import BattleScene, { PokeballCounts, bypassLogin } from "../battle-scene"; import Pokemon, { EnemyPokemon, PlayerPokemon } from "../pokemon"; import { pokemonPrevolutions } from "../data/pokemon-evolutions"; import PokemonSpecies, { allSpecies, getPokemonSpecies, speciesStarters } from "../data/pokemon-species"; import { Species } from "../data/species"; import * as Utils from "../utils"; import PokemonData from "./pokemon-data"; import PersistentModifierData from "./modifier-data"; import ArenaData from "./arena-data"; import { Unlockables } from "./unlockables"; import { GameMode } from "../game-mode"; import { BattleType } from "../battle"; import TrainerData from "./trainer-data"; import { trainerConfigs } from "../data/trainer-type"; import { Setting, setSetting, settingDefaults } from "./settings"; import { achvs } from "./achv"; import EggData from "./egg-data"; import { Egg } from "../data/egg"; import { VoucherType, vouchers } from "./voucher"; import { AES, enc } from "crypto-js"; import { Mode } from "../ui/ui"; import { loggedInUser, updateUserInfo } from "../account"; import { Nature } from "../data/nature"; import { GameStats } from "./game-stats"; const saveKey = 'x0i2O7WRiANTqPmZ'; // Temporary; secure encryption is not yet necessary export enum GameDataType { SYSTEM, SESSION, SETTINGS } export function getDataTypeKey(dataType: GameDataType): string { switch (dataType) { case GameDataType.SYSTEM: return 'data'; case GameDataType.SESSION: return 'sessionData'; case GameDataType.SETTINGS: return 'settings'; } } interface SystemSaveData { trainerId: integer; secretId: integer; dexData: DexData; gameStats: GameStats; unlocks: Unlocks; achvUnlocks: AchvUnlocks; voucherUnlocks: VoucherUnlocks; voucherCounts: VoucherCounts; eggs: EggData[]; gameVersion: string; timestamp: integer; } interface SessionSaveData { seed: string; playTime: integer; gameMode: GameMode; party: PokemonData[]; enemyParty: PokemonData[]; modifiers: PersistentModifierData[]; enemyModifiers: PersistentModifierData[]; arena: ArenaData; pokeballCounts: PokeballCounts; money: integer; waveIndex: integer; battleType: BattleType; trainer: TrainerData; gameVersion: string; timestamp: integer; } interface Unlocks { [key: integer]: boolean; } interface AchvUnlocks { [key: string]: integer } interface VoucherUnlocks { [key: string]: integer } export interface VoucherCounts { [type: string]: integer; } export interface DexData { [key: integer]: DexEntry } export interface DexEntry { seenAttr: bigint; caughtAttr: bigint; natureAttr: integer, seenCount: integer; caughtCount: integer; hatchedCount: integer; ivs: integer[]; } export const DexAttr = { NON_SHINY: 1n, SHINY: 2n, MALE: 4n, FEMALE: 8n, ABILITY_1: 16n, ABILITY_2: 32n, ABILITY_HIDDEN: 64n, DEFAULT_FORM: 128n } export interface DexAttrProps { shiny: boolean; female: boolean; abilityIndex: integer; formIndex: integer; } const systemShortKeys = { seenAttr: '$sa', caughtAttr: '$ca', natureAttr: '$na', seenCount: '$s' , caughtCount: '$c', ivs: '$i' }; export class GameData { private scene: BattleScene; public trainerId: integer; public secretId: integer; public dexData: DexData; private defaultDexData: DexData; public gameStats: GameStats; public unlocks: Unlocks; public achvUnlocks: AchvUnlocks; public voucherUnlocks: VoucherUnlocks; public voucherCounts: VoucherCounts; public eggs: Egg[]; constructor(scene: