Add tall grass BG and fix a hanging bug with charge moves

pull/1/head
Flashfyre 2023-04-30 23:58:16 -04:00
parent b1be0da013
commit fe298c39e2
8 changed files with 44 additions and 36 deletions

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@ -99,8 +99,6 @@ export class Arena {
getBiomeKey(): string {
switch (this.biomeType) {
case Biome.TALL_GRASS:
return 'grass';
case Biome.CITY:
return 'dojo';
case Biome.LAKE:

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@ -25,7 +25,7 @@ import { Gender } from "./data/gender";
import { Weather, WeatherType, getRandomWeatherType, getWeatherDamageMessage, getWeatherLapseMessage } from "./data/weather";
import { TempBattleStat } from "./data/temp-battle-stat";
import { ArenaTrapTag, TrickRoomTag } from "./data/arena-tag";
import { PostWeatherLapseAbAttr, PreWeatherDamageAbAttr, ProtectStatAttr, SuppressWeatherEffectAbAttr, applyPostWeatherLapseAbAttrs, applyPreStatChangeAbAttrs, applyPreWeatherEffectAbAttrs } from "./data/ability";
import { ArenaTrapAbAttr, PostWeatherLapseAbAttr, PreWeatherDamageAbAttr, ProtectStatAttr, SuppressWeatherEffectAbAttr, applyPostWeatherLapseAbAttrs, applyPreStatChangeAbAttrs, applyPreWeatherEffectAbAttrs } from "./data/ability";
import { Unlockables, getUnlockableName } from "./system/unlockables";
export class CheckLoadPhase extends BattlePhase {
@ -596,11 +596,11 @@ export class CommandPhase extends FieldPhase {
if (moveQueue.length) {
const queuedMove = moveQueue[0];
if (!queuedMove.move)
this.handleCommand(Command.FIGHT, -1);
this.handleCommand(Command.FIGHT, -1, false);
else {
const moveIndex = playerPokemon.moveset.findIndex(m => m.moveId === queuedMove.move);
if (playerPokemon.moveset[moveIndex].isUsable(queuedMove.ignorePP))
this.handleCommand(Command.FIGHT, moveIndex);
if (moveIndex > -1 && playerPokemon.moveset[moveIndex].isUsable(queuedMove.ignorePP))
this.handleCommand(Command.FIGHT, moveIndex, queuedMove.ignorePP);
}
} else
this.scene.ui.setMode(Mode.COMMAND);
@ -614,9 +614,9 @@ export class CommandPhase extends FieldPhase {
let isDelayed = (command: Command, playerMove: PokemonMove, enemyMove: PokemonMove) => {
switch (command) {
case Command.FIGHT:
if (playerMove && enemyMove) {
const playerMovePriority = playerMove.getMove().priority;
const enemyMovePriority = enemyMove.getMove().priority;
if (playerMove || enemyMove) {
const playerMovePriority = playerMove?.getMove()?.priority || 0;
const enemyMovePriority = enemyMove?.getMove()?.priority || 0;
if (playerMovePriority !== enemyMovePriority)
return playerMovePriority < enemyMovePriority;
}
@ -641,9 +641,9 @@ export class CommandPhase extends FieldPhase {
break;
}
if (playerPokemon.trySelectMove(cursor)) {
if (playerPokemon.trySelectMove(cursor, args[0] as boolean)) {
playerMove = playerPokemon.moveset[cursor];
const playerPhase = new PlayerMovePhase(this.scene, playerPokemon, playerMove);
const playerPhase = new PlayerMovePhase(this.scene, playerPokemon, playerMove, false, args[0] as boolean);
this.scene.pushPhase(playerPhase);
success = true;
} else if (cursor < playerPokemon.moveset.length) {
@ -673,12 +673,13 @@ export class CommandPhase extends FieldPhase {
break;
case Command.POKEMON:
const trapTag = playerPokemon.findTag(t => t instanceof TrappedTag) as TrappedTag;
const arenaTrapped = !!enemyPokemon.getAbility().getAttrs(ArenaTrapAbAttr).length;
const batonPass = args[0] as boolean;
if (batonPass || !trapTag) {
if (batonPass || (!trapTag && !arenaTrapped)) {
