Shorten Code

Reused classes to be able to check if an ability should be covering their allies too. Same checks as the parent class but a simple solution to implement ally checks too.
pull/754/head
Dread134 2024-05-12 13:52:24 -04:00
parent 049c7e691c
commit f930f733b2
1 changed files with 3 additions and 66 deletions

View File

@ -1646,28 +1646,7 @@ export class ProtectStatAbAttr extends PreStatChangeAbAttr {
}
}
export class AllyProtectStatAbAttr extends PreStatChangeAbAttr {
private protectedStat: BattleStat;
constructor(protectedStat?: BattleStat) {
super();
this.protectedStat = protectedStat;
}
applyPreStatChange(pokemon: Pokemon, passive: boolean, stat: BattleStat, cancelled: Utils.BooleanHolder, args: any[]): boolean {
if (this.protectedStat === undefined || stat === this.protectedStat) {
cancelled.value = true;
return true;
}
return false;
}
getTriggerMessage(pokemon: Pokemon, abilityName: string, ...args: any[]): string {
return getPokemonMessage(pokemon, `'s ${abilityName}\nprevents lowering its ${this.protectedStat !== undefined ? getBattleStatName(this.protectedStat) : 'stats'}!`);
}
}
export class AllyProtectStatAbAttr extends ProtectStatAbAttr { }
export class PreSetStatusAbAttr extends AbAttr {
applyPreSetStatus(pokemon: Pokemon, passive: boolean, effect: StatusEffect, cancelled: Utils.BooleanHolder, args: any[]): boolean | Promise<boolean> {
@ -1698,28 +1677,7 @@ export class StatusEffectImmunityAbAttr extends PreSetStatusAbAttr {
}
}
export class AllyStatusEffectImmunityAbAttr extends PreSetStatusAbAttr {
private immuneEffects: StatusEffect[];
constructor(...immuneEffects: StatusEffect[]) {
super();
this.immuneEffects = immuneEffects;
}
applyPreSetStatus(pokemon: Pokemon, passive: boolean, effect: StatusEffect, cancelled: Utils.BooleanHolder, args: any[]): boolean {
if (!this.immuneEffects.length || this.immuneEffects.indexOf(effect) > -1) {
cancelled.value = true;
return true;
}
return false;
}
getTriggerMessage(pokemon: Pokemon, abilityName: string, ...args: any[]): string {
return getPokemonMessage(pokemon, `'s ${abilityName}\nprevents ${this.immuneEffects.length ? getStatusEffectDescriptor(args[0] as StatusEffect) : 'status problems'}!`);
}
}
export class AllyStatusEffectImmunityAbAttr extends StatusEffectImmunityAbAttr { }
export class PreApplyBattlerTagAbAttr extends AbAttr {
applyPreApplyBattlerTag(pokemon: Pokemon, passive: boolean, tag: BattlerTag, cancelled: Utils.BooleanHolder, args: any[]): boolean | Promise<boolean> {
@ -1750,28 +1708,7 @@ export class BattlerTagImmunityAbAttr extends PreApplyBattlerTagAbAttr {
}
}
export class AllyBattlerTagImmunityAbAttr extends PreApplyBattlerTagAbAttr {
private immuneTagType: BattlerTagType;
constructor(immuneTagType: BattlerTagType) {
super();
this.immuneTagType = immuneTagType;
}
applyPreApplyBattlerTag(pokemon: Pokemon, passive: boolean, tag: BattlerTag, cancelled: Utils.BooleanHolder, args: any[]): boolean {
if (tag.tagType === this.immuneTagType) {
cancelled.value = true;
return true;
}
return false;
}
getTriggerMessage(pokemon: Pokemon, abilityName: string, ...args: any[]): string {
return getPokemonMessage(pokemon, `'s ${abilityName}\nprevents ${(args[0] as BattlerTag).getDescriptor()}!`);
}
}
export class AllyBattlerTagImmunityAbAttr extends BattlerTagImmunityAbAttr { }
export class BlockCritAbAttr extends AbAttr {
apply(pokemon: Pokemon, passive: boolean, cancelled: Utils.BooleanHolder, args: any[]): boolean {