they call it torment because that's what its like to implement this move
parent
8a71fe1e9f
commit
f91ca41636
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@ -505,6 +505,7 @@ export class TormentedTag extends BattlerTag {
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canAdd(pokemon: Pokemon): boolean {
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if (pokemon.isMax())
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return false;
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else
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return true;
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}
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@ -515,21 +516,25 @@ export class TormentedTag extends BattlerTag {
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onOverlap(pokemon: Pokemon): void {
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super.onOverlap(pokemon);
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//TODO: This is not official game text. Grab what the game actually says if this happens.
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pokemon.scene.queueMessage(getPokemonMessage(pokemon, ' is\nalready tormented!'));
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}
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//Extremely janky hack to just test sure that this works in the first place. Athebyne please don't ship this. At the end of every turn, disables the last move you've used, for one turn.
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onRemove(pokemon: Pokemon): void {
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super.onRemove(pokemon);
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pokemon.scene.queueMessage(getPokemonMessage(pokemon, 'is no longer\ntormented!'));
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}
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lapse(pokemon: Pokemon, lapseType: BattlerTagLapseType): boolean {
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const ret = lapseType !== BattlerTagLapseType.CUSTOM || super.lapse(pokemon, lapseType);
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if (ret) {
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const lastMove = pokemon.getLastXMoves(1)[0];
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if (!lastMove)
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if (!lastMove || (lastMove.move === Moves.NONE))
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return ret;
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pokemon.summonData.disabledMove = lastMove.move;
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pokemon.summonData.disabledTurns = 2;
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//pokemon.scene.queueMessage(disabledMove.getName(), `TORMENT TEST`);
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if (lastMove.move === Moves.STRUGGLE) {
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pokemon.summonData.unselectableMove = Moves.NONE;
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}
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else {
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pokemon.summonData.unselectableMove = lastMove.move;
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}
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return ret;
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}
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}
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@ -1185,11 +1185,11 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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this.scene.triggerPokemonFormChange(this, SpeciesFormChangeMoveLearnedTrigger);
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}
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trySelectMove(moveIndex: integer, ignorePp?: boolean): boolean {
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trySelectMove(moveIndex: integer, ignorePp?: boolean, skipSelection?: boolean): boolean {
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const move = this.getMoveset().length > moveIndex
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? this.getMoveset()[moveIndex]
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: null;
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return move?.isUsable(this, ignorePp);
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return move?.isUsable(this, ignorePp) && (move?.isSelectable(this, ignorePp) || skipSelection);
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}
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showInfo(): void {
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@ -2792,16 +2792,19 @@ export class EnemyPokemon extends Pokemon {
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}
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}
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const movePool = this.getMoveset().filter(m => m.isUsable(this));
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const movePool = this.getMoveset().filter(m => m.isUsable(this)).filter(m => m.isSelectable(this));
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if (movePool.length) {
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if (movePool.length === 1)
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return { move: movePool[0].moveId, targets: this.getNextTargets(movePool[0].moveId) };
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const encoreTag = this.getTag(EncoreTag) as EncoreTag;
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if (encoreTag) {
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if (this.summonData.disabledMove === encoreTag.moveId || this.summonData.unselectableMove === encoreTag.moveId) {
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return { move: Moves.STRUGGLE, targets: this.getNextTargets(Moves.STRUGGLE) };
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}
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const encoreMove = movePool.find(m => m.moveId === encoreTag.moveId);
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if (encoreMove)
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return { move: encoreMove.moveId, targets: this.getNextTargets(encoreMove.moveId) };
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}
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}
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if (movePool.length === 1)
