Added random starters option incl abilities, natures, and movesets

Added option for random starter teams incl natures, abilities and movesets
pull/833/head
Mohammad 2024-05-13 18:38:14 -04:00
parent 7e5c7fb4f7
commit fcbacb6281
2 changed files with 162 additions and 10 deletions

View File

@ -30,5 +30,7 @@ export const starterSelectUiHandler: SimpleTranslationEntries = {
"enablePassive": "Enable Passive",
"disablePassive": "Disable Passive",
"locked": "Locked",
"disabled": "Disabled"
"disabled": "Disabled",
"random": "Random",
"confirmRandomize":"Begin with a random team?"
}

View File

@ -22,7 +22,7 @@ import { allMoves } from "../data/move";
import { Type } from "../data/type";
import { Moves } from "../data/enums/moves";
import { speciesEggMoves } from "../data/egg-moves";
import { TitlePhase } from "../phases";
import { EggLapsePhase, TitlePhase } from "../phases";
import { argbFromRgba } from "@material/material-color-utilities";
import { OptionSelectItem } from "./abstact-option-select-ui-handler";
import { pokemonPrevolutions } from "#app/data/pokemon-evolutions";
@ -131,6 +131,7 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
private starterSelectMessageBoxContainer: Phaser.GameObjects.Container;
private statsContainer: StatsContainer;
private pokemonFormText: Phaser.GameObjects.Text;
private startLabel: Phaser.GameObjects.Text;
private genMode: boolean;
private statsMode: boolean;
@ -328,9 +329,11 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
this.valueLimitLabel.setOrigin(0.5, 0);
this.starterSelectContainer.add(this.valueLimitLabel);
const startLabel = addTextObject(this.scene, 124, 162, i18next.t("starterSelectUiHandler:start"), TextStyle.TOOLTIP_CONTENT);
startLabel.setOrigin(0.5, 0);
this.starterSelectContainer.add(startLabel);
const labelText = this.starterCursors.length > 0 ? i18next.t("starterSelectUiHandler:start") : i18next.t("starterSelectUiHandler:random");
this.startLabel = addTextObject(this.scene, 124, 162, labelText, TextStyle.TOOLTIP_CONTENT);
this.startLabel.setOrigin(0.5, 0);
this.starterSelectContainer.add(this.startLabel);
this.startCursorObj = this.scene.add.nineslice(111, 160, 'select_cursor', null, 26, 15, 6, 6, 6, 6);
this.startCursorObj.setVisible(false);
@ -640,6 +643,8 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
this.starterSelectContainer.add(this.statsContainer);
this.updateInstructions();
this.updateStartLabel();
}
show(args: any[]): boolean {
@ -713,6 +718,7 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
this.popStarter();
success = true;
this.updateInstructions();
this.updateStartLabel();
} else {
this.blockInput = true;
this.scene.clearPhaseQueue();
@ -805,10 +811,12 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
if (this.starterCursors.length === 6 || this.value === this.getValueLimit())
this.tryStart();
this.updateInstructions();
this.updateStartLabel();
ui.playSelect();
} else
ui.playError();
return true;
},
overrideSound: true
},
@ -1034,6 +1042,7 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
let newAbilityIndex = this.abilityCursor;
do {
newAbilityIndex = (newAbilityIndex + 1) % abilityCount;
console.debug("Ability Index changed to " + newAbilityIndex);
if (!newAbilityIndex) {
if (abilityAttr & AbilityAttr.ABILITY_1)
break;
@ -1246,6 +1255,7 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
this.setSpecies(this.genSpecies[this.getGenCursorWithScroll()][cursor]);
this.updateInstructions();
this.updateStartLabel();
}
return changed;
@ -1666,6 +1676,7 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
this.pokemonAdditionalMoveCountLabel.setVisible(this.speciesStarterMoves.length > 4);