BattleScene) { this.scene = scene; this.loadSettings(); this.trainerId = Utils.randSeedInt(65536); this.secretId = Utils.randSeedInt(65536); this.gameStats = new GameStats(); this.unlocks = { [Unlockables.ENDLESS_MODE]: false, [Unlockables.MINI_BLACK_HOLE]: false, [Unlockables.SPLICED_ENDLESS_MODE]: false }; this.achvUnlocks = {}; this.voucherUnlocks = {}; this.voucherCounts = { [VoucherType.REGULAR]: 0, [VoucherType.PLUS]: 0, [VoucherType.PREMIUM]: 0, [VoucherType.GOLDEN]: 0 }; this.eggs = []; this.initDexData(); this.loadSystem(); } public saveSystem(): Promise { return new Promise(resolve => { if (this.scene.quickStart) return resolve(true); updateUserInfo().then((success: boolean) => { if (!success) return resolve(false); const data: SystemSaveData = { trainerId: this.trainerId, secretId: this.secretId, dexData: this.dexData, gameStats: this.gameStats, unlocks: this.unlocks, achvUnlocks: this.achvUnlocks, voucherUnlocks: this.voucherUnlocks, voucherCounts: this.voucherCounts, eggs: this.eggs.map(e => new EggData(e)), gameVersion: this.scene.game.config.gameVersion, timestamp: new Date().getTime() }; const maxIntAttrValue = Math.pow(2, 31); const systemData = JSON.stringify(data, (k: any, v: any) => typeof v === 'bigint' ? v <= maxIntAttrValue ? Number(v) : v.toString() : v); if (!bypassLogin) { Utils.apiPost(`savedata/update?datatype=${GameDataType.SYSTEM}`, systemData) .then(response => response.text()) .then(error => { if (error) { console.error(error); return resolve(false); } resolve(true); }); } else { localStorage.setItem('data_bak', localStorage.getItem('data')); localStorage.setItem('data', btoa(systemData)); resolve(true); } }); }); } private loadSystem(): Promise { return new Promise(resolve => { if (bypassLogin && !localStorage.hasOwnProperty('data')) return false; const handleSystemData = (systemDataStr: string) => { const systemData = this.parseSystemData(systemDataStr); console.debug(systemData); /*const versions = [ this.scene.game.config.gameVersion, data.gameVersion || '0.0.0' ]; if (versions[0] !== versions[1]) { const [ versionNumbers, oldVersionNumbers ] = versions.map(ver => ver.split('.').map(v => parseInt(v))); }*/ this.trainerId = systemData.trainerId; this.secretId = systemData.secretId; if (systemData.gameStats) this.gameStats = systemData.gameStats; if (systemData.unlocks) { for (let key of Object.keys(systemData.unlocks)) { if (this.unlocks.hasOwnProperty(key)) this.unlocks[key] = systemData.unlocks[key]; } } if (systemData.achvUnlocks) { for (let a of Object.keys(systemData.achvUnlocks)) { if (achvs.hasOwnProperty(a)) this.achvUnlocks[a] = systemData.achvUnlocks[a]; } } if (systemData.voucherUnlocks) { for (let v of Object.keys(systemData.voucherUnlocks)) { if (vouchers.hasOwnProperty(v)) this.voucherUnlocks[v] = systemData.voucherUnlocks[v]; } } if (systemData.voucherCounts) { Utils.getEnumKeys(VoucherType).forEach(key => { const index = VoucherType[key]; this.voucherCounts[index] = systemData.voucherCounts[index] || 0; }); } this.eggs = systemData.eggs ? systemData.eggs.map(e => e.toEgg()) : []; this.dexData = Object.assign(this.dexData, systemData.dexData); this.consolidateDexData(this.dexData); this.defaultDexData = null; resolve(true); } if (!bypassLogin) { Utils.apiFetch(`savedata/get?datatype=${GameDataType.SYSTEM}`) .then(response => response.text()) .then(response => { if (!response.length || response[0] !