Add tall grass BG and fix a hanging bug with charge moves
parent
b1be0da013
commit
fe298c39e2
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@ -99,8 +99,6 @@ export class Arena {
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getBiomeKey(): string {
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switch (this.biomeType) {
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case Biome.TALL_GRASS:
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return 'grass';
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case Biome.CITY:
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return 'dojo';
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case Biome.LAKE:
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@ -25,7 +25,7 @@ import { Gender } from "./data/gender";
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import { Weather, WeatherType, getRandomWeatherType, getWeatherDamageMessage, getWeatherLapseMessage } from "./data/weather";
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import { TempBattleStat } from "./data/temp-battle-stat";
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import { ArenaTrapTag, TrickRoomTag } from "./data/arena-tag";
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import { PostWeatherLapseAbAttr, PreWeatherDamageAbAttr, ProtectStatAttr, SuppressWeatherEffectAbAttr, applyPostWeatherLapseAbAttrs, applyPreStatChangeAbAttrs, applyPreWeatherEffectAbAttrs } from "./data/ability";
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import { ArenaTrapAbAttr, PostWeatherLapseAbAttr, PreWeatherDamageAbAttr, ProtectStatAttr, SuppressWeatherEffectAbAttr, applyPostWeatherLapseAbAttrs, applyPreStatChangeAbAttrs, applyPreWeatherEffectAbAttrs } from "./data/ability";
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import { Unlockables, getUnlockableName } from "./system/unlockables";
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export class CheckLoadPhase extends BattlePhase {
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@ -596,11 +596,11 @@ export class CommandPhase extends FieldPhase {
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if (moveQueue.length) {
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const queuedMove = moveQueue[0];
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if (!queuedMove.move)
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this.handleCommand(Command.FIGHT, -1);
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this.handleCommand(Command.FIGHT, -1, false);
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else {
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const moveIndex = playerPokemon.moveset.findIndex(m => m.moveId === queuedMove.move);
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if (playerPokemon.moveset[moveIndex].isUsable(queuedMove.ignorePP))
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this.handleCommand(Command.FIGHT, moveIndex);
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if (moveIndex > -1 && playerPokemon.moveset[moveIndex].isUsable(queuedMove.ignorePP))
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this.handleCommand(Command.FIGHT, moveIndex, queuedMove.ignorePP);
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}
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} else
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this.scene.ui.setMode(Mode.COMMAND);
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@ -614,9 +614,9 @@ export class CommandPhase extends FieldPhase {
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let isDelayed = (command: Command, playerMove: PokemonMove, enemyMove: PokemonMove) => {
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switch (command) {
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case Command.FIGHT:
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if (playerMove && enemyMove) {
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const playerMovePriority = playerMove.getMove().priority;
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const enemyMovePriority = enemyMove.getMove().priority;
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if (playerMove || enemyMove) {
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const playerMovePriority = playerMove?.getMove()?.priority || 0;
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const enemyMovePriority = enemyMove?.getMove()?.priority || 0;
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if (playerMovePriority !== enemyMovePriority)
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return playerMovePriority < enemyMovePriority;
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}
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@ -641,9 +641,9 @@ export class CommandPhase extends FieldPhase {
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break;
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}
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if (playerPokemon.trySelectMove(cursor)) {
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if (playerPokemon.trySelectMove(cursor, args[0] as boolean)) {
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playerMove = playerPokemon.moveset[cursor];
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const playerPhase = new PlayerMovePhase(this.scene, playerPokemon, playerMove);
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const playerPhase = new PlayerMovePhase(this.scene, playerPokemon, playerMove, false, args[0] as boolean);
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this.scene.pushPhase(playerPhase);
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success = true;
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} else if (cursor < playerPokemon.moveset.length) {
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@ -673,12 +673,13 @@ export class CommandPhase extends FieldPhase {
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break;
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case Command.POKEMON:
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const trapTag = playerPokemon.findTag(t => t instanceof TrappedTag) as TrappedTag;
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const arenaTrapped = !!enemyPokemon.getAbility().getAttrs(ArenaTrapAbAttr).length;
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const batonPass = args[0] as boolean;
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if (batonPass || !trapTag) {
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if (batonPass || (!trapTag && !arenaTrapped)) {
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this.scene.unshiftPhase(new SwitchSummonPhase(this.scene, cursor, true, args[0] as boolean));
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success = true;
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} else
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this.scene.ui.showText(`${this.scene.getPokemonById(trapTag.sourceId).name}'s ${trapTag.getMoveName()}\nprevents switching!`, null, () => {
