Commit Graph

352 Commits (main)

Author SHA1 Message Date
Flashfyre 5f3fd17fdd Add Quick Claw item 2024-05-15 09:42:45 -04:00
Madmadness65 856757fd56 Add custom Jungle biome music by Lmz 2024-05-13 23:46:28 -05:00
Matthew Olker 47c9eb547d fix Rare Shiny Groudon back sprite 2024-05-13 15:29:50 -04:00
Benjamin Odom 9ee5fec41d
Added Passives to the Summary Screen (#703)
* Added passives to the Summary Screen

Adds the ability to view passives on the Summary screen. Just like in the starter select, you can only see the passive once it is unlocked.

There is a small pixel button prompt which helps indicate you are able to press the button to view the passive. This buttons shows an A when gamepad support is enabled and a Z otherwise.

* Update summary-ui-handler.ts

* Updated for Legacy Support
2024-05-12 23:38:28 -04:00
Flashfyre 60f86c85ce Fix Glimmora atlases 2024-05-11 09:26:57 -04:00
Flashfyre 28c75e4377 Add missed EXP variant sprites 2024-05-11 01:49:34 -04:00
Flashfyre 168869d322 Update EXP sprites list 2024-05-11 01:01:15 -04:00
Flashfyre 994da9813b Add new variant sprites 2024-05-11 00:00:39 -04:00
Flashfyre 9cfc09f673 Restructure game over logic to save before clear 2024-05-10 18:12:33 -04:00
Flashfyre d7d2320844 Fix Mega Latias animated sprites 2024-05-10 12:19:18 -04:00
Flashfyre 97b50707a0 Fix icon configuration always including gen 9 2024-05-10 00:24:21 -04:00
Flashfyre 89ab909719 Move Eternal Floette icon to gen 6 2024-05-09 23:53:15 -04:00
Flashfyre 190fd771c5 Remove extensions from gen 9 icons 2024-05-09 23:46:14 -04:00
Flashfyre 72107aa615 Implement various sprite fixes and restructure icons 2024-05-09 23:28:08 -04:00
Flashfyre dc9026f583 Add missing and updated biome art 2024-05-09 19:05:19 -04:00
Benjamin Odom 4509e08dc6
Renamed the Python Script File (#657)
Accidentally left out the 'c' in 'comments'
2024-05-08 15:50:31 -05:00
Benjamin Odom ce3d12d58e
Added hyperlinks to Moves, Abilities, and Species enums (#586)
* Added hyperlinks to Moves enum

Yes, I'm aware of what this looks like in the file itself, but it enables a nice neat little hyperlink shown below to the bulbapedia page when you hover over a move. I feel like the added convenience is worth making the file harder to read considering nobody is ever going to touch that file anyway. I plan on adding a python script to finish the rest of them, but didn't want to actually sink time into this if we absolutely despise it.

* Added Python Script

Created a python script to add comments with a url to abilities.ts, moves.ts, and species.ts using regex
2024-05-07 23:18:19 -05:00
Flashfyre b9ce5cfaaa Mints permanently unlock natures 2024-05-07 00:58:36 -04:00
alpaca 36cde21ce3
Adds ribbon in starter screen if mon has beat classic mode (#370)
* adds the ribbon asset, hooking it up

* works if override. need to add field on server side I imagine

* moves count to starterData, increments on win

* formatting

* increment works properly

* recursively check for prevolution

* cleaned up to use getRootSpeciesId()

* changes ribbon to gold medal version

* adds Akuma's ribbon achievements

* ribbons increment correctly

* missed ui handler update

* reorder achievements

* ribbon correct, vouchers not. currently investigating

* increments properly, but voucher reward phase not appearing

* some cleanup

* works great, need to better reflect who is getting ribbon in message and cry

* plays level fanfare, tabling cry for now

* reran items.bat

* Minor fixes

---------

Co-authored-by: Flashfyre <flashfireex@gmail.com>
2024-05-07 00:44:41 -04:00
gericocross 29b80dbed8
Fixed Grafaiai animation (#547)
* Longer descriptions don't stuck shorter ones anymore

* Fixed Grafaiai animation
2024-05-06 08:44:05 -04:00
Madmadness65 d5cd243967 Re-export Furfrou trim sprites
Apparently all the non-shiny sprites had artifacts on them. This has been corrected.
2024-05-05 10:51:41 -05:00
Madmadness65 5440c0b40c Add B2W2 Legendary Titan Theme
This is a small part of a larger addition of music, added before the rest due to it being a B2W2 track.
2024-05-04 22:48:23 -05:00
Flashfyre 5d82a1538c Add various missing variant sprites and icons 2024-05-04 23:33:45 -04:00
Benjamin Odom daa6e3b3a8
Prevent Fusion Status Errors +Fix Double Battle Issue (#472)
* Reapply "Prevent Fusing Status Errors (#465)"

This reverts commit 18a1c152c0.