== '{') { console.error(response); return resolve(false); } handleSystemData(response); }); } else handleSystemData(atob(localStorage.getItem('data'))); }); } private parseSystemData(dataStr: string): SystemSaveData { return JSON.parse(dataStr, (k: string, v: any) => { if (k === 'gameStats') return new GameStats(v); else if (k === 'eggs') { const ret: EggData[] = []; if (v === null) v = []; for (let e of v) ret.push(new EggData(e)); return ret; } return k.endsWith('Attr') && k !== 'natureAttr' ? BigInt(v) : v; }) as SystemSaveData; } private convertSystemDataStr(dataStr: string, shorten: boolean = false): string { const fromKeys = shorten ? Object.keys(systemShortKeys) : Object.values(systemShortKeys); const toKeys = shorten ? Object.values(systemShortKeys) : Object.keys(systemShortKeys); for (let k in fromKeys) dataStr = dataStr.replace(new RegExp(`${fromKeys[k].replace('$', '\\$')}`, 'g'), toKeys[k]); return dataStr; } public saveSetting(setting: Setting, valueIndex: integer): boolean { let settings: object = {}; if (localStorage.hasOwnProperty('settings')) settings = JSON.parse(localStorage.getItem('settings')); setSetting(this.scene, setting as Setting, valueIndex); Object.keys(settingDefaults).forEach(s => { if (s === setting) settings[s] = valueIndex; }); localStorage.setItem('settings', JSON.stringify(settings)); return true; } private loadSettings(): boolean { Object.values(Setting).map(setting => setting as Setting).forEach(setting => setSetting(this.scene, setting, settingDefaults[setting])); if (!localStorage.hasOwnProperty('settings')) return false; const settings = JSON.parse(localStorage.getItem('settings')); for (let setting of Object.keys(settings)) setSetting(this.scene, setting as Setting, settings[setting]); } saveSession(scene: BattleScene, skipVerification?: boolean): Promise { return new Promise(resolve => { Utils.executeIf(!skipVerification, updateUserInfo).then(success => { if (success !== null && !success) return resolve(false); const sessionData = { seed: scene.seed, playTime: scene.sessionPlayTime, gameMode: scene.gameMode, party: scene.getParty().map(p => new PokemonData(p)), enemyParty: scene.getEnemyParty().map(p => new PokemonData(p)), modifiers: scene.findModifiers(() => true).map(m => new PersistentModifierData(m, true)), enemyModifiers: scene.findModifiers(() => true, false).map(m => new PersistentModifierData(m, false)), arena: new ArenaData(scene.arena), pokeballCounts: scene.pokeballCounts, money: scene.money, waveIndex: scene.currentBattle.waveIndex, battleType: scene.currentBattle.battleType, trainer: scene.currentBattle.battleType == BattleType.TRAINER ? new TrainerData(scene.currentBattle.trainer) : null, gameVersion: scene.game.config.gameVersion, timestamp: new Date().getTime() } as SessionSaveData; if (!bypassLogin) { Utils.apiPost(`savedata/update?datatype=${GameDataType.SESSION}`, JSON.stringify(sessionData)) .then(response => response.text()) .then(error => { if (error) { console.error(error); return resolve(false); } console.debug('Session data saved'); resolve(true); }); } else { localStorage.setItem('sessionData', btoa(JSON.stringify(sessionData))); console.debug('Session data saved'); resolve(true); } }); }); } loadSession(scene: BattleScene): Promise { return new Promise(async (resolve, reject) => { const handleSessionData = async (sessionDataStr: string) => { try { const sessionData = this.parseSessionData(sessionDataStr); console.debug(sessionData); scene.seed = sessionData.seed || scene.game.config.seed[0]; scene.resetSeed(); scene.sessionPlayTime = sessionData.playTime || 0; scene.gameMode = sessionData.gameMode || GameMode.CLASSIC; const loadPokemonAssets: Promise[] = []; const party = scene.getParty(); party.splice(0, party.length); for (let p of sessionData.party) { const pokemon = p.toPokemon(scene) as PlayerPokemon; pokemon.setVisible(false); loadPokemonAssets.push(pokemon.loadAssets()); party.push(pokemon); } Object.keys(scene.pokeballCounts).forEach((key: string) => { scene.pokeballCounts[key] = sessionData.pokeballCounts[key] || 0; }); scene.money = sessionData.money || 0; scene.updateMoneyText(); if (scene.money > this.gameStats.highestMoney) this.gameStats.highestMoney = scene.money; const battleType = sessionData.battleType || 0; const battle = scene.newBattle(sessionData.waveIndex, battleType, sessionData.trainer, battleType === BattleType.TRAINER ? trainerConfigs[sessionData.trainer.trainerType].isDouble : sessionData.enemyParty.length > 1); scene.newArena(sessionData.arena.biome, true); sessionData.enemyParty.forEach((enemyData, e) => { const enemyPokemon = enemyData.toPokemon(scene, battleType) as EnemyPokemon; battle.enemyParty[e] = enemyPokemon; if (battleType === BattleType.WILD) battle.seenEnemyPartyMemberIds.add(enemyPokemon.id); loadPokemonAssets.push(enemyPokemon.loadAssets()); }); scene.arena.weather = sessionData.arena.weather; // TODO //scene.arena.tags = sessionData.arena.tags; const modifiersModule = await import('../modifier/modifier'); for (let modifierData of sessionData.modifiers) { const modifier = modifierData.toModifier(scene, modifiersModule[modifierData.className]); if (modifier) scene.addModifier(modifier, true); } scene.updateModifiers(true); for (let enemyModifierData of sessionData.enemyModifiers) { const modifier = enemyModifierData.toModifier(scene, modifiersModule[enemyModifierData.className]); if (modifier) scene.addEnemyModifier(modifier, true); } scene.updateModifiers(false); Promise.all(loadPokemonAssets).then(() => resolve(true)); } catch (err) { reject(err); return; } }; if (!bypassLogin) { Utils.apiFetch(`savedata/get?datatype=${GameDataType.SESSION}`) .then(response => response.text()) .then(async response => { if (!response.length || response[0] !== '{') { console.error(response); return resolve(false); } await handleSessionData(response); }); } else await handleSessionData(atob(localStorage.getItem('sessionData'))); }); } clearSession(): Promise { return new Promise(resolve => { if (bypassLogin) { localStorage.removeItem('sessionData'); return resolve(true); } updateUserInfo().then(success => { if (success !== null && !success) return resolve(false); Utils.apiFetch(`savedata/delete?datatype=${GameDataType.SESSION}`).then(response => { if (response.ok) { loggedInUser.hasGameSession = false; return resolve(true); } resolve(false); }); }); }); } parseSessionData(dataStr: string): SessionSaveData { return JSON.parse(dataStr, (k: string, v: any) => { /*const versions = [ scene.game.config.gameVersion, sessionData.gameVersion || '0.0.0' ]; if (versions[0] !