better layout management
parent
83a26d8e58
commit
fc2a0e06ec
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@ -6,7 +6,7 @@ import {Button} from "../enums/buttons";
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*/
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const pad_unlicensedSNES = {
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padID: '081f-e401',
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padType: 'xbox',
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padType: 'snes',
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gamepadMapping : {
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RC_S: 2,
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RC_E: 1,
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@ -506,6 +506,7 @@ export class InputsController {
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return pad_dualshock;
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}
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// return pad_dualshock;
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return pad_generic;
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}
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@ -16,6 +16,10 @@ import {
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getIconForSettingName,
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getKeyForSettingName
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} from "#app/configs/gamepad-utils";
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import pad_xbox360 from "#app/configs/pad_xbox360";
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import pad_dualshock from "#app/configs/pad_dualshock";
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import pad_unlicensedSNES from "#app/configs/pad_unlicensedSNES";
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import {GamepadConfig} from "#app/inputs-controller";
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export default class SettingsGamepadUiHandler extends UiHandler {
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private settingsContainer: Phaser.GameObjects.Container;
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@ -38,6 +42,9 @@ export default class SettingsGamepadUiHandler extends UiHandler {
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private inputsIcons;
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private layout = new Map();
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private keys;
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constructor(scene: BattleScene, mode?: Mode) {
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super(scene, mode);
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@ -67,99 +74,126 @@ export default class SettingsGamepadUiHandler extends UiHandler {
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this.optionsBg = addWindow(this.scene, 0, headerBg.height, (this.scene.game.canvas.width / 6) - 2, (this.scene.game.canvas.height / 6) - headerBg.height - 2);
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this.optionsBg.setOrigin(0, 0);
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this.optionsContainer = this.scene.add.container(0, 0);
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this.settingLabels = [];
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this.optionValueLabels = [];
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this.inputsIcons = {};
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Object.keys(SettingGamepad).forEach((setting, s) => {
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let settingName = setting.replace(/\_/g, ' ');
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this.settingLabels[s] = addTextObject(this.scene, 8, 28 + s * 16, settingName, TextStyle.SETTINGS_LABEL);
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this.settingLabels[s].setOrigin(0, 0);
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this.optionsContainer.add(this.settingLabels[s]);
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const valueLabels = []
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for (const [o, option] of settingGamepadOptions[SettingGamepad[setting]].entries()) {
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if (noOptionsCursors.includes(SettingGamepad[setting])) {
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if (o) {
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const valueLabel = addTextObject(this.scene, 0, 0, option, settingGamepadDefaults[SettingGamepad[setting]] === o ? TextStyle.SETTINGS_SELECTED : TextStyle.WINDOW);
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valueLabel.setOrigin(0, 0);
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this.optionsContainer.add(valueLabel);
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valueLabels.push(valueLabel);
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continue;
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}
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const key = getKeyForSettingName(this.scene.inputController.getActiveConfig(), SettingGamepad[setting]);
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const icon = this.scene.add.sprite(0, 0, 'xbox');
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icon.setScale(0.1);
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icon.setOrigin(0, 0);
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this.inputsIcons[key] = icon;
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this.optionsContainer.add(icon);
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valueLabels.push(icon);
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continue;
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}
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const valueLabel = addTextObject(this.scene, 0, 0, option, settingGamepadDefaults[SettingGamepad[setting]] === o ? TextStyle.SETTINGS_SELECTED : TextStyle.WINDOW);
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valueLabel.setOrigin(0, 0);
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this.optionsContainer.add(valueLabel);
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valueLabels.push(valueLabel);
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}
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this.optionValueLabels.push(valueLabels);
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const totalWidth = this.optionValueLabels[s].map(o => o.width).reduce((total, width) => total += width, 0);
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const labelWidth = Math.max(78, this.settingLabels[s].displayWidth + 8);
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const totalSpace = (300 - labelWidth) - totalWidth / 6;
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const optionSpacing = Math.floor(totalSpace / (this.optionValueLabels[s].length - 1));
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let xOffset = 0;
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for (let value of this.optionValueLabels[s]) {
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value.setPositionRelative(this.settingLabels[s], labelWidth + xOffset, 0);
