时才会吃树果,在HP还有一半时就会把它吃掉。",
+ },
+ angerPoint: {
+ name: "愤怒穴位",
+ description: "要害被击中时,会大发雷霆,攻击力变为最大。",
+ },
+ unburden: {
+ name: "轻装",
+ description: "失去所持有的道具时,速度会提高。",
+ },
+ heatproof: {
+ name: "耐热",
+ description: "耐热的体质会让火属性的招式伤害减半。",
+ },
+ simple: {
+ name: "单纯",
+ description: "能力变化会变为平时的2倍。",
+ },
+ drySkin: {
+ name: "干燥皮肤",
+ description: "下雨天气时和受到水属性的招式时,HP会回复。晴朗天气时和受到火属性的招式时,HP会减少。",
+ },
+ download: {
+ name: "下载",
+ description: "比较对手的防御和特防,根据较低的那项能力相应地提高自己的攻击或特攻。",
+ },
+ ironFist: {
+ name: "铁拳",
+ description: "使用拳类招式的威力会提高。",
+ },
+ poisonHeal: {
+ name: "毒疗",
+ description: "变为中毒状态时,HP不会减少,反而会增加起来。",
+ },
+ adaptability: {
+ name: "适应力",
+ description: "与自身同属性的招式威力会提高。",
+ },
+ skillLink: {
+ name: "连续攻击",
+ description: "如果使用连续招式,总是能使出最高次数。",
+ },
+ hydration: {
+ name: "湿润之躯",
+ description: "下雨天气时,异常状态会治愈。",
+ },
+ solarPower: {
+ name: "太阳之力",
+ description: "晴朗天气时,特攻会提高,而每回合HP会减少。",
+ },
+ quickFeet: {
+ name: "飞毛腿",
+ description: "变为异常状态时,速度会提高。",
+ },
+ normalize: {
+ name: "一般皮肤",
+ description: "无论是什么属性的招式,全部会变为一般属性。威力会少量提高。",
+ },
+ sniper: {
+ name: "狙击手",
+ description: "击中要害时,威力会变得更强。",
+ },
+ magicGuard: {
+ name: "魔法防守",
+ description: "不会受到攻击以外的伤害。",
+ },
+ noGuard: {
+ name: "无防守",
+ description: "由于无防守战术,双方使出的招式都必定会击中。",
+ },
+ stall: {
+ name: "慢出",
+ description: "使出招式的顺序必定会变为最后。",
+ },
+ technician: {
+ name: "技术高手",
+ description: "攻击时可以将低威力招式的威力提高。",
+ },
+ leafGuard: {
+ name: "叶子防守",
+ description: "晴朗天气时,不会变为异常状态。",
+ },
+ klutz: {
+ name: "笨拙",
+ description: "无法使用持有的道具。",
+ },
+ moldBreaker: {
+ name: "破格",
+ description: "可以不受对手特性的干扰,向对手使出招式。",
+ },
+ superLuck: {
+ name: "超幸运",
+ description: "因为拥有超幸运,攻击容易击中对手的要害。",
+ },
+ aftermath: {
+ name: "引爆",
+ description: "变为濒死时,会对接触到自己的对手造成伤害。",
+ },
+ anticipation: {
+ name: "危险预知",
+ description: "可以察觉到对手拥有的危险招式。",
+ },
+ forewarn: {
+ name: "预知梦",
+ description: "出场时,只读取1个对手拥有的招式。",
+ },
+ unaware: {
+ name: "纯朴",
+ description: "可以无视对手能力的变化,进行攻击。",
+ },
+ tintedLens: {
+ name: "有色眼镜",
+ description: 'The Pokémon can use "可以将效果不好的招式以通常的威力使出。" moves to deal regular damage.',
+ },
+ filter: {
+ name: "过滤",
+ description: "受到效果绝佳的攻击时,可以减弱其威力。",
+ },
+ slowStart: {
+ name: "慢启动",
+ description: "在5回合内,攻击和速度减半。",
+ },
+ scrappy: {
+ name: "胆量",
+ description: "一般属性和格斗属性的招式可以击中幽灵属性的宝可梦。对威吓也毫不动摇。",
+ },
+ stormDrain: {
+ name: "引水",
+ description: "将水属性的招式引到自己身上,不会受到伤害,而是会提高特攻。",
+ },
+ iceBody: {
+ name: "冰冻之躯",
+ description: "下雪天气时,会缓缓回复HP。",
+ },
+ solidRock: {
+ name: "坚硬岩石",
+ description: "受到效果绝佳的攻击时,可以减弱其威力。",
+ },
+ snowWarning: {
+ name: "降雪",
+ description: "出场时,会将天气变为下雪。",
+ },
+ honeyGather: {
+ name: "采蜜",
+ description: "战斗结束时,有时候会捡来甜甜蜜。",
+ },
+ frisk: {
+ name: "察觉",
+ description: "出场时,可以察觉对手的持有物。",
+ },
+ reckless: {
+ name: "舍身",
+ description: "自己会因反作用力受伤的招式,其威力会提高。",
+ },
+ multitype: {
+ name: "多属性",
+ description: "自己的属性会根据持有的石板而改变。",
+ },
+ flowerGift: {
+ name: "花之礼",
+ description: "晴朗天气时,自己与同伴的攻击和特防能力会提高。",
+ },
+ badDreams: {
+ name: "梦魇",
+ description: "给予睡眠状态的对手伤害。",
+ },
+ pickpocket: {
+ name: "顺手牵羊",
+ description: "盗取接触到自己的对手的道具。",
+ },
+ sheerForce: {
+ name: "强行",
+ description: "招式的追加效果消失,但因此能以更高的威力使出招式。",
+ },
+ contrary: {
+ name: "唱反调",
+ description: "能力的变化发生逆转,原本提高时会降低,而原本降低时会提高。",
+ },
+ unnerve: {
+ name: "紧张感",
+ description: "让对手紧张,使其无法食用树果。",
+ },
+ defiant: {
+ name: "不服输",
+ description: "被对手降低能力时,攻击会大幅提高。",
+ },
+ defeatist: {
+ name: "软弱",
+ description: "HP减半时,会变得软弱,攻击和特攻会减半。",
+ },
+ cursedBody: {
+ name: "诅咒之躯",
+ description: "受到攻击时,有时会把对手的招式变为定身法状态。",
+ },
+ healer: {
+ name: "治愈之心",
+ description: "有时会治愈异常状态的同伴。",
+ },
+ friendGuard: {
+ name: "友情防守",
+ description: "可以减少我方的伤害。",
+ },
+ weakArmor: {
+ name: "碎裂铠甲",
+ description: "受到物理招式的伤害时,防御会降低,速度会大幅提高。",
+ },
+ heavyMetal: {
+ name: "重金属",
+ description: "自身的重量会变为2倍。",
+ },
+ lightMetal: {
+ name: "轻金属",
+ description: "自身的重量会减半。",
+ },
+ multiscale: {
+ name: "多重鳞片",
+ description: "HP全满时,受到的伤害会变少。",
+ },
+ toxicBoost: {
+ name: "中毒激升",
+ description: "变为中毒状态时,物理招式的威力会提高。",
+ },
+ flareBoost: {
+ name: "受热激升",
+ description: "变为灼伤状态时,特殊招式的威力会提高。",
+ },
+ harvest: {
+ name: "收获",
+ description: "可以多次制作出已被使用掉的树果。",
+ },
+ telepathy: {
+ name: "心灵感应",
+ description: "读取我方的攻击,并闪避其招式伤害。",
+ },
+ moody: {
+ name: "心情不定",
+ description: "每一回合,能力中的某项会大幅提高,而某项会降低。",
+ },
+ overcoat: {
+ name: "防尘",
+ description: "不会受到沙暴的伤害。也不会受到粉末类和孢子类招式的影响。",
+ },
+ poisonTouch: {
+ name: "毒手",
+ description: "只通过接触就有可能让对手变为中毒状态。",
+ },
+ regenerator: {
+ name: "再生力",
+ description: "退回同行队伍后,HP会少量回复。",
+ },
+ bigPecks: {
+ name: "健壮胸肌",
+ description: "不会受到防御降低的效果。",
+ },
+ sandRush: {
+ name: "拨沙",
+ description: "沙暴天气时,速度会提高。",
+ },
+ wonderSkin: {
+ name: "奇迹皮肤",
+ description: "成为不易受到变化招式攻击的身体。",
+ },
+ analytic: {
+ name: "分析",
+ description: "如果在最后使出招式,招式的威力会提高。",
+ },
+ illusion: {
+ name: "幻觉",
+ description: "假扮成同行队伍中的最后一只宝可梦出场,迷惑对手。",
+ },
+ imposter: {
+ name: "变身者",
+ description: "变身为当前面对的宝可梦。",
+ },
+ infiltrator: {
+ name: "穿透",
+ description: "可以穿透对手的壁障或替身进行攻击。",
+ },
+ mummy: {
+ name: "木乃伊",
+ description: "被对手接触到后,会将对手变为木乃伊。",
+ },
+ moxie: {
+ name: "自信过度",
+ description: "如果打倒对手,就会充满自信,攻击会提高。",
+ },
+ justified: {
+ name: "正义之心",
+ description: "受到恶属性的招式攻击时,因为正义感,攻击会提高。",
+ },
+ rattled: {
+ name: "胆怯",
+ description: "受到恶属性、幽灵属性和虫属性的攻击或威吓时,会因胆怯而速度提高。",
+ },
+ magicBounce: {
+ name: "魔法镜",
+ description: "可以不受到由对手使出的变化招式影响,并将其反弹。",
+ },
+ sapSipper: {
+ name: "食草",
+ description: "受到草属性的招式攻击时,不会受到伤害,而是攻击会提高。",
+ },
+ prankster: {
+ name: "恶作剧之心",
+ description: "可以率先使出变化招式。",
+ },
+ sandForce: {
+ name: "沙之力",
+ description: "沙暴天气时,岩石属性、地面属性和钢属性的招式威力会提高。",
+ },
+ ironBarbs: {
+ name: "铁刺",
+ description: "用铁刺给予接触到自己的对手伤害。",
+ },
+ zenMode: {
+ name: "达摩模式",
+ description: "HP变为一半以下时,样子会改变。",
+ },
+ victoryStar: {
+ name: "胜利之星",
+ description: "自己和同伴的命中率会提高。",
+ },
+ turboblaze: {
+ name: "涡轮火焰",
+ description: "可以不受对手特性的干扰,向对手使出招式。",
+ },
+ teravolt: {
+ name: "兆级电压",
+ description: "可以不受对手特性的干扰,向对手使出招式。",
+ },
+ aromaVeil: {
+ name: "芳香幕",
+ description: "可以防住向自己和同伴发出的心灵攻击。",
+ },
+ flowerVeil: {
+ name: "花幕",
+ description: "我方的草属性宝可梦能力不会降低,也不会变为异常状态。",
+ },
+ cheekPouch: {
+ name: "颊囊",
+ description: "无论是哪种树果,食用后,HP都会回复。",
+ },
+ protean: {
+ name: "变幻自如",
+ description: "变为与自己使出的招式相同的属性。每次出场战斗仅生效一次。",
+ },
+ furCoat: {
+ name: "毛皮大衣",
+ description: "对手给予的物理招式的伤害会减半。",
+ },
+ magician: {
+ name: "魔术师",
+ description: "夺走被自己的招式击中的对手的道具。",
+ },
+ bulletproof: {
+ name: "防弹",
+ description: "可以防住对手的球和弹类招式。",
+ },
+ competitive: {
+ name: "好胜",
+ description: "如果被对手降低能力,特攻会大幅提高。",
+ },
+ strongJaw: {
+ name: "强壮之颚",
+ description: "因为颚部强壮,啃咬类招式的威力会提高。",
+ },
+ refrigerate: {
+ name: "冰冻皮肤",
+ description: "一般属性的招式会变为冰属性。威力会少量提高。",
+ },
+ sweetVeil: {
+ name: "甜幕",
+ description: "自己和同伴的宝可梦不会变为睡眠状态。",
+ },
+ stanceChange: {
+ name: "战斗切换",
+ description: "如果使出攻击招式,会变为刀剑形态,如果使出招式“王者盾牌”,会变为盾牌形态。",
+ },
+ galeWings: {
+ name: "疾风之翼",
+ description: "HP全满时,飞行属性的招式可以率先使出。",
+ },
+ megaLauncher: {
+ name: "超级发射器",
+ description: "波动和波导类招式的威力会提高。",
+ },
+ grassPelt: {
+ name: "草之毛皮",
+ description: "在青草场地时,防御会提高。",
+ },
+ symbiosis: {
+ name: "共生",
+ description: "同伴使用道具时,会把自己持有的道具传递给同伴。",
+ },
+ toughClaws: {
+ name: "硬爪",
+ description: "接触到对手的招式威力会提高。",
+ },
+ pixilate: {
+ name: "妖精皮肤",
+ description: "一般属性的招式会变为妖精属性。威力会少量提高。",
+ },
+ gooey: {
+ name: "黏滑",
+ description: "对于用攻击接触到自己的对手,会降低其速度。",
+ },
+ aerilate: {
+ name: "飞行皮肤",
+ description: "一般属性的招式会变为飞行属性。威力会少量提高。",
+ },
+ parentalBond: {
+ name: "亲子爱",
+ description: "亲子俩可以合计攻击2次。",
+ },
+ darkAura: {
+ name: "暗黑气场",
+ description: "全体的恶属性招式变强。",
+ },
+ fairyAura: {
+ name: "妖精气场",
+ description: "全体的妖精属性招式变强。",
+ },
+ auraBreak: {
+ name: "气场破坏",
+ description: 'The effects of "让气场的效果发生逆转,降低威力。" Abilities are reversed to lower the power of affected moves.',
+ },
+ primordialSea: {
+ name: "始源之海",
+ description: "变为不会受到火属性攻击的天气。",
+ },
+ desolateLand: {
+ name: "终结之地",
+ description: "变为不会受到水属性攻击的天气。",
+ },
+ deltaStream: {
+ name: "德尔塔气流",
+ description: "变为令飞行属性的弱点消失的天气。",
+ },
+ stamina: {
+ name: "持久力",
+ description: "受到攻击时,防御会提高。",
+ },
+ wimpOut: {
+ name: "跃跃欲逃",
+ description: "HP变为一半时,会慌慌张张逃走,退回同行队伍中。",
+ },
+ emergencyExit: {
+ name: "危险回避",
+ description: "HP变为一半时,为了回避危险,会退回到同行队伍中。",
+ },
+ waterCompaction: {
+ name: "遇水凝固",
+ description: "受到水属性的招式攻击时,防御会大幅提高。",
+ },
+ merciless: {
+ name: "不仁不义",
+ description: "攻击中毒状态的对手时,必定会击中要害。",
+ },
+ shieldsDown: {
+ name: "界限盾壳",
+ description: "HP变为一半时,壳会坏掉,变得有攻击性。",
+ },
+ stakeout: {
+ name: "蹲守",
+ description: "可以对替换出场的对手以2倍的伤害进行攻击。",
+ },
+ waterBubble: {
+ name: "水泡",
+ description: "降低自己受到的火属性招式的威力,不会灼伤。",
+ },
+ steelworker: {
+ name: "钢能力者",
+ description: "钢属性的招式威力会提高。",
+ },
+ berserk: {
+ name: "怒火冲天",
+ description: "因对手的攻击HP变为一半时,特攻会提高。",
+ },
+ slushRush: {
+ name: "拨雪",
+ description: "下雪天气时,速度会提高。",
+ },
+ longReach: {
+ name: "远隔",
+ description: "可以不接触对手就使出所有的招式。",
+ },
+ liquidVoice: {
+ name: "湿润之声",
+ description: "所有的声音招式都变为水属性。",
+ },
+ triage: {
+ name: "先行治疗",
+ description: "可以率先使出回复招式。",
+ },
+ galvanize: {
+ name: "电气皮肤",
+ description: "一般属性的招式会变为电属性。威力会少量提高。",
+ },
+ surgeSurfer: {
+ name: "冲浪之尾",
+ description: "电气场地时,速度会变为2倍。",
+ },
+ schooling: {
+ name: "鱼群",
+ description: "HP多的时候会聚起来变强。HP剩余量变少时,群体会分崩离析。",
+ },
+ disguise: {
+ name: "画皮",
+ description: "通过画皮覆盖住身体,可以防住1次攻击。",
+ },
+ battleBond: {
+ name: "牵绊变身",
+ description: "打倒对手时,与训练家的牵绊会增强,自己的攻击、特攻、速度会提高。",
+ },
+ powerConstruct: {
+ name: "群聚变形",
+ description: "HP变为一半时,细胞们会赶来支援,变为完全体形态。",
+ },
+ corrosion: {
+ name: "腐蚀",
+ description: "可以使钢属性和毒属性的宝可梦也陷入中毒状态。",
+ },
+ comatose: {
+ name: "绝对睡眠",
+ description: "总是半梦半醒的状态,绝对不会醒来。可以就这么睡着进行攻击。",
+ },
+ queenlyMajesty: {
+ name: "女王的威严",
+ description: "向对手施加威慑力,使其无法对我方使出先制招式。",
+ },
+ innardsOut: {
+ name: "飞出的内在物",
+ description: "被对手打倒的时候,会给予对手相当于HP剩余量的伤害。",
+ },
+ dancer: {
+ name: "舞者",
+ description: "有谁使出跳舞招式时,自己也能就这么接着使出跳舞招式。",
+ },
+ battery: {
+ name: "蓄电池",
+ description: "会提高我方的特殊招式的威力。",
+ },
+ fluffy: {
+ name: "毛茸茸",
+ description: "会将对手所给予的接触类招式的伤害减半,但火属性招式的伤害会变为2倍。",
+ },
+ dazzling: {
+ name: "鲜艳之躯",
+ description: "让对手吓一跳,使其无法对我方使出先制招式。",
+ },
+ soulHeart: {
+ name: "魂心",
+ description: "宝可梦每次变为濒死状态时,特攻会提高。",
+ },
+ tanglingHair: {
+ name: "卷发",
+ description: "对于用攻击接触到自己的对手,会降低其速度。",
+ },
+ receiver: {
+ name: "接球手",
+ description: "继承被打倒的同伴的特性,变为相同的特性。",
+ },
+ powerOfAlchemy: {
+ name: "化学之力",
+ description: "继承被打倒的同伴的特性,变为相同的特性。",
+ },
+ beastBoost: {
+ name: "异兽提升",
+ description: "打倒对手的时候,自己最高的那项能力会提高。",
+ },
+ rksSystem: {
+ name: "AR系统",
+ description: "根据持有的存储碟,自己的属性会改变。",
+ },
+ electricSurge: {
+ name: "电气制造者",
+ description: "出场时,会布下电气场地。",
+ },
+ psychicSurge: {
+ name: "精神制造者",
+ description: "出场时,会布下精神场地。",
+ },
+ mistySurge: {
+ name: "薄雾制造者",
+ description: "出场时,会布下薄雾场地。",
+ },
+ grassySurge: {
+ name: "青草制造者",
+ description: "出场时,会布下青草场地。",
+ },
+ fullMetalBody: {
+ name: "金属防护",
+ description: "不会因为对手的招式或特性而被降低能力。",
+ },
+ shadowShield: {
+ name: "幻影防守",
+ description: "HP全满时,受到的伤害会变少。",
+ },
+ prismArmor: {
+ name: "棱镜装甲",
+ description: "受到效果绝佳的攻击时,可以减弱其威力。",
+ },
+ neuroforce: {
+ name: "脑核之力",
+ description: "效果绝佳的攻击,威力会变得更强。",
+ },
+ intrepidSword: {
+ name: "不挠之剑",
+ description: "首次出场时,攻击会提高。",
+ },
+ dauntlessShield: {
+ name: "不屈之盾",
+ description: "首次出场时,防御会提高。",
+ },
+ libero: {
+ name: "自由者",
+ description: "变为与自己使出的招式相同的属性。每次出场战斗仅生效一次。",
+ },
+ ballFetch: {
+ name: "捡球",
+ description: "没有携带道具时,会拾取第1个投出后捕捉失败的精灵球。",
+ },
+ cottonDown: {
+ name: "棉絮",
+ description: "受到攻击后撒下棉絮,降低除自己以外的所有宝可梦的速度。",
+ },
+ propellerTail: {
+ name: "螺旋尾鳍",
+ description: "能无视具有吸引对手招式效果的特性或招式的影响。",
+ },
+ mirrorArmor: {
+ name: "镜甲",
+ description: "只反弹自己受到的能力降低效果。",
+ },
+ gulpMissile: {
+ name: "一口导弹",
+ description: "冲浪或潜水时会叼来猎物。受到伤害时,会吐出猎物进行攻击。",
+ },
+ stalwart: {
+ name: "坚毅",
+ description: "能无视具有吸引对手招式效果的特性或招式的影响。",
+ },
+ steamEngine: {
+ name: "蒸汽机",
+ description: "受到水属性或火属性的招式攻击时,速度会巨幅提高。",
+ },
+ punkRock: {
+ name: "庞克摇滚",
+ description: "声音招式的威力会提高。受到的声音招式伤害会减半。",
+ },
+ sandSpit: {
+ name: "吐沙",
+ description: "受到攻击时,会刮起沙暴。",
+ },
+ iceScales: {
+ name: "冰鳞粉",
+ description: "由于有冰鳞粉的守护,受到的特殊攻击伤害会减半。",
+ },
+ ripen: {
+ name: "熟成",
+ description: "使树果成熟,效果变为2倍。",
+ },
+ iceFace: {
+ name: "结冻头",
+ description: "头部的冰会代替自己承受物理攻击,但是样子会改变。下雪时,冰会恢复原状。",
+ },
+ powerSpot: {
+ name: "能量点",
+ description: "只要处在相邻位置,招式的威力就会提高。",
+ },
+ mimicry: {
+ name: "拟态",
+ description: "宝可梦的属性会根据场地的状态而变化。",
+ },
+ screenCleaner: {
+ name: "除障",
+ description: "出场时,敌方和我方的光墙、反射壁和极光幕的效果会消失。",
+ },
+ steelySpirit: {
+ name: "钢之意志",
+ description: "我方的钢属性攻击威力会提高。",
+ },
+ perishBody: {
+ name: "灭亡之躯",
+ description: "受到接触类招式攻击时,双方都会在3回合后变为濒死状态。替换后效果消失。",
+ },
+ wanderingSpirit: {
+ name: "游魂",
+ description: "与使用接触类招式攻击自己的宝可梦互换特性。",
+ },
+ gorillaTactics: {
+ name: "一猩一意",
+ description: "虽然攻击会提高,但是只能使出一开始所选的招式。",
+ },
+ neutralizingGas: {
+ name: "化学变化气体",
+ description: "特性为化学变化气体的宝可梦在场时,场上所有宝可梦的特性效果都会消失或者无法生效。",
+ },
+ pastelVeil: {
+ name: "粉彩护幕",
+ description: "自己和同伴都不会陷入中毒的异常状态。",
+ },
+ hungerSwitch: {
+ name: "饱了又饿",
+ description: "每回合结束时会在满腹花纹与空腹花纹之间交替改变样子。",
+ },
+ quickDraw: {
+ name: "速击",
+ description: "有时能比对手先一步行动。",
+ },
+ unseenFist: {
+ name: "无形拳",
+ description: "如果使出的是接触到对手的招式,就可以无视守护效果进行攻击。",
+ },
+ curiousMedicine: {
+ name: "怪药",
+ description: "出场时会从贝壳撒药,将我方的能力变化复原。",
+ },
+ transistor: {
+ name: "电晶体",
+ description: "电属性的招式威力会提高。",
+ },
+ dragonsMaw: {
+ name: "龙颚",
+ description: "龙属性的招式威力会提高。",
+ },
+ chillingNeigh: {
+ name: "苍白嘶鸣",
+ description: "打倒对手时会用冰冷的声音嘶鸣并提高攻击。",
+ },
+ grimNeigh: {
+ name: "漆黑嘶鸣",
+ description: "打倒对手时会用恐怖的声音嘶鸣并提高特攻。",
+ },
+ asOneGlastrier: {
+ name: "人马一体",
+ description: "兼备蕾冠王的紧张感和灵幽马的漆黑嘶鸣这两种特性。",
+ },
+ asOneSpectrier: {
+ name: "人马一体",
+ description: "兼备蕾冠王的紧张感和灵幽马的漆黑嘶鸣这两种特性。",
+ },
+ lingeringAroma: {
+ name: "甩不掉的气味",
+ description: "被对手接触到后,甩不掉的气味会沾上对手。",
+ },
+ seedSower: {
+ name: "掉出种子",
+ description: "受到攻击时,会将脚下变成青草场地。",
+ },
+ thermalExchange: {
+ name: "热交换",
+ description: "受到火属性的招式攻击时,攻击会提高,且不会陷入灼伤状态。",
+ },
+ angerShell: {
+ name: "愤怒甲壳",
+ description: "因被对手攻击而HP变为一半时,会因愤怒降低防御和特防。但攻击、特攻、速度会提高。",
+ },
+ purifyingSalt: {
+ name: "洁净之盐",
+ description: "因洁净的盐而不会陷入异常状态。会让幽灵属性的招式伤害减半。",
+ },
+ wellBakedBody: {
+ name: "焦香之躯",
+ description: "受到火属性的招式攻击时,不会受到伤害,而是会大幅提高防御。",
+ },
+ windRider: {
+ name: "乘风",
+ description: "吹起了顺风或受到风的招式攻击时,不会受到伤害,而是会提高攻击。",
+ },
+ guardDog: {
+ name: "看门犬",
+ description: "受到威吓时,攻击会提高。让替换宝可梦的招式和道具无效。",
+ },
+ rockyPayload: {
+ name: "搬岩",
+ description: "岩石属性的招式威力会提高。",
+ },
+ windPower: {
+ name: "风力发电",
+ description: "受到风的招式攻击时,会变为充电状态。",
+ },
+ zeroToHero: {
+ name: "全能变身",
+ description: "回到同行队伍后,会变为全能形态。",
+ },
+ commander: {
+ name: "发号施令",
+ description: "出场时,若我方当中有吃吼霸,就会进入其口中,并从其口中发出指令。",
+ },
+ electromorphosis: {
+ name: "电力转换",
+ description: "受到伤害时,会变为充电状态。",
+ },
+ protosynthesis: {
+ name: "古代活性",
+ description: "携带着驱劲能量或天气为晴朗时,数值最高的能力会提高。",
+ },
+ quarkDrive: {
+ name: "夸克充能",
+ description: "携带着驱劲能量或在电气场地上时,数值最高的能力会提高。",
+ },
+ goodAsGold: {
+ name: "黄金之躯",
+ description: "不会氧化的坚固黄金身躯不会受到对手的变化招式的影响。",
+ },
+ vesselOfRuin: {
+ name: "灾祸之鼎",
+ description: "以能呼唤灾厄的鼎的力量降低除自己以外的宝可梦的特攻。",
+ },
+ swordOfRuin: {
+ name: "灾祸之剑",
+ description: "以能呼唤灾厄的剑的力量降低除自己以外的宝可梦的防御。",
+ },
+ tabletsOfRuin: {
+ name: "灾祸之简",
+ description: "以能呼唤灾厄的简的力量降低除自己以外的宝可梦的攻击。",
+ },
+ beadsOfRuin: {
+ name: "灾祸之玉",
+ description: "以能呼唤灾厄的勾玉的力量降低除自己以外的宝可梦的特防。",
+ },
+ orichalcumPulse: {
+ name: "绯红脉动",
+ description: "出场时,会将天气变为晴朗。日照强烈时,会通过古代的脉动升高攻击。",
+ },
+ hadronEngine: {
+ name: "强子引擎",
+ description: "出场时,会布下电气场地。处于电气场地时,会通过未来的机关升高特攻。",
+ },
+ opportunist: {
+ name: "跟风",
+ description: "对手的能力提高时,自己也会趁机同样地提高能力。",
+ },
+ cudChew: {
+ name: "反刍",
+ description: "吃了树果后,会在下一回合结束时从胃反刍出来再吃1次。",
+ },
+ sharpness: {
+ name: "锋锐",
+ description: "提高切割对手的招式的威力。",
+ },
+ supremeOverlord: {
+ name: "大将",
+ description: "出场时,攻击和特攻会按照目前被打倒的同伴数量逐渐提升,被打倒越多,提升越多。",
+ },
+ costar: {
+ name: "同台共演",
+ description: "出场时,复制同伴的能力变化。",
+ },
+ toxicDebris: {
+ name: "毒满地",
+ description: "受到物理招式的伤害时,会在对手脚下散布毒菱。",
+ },
+ armorTail: {
+ name: "尾甲",
+ description: "包裹头部的神秘尾巴使对手无法对我方使出先制招式。",
+ },
+ earthEater: {
+ name: "食土",
+ description: "受到地面属性的招式攻击时,不会受到伤害,而是会得到回复。",
+ },
+ myceliumMight: {
+ name: "菌丝之力",
+ description: "使出变化招式时,虽然行动必定会变慢,但能不受对手的特性妨碍。",
+ },
+ mindsEye: {
+ name: "心眼",
+ description: "一般属性和格斗属性的招式可以击中幽灵属性的宝可梦。无视对手的闪避率的变化,且命中率不会被降低。",
+ },
+ supersweetSyrup: {
+ name: "甘露之蜜",
+ description: "首次出场时,会散发出甜腻的蜜的香味来降低对手的闪避率。",
+ },
+ hospitality: {
+ name: "款待",
+ description: "出场时款待同伴,回复其少量HP。",
+ },
+ toxicChain: {
+ name: "毒锁链",
+ description: "凭借含有毒素的锁链的力量,有时能让被招式击中的对手陷入剧毒状态。",
+ },
+ embodyAspectTeal: {
+ name: "面影辉映",
+ description: "将回忆映于心中,让础石面具发出光辉,提高自己的防御。",
+ },
+ embodyAspectWellspring: {
+ name: "面影辉映",
+ description: "将回忆映于心中,让础石面具发出光辉,提高自己的防御。",
+ },
+ embodyAspectHearthflame: {
+ name: "面影辉映",
+ description: "将回忆映于心中,让础石面具发出光辉,提高自己的防御。",
+ },
+ embodyAspectCornerstone: {
+ name: "面影辉映",
+ description: "将回忆映于心中,让础石面具发出光辉,提高自己的防御。",
+ },
+ teraShift: {
+ name: "太晶变形",
+ description: "出场时,会吸收周围的能量,变为太晶形态。",
+ },
+ teraShell: {
+ name: "太晶甲壳",
+ description: "甲壳蕴藏着全部属性的力量,会将自己HP全满时受到的伤害全都变为效果不好。",
+ },
+ teraformZero: {
+ name: "归零化境",
+ description: "太乐巴戈斯变为星晶形态时,蕴藏在它身上的力量会将天气和场地的影响全部归零。",
+ },
+ poisonPuppeteer: {
+ name: "毒傀儡",
+ description: "因桃歹郎的招式而陷入中毒状态的对手同时也会陷入混乱状态。",
+ },
+} as const;
diff --git a/src/locales/zh_CN/battle.ts b/src/locales/zh_CN/battle.ts
new file mode 100644
index 000000000..cfc7e104e
--- /dev/null
+++ b/src/locales/zh_CN/battle.ts
@@ -0,0 +1,53 @@
+import { SimpleTranslationEntries } from "#app/plugins/i18n";
+
+export const battle: SimpleTranslationEntries = {
+ "bossAppeared": "{{bossName}} 出现了。",
+ "trainerAppeared": "{{trainerName}}\n想要和你对战!",
+ "singleWildAppeared": "一只野生 {{pokemonName}} 出现了。!",
+ "multiWildAppeared": "野生的 {{pokemonName1}}\n和 {{pokemonName2}} 出现了。!",
+ "playerComeBack": "回来吧, {{pokemonName}}!",
+ "trainerComeBack": "{{trainerName}} 收回了 {{pokemonName}}!",
+ "playerGo": "去吧! {{pokemonName}}!",
+ "trainerGo": "{{trainerName}} 派出了 {{pokemonName}}!",
+ "switchQuestion": "要更换\n{{pokemonName}}吗?",
+ "trainerDefeated": `你击败了\n{{trainerName}}!`,
+ "pokemonCaught": "{{pokemonName}} 被抓住了!",
+ "pokemon": "宝可梦",
+ "sendOutPokemon": "上吧! {{pokemonName}}!",
+ "hitResultCriticalHit": "击中了要害!",
+ "hitResultSuperEffective": "效果拔群!",
+ "hitResultNotVeryEffective": "收效甚微…",
+ "hitResultNoEffect": "对 {{pokemonName}} 没有效果!!",
+ "hitResultOneHitKO": "一击必杀!",
+ "attackFailed": "但是失败了!",
+ "attackHitsCount": `击中 {{count}} 次!`,
+ "expGain": "{{pokemonName}} 获得了 {{exp}} 经验值!",
+ "levelUp": "{{pokemonName}} 升级到 Lv. {{level}}!",
+ "learnMove": "{{pokemonName}} 学会了 {{moveName}}!",
+ "learnMovePrompt": "{{pokemonName}} 想要学习 {{moveName}}。",
+ "learnMoveLimitReached": "但是,{{pokemonName}} 已经学会了\n四个技能",
+ "learnMoveReplaceQuestion": "要忘记一个技能并学习 {{moveName}} 吗?",
+ "learnMoveStopTeaching": "不再尝试学习 {{moveName}}?",
+ "learnMoveNotLearned": "{{pokemonName}} 没有学会 {{moveName}}。",
+ "learnMoveForgetQuestion": "要忘记哪个技能?",
+ "learnMoveForgetSuccess": "{{pokemonName}} 忘记了\n如何使用 {{moveName}}。",
+ "levelCapUp": "等级上限提升到 {{levelCap}}!",
+ "moveNotImplemented": "{{moveName}} 尚未实装,无法选择。",
+ "moveNoPP": "这个技能的 PP 用完了",
+ "moveDisabled": "{{moveName}} 被禁用!",
+ "noPokeballForce": "一股无形的力量阻止了你使用精灵球。",
+ "noPokeballTrainer": "你不能捕捉其他训练家的宝可梦!",
+ "noPokeballMulti": "只能在剩下一只宝可梦时才能扔出精灵球!",
+ "noPokeballStrong": "目标宝可梦太强了,无法捕捉!你需要先削弱它!",
+ "noEscapeForce": "一股无形的力量阻止你逃跑。",
+ "noEscapeTrainer": "你不能从训练家战斗中逃跑!",
+ "noEscapePokemon": "{{pokemonName}} 的 {{moveName}} 阻止了你 {{escapeVerb}}!",
+ "runAwaySuccess": "你成功逃脱了!",
+ "runAwayCannotEscape": '你无法逃脱!',
+ "escapeVerbSwitch": "切换",
+ "escapeVerbFlee": "逃跑",
+ "notDisabled": "{{moveName}} 不再被禁用!",
+ "skipItemQuestion": "你确定要跳过拾取道具吗?",
+ "eggHatching": "咦?",
+ "ivScannerUseQuestion": "对 {{pokemonName}} 使用个体值扫描仪?"
