Fix some bugs
parent
14ba169ea5
commit
fcd711673d
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@ -74,11 +74,11 @@ export const biomeLinks: BiomeLinks = {
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[Biome.CAVE]: [ Biome.LAND, Biome.BEACH ],
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[Biome.DESERT]: Biome.RUINS,
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[Biome.ICE_CAVE]: Biome.LAKE,
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[Biome.MEADOW]: Biome.GRASS,
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[Biome.POWER_PLANT]: Biome.GRASS,
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[Biome.MEADOW]: Biome.PLAINS,
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[Biome.POWER_PLANT]: Biome.PLAINS,
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[Biome.VOLCANO]: Biome.ICE_CAVE,
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[Biome.GRAVEYARD]: Biome.ABYSS,
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[Biome.DOJO]: Biome.GRASS,
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[Biome.DOJO]: Biome.PLAINS,
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[Biome.RUINS]: Biome.FOREST,
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[Biome.WASTELAND]: Biome.LAND,
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[Biome.ABYSS]: Biome.SPACE,
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@ -575,11 +575,11 @@ const modifierPool = {
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return thresholdPartyMemberCount;
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}),
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new WeightedModifierType(modifierTypes.ETHER, (party: Pokemon[]) => {
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const thresholdPartyMemberCount = Math.min(party.filter(p => p.hp && p.moveset.filter(m => (m.getMove().pp - m.ppUsed) <= 5).length).length, 3);
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const thresholdPartyMemberCount = Math.min(party.filter(p => p.hp && p.moveset.filter(m => m.getPpRatio() <= 0.2).length).length, 3);
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return thresholdPartyMemberCount * 3;
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}),
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new WeightedModifierType(modifierTypes.MAX_ETHER, (party: Pokemon[]) => {
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const thresholdPartyMemberCount = Math.min(party.filter(p => p.hp && p.moveset.filter(m => (m.getMove().pp - m.ppUsed) <= 5).length).length, 3);
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const thresholdPartyMemberCount = Math.min(party.filter(p => p.hp && p.moveset.filter(m => m.getPpRatio() <= 0.2).length).length, 3);
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return thresholdPartyMemberCount;
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}),
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new WeightedModifierType(modifierTypes.TEMP_STAT_BOOSTER, 4),
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@ -611,11 +611,11 @@ const modifierPool = {
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return thresholdPartyMemberCount;
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}),
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new WeightedModifierType(modifierTypes.ELIXIR, (party: Pokemon[]) => {
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const thresholdPartyMemberCount = Math.min(party.filter(p => p.hp && p.moveset.filter(m => (m.getMove().pp - m.ppUsed) <= 5).length).length, 3);
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const thresholdPartyMemberCount = Math.min(party.filter(p => p.hp && p.moveset.filter(m => m.getPpRatio() <= 0.2).length).length, 3);
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return thresholdPartyMemberCount * 3;
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}),
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new WeightedModifierType(modifierTypes.MAX_ELIXIR, (party: Pokemon[]) => {
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const thresholdPartyMemberCount = Math.min(party.filter(p => p.hp && p.moveset.filter(m => (m.getMove().pp - m.ppUsed) <= 5).length).length, 3);
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const thresholdPartyMemberCount = Math.min(party.filter(p => p.hp && p.moveset.filter(m => m.getPpRatio() <= 0.2).length).length, 3);
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return thresholdPartyMemberCount;
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}),
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new WeightedModifierType(modifierTypes.MAP, (party: Pokemon[]) => {
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@ -23,7 +23,7 @@ import { WeatherType } from './data/weather';
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import { TempBattleStat } from './data/temp-battle-stat';
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import { WeakenMoveTypeTag } from './data/arena-tag';
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import { Biome } from './data/biome';
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import { Abilities, Ability, TypeImmunityAbAttr, VariableMovePowerAbAttr, abilities, applyPreAttackAbAttrs, applyPreDefendAbAttrs } from './data/ability';
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import { Ability, TypeImmunityAbAttr, VariableMovePowerAbAttr, abilities, applyPreAttackAbAttrs, applyPreDefendAbAttrs } from './data/ability';
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export default abstract class Pokemon extends Phaser.GameObjects.Container {
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public id: integer;
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@ -943,7 +943,7 @@ export class EnemyPokemon extends Pokemon {
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public aiType: AiType;
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constructor(scene: BattleScene, species: PokemonSpecies, level: integer) {
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super(scene, -66, 84, species, level, scene.arena.getFormIndex(species));
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super(scene, -66, 84, species, level, undefined, scene.arena.getFormIndex(species));
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let prevolution: Species;
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let speciesId = species.speciesId;
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@ -1143,6 +1143,10 @@ export class PokemonMove {
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return allMoves[this.moveId];
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}
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getPpRatio(): number {
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return 1 - (this.ppUsed / (this.getMove().pp + this.ppUp));
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}
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getName(): string {
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return this.getMove().name;
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}
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