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return { move: movePool[0].moveId, targets: this.getNextTargets(movePool[0].moveId) };
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switch (this.aiType) {
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case AiType.RANDOM:
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const moveId = movePool[this.scene.randBattleSeedInt(movePool.length)].moveId;
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@ -3138,6 +3141,7 @@ export class PokemonSummonData {
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public moveQueue: QueuedMove[] = [];
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public disabledMove: Moves = Moves.NONE;
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public disabledTurns: integer = 0;
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public unselectableMove: Moves = Moves.NONE;
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public tags: BattlerTag[] = [];
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public abilitySuppressed: boolean = false;
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@ -3221,6 +3225,12 @@ export class PokemonMove {
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return (ignorePp || this.ppUsed < this.getMovePp() || this.getMove().pp === -1) && !this.getMove().name.endsWith(' (N)');
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}
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isSelectable(pokemon: Pokemon, ignorePp?: boolean): boolean {
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if ((this.moveId && pokemon.summonData?.disabledMove === this.moveId) || (this.moveId && pokemon.summonData?.unselectableMove === this.moveId))
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return false;
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return (ignorePp || this.ppUsed < this.getMovePp() || this.getMove().pp === -1) && !this.getMove().name.endsWith(' (N)');
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}
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getMove(): Move {
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return allMoves[this.moveId];
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}
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@ -35,6 +35,7 @@ export const battle: SimpleTranslationEntries = {
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"moveNotImplemented": "{{moveName}} is not yet implemented and cannot be selected.",
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"moveNoPP": "There's no PP left for\nthis move!",
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"moveDisabled": "{{moveName}} is disabled!",
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"moveTormented": "{{pokemonName}} can't use the same move\n twice in a row due to the torment!",
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"noPokeballForce": "An unseen force\nprevents using Poké Balls.",
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"noPokeballTrainer": "You can't catch\nanother trainer's Pokémon!",
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"noPokeballMulti": "You can only throw a Poké Ball\nwhen there is one Pokémon remaining!",
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@ -1664,11 +1664,11 @@ export class CommandPhase extends FieldPhase {
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if (moveQueue.length) {
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const queuedMove = moveQueue[0];
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if (!queuedMove.move)
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this.handleCommand(Command.FIGHT, -1, false);
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this.handleCommand(Command.FIGHT, -1, false, false);
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else {
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const moveIndex = playerPokemon.getMoveset().findIndex(m => m.moveId === queuedMove.move);
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if (moveIndex > -1 && playerPokemon.getMoveset()[moveIndex].isUsable(playerPokemon, queuedMove.ignorePP)) {
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this.handleCommand(Command.FIGHT, moveIndex, queuedMove.ignorePP, { targets: queuedMove.targets, multiple: queuedMove.targets.length > 1 });
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this.handleCommand(Command.FIGHT, moveIndex, queuedMove.ignorePP, true, { targets: queuedMove.targets, multiple: queuedMove.targets.length > 1 });
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} else
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this.scene.ui.setMode(Mode.COMMAND, this.fieldIndex);
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}
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@ -1680,14 +1680,20 @@ export class CommandPhase extends FieldPhase {
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const playerPokemon = this.scene.getPlayerField()[this.fieldIndex];
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const enemyField = this.scene.getEnemyField();
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let success: boolean;
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switch (command) {
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case Command.FIGHT:
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let useStruggle = false;
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let useStruggleA = false;
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let useStruggleB = false;
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let useStruggleC = false;
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const encoreTag = playerPokemon.getTag(EncoreTag) as EncoreTag;
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if (cursor === -1 ||
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playerPokemon.trySelectMove(cursor, args[0] as boolean) ||
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(useStruggle = cursor > -1 && !playerPokemon.getMoveset().filter(m => m.isUsable(playerPokemon)).length)) {
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const moveId = !useStruggle ? cursor > -1 ? playerPokemon.getMoveset()[cursor].moveId : Moves.NONE : Moves.STRUGGLE;
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playerPokemon.trySelectMove(cursor, args[0] as boolean, args[1] as boolean) ||