+} as const;
\ No newline at end of file
diff --git a/src/locales/zh_CN/command-ui-handler.ts b/src/locales/zh_CN/command-ui-handler.ts
new file mode 100644
index 000000000..50f94864c
--- /dev/null
+++ b/src/locales/zh_CN/command-ui-handler.ts
@@ -0,0 +1,9 @@
+import { SimpleTranslationEntries } from "#app/plugins/i18n";
+
+export const commandUiHandler: SimpleTranslationEntries = {
+ "fight": "战斗",
+ "ball": "精灵球",
+ "pokemon": "宝可梦",
+ "run": "逃跑",
+ "actionMessage": "要让\n{{pokemonName}} 做什么?",
+} as const;
\ No newline at end of file
diff --git a/src/locales/zh_CN/config.ts b/src/locales/zh_CN/config.ts
new file mode 100644
index 000000000..0d0f1ea5a
--- /dev/null
+++ b/src/locales/zh_CN/config.ts
@@ -0,0 +1,28 @@
+import { ability } from "./ability";
+import { battle } from "./battle";
+import { commandUiHandler } from "./command-ui-handler";
+import { fightUiHandler } from "./fight-ui-handler";
+import { menu } from "./menu";
+import { menuUiHandler } from "./menu-ui-handler";
+import { move } from "./move";
+import { pokeball } from "./pokeball";
+import { pokemon } from "./pokemon";
+import { pokemonStat } from "./pokemon-stat";
+import { starterSelectUiHandler } from "./starter-select-ui-handler";
+import { tutorial } from "./tutorial";
+
+
+export const zhCnConfig = {
+ ability: ability,
+ battle: battle,
+ commandUiHandler: commandUiHandler,
+ fightUiHandler: fightUiHandler,
+ menuUiHandler: menuUiHandler,
+ menu: menu,
+ move: move,
+ pokeball: pokeball,
+ pokemonStat: pokemonStat,
+ pokemon: pokemon,
+ starterSelectUiHandler: starterSelectUiHandler,
+ tutorial: tutorial
+}
\ No newline at end of file
diff --git a/src/locales/zh_CN/fight-ui-handler.ts b/src/locales/zh_CN/fight-ui-handler.ts
new file mode 100644
index 000000000..1ce9e0317
--- /dev/null
+++ b/src/locales/zh_CN/fight-ui-handler.ts
@@ -0,0 +1,6 @@
+import { SimpleTranslationEntries } from "#app/plugins/i18n";
+
+export const fightUiHandler: SimpleTranslationEntries = {
+ "pp": "PP",
+ "power": "POWER",
+} as const;
\ No newline at end of file
diff --git a/src/locales/zh_CN/menu-ui-handler.ts b/src/locales/zh_CN/menu-ui-handler.ts
new file mode 100644
index 000000000..ec7ee48de
--- /dev/null
+++ b/src/locales/zh_CN/menu-ui-handler.ts
@@ -0,0 +1,23 @@
+import { SimpleTranslationEntries } from "#app/plugins/i18n";
+
+export const menuUiHandler: SimpleTranslationEntries = {
+ "GAME_SETTINGS": '游戏设置',
+ "ACHIEVEMENTS": "成就",
+ "STATS": "数据统计",
+ "VOUCHERS": "兑换券",
+ "EGG_LIST": "蛋列表",
+ "EGG_GACHA": "蛋扭蛋",
+ "MANAGE_DATA": "管理数据",
+ "COMMUNITY": "社区",
+ "RETURN_TO_TITLE": "返回标题画面",
+ "LOG_OUT": "登出",
+ "slot": "存档位 {{slotNumber}}",
+ "importSession": "导入存档",
+ "importSlotSelect": "选择要导入到的存档位。",
+ "exportSession": "导出存档",
+ "exportSlotSelect": "选择要导出的存档位。",
+ "importData": "导入数据",
+ "exportData": "导出数据",
+ "cancel": "取消",
+ "losingProgressionWarning": "你将失去自战斗开始以来的所有进度。是否继续?"
+} as const;
\ No newline at end of file
diff --git a/src/locales/zh_CN/menu.ts b/src/locales/zh_CN/menu.ts
new file mode 100644
index 000000000..28c556c91
--- /dev/null
+++ b/src/locales/zh_CN/menu.ts
@@ -0,0 +1,46 @@
+import { SimpleTranslationEntries } from "#app/plugins/i18n";
+
+/**
+ * The menu namespace holds most miscellaneous text that isn't directly part of the game's
+ * contents or directly related to Pokemon data. This includes menu navigation, settings,
+ * account interactions, descriptive text, etc.
+ */
+export const menu: SimpleTranslationEntries = {
+ "cancel": "取消",
+ "continue": "继续",
+ "dailyRun": "每日挑战 (Beta)",
+ "loadGame": "加载游戏",
+ "newGame": "新游戏",
+ "selectGameMode": "选择一个游戏模式",
+ "logInOrCreateAccount": "登录或创建账户以开始游戏。无需邮箱!",
+ "username": "用户名",
+ "password": "密码",
+ "login": "登录",
+ "register": "注册",
+ "emptyUsername": "用户名不能为空",
+ "invalidLoginUsername": "提供的用户名无效",
+ "invalidRegisterUsername": "用户名只能包含字母、数字或下划线",
+ "invalidLoginPassword": "提供的密码无效",
+ "invalidRegisterPassword": "密码必须至少包含 6 个字符",
+ "usernameAlreadyUsed": "提供的用户名已被使用",
+ "accountNonExistent": "提供的用户不存在",
+ "unmatchingPassword": "提供的密码不匹配",
+ "passwordNotMatchingConfirmPassword": "密码必须与确认密码一致",
+ "confirmPassword": "确认密码",
+ "registrationAgeWarning": "注册即表示您确认您已年满 13 岁。",
+ "backToLogin": "返回登录",
+ "failedToLoadSaveData": "读取存档数据失败。请重新加载页面。如果问题仍然存在,请联系管理员。",
+ "sessionSuccess": "会话加载成功。",
+ "failedToLoadSession": "无法加载您的会话数据。它可能已损坏。",
+ "boyOrGirl": "你是男孩还是女孩?",
+ "boy": "男孩",
+ "girl": "女孩",
+ "dailyRankings": "每日排名",
+ "weeklyRankings": "每周排名",
+ "noRankings": "无排名",
+ "loading": "加载中…",
+ "playersOnline": "在线玩家",
+ "empty": "空",
+ "yes": "是",
+ "no": "否",
+} as const;
\ No newline at end of file
diff --git a/src/locales/zh_CN/move.ts b/src/locales/zh_CN/move.ts
new file mode 100644
index 000000000..6ef86aa8e
--- /dev/null
+++ b/src/locales/zh_CN/move.ts
@@ -0,0 +1,3812 @@
+import { MoveTranslationEntries } from "#app/plugins/i18n";
+
+export const move: MoveTranslationEntries = {
+ "pound": {
+ name: "拍击",
+ effect: "使用长长的尾巴或手等拍打对手进行攻击。"
+ },
+ "karateChop": {
+ name: "空手劈",
+ effect: "用锋利的手刀劈向对手进行攻击。容易击中要害。"
+ },
+ "doubleSlap": {
+ name: "连环巴掌",
+ effect: "用连环巴掌拍打对手进行攻击。连续攻击2~5次。"
+ },
+ "cometPunch": {
+ name: "连续拳",
+ effect: "用拳头怒涛般的殴打对手进行攻击。连续攻击2~5次。"
+ },
+ "megaPunch": {
+ name: "百万吨重拳",
+ effect: "用充满力量的拳头攻击对手。"
+ },
+ "payDay": {
+ name: "聚宝功",
+ effect: "向对手的身体投掷小金币进行攻击。战斗后可以拿到钱。"
+ },
+ "firePunch": {
+ name: "火焰拳",
+ effect: "用充满火焰的拳头攻击对手。有时会让对手陷入灼伤状态。"
+ },
+ "icePunch": {
+ name: "冰冻拳",
+ effect: "用充满寒气的拳头攻击对手。有时会让对手陷入冰冻状态。"
+ },
+ "thunderPunch": {
+ name: "雷电拳",
+ effect: "用充满电流的拳头攻击对手。有时会让对手陷入麻痹状态。"
+ },
+ "scratch": {
+ name: "抓",
+ effect: "用坚硬且无比锋利的爪子抓对手进行攻击。"
+ },
+ "viseGrip": {
+ name: "夹住",
+ effect: "将对手从两侧夹住,给予伤害。"
+ },
+ "guillotine": {
+ name: "极落钳",
+ effect: "用大钳子或剪刀等夹断对手进行攻击。只要命中就会一击昏厥。"
+ },
+ "razorWind": {
+ name: "旋风刀",
+ effect: "制造风之刃,于第2回合攻击对手。容易击中要害。"
+ },
+ "swordsDance": {
+ name: "剑舞",
+ effect: "激烈地跳起战舞提高气势。大幅提高自己的攻击。"
+ },
+ "cut": {
+ name: "居合劈",
+ effect: "用镰刀或爪子等切斩对手进行攻击。"
+ },
+ "gust": {
+ name: "起风",
+ effect: "用翅膀将刮起的狂风袭向对手进行攻击。"
+ },
+ "wingAttack": {
+ name: "翅膀攻击",
+ effect: "大大地展开美丽的翅膀,将其撞向对手进行攻击。"
+ },
+ "whirlwind": {
+ name: "吹飞",
+ effect: "吹飞对手,强制拉后备宝可梦上场。如果对手为野生宝可梦,战斗将直接结束。"
+ },
+ "fly": {
+ name: "飞翔",
+ effect: "第1回合飞上天空,第2回合攻击对手。"
+ },
+ "bind": {
+ name: "绑紧",
+ effect: "使用长长的身体或藤蔓等,在4~5回合内绑紧对手进行攻击。"
+ },
+ "slam": {
+ name: "摔打",
+ effect: "使用长长的尾巴或藤蔓等摔打对手进行攻击。"
+ },
+ "vineWhip": {
+ name: "藤鞭",
+ effect: "用如同鞭子般弯曲而细长的藤蔓摔打对手进行攻击。"
+ },
+ "stomp": {
+ name: "踩踏",
+ effect: "用大脚踩踏对手进行攻击。有时会使对手畏缩。"
+ },
+ "doubleKick": {
+ name: "二连踢",
+ effect: "用2只脚踢飞对手进行攻击。连续2次给予伤害。"
+ },
+ "megaKick": {
+ name: "百万吨重踢",
+ effect: "使出力大无穷的重踢踢飞对手进行攻击。"
+ },
+ "jumpKick": {
+ name: "飞踢",
+ effect: "使出高高的腾空踢攻击对手。如果踢偏则自己会受到伤害。"
+ },
+ "rollingKick": {
+ name: "回旋踢",
+ effect: "一边使身体快速旋转,一边踢飞对手进行攻击。有时会使对手畏缩。"
+ },
+ "sandAttack": {
+ name: "泼沙",
+ effect: "向对手脸上泼沙子,从而降低命中率。"
+ },
+ "headbutt": {
+ name: "头锤",
+ effect: "将头伸出,笔直地扑向对手进行攻击。有时会使对手畏缩。"
+ },
+ "hornAttack": {
+ name: "角撞",
+ effect: "用尖锐的角攻击对手。"
+ },
+ "furyAttack": {
+ name: "乱击",
+ effect: "用角或喙刺向对手进行攻击。连续攻击2~5次。"
+ },
+ "hornDrill": {
+ name: "角钻",
+ effect: "用旋转的角刺入对手进行攻击。只要命中就会一击昏厥。"
+ },
+ "tackle": {
+ name: "撞击",
+ effect: "用整个身体撞向对手进行攻击。"
+ },
+ "bodySlam": {
+ name: "泰山压顶",
+ effect: "用整个身体压住对手进行攻击。有时会让对手陷入麻痹状态。"
+ },
+ "wrap": {
+ name: "紧束",
+ effect: "使用长长的身体或藤蔓等,在4~5回合内紧束对手进行攻击。"
+ },
+ "takeDown": {
+ name: "猛撞",
+ effect: "以惊人的气势撞向对手进行攻击。自己也会受到少许伤害。"
+ },
+ "thrash": {
+ name: "大闹一番",
+ effect: "在2~3回合内,乱打一气地攻击对手。大闹一番后自己会陷入混乱。"
+ },
+ "doubleEdge": {
+ name: "舍身冲撞",
+ effect: "拼命地猛撞向对手进行攻击。自己也会受到不小的伤害。"
+ },
+ "tailWhip": {
+ name: "摇尾巴",
+ effect: "可爱地左右摇晃尾巴,诱使对手疏忽大意。会降低对手的防御。"
+ },
+ "poisonSting": {
+ name: "毒针",
+ effect: "将有毒的针刺入对手进行攻击。有时会让对手陷入中毒状态。"
+ },
+ "twineedle": {
+ name: "双针",
+ effect: "将2根针刺入对手,连续2次给予伤害。有时会让对手陷入中毒状态。"
+ },
+ "pinMissile": {
+ name: "飞弹针",
+ effect: "向对手发射锐针进行攻击。连续攻击2~5次。"
+ },
+ "leer": {
+ name: "瞪眼",
+ effect: "用犀利的眼神使其害怕,从而降低对手的防御。"
+ },
+ "bite": {
+ name: "咬住",
+ effect: "用尖锐的牙咬住对手进行攻击。有时会使对手畏缩。"
+ },
+ "growl": {
+ name: "叫声",
+ effect: "让对手听可爱的叫声,引开注意力使其疏忽,从而降低对手的攻击。"
+ },
+ "roar": {
+ name: "吼叫",
+ effect: "放走对手,强制拉后备宝可梦上场。如果对手为野生宝可梦,战斗将直接结束。"
+ },
+ "sing": {
+ name: "唱歌",
+ effect: "让对手听舒适、美妙的歌声,从而陷入睡眠状态。"
+ },
+ "supersonic": {
+ name: "超音波",
+ effect: "从身体发出特殊的音波,从而使对手混乱。"
+ },
+ "sonicBoom": {
+ name: "音爆",
+ effect: "将冲击波撞向对手进行攻击。必定会给予20的伤害。"
+ },
+ "disable": {
+ name: "定身法",
+ effect: "阻碍对手行动,之前使出的招式将在4回合内无法使用。"
+ },
+ "acid": {
+ name: "溶解液",
+ effect: "将强酸泼向对手进行攻击。有时会降低对手的特防。"
+ },
+ "ember": {
+ name: "火花",
+ effect: "向对手发射小型火焰进行攻击。有时会让对手陷入灼伤状态。"
+ },
+ "flamethrower": {
+ name: "喷射火焰",
+ effect: "向对手发射烈焰进行攻击。有时会让对手陷入灼伤状态。"
+ },
+ "mist": {
+ name: "白雾",
+ effect: "用白雾覆盖身体。在5回合内不会让对手降低自己的能力。"
+ },
+ "waterGun": {
+ name: "水枪",
+ effect: "向对手猛烈地喷射水流进行攻击。"
+ },
+ "hydroPump": {
+ name: "水炮",
+ effect: "向对手猛烈地喷射大量水流进行攻击。"
+ },
+ "surf": {
+ name: "冲浪",
+ effect: "利用大浪攻击自己周围所有的宝可梦。"
+ },
+ "iceBeam": {
+ name: "冰冻光束",
+ effect: "向对手发射冰冻光束进行攻击。有时会让对手陷入冰冻状态。"
+ },
+ "blizzard": {
+ name: "暴风雪",
+ effect: "将猛烈的暴风雪刮向对手进行攻击。有时会让对手陷入冰冻状态。"
+ },
+ "psybeam": {
+ name: "幻象光线",
+ effect: "向对手发射神奇的光线进行攻击。有时会使对手混乱。"
+ },
+ "bubbleBeam": {
+ name: "泡沫光线",
+ effect: "向对手猛烈地喷射泡沫进行攻击。有时会降低对手的速度。"
+ },
+ "auroraBeam": {
+ name: "极光束",
+ effect: "向对手发射虹色光束进行攻击。有时会降低对手的攻击。"
+ },
+ "hyperBeam": {
+ name: "破坏光线",
+ effect: "向对手发射强烈的光线进行攻击。下一回合自己将无法动弹。"
+ },
+ "peck": {
+ name: "啄",
+ effect: "用尖锐的喙或角刺向对手进行攻击。"
+ },
+ "drillPeck": {
+ name: "啄钻",
+ effect: "一边旋转,一边将尖喙刺入对手进行攻击。"
+ },
+ "submission": {
+ name: "深渊翻滚",
+ effect: "将对手连同自己一起摔向地面进行攻击。自己也会受到少许伤害。"
+ },
+ "lowKick": {
+ name: "踢倒",
+ effect: "用力踢对手的脚,使其摔倒进行攻击。对手越重,威力越大。"
+ },
+ "counter": {
+ name: "双倍奉还",
+ effect: "从对手那里受到物理攻击的伤害将以2倍返还给同一个对手。"
+ },
+ "seismicToss": {
+ name: "地球上投",
+ effect: "利用引力将对手甩飞出去。给予对手和自己等级相同的伤害。"
+ },
+ "strength": {
+ name: "怪力",
+ effect: "使出浑身力气殴打对手进行攻击。"
+ },
+ "absorb": {
+ name: "吸取",
+ effect: "吸取对手的养分进行攻击。可以回复给予对手伤害的一半HP。"
+ },
+ "megaDrain": {
+ name: "超级吸取",
+ effect: "吸取对手的养分进行攻击。可以回复给予对手伤害的一半HP。"
+ },
+ "leechSeed": {
+ name: "寄生种子",
+ effect: "植入寄生种子后,将在每回合一点一点吸取对手的HP,从而用来回复自己的HP。"
+ },
+ "growth": {
+ name: "生长",
+ effect: "让身体一下子长大,从而提高攻击和特攻。"
+ },
+ "razorLeaf": {
+ name: "飞叶快刀",
+ effect: "飞出叶片,切斩对手进行攻击。容易击中要害。"
+ },
+ "solarBeam": {
+ name: "日光束",
+ effect: "第1回合收集满满的日光,第2回合发射光束进行攻击。"
+ },
+ "poisonPowder": {
+ name: "毒粉",
+ effect: "撒出毒粉,从而让对手陷入中毒状态。"
+ },
+ "stunSpore": {
+ name: "麻痹粉",
+ effect: "撒出麻痹粉,从而让对手陷入麻痹状态。"
+ },
+ "sleepPowder": {
+ name: "催眠粉",
+ effect: "撒出催眠粉,从而让对手陷入睡眠状态。"
+ },
+ "petalDance": {
+ name: "花瓣舞",
+ effect: "在2~3回合内,散落花瓣攻击对手。之后自己会陷入混乱。"
+ },
+ "stringShot": {
+ name: "吐丝",
+ effect: "用口中吐出的丝缠绕对手,从而大幅降低对手的速度。"
+ },
+ "dragonRage": {
+ name: "龙之怒",
+ effect: "将愤怒的冲击波撞向对手进行攻击。必定会给予40的伤害。"
+ },
+ "fireSpin": {
+ name: "火焰旋涡",
+ effect: "将对手困在激烈的火焰旋涡中,在4~5回合内进行攻击。"
+ },
+ "thunderShock": {
+ name: "电击",
+ effect: "发出电流刺激对手进行攻击。有时会让对手陷入麻痹状态。"
+ },
+ "thunderbolt": {
+ name: "十万伏特",
+ effect: "向对手发出强力电击进行攻击。有时会让对手陷入麻痹状态。"
+ },
+ "thunderWave": {
+ name: "电磁波",
+ effect: "向对手发出微弱的电击,从而让对手陷入麻痹状态。"
+ },
+ "thunder": {
+ name: "打雷",
+ effect: "向对手劈下暴雷进行攻击。有时会让对手陷入麻痹状态。"
+ },
+ "rockThrow": {
+ name: "落石",
+ effect: "拿起小岩石,投掷对手进行攻击。"
+ },
+ "earthquake": {
+ name: "地震",
+ effect: "利用地震的冲击,攻击自己周围所有的宝可梦。"
+ },
+ "fissure": {
+ name: "地裂",
+ effect: "让对手掉落于地裂的裂缝中进行攻击。只要命中就会一击昏厥。"
+ },
+ "dig": {
+ name: "挖洞",
+ effect: "第1回合钻入地底,第2回合攻击对手。"
+ },
+ "toxic": {
+ name: "剧毒",
+ effect: "让对手陷入剧毒状态。随着回合的推进,中毒伤害会增加。"
+ },
+ "confusion": {
+ name: "念力",
+ effect: "向对手发送微弱的念力进行攻击。有时会使对手混乱。"
+ },
+ "psychic": {
+ name: "精神强念",
+ effect: "向对手发送强大的念力进行攻击。有时会降低对手的特防。"
+ },
+ "hypnosis": {
+ name: "催眠术",
+ effect: "施以诱导睡意的暗示,让对手陷入睡眠状态。"
+ },
+ "meditate": {
+ name: "瑜伽姿势",
+ effect: "唤醒身体深处沉睡的力量,从而提高自己的攻击。"
+ },
+ "agility": {
+ name: "高速移动",
+ effect: "让身体放松变得轻盈,以便高速移动。大幅提高自己的速度。"
+ },
+ "quickAttack": {
+ name: "电光一闪",
+ effect: "以迅雷不及掩耳之势扑向对手。必定能够先制攻击。"
+ },
+ "rage": {
+ name: "愤怒",
+ effect: "如果在使出招式后受到攻击的话,会因愤怒的力量而提高攻击。"
+ },
+ "teleport": {
+ name: "瞬间移动",
+ effect: "当有后备宝可梦时使用,就可以进行替换。野生的宝可梦使用则会逃走。"
+ },
+ "nightShade": {
+ name: "黑夜魔影",
+ effect: "显示恐怖幻影,只给予对手和自己等级相同的伤害。"
+ },
+ "mimic": {
+ name: "模仿",
+ effect: "可以将对手最后使用的招式,在战斗内变成自己的招式。"
+ },
+ "screech": {
+ name: "刺耳声",
+ effect: "发出不由自主想要捂起耳朵的刺耳声,从而大幅降低对手的防御。"
+ },
+ "doubleTeam": {
+ name: "影子分身",
+ effect: "通过快速移动来制造分身,扰乱对手,从而提高闪避率。"
+ },
+ "recover": {
+ name: "自我再生",
+ effect: "让细胞再生,从而回复自己最大HP的一半。"
+ },
+ "harden": {
+ name: "变硬",
+ effect: "全身使劲,让身体变硬,从而提高自己的防御。"
+ },
+ "minimize": {
+ name: "变小",
+ effect: "蜷缩身体显得很小,从而大幅提高自己的闪避率。"
+ },
+ "smokescreen": {
+ name: "烟幕",
+ effect: "向对手喷出烟或墨汁等,从而降低对手的命中率。"
+ },
+ "confuseRay": {
+ name: "奇异之光",
+ effect: "显示奇怪的光,扰乱对手。使对手混乱。"
+ },
+ "withdraw": {
+ name: "缩入壳中",
+ effect: "缩入壳里保护身体,从而提高自己的防御。"
+ },
+ "defenseCurl": {
+ name: "变圆",
+ effect: "将身体蜷曲变圆,从而提高自己的防御。"
+ },
+ "barrier": {
+ name: "屏障",
+ effect: "制造坚固的壁障,从而大幅提高自己的防御。"
+ },
+ "lightScreen": {
+ name: "光墙",
+ effect: "利用神奇的墙壁,在5回合内减弱从对手那里受到的特殊攻击的伤害。"
+ },
+ "haze": {
+ name: "黑雾",
+ effect: "升起黑雾,将正在场上战斗的全体宝可梦的能力变回原点。"
+ },
+ "reflect": {
+ name: "反射壁",
+ effect: "利用神奇的墙壁,在5回合内减弱从对手那里受到的物理攻击的伤害。"
+ },
+ "focusEnergy": {
+ name: "聚气",
+ effect: "深深地吸口气,集中精神。自己的攻击会变得容易击中要害。"
+ },
+ "bide": {
+ name: "忍耐",
+ effect: "在2回合内忍受攻击,受到的伤害会2倍返还给对手。"
+ },
+ "metronome": {
+ name: "挥指",
+ effect: "挥动手指刺激自己的大脑,从许多的招式中随机使出1个。"
+ },
+ "mirrorMove": {
+ name: "鹦鹉学舌",
+ effect: "模仿对手使用的招式,自己也使用相同招式。"
+ },
+ "selfDestruct": {
+ name: "玉石俱碎",
+ effect: "引发爆炸,攻击自己周围所有的宝可梦。使用后陷入昏厥。"
+ },
+ "eggBomb": {
+ name: "炸蛋",
+ effect: "向对手用力投掷大大的蛋进行攻击。"
+ },
+ "lick": {
+ name: "舌舔",
+ effect: "用长长的舌头,舔遍对手进行攻击。有时会让对手陷入麻痹状态。"
+ },
+ "smog": {
+ name: "浊雾",
+ effect: "将肮脏的浓雾吹向对手进行攻击。有时会让对手陷入中毒状态。"
+ },
+ "sludge": {
+ name: "污泥攻击",
+ effect: "用污泥投掷对手进行攻击。有时会让对手陷入中毒状态。"
+ },
+ "boneClub": {
+ name: "骨棒",
+ effect: "用手中的骨头殴打对手进行攻击。有时会使对手畏缩。"
+ },
+ "fireBlast": {
+ name: "大字爆炎",
+ effect: "用大字形状的火焰烧尽对手。有时会让对手陷入灼伤状态。"
+ },
+ "waterfall": {
+ name: "攀瀑",
+ effect: "以惊人的气势扑向对手。有时会使对手畏缩。"
+ },
+ "clamp": {
+ name: "贝壳夹击",
+ effect: "用非常坚固且厚实的贝壳,在4~5回合内夹住对手进行攻击。"
+ },
+ "swift": {
+ name: "高速星星",
+ effect: "发射星形的光攻击对手。攻击必定会命中。"
+ },
+ "skullBash": {
+ name: "火箭头锤",
+ effect: "第1回合把头缩进去,从而提高防御。第2回合攻击对手。"
+ },
+ "spikeCannon": {
+ name: "尖刺加农炮",
+ effect: "向对手发射锐针进行攻击。连续攻击2~5次。"
+ },
+ "constrict": {
+ name: "缠绕",
+ effect: "用触手或青藤等缠绕进行攻击。有时会降低对手的速度。"
+ },
+ "amnesia": {
+ name: "瞬间失忆",
+ effect: "将头脑清空,瞬间忘记某事,从而大幅提高自己的特防。"
+ },
+ "kinesis": {
+ name: "折弯汤匙",
+ effect: "折弯汤匙引开注意,从而降低对手的命中率。"
+ },
+ "softBoiled": {
+ name: "生蛋",
+ effect: "回复自己最大HP的一半。"
+ },
+ "highJumpKick": {
+ name: "飞膝踢",
+ effect: "跳起后用膝盖撞对手进行攻击。如果撞偏则自己会受到伤害。"
+ },
+ "glare": {
+ name: "大蛇瞪眼",
+ effect: "用腹部的花纹使对手害怕,从而让其陷入麻痹状态。"
+ },
+ "dreamEater": {
+ name: "食梦",
+ effect: "吃掉正在睡觉的对手的梦进行攻击。回复对手所受到伤害的一半HP。"
+ },
+ "poisonGas": {
+ name: "毒瓦斯",
+ effect: "将毒瓦斯吹到对手的脸上,从而让对手陷入中毒状态。"
+ },
+ "barrage": {
+ name: "投球",
+ effect: "向对手投掷圆形物体进行攻击。连续攻击2~5次。"
+ },
+ "leechLife": {
+ name: "吸血",
+ effect: "吸取血液攻击对手。可以回复给予对手伤害的一半HP。"
+ },
+ "lovelyKiss": {
+ name: "恶魔之吻",
+ effect: "用恐怖的脸强吻对手。让对手陷入睡眠状态。"
+ },
+ "skyAttack": {
+ name: "神鸟猛击",
+ effect: "第2回合攻击对手。偶尔使对手畏缩。也容易击中要害。"
+ },
+ "transform": {
+ name: "变身",
+ effect: "变身成对手宝可梦的样子,能够使用和对手完全相同的招式。"
+ },
+ "bubble": {
+ name: "泡沫",
+ effect: "向对手用力吹起无数泡泡进行攻击。有时会降低对手的速度。"
+ },
+ "dizzyPunch": {
+ name: "迷昏拳",
+ effect: "有节奏地出拳攻击对手。有时会使对手混乱。"
+ },
+ "spore": {
+ name: "蘑菇孢子",
+ effect: "沙沙沙地撒满具有催眠效果的孢子,从而让对手陷入睡眠状态。"
+ },
+ "flash": {
+ name: "闪光",
+ effect: "使出光芒,从而降低对手的命中率。也可在阴暗的洞窟里照亮四周。"
+ },
+ "psywave": {
+ name: "精神波",
+ effect: "向对手发射神奇的念波进行攻击。每次使用,伤害都会改变。"
+ },
+ "splash": {
+ name: "跃起",
+ effect: "也不攻击只是一蹦一蹦地跳,什么都不会发生……"
+ },
+ "acidArmor": {
+ name: "溶化",
+ effect: "通过细胞的变化进行液化,从而大幅提高自己的防御。"
+ },
+ "crabhammer": {
+ name: "蟹钳锤",
+ effect: "用大钳子敲打对手进行攻击。容易击中要害。"
+ },
+ "explosion": {
+ name: "大爆炸",
+ effect: "引发大爆炸,攻击自己周围所有的宝可梦。使用后自己会陷入昏厥。"
+ },
+ "furySwipes": {
+ name: "乱抓",
+ effect: "用爪子或镰刀等抓对手进行攻击。连续攻击2~5次。"
+ },
+ "bonemerang": {
+ name: "骨头回力镖",
+ effect: "用手中的骨头投掷对手,来回连续2次给予伤害。"
+ },
+ "rest": {
+ name: "睡觉",
+ effect: "连续睡上2回合。回复自己的全部HP以及治愈所有异常状态。"
+ },
+ "rockSlide": {
+ name: "岩崩",
+ effect: "将大岩石猛烈地撞向对手进行攻击。有时会使对手畏缩。"
+ },
+ "hyperFang": {
+ name: "终结门牙",
+ effect: "用锋利的门牙牢牢地咬住对手进行攻击。有时会使对手畏缩。"
+ },
+ "sharpen": {
+ name: "棱角化",
+ effect: "增加身体的角,变得棱棱角角,从而提高自己的攻击。"
+ },
+ "conversion": {
+ name: "纹理",
+ effect: "将自己的属性转换成和已学会的招式中第一个招式相同的属性。"
+ },
+ "triAttack": {
+ name: "三重攻击",
+ effect: "用3种光线进行攻击。有时会让对手陷入麻痹、灼伤或冰冻的状态。"
+ },
+ "superFang": {
+ name: "愤怒门牙",
+ effect: "用锋利的门牙猛烈地咬住对手进行攻击。对手的HP减半。"
+ },
+ "slash": {
+ name: "劈开",
+ effect: "用爪子或镰刀等劈开对手进行攻击。容易击中要害。"
+ },
+ "substitute": {
+ name: "替身",
+ effect: "削减少许自己的HP,制造分身。分身将成为自己的替身。"
+ },
+ "struggle": {
+ name: "挣扎",
+ effect: "当自己的PP耗尽时,努力挣扎攻击对手。自己也会受到少许伤害。"
+ },
+ "sketch": {
+ name: "写生",
+ effect: "将对手使用的招式变成自己的招式。使用1次后写生消失。"
+ },
+ "tripleKick": {
+ name: "三连踢",
+ effect: "连续3次踢对手进行攻击。每踢中一次,威力就会提高。"
+ },
+ "thief": {
+ name: "小偷",
+ effect: "攻击的同时盗取道具。当自己携带道具时,不会去盗取。"
+ },
+ "spiderWeb": {
+ name: "蛛网",
+ effect: "将黏糊糊的细丝一层一层缠住对手,使其不能从战斗中逃走。"
+ },
+ "mindReader": {
+ name: "心之眼",
+ effect: "用心感受对手的行动,下次攻击必定会击中对手。"
+ },
+ "nightmare": {
+ name: "恶梦",
+ effect: "让在睡眠状态下的对手做恶梦,每回合会缓缓减少HP。"
+ },
+ "flameWheel": {
+ name: "火焰轮",
+ effect: "让火焰覆盖全身,猛撞向对手进行攻击。有时会让对手陷入灼伤状态。"
+ },
+ "snore": {
+ name: "打鼾",
+ effect: "在自己睡觉时,发出噪音进行攻击。有时会使对手畏缩。"