this.scene.unshiftPhase(new SwitchSummonPhase(this.scene, cursor, true, args[0] as boolean));
success = true;
} else
this.scene.ui.showText(`${this.scene.getPokemonById(trapTag.sourceId).name}'s ${trapTag.getMoveName()}\nprevents switching!`, null, () => {
this.scene.ui.showText(`${this.scene.getPokemonById(trapTag.sourceId).name}'s ${trapTag?.getMoveName() || enemyPokemon.getAbility().name}\nprevents switching!`, null, () => {
this.scene.ui.showText(null, 0);
}, null, true);
break;
@ -692,19 +693,23 @@ export class CommandPhase extends FieldPhase {
if (this.scene.arena.weather)
this.scene.unshiftPhase(new WeatherEffectPhase(this.scene, this.scene.arena.weather));
const enemyMove = enemyPokemon.getNextMove();
const enemyPhase = new EnemyMovePhase(this.scene, enemyPokemon, enemyMove);
const enemyNextMove = enemyPokemon.getNextMove();
let enemyMove: PokemonMove;
if (enemyNextMove.move) {
enemyMove = enemyPokemon.moveset.find(m => m.moveId === enemyNextMove.move) || new PokemonMove(enemyNextMove.move, 0, 0);
const enemyPhase = new EnemyMovePhase(this.scene, enemyPokemon, enemyMove, false, enemyNextMove.ignorePP);
if (isDelayed(command, playerMove, enemyMove))
this.scene.unshiftPhase(enemyPhase);
else
this.scene.pushPhase(enemyPhase);
}
const statusEffectPhases: PostTurnStatusEffectPhase[] = [];
if (playerPokemon.status && playerPokemon.status.isPostTurn())
statusEffectPhases.push(new PostTurnStatusEffectPhase(this.scene, true));
if (enemyPokemon.status && enemyPokemon.status.isPostTurn()) {
const enemyStatusEffectPhase = new PostTurnStatusEffectPhase(this.scene, false);
if (isDelayed(command, playerMove, enemyMove))
if (this.isPlayerDelayed())
statusEffectPhases.unshift(enemyStatusEffectPhase);
else
statusEffectPhases.push(enemyStatusEffectPhase);
@ -837,21 +842,23 @@ export abstract class MovePhase extends BattlePhase {
protected pokemon: Pokemon;
protected move: PokemonMove;
protected followUp: boolean;
protected ignorePp: boolean;
protected cancelled: boolean;
constructor(scene: BattleScene, pokemon: Pokemon, move: PokemonMove, followUp?: boolean) {
constructor(scene: BattleScene, pokemon: Pokemon, move: PokemonMove, followUp?: boolean, ignorePp?: boolean) {
super(scene);
this.pokemon = pokemon;
this.move = move;
this.followUp = !!followUp;
this.ignorePp = !!ignorePp;
this.cancelled = false;
}
abstract getEffectPhase(): MoveEffectPhase;
canMove(): boolean {
return !!this.pokemon.hp && this.move.isUsable();
return !!this.pokemon.hp && this.move.isUsable(this.ignorePp);
}
cancel(): void {
@ -955,8 +962,8 @@ export abstract class MovePhase extends BattlePhase {
}
export class PlayerMovePhase extends MovePhase {
constructor(scene: BattleScene, pokemon: PlayerPokemon, move: PokemonMove, followUp?: boolean) {
super(scene, pokemon, move, followUp);
constructor(scene: BattleScene, pokemon: PlayerPokemon, move: PokemonMove, followUp?: boolean, ignorePp?: boolean) {
super(scene, pokemon, move, followUp, ignorePp);
}
getEffectPhase(): MoveEffectPhase {
@ -965,8 +972,8 @@ export class PlayerMovePhase extends MovePhase {
}
export class EnemyMovePhase extends MovePhase {
constructor(scene: BattleScene, pokemon: EnemyPokemon, move: PokemonMove, followUp?: boolean) {
super(scene, pokemon, move, followUp);
constructor(scene: BattleScene, pokemon: EnemyPokemon, move: PokemonMove, followUp?: boolean, ignorePp?: boolean) {
super(scene, pokemon, move, followUp, ignorePp);
}
getEffectPhase(): MoveEffectPhase {