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this.scene.ui.showText(`${this.scene.getPokemonById(trapTag.sourceId).name}'s ${trapTag?.getMoveName() || enemyPokemon.getAbility().name}\nprevents switching!`, null, () => {
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this.scene.ui.showText(null, 0);
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}, null, true);
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break;
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@ -692,19 +693,23 @@ export class CommandPhase extends FieldPhase {
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if (this.scene.arena.weather)
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this.scene.unshiftPhase(new WeatherEffectPhase(this.scene, this.scene.arena.weather));
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const enemyMove = enemyPokemon.getNextMove();
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const enemyPhase = new EnemyMovePhase(this.scene, enemyPokemon, enemyMove);
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if (isDelayed(command, playerMove, enemyMove))
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this.scene.unshiftPhase(enemyPhase);
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else
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this.scene.pushPhase(enemyPhase);
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const enemyNextMove = enemyPokemon.getNextMove();
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let enemyMove: PokemonMove;
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if (enemyNextMove.move) {
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enemyMove = enemyPokemon.moveset.find(m => m.moveId === enemyNextMove.move) || new PokemonMove(enemyNextMove.move, 0, 0);
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const enemyPhase = new EnemyMovePhase(this.scene, enemyPokemon, enemyMove, false, enemyNextMove.ignorePP);
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if (isDelayed(command, playerMove, enemyMove))
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this.scene.unshiftPhase(enemyPhase);
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else
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this.scene.pushPhase(enemyPhase);
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}
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const statusEffectPhases: PostTurnStatusEffectPhase[] = [];
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if (playerPokemon.status && playerPokemon.status.isPostTurn())
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statusEffectPhases.push(new PostTurnStatusEffectPhase(this.scene, true));
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if (enemyPokemon.status && enemyPokemon.status.isPostTurn()) {
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const enemyStatusEffectPhase = new PostTurnStatusEffectPhase(this.scene, false);
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if (isDelayed(command, playerMove, enemyMove))
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if (this.isPlayerDelayed())
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statusEffectPhases.unshift(enemyStatusEffectPhase);
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else
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statusEffectPhases.push(enemyStatusEffectPhase);
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@ -837,21 +842,23 @@ export abstract class MovePhase extends BattlePhase {
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protected pokemon: Pokemon;
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protected move: PokemonMove;
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protected followUp: boolean;
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protected ignorePp: boolean;
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protected cancelled: boolean;
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constructor(scene: BattleScene, pokemon: Pokemon, move: PokemonMove, followUp?: boolean) {
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constructor(scene: BattleScene, pokemon: Pokemon, move: PokemonMove, followUp?: boolean, ignorePp?: boolean) {
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super(scene);
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this.pokemon = pokemon;
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this.move = move;
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this.followUp = !!followUp;
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this.ignorePp = !!ignorePp;
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this.cancelled = false;
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}
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abstract getEffectPhase(): MoveEffectPhase;
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canMove(): boolean {
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return !!this.pokemon.hp && this.move.isUsable();
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return !!this.pokemon.hp && this.move.isUsable(this.ignorePp);
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}
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cancel(): void {
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@ -955,8 +962,8 @@ export abstract class MovePhase extends BattlePhase {
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}
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export class PlayerMovePhase extends MovePhase {
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constructor(scene: BattleScene, pokemon: PlayerPokemon, move: PokemonMove, followUp?: boolean) {
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super(scene, pokemon, move, followUp);
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constructor(scene: BattleScene, pokemon: PlayerPokemon, move: PokemonMove, followUp?: boolean, ignorePp?: boolean) {
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super(scene, pokemon, move, followUp, ignorePp);
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}
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getEffectPhase(): MoveEffectPhase {
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@ -965,8 +972,8 @@ export class PlayerMovePhase extends MovePhase {
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}
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export class EnemyMovePhase extends MovePhase {
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constructor(scene: BattleScene, pokemon: EnemyPokemon, move: PokemonMove, followUp?: boolean) {
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super(scene, pokemon, move, followUp);
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constructor(scene: BattleScene, pokemon: EnemyPokemon, move: PokemonMove, followUp?: boolean, ignorePp?: boolean) {
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super(scene, pokemon, move, followUp, ignorePp);
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}
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getEffectPhase(): MoveEffectPhase {