+ },
+ "curse": {
+ name: "诅咒",
+ effect: "使用该招式的宝可梦,其属性是幽灵属性或其他属性时,效果会不一样。"
+ },
+ "flail": {
+ name: "抓狂",
+ effect: "抓狂般乱打进行攻击。自己的HP越少,招式的威力越大。"
+ },
+ "conversion2": {
+ name: "纹理2",
+ effect: "为了可以抵抗对手最后使用的招式,从而使自己的属性发生变化。"
+ },
+ "aeroblast": {
+ name: "气旋攻击",
+ effect: "发射空气旋涡进行攻击。容易击中要害。"
+ },
+ "cottonSpore": {
+ name: "棉孢子",
+ effect: "将棉花般柔软的孢子紧贴对手,从而大幅降低对手的速度。"
+ },
+ "reversal": {
+ name: "绝处逢生",
+ effect: "竭尽全力进行攻击。自己的HP越少,招式的威力越大。"
+ },
+ "spite": {
+ name: "怨恨",
+ effect: "对对手最后使用的招式怀有怨恨,减少4PP该招式。"
+ },
+ "powderSnow": {
+ name: "细雪",
+ effect: "将冰冷的细雪吹向对手进行攻击。有时会让对手陷入冰冻状态。"
+ },
+ "protect": {
+ name: "守住",
+ effect: "完全抵挡对手的攻击。连续使出则容易失败。"
+ },
+ "machPunch": {
+ name: "音速拳",
+ effect: "以迅雷不及掩耳之势出拳。必定能够先制攻击。"
+ },
+ "scaryFace": {
+ name: "可怕面孔",
+ effect: "用恐怖的表情瞪着对手,使其害怕,从而大幅降低对手的速度。"
+ },
+ "feintAttack": {
+ name: "出奇一击",
+ effect: "悄悄地靠近对手,趁其不备进行殴打。攻击必定会命中。"
+ },
+ "sweetKiss": {
+ name: "天使之吻",
+ effect: "像天使般可爱地亲吻对手,从而使对手混乱。"
+ },
+ "bellyDrum": {
+ name: "腹鼓",
+ effect: "将自己的HP减少到最大HP的一半,从而最大限度提高自己的攻击。"
+ },
+ "sludgeBomb": {
+ name: "污泥炸弹",
+ effect: "用污泥投掷对手进行攻击。有时会让对手陷入中毒状态。"
+ },
+ "mudSlap": {
+ name: "掷泥",
+ effect: "向对手的脸等投掷泥块进行攻击。会降低对手的命中率。"
+ },
+ "octazooka": {
+ name: "章鱼桶炮",
+ effect: "向对手的脸等喷出墨汁进行攻击。有时会降低对手的命中率。"
+ },
+ "spikes": {
+ name: "撒菱",
+ effect: "在对手的脚下扔撒菱。对替换出场的对手的宝可梦给予伤害。"
+ },
+ "zapCannon": {
+ name: "电磁炮",
+ effect: "发射大炮一样的电流进行攻击。让对手陷入麻痹状态。"
+ },
+ "foresight": {
+ name: "识破",
+ effect: "使出后对幽灵属性宝可梦没有效果的招式以及闪避率高的对手,变得能够打中。"
+ },
+ "destinyBond": {
+ name: "同命",
+ effect: "使出招式后,当受到对手攻击陷入昏厥时,对手也会一同昏厥。连续使出则会失败。"
+ },
+ "perishSong": {
+ name: "终焉之歌",
+ effect: "倾听歌声的宝可梦经过3回合陷入昏厥。替换后效果消失。"
+ },
+ "icyWind": {
+ name: "冰冻之风",
+ effect: "将结冰的冷气吹向对手进行攻击。会降低对手的速度。"
+ },
+ "detect": {
+ name: "看穿",
+ effect: "完全抵挡对手的攻击。连续使出则容易失败。"
+ },
+ "boneRush": {
+ name: "骨棒乱打",
+ effect: "用坚硬的骨头殴打对手进行攻击。连续攻击2~5次。"
+ },
+ "lockOn": {
+ name: "锁定",
+ effect: "紧紧瞄准对手,下次攻击必定会打中。"
+ },
+ "outrage": {
+ name: "逆鳞",
+ effect: "在2~3回合内,乱打一气地进行攻击。大闹一番后自己会陷入混乱。"
+ },
+ "sandstorm": {
+ name: "沙暴",
+ effect: "在5回合内扬起沙暴,除岩石、地面和钢属性以外的宝可梦,都会受到伤害。岩石属性的特防还会提高。"
+ },
+ "gigaDrain": {
+ name: "终极吸取",
+ effect: "吸取对手的养分进行攻击。可以回复给予对手伤害的一半HP。"
+ },
+ "endure": {
+ name: "挺住",
+ effect: "即使受到攻击,也至少会留下1HP。连续使出则容易失败。"
+ },
+ "charm": {
+ name: "撒娇",
+ effect: "可爱地凝视,诱使对手疏忽大意,从而大幅降低对手的攻击。"
+ },
+ "rollout": {
+ name: "滚动",
+ effect: "在5回合内连续滚动攻击对手。招式每次击中,威力就会提高。"
+ },
+ "falseSwipe": {
+ name: "点到为止",
+ effect: "对手的HP至少会留下1HP,如此般手下留情地攻击。"
+ },
+ "swagger": {
+ name: "虚张声势",
+ effect: "激怒对手,使其混乱。因为愤怒,对手的攻击会大幅提高。"
+ },
+ "milkDrink": {
+ name: "喝牛奶",
+ effect: "回复自己最大HP的一半。"
+ },
+ "spark": {
+ name: "电光",
+ effect: "让电流覆盖全身,猛撞向对手进行攻击。有时会让对手陷入麻痹状态。"
+ },
+ "furyCutter": {
+ name: "连斩",
+ effect: "用镰刀或爪子等切斩对手进行攻击。连续击中,威力就会提高。"
+ },
+ "steelWing": {
+ name: "钢翼",
+ effect: "用坚硬的翅膀敲打对手进行攻击。有时会提高自己的防御。"
+ },
+ "meanLook": {
+ name: "黑色目光",
+ effect: "用好似要勾人心魂的黑色目光一动不动地凝视对手,使其不能从战斗中逃走。"
+ },
+ "attract": {
+ name: "迷人",
+ effect: "♂诱惑♀或♀诱惑♂,让对手着迷。对手将很难使出招式。"
+ },
+ "sleepTalk": {
+ name: "梦话",
+ effect: "从自己已学会的招式中任意使出1个。只能在自己睡觉时使用。"
+ },
+ "healBell": {
+ name: "治愈铃声",
+ effect: "让同伴听舒适的铃音,从而治愈我方全员的异常状态。"
+ },
+ "return": {
+ name: "报恩",
+ effect: "为了训练家而全力攻击对手。亲密度越高,威力越大。"
+ },
+ "present": {
+ name: "礼物",
+ effect: "递给对手设有圈套的盒子进行攻击。也有可能回复对手HP。"
+ },
+ "frustration": {
+ name: "迁怒",
+ effect: "为了发泄不满而全力攻击对手。亲密度越低,威力越大。"
+ },
+ "safeguard": {
+ name: "神秘守护",
+ effect: "在5回合内被神奇的力量守护,从而不会陷入异常状态。"
+ },
+ "painSplit": {
+ name: "分担痛楚",
+ effect: "将自己的HP和对手的HP相加,然后自己和对手友好地平分。"
+ },
+ "sacredFire": {
+ name: "神圣之火",
+ effect: "用神秘的火焰烧尽对手进行攻击。有时会让对手陷入灼伤状态。"
+ },
+ "magnitude": {
+ name: "震级",
+ effect: "晃动地面,攻击自己周围所有的宝可梦。招式的威力会有各种变化。"
+ },
+ "dynamicPunch": {
+ name: "爆裂拳",
+ effect: "使出浑身力气出拳进行攻击。必定会使对手混乱。"
+ },
+ "megahorn": {
+ name: "超级角击",
+ effect: "用坚硬且华丽的角狠狠地刺入对手进行攻击。"
+ },
+ "dragonBreath": {
+ name: "龙息",
+ effect: "将强烈的气息吹向对手进行攻击。有时会让对手陷入麻痹状态。"
+ },
+ "batonPass": {
+ name: "接棒",
+ effect: "和后备宝可梦进行替换。换上的宝可梦能直接继承其能力的变化。"
+ },
+ "encore": {
+ name: "再来一次",
+ effect: "让对手接受再来一次,连续3次使出最后使用的招式。"
+ },
+ "pursuit": {
+ name: "追打",
+ effect: "当对手替换宝可梦上场时使出此招式的话,能够以2倍的威力进行攻击。"
+ },
+ "rapidSpin": {
+ name: "高速旋转",
+ effect: "通过旋转来攻击对手。可以摆脱绑紧、紧束、寄生种子等招式。还能提高自己的速度。"
+ },
+ "sweetScent": {
+ name: "甜甜香气",
+ effect: "用香气大幅降低对手的闪避率。"
+ },
+ "ironTail": {
+ name: "铁尾",
+ effect: "使用坚硬的尾巴摔打对手进行攻击。有时会降低对手的防御。"
+ },
+ "metalClaw": {
+ name: "金属爪",
+ effect: "用钢铁之爪劈开对手进行攻击。有时会提高自己的攻击。"
+ },
+ "vitalThrow": {
+ name: "借力摔",
+ effect: "会在对手之后进行攻击。但是自己的攻击必定会命中。"
+ },
+ "morningSun": {
+ name: "晨光",
+ effect: "回复自己的HP。根据天气的不同,回复量也会有所变化。"
+ },
+ "synthesis": {
+ name: "光合作用",
+ effect: "回复自己的HP。根据天气的不同,回复量也会有所变化。"
+ },
+ "moonlight": {
+ name: "月光",
+ effect: "回复自己的HP。根据天气的不同,回复量也会有所变化。"
+ },
+ "hiddenPower": {
+ name: "觉醒力量",
+ effect: "招式的属性会随着使用此招式的宝可梦而改变。"
+ },
+ "crossChop": {
+ name: "十字劈",
+ effect: "用两手呈十字劈打对手进行攻击。容易击中要害。"
+ },
+ "twister": {
+ name: "龙卷风",
+ effect: "兴起龙卷风,将对手卷入进行攻击。有时会使对手畏缩。"
+ },
+ "rainDance": {
+ name: "求雨",
+ effect: "在5回合内一直降雨,从而提高水属性的招式威力。火属性的招式威力则降低。"
+ },
+ "sunnyDay": {
+ name: "大晴天",
+ effect: "在5回合内让日照变得强烈,从而提高火属性的招式威力。水属性的招式威力则降低。"
+ },
+ "crunch": {
+ name: "咬碎",
+ effect: "用利牙咬碎对手进行攻击。有时会降低对手的防御。"
+ },
+ "mirrorCoat": {
+ name: "镜面反射",
+ effect: "从对手那里受到特殊攻击的伤害将以2倍返还给同一个对手。"
+ },
+ "psychUp": {
+ name: "自我暗示",
+ effect: "向自己施以自我暗示,将能力变化的状态变得和对手一样。"
+ },
+ "extremeSpeed": {
+ name: "神速",
+ effect: "以迅雷不及掩耳之势猛撞向对手进行攻击。必定能够先制攻击。"
+ },
+ "ancientPower": {
+ name: "原始之力",
+ effect: "用原始之力进行攻击。有时会提高自己所有的能力。"
+ },
+ "shadowBall": {
+ name: "暗影球",
+ effect: "投掷一团黑影进行攻击。有时会降低对手的特防。"
+ },
+ "futureSight": {
+ name: "预知未来",
+ effect: "在使用招式2回合后,向对手发送一团念力进行攻击。"
+ },
+ "rockSmash": {
+ name: "碎岩",
+ effect: "用拳头进行攻击。有时会降低对手的防御。"
+ },
+ "whirlpool": {
+ name: "潮旋",
+ effect: "将对手困在激烈的水流旋涡中,在4~5回合内进行攻击。"
+ },
+ "beatUp": {
+ name: "围攻",
+ effect: "我方全员进行攻击。同行的宝可梦越多,招式的攻击次数越多。"
+ },
+ "fakeOut": {
+ name: "击掌奇袭",
+ effect: "进行先制攻击,使对手畏缩。要在出场后立刻使出才能成功。"
+ },
+ "uproar": {
+ name: "吵闹",
+ effect: "在3回合内大吵大闹攻击对手。在此期间谁都不能入眠。"
+ },
+ "stockpile": {
+ name: "蓄力",
+ effect: "积蓄力量,提高自己的防御和特防。最多积蓄3次。"
+ },
+ "spitUp": {
+ name: "喷出",
+ effect: "将积蓄的力量撞向对手进行攻击。积蓄得越多,威力越大。"
+ },
+ "swallow": {
+ name: "吞下",
+ effect: "将积蓄的力量吞下,从而回复自己的HP。积蓄得越多,回复越大。"
+ },
+ "heatWave": {
+ name: "热风",
+ effect: "将炎热的气息吹向对手进行攻击。有时会让对手陷入灼伤状态。"
+ },
+ "hail": {
+ name: "冰雹",
+ effect: "在5回合内一直降冰雹,除冰属性的宝可梦以外,给予全体宝可梦伤害。"
+ },
+ "torment": {
+ name: "无理取闹",
+ effect: "向对手无理取闹,令其不能连续2次使出相同招式。"
+ },
+ "flatter": {
+ name: "吹捧",
+ effect: "吹捧对手,使其混乱。同时还会提高对手的特攻。"
+ },
+ "willOWisp": {
+ name: "磷火",
+ effect: "放出怪异的火焰,从而让对手陷入灼伤状态。"
+ },
+ "memento": {
+ name: "临别礼物",
+ effect: "虽然会使自己陷入昏厥,但是能够大幅降低对手的攻击和特攻。"
+ },
+ "facade": {
+ name: "硬撑",
+ effect: "当自己处于中毒、麻痹、灼伤状态时,向对手使出此招式的话,威力会变成2倍。"
+ },
+ "focusPunch": {
+ name: "真气拳",
+ effect: "集中精神出拳。在招式使出前若受到攻击则会失败。"
+ },
+ "smellingSalts": {
+ name: "清醒",
+ effect: "对于麻痹状态下的对手,威力会变成2倍。但相反对手的麻痹也会被治愈。"
+ },
+ "followMe": {
+ name: "看我嘛",
+ effect: "引起对手的注意,将对手的攻击全部转移到自己身上。"
+ },
+ "naturePower": {
+ name: "自然之力",
+ effect: "用自然之力进行攻击。根据所使用场所的不同,使出的招式也会有所变化。"
+ },
+ "charge": {
+ name: "充电",
+ effect: "变为充电状态,提高下次使出的电属性的招式威力。自己的特防也会提高。"
+ },
+ "taunt": {
+ name: "挑衅",
+ effect: "使对手愤怒。在3回合内让对手只能使出给予伤害的招式。"
+ },
+ "helpingHand": {
+ name: "帮助",
+ effect: "帮助伙伴。被帮助的宝可梦,其招式威力变得比平时大。"
+ },
+ "trick": {
+ name: "戏法",
+ effect: "抓住对手的空隙,交换自己和对手的持有物。"
+ },
+ "rolePlay": {
+ name: "扮演",
+ effect: "扮演对手,让自己的特性变得和对手相同。"
+ },
+ "wish": {
+ name: "祈愿",
+ effect: "在下一回合回复自己或是替换出场的宝可梦最大HP的一半。"
+ },
+ "assist": {
+ name: "借助",
+ effect: "向同伴紧急求助,从我方宝可梦已学会的招式中随机使用1个。"
+ },
+ "ingrain": {
+ name: "扎根",
+ effect: "在大地上扎根,每回合回复自己的HP。因为扎根了,所以不能替换宝可梦。"
+ },
+ "superpower": {
+ name: "蛮力",
+ effect: "发挥惊人的力量攻击对手。自己的攻击和防御会降低。"
+ },
+ "magicCoat": {
+ name: "魔法反射",
+ effect: "当对手使出会变成异常状态的招式或寄生种子等时,会将对手的招式反射回去。"
+ },
+ "recycle": {
+ name: "回收利用",
+ effect: "使战斗中已经消耗掉的自己的持有物再生,并可以再次使用。"
+ },
+ "revenge": {
+ name: "报复",
+ effect: "如果受到对手的招式攻击,就能给予对手2倍的伤害。"
+ },
+ "brickBreak": {
+ name: "劈瓦",
+ effect: "将手刀猛烈地挥下攻击对手。还可以破坏光墙和反射壁等。"
+ },
+ "yawn": {
+ name: "哈欠",
+ effect: "打个大哈欠引起睡意。在下一回合让对手陷入睡眠状态。"
+ },
+ "knockOff": {
+ name: "拍落",
+ effect: "拍落对手的持有物,直到战斗结束都不能使用。对手携带道具时会增加伤害。"
+ },
+ "endeavor": {
+ name: "蛮干",
+ effect: "给予伤害,使对手的HP变得和自己的HP一样。"
+ },
+ "eruption": {
+ name: "喷火",
+ effect: "爆发怒火攻击对手。自己的HP越少,招式的威力越小。"
+ },
+ "skillSwap": {
+ name: "特性互换",
+ effect: "利用超能力互换自己和对手的特性。"
+ },
+ "imprison": {
+ name: "封印",
+ effect: "如果对手有和自己相同的招式,那么只有对手无法使用该招式。"
+ },
+ "refresh": {
+ name: "焕然一新",
+ effect: "让身体休息,治愈自己身上所中的毒、麻痹、灼伤的异常状态。"
+ },
+ "grudge": {
+ name: "怨念",
+ effect: "因对手的招式而陷入昏厥时给对手施加怨念,让该招式的PP变成0。"
+ },
+ "snatch": {
+ name: "抢夺",
+ effect: "将对手打算使用的回复招式或能力变化招式夺为己用。"
+ },
+ "secretPower": {
+ name: "秘密之力",
+ effect: "根据使用场所不同,该招式的追加效果也会有所变化。"
+ },
+ "dive": {
+ name: "潜水",
+ effect: "第1回合潜入水中,第2回合浮上来进行攻击。"
+ },
+ "armThrust": {
+ name: "猛推",
+ effect: "用张开着的双手猛推对手进行攻击。连续攻击2~5次。"
+ },
+ "camouflage": {
+ name: "保护色",
+ effect: "根据所在场所不同,如水边、草丛和洞窟等,可以改变自己的属性。"
+ },
+ "tailGlow": {
+ name: "萤火",
+ effect: "凝视闪烁的光芒,集中自己的精神,从而巨幅提高特攻。"
+ },
+ "lusterPurge": {
+ name: "洁净光芒",
+ effect: "释放耀眼的光芒进行攻击。有时会降低对手的特防。"
+ },
+ "mistBall": {
+ name: "薄雾球",
+ effect: "用围绕着雾状羽毛的球进行攻击。有时会降低对手的特攻。"
+ },
+ "featherDance": {
+ name: "羽毛舞",
+ effect: "撒出羽毛,笼罩在对手的周围。大幅降低对手的攻击。"
+ },
+ "teeterDance": {
+ name: "摇晃舞",
+ effect: "摇摇晃晃地跳起舞蹈,让自己周围的宝可梦陷入混乱状态。"
+ },
+ "blazeKick": {
+ name: "火焰踢",
+ effect: "攻击对手后,有时会使其陷入灼伤状态。也容易击中要害。"
+ },
+ "mudSport": {
+ name: "玩泥巴",
+ effect: "一旦使用此招式,周围就会弄得到处是泥。在5回合内减弱电属性的招式。"
+ },
+ "iceBall": {
+ name: "冰球",
+ effect: "在5回合内攻击对手。招式每次击中,威力就会提高。"
+ },
+ "needleArm": {
+ name: "尖刺臂",
+ effect: "用带刺的手臂猛烈地挥舞进行攻击。有时会使对手畏缩。"
+ },
+ "slackOff": {
+ name: "偷懒",
+ effect: "偷懒休息。回复自己最大HP的一半。"
+ },
+ "hyperVoice": {
+ name: "巨声",
+ effect: "给予对手又吵又响的巨大震动进行攻击。"
+ },
+ "poisonFang": {
+ name: "剧毒牙",
+ effect: "用有毒的牙齿咬住对手进行攻击。有时会使对手中剧毒。"
+ },
+ "crushClaw": {
+ name: "撕裂爪",
+ effect: "用坚硬的锐爪劈开对手进行攻击。有时会降低对手的防御。"
+ },
+ "blastBurn": {
+ name: "爆炸烈焰",
+ effect: "用爆炸的火焰烧尽对手进行攻击。下一回合自己将无法动弹。"
+ },
+ "hydroCannon": {
+ name: "加农水炮",
+ effect: "向对手喷射水炮进行攻击。下一回合自己将无法动弹。"
+ },
+ "meteorMash": {
+ name: "彗星拳",
+ effect: "使出彗星般的拳头攻击对手。有时会提高自己的攻击。"
+ },
+ "astonish": {
+ name: "惊吓",
+ effect: "用尖叫声等突然惊吓对手进行攻击。有时会使对手畏缩。"
+ },
+ "weatherBall": {
+ name: "气象球",
+ effect: "根据使用时的天气,招式属性和威力会改变。"
+ },
+ "aromatherapy": {
+ name: "芳香治疗",
+ effect: "让同伴闻沁人心脾的香气,从而治愈我方全员的异常状态。"
+ },
+ "fakeTears": {
+ name: "假哭",
+ effect: "装哭流泪。使对手不知所措,从而大幅降低对手的特防。"
+ },
+ "airCutter": {
+ name: "空气利刃",
+ effect: "用锐利的风切斩对手进行攻击。容易击中要害。"
+ },
+ "overheat": {
+ name: "过热",
+ effect: "使出全部力量攻击对手。使用之后会因为反作用力,自己的特攻大幅降低。"
+ },
+ "odorSleuth": {
+ name: "气味侦测",
+ effect: "使出后对幽灵属性宝可梦没有效果的招式以及闪避率高的对手,变得能够打中。"
+ },
+ "rockTomb": {
+ name: "岩石封锁",
+ effect: "投掷岩石进行攻击。封住对手的行动,从而降低速度。"
+ },
+ "silverWind": {
+ name: "银色旋风",
+ effect: "在风中掺入鳞粉攻击对手。有时会提高自己的全部能力。"
+ },
+ "metalSound": {
+ name: "金属音",
+ effect: "让对手听摩擦金属般讨厌的声音。大幅降低对手的特防。"
+ },
+ "grassWhistle": {
+ name: "草笛",
+ effect: "让对手听舒适的笛声,从而陷入睡眠状态。"
+ },
+ "tickle": {
+ name: "挠痒",
+ effect: "给对手挠痒,使其发笑,从而降低对手的攻击和防御。"
+ },
+ "cosmicPower": {
+ name: "宇宙力量",
+ effect: "汲取宇宙中神秘的力量,从而提高自己的防御和特防。"
+ },
+ "waterSpout": {
+ name: "喷水",
+ effect: "掀起潮水进行攻击。自己的HP越少,招式的威力越小。"
+ },
+ "signalBeam": {
+ name: "信号光束",
+ effect: "发射神奇的光线进行攻击。有时会使对手混乱。"
+ },
+ "shadowPunch": {
+ name: "暗影拳",
+ effect: "使出混影之拳。攻击必定会命中。"
+ },
+ "extrasensory": {
+ name: "神通力",
+ effect: "发出看不见的神奇力量进行攻击。有时会使对手畏缩。"
+ },
+ "skyUppercut": {
+ name: "冲天拳",
+ effect: "用冲向天空般高高的上勾拳顶起对手进行攻击。"
+ },
+ "sandTomb": {
+ name: "流沙深渊",
+ effect: "将对手困在铺天盖地的沙暴中,在4~5回合内进行攻击。"
+ },
+ "sheerCold": {
+ name: "绝对零度",
+ effect: "给对手一击昏厥。如果是冰属性以外的宝可梦使用,就会难以打中。"
+ },
+ "muddyWater": {
+ name: "浊流",
+ effect: "向对手喷射浑浊的水进行攻击。有时会降低对手的命中率。"
+ },
+ "bulletSeed": {
+ name: "种子机关枪",
+ effect: "向对手猛烈地发射种子进行攻击。连续攻击2~5次。"
+ },
+ "aerialAce": {
+ name: "燕返",
+ effect: "以敏捷的动作戏弄对手后进行切斩。攻击必定会命中。"
+ },
+ "icicleSpear": {
+ name: "冰锥",
+ effect: "向对手发射锋利的冰柱进行攻击。连续攻击2~5次。"
+ },
+ "ironDefense": {
+ name: "铁壁",
+ effect: "将皮肤变得坚硬如铁,从而大幅提高自己的防御。"
+ },
+ "block": {
+ name: "挡路",
+ effect: "张开双手进行阻挡,封住对手的退路,使其不能逃走。"
+ },
+ "howl": {
+ name: "长嚎",
+ effect: "大声吼叫提高气势,从而提高自己和同伴的攻击。"
+ },
+ "dragonClaw": {
+ name: "龙爪",
+ effect: "用尖锐的巨爪劈开对手进行攻击。"
+ },
+ "frenzyPlant": {
+ name: "疯狂植物",
+ effect: "用大树摔打对手进行攻击。下一回合自己将无法动弹。"
+ },
+ "bulkUp": {
+ name: "健美",
+ effect: "使出全身力气绷紧肌肉,从而提高自己的攻击和防御。"
+ },
+ "bounce": {
+ name: "弹跳",
+ effect: "弹跳到高高的空中,第2回合攻击对手。有时会让对手陷入麻痹状态。"
+ },
+ "mudShot": {
+ name: "泥巴射击",
+ effect: "向对手投掷泥块进行攻击。同时降低对手的速度。"
+ },
+ "poisonTail": {
+ name: "毒尾",
+ effect: "用尾巴拍打。有时会让对手陷入中毒状态,也容易击中要害。"
+ },
+ "covet": {
+ name: "渴望",
+ effect: "一边可爱地撒娇,一边靠近对手进行攻击,还能夺取对手携带的道具。"
+ },
+ "voltTackle": {
+ name: "伏特攻击",
+ effect: "让电流覆盖全身猛撞向对手。自己也会受到不小的伤害。有时会让对手陷入麻痹状态。"
+ },
+ "magicalLeaf": {
+ name: "魔法叶",
+ effect: "散落可以追踪对手的神奇叶片。攻击必定会命中。"
+ },
+ "waterSport": {
+ name: "玩水",
+ effect: "用水湿透周围。在5回合内减弱火属性的招式。"
+ },
+ "calmMind": {
+ name: "冥想",
+ effect: "静心凝神,从而提高自己的特攻和特防。"
+ },
+ "leafBlade": {
+ name: "叶刃",
+ effect: "像用剑一般操纵叶片切斩对手进行攻击。容易击中要害。"
+ },
+ "dragonDance": {
+ name: "龙之舞",
+ effect: "激烈地跳起神秘且强有力的舞蹈。从而提高自己的攻击和速度。"
+ },
+ "rockBlast": {
+ name: "岩石爆击",
+ effect: "向对手发射坚硬的岩石进行攻击。连续攻击2~5次。"
+ },
+ "shockWave": {
+ name: "电击波",
+ effect: "向对手快速发出电击。攻击必定会命中。"
+ },
+ "waterPulse": {
+ name: "水之波动",
+ effect: "用水的震动攻击对手。有时会使对手混乱。"
+ },
+ "doomDesire": {
+ name: "破灭之愿",
+ effect: "使用招式2回合后,会用无数道光束攻击对手。"
+ },
+ "psychoBoost": {
+ name: "精神突进",
+ effect: "使出全部力量攻击对手。使用之后会因为反作用力,自己的特攻大幅降低。"
+ },
+ "roost": {
+ name: "羽栖",
+ effect: "降到地面,使身体休息。回复自己最大HP的一半。"
+ },
+ "gravity": {
+ name: "重力",
+ effect: "在5回合内,飘浮特性和飞行属性的宝可梦会被地面属性的招式击中。飞向空中的招式也将无法使用。"
+ },
+ "miracleEye": {
+ name: "奇迹之眼",
+ effect: "使出后对恶属性宝可梦没有效果的招式以及闪避率高的对手,变得能够打中。"
+ },
+ "wakeUpSlap": {
+ name: "唤醒巴掌",
+ effect: "给予睡眠状态下的对手较大的伤害。但相反对手会从睡眠中醒过来。"
+ },
+ "hammerArm": {
+ name: "臂锤",
+ effect: "挥舞强力而沉重的拳头,给予对手伤害。自己的速度会降低。"
+ },
+ "gyroBall": {
+ name: "陀螺球",
+ effect: "让身体高速旋转并撞击对手。速度比对手越慢,威力越大。"
+ },
+ "healingWish": {
+ name: "治愈之愿",
+ effect: "虽然自己陷入昏厥,但可以治愈后备上场的宝可梦的异常状态以及回复HP。"
+ },
+ "brine": {
+ name: "盐水",
+ effect: "当对手的HP负伤到一半左右时,招式威力会变成2倍。"
+ },
+ "naturalGift": {
+ name: "自然之恩",
+ effect: "从树果上获得力量进行攻击。根据携带的树果,招式属性和威力会改变。"
+ },
+ "feint": {
+ name: "佯攻",
+ effect: "能够攻击正在使用守住或看穿等招式的对手。解除其守护效果。"
+ },
+ "pluck": {
+ name: "啄食",
+ effect: "用喙进行攻击。当对手携带树果时,可以食用并获得其效果。"
+ },
+ "tailwind": {
+ name: "顺风",
+ effect: "刮起猛烈的旋风,在4回合内提高我方全员的速度。"
+ },
+ "acupressure": {
+ name: "点穴",
+ effect: "通过点穴让身体舒筋活络。大幅提高某1项能力。"
+ },
+ "metalBurst": {
+ name: "金属爆炸",
+ effect: "使出招式前,将最后受到的招式的伤害大力返还给对手。"
+ },
+ "uTurn": {
+ name: "急速折返",
+ effect: "在攻击之后急速返回,和后备宝可梦进行替换。"
+ },
+ "closeCombat": {
+ name: "近身战",
+ effect: "放弃守护,向对手的怀里突击。自己的防御和特防会降低。"
+ },
+ "payback": {
+ name: "以牙还牙",
+ effect: "蓄力攻击。如果能在对手之后攻击,招式的威力会变成2倍。"
+ },
+ "assurance": {
+ name: "恶意追击",
+ effect: "如果此回合内对手已经受到伤害的话,招式威力会变成2倍。"
+ },
+ "embargo": {
+ name: "查封",
+ effect: "让对手在5回合内不能使用宝可梦携带的道具。训练家也不能给那只宝可梦使用道具。"
+ },
+ "fling": {
+ name: "投掷",
+ effect: "快速投掷携带的道具进行攻击。根据道具不同,威力和效果会改变。"
+ },
+ "psychoShift": {
+ name: "精神转移",
+ effect: "利用超能力施以暗示,从而将自己受到的异常状态转移给对手。"
+ },
+ "trumpCard": {
+ name: "王牌",
+ effect: "王牌招式的剩余PP越少,招式的威力越大。"
+ },
+ "healBlock": {
+ name: "回复封锁",
+ effect: "在5回合内无法通过招式、特性或携带的道具来回复HP。"
+ },
+ "wringOut": {
+ name: "绞紧",
+ effect: "用力勒紧对手进行攻击。对手的HP越多,威力越大。"
+ },
+ "powerTrick": {
+ name: "力量戏法",
+ effect: "利用超能力交换自己的攻击和防御的力量。"
+ },
+ "gastroAcid": {
+ name: "胃液",
+ effect: "将胃液吐向对手的身体。沾上的胃液会消除对手的特性效果。"
+ },
+ "luckyChant": {
+ name: "幸运咒语",
+ effect: "向天许愿,从而在5回合内不会被对手的攻击打中要害。"
+ },
+ "meFirst": {
+ name: "抢先一步",
+ effect: "提高威力,抢先使出对手想要使出的招式。如果不先使出则会失败。"
+ },
+ "copycat": {
+ name: "仿效",
+ effect: "模仿对手刚才使出的招式,并使出相同招式。如果对手还没出招则会失败。"
+ },
+ "powerSwap": {
+ name: "力量互换",
+ effect: "利用超能力互换自己和对手的攻击以及特攻的能力变化。"
+ },
+ "guardSwap": {
+ name: "防守互换",
+ effect: "利用超能力互换自己和对手的防御以及特防的能力变化。"
+ },
+ "punishment": {
+ name: "惩罚",
+ effect: "根据能力变化,对手提高的力量越大,招式的威力越大。"
+ },
+ "lastResort": {
+ name: "珍藏",
+ effect: "当战斗中已学会的招式全部使用过后,才能开始使出珍藏的招式。"
+ },
+ "worrySeed": {
+ name: "烦恼种子",
+ effect: "种植心神不宁的种子。使对手不能入眠,并将特性变成不眠。"
+ },
+ "suckerPunch": {
+ name: "突袭",
+ effect: "可以比对手先攻击。对手使出的招式如果不是攻击招式则会失败。"
+ },
+ "toxicSpikes": {
+ name: "毒菱",
+ effect: "在对手的脚下撒毒菱。使对手替换出场的宝可梦中毒。"
+ },
+ "heartSwap": {
+ name: "心灵互换",
+ effect: "利用超能力互换自己和对手之间的能力变化。"
+ },
+ "aquaRing": {
+ name: "水流环",
+ effect: "在自己身体的周围覆盖用水制造的幕。每回合回复HP。"
+ },
+ "magnetRise": {
+ name: "电磁飘浮",
+ effect: "利用电气产生的磁力浮在空中。在5回合内可以飘浮。"
+ },
+ "flareBlitz": {
+ name: "闪焰冲锋",
+ effect: "让火焰覆盖全身猛撞向对手。自己也会受到不小的伤害。有时会让对手陷入灼伤状态。"
+ },
+ "forcePalm": {
+ name: "发劲",
+ effect: "向对手的身体发出冲击波进行攻击。有时会让对手陷入麻痹状态。"
+ },
+ "auraSphere": {
+ name: "波导弹",
+ effect: "从体内产生出波导之力,然后向对手发出。攻击必定会命中。"
+ },
+ "rockPolish": {
+ name: "岩石打磨",
+ effect: "打磨自己的身体,减少空气阻力。可以大幅提高自己的速度。"
+ },
+ "poisonJab": {
+ name: "毒击",
+ effect: "用带毒的触手或手臂刺入对手。有时会让对手陷入中毒状态。"
+ },
+ "darkPulse": {
+ name: "恶之波动",
+ effect: "从体内发出充满恶意的恐怖气场。有时会使对手畏缩。"
+ },
+ "nightSlash": {
+ name: "暗袭要害",
+ effect: "抓住瞬间的空隙切斩对手。容易击中要害。"
+ },
+ "aquaTail": {
+ name: "水流尾",
+ effect: "如惊涛骇浪般挥动大尾巴攻击对手。"
+ },
+ "seedBomb": {
+ name: "种子炸弹",
+ effect: "将外壳坚硬的大种子,从上方砸下攻击对手。"
+ },
+ "airSlash": {
+ name: "空气之刃",
+ effect: "用连天空也能劈开的空气之刃进行攻击。有时会使对手畏缩。"
+ },
+ "xScissor": {
+ name: "十字剪",
+ effect: "将镰刀或爪子像剪刀般地交叉,顺势劈开对手。"
+ },
+ "bugBuzz": {
+ name: "虫鸣",
