69 lines
2.5 KiB
TypeScript
69 lines
2.5 KiB
TypeScript
import BattleScene from "../battle-scene";
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import Pokemon from "./pokemon";
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import * as Utils from "../utils";
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export default class PokemonSpriteSparkleHandler {
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private sprites: Set<Phaser.GameObjects.Sprite>;
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setup(scene: BattleScene): void {
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this.sprites = new Set();
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scene.tweens.addCounter({
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duration: Utils.fixedInt(200),
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from: 0,
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to: 1,
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yoyo: true,
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repeat: -1,
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onRepeat: () => this.onLapse()
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});
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}
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onLapse(): void {
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Array.from(this.sprites.values()).filter(s => !s.scene).map(s => this.sprites.delete(s));
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for (let s of this.sprites.values()) {
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if (!s.pipelineData['teraColor'] || !(s.pipelineData['teraColor'] as number[]).find(c => c))
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continue;
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if (!s.visible || (s.parentContainer instanceof Pokemon && !s.parentContainer.parentContainer))
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continue;
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const pokemon = s.parentContainer instanceof Pokemon ? s.parentContainer as Pokemon : null;
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const parent = (pokemon || s).parentContainer;
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const texture = s.texture;
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const [ width, height ] = [ texture.source[0].width, texture.source[0].height ];
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const [ pixelX, pixelY ] = [ Utils.randInt(width), Utils.randInt(height) ];
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const ratioX = s.width / width;
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const ratioY = s.height / height;
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const pixel = texture.manager.getPixel(pixelX, pixelY, texture.key, '__BASE');
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if (pixel.alpha) {
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const [ xOffset, yOffset ] = [ -s.originX * s.width, -s.originY * s.height];
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const sparkle = (s.scene as BattleScene).addFieldSprite(((pokemon?.x || 0) + s.x + pixelX * ratioX + xOffset), ((pokemon?.y || 0) + s.y + pixelY * ratioY + yOffset), 'tera_sparkle');
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sparkle.pipelineData['ignoreTimeTint'] = s.pipelineData['ignoreTimeTint'];
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sparkle.play('tera_sparkle');
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parent.add(sparkle);
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s.scene.time.delayedCall(Utils.fixedInt(Math.floor((1000 / 12) * 13)), () => sparkle.destroy());
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}
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}
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}
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add(sprites: Phaser.GameObjects.Sprite | Phaser.GameObjects.Sprite[]): void {
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if (!Array.isArray(sprites))
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sprites = [ sprites ];
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for (let s of sprites) {
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if (this.sprites.has(s))
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continue;
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this.sprites.add(s);
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}
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}
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remove(sprites: Phaser.GameObjects.Sprite | Phaser.GameObjects.Sprite[]): void {
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if (!Array.isArray(sprites))
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sprites = [ sprites ];
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for (let s of sprites) {
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this.sprites.delete(s);
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}
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}
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removeAll(): void {
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for (let s of this.sprites.values())
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this.sprites.delete(s);
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}
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} |