implemented Terrain Pulse

pull/235/head
Luc Dube 2024-04-22 02:07:58 -04:00
parent df7a6be654
commit f82f16173b
1 changed files with 28 additions and 2 deletions

View File

@ -2247,6 +2247,31 @@ export class WeatherBallTypeAttr extends VariableMoveTypeAttr {
} }
} }
export class TerrainPulseTypeAttr extends VariableMoveTypeAttr {
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
const currentTerrain = user.scene.arena.getTerrainType()
const type = (args[0] as Utils.IntegerHolder);
switch (currentTerrain) {
case TerrainType.MISTY:
type.value = Type.FAIRY;
break;
case TerrainType.ELECTRIC:
type.value = Type.ELECTRIC;
break;
case TerrainType.GRASSY:
type.value = Type.GRASS;
break;
case TerrainType.PSYCHIC:
type.value = Type.PSYCHIC;
break;
default:
return false;
}
return true;
}
}
export class HiddenPowerTypeAttr extends VariableMoveTypeAttr { export class HiddenPowerTypeAttr extends VariableMoveTypeAttr {
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean { apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
const type = (args[0] as Utils.IntegerHolder); const type = (args[0] as Utils.IntegerHolder);
@ -5842,8 +5867,9 @@ export function initMoves() {
new AttackMove(Moves.RISING_VOLTAGE, Type.ELECTRIC, MoveCategory.SPECIAL, 70, 100, 20, -1, 0, 8) new AttackMove(Moves.RISING_VOLTAGE, Type.ELECTRIC, MoveCategory.SPECIAL, 70, 100, 20, -1, 0, 8)
.attr(MovePowerMultiplierAttr, (user, target, move) => user.scene.arena.getTerrainType() === TerrainType.ELECTRIC && target.isGrounded() ? 2 : 1), .attr(MovePowerMultiplierAttr, (user, target, move) => user.scene.arena.getTerrainType() === TerrainType.ELECTRIC && target.isGrounded() ? 2 : 1),
new AttackMove(Moves.TERRAIN_PULSE, Type.NORMAL, MoveCategory.SPECIAL, 50, 100, 10, -1, 0, 8) new AttackMove(Moves.TERRAIN_PULSE, Type.NORMAL, MoveCategory.SPECIAL, 50, 100, 10, -1, 0, 8)
.pulseMove() .attr(TerrainPulseTypeAttr)
.partial(), .attr(MovePowerMultiplierAttr, (user, target, move) => user.scene.arena.getTerrainType() !== TerrainType.NONE && user.isGrounded() ? 2 : 1)
.pulseMove(),
new AttackMove(Moves.SKITTER_SMACK, Type.BUG, MoveCategory.PHYSICAL, 70, 90, 10, 100, 0, 8) new AttackMove(Moves.SKITTER_SMACK, Type.BUG, MoveCategory.PHYSICAL, 70, 90, 10, 100, 0, 8)
.attr(StatChangeAttr, BattleStat.SPATK, -1), .attr(StatChangeAttr, BattleStat.SPATK, -1),
new AttackMove(Moves.BURNING_JEALOUSY, Type.FIRE, MoveCategory.SPECIAL, 70, 100, 5, 100, 0, 8) new AttackMove(Moves.BURNING_JEALOUSY, Type.FIRE, MoveCategory.SPECIAL, 70, 100, 5, 100, 0, 8)