+ effect: "利用振动发出音波进行攻击。有时会降低对手的特防。"
+ },
+ "dragonPulse": {
+ name: "龙之波动",
+ effect: "从大大的口中掀起冲击波攻击对手。"
+ },
+ "dragonRush": {
+ name: "龙之俯冲",
+ effect: "释放出骇人的杀气,一边威慑一边撞击对手。有时会使对手畏缩。"
+ },
+ "powerGem": {
+ name: "力量宝石",
+ effect: "发射如宝石般闪耀的光芒攻击对手。"
+ },
+ "drainPunch": {
+ name: "吸取拳",
+ effect: "用拳头吸取对手的力量。可以回复给予对手伤害的一半HP。"
+ },
+ "vacuumWave": {
+ name: "真空波",
+ effect: "挥动拳头,掀起真空波。必定能够先制攻击。"
+ },
+ "focusBlast": {
+ name: "真气弹",
+ effect: "提高气势,释放出全部力量。有时会降低对手的特防。"
+ },
+ "energyBall": {
+ name: "能量球",
+ effect: "发射从自然收集的生命力量。有时会降低对手的特防。"
+ },
+ "braveBird": {
+ name: "勇鸟猛攻",
+ effect: "收拢翅膀,通过低空飞行突击对手。自己也会受到不小的伤害。"
+ },
+ "earthPower": {
+ name: "大地之力",
+ effect: "向对手脚下释放出大地之力。有时会降低对手的特防。"
+ },
+ "switcheroo": {
+ name: "掉包",
+ effect: "用一闪而过的速度交换自己和对手的持有物。"
+ },
+ "gigaImpact": {
+ name: "终极冲击",
+ effect: "使出自己浑身力量突击对手。下一回合自己将无法动弹。"
+ },
+ "nastyPlot": {
+ name: "诡计",
+ effect: "谋划诡计,激活头脑。大幅提高自己的特攻。"
+ },
+ "bulletPunch": {
+ name: "子弹拳",
+ effect: "向对手使出如子弹般快速而坚硬的拳头。必定能够先制攻击。"
+ },
+ "avalanche": {
+ name: "雪崩",
+ effect: "如果受到对手的招式攻击,就能给予该对手2倍威力的攻击。"
+ },
+ "iceShard": {
+ name: "冰砾",
+ effect: "瞬间制作冰块,快速地扔向对手。必定能够先制攻击。"
+ },
+ "shadowClaw": {
+ name: "暗影爪",
+ effect: "以影子做成的锐爪,劈开对手。容易击中要害。"
+ },
+ "thunderFang": {
+ name: "雷电牙",
+ effect: "用蓄满电流的牙齿咬住对手。有时会使对手畏缩或陷入麻痹状态。"
+ },
+ "iceFang": {
+ name: "冰冻牙",
+ effect: "用藏有冷气的牙齿咬住对手。有时会使对手畏缩或陷入冰冻状态。"
+ },
+ "fireFang": {
+ name: "火焰牙",
+ effect: "用覆盖着火焰的牙齿咬住对手。有时会使对手畏缩或陷入灼伤状态。"
+ },
+ "shadowSneak": {
+ name: "影子偷袭",
+ effect: "伸长影子,从对手的背后进行攻击。必定能够先制攻击。"
+ },
+ "mudBomb": {
+ name: "泥巴炸弹",
+ effect: "向对手发射坚硬的泥弹进行攻击。有时会降低对手的命中率。"
+ },
+ "psychoCut": {
+ name: "精神利刃",
+ effect: "用实体化的心之利刃劈开对手。容易击中要害。"
+ },
+ "zenHeadbutt": {
+ name: "意念头锤",
+ effect: "将思念的力量集中在前额进行攻击。有时会使对手畏缩。"
+ },
+ "mirrorShot": {
+ name: "镜光射击",
+ effect: "抛光自己的身体,向对手释放出闪光之力。有时会降低对手的命中率。"
+ },
+ "flashCannon": {
+ name: "加农光炮",
+ effect: "将身体的光芒聚集在一点释放出去。有时会降低对手的特防。"
+ },
+ "rockClimb": {
+ name: "攀岩",
+ effect: "发动猛撞攻击,有时会使对手混乱。是宝可表的秘传招式之一。"
+ },
+ "defog": {
+ name: "清除浓雾",
+ effect: "用强风吹开对手的反射壁或光墙等。也会降低对手的闪避率。"
+ },
+ "trickRoom": {
+ name: "戏法空间",
+ effect: "制造出离奇的空间。在5回合内速度慢的宝可梦可以先行动。"
+ },
+ "dracoMeteor": {
+ name: "流星群",
+ effect: "从天空中向对手落下陨石。使用之后因为反作用力,自己的特攻会大幅降低。"
+ },
+ "discharge": {
+ name: "放电",
+ effect: "用耀眼的电击攻击自己周围所有的宝可梦。有时会陷入麻痹状态。"
+ },
+ "lavaPlume": {
+ name: "喷烟",
+ effect: "用熊熊烈火攻击自己周围所有的宝可梦。有时会陷入灼伤状态。"
+ },
+ "leafStorm": {
+ name: "飞叶风暴",
+ effect: "用尖尖的叶片向对手卷起风暴。使用之后因为反作用力自己的特攻会大幅降低。"
+ },
+ "powerWhip": {
+ name: "强力鞭打",
+ effect: "激烈地挥舞青藤或触手摔打对手进行攻击。"
+ },
+ "rockWrecker": {
+ name: "岩石炮",
+ effect: "向对手发射巨大的岩石进行攻击。下一回合自己将无法动弹。"
+ },
+ "crossPoison": {
+ name: "十字毒刃",
+ effect: "用毒刃劈开对手。有时会让对手陷入中毒状态,也容易击中要害。"
+ },
+ "gunkShot": {
+ name: "垃圾射击",
+ effect: "用肮脏的垃圾撞向对手进行攻击。有时会让对手陷入中毒状态。"
+ },
+ "ironHead": {
+ name: "铁头",
+ effect: "用钢铁般坚硬的头部进行攻击。有时会使对手畏缩。"
+ },
+ "magnetBomb": {
+ name: "磁铁炸弹",
+ effect: "发射吸住对手的钢铁炸弹。攻击必定会命中。"
+ },
+ "stoneEdge": {
+ name: "尖石攻击",
+ effect: "用尖尖的岩石刺入对手进行攻击。容易击中要害。"
+ },
+ "captivate": {
+ name: "诱惑",
+ effect: "♂诱惑♀或♀诱惑♂,从而大幅降低对手的特攻。"
+ },
+ "stealthRock": {
+ name: "隐形岩",
+ effect: "将无数岩石悬浮在对手的周围,从而对替换出场的对手的宝可梦给予伤害。"
+ },
+ "grassKnot": {
+ name: "打草结",
+ effect: "用草缠住并绊倒对手。对手越重,威力越大。"
+ },
+ "chatter": {
+ name: "喋喋不休",
+ effect: "用非常烦人的,喋喋不休的音波攻击对手。使对手混乱。"
+ },
+ "judgment": {
+ name: "制裁光砾",
+ effect: "向对手放出无数的光弹。属性会根据自己携带的石板不同而改变。"
+ },
+ "bugBite": {
+ name: "虫咬",
+ effect: "咬住进行攻击。当对手携带树果时,可以食用并获得其效果。"
+ },
+ "chargeBeam": {
+ name: "充电光束",
+ effect: "向对手发射电击光束。由于蓄满电流,有时会提高自己的特攻。"
+ },
+ "woodHammer": {
+ name: "木槌",
+ effect: "用坚硬的躯体撞击对手进行攻击。自己也会受到不小的伤害。"
+ },
+ "aquaJet": {
+ name: "水流喷射",
+ effect: "以迅雷不及掩耳之势扑向对手。必定能够先制攻击。"
+ },
+ "attackOrder": {
+ name: "攻击指令",
+ effect: "召唤手下,让其朝对手发起攻击。容易击中要害。"
+ },
+ "defendOrder": {
+ name: "防御指令",
+ effect: "召唤手下,让其附在自己的身体上。可以提高自己的防御和特防。"
+ },
+ "healOrder": {
+ name: "回复指令",
+ effect: "召唤手下疗伤。回复自己最大HP的一半。"
+ },
+ "headSmash": {
+ name: "双刃头锤",
+ effect: "拼命使出浑身力气,向对手进行头锤攻击。自己也会受到非常大的伤害。"
+ },
+ "doubleHit": {
+ name: "二连击",
+ effect: "使用尾巴等拍打对手进行攻击。连续2次给予伤害。"
+ },
+ "roarOfTime": {
+ name: "时光咆哮",
+ effect: "释放出扭曲时间般的强大力量攻击对手。下一回合自己将无法动弹。"
+ },
+ "spacialRend": {
+ name: "亚空裂斩",
+ effect: "将对手连同周围的空间一起撕裂并给予伤害。容易击中要害。"
+ },
+ "lunarDance": {
+ name: "新月舞",
+ effect: "虽然自己陷入昏厥,但可以治愈后备上场的宝可梦的全部状态。"
+ },
+ "crushGrip": {
+ name: "捏碎",
+ effect: "用骇人的力量捏碎对手。对手剩余的HP越多,威力越大。"
+ },
+ "magmaStorm": {
+ name: "熔岩风暴",
+ effect: "将对手困在熊熊燃烧的火焰中,在4~5回合内进行攻击。"
+ },
+ "darkVoid": {
+ name: "暗黑洞",
+ effect: "将对手强制拖入黑暗的世界,从而让对手陷入睡眠状态。"
+ },
+ "seedFlare": {
+ name: "种子闪光",
+ effect: "从身体里产生冲击波。有时会大幅降低对手的特防。"
+ },
+ "ominousWind": {
+ name: "奇异之风",
+ effect: "突然刮起毛骨悚然的暴风攻击对手。有时会提高自己的全部能力。"
+ },
+ "shadowForce": {
+ name: "暗影潜袭",
+ effect: "第1回合消失踪影,第2回合攻击对手。即使对手正受保护,也能击中。"
+ },
+ "honeClaws": {
+ name: "磨爪",
+ effect: "将爪子磨得更加锋利。提高自己的攻击和命中率。"
+ },
+ "wideGuard": {
+ name: "广域防守",
+ effect: "在1回合内防住击打我方全员的攻击。"
+ },
+ "guardSplit": {
+ name: "防守平分",
+ effect: "利用超能力将自己和对手的防御和特防相加,再进行平分。"
+ },
+ "powerSplit": {
+ name: "力量平分",
+ effect: "利用超能力将自己和对手的攻击和特攻相加,再进行平分。"
+ },
+ "wonderRoom": {
+ name: "奇妙空间",
+ effect: "制造出离奇的空间。在5回合内互换所有宝可梦的防御和特防。"
+ },
+ "psyshock": {
+ name: "精神冲击",
+ effect: "将神奇的念波实体化攻击对手。给予物理伤害。"
+ },
+ "venoshock": {
+ name: "毒液冲击",
+ effect: "将特殊的毒液泼向对手。对处于中毒状态的对手,威力会变成2倍。"
+ },
+ "autotomize": {
+ name: "身体轻量化",
+ effect: "削掉身体上没用的部分。大幅提高自己的速度,同时体重也会变轻。"
+ },
+ "ragePowder": {
+ name: "愤怒粉",
+ effect: "将令人烦躁的粉末撒在自己身上,用以吸引对手的注意。使对手的攻击全部指向自己。"
+ },
+ "telekinesis": {
+ name: "意念移物",
+ effect: "利用超能力使对手浮起来。在3回合内攻击会变得容易打中对手。"
+ },
+ "magicRoom": {
+ name: "魔法空间",
+ effect: "制造出离奇的空间。在5回合内所有宝可梦携带道具的效果都会消失。"
+ },
+ "smackDown": {
+ name: "击落",
+ effect: "扔石头或炮弹,攻击飞行的对手。对手会被击落,掉到地面。"
+ },
+ "stormThrow": {
+ name: "山岚摔",
+ effect: "向对手使出强烈的一击。攻击必定会击中要害。"
+ },
+ "flameBurst": {
+ name: "烈焰溅射",
+ effect: "如果击中,爆裂的火焰会攻击到对手。爆裂出的火焰还会飞溅到旁边的对手。"
+ },
+ "sludgeWave": {
+ name: "污泥波",
+ effect: "用污泥波攻击自己周围所有的宝可梦。有时会陷入中毒状态。"
+ },
+ "quiverDance": {
+ name: "蝶舞",
+ effect: "轻巧地跳起神秘而又美丽的舞蹈。提高自己的特攻、特防和速度。"
+ },
+ "heavySlam": {
+ name: "重磅冲撞",
+ effect: "用沉重的身体撞向对手进行攻击。自己比对手越重,威力越大。"
+ },
+ "synchronoise": {
+ name: "同步干扰",
+ effect: "用神奇电波对周围所有和自己属性相同的宝可梦给予伤害。"
+ },
+ "electroBall": {
+ name: "电球",
+ effect: "用电气团撞向对手。自己比对手速度越快,威力越大。"
+ },
+ "soak": {
+ name: "浸水",
+ effect: "将大量的水泼向对手,从而使其变成水属性。"
+ },
+ "flameCharge": {
+ name: "蓄能焰袭",
+ effect: "让火焰覆盖全身,攻击对手。积蓄力量来提高自己的速度。"
+ },
+ "coil": {
+ name: "盘蜷",
+ effect: "盘蜷着集中精神。提高自己的攻击、防御和命中率。"
+ },
+ "lowSweep": {
+ name: "下盘踢",
+ effect: "以敏捷的动作瞄准对手的脚进行攻击。会降低对手的速度。"
+ },
+ "acidSpray": {
+ name: "酸液炸弹",
+ effect: "喷出能溶化对手的液体进行攻击。会大幅降低对手的特防。"
+ },
+ "foulPlay": {
+ name: "欺诈",
+ effect: "利用对手的力量进行攻击。正和自己战斗的对手,其攻击越高,伤害越大。"
+ },
+ "simpleBeam": {
+ name: "单纯光束",
+ effect: "向对手发送谜之念波。接收到念波的对手,其特性会变为单纯。"
+ },
+ "entrainment": {
+ name: "找伙伴",
+ effect: "用神奇的节奏跳舞。使对手模仿自己的动作,从而将特性变成一样。"
+ },
+ "afterYou": {
+ name: "您先请",
+ effect: "支援我方或对手的行动,使其紧接着此招式之后行动。"
+ },
+ "round": {
+ name: "轮唱",
+ effect: "用歌声攻击对手。大家一起轮唱便可以接连使出,威力也会提高。"
+ },
+ "echoedVoice": {
+ name: "回声",
+ effect: "用回声攻击对手。如果每回合都有宝可梦接着使用该招式,威力就会提高。"
+ },
+ "chipAway": {
+ name: "逐步击破",
+ effect: "看准机会稳步攻击。无视对手的能力变化,直接给予伤害。"
+ },
+ "clearSmog": {
+ name: "清除之烟",
+ effect: "向对手投掷特殊的泥块进行攻击。使其能力变回原点。"
+ },
+ "storedPower": {
+ name: "辅助力量",
+ effect: "用蓄积起来的力量攻击对手。自己的能力提高得越多,威力就越大。"
+ },
+ "quickGuard": {
+ name: "快速防守",
+ effect: "守护自己和同伴,以防对手的先制攻击。"
+ },
+ "allySwitch": {
+ name: "交换场地",
+ effect: "用神奇的力量瞬间移动,互换自己和同伴所在的位置。连续使出则容易失败。"
+ },
+ "scald": {
+ name: "热水",
+ effect: "向对手喷射煮得翻滚的开水进行攻击。有时会让对手陷入灼伤状态。"
+ },
+ "shellSmash": {
+ name: "破壳",
+ effect: "打破外壳,降低自己的防御和特防,但大幅提高攻击、特攻和速度。"
+ },
+ "healPulse": {
+ name: "治愈波动",
+ effect: "放出治愈波动,从而回复对手最大HP的一半。"
+ },
+ "hex": {
+ name: "祸不单行",
+ effect: "接二连三地进行攻击。对处于异常状态的对手给予较大的伤害。"
+ },
+ "skyDrop": {
+ name: "自由落体",
+ effect: "第1回合将对手带到空中,第2回合将其摔下进行攻击。被带到空中的对手不能动弹。"
+ },
+ "shiftGear": {
+ name: "换档",
+ effect: "转动齿轮,不仅提高自己的攻击,还会大幅提高速度。"
+ },
+ "circleThrow": {
+ name: "巴投",
+ effect: "扔飞对手,强制拉后备宝可梦上场。如果对手为野生宝可梦,战斗将直接结束。"
+ },
+ "incinerate": {
+ name: "烧净",
+ effect: "用火焰攻击对手。对手携带树果等时,会烧掉,使其不能使用。"
+ },
+ "quash": {
+ name: "延后",
+ effect: "压制对手,从而将其行动顺序放到最后。"
+ },
+ "acrobatics": {
+ name: "杂技",
+ effect: "轻巧地攻击对手。自己没有携带道具时,会给予较大的伤害。"
+ },
+ "reflectType": {
+ name: "镜面属性",
+ effect: "反射对手的属性,让自己也变成一样的属性。"
+ },
+ "retaliate": {
+ name: "报仇",
+ effect: "为倒下的同伴报仇。如果上一回合有同伴倒下,威力就会提高。"
+ },
+ "finalGambit": {
+ name: "搏命",
+ effect: "拼命攻击对手。虽然自己陷入昏厥,但会给予对手和自己目前HP等量的伤害。"
+ },
+ "bestow": {
+ name: "传递礼物",
+ effect: "当对手未携带道具时,能够将自己携带的道具交给对手。"
+ },
+ "inferno": {
+ name: "烈火深渊",
+ effect: "用烈焰包裹住对手进行攻击。让对手陷入灼伤状态。"
+ },
+ "waterPledge": {
+ name: "水之誓约",
+ effect: "用水柱进行攻击。如果和火组合,威力就会提高,天空中会挂上彩虹。"
+ },
+ "firePledge": {
+ name: "火之誓约",
+ effect: "用火柱进行攻击。如果和草组合,威力就会提高,周围会变成火海。"
+ },
+ "grassPledge": {
+ name: "草之誓约",
+ effect: "用草柱进行攻击。如果和水组合,威力就会提高,周围会变成湿地。"
+ },
+ "voltSwitch": {
+ name: "伏特替换",
+ effect: "在攻击之后急速返回,和后备宝可梦进行替换。"
+ },
+ "struggleBug": {
+ name: "虫之抵抗",
+ effect: "抵抗并攻击对手。会降低对手的特攻。"
+ },
+ "bulldoze": {
+ name: "重踏",
+ effect: "用力踩踏地面并攻击自己周围所有的宝可梦。会降低对方的速度。"
+ },
+ "frostBreath": {
+ name: "冰息",
+ effect: "将冰冷的气息吹向对手进行攻击。必定会击中要害。"
+ },
+ "dragonTail": {
+ name: "龙尾",
+ effect: "弹飞对手,强制拉后备宝可梦上场。如果对手为野生宝可梦,战斗将直接结束。"
+ },
+ "workUp": {
+ name: "自我激励",
+ effect: "激励自己,从而提高攻击和特攻。"
+ },
+ "electroweb": {
+ name: "电网",
+ effect: "用电网捉住对手进行攻击。会降低对手的速度。"
+ },
+ "wildCharge": {
+ name: "疯狂伏特",
+ effect: "让电流覆盖全身,撞向对手进行攻击。自己也会受到少许伤害。"
+ },
+ "drillRun": {
+ name: "直冲钻",
+ effect: "像钢钻一样,一边旋转身体一边撞击对手。容易击中要害。"
+ },
+ "dualChop": {
+ name: "二连劈",
+ effect: "用身体坚硬的部分拍打对手进行攻击。连续2次给予伤害。"
+ },
+ "heartStamp": {
+ name: "爱心印章",
+ effect: "以可爱的动作使对手疏忽,乘机给出强烈的一击。有时会使对手畏缩。"
+ },
+ "hornLeech": {
+ name: "木角",
+ effect: "将角刺入,吸取对手的养分。可以回复给予对手伤害的一半HP。"
+ },
+ "sacredSword": {
+ name: "圣剑",
+ effect: "用剑切斩对手进行攻击。无视对手的能力变化,直接给予伤害。"
+ },
+ "razorShell": {
+ name: "贝壳刃",
+ effect: "用锋利的贝壳切斩对手进行攻击。有时会降低对手的防御。"
+ },
+ "heatCrash": {
+ name: "高温重压",
+ effect: "用燃烧的身体撞向对手进行攻击。自己比对手越重,威力越大。"
+ },
+ "leafTornado": {
+ name: "青草搅拌器",
+ effect: "用锋利的叶片包裹住对手进行攻击。有时会降低对手的命中率。"
+ },
+ "steamroller": {
+ name: "疯狂滚压",
+ effect: "旋转揉成团的身体压扁对手。有时会使对手畏缩。"
+ },
+ "cottonGuard": {
+ name: "棉花防守",
+ effect: "用软绵绵的绒毛包裹住自己的身体进行守护。巨幅提高自己的防御。"
+ },
+ "nightDaze": {
+ name: "暗黑爆破",
+ effect: "放出黑暗的冲击波攻击对手。有时会降低对手的命中率。"
+ },
+ "psystrike": {
+ name: "精神击破",
+ effect: "将神奇的念波实体化攻击对手。给予物理伤害。"
+ },
+ "tailSlap": {
+ name: "扫尾拍打",
+ effect: "用坚硬的尾巴拍打对手进行攻击。连续攻击2~5次。"
+ },
+ "hurricane": {
+ name: "暴风",
+ effect: "用强烈的风席卷对手进行攻击。有时会使对手混乱。"
+ },
+ "headCharge": {
+ name: "爆炸头突击",
+ effect: "用厉害的爆炸头猛撞向对手进行攻击。自己也会受到少许伤害。"
+ },
+ "gearGrind": {
+ name: "齿轮飞盘",
+ effect: "向对手投掷钢铁齿轮进行攻击。连续2次给予伤害。"
+ },
+ "searingShot": {
+ name: "火焰弹",
+ effect: "用熊熊烈火攻击自己周围所有的宝可梦。有时会陷入灼伤状态。"
+ },
+ "technoBlast": {
+ name: "高科技光炮",
+ effect: "向对手放出光弹。属性会根据自己携带的卡带不同而改变。"
+ },
+ "relicSong": {
+ name: "古老之歌",
+ effect: "让对手听古老之歌,打动对手的内心进行攻击。有时会让对手陷入睡眠状态。"
+ },
+ "secretSword": {
+ name: "神秘之剑",
+ effect: "用长角切斩对手进行攻击。角上拥有的神奇力量将给予物理伤害。"
+ },
+ "glaciate": {
+ name: "冰封世界",
+ effect: "将冰冻的冷气吹向对手进行攻击。会降低对手的速度。"
+ },
+ "boltStrike": {
+ name: "雷击",
+ effect: "让强大的电流覆盖全身,猛撞向对手进行攻击。有时会让对手陷入麻痹状态。"
+ },
+ "blueFlare": {
+ name: "青焰",
+ effect: "用美丽而激烈的青焰包裹住对手进行攻击。有时会让对手陷入灼伤状态。"
+ },
+ "fieryDance": {
+ name: "火之舞",
+ effect: "让火焰覆盖全身,振翅攻击对手。有时会提高自己的特攻。"
+ },
+ "freezeShock": {
+ name: "冰冻伏特",
+ effect: "用覆盖着电流的冰块,在第2回合撞向对手。有时会让对手陷入麻痹状态。"
+ },
+ "iceBurn": {
+ name: "极寒冷焰",
+ effect: "用能够冻结一切的强烈冷气,在第2回合包裹住对手。有时会让对手陷入灼伤状态。"
+ },
+ "snarl": {
+ name: "大声咆哮",
+ effect: "没完没了地大声斥责,从而降低对手的特攻。"
+ },
+ "icicleCrash": {
+ name: "冰柱坠击",
+ effect: "用大冰柱激烈地撞向对手进行攻击。有时会使对手畏缩。"
+ },
+ "vCreate": {
+ name: "V热焰",
+ effect: "从前额产生灼热的火焰,舍身撞击对手。防御、特防和速度会降低。"
+ },
+ "fusionFlare": {
+ name: "交错火焰",
+ effect: "释放出巨大的火焰。受到巨大的闪电影响时,招式威力会提高。"
+ },
+ "fusionBolt": {
+ name: "交错闪电",
+ effect: "释放出巨大的闪电。受到巨大的火焰影响时,招式威力会提高。"
+ },
+ "flyingPress": {
+ name: "飞身重压",
+ effect: "从空中俯冲向对手。此招式同时带有格斗属性和飞行属性。"
+ },
+ "matBlock": {
+ name: "掀榻榻米",
+ effect: "将掀起来的榻榻米当作盾牌,防住自己和同伴免受招式伤害。变化招式无法防住。"
+ },
+ "belch": {
+ name: "打嗝",
+ effect: "朝着对手打嗝,并给予伤害。如果不吃树果则无法使出。"
+ },
+ "rototiller": {
+ name: "耕地",
+ effect: "翻耕土地,使草木更容易成长。会提高草属性宝可梦的攻击和特攻。"
+ },
+ "stickyWeb": {
+ name: "黏黏网",
+ effect: "在对手周围围上黏黏的网,降低替换出场的对手的速度。"
+ },
+ "fellStinger": {
+ name: "致命针刺",
+ effect: "如果使用此招式打倒对手,攻击会巨幅提高。"
+ },
+ "phantomForce": {
+ name: "潜灵奇袭",
+ effect: "第1回合消失在某处,第2回合攻击对手。可以无视守护进行攻击。"
+ },
+ "trickOrTreat": {
+ name: "万圣夜",
+ effect: "邀请对手参加万圣夜。使对手被追加幽灵属性。"
+ },
+ "nobleRoar": {
+ name: "战吼",
+ effect: "发出战吼威吓对手,从而降低对手的攻击和特攻。"
+ },
+ "ionDeluge": {
+ name: "等离子浴",
+ effect: "将带电粒子扩散开来,使一般属性的招式变成电属性。"
+ },
+ "parabolicCharge": {
+ name: "抛物面充电",
+ effect: "给周围全体宝可梦造成伤害。可以回复给予伤害的一半HP。"
+ },
+ "forestsCurse": {
+ name: "森林咒术",
+ effect: "向对手施加森林咒术。中了咒术的对手会被追加草属性。"
+ },
+ "petalBlizzard": {
+ name: "落英缤纷",
+ effect: "猛烈地刮起飞雪般的落花,攻击周围所有的宝可梦,并给予伤害。"
+ },
+ "freezeDry": {
+ name: "冷冻干燥",
+ effect: "急剧冷冻对手,有时会让对手陷入冰冻状态。对于水属性宝可梦也是效果绝佳。"
+ },
+ "disarmingVoice": {
+ name: "魅惑之声",
+ effect: "发出魅惑的叫声,给予对手精神上的伤害。攻击必定会命中。"
+ },
+ "partingShot": {
+ name: "抛下狠话",
+ effect: "抛下狠话威吓对手,降低攻击和特攻后,和后备宝可梦进行替换。"
+ },
+ "topsyTurvy": {
+ name: "颠倒",
+ effect: "颠倒对手身上的所有能力变化,变成和原来相反的状态。"
+ },
+ "drainingKiss": {
+ name: "吸取之吻",
+ effect: "用一个吻吸取对手的HP。回复给予对手伤害的一半以上的HP。"
+ },
+ "craftyShield": {
+ name: "戏法防守",
+ effect: "使用神奇的力量防住攻击我方的变化招式。但无法防住伤害招式的攻击。"
+ },
+ "flowerShield": {
+ name: "鲜花防守",
+ effect: "使用神奇的力量提高在场的所有草属性宝可梦的防御。"
+ },
+ "grassyTerrain": {
+ name: "青草场地",
+ effect: "在5回合内变成青草场地。地面上的宝可梦每回合都能回复。草属性的招式威力还会提高。"
+ },
+ "mistyTerrain": {
+ name: "薄雾场地",
+ effect: "在5回合内,地面上的宝可梦不会陷入异常状态。龙属性招式的伤害也会减半。"
+ },
+ "electrify": {
+ name: "输电",
+ effect: "对手使出招式前,如果输电,则该回合对手的招式变成电属性。"
+ },
+ "playRough": {
+ name: "嬉闹",
+ effect: "与对手嬉闹并攻击。有时会降低对手的攻击。"
+ },
+ "fairyWind": {
+ name: "妖精之风",
+ effect: "刮起妖精之风,吹向对手进行攻击。"
+ },
+ "moonblast": {
+ name: "月亮之力",
+ effect: "借用月亮的力量攻击对手。有时会降低对手的特攻。"
+ },
+ "boomburst": {
+ name: "爆音波",
+ effect: "通过震耳欲聋的爆炸声产生的破坏力,攻击自己周围所有的宝可梦。"
+ },
+ "fairyLock": {
+ name: "妖精之锁",
+ effect: "通过封锁,下一回合所有的宝可梦都无法逃走。"
+ },
+ "kingsShield": {
+ name: "王者盾牌",
+ effect: "防住对手攻击的同时,自己变为防御姿态。能够降低所接触到的对手的攻击。"
+ },
+ "playNice": {
+ name: "和睦相处",
+ effect: "和对手和睦相处,使其失去战斗的气力,从而降低对手的攻击。"
+ },
+ "confide": {
+ name: "密语",
+ effect: "和对手进行密语,使其失去集中力,从而降低对手的特攻。"
+ },
+ "diamondStorm": {
+ name: "钻石风暴",
+ effect: "掀起钻石风暴给予伤害。有时会大幅提高自己的防御。"
+ },
+ "steamEruption": {
+ name: "蒸汽爆炸",
+ effect: "将滚烫的蒸汽喷向对手。有时会让对手灼伤。"
+ },
+ "hyperspaceHole": {
+ name: "异次元洞",
+ effect: "通过异次元洞,突然出现在对手的侧面进行攻击。还可以无视守住和看穿等招式。"
+ },
+ "waterShuriken": {
+ name: "飞水手里剑",
+ effect: "用粘液制成的手里剑,连续攻击2~5次。必定能够先制攻击。"
+ },
+ "mysticalFire": {
+ name: "魔法火焰",
+ effect: "从口中喷出特别灼热的火焰进行攻击。降低对手的特攻。"
+ },
+ "spikyShield": {
+ name: "尖刺防守",
+ effect: "防住对手攻击的同时,削减接触到自己的对手的体力。"
+ },
+ "aromaticMist": {
+ name: "芳香薄雾",
+ effect: "通过神奇的芳香,提高我方宝可梦的特防。"
+ },
+ "eerieImpulse": {
+ name: "怪异电波",
+ effect: "从身体放射出怪异电波,让对手沐浴其中,从而大幅降低其特攻。"
+ },
+ "venomDrench": {
+ name: "毒液陷阱",
+ effect: "将特殊的毒液泼向对手。对处于中毒状态的对手,其攻击、特攻和速度都会降低。"
+ },
+ "powder": {
+ name: "粉尘",
+ effect: "如果被撒到粉尘的对手使用火招式,则会爆炸并给予伤害。"
+ },
+ "geomancy": {
+ name: "大地掌控",
+ effect: "第1回合吸收能量,第2回合大幅提高特攻、特防和速度。"
+ },
+ "magneticFlux": {
+ name: "磁场操控",
+ effect: "通过操控磁场,会提高特性为正电和负电的宝可梦的防御和特防。"
+ },
+ "happyHour": {
+ name: "欢乐时光",
+ effect: "如果使用欢乐时光,战斗后得到的钱会翻倍。"
+ },
+ "electricTerrain": {
+ name: "电气场地",
+ effect: "在5回合内变成电气场地。地面上的宝可梦将无法入眠。电属性的招式威力还会提高。"
+ },
+ "dazzlingGleam": {
+ name: "魔法闪耀",
+ effect: "向对手发射强光,并给予伤害。"
+ },
+ "celebrate": {
+ name: "庆祝",
+ effect: "宝可梦为十分开心的你庆祝。"
+ },
+ "holdHands": {
+ name: "牵手",
+ effect: "我方宝可梦之间牵手。能带来非常幸福的心情。"
+ },
+ "babyDollEyes": {
+ name: "圆瞳",
+ effect: "用圆瞳凝视对手,从而降低其攻击。必定能够先制攻击。"
+ },
+ "nuzzle": {
+ name: "蹭蹭脸颊",
+ effect: "将带电的脸颊蹭蹭对手进行攻击。让对手陷入麻痹状态。"
+ },
+ "holdBack": {
+ name: "手下留情",
+ effect: "在攻击的时候手下留情,从而使对手的HP至少会留下1HP。"
+ },
+ "infestation": {
+ name: "纠缠不休",
+ effect: "在4~5回合内死缠烂打地进行攻击。在此期间对手将无法逃走。"
+ },
+ "powerUpPunch": {
+ name: "增强拳",
+ effect: "通过反复击打对手,使自己的拳头慢慢变硬。打中对手攻击就会提高。"
+ },
+ "oblivionWing": {
+ name: "归天之翼",
+ effect: "从锁定的对手身上吸取HP。回复给予对手伤害的一半以上的HP。"
+ },
+ "thousandArrows": {
+ name: "千箭齐发",
+ effect: "可以击中浮在空中的宝可梦。空中的对手被击落后,会掉到地面。"
+ },
+ "thousandWaves": {
+ name: "千波激荡",
+ effect: "从地面掀起波浪进行攻击。被掀入波浪中的对手,将无法从战斗中逃走。"
+ },
+ "landsWrath": {
+ name: "大地神力",
+ effect: "聚集大地的力量,将此力量集中攻击对手,并给予伤害。"
+ },
+ "lightOfRuin": {
+ name: "破灭之光",
+ effect: "借用永恒之花的力量,发射出强力光线。自己也会受到非常大的伤害。"
+ },
+ "originPulse": {
+ name: "根源波动",
+ effect: "用无数青白色且闪耀的光线攻击对手。"
+ },
+ "precipiceBlades": {
+ name: "断崖之剑",
+ effect: "将大地的力量变化为利刃攻击对手。"
+ },
+ "dragonAscent": {
+ name: "画龙点睛",
+ effect: "从天空中急速下降攻击对手。自己的防御和特防会降低。"
+ },
+ "hyperspaceFury": {
+ name: "异次元猛攻",
+ effect: "用许多手臂,无视对手的守住或看穿等招式进行连续攻击,自己的防御会降低。"
+ },
+ "breakneckBlitzPhysical": {
+ name: "一般Z究极无敌大冲撞",
+ effect: "通过Z力量气势猛烈地全力撞上对手。威力会根据原来的招式而改变。"
+ },
+ "breakneckBlitzSpecial": {
+ name: "一般Z究极无敌大冲撞",
+ effect: "通过Z力量气势猛烈地全力撞上对手。威力会根据原来的招式而改变。"
+ },
+ "allOutPummelingPhysical": {
+ name: "格斗Z全力无双激烈拳",
+ effect: "通过Z力量制造出能量弹,全力撞向对手。威力会根据原来的招式而改变。"
+ },
+ "allOutPummelingSpecial": {
+ name: "格斗Z全力无双激烈拳",
+ effect: "通过Z力量制造出能量弹,全力撞向对手。威力会根据原来的招式而改变。"
+ },
+ "supersonicSkystrikePhysical": {
+ name: "飞行Z极速俯冲轰烈撞",
+ effect: "通过Z力量猛烈地飞向天空,朝对手全力落下。威力会根据原来的招式而改变。"
+ },
+ "supersonicSkystrikeSpecial": {
+ name: "飞行Z极速俯冲轰烈撞",
+ effect: "通过Z力量猛烈地飞向天空,朝对手全力落下。威力会根据原来的招式而改变。"
+ },
+ "acidDownpourPhysical": {