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@ -247,6 +247,8 @@ export class ProtectStatAttr extends PreStatChangeAbAttr {
}
}
export class ArenaTrapAbAttr extends AbAttr { }
export class PreWeatherEffectAbAttr extends AbAttr {
applyPreWeatherEffect(pokemon: Pokemon, weather: Weather, cancelled: Utils.BooleanHolder, args: any[]): boolean {
return false;
@ -636,7 +638,8 @@ export function initAbilities() {
abilities.push(
new Ability(Abilities.AIR_LOCK, "Air Lock", "Eliminates the effects of all weather.", 3)
.attr(SuppressWeatherEffectAbAttr, true),
new Ability(Abilities.ARENA_TRAP, "Arena Trap (N)", "Prevents the foe from fleeing.", 3),
new Ability(Abilities.ARENA_TRAP, "Arena Trap", "Prevents the foe from fleeing.", 3)
.attr(ArenaTrapAbAttr),
new Ability(Abilities.BATTLE_ARMOR, "Battle Armor (N)", "The POKéMON is protected against critical hits.", 3),
new Ability(Abilities.BLAZE, "Blaze", "Powers up FIRE-type moves in a pinch.", 3)
.attr(LowHpMoveTypePowerBoostAbAttr, Type.FIRE),

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@ -431,11 +431,11 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
}
}
trySelectMove(moveIndex: integer): boolean {
trySelectMove(moveIndex: integer, ignorePp?: boolean): boolean {
const move = this.moveset.length > moveIndex
? this.moveset[moveIndex]
: null;
return move?.isUsable();
return move?.isUsable(ignorePp);
}
showInfo() {
@ -991,13 +991,13 @@ export class EnemyPokemon extends Pokemon {
}
}
getNextMove(): PokemonMove {
getNextMove(): QueuedMove {
const queuedMove = this.getMoveQueue().length
? this.moveset.find(m => m.moveId === this.getMoveQueue()[0].move)
: null;
if (queuedMove) {
if (queuedMove.isUsable(this.getMoveQueue()[0].ignorePP))
return queuedMove;
return { move: queuedMove.moveId, ignorePP: this.getMoveQueue()[0].ignorePP };
else {
this.getMoveQueue().shift();
return this.getNextMove();
@ -1007,10 +1007,10 @@ export class EnemyPokemon extends Pokemon {
const movePool = this.moveset.filter(m => m.isUsable());
if (movePool.length) {
if (movePool.length === 1)
return movePool[0];
return { move: movePool[0].moveId };
switch (this.aiType) {
case AiType.RANDOM:
return movePool[Utils.randInt(movePool.length)];
return { move: movePool[Utils.randInt(movePool.length)].moveId };
case AiType.SMART_RANDOM:
case AiType.SMART:
const target = this.scene.getPlayerPokemon();
@ -1072,11 +1072,11 @@ export class EnemyPokemon extends Pokemon {
r++;
}
console.log(movePool.map(m => m.getName()), moveScores, r, sortedMovePool.map(m => m.getName()));
return sortedMovePool[r];
return { move: sortedMovePool[r].moveId };
}
}
return new PokemonMove(Moves.STRUGGLE, 0, 0);
return { move: Moves.STRUGGLE };
}
isPlayer() {

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@ -49,7 +49,7 @@ export default class FightUiHandler extends UiHandler {
if (button === Button.CANCEL || button === Button.ACTION) {
if (button === Button.ACTION) {
if ((this.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, this.cursor))
if ((this.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, this.cursor, false))
success = true;
else
ui.playError();