* Update phases.ts
2024-05-04 22:16:59 -05:00
Madmadness65 18a1c152c0 Revert "Prevent Fusing Status Errors (#465)"
This reverts commit 68eca464f7.
2024-05-04 20:50:48 -05:00
Benjamin Odom 68eca464f7
Prevent Fusing Status Errors (#465) 2024-05-04 20:37:31 -05:00
Madmadness65 1792b98608 Implement Genesect's forms & Techno Blast
Genesect's Drive forms does not change it's typing, only Techno Blast's type.
2024-05-04 19:45:07 -05:00
Akuma-Reiki 92fb8b715e
Added Candy Progress UI (#463)
* Added Candy Progress UI

* GetRootSpecies rather than colors of current Species
2024-05-04 18:29:48 -04:00
dpMelian c58a2fdee3 feat: replace steel type sprite with new version for consistency 2024-05-04 09:49:21 -04:00
Flashfyre 2eec545c49 Fix stat number keys in legacy battle stats view 2024-05-03 17:54:56 -04:00
Flashfyre 71705dd6d4 Add candy popup sound 2024-05-03 15:03:11 -04:00
Flashfyre 322838cfb5 Move service-worker to public folder 2024-05-02 11:37:06 -04:00
Benjamin Odom c9152cda3f
Fix Mobile PWA not showing in true Fullscreen (#394)
* Fixed Rounding Error For TargetHalfHpDamageAttr

Moves that deal half of a target's HP were not able to deal damage if the target had 1 HP. Used Math.max to ensure 1 is the lowest this value ever evaluates to.

* Fix Mobile PWA not showing in true Fullscreen

adding "fullscreen" to the display attribute wasn't enough, but adding it to the start_url attribute was. This does not appear to affect PC (which is good since it shouldn't).

* Allow any orientation for mobile PWA

remove the orientation restriction since it doesn't prevent fullscreen PWA from displaying properly.
2024-05-02 01:17:32 -04:00
Flashfyre 2f8000885e Fix coloring error in rogue achievement bar 2024-05-01 19:29:04 -04:00
Flashfyre 86b0596a60 Add rogue achievement and voucher tier 2024-05-01 19:28:07 -04:00
Thomas David c8583d6c69 Update manifest.webmanifest 2024-05-01 12:49:21 -04:00
Flashfyre 6fd5709b13 Reapply stat change feature with fixes 2024-04-30 23:02:16 -04:00
Flashfyre 8a54e862fc Revert "Add togglable stat change display"
This reverts commit 718585062b.
2024-04-30 22:14:24 -04:00
Flashfyre 718585062b Add togglable stat change display 2024-04-30 22:06:54 -04:00
Madmadness65 c5cc4445c4 Fix Furfrou trims missing shiny graphics 2024-04-30 13:39:16 -05:00
Madmadness65 bd30dca47d Partially implement Battle Bond (Gen 8) & Power Construct abilities
Both abilities are still not fully functional yet (Battle Bond does not interact with Water Shuriken yet, Power Construct does not interact with 10% Power Construct Zygarde, and both forms do not revert after a battle yet), but this is a step to having them both completed.
Battle Bond Froakie line and Power Construct 50% Zygardes (as well as Aura Break 10% Zygardes) can now randomly appear in the wild.
Expect Battle Bond to potentially change to its Gen 9 version at some point in the future, rendering Ash-Greninja inaccessible.
2024-04-29 19:50:29 -05:00
Madmadness65 b173000008 Implement Alcremie flavors
...But not all evolution sweets. This way, you can get all the differently colored Alcremies without there being like ~60 different forms.
There currently is an unintended side-effect with Gigantamaxing, where the Alcremie flavor will always switch to Vanilla Cream when reverting to normal, but aside from that, it works fine.
2024-04-29 01:42:02 -05:00
Madmadness65 b72b4cffed Implement Furfrou forms
They can be randomly encountered like many other multiple form Pokémon. Like canon, they do not have any statistical changes, just cosmetic.
2024-04-28 21:58:55 -05:00
Flashfyre 51408a0c9d Add missing animated Toxapex variant sprites 2024-04-27 01:13:03 -04:00
Madmadness65 3a1393c828 Replace Archaludon and Hydrapple's graphics 2024-04-26 22:00:28 -05:00
Flashfyre 8cff0780d3 Add missed variant sprites 2024-04-26 14:13:29 -04:00
Flashfyre 7031ae797f Update shiny variants 2024-04-26 13:33:08 -04:00
Flashfyre f38b1dc0d7 Add animated E-Max Eternatus sprite by RetroNC 2024-04-26 12:24:54 -04:00
Flashfyre 5e7356636e Update shiny luck mechanics and count both fusion components 2024-04-26 11:31:39 -04:00
Flashfyre ef552c7ffd Fix crash with certain animated variant sprites 2024-04-26 02:00:58 -04:00