+ name: "毒Z强酸剧毒灭绝雨",
+ effect: "通过Z力量使毒沼涌起,全力让对手沉下去。威力会根据原来的招式而改变。"
+ },
+ "acidDownpourSpecial": {
+ name: "毒Z强酸剧毒灭绝雨",
+ effect: "通过Z力量使毒沼涌起,全力让对手沉下去。威力会根据原来的招式而改变。"
+ },
+ "tectonicRagePhysical": {
+ name: "地面Z地隆啸天大终结",
+ effect: "通过Z力量潜入地里最深处,全力撞上对手。威力会根据原来的招式而改变。"
+ },
+ "tectonicRageSpecial": {
+ name: "地面Z地隆啸天大终结",
+ effect: "通过Z力量潜入地里最深处,全力撞上对手。威力会根据原来的招式而改变。"
+ },
+ "continentalCrushPhysical": {
+ name: "岩石Z毁天灭地巨岩坠",
+ effect: "通过Z力量召唤大大的岩山,全力撞向对手。威力会根据原来的招式而改变。"
+ },
+ "continentalCrushSpecial": {
+ name: "岩石Z毁天灭地巨岩坠",
+ effect: "通过Z力量召唤大大的岩山,全力撞向对手。威力会根据原来的招式而改变。"
+ },
+ "savageSpinOutPhysical": {
+ name: "虫Z绝对捕食回旋斩",
+ effect: "通过Z力量将吐出的丝线全力束缚对手。威力会根据原来的招式而改变。"
+ },
+ "savageSpinOutSpecial": {
+ name: "虫Z绝对捕食回旋斩",
+ effect: "通过Z力量将吐出的丝线全力束缚对手。威力会根据原来的招式而改变。"
+ },
+ "neverEndingNightmarePhysical": {
+ name: "幽灵Z无尽暗夜之诱惑",
+ effect: "通过Z力量召唤强烈的怨念,全力降临到对手身上。威力会根据原来的招式而改变。"
+ },
+ "neverEndingNightmareSpecial": {
+ name: "幽灵Z无尽暗夜之诱惑",
+ effect: "通过Z力量召唤强烈的怨念,全力降临到对手身上。威力会根据原来的招式而改变。"
+ },
+ "corkscrewCrashPhysical": {
+ name: "钢Z超绝螺旋连击",
+ effect: "通过Z力量进行高速旋转,全力撞上对手。威力会根据原来的招式而改变。"
+ },
+ "corkscrewCrashSpecial": {
+ name: "钢Z超绝螺旋连击",
+ effect: "通过Z力量进行高速旋转,全力撞上对手。威力会根据原来的招式而改变。"
+ },
+ "infernoOverdrivePhysical": {
+ name: "火Z超强极限爆焰弹",
+ effect: "通过Z力量喷出熊熊烈火,全力撞向对手。威力会根据原来的招式而改变。"
+ },
+ "infernoOverdriveSpecial": {
+ name: "火Z超强极限爆焰弹",
+ effect: "通过Z力量喷出熊熊烈火,全力撞向对手。威力会根据原来的招式而改变。"
+ },
+ "hydroVortexPhysical": {
+ name: "水Z超级水流大漩涡",
+ effect: "通过Z力量制造大大的潮旋,全力吞没对手。威力会根据原来的招式而改变。"
+ },
+ "hydroVortexSpecial": {
+ name: "水Z超级水流大漩涡",
+ effect: "通过Z力量制造大大的潮旋,全力吞没对手。威力会根据原来的招式而改变。"
+ },
+ "bloomDoomPhysical": {
+ name: "草Z绚烂缤纷花怒放",
+ effect: "通过Z力量借助花草的能量,全力攻击对手。威力会根据原来的招式而改变。"
+ },
+ "bloomDoomSpecial": {
+ name: "草Z绚烂缤纷花怒放",
+ effect: "通过Z力量借助花草的能量,全力攻击对手。威力会根据原来的招式而改变。"
+ },
+ "gigavoltHavocPhysical": {
+ name: "电Z终极伏特狂雷闪",
+ effect: "通过Z力量将蓄积的强大电流全力撞向对手。威力会根据原来的招式而改变。"
+ },
+ "gigavoltHavocSpecial": {
+ name: "电Z终极伏特狂雷闪",
+ effect: "通过Z力量将蓄积的强大电流全力撞向对手。威力会根据原来的招式而改变。"
+ },
+ "shatteredPsychePhysical": {
+ name: "超能力Z至高精神破坏波",
+ effect: "通过Z力量操纵对手,全力使其感受到痛苦。威力会根据原来的招式而改变。"
+ },
+ "shatteredPsycheSpecial": {
+ name: "超能力Z至高精神破坏波",
+ effect: "通过Z力量操纵对手,全力使其感受到痛苦。威力会根据原来的招式而改变。"
+ },
+ "subzeroSlammerPhysical": {
+ name: "冰Z激狂大地万里冰",
+ effect: "通过Z力量急剧降低气温,全力冰冻对手。威力会根据原来的招式而改变。"
+ },
+ "subzeroSlammerSpecial": {
+ name: "冰Z激狂大地万里冰",
+ effect: "通过Z力量急剧降低气温,全力冰冻对手。威力会根据原来的招式而改变。"
+ },
+ "devastatingDrakePhysical": {
+ name: "龙Z究极巨龙震天地",
+ effect: "通过Z力量将气场实体化,向对手全力发动袭击。威力会根据原来的招式而改变。"
+ },
+ "devastatingDrakeSpecial": {
+ name: "龙Z究极巨龙震天地",
+ effect: "通过Z力量将气场实体化,向对手全力发动袭击。威力会根据原来的招式而改变。"
+ },
+ "blackHoleEclipsePhysical": {
+ name: "恶Z黑洞吞噬万物灭",
+ effect: "通过Z力量收集恶能量,全力将对手吸入。威力会根据原来的招式而改变。"
+ },
+ "blackHoleEclipseSpecial": {
+ name: "恶Z黑洞吞噬万物灭",
+ effect: "通过Z力量收集恶能量,全力将对手吸入。威力会根据原来的招式而改变。"
+ },
+ "twinkleTacklePhysical": {
+ name: "妖精Z可爱星星飞天撞",
+ effect: "通过Z力量制造魅惑空间,全力捉弄对手。威力会根据原来的招式而改变。"
+ },
+ "twinkleTackleSpecial": {
+ name: "妖精Z可爱星星飞天撞",
+ effect: "通过Z力量制造魅惑空间,全力捉弄对手。威力会根据原来的招式而改变。"
+ },
+ "catastropika": {
+ name: "皮卡丘Z皮卡皮卡必杀击",
+ effect: "通过Z力量,皮卡丘全身覆盖最强电力,全力猛扑对手。"
+ },
+ "shoreUp": {
+ name: "集沙",
+ effect: "回复自己最大HP的一半。在沙暴中回复得更多。"
+ },
+ "firstImpression": {
+ name: "迎头一击",
+ effect: "威力很高的招式,但只有在出场战斗时,立刻使出才能成功。"
+ },
+ "banefulBunker": {
+ name: "碉堡",
+ effect: "防住对手攻击的同时,让接触到自己的对手中毒。"
+ },
+ "spiritShackle": {
+ name: "缝影",
+ effect: "攻击的同时,缝住对手的影子,使其无法逃走。"
+ },
+ "darkestLariat": {
+ name: "DD金勾臂",
+ effect: "旋转双臂打向对手。无视对手的能力变化,直接给予伤害。"
+ },
+ "sparklingAria": {
+ name: "泡影的咏叹调",
+ effect: "随着唱歌会放出很多气球。受到此招式攻击时,灼伤会被治愈。"
+ },
+ "iceHammer": {
+ name: "冰锤",
+ effect: "挥舞强力而沉重的拳头,给予对手伤害。自己的速度会降低。"
+ },
+ "floralHealing": {
+ name: "花疗",
+ effect: "回复对手最大HP的一半。在青草场地时,效果会提高。"
+ },
+ "highHorsepower": {
+ name: "十万马力",
+ effect: "使出全身力量,猛攻对手。"
+ },
+ "strengthSap": {
+ name: "吸取力量",
+ effect: "给自己回复和对手攻击力相同数值的HP,然后降低对手的攻击。"
+ },
+ "solarBlade": {
+ name: "日光刃",
+ effect: "第1回合收集满满的日光,第2回合将此力量集中在剑上进行攻击。"
+ },
+ "leafage": {
+ name: "树叶",
+ effect: "将叶片打向对手,进行攻击。"
+ },
+ "spotlight": {
+ name: "聚光灯",
+ effect: "给宝可梦打上聚光灯,该回合只能瞄准该宝可梦。"
+ },
+ "toxicThread": {
+ name: "毒丝",
+ effect: "将混有毒的丝吐向对手。使其中毒,从而降低对手的速度。"
+ },
+ "laserFocus": {
+ name: "磨砺",
+ effect: "集中精神,下次攻击必定会击中要害。"
+ },
+ "gearUp": {
+ name: "辅助齿轮",
+ effect: "启动齿轮,提高特性为正电和负电的宝可梦的攻击和特攻。"
+ },
+ "throatChop": {
+ name: "深渊突刺",
+ effect: "受到此招式攻击的对手,会因为地狱般的痛苦,在2回合内,变得无法使出声音类招式。"
+ },
+ "pollenPuff": {
+ name: "花粉团",
+ effect: "对敌人使用是会爆炸的团子。对我方使用则是给予回复的团子。"
+ },
+ "anchorShot": {
+ name: "掷锚",
+ effect: "将锚缠住对手进行攻击。使对手无法逃走。"
+ },
+ "psychicTerrain": {
+ name: "精神场地",
+ effect: "在5回合内,地面上的宝可梦不会受到先制招式的攻击。超能力属性的招式威力会提高。"
+ },
+ "lunge": {
+ name: "猛扑",
+ effect: "全力猛扑对手进行攻击。从而降低对手的攻击。"
+ },
+ "fireLash": {
+ name: "火焰鞭",
+ effect: "用燃烧的鞭子抽打对手。受到攻击的对手防御会降低。"
+ },
+ "powerTrip": {
+ name: "嚣张",
+ effect: "耀武扬威地攻击对手,自己的能力提高得越多,威力就越大。"
+ },
+ "burnUp": {
+ name: "燃尽",
+ effect: "将自己全身燃烧起火焰来,给予对手大大的伤害。自己的火属性将会消失。"
+ },
+ "speedSwap": {
+ name: "速度互换",
+ effect: "将对手和自己的速度进行互换。"
+ },
+ "smartStrike": {
+ name: "修长之角",
+ effect: "用尖尖的角刺入对手进行攻击。攻击必定会命中。"
+ },
+ "purify": {
+ name: "净化",
+ effect: "治愈对手的异常状态。治愈后可以回复自己的HP。"
+ },
+ "revelationDance": {
+ name: "觉醒之舞",
+ effect: "全力跳舞进行攻击。此招式的属性将变得和自己的属性相同。"
+ },
+ "coreEnforcer": {
+ name: "核心惩罚者",
+ effect: "如果给予过伤害的对手已经结束行动,其特性就会被消除。"
+ },
+ "tropKick": {
+ name: "热带踢",
+ effect: "向对手使出来自南国的火热脚踢。从而降低对手的攻击。"
+ },
+ "instruct": {
+ name: "号令",
+ effect: "向对手下达指示,让其再次使出刚才的招式。"
+ },
+ "beakBlast": {
+ name: "鸟嘴加农炮",
+ effect: "先加热鸟嘴后再进行攻击。鸟嘴在加热时对手触碰的话,就会使其灼伤。"
+ },
+ "clangingScales": {
+ name: "鳞片噪音",
+ effect: "摩擦全身鳞片,发出响亮的声音进行攻击。攻击后自己的防御会降低。"
+ },
+ "dragonHammer": {
+ name: "龙锤",
+ effect: "将身体当作锤子,向对手发动袭击,给予伤害。"
+ },
+ "brutalSwing": {
+ name: "狂舞挥打",
+ effect: "用自己的身体狂舞挥打,给予对手伤害。"
+ },
+ "auroraVeil": {
+ name: "极光幕",
+ effect: "在5回合内减弱物理和特殊的伤害。只有下雪时才能使出。"
+ },
+ "sinisterArrowRaid": {
+ name: "狙射树枭Z遮天蔽日暗影箭",
+ effect: "通过Z力量制造出无数箭的狙射树枭将全力射穿对手进行攻击。"
+ },
+ "maliciousMoonsault": {
+ name: "炽焰咆哮虎Z极恶飞跃粉碎击",
+ effect: "通过Z力量得到强壮肉体的炽焰咆哮虎将全力撞向对手进行攻击。"
+ },
+ "oceanicOperetta": {
+ name: "西狮海壬Z海神庄严交响乐",
+ effect: "通过Z力量召唤大量水的西狮海壬将全力攻击对手。"
+ },
+ "guardianOfAlola": {
+ name: "卡璞Z巨人卫士・阿罗拉",
+ effect: "通过Z力量得到阿罗拉之力的土地神宝可梦将全力进行攻击。对手的剩余HP会减少很多。"
+ },
+ "soulStealing7StarStrike": {
+ name: "玛夏多Z七星夺魂腿",
+ effect: "得到Z力量的玛夏多将全力使出拳头和脚踢的连续招式叩打对手。"
+ },
+ "stokedSparksurfer": {
+ name: "阿罗雷Z驾雷驭电戏冲浪",
+ effect: "得到Z力量的阿罗拉地区的雷丘将全力进行攻击。从而让对手陷入麻痹状态。"
+ },
+ "pulverizingPancake": {
+ name: "卡比兽Z认真起来大爆击",
+ effect: "通过Z力量使得认真起来的卡比兽跃动巨大身躯,全力向对手发动袭击。"
+ },
+ "extremeEvoboost": {
+ name: "伊布Z九彩昇华齐聚顶",
+ effect: "得到Z力量的伊布将借助进化后伙伴们的力量,大幅提高能力。"
+ },
+ "genesisSupernova": {
+ name: "梦幻Z起源超新星大爆炸",
+ effect: "得到Z力量的梦幻将全力攻击对手。脚下会变成精神场地。"
+ },
+ "shellTrap": {
+ name: "陷阱甲壳",
+ effect: "设下甲壳陷阱。如果对手使出物理招式,陷阱就会爆炸并给予对手伤害。"
+ },
+ "fleurCannon": {
+ name: "花朵加农炮",
+ effect: "放出强力光束后,自己的特攻会大幅降低。"
+ },
+ "psychicFangs": {
+ name: "精神之牙",
+ effect: "利用精神力量咬住对手进行攻击。还可以破坏光墙和反射壁等。"
+ },
+ "stompingTantrum": {
+ name: "跺脚",
+ effect: "化悔恨为力量进行攻击。如果上一回合招式没有打中,威力就会翻倍。"
+ },
+ "shadowBone": {
+ name: "暗影之骨",
+ effect: "用附有灵魂的骨头殴打对手进行攻击。有时会降低对手的防御。"
+ },
+ "accelerock": {
+ name: "冲岩",
+ effect: "迅速撞向对手进行攻击。必定能够先制攻击。"
+ },
+ "liquidation": {
+ name: "水流裂破",
+ effect: "用水之力量撞向对手进行攻击。有时会降低对手的防御。"
+ },
+ "prismaticLaser": {
+ name: "棱镜镭射",
+ effect: "用棱镜的力量发射强烈光线。下一回合自己将无法动弹。"
+ },
+ "spectralThief": {
+ name: "暗影偷盗",
+ effect: "潜入对手的影子进行攻击。会夺取对手的能力提升。"
+ },
+ "sunsteelStrike": {
+ name: "流星闪冲",
+ effect: "以流星般的气势猛撞对手。可以无视对手的特性进行攻击。"
+ },
+ "moongeistBeam": {
+ name: "暗影之光",
+ effect: "放出奇怪的光线攻击对手。可以无视对手的特性进行攻击。"
+ },
+ "tearfulLook": {
+ name: "泪眼汪汪",
+ effect: "变得泪眼汪汪,让对手丧失斗志。从而降低对手的攻击和特攻。"
+ },
+ "zingZap": {
+ name: "麻麻刺刺",
+ effect: "撞向对手,并发出强电,使其感到麻麻刺刺的。有时会使对手畏缩。"
+ },
+ "naturesMadness": {
+ name: "自然之怒",
+ effect: "向对手释放自然之怒。对手的HP会减半。"
+ },
+ "multiAttack": {
+ name: "多属性攻击",
+ effect: "一边覆盖高能量,一边撞向对手进行攻击。根据存储碟不同,属性会改变。"
+ },
+ "tenMillionVoltThunderbolt": {
+ name: "智皮卡Z千万伏特",
+ effect: "戴着帽子的皮卡丘将通过Z力量增强的电击全力释放给对手。容易击中要害。"
+ },
+ "mindBlown": {
+ name: "惊爆大头",
+ effect: "让自己的头爆炸,来攻击周围的一切。自己也会受到伤害。"
+ },
+ "plasmaFists": {
+ name: "等离子闪电拳",
+ effect: "用覆盖着电流的拳头进行攻击。使一般属性的招式变成电属性。"
+ },
+ "photonGeyser": {
+ name: "光子喷涌",
+ effect: "用光柱来进行攻击。比较自己的攻击和特攻,用数值相对较高的一项给予对方伤害。"
+ },
+ "lightThatBurnsTheSky": {
+ name: "究极奈克洛Z焚天灭世炽光爆",
+ effect: "奈克洛兹玛会无视对手的特性效果,在攻击和特攻之间,用数值相对较高的一项给予对方伤害。"
+ },
+ "searingSunrazeSmash": {
+ name: "索尔迦雷欧Z日光回旋下苍穹",
+ effect: "得到Z力量的索尔迦雷欧将全力进行攻击。可以无视对手的特性效果。"
+ },
+ "menacingMoonrazeMaelstrom": {
+ name: "露奈雅拉Z月华飞溅落灵霄",
+ effect: "得到Z力量的露奈雅拉将全力进行攻击。可以无视对手的特性效果。"
+ },
+ "letsSnuggleForever": {
+ name: "谜拟丘Z亲密无间大乱揍",
+ effect: "得到Z力量的谜拟Q将全力进行乱揍攻击。"
+ },
+ "splinteredStormshards": {
+ name: "鬃岩狼人Z狼啸石牙飓风暴",
+ effect: "得到Z力量的鬃岩狼人将全力进行攻击。而且会消除场地状态。"
+ },
+ "clangorousSoulblaze": {
+ name: "杖尾鳞甲龙Z炽魂热舞烈音爆",
+ effect: "得到Z力量的杖尾鳞甲龙将全力攻击对手。并且自己的能力会提高。"
+ },
+ "zippyZap": {
+ name: "电电加速",
+ effect: "迅猛无比的电击。必定能够先制攻击,击中对方的要害。"
+ },
+ "splishySplash": {
+ name: "滔滔冲浪",
+ effect: "往巨浪中注入电能后冲撞对手进行攻击。有时会让对手陷入麻痹状态。"
+ },
+ "floatyFall": {
+ name: "飘飘坠落",
+ effect: "轻飘飘地浮起来后,再猛地俯冲下去进行攻击。有时会使对手畏缩。"
+ },
+ "pikaPapow": {
+ name: "闪闪雷光",
+ effect: "皮卡丘越喜欢训练家,电击的威力就越强。攻击必定会命中。"
+ },
+ "bouncyBubble": {
+ name: "活活气泡",
+ effect: "投掷水球进行攻击。吸水后能回复等同于造成的伤害一半的HP。"
+ },
+ "buzzyBuzz": {
+ name: "麻麻电击",
+ effect: "放出电击攻击对手。让对手陷入麻痹状态。"
+ },
+ "sizzlySlide": {
+ name: "熊熊火爆",
+ effect: "用燃起大火的身体猛烈地冲撞对手。让对手陷入灼伤状态。"
+ },
+ "glitzyGlow": {
+ name: "哗哗气场",
+ effect: "利用念力强攻,粉碎对方信心。制造一道能减弱对手特殊攻击的神奇墙壁。"
+ },
+ "baddyBad": {
+ name: "坏坏领域",
+ effect: "恶行恶相地进行攻击。制造一道能减弱对手物理攻击的神奇墙壁。"
+ },
+ "sappySeed": {
+ name: "茁茁炸弹",
+ effect: "长出巨大的藤蔓,播撒种子进行攻击。种子每回合都会吸取对手的HP。"
+ },
+ "freezyFrost": {
+ name: "冰冰霜冻",
+ effect: "利用冰冷的黑雾结晶进行攻击。使全体宝可梦的能力变回原点。"
+ },
+ "sparklySwirl": {
+ name: "亮亮风暴",
+ effect: "利用芬芳刺鼻的龙卷风吞噬对方。能治愈我方宝可梦的异常状态。"
+ },
+ "veeveeVolley": {
+ name: "砰砰击破",
+ effect: "伊布越喜欢训练家,冲撞的威力就越强。攻击必定会命中。"
+ },
+ "doubleIronBash": {
+ name: "钢拳双击",
+ effect: "以胸口的螺帽为中心旋转,并连续2次挥动手臂打击对手。有时会使对手畏缩。"
+ },
+ "maxGuard": {
+ name: "极巨防壁",
+ effect: "完全抵挡对手的攻击。连续使出则容易失败。"
+ },
+ "dynamaxCannon": {
+ name: "极巨炮",
+ effect: "将凝缩在体内的能量从核心放出进行攻击。"
+ },
+ "snipeShot": {
+ name: "狙击",
+ effect: "能无视具有吸引对手招式效果的特性或招式的影响。可以向选定的对手进行攻击。"
+ },
+ "jawLock": {
+ name: "紧咬不放",
+ effect: "使双方直到一方昏厥为止无法替换宝可梦。其中一方退场则可以解除效果。"
+ },
+ "stuffCheeks": {
+ name: "大快朵颐",
+ effect: "吃掉携带的树果,大幅提高防御。"
+ },
+ "noRetreat": {
+ name: "背水一战",
+ effect: "提高自己的所有能力,但无法替换或逃走。"
+ },
+ "tarShot": {
+ name: "沥青射击",
+ effect: "泼洒黏糊糊的沥青,降低对手的速度。火属性会变成对手的弱点。"
+ },
+ "magicPowder": {
+ name: "魔法粉",
+ effect: "向对手喷洒魔法粉,使对手变为超能力属性。"
+ },
+ "dragonDarts": {
+ name: "龙箭",
+ effect: "让多龙梅西亚进行2次攻击。如果对手有2只宝可梦,则对它们各进行1次攻击。"
+ },
+ "teatime": {
+ name: "茶会",
+ effect: "举办一场茶会,场上的所有宝可梦都会吃掉自己携带的树果。"
+ },
+ "octolock": {
+ name: "蛸固",
+ effect: "让对手无法逃走。对手被固定后,每回合都会降低防御和特防。"
+ },
+ "boltBeak": {
+ name: "电喙",
+ effect: "用带电的喙啄刺对手。如果比对手先出手攻击,招式的威力会变成2倍。"
+ },
+ "fishiousRend": {
+ name: "鳃咬",
+ effect: "用坚硬的腮咬住对手。如果比对手先出手攻击,招式的威力会变成2倍。"
+ },
+ "courtChange": {
+ name: "换场",
+ effect: "用神奇的力量交换双方的场地效果。"
+ },
+ "maxFlare": {
+ name: "极巨火爆",
+ effect: "极巨化宝可梦使出的火属性攻击。可在5回合内让日照变得强烈。"
+ },
+ "maxFlutterby": {
+ name: "极巨虫蛊",
+ effect: "极巨化宝可梦使出的虫属性攻击。会降低对手的特攻。"
+ },
+ "maxLightning": {
+ name: "极巨闪电",
+ effect: "极巨化宝可梦使出的电属性攻击。可在5回合内将脚下变成电气场地。"
+ },
+ "maxStrike": {
+ name: "极巨攻击",
+ effect: "极巨化宝可梦使出的一般属性攻击。会降低对手的速度。"
+ },
+ "maxKnuckle": {
+ name: "极巨拳斗",
+ effect: "极巨化宝可梦使出的格斗属性攻击。会提高我方的攻击。"
+ },
+ "maxPhantasm": {
+ name: "极巨幽魂",
+ effect: "极巨化宝可梦使出的幽灵属性攻击。会降低对手的防御。"
+ },
+ "maxHailstorm": {
+ name: "极巨寒冰",
+ effect: "极巨化宝可梦使出的冰属性攻击。在5回合内会下雪。"
+ },
+ "maxOoze": {
+ name: "极巨酸毒",
+ effect: "极巨化宝可梦使出的毒属性攻击。会提高我方的特攻。"
+ },
+ "maxGeyser": {
+ name: "极巨水流",
+ effect: "极巨化宝可梦使出的水属性攻击。可在5回合内降下大雨。"
+ },
+ "maxAirstream": {
+ name: "极巨飞冲",
+ effect: "极巨化宝可梦使出的飞行属性攻击。会提高我方的速度。"
+ },
+ "maxStarfall": {
+ name: "极巨妖精",
+ effect: "极巨化宝可梦使出的妖精属性攻击。可在5回合内将脚下变成薄雾场地。"
+ },
+ "maxWyrmwind": {
+ name: "极巨龙骑",
+ effect: "极巨化宝可梦使出的龙属性攻击。会降低对手的攻击。"
+ },
+ "maxMindstorm": {
+ name: "极巨超能",
+ effect: "极巨化宝可梦使出的超能力属性攻击。可在5回合内将脚下变成精神场地。"
+ },
+ "maxRockfall": {
+ name: "极巨岩石",
+ effect: "极巨化宝可梦使出的岩石属性攻击。可在5回合内卷起沙暴。"
+ },
+ "maxQuake": {
+ name: "极巨大地",
+ effect: "极巨化宝可梦使出的地面属性攻击。会提高我方的特防。"
+ },
+ "maxDarkness": {
+ name: "极巨恶霸",
+ effect: "极巨化宝可梦使出的恶属性攻击。会降低对手的特防。"
+ },
+ "maxOvergrowth": {
+ name: "极巨草原",
+ effect: "极巨化宝可梦使出的草属性攻击。可在5回合内将脚下变成青草场地。"
+ },
+ "maxSteelspike": {
+ name: "极巨钢铁",
+ effect: "极巨化宝可梦使出的钢属性攻击。会提高我方的防御。"
+ },
+ "clangorousSoul": {
+ name: "魂舞烈音爆",
+ effect: "削减少许自己的HP,使所有能力都提高。"
+ },
+ "bodyPress": {
+ name: "扑击",
+ effect: "用身体撞向对手进行攻击。防御越高,给予的伤害就越高。"
+ },
+ "decorate": {
+ name: "装饰",
+ effect: "通过装饰,大幅提高对方的攻击和特攻。"
+ },
+ "drumBeating": {
+ name: "鼓击",
+ effect: "用鼓点来控制鼓的根部进行攻击,从而降低对手的速度。"
+ },
+ "snapTrap": {
+ name: "捕兽夹",
+ effect: "使用捕兽夹,在4~5回合内,夹住对手进行攻击。"
+ },
+ "pyroBall": {
+ name: "火焰球",
+ effect: "点燃小石子,形成火球攻击对手。有时会使对手陷入灼伤状态。"
+ },
+ "behemothBlade": {
+ name: "巨兽斩",
+ effect: "以全身力气举起强大的剑,猛烈地劈向对手进行攻击。"
+ },
+ "behemothBash": {
+ name: "巨兽弹",
+ effect: "将全身变化为坚固的盾,猛烈地撞向对手进行攻击。"
+ },
+ "auraWheel": {
+ name: "气场轮",
+ effect: "用储存在颊囊里的能量进行攻击,并提高自己的速度。其属性会随着莫鲁贝可的样子而改变。"
+ },
+ "breakingSwipe": {
+ name: "广域破坏",
+ effect: "用坚韧的尾巴猛扫对手进行攻击,从而降低对手的攻击。"
+ },
+ "branchPoke": {
+ name: "木枝突刺",
+ effect: "使用尖锐的树枝刺向对手进行攻击。"
+ },
+ "overdrive": {
+ name: "破音",
+ effect: "奏响吉他和贝斯,释放出发出巨响的剧烈震动攻击对手。"
+ },
+ "appleAcid": {
+ name: "苹果酸",
+ effect: "使用从酸苹果中提取出来的酸性液体进行攻击。降低对手的特防。"
+ },
+ "gravApple": {
+ name: "万有引力",
+ effect: "从高处落下苹果,给予对手伤害。可降低对手的防御。"
+ },
+ "spiritBreak": {
+ name: "灵魂冲击",
+ effect: "用足以让对手一蹶不振的气势进行攻击。会降低对手的特攻。"
+ },
+ "strangeSteam": {
+ name: "神奇蒸汽",
+ effect: "喷出烟雾攻击对手。有时会使对手混乱。"
+ },
+ "lifeDew": {
+ name: "生命水滴",
+ effect: "喷洒出神奇的水,回复自己和场上同伴的HP。"
+ },
+ "obstruct": {
+ name: "拦堵",
+ effect: "完全抵挡对手的攻击。连续使出则容易失败。一旦触碰,防御就会大幅降低。"
+ },
+ "falseSurrender": {
+ name: "假跪真撞",
+ effect: "装作低头认错的样子,用凌乱的头发进行突刺。攻击必定会命中。"
+ },
+ "meteorAssault": {
+ name: "流星突击",
+ effect: "大力挥舞粗壮的茎进行攻击。但同时自己也会被晃晕,下一回合自己将无法动弹。"
+ },
+ "eternabeam": {
+ name: "无极光束",
+ effect: "无极汰那变回原来的样子后,发动的最强攻击。下一回合自己将无法动弹。"
+ },
+ "steelBeam": {
+ name: "铁蹄光线",
+ effect: "将从全身聚集的钢铁化为光束,激烈地发射出去。自己也会受到伤害。"
+ },
+ "expandingForce": {
+ name: "广域战力",
+ effect: "利用精神力量攻击对手。在精神场地上威力会有所提高,能对所有对手造成伤害。"
+ },
+ "steelRoller": {
+ name: "铁滚轮",
+ effect: "在破坏场地的同时攻击对手。如果脚下没有任何场地状态存在,使出此招式时便会失败。"
+ },
+ "scaleShot": {
+ name: "鳞射",
+ effect: "发射鳞片进行攻击。连续攻击2~5次。速度会提高但防御会降低。"
+ },
+ "meteorBeam": {
+ name: "流星光束",
+ effect: "第1回合聚集宇宙之力提高特攻,第2回合攻击对手。"
+ },
+ "shellSideArm": {
+ name: "臂贝武器",
+ effect: "从物理攻击和特殊攻击中选择可造成较多伤害的方式进行攻击。有时会让对手陷入中毒状态。"
+ },
+ "mistyExplosion": {
+ name: "薄雾炸裂",
+ effect: "对自己周围的所有宝可梦进行攻击,但使出后,自己会陷入昏厥。在薄雾场地上,招式威力会提高。"
+ },
+ "grassyGlide": {
+ name: "青草滑梯",
+ effect: "仿佛在地面上滑行般地攻击对手。在青草场地上,必定能够先制攻击。"
+ },
+ "risingVoltage": {
+ name: "电力上升",
+ effect: "用从地面升腾而起的电击进行攻击。当对手处于电气场地上时,招式威力会变成2倍。"
+ },
+ "terrainPulse": {
+ name: "大地波动",
+ effect: "借助场地的力量进行攻击。视使出招式时场地状态不同,招式的属性和威力会有所变化。"
+ },
+ "skitterSmack": {
+ name: "爬击",
+ effect: "从对手背后爬近后进行攻击。会降低对手的特攻。"
+ },
+ "burningJealousy": {
+ name: "妒火",
+ effect: "用嫉妒的能量攻击对手。会让在该回合内能力有所提高的宝可梦陷入灼伤状态。"
+ },
+ "lashOut": {
+ name: "泄愤",
+ effect: "攻击对手以发泄对其感到的恼怒情绪。如果在该回合内自身能力遭到降低,招式的威力会变成2倍。"
+ },
+ "poltergeist": {
+ name: "灵骚",
+ effect: "操纵对手的持有物进行攻击。当对手没有携带道具时,使出此招式时便会失败。"
+ },
+ "corrosiveGas": {
+ name: "腐蚀气体",
+ effect: "用具有强酸性的气体包裹住自己周围所有的宝可梦,并融化其所携带的道具。"
+ },
+ "coaching": {
+ name: "指导",
+ effect: "通过进行正确合理的指导,提高我方全员的攻击和防御。"
+ },
+ "flipTurn": {
+ name: "快速折返",
+ effect: "在攻击之后急速返回,和后备宝可梦进行替换。"
+ },
+ "tripleAxel": {
+ name: "三旋击",
+ effect: "连续3次踢对手进行攻击。每踢中一次,威力就会提高。"
+ },
+ "dualWingbeat": {
+ name: "双翼",
+ effect: "将翅膀撞向对手进行攻击。连续2次给予伤害。"
+ },
+ "scorchingSands": {
+ name: "热沙大地",
+ effect: "将滚烫的沙子砸向对手进行攻击。有时会让对手陷入灼伤状态。"
+ },
+ "jungleHealing": {
+ name: "丛林治疗",
+ effect: "与丛林融为一体,回复自己和场上同伴的HP和状态。"
+ },
+ "wickedBlow": {
+ name: "暗冥强击",
+ effect: "将恶之流派修炼至大成的猛烈一击。必定会击中要害。"
+ },
+ "surgingStrikes": {
+ name: "水流连打",
+ effect: "将水之流派修炼至大成的仿若行云流水般的3次连击。必定会击中要害。"
+ },
+ "thunderCage": {
+ name: "雷电囚笼",
+ effect: "将对手困在电流四溅的囚笼中,在4~5回合内进行攻击。"
+ },
+ "dragonEnergy": {
+ name: "巨龙威能",
+ effect: "把生命力转换为力量攻击对手。自己的HP越少,招式的威力越小。"
+ },
+ "freezingGlare": {
+ name: "冰冷视线",
+ effect: "从双眼发射精神力量进行攻击。有时会让对手陷入冰冻状态。"
+ },
+ "fieryWrath": {
+ name: "怒火中烧",
+ effect: "将愤怒转化为火焰般的气场进行攻击。有时会使对手畏缩。"
+ },
+ "thunderousKick": {
+ name: "雷鸣蹴击",
+ effect: "以雷电般的动作戏耍对手的同时使出脚踢。可降低对手的防御。"
+ },
+ "glacialLance": {
+ name: "雪矛",
+ effect: "向对手投掷掀起暴风雪的冰矛进行攻击。"
+ },
+ "astralBarrage": {
+ name: "星碎",
+ effect: "用大量的小灵体向对手发起攻击。"
+ },
+ "eerieSpell": {
+ name: "诡异咒语",
+ effect: "用强大的精神力量攻击。让对手最后使用的招式减少3PP。"
+ },
+ "direClaw": {
+ name: "克命爪",
+ effect: "以破灭之爪进行攻击。有时还会让对手陷入中毒、麻痹、睡眠之中的一种状态。"
+ },
+ "psyshieldBash": {
+ name: "屏障猛攻",
+ effect: "让意念的能量覆盖全身,撞向对手进行攻击。会提高自己的防御。"
+ },
+ "powerShift": {
+ name: "力量转换",
+ effect: "将自己的攻击与防御互相交换。"
+ },
+ "stoneAxe": {
+ name: "岩斧",
+ effect: "用岩石之斧进行攻击。散落的岩石碎片会飘浮在对手周围。"
+ },
+ "springtideStorm": {
+ name: "阳春风暴",
+ effect: "用交织着爱与恨的烈风席卷对手进行攻击。有时会降低对手的攻击。"
+ },
+ "mysticalPower": {
+ name: "神秘之力",
+ effect: "放出不可思议的力量攻击。会提高自己的特攻。"
+ },
+ "ragingFury": {
+ name: "大愤慨",
+ effect: "在2~3回合内,一边放出火焰,一边疯狂乱打。大闹一番后自己会陷入混乱。"
+ },
+ "waveCrash": {
+ name: "波动冲",
+ effect: "让水覆盖全身后撞向对手。自己也会受到不少伤害。"
+ },
+ "chloroblast": {
+ name: "叶绿爆震",
+ effect: "将自己的叶绿素凝聚起来后放出去进行攻击。自己也会受到伤害,"
+ },
+ "mountainGale": {
+ name: "冰山风",