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xOffset += value.width / 6 + optionSpacing;
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}
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});
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this.optionCursors = Object.values(settingGamepadDefaults);
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this.settingsContainer.add(headerBg);
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this.settingsContainer.add(headerText);
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this.settingsContainer.add(gamepadText);
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this.settingsContainer.add(this.optionsBg);
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this.settingsContainer.add(this.optionsContainer);
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for (const config of [pad_xbox360, pad_dualshock, pad_unlicensedSNES]) {
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this.layout[config.padType] = new Map();
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const optionsContainer = this.scene.add.container(0, 0);
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optionsContainer.setVisible(false);
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const bindingSettings = Object.keys(config.setting).map(k=>config.setting[k]);
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const settingLabels = [];
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const optionValueLabels = [];
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const inputsIcons = {};
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Object.keys(SettingGamepad).forEach((setting, s) => {
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let settingName = setting.replace(/\_/g, ' ');
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settingLabels[s] = addTextObject(this.scene, 8, 28 + s * 16, settingName, TextStyle.SETTINGS_LABEL);
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settingLabels[s].setOrigin(0, 0);
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optionsContainer.add(settingLabels[s]);
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const valueLabels = []
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for (const [o, option] of settingGamepadOptions[SettingGamepad[setting]].entries()) {
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if (bindingSettings.includes(SettingGamepad[setting])) {
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if (o) {
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const valueLabel = addTextObject(this.scene, 0, 0, option, settingGamepadDefaults[SettingGamepad[setting]] === o ? TextStyle.SETTINGS_SELECTED : TextStyle.WINDOW);
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valueLabel.setOrigin(0, 0);
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optionsContainer.add(valueLabel);
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valueLabels.push(valueLabel);
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continue;
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}
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const key = getKeyForSettingName(config as GamepadConfig, SettingGamepad[setting]);
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const icon = this.scene.add.sprite(0, 0, config.padType);
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icon.setScale(0.1);
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icon.setOrigin(0, 0);
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inputsIcons[key] = icon;
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optionsContainer.add(icon);
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valueLabels.push(icon);
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continue;
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}
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const valueLabel = addTextObject(this.scene, 0, 0, option, settingGamepadDefaults[SettingGamepad[setting]] === o ? TextStyle.SETTINGS_SELECTED : TextStyle.WINDOW);
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valueLabel.setOrigin(0, 0);
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optionsContainer.add(valueLabel);
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valueLabels.push(valueLabel);
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}
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optionValueLabels.push(valueLabels);
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const totalWidth = optionValueLabels[s].map(o => o.width).reduce((total, width) => total += width, 0);
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const labelWidth = Math.max(78, settingLabels[s].displayWidth + 8);
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const totalSpace = (300 - labelWidth) - totalWidth / 6;
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const optionSpacing = Math.floor(totalSpace / (optionValueLabels[s].length - 1));
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let xOffset = 0;
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for (let value of optionValueLabels[s]) {
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value.setPositionRelative(settingLabels[s], labelWidth + xOffset, 0);
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xOffset += value.width / 6 + optionSpacing;
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}
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});
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const commonSettingKeys = Object.keys(SettingGamepad).slice(0, 3).map(key => SettingGamepad[key]);
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const specificBindingKeys = [...commonSettingKeys, ...Object.keys(config.setting).map(k => config.setting[k])];
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const optionCursors = Object.values(Object.keys(settingGamepadDefaults).filter(s => specificBindingKeys.includes(s)).map(k => settingGamepadDefaults[k]));
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this.layout[config.padType].optionsContainer = optionsContainer;
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this.layout[config.padType].inputsIcons = inputsIcons;
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this.layout[config.padType].settingLabels = settingLabels;
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this.layout[config.padType].optionValueLabels = optionValueLabels;
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this.layout[config.padType].optionCursors = optionCursors
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this.layout[config.padType].keys = specificBindingKeys
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this.layout[config.padType].bindingSettings = bindingSettings
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this.settingsContainer.add(optionsContainer);
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}
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ui.add(this.settingsContainer);
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this.setCursor(0);
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this.setScrollCursor(0);
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this.settingsContainer.setVisible(false);
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}