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@ -247,6 +247,8 @@ export class ProtectStatAttr extends PreStatChangeAbAttr {
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}
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}
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export class ArenaTrapAbAttr extends AbAttr { }
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export class PreWeatherEffectAbAttr extends AbAttr {
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applyPreWeatherEffect(pokemon: Pokemon, weather: Weather, cancelled: Utils.BooleanHolder, args: any[]): boolean {
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return false;
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@ -636,7 +638,8 @@ export function initAbilities() {
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abilities.push(
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new Ability(Abilities.AIR_LOCK, "Air Lock", "Eliminates the effects of all weather.", 3)
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.attr(SuppressWeatherEffectAbAttr, true),
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new Ability(Abilities.ARENA_TRAP, "Arena Trap (N)", "Prevents the foe from fleeing.", 3),
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new Ability(Abilities.ARENA_TRAP, "Arena Trap", "Prevents the foe from fleeing.", 3)
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.attr(ArenaTrapAbAttr),
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new Ability(Abilities.BATTLE_ARMOR, "Battle Armor (N)", "The POKéMON is protected against critical hits.", 3),
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new Ability(Abilities.BLAZE, "Blaze", "Powers up FIRE-type moves in a pinch.", 3)
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.attr(LowHpMoveTypePowerBoostAbAttr, Type.FIRE),
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@ -431,11 +431,11 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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}
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}
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trySelectMove(moveIndex: integer): boolean {
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trySelectMove(moveIndex: integer, ignorePp?: boolean): boolean {
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const move = this.moveset.length > moveIndex
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? this.moveset[moveIndex]
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: null;
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return move?.isUsable();
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return move?.isUsable(ignorePp);
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}
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showInfo() {
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@ -991,13 +991,13 @@ export class EnemyPokemon extends Pokemon {
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}
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}
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getNextMove(): PokemonMove {
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getNextMove(): QueuedMove {
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const queuedMove = this.getMoveQueue().length
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? this.moveset.find(m => m.moveId === this.getMoveQueue()[0].move)
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: null;
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if (queuedMove) {
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if (queuedMove.isUsable(this.getMoveQueue()[0].ignorePP))
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return queuedMove;
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return { move: queuedMove.moveId, ignorePP: this.getMoveQueue()[0].ignorePP };
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else {
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this.getMoveQueue().shift();
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return this.getNextMove();
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@ -1007,10 +1007,10 @@ export class EnemyPokemon extends Pokemon {
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const movePool = this.moveset.filter(m => m.isUsable());
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if (movePool.length) {
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if (movePool.length === 1)
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return movePool[0];
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return { move: movePool[0].moveId };
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switch (this.aiType) {
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case AiType.RANDOM:
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return movePool[Utils.randInt(movePool.length)];
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return { move: movePool[Utils.randInt(movePool.length)].moveId };
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case AiType.SMART_RANDOM:
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case AiType.SMART:
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const target = this.scene.getPlayerPokemon();
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@ -1072,11 +1072,11 @@ export class EnemyPokemon extends Pokemon {
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r++;
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}
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console.log(movePool.map(m => m.getName()), moveScores, r, sortedMovePool.map(m => m.getName()));
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return sortedMovePool[r];
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return { move: sortedMovePool[r].moveId };
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}
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}
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return new PokemonMove(Moves.STRUGGLE, 0, 0);
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return { move: Moves.STRUGGLE };
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}
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isPlayer() {
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@ -49,7 +49,7 @@ export default class FightUiHandler extends UiHandler {
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if (button === Button.CANCEL || button === Button.ACTION) {
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if (button === Button.ACTION) {
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if ((this.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, this.cursor))
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if ((this.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, this.cursor, false))
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success = true;
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else
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ui.playError();
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