Add finished custom swamp arena BG and resize others
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@ -479,10 +479,10 @@ export default class BattleScene extends Phaser.Scene {
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this.newArena(startingBiome, true);
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this.newArena(startingBiome, true);
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this.arenaBgTransition.setPosition(0, 0);
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this.arenaBgTransition.setPosition(0, 0);
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this.arenaPlayer.setPosition(340, 20);
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this.arenaPlayer.setPosition(300, 0);
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this.arenaPlayerTransition.setPosition(40, 20);
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this.arenaPlayerTransition.setPosition(40, 0);
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this.arenaEnemy.setPosition(-240, 13);
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this.arenaEnemy.setPosition(-280, 0);
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this.arenaNextEnemy.setPosition(-240, 13);
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this.arenaNextEnemy.setPosition(-280, 0);
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this.trainer.setTexture('trainer_m');
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this.trainer.setTexture('trainer_m');
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this.trainer.setPosition(406, 132);
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this.trainer.setPosition(406, 132);
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@ -1227,7 +1227,7 @@ export class LevelPowerAttr extends VariablePowerAttr {
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export class RandomLevelPowerAttr extends VariablePowerAttr {
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export class RandomLevelPowerAttr extends VariablePowerAttr {
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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(args[0] as Utils.NumberHolder).value = Math.min(user.level, 150) * Utils.randInt(100, 50);
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(args[0] as Utils.NumberHolder).value = Math.min(user.level, 150) * (Utils.randInt(100, 50) * 0.01);
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return true;
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return true;
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}
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}
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