== versions[1]) { const [ versionNumbers, oldVersionNumbers ] = versions.map(ver => ver.split('.').map(v => parseInt(v))); }*/ if (k === 'party' || k === 'enemyParty') { const ret: PokemonData[] = []; if (v === null) v = []; for (let pd of v) ret.push(new PokemonData(pd)); return ret; } if (k === 'trainer') return v ? new TrainerData(v) : null; if (k === 'modifiers' || k === 'enemyModifiers') { const player = k === 'modifiers'; const ret: PersistentModifierData[] = []; if (v === null) v = []; for (let md of v) ret.push(new PersistentModifierData(md, player)); return ret; } if (k === 'arena') return new ArenaData(v); return v; }) as SessionSaveData; } public exportData(dataType: GameDataType): void { const dataKey: string = getDataTypeKey(dataType); const handleData = (dataStr: string) => { switch (dataType) { case GameDataType.SYSTEM: dataStr = this.convertSystemDataStr(dataStr, true); break; } const encryptedData = AES.encrypt(dataStr, saveKey); const blob = new Blob([ encryptedData.toString() ], {type: 'text/json'}); const link = document.createElement('a'); link.href = window.URL.createObjectURL(blob); link.download = `${dataKey}.prsv`; link.click(); link.remove(); }; if (!bypassLogin && dataType !== GameDataType.SETTINGS) { Utils.apiFetch(`savedata/get?datatype=${dataType}`) .then(response => response.text()) .then(response => { if (!response.length || response[0] !== '{') { console.error(response); return; } handleData(response); }); } else handleData(atob(localStorage.getItem(dataKey))); } public importData(dataType: GameDataType): void { const dataKey = getDataTypeKey(dataType); let saveFile: any = document.getElementById('saveFile'); if (saveFile) saveFile.remove(); saveFile = document.createElement('input'); saveFile.id = 'saveFile'; saveFile.type = 'file'; saveFile.accept = '.prsv'; saveFile.style.display = 'none'; saveFile.addEventListener('change', e => { let reader = new FileReader(); reader.onload = (_ => { return e => { let dataStr = AES.decrypt(e.target.result.toString(), saveKey).toString(enc.Utf8); let valid = false; try { switch (dataType) { case GameDataType.SYSTEM: dataStr = this.convertSystemDataStr(dataStr); const systemData = this.parseSystemData(dataStr); valid = !!systemData.dexData && !!systemData.timestamp; break; case GameDataType.SESSION: const sessionData = this.parseSessionData(dataStr); valid = !!sessionData.party && !!sessionData.enemyParty && !!sessionData.timestamp; break; case GameDataType.SETTINGS: valid = true; break; } } catch (ex) { console.error(ex); } let dataName: string; switch (dataType) { case GameDataType.SYSTEM: dataName = 'save'; break; case GameDataType.SESSION: dataName = 'session'; break; case GameDataType.SETTINGS: dataName = 'settings'; break; } const displayError = (error: string) => this.scene.ui.showText(error, null, () => this.scene.ui.showText(null, 0), Utils.fixedInt(1500)); if (!valid) return this.scene.ui.showText(`Your ${dataName} data could not be loaded. It may be corrupted.`, null, () => this.scene.ui.showText(null, 0), Utils.fixedInt(1500)); this.scene.ui.showText(`Your ${dataName} data will be overridden and the page will reload. Proceed?`, null, () => { this.scene.ui.setOverlayMode(Mode.CONFIRM, () => { if (!bypassLogin && dataType !== GameDataType.SETTINGS) { updateUserInfo().then(success => { if (!success) return displayError(`Could not contact the server. Your ${dataName} data could not be imported.`); Utils.apiPost(`savedata/update?datatype=${dataType}`, dataStr) .then(response => response.text()) .then(error => { if (error) { console.error(error); return displayError(`An error occurred while updating ${dataName} data. Please contact the administrator.