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updateBindings(): void {
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Object.keys(this.layout).forEach((key) => this.layout[key].optionsContainer.setVisible(false));
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const activeConfig = this.scene.inputController.getActiveConfig();
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for (const elm of noOptionsCursors) {
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const configType = activeConfig.padType;
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const layout = this.layout[configType];
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this.keys = layout.keys;
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this.optionsContainer = layout.optionsContainer;
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this.optionsContainer.setVisible(true);
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this.settingLabels = layout.settingLabels;
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this.optionValueLabels = layout.optionValueLabels;
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this.optionCursors = layout.optionCursors;
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this.inputsIcons = layout.inputsIcons;
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const bindingSettings = layout.bindingSettings;
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const settings: object = localStorage.hasOwnProperty('settingsGamepad') ? JSON.parse(localStorage.getItem('settingsGamepad')) : {};
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this.keys.forEach((key, index) => {
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this.setOptionCursor(index, settings.hasOwnProperty(key) ? settings[key] : this.optionCursors[index])
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});
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if (!activeConfig.custom) return;
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for (const elm of bindingSettings) {
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const key = getKeyForSettingName(activeConfig, elm);
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const icon = getIconForSettingName(activeConfig, elm);
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if (!this.inputsIcons[key]) debugger;
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this.inputsIcons[key].setFrame(icon);
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}
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this.setCursor(0, true);
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this.setScrollCursor(0, true);
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}
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show(args: any[]): boolean {
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super.show(args);
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this.updateBindings();
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const settings: object = localStorage.hasOwnProperty('settingsGamepad') ? JSON.parse(localStorage.getItem('settingsGamepad')) : {};
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// in the menu, for each line, we set the cursor position for each option, either on the previously selected, or the default value.
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// if it's the default gamepad, we always want it by default to be on the very first option. never on "Change"
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Object.keys(settingGamepadDefaults).forEach((setting, s) => this.setOptionCursor(s, settings.hasOwnProperty(setting) ? ( setting === SettingGamepad.Default_Controller ? 0 : settings[setting]) : settingGamepadDefaults[setting]));
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this.settingsContainer.setVisible(true);
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this.setCursor(0);
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this.getUi().moveTo(this.settingsContainer, this.getUi().length - 1);
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@ -219,9 +253,14 @@ export default class SettingsGamepadUiHandler extends UiHandler {
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return success;
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}
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setCursor(cursor: integer): boolean {
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setCursor(cursor: integer, override?: boolean): boolean {
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const ret = super.setCursor(cursor);
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if (override) {
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this.optionsContainer.remove(this.cursorObj);
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this.cursorObj = null;
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}
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if (!this.cursorObj) {
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this.cursorObj = this.scene.add.nineslice(0, 0, 'summary_moves_cursor', null, (this.scene.game.canvas.width / 6) - 10, 16, 1, 1, 1, 1);
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this.cursorObj.setOrigin(0, 0);
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@ -237,7 +276,9 @@ export default class SettingsGamepadUiHandler extends UiHandler {
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for (const [index, key] of Object.keys(SettingGamepad).entries()) {
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const setting = SettingGamepad[key]
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if (setting === SettingGamepad.Default_Controller) {
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this.optionValueLabels[index][0].setText(truncateString(this.scene.inputController.chosenGamepad, 30));
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for (const key of Object.keys(this.layout)) {
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this.layout[key].optionValueLabels[index][0].setText(truncateString(this.scene.inputController.chosenGamepad, 30));
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}
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}
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}
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}
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@ -266,8 +307,8 @@ export default class SettingsGamepadUiHandler extends UiHandler {
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return true;
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}
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setScrollCursor(scrollCursor: integer): boolean {
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if (scrollCursor === this.scrollCursor)
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setScrollCursor(scrollCursor: integer, override?: boolean): boolean {
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if (scrollCursor === this.scrollCursor && !override)
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return false;
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this.scrollCursor = scrollCursor;
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