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(useStruggleA = cursor > -1 && (!playerPokemon.getMoveset().filter(m => m.isSelectable(playerPokemon)).length) && !args[1]) ||
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(useStruggleB = cursor > -1 && (!playerPokemon.getMoveset().filter(m => m.isUsable(playerPokemon)).length)) ||
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(useStruggleC = cursor > -1 && encoreTag && encoreTag.moveId != Moves.NONE && (encoreTag.moveId === playerPokemon.summonData.unselectableMove || encoreTag.moveId === playerPokemon.summonData.disabledMove))) {
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const moveId = !(useStruggleA || useStruggleB || useStruggleC) ? cursor > -1 ? playerPokemon.getMoveset()[cursor].moveId : Moves.NONE : Moves.STRUGGLE;
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args.splice(1, 1);
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const turnCommand: TurnCommand = { command: Command.FIGHT, cursor: cursor, move: { move: moveId, targets: [], ignorePP: args[0] }, args: args };
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const moveTargets: MoveTargetSet = args.length < 3 ? getMoveTargets(playerPokemon, moveId) : args[2];
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if (!moveId)
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@ -1706,13 +1712,14 @@ export class CommandPhase extends FieldPhase {
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const move = playerPokemon.getMoveset()[cursor];
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this.scene.ui.setMode(Mode.MESSAGE);
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// Decides between a Disabled, Not Implemented, or No PP translation message
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// Decides between a Tormented, Disabled, Not Implemented, or No PP translation message
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const errorMessage =
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playerPokemon.summonData.disabledMove === move.moveId ? 'battle:moveDisabled' :
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playerPokemon.summonData.unselectableMove === move.moveId ? 'battle:moveTormented' : playerPokemon.summonData.disabledMove === move.moveId ? 'battle:moveDisabled' :
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move.getName().endsWith(' (N)') ? 'battle:moveNotImplemented' : 'battle:moveNoPP';
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const moveName = move.getName().replace(' (N)', ''); // Trims off the indicator
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const pokemonName = playerPokemon.name;
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this.scene.ui.showText(i18next.t(errorMessage, { moveName: moveName }), null, () => {
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this.scene.ui.showText(i18next.t(errorMessage, { moveName: moveName, pokemonName: pokemonName }), null, () => {
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this.scene.ui.clearText();
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this.scene.ui.setMode(Mode.FIGHT, this.fieldIndex);
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}, null, true);
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@ -1837,10 +1844,17 @@ export class CommandPhase extends FieldPhase {
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const moveIndex = pokemon.getMoveset().findIndex(m => m.moveId === encoreTag.moveId);
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if (moveIndex === -1 || !pokemon.getMoveset()[moveIndex].isUsable(pokemon))
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return false;
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if (moveIndex === -1 || (!(pokemon.getMoveset()[moveIndex].ppUsed < pokemon.getMoveset()[moveIndex].getMovePp() ||
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pokemon.getMoveset()[moveIndex].getMove().pp === -1) && !pokemon.getMoveset()[moveIndex].getMove().name.endsWith(' (N)'))) {
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return false;
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}
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this.handleCommand(Command.FIGHT, moveIndex, false);
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if (!pokemon.getMoveset()[moveIndex].isUsable(pokemon) || !pokemon.getMoveset()[moveIndex].isSelectable(pokemon)) {
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this.handleCommand(Command.FIGHT, 0, true, false);
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return true;
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}
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this.handleCommand(Command.FIGHT, moveIndex, false, false);
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return true;
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}
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@ -115,6 +115,7 @@ export default class PokemonData {
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this.summonData.moveQueue = source.summonData.moveQueue;
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this.summonData.disabledMove = source.summonData.disabledMove;
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this.summonData.disabledTurns = source.summonData.disabledTurns;
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this.summonData.unselectableMove = source.summonData.unselectableMove;
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this.summonData.abilitySuppressed = source.summonData.abilitySuppressed;
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this.summonData.ability = source.summonData.ability;
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@ -100,7 +100,7 @@ export default class FightUiHandler extends UiHandler {
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if (button === Button.CANCEL || button === Button.ACTION) {
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if (button === Button.ACTION) {
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if ((this.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, cursor, false))
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if ((this.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, cursor, false, false))
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success = true;
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else
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ui.playError();
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