Changed Bouncy Bubble to heal 100% of damage dealt and implemented Take Heart (#326)
* Changed Bouncy Bubble to heal 100% of damage dealt, as according to Gen 8 * Fully implemented Take Heartpull/501/head
parent
d5cd243967
commit
fa2d257144
|
@ -5906,7 +5906,7 @@ export function initMoves() {
|
|||
new AttackMove(Moves.PIKA_PAPOW, Type.ELECTRIC, MoveCategory.SPECIAL, -1, -1, 20, -1, 0, 7)
|
||||
.attr(FriendshipPowerAttr),
|
||||
new AttackMove(Moves.BOUNCY_BUBBLE, Type.WATER, MoveCategory.SPECIAL, 60, 100, 20, -1, 0, 7)
|
||||
.attr(HitHealAttr)
|
||||
.attr(HitHealAttr, 1.0)
|
||||
.triageMove(),
|
||||
new AttackMove(Moves.BUZZY_BUZZ, Type.ELECTRIC, MoveCategory.SPECIAL, 60, 100, 20, 100, 0, 7)
|
||||
.attr(StatusEffectAttr, StatusEffect.PARALYSIS),
|
||||
|
@ -6249,7 +6249,8 @@ export function initMoves() {
|
|||
.partial(),
|
||||
new SelfStatusMove(Moves.TAKE_HEART, Type.PSYCHIC, -1, 10, -1, 0, 8)
|
||||
.attr(StatChangeAttr, [ BattleStat.SPATK, BattleStat.SPDEF ], 1, true)
|
||||
.partial(),
|
||||
.attr(HealStatusEffectAttr, true, StatusEffect.PARALYSIS, StatusEffect.POISON, StatusEffect.TOXIC, StatusEffect.BURN)
|
||||
.condition((user, target, move) => user.status && (user.status.effect === StatusEffect.PARALYSIS || user.status.effect === StatusEffect.POISON || user.status.effect === StatusEffect.TOXIC || user.status.effect === StatusEffect.BURN)),
|
||||
/* Unused
|
||||
new AttackMove(Moves.G_MAX_WILDFIRE, Type.FIRE, MoveCategory.PHYSICAL, 10, -1, 10, -1, 0, 8)
|
||||
.target(MoveTarget.ALL_NEAR_ENEMIES)
|
||||
|
|
Loading…
Reference in New Issue