`); } window.location = window.location; }); }); } else { localStorage.setItem(dataKey, btoa(dataStr)); window.location = window.location; } }, () => { this.scene.ui.revertMode(); this.scene.ui.showText(null, 0); }, false, 98); }); }; })((e.target as any).files[0]); reader.readAsText((e.target as any).files[0]); } ); saveFile.click(); /*(this.scene.plugins.get('rexfilechooserplugin') as FileChooserPlugin).open({ accept: '.prsv' }) .then(result => { });*/ } private initDexData(): void { const data: DexData = {}; for (let species of allSpecies) { data[species.speciesId] = { seenAttr: 0n, caughtAttr: 0n, natureAttr: 0, seenCount: 0, caughtCount: 0, hatchedCount: 0, ivs: [ 0, 0, 0, 0, 0, 0 ] }; } const defaultStarters: Species[] = [ Species.BULBASAUR, Species.CHARMANDER, Species.SQUIRTLE, Species.CHIKORITA, Species.CYNDAQUIL, Species.TOTODILE, Species.TREECKO, Species.TORCHIC, Species.MUDKIP, Species.TURTWIG, Species.CHIMCHAR, Species.PIPLUP, Species.SNIVY, Species.TEPIG, Species.OSHAWOTT, Species.CHESPIN, Species.FENNEKIN, Species.FROAKIE, Species.ROWLET, Species.LITTEN, Species.POPPLIO, Species.GROOKEY, Species.SCORBUNNY, Species.SOBBLE, Species.SPRIGATITO, Species.FUECOCO, Species.QUAXLY ]; const defaultStarterAttr = DexAttr.NON_SHINY | DexAttr.MALE | DexAttr.ABILITY_1 | DexAttr.DEFAULT_FORM; const defaultStarterNatures: Nature[] = []; this.scene.executeWithSeedOffset(() => { const neutralNatures = [ Nature.HARDY, Nature.DOCILE, Nature.SERIOUS, Nature.BASHFUL, Nature.QUIRKY ]; for (let s = 0; s < defaultStarters.length; s++) defaultStarterNatures.push(Phaser.Math.RND.pick(neutralNatures)); }, 0, 'default'); for (let ds = 0; ds < defaultStarters.length; ds++) { let entry = data[defaultStarters[ds]] as DexEntry; entry.seenAttr = defaultStarterAttr; entry.caughtAttr = defaultStarterAttr; entry.natureAttr = Math.pow(2, defaultStarterNatures[ds] + 1); for (let i in entry.ivs) entry.ivs[i] = 10; } this.defaultDexData = Object.assign({}, data); this.dexData = data; } setPokemonSeen(pokemon: Pokemon, incrementCount: boolean = true): void { const dexEntry = this.dexData[pokemon.species.speciesId]; dexEntry.seenAttr |= pokemon.getDexAttr(); if (incrementCount) { dexEntry.seenCount++; this.gameStats.pokemonSeen++; if (pokemon.isShiny()) this.gameStats.shinyPokemonSeen++; } } setPokemonCaught(pokemon: Pokemon, incrementCount: boolean = true, fromEgg: boolean = false): Promise { return this.setPokemonSpeciesCaught(pokemon, pokemon.species, incrementCount, fromEgg); } setPokemonSpeciesCaught(pokemon: Pokemon, species: PokemonSpecies, incrementCount: boolean = true, fromEgg: boolean = false): Promise { return new Promise((resolve) => { const dexEntry = this.dexData[species.speciesId]; const caughtAttr = dexEntry.caughtAttr; dexEntry.caughtAttr |= pokemon.getDexAttr(); dexEntry.natureAttr |= Math.pow(2, pokemon.nature + 1); if (incrementCount) { if (!fromEgg) { dexEntry.caughtCount++; this.gameStats.pokemonCaught++; if (pokemon.species.pseudoLegendary || pokemon.species.legendary) this.gameStats.legendaryPokemonCaught++; else if (pokemon.species.mythical) this.gameStats.mythicalPokemonCaught++; if (pokemon.isShiny()) this.gameStats.shinyPokemonCaught++; } else { dexEntry.hatchedCount++; this.gameStats.pokemonHatched++; if (pokemon.species.pseudoLegendary || pokemon.species.legendary) this.gameStats.legendaryPokemonHatched++; else