Refactor logic for summons and returns
parent
5ec3991cb3
commit
fbcd372068
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@ -34,7 +34,6 @@ import { Species } from "./data/species";
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import { HealAchv, LevelAchv, MoneyAchv, achvs } from "./system/achv";
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import { DexEntry } from "./system/game-data";
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import { pokemonPrevolutions } from "./data/pokemon-evolutions";
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import { getPokemonSpecies } from "./data/pokemon-species";
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export class CheckLoadPhase extends BattlePhase {
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private loaded: boolean;
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@ -79,16 +78,19 @@ export class CheckLoadPhase extends BattlePhase {
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} else
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this.scene.playBgm();
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const availablePartyMembers = this.scene.getParty().filter(p => !p.isFainted()).length;
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this.scene.pushPhase(new EncounterPhase(this.scene, this.loaded));
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this.scene.pushPhase(new SummonPhase(this.scene, 0));
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if (this.scene.currentBattle.double && availablePartyMembers > 1)
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this.scene.pushPhase(new SummonPhase(this.scene, 1));
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if (this.scene.currentBattle.waveIndex > 1 && this.scene.currentBattle.battleType !== BattleType.TRAINER) {
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this.scene.pushPhase(new CheckSwitchPhase(this.scene, 0, this.scene.currentBattle.double));
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if (this.loaded) {
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const availablePartyMembers = this.scene.getParty().filter(p => !p.isFainted()).length;
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this.scene.pushPhase(new SummonPhase(this.scene, 0));
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if (this.scene.currentBattle.double && availablePartyMembers > 1)
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this.scene.pushPhase(new CheckSwitchPhase(this.scene, 1, this.scene.currentBattle.double));
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this.scene.pushPhase(new SummonPhase(this.scene, 1));
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if (this.scene.currentBattle.waveIndex > 1 && this.scene.currentBattle.battleType !== BattleType.TRAINER) {
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this.scene.pushPhase(new CheckSwitchPhase(this.scene, 0, this.scene.currentBattle.double));
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if (this.scene.currentBattle.double && availablePartyMembers > 1)
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this.scene.pushPhase(new CheckSwitchPhase(this.scene, 1, this.scene.currentBattle.double));
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}
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}
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super.end();
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@ -370,8 +372,9 @@ export class EncounterPhase extends BattlePhase {
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ease: 'Sine.easeInOut',
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duration: 750
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});
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const availablePartyMembers = this.scene.getEnemyParty().filter(p => !p.isFainted()).length;
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this.scene.unshiftPhase(new SummonPhase(this.scene, 0, false));
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if (this.scene.currentBattle.double)
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if (this.scene.currentBattle.double && availablePartyMembers > 1)
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this.scene.unshiftPhase(new SummonPhase(this.scene, 1, false));
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this.end();
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}, 1500, true);
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@ -407,6 +410,31 @@ export class EncounterPhase extends BattlePhase {
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if (ivScannerModifier)
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enemyField.map(p => this.scene.pushPhase(new ScanIvsPhase(this.scene, p.getBattlerIndex(), Math.min(ivScannerModifier.getStackCount(), 6))));
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}
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if (!this.loaded) {
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const availablePartyMembers = this.scene.getParty().filter(p => !p.isFainted());
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if (!availablePartyMembers[0].isOnField())
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this.scene.pushPhase(new SummonPhase(this.scene, 0));
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if (this.scene.currentBattle.double) {
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if (availablePartyMembers.length > 1) {
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this.scene.pushPhase(new ToggleDoublePositionPhase(this.scene, true));
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if (!availablePartyMembers[1].isOnField())
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this.scene.pushPhase(new SummonPhase(this.scene, 1));
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}
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} else {
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if (availablePartyMembers.length > 1 && availablePartyMembers[1].isOnField())
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this.scene.pushPhase(new ReturnPhase(this.scene, 1));
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this.scene.pushPhase(new ToggleDoublePositionPhase(this.scene, false));
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}
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if (this.scene.currentBattle.waveIndex > startingWave && this.scene.currentBattle.battleType !== BattleType.TRAINER) {
