import BattleScene from "../battle-scene"; import { Mode } from "./ui"; import UiHandler from "./uiHandler"; enum Page { PROFILE, MOVES } export default class SummaryUiHandler extends UiHandler { private summaryContainer: Phaser.GameObjects.Container; private summaryPage: Phaser.GameObjects.Sprite; private summaryPageTransition: Phaser.GameObjects.Sprite; private page: integer; constructor(scene: BattleScene) { super(scene, Mode.SUMMARY); } setup() { const ui = this.getUi(); this.summaryContainer = this.scene.add.container(0, 0); this.summaryContainer.setVisible(false); ui.add(this.summaryContainer); const summaryBg = this.scene.add.image(0, 0, 'summary_bg'); summaryBg.setOrigin(0, 1); this.summaryContainer.add(summaryBg); this.page = 0; this.summaryPage = this.scene.add.sprite(106, 21, this.getPageKey()); this.summaryPage.setVisible(false); this.summaryContainer.add(this.summaryPage); } setPage(newPage: integer) { this.page = newPage; if (this.summaryPage.visible) { } else { this.summaryPage.setTexture(this.getPageKey()); this.summaryPage.setVisible(true); } } getPageKey() { return `summary_${Page[this.page].toLowerCase()}`; } show(args: any[]) { super.show(args); this.summaryContainer.setVisible(true); } processInput(keyCode: integer) { const ui = this.getUi(); const keyCodes = Phaser.Input.Keyboard.KeyCodes; if (keyCode === keyCodes.X) { ui.setMode(Mode.PARTY); ui.playSelect(); } } setCursor(cursor: integer): boolean { const changed = this.cursor !== cursor; if (changed) { } return changed; } clear() { super.clear(); this.summaryContainer.setVisible(false); this.summaryPage.setVisible(false); } }