Add finished custom swamp arena BG and resize others

pull/1/head
Flashfyre 2023-04-29 23:29:02 -04:00
parent 3fc213bc73
commit fc4f98b203
38 changed files with 1159 additions and 1138 deletions

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@ -479,10 +479,10 @@ export default class BattleScene extends Phaser.Scene {
this.newArena(startingBiome, true); this.newArena(startingBiome, true);
this.arenaBgTransition.setPosition(0, 0); this.arenaBgTransition.setPosition(0, 0);
this.arenaPlayer.setPosition(340, 20); this.arenaPlayer.setPosition(300, 0);
this.arenaPlayerTransition.setPosition(40, 20); this.arenaPlayerTransition.setPosition(40, 0);
this.arenaEnemy.setPosition(-240, 13); this.arenaEnemy.setPosition(-280, 0);
this.arenaNextEnemy.setPosition(-240, 13); this.arenaNextEnemy.setPosition(-280, 0);
this.trainer.setTexture('trainer_m'); this.trainer.setTexture('trainer_m');
this.trainer.setPosition(406, 132); this.trainer.setPosition(406, 132);

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@ -1227,7 +1227,7 @@ export class LevelPowerAttr extends VariablePowerAttr {
export class RandomLevelPowerAttr extends VariablePowerAttr { export class RandomLevelPowerAttr extends VariablePowerAttr {
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean { apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
(args[0] as Utils.NumberHolder).value = Math.min(user.level, 150) * Utils.randInt(100, 50); (args[0] as Utils.NumberHolder).value = Math.min(user.level, 150) * (Utils.randInt(100, 50) * 0.01);
return true; return true;
} }