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this.scene.pushPhase(new CheckSwitchPhase(this.scene, 0, this.scene.currentBattle.double));
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if (this.scene.currentBattle.double && availablePartyMembers.length > 1)
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this.scene.pushPhase(new CheckSwitchPhase(this.scene, 1, this.scene.currentBattle.double));
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}
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}
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// TODO: Remove
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//this.scene.unshiftPhase(new SelectModifierPhase(this.scene));
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@ -1,7 +1,7 @@
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import Phaser from 'phaser';
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import { Biome } from './data/biome';
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import UI, { Mode } from './ui/ui';
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import { EncounterPhase, SummonPhase, NextEncounterPhase, NewBiomeEncounterPhase, SelectBiomePhase, MessagePhase, CheckLoadPhase, TurnInitPhase, ReturnPhase, ToggleDoublePositionPhase, CheckSwitchPhase, LevelCapPhase, TestMessagePhase, ShowTrainerPhase } from './battle-phases';
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import { EncounterPhase, SummonPhase, NextEncounterPhase, NewBiomeEncounterPhase, SelectBiomePhase, MessagePhase, CheckLoadPhase, TurnInitPhase, ReturnPhase, LevelCapPhase, TestMessagePhase, ShowTrainerPhase } from './battle-phases';
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import Pokemon, { PlayerPokemon, EnemyPokemon } from './pokemon';
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import PokemonSpecies, { PokemonSpeciesFilter, allSpecies, getPokemonSpecies, initSpecies } from './data/pokemon-species';
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import * as Utils from './utils';
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@ -675,7 +675,6 @@ export default class BattleScene extends Phaser.Scene {
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if (!waveIndex) {
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const isNewBiome = !lastBattle || !(lastBattle.waveIndex % 10);
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const showTrainer = isNewBiome || this.currentBattle.battleType === BattleType.TRAINER;
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const availablePartyMemberCount = this.getParty().filter(p => !p.isFainted()).length;
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if (lastBattle) {
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this.getEnemyParty().forEach(enemyPokemon => enemyPokemon.destroy());
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this.trySpreadPokerus();
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@ -697,39 +696,10 @@ export default class BattleScene extends Phaser.Scene {
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if (newMaxExpLevel > maxExpLevel)
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this.pushPhase(new LevelCapPhase(this));
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}
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if (showTrainer) {
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this.pushPhase(new SummonPhase(this, 0));
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if (this.currentBattle.double && availablePartyMemberCount > 1)
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this.pushPhase(new SummonPhase(this, 1));
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}
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} else {
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if (!this.quickStart)
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this.pushPhase(new CheckLoadPhase(this));
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else {
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this.pushPhase(new EncounterPhase(this));
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this.pushPhase(new SummonPhase(this, 0));
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}
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}
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if (!showTrainer && (lastBattle?.double || false) !== newDouble) {
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if (newDouble) {
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if (availablePartyMemberCount > 1) {
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this.pushPhase(new ToggleDoublePositionPhase(this, true));
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this.pushPhase(new SummonPhase(this, 1));
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}
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} else {
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if (availablePartyMemberCount > 1)
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this.pushPhase(new ReturnPhase(this, 1));
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this.pushPhase(new ToggleDoublePositionPhase(this, false));
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}
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}
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if (lastBattle && this.currentBattle.battleType !== BattleType.TRAINER) {
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const availablePartyMembers = this.getParty().filter(p => !p.isFainted()).length;
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this.pushPhase(new CheckSwitchPhase(this, 0, newDouble));
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if (newDouble && availablePartyMembers > 1)
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this.pushPhase(new CheckSwitchPhase(this, 1, newDouble));
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}
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} else if (!this.quickStart)
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this.pushPhase(new CheckLoadPhase(this));
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else
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this.pushPhase(new EncounterPhase(this));
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}
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return this.currentBattle;
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