if (pokemon.species.mythical) this.gameStats.mythicalPokemonHatched++; if (pokemon.isShiny()) this.gameStats.shinyPokemonHatched++; } } const hasPrevolution = pokemonPrevolutions.hasOwnProperty(species.speciesId); const newCatch = !caughtAttr; const checkPrevolution = () => { if (hasPrevolution) { const prevolutionSpecies = pokemonPrevolutions[species.speciesId]; return this.setPokemonSpeciesCaught(pokemon, getPokemonSpecies(prevolutionSpecies), incrementCount, fromEgg).then(() => resolve()); } else resolve(); }; if (newCatch && speciesStarters.hasOwnProperty(species.speciesId)) { this.scene.playSoundWithoutBgm('level_up_fanfare', 1500); this.scene.ui.showText(`${species.name} has been\nadded as a starter!`, null, () => checkPrevolution(), null, true); } else checkPrevolution(); }); } updateSpeciesDexIvs(speciesId: Species, ivs: integer[]): void { let dexEntry: DexEntry; do { dexEntry = this.scene.gameData.dexData[speciesId]; const dexIvs = dexEntry.ivs; for (let i = 0; i < dexIvs.length; i++) { if (dexIvs[i] < ivs[i]) dexIvs[i] = ivs[i]; } if (dexIvs.filter(iv => iv === 31).length === 6) this.scene.validateAchv(achvs.PERFECT_IVS); } while (pokemonPrevolutions.hasOwnProperty(speciesId) && (speciesId = pokemonPrevolutions[speciesId])); } getSpeciesDefaultDexAttr(species: PokemonSpecies): bigint { let ret = 0n; const dexEntry = this.dexData[species.speciesId]; const attr = dexEntry.caughtAttr; ret |= attr & DexAttr.NON_SHINY || !(attr & DexAttr.SHINY) ? DexAttr.NON_SHINY : DexAttr.SHINY; ret |= attr & DexAttr.MALE || !(attr & DexAttr.FEMALE) ? DexAttr.MALE : DexAttr.FEMALE; ret |= attr & DexAttr.ABILITY_1 || (!(attr & DexAttr.ABILITY_2) && !(attr & DexAttr.ABILITY_HIDDEN)) ? DexAttr.ABILITY_1 : attr & DexAttr.ABILITY_2 ? DexAttr.ABILITY_2 : DexAttr.ABILITY_HIDDEN; ret |= this.getFormAttr(this.getFormIndex(attr)); return ret; } getSpeciesDexAttrProps(species: PokemonSpecies, dexAttr: bigint): DexAttrProps { const shiny = !(dexAttr & DexAttr.NON_SHINY); const female = !(dexAttr & DexAttr.MALE); const abilityIndex = dexAttr & DexAttr.ABILITY_1 ? 0 : !species.ability2 || dexAttr & DexAttr.ABILITY_2 ? 1 : 2; const formIndex = this.getFormIndex(dexAttr); return { shiny, female, abilityIndex, formIndex }; } getSpeciesDefaultNature(species: PokemonSpecies): Nature { const dexEntry = this.dexData[species.speciesId]; for (let n = 0; n < 25; n++) { if (dexEntry.natureAttr & Math.pow(2, n + 1)) return n as Nature; } return 0 as Nature; } getSpeciesDefaultNatureAttr(species: PokemonSpecies): integer { return Math.pow(2, this.getSpeciesDefaultNature(species)); } getNaturesForAttr(natureAttr: integer): Nature[] { let ret: Nature[] = []; for (let n = 0; n < 25; n++) { if (natureAttr & Math.pow(2, n + 1)) ret.push(n); } return ret; } getFormIndex(attr: bigint): integer { if (!attr || attr < DexAttr.DEFAULT_FORM) return 0; let f = 0; while (!(attr & this.getFormAttr(f))) f++; return f; } getFormAttr(formIndex: integer): bigint { return BigInt(Math.pow(2, 7 + formIndex)); } consolidateDexData(dexData: DexData): void { for (let k of Object.keys(dexData)) { const entry = dexData[k] as DexEntry; if (!entry.hasOwnProperty('hatchedCount')) entry.hatchedCount = 0; if (!entry.hasOwnProperty('natureAttr') || (entry.caughtAttr && !entry.natureAttr)) entry.natureAttr = this.defaultDexData[k].natureAttr || Math.pow(2, Utils.randInt(25, 1)); } } }