+ effect: "将冰山般巨大的冰块砸向对手进行攻击。有时会使对手畏缩。"
+ },
+ "victoryDance": {
+ name: "胜利之舞",
+ effect: "激烈地跳起唤来胜利的舞蹈,提高自己的攻击、防御和速度。"
+ },
+ "headlongRush": {
+ name: "突飞猛扑",
+ effect: "向对手使出灌注了全心全力的撞击。自己的防御和特防会降低。"
+ },
+ "barbBarrage": {
+ name: "毒千针",
+ effect: "用无数的毒针进行攻击。有时还会让对手陷入中毒状态。攻击处于中毒状态的对手时,威力会变成2倍。"
+ },
+ "esperWing": {
+ name: "气场之翼",
+ effect: "用经过气场强化的翅膀撕裂对手。容易击中要害。会提高自己的速度。"
+ },
+ "bitterMalice": {
+ name: "冤冤相报",
+ effect: "用令人毛骨悚然的怨念进行攻击。会降低对手的攻击。"
+ },
+ "shelter": {
+ name: "闭关",
+ effect: "将皮肤变得坚硬如铁盾,从而大幅提高自己的防御。"
+ },
+ "tripleArrows": {
+ name: "三连箭",
+ effect: "使出一记腿技后同时发射3箭。有时会降低对手的防御或使对手畏缩。容易击中要害。"
+ },
+ "infernalParade": {
+ name: "群魔乱舞",
+ effect: "用无数的火球进行攻击。有时会让对手陷入灼伤状态。攻击处于异常状态的对手时,威力会变成2倍。"
+ },
+ "ceaselessEdge": {
+ name: "秘剑・千重涛",
+ effect: "用贝壳之剑进行攻击。散落的贝壳碎片会散落在对手脚下成为撒菱。"
+ },
+ "bleakwindStorm": {
+ name: "枯叶风暴",
+ effect: "用足以让身心都止不住颤抖的冰冷狂风进行攻击。有时会降低对手的速度。"
+ },
+ "wildboltStorm": {
+ name: "鸣雷风暴",
+ effect: "呼唤雷云引起风暴,用雷与风进行激烈的攻击。有时会让对手陷入麻痹状态。"
+ },
+ "sandsearStorm": {
+ name: "热沙风暴",
+ effect: "用灼热的沙子和强烈的风席卷对手进行攻击。有时会让对手陷入灼伤状态。"
+ },
+ "lunarBlessing": {
+ name: "新月祈祷",
+ effect: "向新月献上祈祷,回复自己和场上同伴的HP和状态。"
+ },
+ "takeHeart": {
+ name: "勇气填充",
+ effect: "鼓起冲劲,治愈自己的异常状态,同时提高自己的特攻和特防。"
+ },
+ "gMaxWildfire": {
+ name: "超极巨深渊灭焰",
+ effect: "超极巨化的喷火龙使出的火属性攻击。可在4回合内给予对手伤害。"
+ },
+ "gMaxBefuddle": {
+ name: "超极巨蝶影蛊惑",
+ effect: "超极巨化的巴大蝶使出的虫属性攻击。会让对手陷入中毒、麻痹或睡眠状态。"
+ },
+ "gMaxVoltCrash": {
+ name: "超极巨万雷轰顶",
+ effect: "超极巨化的皮卡丘使出的电属性攻击。会让对手陷入麻痹状态。"
+ },
+ "gMaxGoldRush": {
+ name: "超极巨特大金币",
+ effect: "超极巨化的喵喵使出的一般属性攻击。会让对手陷入混乱状态,并可获得金钱。"
+ },
+ "gMaxChiStrike": {
+ name: "超极巨会心一击",
+ effect: "超极巨化的怪力使出的格斗属性攻击。会变得容易击中要害。"
+ },
+ "gMaxTerror": {
+ name: "超极巨幻影幽魂",
+ effect: "超极巨化的耿鬼使出的幽灵属性攻击。会踩住对手的影子,让其无法被替换。"
+ },
+ "gMaxResonance": {
+ name: "超极巨极光旋律",
+ effect: "超极巨化的拉普拉斯使出的冰属性攻击。可在5回合内减弱受到的伤害。"
+ },
+ "gMaxCuddle": {
+ name: "超极巨热情拥抱",
+ effect: "超极巨化的伊布使出的一般属性攻击。会让对手陷入着迷状态。"
+ },
+ "gMaxReplenish": {
+ name: "超极巨资源再生",
+ effect: "超极巨化的卡比兽使出的一般属性攻击。会让吃掉的树果再生。"
+ },
+ "gMaxMalodor": {
+ name: "超极巨臭气冲天",
+ effect: "超极巨化的灰尘山使出的毒属性攻击。会让对手陷入中毒状态。"
+ },
+ "gMaxStonesurge": {
+ name: "超极巨岩阵以待",
+ effect: "超极巨化的暴噬龟使出的水属性攻击。会发射无数锐利的岩石。"
+ },
+ "gMaxWindRage": {
+ name: "超极巨旋风袭卷",
+ effect: "超极巨化的钢铠鸦使出的飞行属性攻击。可消除反射壁和光墙。"
+ },
+ "gMaxStunShock": {
+ name: "超极巨异毒电场",
+ effect: "超极巨化的颤弦蝾螈使出的电属性攻击。会让对手陷入中毒或麻痹状态。"
+ },
+ "gMaxFinale": {
+ name: "超极巨幸福圆满",
+ effect: "超极巨化的霜奶仙使出的妖精属性攻击。可回复我方的HP。"
+ },
+ "gMaxDepletion": {
+ name: "超极巨劣化衰变",
+ effect: "超极巨化的铝钢龙使出的龙属性攻击。可减少对手最后使用的招式的PP。"
+ },
+ "gMaxGravitas": {
+ name: "超极巨天道七星",
+ effect: "超极巨化的以欧路普使出的超能力属性攻击。在5回合内重力会产生变化。"
+ },
+ "gMaxVolcalith": {
+ name: "超极巨炎石喷发",
+ effect: "超极巨化的巨炭山使出的岩石属性攻击。可在4回合内给予对手伤害。"
+ },
+ "gMaxSandblast": {
+ name: "超极巨沙尘漫天",
+ effect: "超极巨化的沙螺蟒使出的地面属性攻击。在4~5回合内会狂刮沙暴。"
+ },
+ "gMaxSnooze": {
+ name: "超极巨睡魔降临",
+ effect: "超极巨化的长毛巨魔使出的恶属性攻击。会通过打大哈欠让对手产生睡意。"
+ },
+ "gMaxTartness": {
+ name: "超极巨酸不溜丢",
+ effect: "超极巨化的苹裹龙使出的草属性攻击。会降低对手的闪避率。"
+ },
+ "gMaxSweetness": {
+ name: "超极巨琼浆玉液",
+ effect: "超极巨化的丰蜜龙使出的草属性攻击。会治愈我方的异常状态。"
+ },
+ "gMaxSmite": {
+ name: "超极巨天谴雷诛",
+ effect: "超极巨化的布莉姆温使出的妖精属性攻击。会让对手陷入混乱状态。"
+ },
+ "gMaxSteelsurge": {
+ name: "超极巨钢铁阵法",
+ effect: "超极巨化的大王铜象使出的钢属性攻击。会发射无数锐利的刺。"
+ },
+ "gMaxMeltdown": {
+ name: "超极巨液金熔击",
+ effect: "超极巨化的美录梅塔使出的钢属性攻击。会让对手无法连续使出相同的招式。"
+ },
+ "gMaxFoamBurst": {
+ name: "超极巨激漩泡涡",
+ effect: "超极巨化的巨钳蟹使出的水属性攻击。会大幅降低对手的速度。"
+ },
+ "gMaxCentiferno": {
+ name: "超极巨百火焚野",
+ effect: "超极巨化的焚焰蚣使出的火属性攻击。可在4~5回合内将对手困在火焰中。"
+ },
+ "gMaxVineLash": {
+ name: "超极巨灰飞鞭灭",
+ effect: "超极巨化的妙蛙花使出的草属性攻击。可在4回合内给予对手伤害。"
+ },
+ "gMaxCannonade": {
+ name: "超极巨水炮轰灭",
+ effect: "超极巨化的水箭龟使出的水属性攻击。可在4回合内给予对手伤害。"
+ },
+ "gMaxDrumSolo": {
+ name: "超极巨狂擂乱打",
+ effect: "超极巨化的轰擂金刚猩使出的草属性攻击。不会受到对手特性的干扰。"
+ },
+ "gMaxFireball": {
+ name: "超极巨破阵火球",
+ effect: "超极巨化的闪焰王牌使出的火属性攻击。不会受到对手特性的干扰。"
+ },
+ "gMaxHydrosnipe": {
+ name: "超极巨狙击神射",
+ effect: "超极巨化的千面避役使出的水属性攻击。不会受到对手特性的干扰。"
+ },
+ "gMaxOneBlow": {
+ name: "超极巨夺命一击",
+ effect: "超极巨化的武道熊师使出的恶属性攻击。是可以无视极巨防壁的一击。"
+ },
+ "gMaxRapidFlow": {
+ name: "超极巨流水连击",
+ effect: "超极巨化的武道熊师使出的水属性攻击。是可以无视极巨防壁的连击。"
+ },
+ "teraBlast": {
+ name: "太晶爆发",
+ effect: "太晶化时,会放出太晶属性的能量攻击。比较自己的攻击和特攻,用数值相对较高的一项给予对方伤害。(其他属性)/用攻击和特攻数值较高的一项给予伤害。对正处于太晶化的对手效果绝佳。自己的攻击和特攻会降低。(星晶)"
+ },
+ "silkTrap": {
+ name: "线阱",
+ effect: "用丝设置陷阱。防住对方攻击的同时,能够降低所接触到的对手的速度。"
+ },
+ "axeKick": {
+ name: "下压踢",
+ effect: "将踢起的脚跟往下劈向对手进行攻击。有时会使对手混乱。如果劈偏则自己会受到伤害。"
+ },
+ "lastRespects": {
+ name: "扫墓",
+ effect: "为了化解伙伴的悔恨而进行攻击。被打倒的我方宝可梦越多,招式的威力越高。"
+ },
+ "luminaCrash": {
+ name: "琉光冲激",
+ effect: "放出连精神都能影响到的奇妙怪光进行攻击。会大幅降低对方的特防。"
+ },
+ "orderUp": {
+ name: "上菜",
+ effect: "以潇洒的身手进行攻击。若口中有米立龙,会按其样子提高能力。"
+ },
+ "jetPunch": {
+ name: "喷射拳",
+ effect: "将激流覆盖于拳头,以肉眼无法辨识的速度打出拳击。必定能够先制攻击。"
+ },
+ "spicyExtract": {
+ name: "辣椒精华",
+ effect: "放出极为辛辣的精华。对手的攻击会大幅提高,防御会大幅降低。"
+ },
+ "spinOut": {
+ name: "疾速转轮",
+ effect: "通过往腿上增加负荷,以激烈的旋转给予对手伤害。自己的速度会大幅降低。"
+ },
+ "populationBomb": {
+ name: "鼠数儿",
+ effect: "伙伴们会纷纷赶来集合,以群体行动给予对手攻击。连续命中1~10次。"
+ },
+ "iceSpinner": {
+ name: "冰旋",
+ effect: "脚上覆盖薄冰,旋转着撞击对手。通过旋转的动作破坏场地。"
+ },
+ "glaiveRush": {
+ name: "巨剑突击",
+ effect: "有勇无谋的舍身突击。使出招式后,对手的攻击必定会命中,且伤害会变成2倍。"
+ },
+ "revivalBlessing": {
+ name: "复生祈祷",
+ effect: "通过以慈爱之心祈祷,让陷入昏厥的后备宝可梦以回复一半HP的状态复活。"
+ },
+ "saltCure": {
+ name: "盐腌",
+ effect: "使对手陷入盐腌状态,每回合给予对手伤害。对手为钢或水属性时会更痛苦。"
+ },
+ "tripleDive": {
+ name: "三连钻",
+ effect: "以默契的跳跃溅起水花击向对手。连续3次给予伤害。"
+ },
+ "mortalSpin": {
+ name: "晶光转转",
+ effect: "通过旋转来攻击对手。可以摆脱绑紧、紧束、寄生种子等招式。还能让对手陷入中毒状态。"
+ },
+ "doodle": {
+ name: "描绘",
+ effect: "把握并映射出对手的本质,让自己和同伴宝可梦的特性变得和对手相同。"
+ },
+ "filletAway": {
+ name: "甩肉",
+ effect: "削减自己的HP,大幅提高攻击和特攻以及速度。"
+ },
+ "kowtowCleave": {
+ name: "仆刀",
+ effect: "下跪让对手大意后发起袭击劈向对手。攻击必定会命中。"
+ },
+ "flowerTrick": {
+ name: "千变万花",
+ effect: "将做了手脚的花束扔向对手进行攻击。必定会命中,且会击中要害。"
+ },
+ "torchSong": {
+ name: "闪焰高歌",
+ effect: "如唱歌一样喷出熊熊燃烧的火焰烧焦对手。会提高自己的特攻。"
+ },
+ "aquaStep": {
+ name: "流水旋舞",
+ effect: "以盈盈欲滴的轻快步伐戏耍对手并给予其伤害。会提高自己的速度。"
+ },
+ "ragingBull": {
+ name: "怒牛",
+ effect: "狂怒暴牛的猛烈冲撞。招式的属性随形态改变,光墙和反射壁等招式也能破坏。"
+ },
+ "makeItRain": {
+ name: "淘金潮",
+ effect: "扔出大量硬币攻击。自己的特攻会降低,战斗后还可以拿到钱。"
+ },
+ "psyblade": {
+ name: "精神剑",
+ effect: "用无形的利刃劈开对手。处于电气场地时,招式威力会变成1.5倍。"
+ },
+ "hydroSteam": {
+ name: "水蒸气",
+ effect: "将煮得翻滚的开水猛烈地喷向对手。日照强烈时,招式威力不但不会降低,还会变成1.5倍。"
+ },
+ "ruination": {
+ name: "大灾难",
+ effect: "引发毁灭性的灾厄,使对手的HP减半。"
+ },
+ "collisionCourse": {
+ name: "全开猛撞",
+ effect: "边变形边凶暴地落下,并引发起古老的大爆炸。若针对到弱点,威力会进一步。"
+ },
+ "electroDrift": {
+ name: "闪电猛冲",
+ effect: "边变形边高速奔走,并以未知的电击贯穿对手。若针对到弱点,威力会进一步。"
+ },
+ "shedTail": {
+ name: "断尾",
+ effect: "削减自己的HP,制造分身后会返回,并和后备宝可梦进行替换。"
+ },
+ "chillyReception": {
+ name: "冷笑话",
+ effect: "留下冷场的冷笑话后,和后备宝可梦进行替换。在5回合内会下雪。"
+ },
+ "tidyUp": {
+ name: "大扫除",
+ effect: "将撒菱、隐形岩、黏黏网、毒菱、替身全部扫除掉。自己的攻击和速度会提高。"
+ },
+ "snowscape": {
+ name: "雪景",
+ effect: "在5回合内会下雪。冰属性的防御会提高。"
+ },
+ "pounce": {
+ name: "虫扑",
+ effect: "飞扑向对手攻击。会降低对手的速度。"
+ },
+ "trailblaze": {
+ name: "起草",
+ effect: "跳出草丛进行攻击。通过轻快的步伐会提高自己的速度。"
+ },
+ "chillingWater": {
+ name: "泼冷水",
+ effect: "泼洒冰冷得足以让对手失去活力的水进行攻击。会降低对手的攻击。"
+ },
+ "hyperDrill": {
+ name: "强力钻",
+ effect: "急速旋转尖锐的身体部位贯穿对手。可以无视守住和看穿等招式。"
+ },
+ "twinBeam": {
+ name: "双光束",
+ effect: "从两眼发射出神奇的光线攻击。连续2次给予伤害。"
+ },
+ "rageFist": {
+ name: "愤怒之拳",
+ effect: "将愤怒化为力量攻击。受到攻击的次数越多,招式的威力越高。"
+ },
+ "armorCannon": {
+ name: "铠农炮",
+ effect: "熊熊燃烧自己的铠甲,将其做成炮弹射出攻击。自己的防御和特防会降低。"
+ },
+ "bitterBlade": {
+ name: "悔念剑",
+ effect: "将对世间的留恋聚集于剑尖,并斩击对手。可以回复给予对手伤害的一半HP。"
+ },
+ "doubleShock": {
+ name: "电光双击",
+ effect: "将全身所有的电力放出,给予对手大大的伤害。自己的电属性将会消失。"
+ },
+ "gigatonHammer": {
+ name: "巨力锤",
+ effect: "连同身体转起巨大的锤子进行攻击。这个招式无法连续使出2次。"
+ },
+ "comeuppance": {
+ name: "复仇",
+ effect: "使出招式前,将最后受到的招式的伤害大力返还给对手。"
+ },
+ "aquaCutter": {
+ name: "水波刀",
+ effect: "如刀刃般喷射出加压的水切开对手。容易击中要害。"
+ },
+ "blazingTorque": {
+ name: "灼热暴冲",
+ effect: "―――"
+ },
+ "wickedTorque": {
+ name: "黑暗暴冲",
+ effect: "―――"
+ },
+ "noxiousTorque": {
+ name: "剧毒暴冲",
+ effect: "―――"
+ },
+ "combatTorque": {
+ name: "格斗暴冲",
+ effect: "―――"
+ },
+ "magicalTorque": {
+ name: "魔法暴冲",
+ effect: "―――"
+ },
+ "bloodMoon": {
+ name: "血月",
+ effect: "从赤红如血的满月发射出全部的气势。这个招式无法连续使出2次。"
+ },
+ "matchaGotcha": {
+ name: "刷刷茶炮",
+ effect: "发射经搅拌的茶的大炮,可以回复给予对手伤害的一半HP,有时会让对手陷入灼伤状态。"
+ },
+ "syrupBomb": {
+ name: "糖浆炸弹",
+ effect: "使粘稠的麦芽糖浆爆炸,让对手陷入满身糖状态,在3回合内持续降低其速度。"
+ },
+ "ivyCudgel": {
+ name: "棘藤棒",
+ effect: "用缠有藤蔓的棍棒殴打。属性会随所戴的面具而改变。容易击中要害。"
+ },
+ "electroShot": {
+ name: "电光束",
+ effect: "第1回合收集电力提高特攻,第2回合将高压的电力发射出去。下雨天气时能立刻发射。"
+ },
+ "teraStarstorm": {
+ name: "晶光星群",
+ effect: "照射出结晶的力量来驱逐敌人。太乐巴戈斯在星晶形态下使出时,能对所有对手造成伤害。"
+ },
+ "fickleBeam": {
+ name: "随机光",
+ effect: "发射光线进行攻击。有时其他的头也会合力发射镭射,让招式威力变成2倍。"
+ },
+ "burningBulwark": {
+ name: "火焰守护",
+ effect: "用超高温的体毛防住对手攻击的同时,让接触到自己的对手灼伤。"
+ },
+ "thunderclap": {
+ name: "迅雷",
+ effect: "可以比对手先使出电击进行攻击。对手使出的招式如果不是攻击招式则会失败。"
+ },
+ "mightyCleave": {
+ name: "强刃攻击",
+ effect: "用积蓄在头部的光来斩切对手。可以无视守护进行攻击。"
+ },
+ "tachyonCutter": {
+ name: "迅子利刃",
+ effect: "接连发射出粒子的利刃,连续2次给予伤害。攻击必定会命中。"
+ },
+ "hardPress": {
+ name: "硬压",
+ effect: "用手臂或钳子压迫对手。对手剩余的HP越多,威力越大。"
+ },
+ "dragonCheer": {
+ name: "龙声鼓舞",
+ effect: "以龙之鼓舞提高士气,让我方的招式变得容易击中要害。对龙属性的鼓舞效果会更强。"
+ },
+ "alluringVoice": {
+ name: "魅诱之声",
+ effect: "用天使般的歌声攻击对手。会让此回合内能力有提高的宝可梦陷入混乱状态。"
+ },
+ "temperFlare": {
+ name: "豁出去",
+ effect: "以自暴自弃的气势进行攻击。如果上一回合招式没有命中,威力就会翻倍。"
+ },
+ "supercellSlam": {
+ name: "闪电强袭",
+ effect: "让身体带电后压向对手。如果没有命中则自己会受到伤害。"
+ },
+ "psychicNoise": {
+ name: "精神噪音",
+ effect: "用令对手不舒服的音波进行攻击。让对手在2回合内无法通过招式、特性或携带的道具回复HP。"
+ },
+ "upperHand": {
+ name: "快手还击",
+ effect: "察觉到对手的动作后用掌根攻击,让对手畏缩。如果对手使出的招式不是先制攻击,则会失败。"
+ },
+ "malignantChain": {
+ name: "邪毒锁链",
+ effect: "用由毒形成的锁链缠住对手注入毒素加以侵蚀。有时会让对手陷入剧毒状态。"
+ }
+} as const;
\ No newline at end of file
diff --git a/src/locales/zh_CN/pokeball.ts b/src/locales/zh_CN/pokeball.ts
new file mode 100644
index 000000000..a3260946a
--- /dev/null
+++ b/src/locales/zh_CN/pokeball.ts
@@ -0,0 +1,10 @@
+import { SimpleTranslationEntries } from "#app/plugins/i18n";
+
+export const pokeball: SimpleTranslationEntries = {
+ "pokeBall": "精灵球",
+ "greatBall": "超级球",
+ "ultraBall": "高级球",
+ "rogueBall": "肉鸽球",
+ "masterBall": "大师球",
+ "luxuryBall": "豪华球",
+} as const;
\ No newline at end of file
diff --git a/src/locales/zh_CN/pokemon-stat.ts b/src/locales/zh_CN/pokemon-stat.ts
new file mode 100644
index 000000000..d30922c46
--- /dev/null
+++ b/src/locales/zh_CN/pokemon-stat.ts
@@ -0,0 +1,16 @@
+import { SimpleTranslationEntries } from "#app/plugins/i18n";
+
+export const pokemonStat: SimpleTranslationEntries = {
+ "HP": "最大HP",
+ "HPshortened": "最大HP",
+ "ATK": "攻击",
+ "ATKshortened": "攻击",
+ "DEF": "防御",
+ "DEFshortened": "防御",
+ "SPATK": "特攻",
+ "SPATKshortened": "特攻",
+ "SPDEF": "特防",
+ "SPDEFshortened": "特防",
+ "SPD": "速度",
+ "SPDshortened": "速度"
+} as const;
\ No newline at end of file
diff --git a/src/locales/zh_CN/pokemon.ts b/src/locales/zh_CN/pokemon.ts
new file mode 100644
index 000000000..b1848b185
--- /dev/null
+++ b/src/locales/zh_CN/pokemon.ts
@@ -0,0 +1,1086 @@
+import { SimpleTranslationEntries } from "#app/plugins/i18n";
+
+export const pokemon: SimpleTranslationEntries = {
+ "bulbasaur": "妙蛙种子",
+ "ivysaur": "妙蛙草",
+ "venusaur": "妙蛙花",
+ "charmander": "小火龙",
+ "charmeleon": "火恐龙",
+ "charizard": "喷火龙",
+ "squirtle": "杰尼龟",
+ "wartortle": "卡咪龟",
+ "blastoise": "水箭龟",
+ "caterpie": "绿毛虫",
+ "metapod": "铁甲蛹",
+ "butterfree": "巴大蝶",
+ "weedle": "独角虫",
+ "kakuna": "铁壳蛹",
+ "beedrill": "大针蜂",
+ "pidgey": "波波",
+ "pidgeotto": "比比鸟",
+ "pidgeot": "大比鸟",
+ "rattata": "小拉达",
+ "raticate": "拉达",
+ "spearow": "烈雀",
+ "fearow": "大嘴雀",
+ "ekans": "阿柏蛇",
+ "arbok": "阿柏怪",
+ "pikachu": "皮卡丘",
+ "raichu": "雷丘",
+ "sandshrew": "穿山鼠",
+ "sandslash": "穿山王",
+ "nidoran_f": "尼多兰",
+ "nidorina": "尼多娜",
+ "nidoqueen": "尼多后",
+ "nidoran_m": "尼多朗",
+ "nidorino": "尼多力诺",
+ "nidoking": "尼多王",
+ "clefairy": "皮皮",
+ "clefable": "皮可西",
+ "vulpix": "六尾",
+ "ninetales": "九尾",
+ "jigglypuff": "胖丁",
+ "wigglytuff": "胖可丁",
+ "zubat": "超音蝠",
+ "golbat": "大嘴蝠",
+ "oddish": "走路草",
+ "gloom": "臭臭花",
+ "vileplume": "霸王花",
+ "paras": "派拉斯",
+ "parasect": "派拉斯特",
+ "venonat": "毛球",
+ "venomoth": "摩鲁蛾",
+ "diglett": "地鼠",
+ "dugtrio": "三地鼠",
+ "meowth": "喵喵",
+ "persian": "猫老大",
+ "psyduck": "可达鸭",
+ "golduck": "哥达鸭",
+ "mankey": "猴怪",
+ "primeape": "火爆猴",
+ "growlithe": "卡蒂狗",
+ "arcanine": "风速狗",
+ "poliwag": "蚊香蝌蚪",
+ "poliwhirl": "蚊香君",
+ "poliwrath": "蚊香泳士",
+ "abra": "凯西",
+ "kadabra": "勇基拉",
+ "alakazam": "胡地",
+ "machop": "腕力",
+ "machoke": "豪力",
+ "machamp": "怪力",
+ "bellsprout": "喇叭芽",
+ "weepinbell": "口呆花",
+ "victreebel": "大食花",
+ "tentacool": "玛瑙水母",
+ "tentacruel": "毒刺水母",
+ "geodude": "小拳石",
+ "graveler": "隆隆石",
+ "golem": "隆隆岩",
+ "ponyta": "小火马",
+ "rapidash": "烈焰马",
+ "slowpoke": "呆呆兽",
+ "slowbro": "呆壳兽",
+ "magnemite": "小磁怪",
+ "magneton": "三合一磁怪",
+ "farfetchd": "大葱鸭",
+ "doduo": "嘟嘟",
+ "dodrio": "嘟嘟利",
+ "seel": "小海狮",
+ "dewgong": "白海狮",
+ "grimer": "臭泥",
+ "muk": "臭臭泥",
+ "shellder": "大舌贝",
+ "cloyster": "刺甲贝",
+ "gastly": "鬼斯",
+ "haunter": "鬼斯通",
+ "gengar": "耿鬼",
+ "onix": "大岩蛇",
+ "drowzee": "催眠貘",
+ "hypno": "引梦貘人",
+ "krabby": "大钳蟹",
+ "kingler": "巨钳蟹",
+ "voltorb": "霹雳电球",
+ "electrode": "顽皮雷弹",
+ "exeggcute": "蛋蛋",
+ "exeggutor": "椰蛋树",
+ "cubone": "卡拉卡拉",
+ "marowak": "嘎啦嘎啦",
+ "hitmonlee": "飞腿郎",
+ "hitmonchan": "快拳郎",
+ "lickitung": "大舌头",
+ "koffing": "瓦斯弹",
+ "weezing": "双弹瓦斯",
+ "rhyhorn": "独角犀牛",
+ "rhydon": "钻角犀兽",
+ "chansey": "吉利蛋",
+ "tangela": "蔓藤怪",
+ "kangaskhan": "袋兽",
+ "horsea": "墨海马",
+ "seadra": "海刺龙",
+ "goldeen": "角金鱼",
+ "seaking": "金鱼王",
+ "staryu": "海星星",
+ "starmie": "宝石海星",
+ "mr_mime": "魔墙人偶",
+ "scyther": "飞天螳螂",
+ "jynx": "迷唇姐",
+ "electabuzz": "电击兽",
+ "magmar": "鸭嘴火兽",
+ "pinsir": "凯罗斯",
+ "tauros": "肯泰罗",
+ "magikarp": "鲤鱼王",
+ "gyarados": "暴鲤龙",
+ "lapras": "拉普拉斯",
+ "ditto": "百变怪",
+ "eevee": "伊布",
+ "vaporeon": "水伊布",
+ "jolteon": "雷伊布",
+ "flareon": "火伊布",
+ "porygon": "多边兽",
+ "omanyte": "菊石兽",
+ "omastar": "多刺菊石兽",
+ "kabuto": "化石盔",
+ "kabutops": "镰刀盔",
+ "aerodactyl": "化石翼龙",
+ "snorlax": "卡比兽",
+ "articuno": "急冻鸟",
+ "zapdos": "闪电鸟",
+ "moltres": "火焰鸟",
+ "dratini": "迷你龙",
+ "dragonair": "哈克龙",
+ "dragonite": "快龙",
+ "mewtwo": "超梦",
+ "mew": "梦幻",
+ "chikorita": "菊草叶",
+ "bayleef": "月桂叶",
+ "meganium": "大竺葵",
+ "cyndaquil": "火球鼠",
+ "quilava": "火岩鼠",
+ "typhlosion": "火暴兽",
+ "totodile": "小锯鳄",
+ "croconaw": "蓝鳄",
+ "feraligatr": "大力鳄",
+ "sentret": "尾立",
+ "furret": "大尾立",
+ "hoothoot": "咕咕",
+ "noctowl": "猫头夜鹰",
+ "ledyba": "芭瓢虫",
+ "ledian": "安瓢虫",
+ "spinarak": "圆丝蛛",
+ "ariados": "阿利多斯",
+ "crobat": "叉字蝠",
+ "chinchou": "灯笼鱼",
+ "lanturn": "电灯怪",
+ "pichu": "皮丘",
+ "cleffa": "皮宝宝",
+ "igglybuff": "宝宝丁",
+ "togepi": "波克比",
+ "togetic": "波克基古",
+ "natu": "天然雀",
+ "xatu": "天然鸟",
+ "mareep": "咩利羊",
+ "flaaffy": "茸茸羊",
+ "ampharos": "电龙",
+ "bellossom": "美丽花",
+ "marill": "玛力露",
+ "azumarill": "玛力露丽",
+ "sudowoodo": "树才怪",
+ "politoed": "蚊香蛙皇",
+ "hoppip": "毽子草",
+ "skiploom": "毽子花",
+ "jumpluff": "毽子棉",
+ "aipom": "长尾怪手",
+ "sunkern": "向日种子",
+ "sunflora": "向日花怪",
+ "yanma": "蜻蜻蜓",
+ "wooper": "乌波",
+ "quagsire": "沼王",
+ "espeon": "太阳伊布",
+ "umbreon": "月亮伊布",
+ "murkrow": "黑暗鸦",
+ "slowking": "呆呆王",
+ "misdreavus": "梦妖",
+ "unown": "未知图腾",
+ "wobbuffet": "果然翁",
+ "girafarig": "麒麟奇",
+ "pineco": "榛果球",
+ "forretress": "佛烈托斯",
+ "dunsparce": "土龙弟弟",
+ "gligar": "天蝎",
+ "steelix": "大钢蛇",
+ "snubbull": "布鲁",
+ "granbull": "布鲁皇",
+ "qwilfish": "千针鱼",
+ "scizor": "巨钳螳螂",
+ "shuckle": "壶壶",
+ "heracross": "赫拉克罗斯",
+ "sneasel": "狃拉",
+ "teddiursa": "熊宝宝",
+ "ursaring": "圈圈熊",
+ "slugma": "熔岩虫",
+ "magcargo": "熔岩蜗牛",
+ "swinub": "小山猪",
+ "piloswine": "长毛猪",
+ "corsola": "太阳珊瑚",
+ "remoraid": "铁炮鱼",
+ "octillery": "章鱼桶",
+ "delibird": "信使鸟",
+ "mantine": "巨翅飞鱼",
+ "skarmory": "盔甲鸟",
+ "houndour": "戴鲁比",
+ "houndoom": "黑鲁加",
+ "kingdra": "刺龙王",
+ "phanpy": "小小象",
+ "donphan": "顿甲",
+ "porygon2": "多边兽Ⅱ",
+ "stantler": "惊角鹿",
+ "smeargle": "图图犬",
+ "tyrogue": "无畏小子",
+ "hitmontop": "战舞郎",
+ "smoochum": "迷唇娃",
+ "elekid": "电击怪",
+ "magby": "鸭嘴宝宝",
+ "miltank": "大奶罐",
+ "blissey": "幸福蛋",
+ "raikou": "雷公",
+ "entei": "炎帝",
+ "suicune": "水君",
+ "larvitar": "幼基拉斯",
+ "pupitar": "沙基拉斯",
+ "tyranitar": "班基拉斯",
+ "lugia": "洛奇亚",
+ "ho_oh": "凤王",
+ "celebi": "时拉比",
+ "treecko": "木守宫",
+ "grovyle": "森林蜥蜴",
+ "sceptile": "蜥蜴王",
+ "torchic": "火稚鸡",
+ "combusken": "力壮鸡",
+ "blaziken": "火焰鸡",
+ "mudkip": "水跃鱼",
+ "marshtomp": "沼跃鱼",
+ "swampert": "巨沼怪",
+ "poochyena": "土狼犬",
+ "mightyena": "大狼犬",
+ "zigzagoon": "蛇纹熊",
+ "linoone": "直冲熊",
+ "wurmple": "刺尾虫",
+ "silcoon": "甲壳茧",
+ "beautifly": "狩猎凤蝶",
+ "cascoon": "盾甲茧",
+ "dustox": "毒粉蛾",
+ "lotad": "莲叶童子",
+ "lombre": "莲帽小童",
+ "ludicolo": "乐天河童",
+ "seedot": "橡实果",
+ "nuzleaf": "长鼻叶",
+ "shiftry": "狡猾天狗",
+ "taillow": "傲骨燕",
+ "swellow": "大王燕",
+ "wingull": "长翅鸥",
+ "pelipper": "大嘴鸥",
+ "ralts": "拉鲁拉丝",
+ "kirlia": "奇鲁莉安",
+ "gardevoir": "沙奈朵",
+ "surskit": "溜溜糖球",
+ "masquerain": "雨翅蛾",
+ "shroomish": "蘑蘑菇",
+ "breloom": "斗笠菇",
+ "slakoth": "懒人獭",
+ "vigoroth": "过动猿",
+ "slaking": "请假王",
+ "nincada": "土居忍士",
+ "ninjask": "铁面忍者",
+ "shedinja": "脱壳忍者",
+ "whismur": "咕妞妞",
+ "loudred": "吼爆弹",
+ "exploud": "爆音怪",
+ "makuhita": "幕下力士",
+ "hariyama": "铁掌力士",
+ "azurill": "露力丽",
+ "nosepass": "朝北鼻",
+ "skitty": "向尾喵",
+ "delcatty": "优雅猫",
+ "sableye": "勾魂眼",
+ "mawile": "大嘴娃",
+ "aron": "可可多拉",
+ "lairon": "可多拉",
+ "aggron": "波士可多拉",
+ "meditite": "玛沙那",
+ "medicham": "恰雷姆",
