Prevent doubles trainers generating with one pokemon (#642)

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Xavion3 2024-05-09 15:39:20 +10:00 committed by GitHub
parent aba97c6ddc
commit fd088c9360
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@ -147,6 +147,9 @@ export default class Trainer extends Phaser.GameObjects.Container {
const difficultyWaveIndex = this.scene.gameMode.getWaveForDifficulty(waveIndex); const difficultyWaveIndex = this.scene.gameMode.getWaveForDifficulty(waveIndex);
let baseLevel = 1 + difficultyWaveIndex / 2 + Math.pow(difficultyWaveIndex / 25, 2); let baseLevel = 1 + difficultyWaveIndex / 2 + Math.pow(difficultyWaveIndex / 25, 2);
if (this.isDouble() && partyTemplate.size < 2)
partyTemplate.size = 2;
for (let i = 0; i < partyTemplate.size; i++) { for (let i = 0; i < partyTemplate.size; i++) {
let multiplier = 1; let multiplier = 1;