Additions to summary UI
parent
b77fd1755c
commit
fa236a4f28
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@ -188,7 +188,7 @@ export default class BattleScene extends Phaser.Scene {
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this.loadBgm('level_up_fanfare');
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this.load.glsl('sprite', 'shaders/sprite.frag');
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//this.load.glsl('sprite', 'shaders/sprite.frag');
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populateAnims();
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}
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@ -1,6 +1,7 @@
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import BattleScene from "../battle-scene";
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import { Mode } from "./ui";
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import UiHandler from "./uiHandler";
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import * as Utils from "../utils";
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enum Page {
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PROFILE,
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@ -9,10 +10,12 @@ enum Page {
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export default class SummaryUiHandler extends UiHandler {
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private summaryContainer: Phaser.GameObjects.Container;
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private summaryPage: Phaser.GameObjects.Sprite;
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private summaryPageTransition: Phaser.GameObjects.Sprite;
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private summaryPageContainer: Phaser.GameObjects.Container;
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private summaryPageBg: Phaser.GameObjects.Sprite;
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private summaryPageTransitionContainer: Phaser.GameObjects.Container;
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private summaryPageTransitionBg: Phaser.GameObjects.Sprite;
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private page: integer;
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private transitioning: boolean;
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constructor(scene: BattleScene) {
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super(scene, Mode.SUMMARY);
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@ -29,55 +32,117 @@ export default class SummaryUiHandler extends UiHandler {
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summaryBg.setOrigin(0, 1);
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this.summaryContainer.add(summaryBg);
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this.page = 0;
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const getSummaryPageBg = () => {
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const ret = this.scene.add.sprite(0, 0, this.getPageKey(0));
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ret.setOrigin(0, 1);
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ret.setVisible(false);
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return ret;
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};
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this.summaryPage = this.scene.add.sprite(106, 21, this.getPageKey());
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this.summaryPage.setVisible(false);
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this.summaryContainer.add(this.summaryPage);
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this.summaryPageContainer = this.scene.add.container(106, 0);
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this.summaryPageContainer.add((this.summaryPageBg = getSummaryPageBg()));
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this.summaryPageTransitionContainer = this.scene.add.container(106, 0);
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this.summaryPageTransitionContainer.add((this.summaryPageTransitionBg = getSummaryPageBg()));
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}
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setPage(newPage: integer) {
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this.page = newPage;
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if (this.summaryPage.visible) {
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} else {
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this.summaryPage.setTexture(this.getPageKey());
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this.summaryPage.setVisible(true);
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}
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}
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getPageKey() {
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return `summary_${Page[this.page].toLowerCase()}`;
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getPageKey(page?: integer) {
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if (page === undefined)
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page = this.cursor;
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return `summary_${Page[page].toLowerCase()}`;
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}
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show(args: any[]) {
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super.show(args);
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this.summaryContainer.setVisible(true);
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this.cursor = -1;
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this.setCursor(args.length ? args[0] as Page : 0);
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}
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processInput(keyCode: integer) {
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if (this.transitioning)
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return;
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const ui = this.getUi();
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const keyCodes = Phaser.Input.Keyboard.KeyCodes;
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let success = false;
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if (keyCode === keyCodes.X) {
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ui.setMode(Mode.PARTY);
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ui.playSelect();
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success = true;
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} else {
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const pages = Utils.getEnumValues(Page);
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switch (keyCode) {
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case keyCodes.LEFT:
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if (this.cursor)
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success = this.setCursor(this.cursor - 1);
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break;
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case keyCodes.RIGHT:
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if (this.cursor < pages.length - 1)
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success = this.setCursor(this.cursor + 1);
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break;
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}
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}
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if (success)
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ui.playSelect();
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}
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setCursor(cursor: integer): boolean {
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const changed = this.cursor !== cursor;
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if (changed) {
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const forward = this.cursor < cursor;
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this.cursor = cursor;
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if (this.summaryPageContainer.visible) {
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this.transitioning = true;
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this.populatePageContainer(this.summaryPageTransitionContainer, forward ? cursor : cursor + 1);
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if (forward)
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this.summaryPageTransitionContainer.x += 214;
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else
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this.populatePageContainer(this.summaryPageContainer);
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this.scene.tweens.add({
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targets: this.summaryPageTransitionContainer,
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x: forward ? '-=214' : '+=214',
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duration: 250,
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onComplete: () => {
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if (forward)
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this.populatePageContainer(this.summaryPageContainer);
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else
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this.summaryPageTransitionContainer.x -= 214;
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this.summaryPageTransitionContainer.setVisible(false);
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this.transitioning = false;
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}
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});
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this.summaryPageTransitionContainer.setVisible(true);
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} else {
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this.populatePageContainer(this.summaryPageContainer);
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this.summaryPageContainer.setVisible(true);
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}
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}
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return changed;
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}
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populatePageContainer(pageContainer: Phaser.GameObjects.Container, page?: Page) {
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if (page === undefined)
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page = this.cursor;
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if (pageContainer.getAll().length > 1)
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pageContainer.removeBetween(1, undefined, true);
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(pageContainer.getAt(0) as Phaser.GameObjects.Sprite).setTexture(this.getPageKey(page));
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switch (page) {
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case Page.MOVES:
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break;
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}
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}
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clear() {
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super.clear();
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this.cursor = -1;
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this.summaryContainer.setVisible(false);
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this.summaryPage.setVisible(false);
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this.summaryPageContainer.setVisible(false);
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}
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}
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