pokerogue/src/field/pokemon-sprite-sparkle-hand...

69 lines
2.5 KiB
TypeScript

import BattleScene from "../battle-scene";
import Pokemon from "./pokemon";
import * as Utils from "../utils";
export default class PokemonSpriteSparkleHandler {
private sprites: Set<Phaser.GameObjects.Sprite>;
setup(scene: BattleScene): void {
this.sprites = new Set();
scene.tweens.addCounter({
duration: Utils.fixedInt(200),
from: 0,
to: 1,
yoyo: true,
repeat: -1,
onRepeat: () => this.onLapse()
});
}
onLapse(): void {
Array.from(this.sprites.values()).filter(s => !s.scene).map(s => this.sprites.delete(s));
for (let s of this.sprites.values()) {
if (!s.pipelineData['teraColor'] || !(s.pipelineData['teraColor'] as number[]).find(c => c))
continue;
if (!s.visible || (s.parentContainer instanceof Pokemon && !s.parentContainer.parentContainer))
continue;
const pokemon = s.parentContainer instanceof Pokemon ? s.parentContainer as Pokemon : null;
const parent = (pokemon || s).parentContainer;
const texture = s.texture;
const [ width, height ] = [ texture.source[0].width, texture.source[0].height ];
const [ pixelX, pixelY ] = [ Utils.randInt(width), Utils.randInt(height) ];
const ratioX = s.width / width;
const ratioY = s.height / height;
const pixel = texture.manager.getPixel(pixelX, pixelY, texture.key, '__BASE');
if (pixel.alpha) {
const [ xOffset, yOffset ] = [ -s.originX * s.width, -s.originY * s.height];
const sparkle = (s.scene as BattleScene).addFieldSprite(((pokemon?.x || 0) + s.x + pixelX * ratioX + xOffset), ((pokemon?.y || 0) + s.y + pixelY * ratioY + yOffset), 'tera_sparkle');
sparkle.pipelineData['ignoreTimeTint'] = s.pipelineData['ignoreTimeTint'];
sparkle.play('tera_sparkle');
parent.add(sparkle);
s.scene.time.delayedCall(Utils.fixedInt(Math.floor((1000 / 12) * 13)), () => sparkle.destroy());
}
}
}
add(sprites: Phaser.GameObjects.Sprite | Phaser.GameObjects.Sprite[]): void {
if (!Array.isArray(sprites))
sprites = [ sprites ];
for (let s of sprites) {
if (this.sprites.has(s))
continue;
this.sprites.add(s);
}
}
remove(sprites: Phaser.GameObjects.Sprite | Phaser.GameObjects.Sprite[]): void {
if (!Array.isArray(sprites))
sprites = [ sprites ];
for (let s of sprites) {
this.sprites.delete(s);
}
}
removeAll(): void {
for (let s of this.sprites.values())
this.sprites.delete(s);
}
}