+ "electrike": "落雷兽",
+ "manectric": "雷电兽",
+ "plusle": "正电拍拍",
+ "minun": "负电拍拍",
+ "volbeat": "电萤虫",
+ "illumise": "甜甜萤",
+ "roselia": "毒蔷薇",
+ "gulpin": "溶食兽",
+ "swalot": "吞食兽",
+ "carvanha": "利牙鱼",
+ "sharpedo": "巨牙鲨",
+ "wailmer": "吼吼鲸",
+ "wailord": "吼鲸王",
+ "numel": "呆火驼",
+ "camerupt": "喷火驼",
+ "torkoal": "煤炭龟",
+ "spoink": "跳跳猪",
+ "grumpig": "噗噗猪",
+ "spinda": "晃晃斑",
+ "trapinch": "大颚蚁",
+ "vibrava": "超音波幼虫",
+ "flygon": "沙漠蜻蜓",
+ "cacnea": "刺球仙人掌",
+ "cacturne": "梦歌仙人掌",
+ "swablu": "青绵鸟",
+ "altaria": "七夕青鸟",
+ "zangoose": "猫鼬斩",
+ "seviper": "饭匙蛇",
+ "lunatone": "月石",
+ "solrock": "太阳岩",
+ "barboach": "泥泥鳅",
+ "whiscash": "鲶鱼王",
+ "corphish": "龙虾小兵",
+ "crawdaunt": "铁螯龙虾",
+ "baltoy": "天秤偶",
+ "claydol": "念力土偶",
+ "lileep": "触手百合",
+ "cradily": "摇篮百合",
+ "anorith": "太古羽虫",
+ "armaldo": "太古盔甲",
+ "feebas": "丑丑鱼",
+ "milotic": "美纳斯",
+ "castform": "飘浮泡泡",
+ "kecleon": "变隐龙",
+ "shuppet": "怨影娃娃",
+ "banette": "诅咒娃娃",
+ "duskull": "夜巡灵",
+ "dusclops": "彷徨夜灵",
+ "tropius": "热带龙",
+ "chimecho": "风铃铃",
+ "absol": "阿勃梭鲁",
+ "wynaut": "小果然",
+ "snorunt": "雪童子",
+ "glalie": "冰鬼护",
+ "spheal": "海豹球",
+ "sealeo": "海魔狮",
+ "walrein": "帝牙海狮",
+ "clamperl": "珍珠贝",
+ "huntail": "猎斑鱼",
+ "gorebyss": "樱花鱼",
+ "relicanth": "古空棘鱼",
+ "luvdisc": "爱心鱼",
+ "bagon": "宝贝龙",
+ "shelgon": "甲壳龙",
+ "salamence": "暴飞龙",
+ "beldum": "铁哑铃",
+ "metang": "金属怪",
+ "metagross": "巨金怪",
+ "regirock": "雷吉洛克",
+ "regice": "雷吉艾斯",
+ "registeel": "雷吉斯奇鲁",
+ "latias": "拉帝亚斯",
+ "latios": "拉帝欧斯",
+ "kyogre": "盖欧卡",
+ "groudon": "固拉多",
+ "rayquaza": "烈空坐",
+ "jirachi": "基拉祈",
+ "deoxys": "代欧奇希斯",
+ "turtwig": "草苗龟",
+ "grotle": "树林龟",
+ "torterra": "土台龟",
+ "chimchar": "小火焰猴",
+ "monferno": "猛火猴",
+ "infernape": "烈焰猴",
+ "piplup": "波加曼",
+ "prinplup": "波皇子",
+ "empoleon": "帝王拿波",
+ "starly": "姆克儿",
+ "staravia": "姆克鸟",
+ "staraptor": "姆克鹰",
+ "bidoof": "大牙狸",
+ "bibarel": "大尾狸",
+ "kricketot": "圆法师",
+ "kricketune": "音箱蟀",
+ "shinx": "小猫怪",
+ "luxio": "勒克猫",
+ "luxray": "伦琴猫",
+ "budew": "含羞苞",
+ "roserade": "罗丝雷朵",
+ "cranidos": "头盖龙",
+ "rampardos": "战槌龙",
+ "shieldon": "盾甲龙",
+ "bastiodon": "护城龙",
+ "burmy": "结草儿",
+ "wormadam": "结草贵妇",
+ "mothim": "绅士蛾",
+ "combee": "三蜜蜂",
+ "vespiquen": "蜂女王",
+ "pachirisu": "帕奇利兹",
+ "buizel": "泳圈鼬",
+ "floatzel": "浮潜鼬",
+ "cherubi": "樱花宝",
+ "cherrim": "樱花儿",
+ "shellos": "无壳海兔",
+ "gastrodon": "海兔兽",
+ "ambipom": "双尾怪手",
+ "drifloon": "飘飘球",
+ "drifblim": "随风球",
+ "buneary": "卷卷耳",
+ "lopunny": "长耳兔",
+ "mismagius": "梦妖魔",
+ "honchkrow": "乌鸦头头",
+ "glameow": "魅力喵",
+ "purugly": "东施喵",
+ "chingling": "铃铛响",
+ "stunky": "臭鼬噗",
+ "skuntank": "坦克臭鼬",
+ "bronzor": "铜镜怪",
+ "bronzong": "青铜钟",
+ "bonsly": "盆才怪",
+ "mime_jr": "魔尼尼",
+ "happiny": "小福蛋",
+ "chatot": "聒噪鸟",
+ "spiritomb": "花岩怪",
+ "gible": "圆陆鲨",
+ "gabite": "尖牙陆鲨",
+ "garchomp": "烈咬陆鲨",
+ "munchlax": "小卡比兽",
+ "riolu": "利欧路",
+ "lucario": "路卡利欧",
+ "hippopotas": "沙河马",
+ "hippowdon": "河马兽",
+ "skorupi": "钳尾蝎",
+ "drapion": "龙王蝎",
+ "croagunk": "不良蛙",
+ "toxicroak": "毒骷蛙",
+ "carnivine": "尖牙笼",
+ "finneon": "荧光鱼",
+ "lumineon": "霓虹鱼",
+ "mantyke": "小球飞鱼",
+ "snover": "雪笠怪",
+ "abomasnow": "暴雪王",
+ "weavile": "玛狃拉",
+ "magnezone": "自爆磁怪",
+ "lickilicky": "大舌舔",
+ "rhyperior": "超甲狂犀",
+ "tangrowth": "巨蔓藤",
+ "electivire": "电击魔兽",
+ "magmortar": "鸭嘴炎兽",
+ "togekiss": "波克基斯",
+ "yanmega": "远古巨蜓",
+ "leafeon": "叶伊布",
+ "glaceon": "冰伊布",
+ "gliscor": "天蝎王",
+ "mamoswine": "象牙猪",
+ "porygon_z": "多边兽Z",
+ "gallade": "艾路雷朵",
+ "probopass": "大朝北鼻",
+ "dusknoir": "黑夜魔灵",
+ "froslass": "雪妖女",
+ "rotom": "洛托姆",
+ "uxie": "由克希",
+ "mesprit": "艾姆利多",
+ "azelf": "亚克诺姆",
+ "dialga": "帝牙卢卡",
+ "palkia": "帕路奇亚",
+ "heatran": "席多蓝恩",
+ "regigigas": "雷吉奇卡斯",
+ "giratina": "骑拉帝纳",
+ "cresselia": "克雷色利亚",
+ "phione": "霏欧纳",
+ "manaphy": "玛纳霏",
+ "darkrai": "达克莱伊",
+ "shaymin": "谢米",
+ "arceus": "阿尔宙斯",
+ "victini": "比克提尼",
+ "snivy": "藤藤蛇",
+ "servine": "青藤蛇",
+ "serperior": "君主蛇",
+ "tepig": "暖暖猪",
+ "pignite": "炒炒猪",
+ "emboar": "炎武王",
+ "oshawott": "水水獭",
+ "dewott": "双刃丸",
+ "samurott": "大剑鬼",
+ "patrat": "探探鼠",
+ "watchog": "步哨鼠",
+ "lillipup": "小约克",
+ "herdier": "哈约克",
+ "stoutland": "长毛狗",
+ "purrloin": "扒手猫",
+ "liepard": "酷豹",
+ "pansage": "花椰猴",
+ "simisage": "花椰猿",
+ "pansear": "爆香猴",
+ "simisear": "爆香猿",
+ "panpour": "冷水猴",
+ "simipour": "冷水猿",
+ "munna": "食梦梦",
+ "musharna": "梦梦蚀",
+ "pidove": "豆豆鸽",
+ "tranquill": "咕咕鸽",
+ "unfezant": "高傲雉鸡",
+ "blitzle": "斑斑马",
+ "zebstrika": "雷电斑马",
+ "roggenrola": "石丸子",
+ "boldore": "地幔岩",
+ "gigalith": "庞岩怪",
+ "woobat": "滚滚蝙蝠",
+ "swoobat": "心蝙蝠",
+ "drilbur": "螺钉地鼠",
+ "excadrill": "龙头地鼠",
+ "audino": "差不多娃娃",
+ "timburr": "搬运小匠",
+ "gurdurr": "铁骨土人",
+ "conkeldurr": "修建老匠",
+ "tympole": "圆蝌蚪",
+ "palpitoad": "蓝蟾蜍",
+ "seismitoad": "蟾蜍王",
+ "throh": "投摔鬼",
+ "sawk": "打击鬼",
+ "sewaddle": "虫宝包",
+ "swadloon": "宝包茧",
+ "leavanny": "保姆虫",
+ "venipede": "百足蜈蚣",
+ "whirlipede": "车轮球",
+ "scolipede": "蜈蚣王",
+ "cottonee": "木棉球",
+ "whimsicott": "风妖精",
+ "petilil": "百合根娃娃",
+ "lilligant": "裙儿小姐",
+ "basculin": "野蛮鲈鱼",
+ "sandile": "黑眼鳄",
+ "krokorok": "混混鳄",
+ "krookodile": "流氓鳄",
+ "darumaka": "火红不倒翁",
+ "darmanitan": "达摩狒狒",
+ "maractus": "沙铃仙人掌",
+ "dwebble": "石居蟹",
+ "crustle": "岩殿居蟹",
+ "scraggy": "滑滑小子",
+ "scrafty": "头巾混混",
+ "sigilyph": "象征鸟",
+ "yamask": "哭哭面具",
+ "cofagrigus": "死神棺",
+ "tirtouga": "原盖海龟",
+ "carracosta": "肋骨海龟",
+ "archen": "始祖小鸟",
+ "archeops": "始祖大鸟",
+ "trubbish": "破破袋",
+ "garbodor": "灰尘山",
+ "zorua": "索罗亚",
+ "zoroark": "索罗亚克",
+ "minccino": "泡沫栗鼠",
+ "cinccino": "奇诺栗鼠",
+ "gothita": "哥德宝宝",
+ "gothorita": "哥德小童",
+ "gothitelle": "哥德小姐",
+ "solosis": "单卵细胞球",
+ "duosion": "双卵细胞球",
+ "reuniclus": "人造细胞卵",
+ "ducklett": "鸭宝宝",
+ "swanna": "舞天鹅",
+ "vanillite": "迷你冰",
+ "vanillish": "多多冰",
+ "vanilluxe": "双倍多多冰",
+ "deerling": "四季鹿",
+ "sawsbuck": "萌芽鹿",
+ "emolga": "电飞鼠",
+ "karrablast": "盖盖虫",
+ "escavalier": "骑士蜗牛",
+ "foongus": "哎呀球菇",
+ "amoonguss": "败露球菇",
+ "frillish": "轻飘飘",
+ "jellicent": "胖嘟嘟",
+ "alomomola": "保母曼波",
+ "joltik": "电电虫",
+ "galvantula": "电蜘蛛",
+ "ferroseed": "种子铁球",
+ "ferrothorn": "坚果哑铃",
+ "klink": "齿轮儿",
+ "klang": "齿轮组",
+ "klinklang": "齿轮怪",
+ "tynamo": "麻麻小鱼",
+ "eelektrik": "麻麻鳗",
+ "eelektross": "麻麻鳗鱼王",
+ "elgyem": "小灰怪",
+ "beheeyem": "大宇怪",
+ "litwick": "烛光灵",
+ "lampent": "灯火幽灵",
+ "chandelure": "水晶灯火灵",
+ "axew": "牙牙",
+ "fraxure": "斧牙龙",
+ "haxorus": "双斧战龙",
+ "cubchoo": "喷嚏熊",
+ "beartic": "冻原熊",
+ "cryogonal": "几何雪花",
+ "shelmet": "小嘴蜗",
+ "accelgor": "敏捷虫",
+ "stunfisk": "泥巴鱼",
+ "mienfoo": "功夫鼬",
+ "mienshao": "师父鼬",
+ "druddigon": "赤面龙",
+ "golett": "泥偶小人",
+ "golurk": "泥偶巨人",
+ "pawniard": "驹刀小兵",
+ "bisharp": "劈斩司令",
+ "bouffalant": "爆炸头水牛",
+ "rufflet": "毛头小鹰",
+ "braviary": "勇士雄鹰",
+ "vullaby": "秃鹰丫头",
+ "mandibuzz": "秃鹰娜",
+ "heatmor": "熔蚁兽",
+ "durant": "铁蚁",
+ "deino": "单首龙",
+ "zweilous": "双首暴龙",
+ "hydreigon": "三首恶龙",
+ "larvesta": "燃烧虫",
+ "volcarona": "火神蛾",
+ "cobalion": "勾帕路翁",
+ "terrakion": "代拉基翁",
+ "virizion": "毕力吉翁",
+ "tornadus": "龙卷云",
+ "thundurus": "雷电云",
+ "reshiram": "莱希拉姆",
+ "zekrom": "捷克罗姆",
+ "landorus": "土地云",
+ "kyurem": "酋雷姆",
+ "keldeo": "凯路迪欧",
+ "meloetta": "美洛耶塔",
+ "genesect": "盖诺赛克特",
+ "chespin": "哈力栗",
+ "quilladin": "胖胖哈力",
+ "chesnaught": "布里卡隆",
+ "fennekin": "火狐狸",
+ "braixen": "长尾火狐",
+ "delphox": "妖火红狐",
+ "froakie": "呱呱泡蛙",
+ "frogadier": "呱头蛙",
+ "greninja": "甲贺忍蛙",
+ "bunnelby": "掘掘兔",
+ "diggersby": "掘地兔",
+ "fletchling": "小箭雀",
+ "fletchinder": "火箭雀",
+ "talonflame": "烈箭鹰",
+ "scatterbug": "粉蝶虫",
+ "spewpa": "粉蝶蛹",
+ "vivillon": "彩粉蝶",
+ "litleo": "小狮狮",
+ "pyroar": "火炎狮",
+ "flabebe": "花蓓蓓",
+ "floette": "花叶蒂",
+ "florges": "花洁夫人",
+ "skiddo": "坐骑小羊",
+ "gogoat": "坐骑山羊",
+ "pancham": "顽皮熊猫",
+ "pangoro": "流氓熊猫",
+ "furfrou": "多丽米亚",
+ "espurr": "妙喵",
+ "meowstic": "超能妙喵",
+ "honedge": "独剑鞘",
+ "doublade": "双剑鞘",
+ "aegislash": "坚盾剑怪",
+ "spritzee": "粉香香",
+ "aromatisse": "芳香精",
+ "swirlix": "绵绵泡芙",
+ "slurpuff": "胖甜妮",
+ "inkay": "好啦鱿",
+ "malamar": "乌贼王",
+ "binacle": "龟脚脚",
+ "barbaracle": "龟足巨铠",
+ "skrelp": "垃垃藻",
+ "dragalge": "毒藻龙",
+ "clauncher": "铁臂枪虾",
+ "clawitzer": "钢炮臂虾",
+ "helioptile": "伞电蜥",
+ "heliolisk": "光电伞蜥",
+ "tyrunt": "宝宝暴龙",
+ "tyrantrum": "怪颚龙",
+ "amaura": "冰雪龙",
+ "aurorus": "冰雪巨龙",
+ "sylveon": "仙子伊布",
+ "hawlucha": "摔角鹰人",
+ "dedenne": "咚咚鼠",
+ "carbink": "小碎钻",
+ "goomy": "黏黏宝",
+ "sliggoo": "黏美儿",
+ "goodra": "黏美龙",
+ "klefki": "钥圈儿",
+ "phantump": "小木灵",
+ "trevenant": "朽木妖",
+ "pumpkaboo": "南瓜精",
+ "gourgeist": "南瓜怪人",
+ "bergmite": "冰宝",
+ "avalugg": "冰岩怪",
+ "noibat": "嗡蝠",
+ "noivern": "音波龙",
+ "xerneas": "哲尔尼亚斯",
+ "yveltal": "伊裴尔塔尔",
+ "zygarde": "基格尔德",
+ "diancie": "蒂安希",
+ "hoopa": "胡帕",
+ "volcanion": "波尔凯尼恩",
+ "rowlet": "木木枭",
+ "dartrix": "投羽枭",
+ "decidueye": "狙射树枭",
+ "litten": "火斑喵",
+ "torracat": "炎热喵",
+ "incineroar": "炽焰咆哮虎",
+ "popplio": "球球海狮",
+ "brionne": "花漾海狮",
+ "primarina": "西狮海壬",
+ "pikipek": "小笃儿",
+ "trumbeak": "喇叭啄鸟",
+ "toucannon": "铳嘴大鸟",
+ "yungoos": "猫鼬少",
+ "gumshoos": "猫鼬探长",
+ "grubbin": "强颚鸡母虫",
+ "charjabug": "虫电宝",
+ "vikavolt": "锹农炮虫",
+ "crabrawler": "好胜蟹",
+ "crabominable": "好胜毛蟹",
+ "oricorio": "花舞鸟",
+ "cutiefly": "萌虻",
+ "ribombee": "蝶结萌虻",
+ "rockruff": "岩狗狗",
+ "lycanroc": "鬃岩狼人",
+ "wishiwashi": "弱丁鱼",
+ "mareanie": "好坏星",
+ "toxapex": "超坏星",
+ "mudbray": "泥驴仔",
+ "mudsdale": "重泥挽马",
+ "dewpider": "滴蛛",
+ "araquanid": "滴蛛霸",
+ "fomantis": "伪螳草",
+ "lurantis": "兰螳花",
+ "morelull": "睡睡菇",
+ "shiinotic": "灯罩夜菇",
+ "salandit": "夜盗火蜥",
+ "salazzle": "焰后蜥",
+ "stufful": "童偶熊",
+ "bewear": "穿著熊",
+ "bounsweet": "甜竹竹",
+ "steenee": "甜舞妮",
+ "tsareena": "甜冷美后",
+ "comfey": "花疗环环",
+ "oranguru": "智挥猩",
+ "passimian": "投掷猴",
+ "wimpod": "胆小虫",
+ "golisopod": "具甲武者",
+ "sandygast": "沙丘娃",
+ "palossand": "噬沙堡爷",
+ "pyukumuku": "拳海参",
+ "type_null": "属性:空",
+ "silvally": "银伴战兽",
+ "minior": "小陨星",
+ "komala": "树枕尾熊",
+ "turtonator": "爆焰龟兽",
+ "togedemaru": "托戈德玛尔",
+ "mimikyu": "谜拟Q",
+ "bruxish": "磨牙彩皮鱼",
+ "drampa": "老翁龙",
+ "dhelmise": "破破舵轮",
+ "jangmo_o": "心鳞宝",
+ "hakamo_o": "鳞甲龙",
+ "kommo_o": "杖尾鳞甲龙",
+ "tapu_koko": "卡璞・鸣鸣",
+ "tapu_lele": "卡璞・蝶蝶",
+ "tapu_bulu": "卡璞・哞哞",
+ "tapu_fini": "卡璞・鳍鳍",
+ "cosmog": "科斯莫古",
+ "cosmoem": "科斯莫姆",
+ "solgaleo": "索尔迦雷欧",
+ "lunala": "露奈雅拉",
+ "nihilego": "虚吾伊德",
+ "buzzwole": "爆肌蚊",
+ "pheromosa": "费洛美螂",
+ "xurkitree": "电束木",
+ "celesteela": "铁火辉夜",
+ "kartana": "纸御剑",
+ "guzzlord": "恶食大王",
+ "necrozma": "奈克洛兹玛",
+ "magearna": "玛机雅娜",
+ "marshadow": "玛夏多",
+ "poipole": "毒贝比",
+ "naganadel": "四颚针龙",
+ "stakataka": "垒磊石",
+ "blacephalon": "砰头小丑",
+ "zeraora": "捷拉奥拉",
+ "meltan": "美录坦",
+ "melmetal": "美录梅塔",
+ "grookey": "敲音猴",
+ "thwackey": "啪咚猴",
+ "rillaboom": "轰擂金刚猩",
+ "scorbunny": "炎兔儿",
+ "raboot": "腾蹴小将",
+ "cinderace": "闪焰王牌",
+ "sobble": "泪眼蜥",
+ "drizzile": "变涩蜥",
+ "inteleon": "千面避役",
+ "skwovet": "贪心栗鼠",
+ "greedent": "藏饱栗鼠",
+ "rookidee": "稚山雀",
+ "corvisquire": "蓝鸦",
+ "corviknight": "钢铠鸦",
+ "blipbug": "索侦虫",
+ "dottler": "天罩虫",
+ "orbeetle": "以欧路普",
+ "nickit": "偷儿狐",
+ "thievul": "狐大盗",
+ "gossifleur": "幼棉棉",
+ "eldegoss": "白蓬蓬",
+ "wooloo": "毛辫羊",
+ "dubwool": "毛毛角羊",
+ "chewtle": "咬咬龟",
+ "drednaw": "暴噬龟",
+ "yamper": "来电汪",
+ "boltund": "逐电犬",
+ "rolycoly": "小炭仔",
+ "carkol": "大炭车",
+ "coalossal": "巨炭山",
+ "applin": "啃果虫",
+ "flapple": "苹裹龙",
+ "appletun": "丰蜜龙",
+ "silicobra": "沙包蛇",
+ "sandaconda": "沙螺蟒",
+ "cramorant": "古月鸟",
+ "arrokuda": "刺梭鱼",
+ "barraskewda": "戽斗尖梭",
+ "toxel": "毒电婴",
+ "toxtricity": "颤弦蝾螈",
+ "sizzlipede": "烧火蚣",
+ "centiskorch": "焚焰蚣",
+ "clobbopus": "拳拳蛸",
+ "grapploct": "八爪武师",
+ "sinistea": "来悲茶",
+ "polteageist": "怖思壶",
+ "hatenna": "迷布莉姆",
+ "hattrem": "提布莉姆",
+ "hatterene": "布莉姆温",
+ "impidimp": "捣蛋小妖",
+ "morgrem": "诈唬魔",
+ "grimmsnarl": "长毛巨魔",
+ "obstagoon": "堵拦熊",
+ "perrserker": "喵头目",
+ "cursola": "魔灵珊瑚",
+ "sirfetchd": "葱游兵",
+ "mr_rime": "踏冰人偶",
+ "runerigus": "死神板",
+ "milcery": "小仙奶",
+ "alcremie": "霜奶仙",
+ "falinks": "列阵兵",
+ "pincurchin": "啪嚓海胆",
+ "snom": "雪吞虫",
+ "frosmoth": "雪绒蛾",
+ "stonjourner": "巨石丁",
+ "eiscue": "冰砌鹅",
+ "indeedee": "爱管侍",
+ "morpeko": "莫鲁贝可",
+ "cufant": "铜象",
+ "copperajah": "大王铜象",
+ "dracozolt": "雷鸟龙",
+ "arctozolt": "雷鸟海兽",
+ "dracovish": "鳃鱼龙",
+ "arctovish": "鳃鱼海兽",
+ "duraludon": "铝钢龙",
+ "dreepy": "多龙梅西亚",
+ "drakloak": "多龙奇",
+ "dragapult": "多龙巴鲁托",
+ "zacian": "苍响",
+ "zamazenta": "藏玛然特",
+ "eternatus": "无极汰那",
+ "kubfu": "熊徒弟",
+ "urshifu": "武道熊师",
+ "zarude": "萨戮德",
+ "regieleki": "雷吉艾勒奇",
+ "regidrago": "雷吉铎拉戈",
+ "glastrier": "雪暴马",
+ "spectrier": "灵幽马",
+ "calyrex": "蕾冠王",
+ "wyrdeer": "诡角鹿",
+ "kleavor": "劈斧螳螂",
+ "ursaluna": "月月熊",
+ "basculegion": "幽尾玄鱼",
+ "sneasler": "大狃拉",
+ "overqwil": "万针鱼",
+ "enamorus": "眷恋云",
+ "sprigatito": "新叶喵",
+ "floragato": "蒂蕾喵",
+ "meowscarada": "魔幻假面喵",
+ "fuecoco": "呆火鳄",
+ "crocalor": "炙烫鳄",
+ "skeledirge": "骨纹巨声鳄",
+ "quaxly": "润水鸭",
+ "quaxwell": "涌跃鸭",
+ "quaquaval": "狂欢浪舞鸭",
+ "lechonk": "爱吃豚",
+ "oinkologne": "飘香豚",
+ "tarountula": "团珠蛛",
+ "spidops": "操陷蛛",
+ "nymble": "豆蟋蟀",
+ "lokix": "烈腿蝗",
+ "pawmi": "布拨",
+ "pawmo": "布土拨",
+ "pawmot": "巴布土拨",
+ "tandemaus": "一对鼠",
+ "maushold": "一家鼠",
+ "fidough": "狗仔包",
+ "dachsbun": "麻花犬",
+ "smoliv": "迷你芙",
+ "dolliv": "奥利纽",
+ "arboliva": "奥利瓦",
+ "squawkabilly": "怒鹦哥",
+ "nacli": "盐石宝",
+ "naclstack": "盐石垒",
+ "garganacl": "盐石巨灵",
+ "charcadet": "炭小侍",
+ "armarouge": "红莲铠骑",
+ "ceruledge": "苍炎刃鬼",
+ "tadbulb": "光蚪仔",
+ "bellibolt": "电肚蛙",
+ "wattrel": "电海燕",
+ "kilowattrel": "大电海燕",
+ "maschiff": "偶叫獒",
+ "mabosstiff": "獒教父",
+ "shroodle": "滋汁鼹",
+ "grafaiai": "涂标客",
+ "bramblin": "纳噬草",
+ "brambleghast": "怖纳噬草",
+ "toedscool": "原野水母",
+ "toedscruel": "陆地水母",
+ "klawf": "毛崖蟹",
+ "capsakid": "热辣娃",
+ "scovillain": "狠辣椒",
+ "rellor": "虫滚泥",
+ "rabsca": "虫甲圣",
+ "flittle": "飘飘雏",
+ "espathra": "超能艳鸵",
+ "tinkatink": "小锻匠",
+ "tinkatuff": "巧锻匠",
+ "tinkaton": "巨锻匠",
+ "wiglett": "海地鼠",
+ "wugtrio": "三海地鼠",
+ "bombirdier": "下石鸟",
+ "finizen": "波普海豚",
+ "palafin": "海豚侠",
+ "varoom": "噗隆隆",
+ "revavroom": "普隆隆姆",
+ "cyclizar": "摩托蜥",
+ "orthworm": "拖拖蚓",
+ "glimmet": "晶光芽",
+ "glimmora": "晶光花",
+ "greavard": "墓仔狗",
+ "houndstone": "墓扬犬",
+ "flamigo": "缠红鹤",
+ "cetoddle": "走鲸",
+ "cetitan": "浩大鲸",
+ "veluza": "轻身鳕",
+ "dondozo": "吃吼霸",
+ "tatsugiri": "米立龙",
+ "annihilape": "弃世猴",
+ "clodsire": "土王",
+ "farigiraf": "奇麒麟",
+ "dudunsparce": "土龙节节",
+ "kingambit": "仆刀将军",
+ "great_tusk": "雄伟牙",
+ "scream_tail": "吼叫尾",
+ "brute_bonnet": "猛恶菇",
+ "flutter_mane": "振翼发",
+ "slither_wing": "爬地翅",
+ "sandy_shocks": "沙铁皮",
+ "iron_treads": "铁辙迹",
+ "iron_bundle": "铁包袱",
+ "iron_hands": "铁臂膀",
+ "iron_jugulis": "铁脖颈",
+ "iron_moth": "铁毒蛾",
+ "iron_thorns": "铁荆棘",
+ "frigibax": "凉脊龙",
+ "arctibax": "冻脊龙",
+ "baxcalibur": "戟脊龙",
+ "gimmighoul": "索财灵",
+ "gholdengo": "赛富豪",
+ "wo_chien": "古简蜗",
+ "chien_pao": "古剑豹",
+ "ting_lu": "古鼎鹿",
+ "chi_yu": "古玉鱼",
+ "roaring_moon": "轰鸣月",
+ "iron_valiant": "铁武者",
+ "koraidon": "故勒顿",
+ "miraidon": "密勒顿",
+ "walking_wake": "波荡水",
+ "iron_leaves": "铁斑叶",
+ "dipplin": "裹蜜虫",
+ "poltchageist": "斯魔茶",
+ "sinistcha": "来悲粗茶",
+ "okidogi": "够赞狗",
+ "munkidori": "愿增猿",
+ "fezandipiti": "吉雉鸡",
+ "ogerpon": "厄诡椪",
+ "archaludon": "铝钢桥龙",
+ "hydrapple": "蜜集大蛇",
+ "gouging_fire": "破空焰",
+ "raging_bolt": "猛雷鼓",
+ "iron_boulder": "铁磐岩",
+ "iron_crown": "铁头壳",
+ "terapagos": "太乐巴戈斯",
+ "pecharunt": "桃歹郎",
+ "alola_rattata": "阿罗拉拉达",
+ "alola_raticate": "阿罗拉拉达",
+ "alola_raichu": "阿罗拉雷丘",
+ "alola_sandshrew": "阿罗拉穿山鼠",
+ "alola_sandslash": "阿罗拉穿山王",
+ "alola_vulpix": "阿罗拉六尾",
+ "alola_ninetales": "阿罗拉九尾",
+ "alola_diglett": "阿罗拉地鼠",
+ "alola_dugtrio": "阿罗拉三地鼠",
+ "alola_meowth": "阿罗拉喵喵",
+ "alola_persian": "阿罗拉猫老大",
+ "alola_geodude": "阿罗拉小拳石",
+ "alola_graveler": "阿罗拉隆隆石",
+ "alola_golem": "阿罗拉隆隆岩",
+ "alola_grimer": "阿罗拉臭泥",
+ "alola_muk": "阿罗拉臭臭泥",
+ "alola_exeggutor": "阿罗拉椰蛋树",
+ "alola_marowak": "阿罗拉嘎啦嘎啦",
+ "eternal_floette": "永恒之花花叶蒂",
+ "galar_meowth": "伽勒尔喵喵",
+ "galar_ponyta": "伽勒尔小火马",
+ "galar_rapidash": "伽勒尔烈焰马",
+ "galar_slowpoke": "伽勒尔呆呆兽",
+ "galar_slowbro": "伽勒尔呆壳兽",
+ "galar_farfetchd": "伽勒尔大葱鸭",
+ "galar_weezing": "伽勒尔双弹瓦斯",
+ "galar_mr_mime": "伽勒尔魔墙人偶",
+ "galar_articuno": "伽勒尔急冻鸟",
+ "galar_zapdos": "伽勒尔闪电鸟",
+ "galar_moltres": "伽勒尔火焰鸟",
+ "galar_slowking": "伽勒尔呆呆王",
+ "galar_corsola": "伽勒尔太阳珊瑚",
+ "galar_zigzagoon": "伽勒尔蛇纹熊",
+ "galar_linoone": "伽勒尔直冲熊",
+ "galar_darumaka": "伽勒尔火红不倒翁",
+ "galar_darmanitan": "伽勒尔达摩狒狒",
+ "galar_yamask": "伽勒尔哭哭面具",
+ "galar_stunfisk": "伽勒尔泥巴鱼",
+ "hisui_growlithe": "洗翠卡蒂狗",
+ "hisui_arcanine": "洗翠风速狗",
+ "hisui_voltorb": "洗翠霹雳电球",
+ "hisui_electrode": "洗翠顽皮雷弹",
+ "hisui_typhlosion": "洗翠火暴兽",
+ "hisui_qwilfish": "洗翠千针鱼",
+ "hisui_sneasel": "洗翠狃拉",
+ "hisui_samurott": "洗翠大剑鬼",
+ "hisui_lilligant": "洗翠裙儿小姐",
+ "hisui_zorua": "洗翠索罗亚",
+ "hisui_zoroark": "洗翠索罗亚克",
+ "hisui_braviary": "洗翠勇士雄鹰",
+ "hisui_sliggoo": "洗翠黏美儿",
+ "hisui_goodra": "洗翠黏美龙",
+ "hisui_avalugg": "洗翠冰岩怪",
+ "hisui_decidueye": "洗翠狙射树枭",
+ "paldea_tauros": "帕底亚肯泰罗",
+ "paldea_wooper": "帕底亚乌波",
+ "bloodmoon_ursaluna": "血月月月熊",
+} as const;
\ No newline at end of file
diff --git a/src/locales/zh_CN/starter-select-ui-handler.ts b/src/locales/zh_CN/starter-select-ui-handler.ts
new file mode 100644
index 000000000..9d3a076e5
--- /dev/null
+++ b/src/locales/zh_CN/starter-select-ui-handler.ts
@@ -0,0 +1,32 @@
+import { SimpleTranslationEntries } from "#app/plugins/i18n";
+
+/**
+ * The menu namespace holds most miscellaneous text that isn't directly part of the game's
+ * contents or directly related to Pokemon data. This includes menu navigation, settings,
+ * account interactions, descriptive text, etc.
