Issue/smack down should cancel fly (#407)

* Smack down and thousand arrows should cancel charging fly

* Remove console log

* Update interruptible check to use flying tag instead of move history

* Remove extra comma
pull/409/head
Matt Ross 2024-05-02 22:20:41 -07:00 committed by GitHub
parent 6011794732
commit fbc0800571
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GPG Key ID: B5690EEEBB952194
4 changed files with 31 additions and 1 deletions

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@ -163,6 +163,29 @@ export class FlinchedTag extends BattlerTag {
} }
} }
export class InterruptedTag extends BattlerTag {
constructor(sourceMove: Moves){
super(BattlerTagType.INTERRUPTED, BattlerTagLapseType.PRE_MOVE, 0, sourceMove)
}
canAdd(pokemon: Pokemon): boolean {
return !!pokemon.getTag(BattlerTagType.FLYING)
}
onAdd(pokemon: Pokemon): void {
super.onAdd(pokemon);
pokemon.getMoveQueue().shift()
pokemon.pushMoveHistory({move: Moves.NONE, result: MoveResult.OTHER})
}
lapse(pokemon: Pokemon, lapseType: BattlerTagLapseType): boolean {
super.lapse(pokemon, lapseType);
(pokemon.scene.getCurrentPhase() as MovePhase).cancel();
return true
}
}
export class ConfusedTag extends BattlerTag { export class ConfusedTag extends BattlerTag {
constructor(turnCount: integer, sourceMove: Moves) { constructor(turnCount: integer, sourceMove: Moves) {
super(BattlerTagType.CONFUSED, BattlerTagLapseType.MOVE, turnCount, sourceMove); super(BattlerTagType.CONFUSED, BattlerTagLapseType.MOVE, turnCount, sourceMove);
@ -1081,6 +1104,8 @@ export function getBattlerTag(tagType: BattlerTagType, turnCount: integer, sourc
return new RechargingTag(sourceMove); return new RechargingTag(sourceMove);
case BattlerTagType.FLINCHED: case BattlerTagType.FLINCHED:
return new FlinchedTag(sourceMove); return new FlinchedTag(sourceMove);
case BattlerTagType.INTERRUPTED:
return new InterruptedTag(sourceMove);
case BattlerTagType.CONFUSED: case BattlerTagType.CONFUSED:
return new ConfusedTag(turnCount, sourceMove); return new ConfusedTag(turnCount, sourceMove);
case BattlerTagType.INFATUATED: case BattlerTagType.INFATUATED:

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@ -3,6 +3,7 @@ export enum BattlerTagType {
NONE = "NONE", NONE = "NONE",
RECHARGING = "RECHARGING", RECHARGING = "RECHARGING",
FLINCHED = "FLINCHED", FLINCHED = "FLINCHED",
INTERRUPTED = "INTERRUPTED",
CONFUSED = "CONFUSED", CONFUSED = "CONFUSED",
INFATUATED = "INFATUATED", INFATUATED = "INFATUATED",
SEEDED = "SEEDED", SEEDED = "SEEDED",

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@ -5106,6 +5106,8 @@ export function initMoves() {
.unimplemented(), .unimplemented(),
new AttackMove(Moves.SMACK_DOWN, Type.ROCK, MoveCategory.PHYSICAL, 50, 100, 15, 100, 0, 5) new AttackMove(Moves.SMACK_DOWN, Type.ROCK, MoveCategory.PHYSICAL, 50, 100, 15, 100, 0, 5)
.attr(AddBattlerTagAttr, BattlerTagType.IGNORE_FLYING, false, false, 5) .attr(AddBattlerTagAttr, BattlerTagType.IGNORE_FLYING, false, false, 5)
.attr(AddBattlerTagAttr, BattlerTagType.INTERRUPTED)
.attr(RemoveBattlerTagAttr, [BattlerTagType.FLYING])
.attr(HitsTagAttr, BattlerTagType.FLYING, false) .attr(HitsTagAttr, BattlerTagType.FLYING, false)
.makesContact(false), .makesContact(false),
new AttackMove(Moves.STORM_THROW, Type.FIGHTING, MoveCategory.PHYSICAL, 60, 100, 10, -1, 0, 5) new AttackMove(Moves.STORM_THROW, Type.FIGHTING, MoveCategory.PHYSICAL, 60, 100, 10, -1, 0, 5)
@ -5469,6 +5471,8 @@ export function initMoves() {
new AttackMove(Moves.THOUSAND_ARROWS, Type.GROUND, MoveCategory.PHYSICAL, 90, 100, 10, 100, 0, 6) new AttackMove(Moves.THOUSAND_ARROWS, Type.GROUND, MoveCategory.PHYSICAL, 90, 100, 10, 100, 0, 6)
.attr(NeutralDamageAgainstFlyingTypeMultiplierAttr) .attr(NeutralDamageAgainstFlyingTypeMultiplierAttr)
.attr(HitsTagAttr, BattlerTagType.FLYING, false) .attr(HitsTagAttr, BattlerTagType.FLYING, false)
.attr(AddBattlerTagAttr, BattlerTagType.INTERRUPTED)
.attr(RemoveBattlerTagAttr, [BattlerTagType.FLYING])
.makesContact(false) .makesContact(false)
.target(MoveTarget.ALL_NEAR_ENEMIES), .target(MoveTarget.ALL_NEAR_ENEMIES),
new AttackMove(Moves.THOUSAND_WAVES, Type.GROUND, MoveCategory.PHYSICAL, 90, 100, 10, -1, 0, 6) new AttackMove(Moves.THOUSAND_WAVES, Type.GROUND, MoveCategory.PHYSICAL, 90, 100, 10, -1, 0, 6)

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@ -2333,7 +2333,7 @@ export class MovePhase extends BattlePhase {
return; return;
} }
if (this.pokemon.getTag(BattlerTagType.RECHARGING)) if (this.pokemon.getTag(BattlerTagType.RECHARGING|| BattlerTagType.INTERRUPTED))
return; return;
this.scene.queueMessage(getPokemonMessage(this.pokemon, ` used\n${this.move.getName()}!`), 500); this.scene.queueMessage(getPokemonMessage(this.pokemon, ` used\n${this.move.getName()}!`), 500);