this.updateInstructions();
this.updateStartLabel();
}
setTypeIcons(type1: Type, type2: Type): void {
@ -1743,10 +1754,47 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
}
tryStart(manualTrigger: boolean = false): boolean {
if (!this.starterGens.length)
return false;
const ui = this.getUi();
if (!this.starterGens.length){
const cancel = () => {
ui.setMode(Mode.STARTER_SELECT);
while(this.starterGens.length > 0){
this.popStarter();
}
this.updateStartLabel();
this.clearText();
};
ui.showText(i18next.t("starterSelectUiHandler:confirmRandomize"), null, () => {
this.randomizeStarters();
ui.setModeWithoutClear(Mode.CONFIRM, () => {
const startRun = (gameMode: GameModes) => {
this.scene.gameMode = gameModes[gameMode];
this.scene.money = this.scene.gameMode.getStartingMoney();
ui.setMode(Mode.STARTER_SELECT);
const thisObj = this;
const originalStarterSelectCallback = this.starterSelectCallback;
this.starterSelectCallback = null;
originalStarterSelectCallback(new Array(this.starterGens.length).fill(0).map(function (_, i) {
const starterSpecies = thisObj.genSpecies[thisObj.starterGens[i]][thisObj.starterCursors[i]];
return {
species: starterSpecies,
dexAttr: thisObj.starterAttr[i],
abilityIndex: thisObj.starterAbilityIndexes[i],
passive: !(thisObj.scene.gameData.starterData[starterSpecies.speciesId].passiveAttr ^ (PassiveAttr.ENABLED | PassiveAttr.UNLOCKED)),
nature: thisObj.starterNatures[i] as Nature,
moveset: thisObj.starterMovesets[i],
pokerus: !![ 0, 1, 2 ].filter(n => thisObj.pokerusGens[n] === starterSpecies.generation - 1 && thisObj.pokerusCursors[n] === thisObj.genSpecies[starterSpecies.generation - 1].indexOf(starterSpecies)).length
};
}));
};
startRun(this.gameMode);
}, cancel, null, null, 19);
});
return true;
}
else {
const cancel = () => {
ui.setMode(Mode.STARTER_SELECT);
@ -1782,8 +1830,7 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
});
return true;
}
}}
toggleStatsMode(on?: boolean): void {
if (on === undefined)
on = !this.statsMode;
@ -1826,6 +1873,109 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
this.toggleStatsMode(false);
}
randomizeStarters(): void {
let selectedSpeciesIds = new Set<number>(); //Set to track dupes
do{
//Calculate remaining value limit to ensure there are Starters available to select
let remainingValue = this.getValueLimit() - this.value;
// Prepare a list of all viable (i.e. based on remaning cost value) species options from all generations.
let viableOptions = [];
this.genSpecies.forEach((gen, genIndex) => {
gen.forEach(species => {
let speciesDexAttr = this.scene.gameData.dexData[species.speciesId].caughtAttr;
if (speciesDexAttr && // Ensure starter is "caught"
this.scene.gameData.getSpeciesStarterValue(species.speciesId) <= remainingValue &&
!selectedSpeciesIds.has(species.speciesId)) {
viableOptions.push({ species, genIndex });
}
});
});
if (viableOptions.length === 0) break;
let selectedOption = viableOptions[Math.floor(Math.random() * viableOptions.length)]; //Select a random speccies
let selectedSpecies = selectedOption.species;
let selectedGenIndex = selectedOption.genIndex;
let speciesDexAttr = this.scene.gameData.dexData[selectedSpecies.speciesId].caughtAttr; //Retrieve the caught bit mask for this species from dexData
//Init variables we will need for randomization of natures, abilities, and moves
let randAbilityIndex = -1;
let randNatureIndex = -1;
let randomMoveset: integer[] = [];
//Update the team value by starter cost and start prepping to add starter to team
if (this.tryUpdateValue(this.scene.gameData.getSpeciesStarterValue(selectedSpecies.speciesId))) {
selectedSpeciesIds.add(selectedSpecies.speciesId);