+ */
+export const starterSelectUiHandler: SimpleTranslationEntries = {
+ "confirmStartTeam":'使用这些宝可梦开始游戏吗?',
+ "growthRate": "成长速度:",
+ "ability": "特性:",
+ "passive": "被动:",
+ "nature": "性格:",
+ "eggMoves": '蛋招式',
+ "start": "开始",
+ "addToParty": "加入队伍",
+ "toggleIVs": '切换个体值',
+ "manageMoves": '管理招式',
+ "useCandies": '使用糖果',
+ "selectMoveSwapOut": "选择要替换的招式。",
+ "selectMoveSwapWith": "选择要替换成的招式",
+ "unlockPassive": "解锁被动",
+ "reduceCost": "降低花费",
+ "cycleShiny": "R: 切换闪光",
+ "cycleForm": 'F: 切换形态',
+ "cycleGender": 'G: 切换性别',
+ "cycleAbility": 'E: 切换特性',
+ "cycleNature": 'N: 切换性格',
+ "cycleVariant": 'V: 切换变种',
+ "enablePassive": "启用被动",
+ "disablePassive": "禁用被动"
+}
\ No newline at end of file
diff --git a/src/locales/zh_CN/tutorial.ts b/src/locales/zh_CN/tutorial.ts
new file mode 100644
index 000000000..3362fd147
--- /dev/null
+++ b/src/locales/zh_CN/tutorial.ts
@@ -0,0 +1,42 @@
+import { SimpleTranslationEntries } from "#app/plugins/i18n";
+
+export const tutorial: SimpleTranslationEntries = {
+ "intro": `欢迎来到PokéRogue!这是一款以战斗为核心的融合了roguelite元素的宝可梦同人游戏。
+ $本游戏未进行商业化,我们没有Pokémon或Pokémon使用的版权资产的所有权。
+ $游戏仍在开发中,但已可完整游玩。\n如需报告错误,请使用 Discord 社区。
+ $如果游戏运行缓慢,请确保在浏览器设置中打开了“硬件加速”。`,
+
+ "accessMenu": `在等待输入时,按 M 或 Escape 键可访问菜单。\n菜单包含设置和各种功能。`,
+
+ "menu": `在此菜单中,您可以访问设置。
+ $在设置中,您可以更改游戏速度、窗口样式和其他选项。
+ $这里还有各种其他功能,请务必全部查看!`,
+
+ "starterSelect": `在此页面中,您可以选择您的初始宝可梦。\n这些是您最初的队伍成员。
+ $每个初始宝可梦都有一个费用。您的队伍最多可以拥有\n6 名成员,只要总费用不超过 10。
+ $您还可以根据\n您捕获或孵化的变种选择性别、特性和形态。
+ $一个物种的个体值是您捕获或孵化的所有宝可梦中最好的,所以尽量获得更多同种宝可梦!`,
+
+ "pokerus": `每天随机 3 个可选的初始宝可梦会有紫色边框。
+ $如果您看到您拥有的初始宝可梦带有紫色边框,\n请尝试将其添加到您的队伍中。请务必查看其概况!`,
+
+ "statChange": `只要您的宝可梦没有被召回,属性变化就会在战斗中持续存在。
+ $在训练家战斗之前和进入新的宝可梦群落之前,您的宝可梦会被召回。
+ $您还可以通过按住 C 或 Shift 键来查看场上宝可梦的能力变化。`,
+
+ "selectItem": `每次战斗后,您都可以选择 3 个随机物品。\n您只能选择其中一个。
+ $这些物品包括消耗品、宝可梦携带物品和永久被动道具。
+ $大多数非消耗品的效果会以各种方式叠加。
+ $某些物品只有在可以使用时才会出现,例如进化物品。
+ $您还可以使用转移选项在宝可梦之间转移携带物品。
+ $一旦您获得了携带物品,转移选项就会出现在右下角。
+ $您可以用金钱购买消耗品,并且随着您游戏的深入,将会有更多种类的消耗品可供选择。
+ $请务必在选择随机物品之前购买这些消耗品,因为一旦您选择,游戏就会进入下一场战斗。`,
+
+ "eggGacha": `在此页面中,您可以使用您的兑换券兑换\n宝可梦蛋。
+ $蛋需要孵化,并且在每场战斗后都会减少孵化周期。稀有蛋需要更长时间才能孵化。
+ $孵化的宝可梦不会被添加到您的队伍中,它们将被添加到您的初始宝可梦中。
+ $从蛋中孵化的宝可梦通常比\n野生宝可梦具有更好的个体值。
+ $有些宝可梦只能从蛋中获得。
+ $有 3 种不同的扭蛋机可供选择,每种扭蛋机都有不同的\n奖励,请选择最适合您的!`,
+} as const;
\ No newline at end of file
diff --git a/src/modifier/modifier.ts b/src/modifier/modifier.ts
index c119ba9c4..ba009cb7a 100644
--- a/src/modifier/modifier.ts
+++ b/src/modifier/modifier.ts
@@ -19,8 +19,9 @@ import { VoucherType } from '../system/voucher';
import { FormChangeItem, SpeciesFormChangeItemTrigger } from '../data/pokemon-forms';
import { Nature } from '#app/data/nature';
import { BattlerTagType } from '#app/data/enums/battler-tag-type';
+import * as Overrides from '../overrides';
+import { ModifierType, modifierTypes } from './modifier-type';
-type ModifierType = ModifierTypes.ModifierType;
export type ModifierPredicate = (modifier: Modifier) => boolean;
const iconOverflowIndex = 24;
@@ -2175,4 +2176,63 @@ export class EnemyFusionChanceModifier extends EnemyPersistentModifier {
getMaxStackCount(scene: BattleScene): integer {
return 10;
}
+}
+
+/**
+ * Uses override from overrides.ts to set PersistentModifiers for starting a new game
+ * @param scene current BattleScene
+ * @param player is this for player for enemy
+ */
+export function overrideModifiers(scene: BattleScene, player: boolean = true): void {
+ const modifierOverride = player ? Overrides.STARTING_MODIFIER_OVERRIDE : Overrides.OPP_MODIFIER_OVERRIDE;
+ if (!modifierOverride || modifierOverride.length === 0 || !scene) return; // if no override, do nothing
+ // if it's the opponent, we clear all his current modifiers to avoid stacking
+ if (!player) {
+ scene.clearEnemyModifiers();
+ }
+ // we loop through all the modifier name given in the override file
+ modifierOverride.forEach(item => {
+ const modifierName = item.name;
+ const qty = item.count || 1;
+ if (!modifierTypes.hasOwnProperty(modifierName)) return; // if the modifier does not exist, we skip it
+ const modifierType: ModifierType = modifierTypes[modifierName]();
+ const modifier: PersistentModifier = modifierType.withIdFromFunc(modifierTypes[modifierName]).newModifier() as PersistentModifier;
+ modifier.stackCount = qty;
+ if (player) {
+ scene.addModifier(modifier, true, false, false, true);
+ } else {
+ scene.addEnemyModifier(modifier, true, true);
+ }
+ });
+}
+
+/**
+ * Uses override from overrides.ts to set PokemonHeldItemModifiers for starting a new game
+ * @param scene current BattleScene
+ * @param player is this for player for enemy
+ */
+export function overrideHeldItems(scene: BattleScene, pokemon: Pokemon, player: boolean = true): void {
+ const heldItemsOverride = player ? Overrides.STARTING_HELD_ITEMS_OVERRIDE : Overrides.OPP_HELD_ITEMS_OVERRIDE;
+ if (!heldItemsOverride || heldItemsOverride.length === 0 || !scene) return; // if no override, do nothing
+ // we loop through all the itemName given in the override file
+ heldItemsOverride.forEach(item => {
+ const itemName = item.name;
+ const qty = item.count || 1;
+ if (!modifierTypes.hasOwnProperty(itemName)) return; // if the item does not exist, we skip it
+ const modifierType: ModifierType = modifierTypes[itemName](); // we retrieve the item in the list
+ var itemModifier: PokemonHeldItemModifier;
+ if (modifierType instanceof ModifierTypes.ModifierTypeGenerator) {
+ itemModifier = modifierType.generateType(null, [item.type]).withIdFromFunc(modifierTypes[itemName]).newModifier(pokemon) as PokemonHeldItemModifier;
+ } else {
+ itemModifier = modifierType.withIdFromFunc(modifierTypes[itemName]).newModifier(pokemon) as PokemonHeldItemModifier;
+ }
+ // we create the item
+ itemModifier.pokemonId = pokemon.id; // we assign the created item to the pokemon
+ itemModifier.stackCount = qty; // we say how many items we want
+ if (player) {
+ scene.addModifier(itemModifier, true, false, false, true);
+ } else {
+ scene.addEnemyModifier(itemModifier, true, true);
+ }
+ });
}
\ No newline at end of file
diff --git a/src/overrides.ts b/src/overrides.ts
index 7608275ea..2b6106a74 100644
--- a/src/overrides.ts
+++ b/src/overrides.ts
@@ -3,26 +3,84 @@ import { Abilities } from "./data/enums/abilities";
import { Biome } from "./data/enums/biome";
import { Moves } from "./data/enums/moves";
import { WeatherType } from "./data/weather";
+import { Variant } from './data/variant';
+import { BerryType } from './data/berry';
+import { TempBattleStat } from './data/temp-battle-stat';
+import { Nature } from './data/nature';
+import { Type } from './data/type';
+import { Stat } from './data/pokemon-stat';
-export const SEED_OVERRIDE = '';
-export const STARTER_SPECIES_OVERRIDE = 0;
-export const STARTER_FORM_OVERRIDE = 0;
-export const STARTING_LEVEL_OVERRIDE = 0;
-export const STARTING_WAVE_OVERRIDE = 0;
-export const STARTING_BIOME_OVERRIDE = Biome.TOWN;
-export const STARTING_MONEY_OVERRIDE = 0;
-export const WEATHER_OVERRIDE = WeatherType.NONE;
-export const DOUBLE_BATTLE_OVERRIDE = false;
+/**
+ * Overrides for testing different in game situations
+ * if an override name starts with "STARTING", it will apply when a new run begins
+ */
-export const ABILITY_OVERRIDE = Abilities.NONE;
-export const PASSIVE_ABILITY_OVERRIDE = Abilities.NONE;
-export const MOVE_OVERRIDE = Moves.NONE;
-export const MOVE_OVERRIDE_2 = Moves.NONE;
-export const OPP_SPECIES_OVERRIDE = 0;
-export const OPP_ABILITY_OVERRIDE = Abilities.NONE;
+/**
+ * OVERALL OVERRIDES
+ */
+
+// a specific seed (default: a random string of 24 characters)
+export const SEED_OVERRIDE: string = '';
+export const WEATHER_OVERRIDE: WeatherType = WeatherType.NONE;
+export const DOUBLE_BATTLE_OVERRIDE: boolean = false;
+export const STARTING_WAVE_OVERRIDE: integer = 0;
+export const STARTING_BIOME_OVERRIDE: Biome = Biome.TOWN;
+// default 1000
+export const STARTING_MONEY_OVERRIDE: integer = 0;
+
+/**
+ * PLAYER OVERRIDES
+ */
+
+// forms can be found in pokemon-species.ts
+export const STARTER_FORM_OVERRIDE: integer = 0;
+// default 5 or 20 for Daily
+export const STARTING_LEVEL_OVERRIDE: integer = 0;
+export const ABILITY_OVERRIDE: Abilities = Abilities.NONE;
+export const PASSIVE_ABILITY_OVERRIDE: Abilities = Abilities.NONE;
+export const MOVESET_OVERRIDE: Array = [];
+
+/**
+ * OPPONENT / ENEMY OVERRIDES
+ */
+
+export const OPP_ABILITY_OVERRIDE: Abilities = Abilities.NONE;
export const OPP_PASSIVE_ABILITY_OVERRIDE = Abilities.NONE;
-export const OPP_MOVE_OVERRIDE = Moves.NONE;
-export const OPP_MOVE_OVERRIDE_2 = Moves.NONE;
+export const OPP_MOVESET_OVERRIDE: Array = [];
+export const OPP_SHINY_OVERRIDE: boolean = false;
+export const OPP_VARIANT_OVERRIDE: Variant = 0;
-export const OPP_SHINY_OVERRIDE = false;
-export const OPP_VARIANT_OVERRIDE = 0;
+/**
+ * SPECIES OVERRIDE
+ * will only apply to the first starter in your party or each enemy pokemon
+ * default is 0 to not override
+ * @example SPECIES_OVERRIDE = Species.Bulbasaur;
+ */
+export const STARTER_SPECIES_OVERRIDE: Species | integer = 0;
+export const OPP_SPECIES_OVERRIDE: Species | integer = 0;
+
+/**
+ * MODIFIER / ITEM OVERRIDES
+ * if count is not provided, it will default to 1
+ * @example Modifier Override [{name: "EXP_SHARE", count: 2}]
+ * @example Held Item Override [{name: "LUCKY_EGG"}]
+ *
+ * Some items are generated based on a sub-type (i.e. berries), to override those:
+ * @example [{name: "BERRY", count: 5, type: BerryType.SITRUS}]
+ * types are listed in interface below
+ * - TempBattleStat is for TEMP_STAT_BOOSTER / X Items (Dire hit is separate)
+ * - Stat is for BASE_STAT_BOOSTER / Vitamin
+ * - Nature is for MINT
+ * - Type is for TERA_SHARD or ATTACK_TYPE_BOOSTER (type boosting items i.e Silk Scarf)
+ * - BerryType is for BERRY
+ */
+interface ModifierOverride {
+ name: string,
+ count?: integer
+ type?: TempBattleStat|Stat|Nature|Type|BerryType
+}
+export const STARTING_MODIFIER_OVERRIDE: Array = [];
+export const OPP_MODIFIER_OVERRIDE: Array = [];
+
+export const STARTING_HELD_ITEMS_OVERRIDE: Array = [];
+export const OPP_HELD_ITEMS_OVERRIDE: Array = [];
diff --git a/src/phases.ts b/src/phases.ts
index 9595ab9c3..e2532c1c0 100644
--- a/src/phases.ts
+++ b/src/phases.ts
@@ -6,7 +6,7 @@ import { allMoves, applyMoveAttrs, BypassSleepAttr, ChargeAttr, applyFilteredMov
import { Mode } from './ui/ui';
import { Command } from "./ui/command-ui-handler";
import { Stat } from "./data/pokemon-stat";
-import { BerryModifier, ContactHeldItemTransferChanceModifier, EnemyAttackStatusEffectChanceModifier, EnemyPersistentModifier, EnemyStatusEffectHealChanceModifier, EnemyTurnHealModifier, ExpBalanceModifier, ExpBoosterModifier, ExpShareModifier, ExtraModifierModifier, FlinchChanceModifier, FusePokemonModifier, HealingBoosterModifier, HitHealModifier, LapsingPersistentModifier, MapModifier, Modifier, MultipleParticipantExpBonusModifier, PersistentModifier, PokemonExpBoosterModifier, PokemonHeldItemModifier, PokemonInstantReviveModifier, SwitchEffectTransferModifier, TempBattleStatBoosterModifier, TurnHealModifier, TurnHeldItemTransferModifier, MoneyMultiplierModifier, MoneyInterestModifier, IvScannerModifier, LapsingPokemonHeldItemModifier, PokemonMultiHitModifier, PokemonMoveAccuracyBoosterModifier } from "./modifier/modifier";
+import { BerryModifier, ContactHeldItemTransferChanceModifier, EnemyAttackStatusEffectChanceModifier, EnemyPersistentModifier, EnemyStatusEffectHealChanceModifier, EnemyTurnHealModifier, ExpBalanceModifier, ExpBoosterModifier, ExpShareModifier, ExtraModifierModifier, FlinchChanceModifier, FusePokemonModifier, HealingBoosterModifier, HitHealModifier, LapsingPersistentModifier, MapModifier, Modifier, MultipleParticipantExpBonusModifier, PersistentModifier, PokemonExpBoosterModifier, PokemonHeldItemModifier, PokemonInstantReviveModifier, SwitchEffectTransferModifier, TempBattleStatBoosterModifier, TurnHealModifier, TurnHeldItemTransferModifier, MoneyMultiplierModifier, MoneyInterestModifier, IvScannerModifier, LapsingPokemonHeldItemModifier, PokemonMultiHitModifier, PokemonMoveAccuracyBoosterModifier, overrideModifiers, overrideHeldItems } from "./modifier/modifier";
import PartyUiHandler, { PartyOption, PartyUiMode } from "./ui/party-ui-handler";
import { doPokeballBounceAnim, getPokeballAtlasKey, getPokeballCatchMultiplier, getPokeballTintColor, PokeballType } from "./data/pokeball";
import { CommonAnim, CommonBattleAnim, MoveAnim, initMoveAnim, loadMoveAnimAssets } from "./data/battle-anims";
@@ -23,7 +23,7 @@ import { FusePokemonModifierType, ModifierPoolType, ModifierType, ModifierTypeFu
import SoundFade from "phaser3-rex-plugins/plugins/soundfade";
import { BattlerTagLapseType, EncoreTag, HideSpriteTag as HiddenTag, ProtectedTag, TrappedTag } from "./data/battler-tags";
import { BattlerTagType } from "./data/enums/battler-tag-type";
-import { getPokemonMessage } from "./messages";
+import { getPokemonMessage, getPokemonPrefix } from "./messages";
import { Starter } from "./ui/starter-select-ui-handler";
import { Gender } from "./data/gender";
import { Weather, WeatherType, getRandomWeatherType, getTerrainBlockMessage, getWeatherDamageMessage, getWeatherLapseMessage } from "./data/weather";
@@ -58,7 +58,7 @@ import { GameModes, gameModes } from "./game-mode";
import PokemonSpecies, { getPokemonSpecies, getPokemonSpeciesForm, speciesStarters } from "./data/pokemon-species";
import i18next from './plugins/i18n';
import { Abilities } from "./data/enums/abilities";
-import { STARTER_FORM_OVERRIDE, STARTER_SPECIES_OVERRIDE } from './overrides';
+import * as Overrides from './overrides';
export class LoginPhase extends Phase {
private showText: boolean;
@@ -487,12 +487,12 @@ export class SelectStarterPhase extends Phase {
const party = this.scene.getParty();
const loadPokemonAssets: Promise[] = [];
starters.forEach((starter: Starter, i: integer) => {
- if (!i && STARTER_SPECIES_OVERRIDE)
- starter.species = getPokemonSpecies(STARTER_SPECIES_OVERRIDE as Species);
+ if (!i && Overrides.STARTER_SPECIES_OVERRIDE)
+ starter.species = getPokemonSpecies(Overrides.STARTER_SPECIES_OVERRIDE as Species);
const starterProps = this.scene.gameData.getSpeciesDexAttrProps(starter.species, starter.dexAttr);
let starterFormIndex = Math.min(starterProps.formIndex, Math.max(starter.species.forms.length - 1, 0));
- if (!i && STARTER_SPECIES_OVERRIDE)
- starterFormIndex = STARTER_FORM_OVERRIDE;
+ if (!i && Overrides.STARTER_SPECIES_OVERRIDE)
+ starterFormIndex = Overrides.STARTER_FORM_OVERRIDE;
const starterGender = starter.species.malePercent !== null
? !starterProps.female ? Gender.MALE : Gender.FEMALE
: Gender.GENDERLESS;
@@ -510,6 +510,8 @@ export class SelectStarterPhase extends Phase {
party.push(starterPokemon);
loadPokemonAssets.push(starterPokemon.loadAssets());
});
+ overrideModifiers(this.scene);
+ overrideHeldItems(this.scene, party[0]);
Promise.all(loadPokemonAssets).then(() => {
SoundFade.fadeOut(this.scene, this.scene.sound.get('menu'), 500, true);
this.scene.time.delayedCall(500, () => this.scene.playBgm());
@@ -2046,7 +2048,7 @@ export class TurnEndPhase extends FieldPhase {
pokemon.lapseTags(BattlerTagLapseType.TURN_END);
if (pokemon.summonData.disabledMove && !--pokemon.summonData.disabledTurns) {
- this.scene.pushPhase(new MessagePhase(this.scene, i18next.t('battle:notDisabled', { moveName: allMoves[pokemon.summonData.disabledMove].name })));
+ this.scene.pushPhase(new MessagePhase(this.scene, i18next.t('battle:notDisabled', { pokemonName: `${getPokemonPrefix(pokemon)}${pokemon.name}`, moveName: allMoves[pokemon.summonData.disabledMove].name })));
pokemon.summonData.disabledMove = Moves.NONE;
}
@@ -4544,6 +4546,48 @@ export class AddEnemyBuffModifierPhase extends Phase {
}
}
+/**
+ * Cures the party of all non-volatile status conditions, shows a message
+ * @param {BattleScene} scene The current scene
+ * @param {Pokemon} user The user of the move that cures the party
+ * @param {string} message The message that should be displayed
+ * @param {Abilities} abilityCondition Pokemon with this ability will not be affected ie. Soundproof
+ */
+export class PartyStatusCurePhase extends BattlePhase {
+ private user: Pokemon;
+ private message: string;
+ private abilityCondition: Abilities;
+
+ constructor(scene: BattleScene, user: Pokemon, message: string, abilityCondition: Abilities) {
+ super(scene);
+
+ this.user = user;
+ this.message = message;
+ this.abilityCondition = abilityCondition;
+ }
+
+ start() {
+ super.start();
+ for (let pokemon of this.scene.getParty()) {
+ if (!pokemon.isOnField() || pokemon === this.user) {
+ pokemon.resetStatus(false);
+ pokemon.updateInfo(true);
+ } else {
+ if (!pokemon.hasAbility(this.abilityCondition)) {
+ pokemon.resetStatus();
+ pokemon.updateInfo(true);
+ } else {
+ // Manually show ability bar, since we're not hooked into the targeting system
+ pokemon.scene.unshiftPhase(new ShowAbilityPhase(pokemon.scene, pokemon.id, pokemon.getPassiveAbility()?.id === this.abilityCondition));
+ }
+ }
+ }
+ if (this.message)
+ this.scene.queueMessage(this.message);
+ this.end();
+ }
+}
+
export class PartyHealPhase extends BattlePhase {
private resumeBgm: boolean;
diff --git a/src/plugins/i18n.ts b/src/plugins/i18n.ts
index 6265d35cf..91006979b 100644
--- a/src/plugins/i18n.ts
+++ b/src/plugins/i18n.ts
@@ -6,6 +6,7 @@ import { enConfig } from '#app/locales/en/config.js';
import { esConfig } from '#app/locales/es/config.js';
import { frConfig } from '#app/locales/fr/config.js';
import { itConfig } from '#app/locales/it/config.js';
+import { zhCnConfig } from '#app/locales/zh_CN/config.js';
export interface SimpleTranslationEntries {
[key: string]: string
@@ -58,7 +59,7 @@ export function initI18n(): void {
i18next.use(LanguageDetector).init({
lng: lang,
fallbackLng: 'en',
- supportedLngs: ['en', 'es', 'fr', 'it', 'de'],
+ supportedLngs: ['en', 'es', 'fr', 'it', 'de', 'zh_CN'],
debug: true,
interpolation: {
escapeValue: false,
@@ -78,6 +79,9 @@ export function initI18n(): void {
},
de: {
...deConfig
+ },
+ zh_CN: {
+ ...zhCnConfig
}
},
});
diff --git a/src/system/game-data.ts b/src/system/game-data.ts
index 125720475..37f506ad3 100644
--- a/src/system/game-data.ts
+++ b/src/system/game-data.ts
@@ -420,7 +420,7 @@ export class GameData {
.then(response => response.text())
.then(response => {
if (!response.length || response[0] !== '{') {
- if (response.startsWith('failed to open save file')) {
+ if (response.startsWith('sql: no rows in result set')) {
this.scene.queueMessage('Save data could not be found. If this is a new account, you can safely ignore this message.', null, true);
return resolve(true);
} else if (response.indexOf('Too many connections') > -1) {
diff --git a/src/system/pokemon-data.ts b/src/system/pokemon-data.ts
index b9589020e..dfbb9be57 100644
--- a/src/system/pokemon-data.ts
+++ b/src/system/pokemon-data.ts
@@ -11,6 +11,7 @@ import Pokemon, { EnemyPokemon, PokemonMove, PokemonSummonData } from "../field/
import { TrainerSlot } from "../data/trainer-config";
import { Moves } from "../data/enums/moves";
import { Variant } from "#app/data/variant";
+import { loadBattlerTag } from '../data/battler-tags';
export default class PokemonData {
public id: integer;
@@ -112,9 +113,18 @@ export default class PokemonData {
if (!forHistory && source.summonData) {
this.summonData.battleStats = source.summonData.battleStats;
this.summonData.moveQueue = source.summonData.moveQueue;
- this.summonData.tags = []; // TODO
- this.summonData.moveset = source.summonData.moveset;
+ this.summonData.disabledMove = source.summonData.disabledMove;
+ this.summonData.disabledTurns = source.summonData.disabledTurns;
+ this.summonData.abilitySuppressed = source.summonData.abilitySuppressed;
+
+ this.summonData.ability = source.summonData.ability;
+ this.summonData.moveset = source.summonData.moveset?.map(m => PokemonMove.loadMove(m));
this.summonData.types = source.summonData.types;
+
+ if (source.summonData.tags)
+ this.summonData.tags = source.summonData.tags?.map(t => loadBattlerTag(t));
+ else
+ this.summonData.tags = [];
}
}
}
diff --git a/src/system/settings.ts b/src/system/settings.ts
index 5f4ab2fce..42a5e6719 100644
--- a/src/system/settings.ts
+++ b/src/system/settings.ts
@@ -142,6 +142,14 @@ export function setSetting(scene: BattleScene, setting: Setting, value: integer)
} else
return false;
break;
+ case Setting.Gamepad_Support:
+ // if we change the value of the gamepad support, we call a method in the inputController to
+ // activate or deactivate the controller listener
+ scene.inputController.setGamepadSupport(settingOptions[setting][value] !== 'Disabled');
+ break;
+ case Setting.Swap_A_and_B:
+ scene.abSwapped = settingOptions[setting][value] !== 'Disabled';
+ break;
case Setting.Touch_Controls:
scene.enableTouchControls = settingOptions[setting][value] !== 'Disabled' && hasTouchscreen();
const touchControls = document.getElementById('touchControls');
@@ -186,6 +194,10 @@ export function setSetting(scene: BattleScene, setting: Setting, value: integer)
label: 'Deutsch',
handler: () => changeLocaleHandler('de')
},
+ {
+ label: '简体中文',
+ handler: () => changeLocaleHandler('zh_CN')
+ },
{
label: 'Cancel',
handler: () => cancelHandler()
diff --git a/src/ui/battle-info.ts b/src/ui/battle-info.ts
index 2ca0457c8..f2e48911e 100644
--- a/src/ui/battle-info.ts
+++ b/src/ui/battle-info.ts
@@ -417,7 +417,10 @@ export default class BattleInfo extends Phaser.GameObjects.Container {
if (nameUpdated || teraTypeUpdated) {
this.splicedIcon.setVisible(!!pokemon.fusionSpecies);
+
+ this.teraIcon.setPositionRelative(this.nameText, this.nameText.displayWidth + this.genderText.displayWidth + 1, 2);
this.splicedIcon.setPositionRelative(this.nameText, this.nameText.displayWidth + this.genderText.displayWidth + 1 + (this.teraIcon.visible ? this.teraIcon.displayWidth + 1 : 0), 1.5);
+ this.shinyIcon.setPositionRelative(this.nameText, this.nameText.displayWidth + this.genderText.displayWidth + 1 + (this.teraIcon.visible ? this.teraIcon.displayWidth + 1 : 0) + (this.splicedIcon.visible ? this.splicedIcon.displayWidth + 1 : 0), 2.5);
}
if (this.lastStatus !== (pokemon.status?.effect || StatusEffect.NONE)) {
diff --git a/src/ui/settings-ui-handler.ts b/src/ui/settings-ui-handler.ts
index 87892bb6d..7c045df4d 100644
--- a/src/ui/settings-ui-handler.ts
+++ b/src/ui/settings-ui-handler.ts
@@ -125,13 +125,25 @@ export default class SettingsUiHandler extends UiHandler {
return true;
}
+ /**
+ * Processes input from a specified button.
+ * This method handles navigation through a UI menu, including movement through menu items
+ * and handling special actions like cancellation. Each button press may adjust the cursor
+ * position or the menu scroll, and plays a sound effect if the action was successful.
+ *
+ * @param button - The button pressed by the user.
+ * @returns `true` if the action associated with the button was successfully processed, `false` otherwise.
+ */
processInput(button: Button): boolean {
const ui = this.getUi();
+ // Defines the maximum number of rows that can be displayed on the screen.
+ const rowsToDisplay = 9;
let success = false;
if (button === Button.CANCEL) {
success = true;
+ // Reverts UI to its previous state on cancel.
this.scene.ui.revertMode();
} else {
const cursor = this.cursor + this.scrollCursor;
@@ -142,21 +154,36 @@ export default class SettingsUiHandler extends UiHandler {
success = this.setCursor(this.cursor - 1);
else
success = this.setScrollCursor(this.scrollCursor - 1);
+ } else {
+ // When at the top of the menu and pressing UP, move to the bottommost item.
+ // First, set the cursor to the last visible element, preparing for the scroll to the end.
+ const successA = this.setCursor(rowsToDisplay - 1);
+ // Then, adjust the scroll to display the bottommost elements of the menu.
+ const successB = this.setScrollCursor(this.optionValueLabels.length - rowsToDisplay);
+ success = successA && successB; // success is just there to play the little validation sound effect
}
break;
case Button.DOWN:
- if (cursor < this.optionValueLabels.length) {
- if (this.cursor < 8)
+ if (cursor < this.optionValueLabels.length - 1) {
+ if (this.cursor < rowsToDisplay - 1) // if the visual cursor is in the frame of 0 to 8
success = this.setCursor(this.cursor + 1);
- else if (this.scrollCursor < this.optionValueLabels.length - 9)
+ else if (this.scrollCursor < this.optionValueLabels.length - rowsToDisplay)
success = this.setScrollCursor(this.scrollCursor + 1);
+ } else {
+ // When at the bottom of the menu and pressing DOWN, move to the topmost item.
+ // First, set the cursor to the first visible element, resetting the scroll to the top.
+ const successA = this.setCursor(0);
+ // Then, reset the scroll to start from the first element of the menu.
+ const successB = this.setScrollCursor(0);
+ success = successA && successB; // Indicates a successful cursor and scroll adjustment.
}
break;
case Button.LEFT:
- if (this.optionCursors[cursor])
+ if (this.optionCursors[cursor]) // Moves the option cursor left, if possible.
success = this.setOptionCursor(cursor, this.optionCursors[cursor] - 1, true);
break;
case Button.RIGHT:
+ // Moves the option cursor right, if possible.
if (this.optionCursors[cursor] < this.optionValueLabels[cursor].length - 1)
success = this.setOptionCursor(cursor, this.optionCursors[cursor] + 1, true);
break;
@@ -171,6 +198,7 @@ export default class SettingsUiHandler extends UiHandler {
}
}
+ // Plays a select sound effect if an action was successfully processed.
if (success)
ui.playSelect();
diff --git a/src/ui/starter-select-ui-handler.ts b/src/ui/starter-select-ui-handler.ts
index ade04e223..4bfc4e35b 100644
--- a/src/ui/starter-select-ui-handler.ts
+++ b/src/ui/starter-select-ui-handler.ts
@@ -1098,7 +1098,7 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
// starterMoveData doesn't have base form moves or is using the single form format
if (!this.scene.gameData.starterData[speciesId].moveset || Array.isArray(this.scene.gameData.starterData[speciesId].moveset))
this.scene.gameData.starterData[speciesId].moveset = { [props.formIndex]: this.starterMoveset.slice(0) as StarterMoveset };
- const starterMoveData = this.scene.gameData.starterData[speciesId].moveset[props.formIndex];
+ const starterMoveData = this.scene.gameData.starterData[speciesId].moveset;
// starterMoveData doesn't have active form moves
if (!starterMoveData.hasOwnProperty(props.formIndex))
diff --git a/src/utils.ts b/src/utils.ts
index 01656b8ed..25391a890 100644
--- a/src/utils.ts
+++ b/src/utils.ts
@@ -220,10 +220,9 @@ export function executeIf(condition: boolean, promiseFunc: () => Promise):
}
export const sessionIdKey = 'pokerogue_sessionId';
-export const isLocal = window.location.hostname === 'localhost';
+export const isLocal = window.location.hostname === 'localhost' || window.location.hostname === '';
export const serverUrl = isLocal ? 'http://localhost:8001' : '';
export const apiUrl = isLocal ? serverUrl : 'https://api.pokerogue.net';
-export const fallbackApiUrl = isLocal ? serverUrl : 'api';
export function setCookie(cName: string, cValue: string): void {
const expiration = new Date();
@@ -244,7 +243,7 @@ export function getCookie(cName: string): string {
return '';
}
-export function apiFetch(path: string, authed: boolean = false, fallback: boolean = false): Promise {
+export function apiFetch(path: string, authed: boolean = false): Promise {
return new Promise((resolve, reject) => {
const request = {};
if (authed) {
@@ -252,22 +251,13 @@ export function apiFetch(path: string, authed: boolean = false, fallback: boolea
if (sId)
request['headers'] = { 'Authorization': sId };
}
- fetch(`${!fallback ? apiUrl : fallbackApiUrl}/${path}`, request)
- .then(response => {
- if (!response.ok && response.status === 404 && !fallback)
- return apiFetch(path, authed, true).then(res => resolve(res));
- resolve(response);
- })
- .catch(err => {
- if (fallback)
- reject(err);
- else
- apiFetch(path, authed, true).then(res => resolve(res));
- });
+ fetch(`${apiUrl}/${path}`, request)
+ .then(response => resolve(response))
+ .catch(err => reject(err));
});
}
-export function apiPost(path: string, data?: any, contentType: string = 'application/json', authed: boolean = false, fallback: boolean = false): Promise {
+export function apiPost(path: string, data?: any, contentType: string = 'application/json', authed: boolean = false): Promise {
return new Promise((resolve, reject) => {
const headers = {
'Accept': contentType,
@@ -278,14 +268,9 @@ export function apiPost(path: string, data?: any, contentType: string = 'applica
if (sId)
headers['Authorization'] = sId;
}
- fetch(`${!fallback ? apiUrl : fallbackApiUrl}/${path}`, { method: 'POST', headers: headers, body: data })
+ fetch(`${apiUrl}/${path}`, { method: 'POST', headers: headers, body: data })
.then(response => resolve(response))
- .catch(err => {
- if (fallback)
- reject(err);
- else
- apiPost(path, data, contentType, authed, true).then(res => resolve(res));
- });
+ .catch(err => reject(err));
});
}