const props = this.scene.gameData.getSpeciesDexAttrProps(selectedSpecies, speciesDexAttr);
this.starterIcons[this.starterCursors.length].setTexture(selectedSpecies.getIconAtlasKey(props.formIndex, props.shiny, props.variant));
this.starterIcons[this.starterCursors.length].setFrame(selectedSpecies.getIconId(props.female, props.formIndex, props.shiny, props.variant));
this.starterGens.push(selectedGenIndex);
this.starterCursors.push(this.genSpecies[selectedGenIndex].indexOf(selectedSpecies));
this.starterAttr.push(speciesDexAttr);
//Handle random abilities
let availableAbilities: integer[] = [];
if (this.scene.gameData.starterData[selectedSpecies.speciesId].abilityAttr & AbilityAttr.ABILITY_1) {
availableAbilities.push(0); }
if (this.scene.gameData.starterData[selectedSpecies.speciesId].abilityAttr & AbilityAttr.ABILITY_2) {
availableAbilities.push(1);
}
if (this.scene.gameData.starterData[selectedSpecies.speciesId].abilityAttr & AbilityAttr.ABILITY_HIDDEN) {
availableAbilities.push(2);
}
if (availableAbilities.length) {
randAbilityIndex = Math.floor(Math.random() * availableAbilities.length);
} else {
randAbilityIndex = this.scene.gameData.getStarterSpeciesDefaultAbilityIndex(selectedSpecies)
}
this.starterAbilityIndexes.push(randAbilityIndex);
//Handle random natures
let natures = this.scene.gameData.getNaturesForAttr(this.scene.gameData.dexData[selectedSpecies.speciesId].natureAttr);
if (natures && natures.length > 0) {
randNatureIndex = Math.floor(Math.random() * natures.length);
}
else{
randNatureIndex = this.scene.gameData.getSpeciesDefaultNature(selectedSpecies);
}
this.starterNatures.push(randNatureIndex as unknown as Nature);
//Get random moves
let levelMoves: LevelMoves;
let availableStarterMoves: integer[] = [];
if (pokemonFormLevelMoves.hasOwnProperty(selectedSpecies.speciesId) && pokemonFormLevelMoves[selectedSpecies.speciesId].hasOwnProperty(props.formIndex))
levelMoves = pokemonFormLevelMoves[selectedSpecies.speciesId][props.formIndex];
else
levelMoves = pokemonSpeciesLevelMoves[selectedSpecies.speciesId];
availableStarterMoves.push(...levelMoves.filter(lm => lm[0] <= 5).map(lm => lm[1]));
if (speciesEggMoves.hasOwnProperty(selectedSpecies.speciesId)) {
for (let em = 0; em < 4; em++) {
if (this.scene.gameData.starterData[selectedSpecies.speciesId].eggMoves & Math.pow(2, em))
availableStarterMoves.push(speciesEggMoves[selectedSpecies.speciesId][em]);
}
}
// Determine the number of moves to select
let numMovesToSelect = Math.min(4, availableStarterMoves.length);
// Shuffle the availableStarterMoves array and pick the first numMovesToSelect moves
for (let i = availableStarterMoves.length - 1; i > 0; i--) {
let j = Math.floor(Math.random() * (i + 1));
[availableStarterMoves[i], availableStarterMoves[j]] = [availableStarterMoves[j], availableStarterMoves[i]];
}
// Slice the first numMovesToSelect moves from the shuffled array
randomMoveset = availableStarterMoves.slice(0, numMovesToSelect);
this.starterMovesets.push(randomMoveset.slice(0) as StarterMoveset);
}
if (this.starterCursors.length === 6) break;
}
while (this.value < this.getValueLimit())
}
updateStartLabel(): void {
if(this.starterCursors.length > 0){
this.startLabel.setText(i18next.t("starterSelectUiHandler:start"));
}
else if(this.starterCursors.length === 0){
this.startLabel.setText(i18next.t("starterSelectUiHandler:random"));
}
}
checkIconId(icon: Phaser.GameObjects.Sprite, species: PokemonSpecies, female, formIndex, shiny, variant) {
if (icon.frame.name != species.getIconId(female, formIndex, shiny, variant)) {
console.log(`${species.name}'s variant icon does not exist. Replacing with default.`);