742 lines
25 KiB
TypeScript
742 lines
25 KiB
TypeScript
import BattleScene, { PokeballCounts } from "../battle-scene";
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import Pokemon, { EnemyPokemon, PlayerPokemon } from "../pokemon";
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import { pokemonPrevolutions } from "../data/pokemon-evolutions";
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import PokemonSpecies, { allSpecies, getPokemonSpecies, speciesStarters } from "../data/pokemon-species";
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import { Species } from "../data/species";
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import * as Utils from "../utils";
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import PokemonData from "./pokemon-data";
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import PersistentModifierData from "./modifier-data";
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import ArenaData from "./arena-data";
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import { Unlockables } from "./unlockables";
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import { GameMode } from "../game-mode";
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import { BattleType } from "../battle";
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import TrainerData from "./trainer-data";
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import { trainerConfigs } from "../data/trainer-type";
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import { Setting, setSetting, settingDefaults } from "./settings";
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import { achvs } from "./achv";
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import EggData from "./egg-data";
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import { Egg } from "../data/egg";
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import { VoucherType, vouchers } from "./voucher";
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import { AES, enc } from "crypto-js";
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import { Mode } from "../ui/ui";
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const saveKey = 'x0i2O7WRiANTqPmZ'; // Temporary; secure encryption is not yet necessary
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export enum GameDataType {
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SYSTEM,
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SESSION,
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SETTINGS
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}
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export function getDataTypeKey(dataType: GameDataType): string {
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switch (dataType) {
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case GameDataType.SYSTEM:
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return 'data';
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case GameDataType.SESSION:
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return 'sessionData';
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case GameDataType.SETTINGS:
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return 'settings';
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}
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}
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interface SystemSaveData {
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trainerId: integer;
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secretId: integer;
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dexData: DexData;
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unlocks: Unlocks;
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achvUnlocks: AchvUnlocks;
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voucherUnlocks: VoucherUnlocks;
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voucherCounts: VoucherCounts;
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eggs: EggData[];
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gameVersion: string;
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timestamp: integer;
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}
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interface SessionSaveData {
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seed: string;
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gameMode: GameMode;
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party: PokemonData[];
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enemyParty: PokemonData[];
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enemyField: PokemonData[];
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modifiers: PersistentModifierData[];
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enemyModifiers: PersistentModifierData[];
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arena: ArenaData;
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pokeballCounts: PokeballCounts;
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money: integer;
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waveIndex: integer;
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battleType: BattleType;
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trainer: TrainerData;
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gameVersion: string;
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timestamp: integer;
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}
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interface Unlocks {
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[key: integer]: boolean;
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}
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interface AchvUnlocks {
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[key: string]: integer
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}
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interface VoucherUnlocks {
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[key: string]: integer
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}
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export interface VoucherCounts {
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[type: string]: integer;
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}
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export interface DexData {
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[key: integer]: DexEntry
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}
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export interface DexEntry {
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seenAttr: bigint;
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caughtAttr: bigint;
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seenCount: integer;
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caughtCount: integer;
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ivs: integer[];
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}
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export const DexAttr = {
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NON_SHINY: 1n,
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SHINY: 2n,
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MALE: 4n,
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FEMALE: 8n,
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ABILITY_1: 16n,
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ABILITY_2: 32n,
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ABILITY_HIDDEN: 64n,
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DEFAULT_FORM: 128n
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}
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export interface DexAttrProps {
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shiny: boolean;
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female: boolean;
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abilityIndex: integer;
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formIndex: integer;
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}
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export class GameData {
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private scene: BattleScene;
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public trainerId: integer;
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public secretId: integer;
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public dexData: DexData;
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public unlocks: Unlocks;
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public achvUnlocks: AchvUnlocks;
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public voucherUnlocks: VoucherUnlocks;
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public voucherCounts: VoucherCounts;
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public eggs: Egg[];
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constructor(scene: BattleScene) {
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this.scene = scene;
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this.loadSettings();
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this.trainerId = Utils.randSeedInt(65536);
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this.secretId = Utils.randSeedInt(65536);
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this.unlocks = {
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[Unlockables.ENDLESS_MODE]: false,
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[Unlockables.MINI_BLACK_HOLE]: false,
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[Unlockables.SPLICED_ENDLESS_MODE]: false
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};
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this.achvUnlocks = {};
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this.voucherUnlocks = {};
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this.voucherCounts = {
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[VoucherType.REGULAR]: 0,
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[VoucherType.PLUS]: 0,
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[VoucherType.PREMIUM]: 0,
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[VoucherType.GOLDEN]: 0
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};
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this.eggs = [];
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this.initDexData();
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this.loadSystem();
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}
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public saveSystem(): boolean {
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if (this.scene.quickStart)
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return false;
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const data: SystemSaveData = {
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trainerId: this.trainerId,
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secretId: this.secretId,
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dexData: this.dexData,
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unlocks: this.unlocks,
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achvUnlocks: this.achvUnlocks,
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voucherUnlocks: this.voucherUnlocks,
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voucherCounts: this.voucherCounts,
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eggs: this.eggs.map(e => new EggData(e)),
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gameVersion: this.scene.game.config.gameVersion,
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timestamp: new Date().getTime()
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};
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localStorage.setItem('data_bak', localStorage.getItem('data'));
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const maxIntAttrValue = Math.pow(2, 31);
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localStorage.setItem('data', btoa(JSON.stringify(data, (k: any, v: any) => typeof v === 'bigint' ? v <= maxIntAttrValue ? Number(v) : v.toString() : v)));
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return true;
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}
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private loadSystem(): boolean {
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if (!localStorage.hasOwnProperty('data'))
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return false;
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const data = this.parseSystemData(atob(localStorage.getItem('data')));
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console.debug(data);
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/*const versions = [ this.scene.game.config.gameVersion, data.gameVersion || '0.0.0' ];
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if (versions[0] !== versions[1]) {
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const [ versionNumbers, oldVersionNumbers ] = versions.map(ver => ver.split('.').map(v => parseInt(v)));
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}*/
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this.trainerId = data.trainerId;
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this.secretId = data.secretId;
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if (data.unlocks) {
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for (let key of Object.keys(data.unlocks)) {
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if (this.unlocks.hasOwnProperty(key))
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this.unlocks[key] = data.unlocks[key];
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}
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}
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if (data.achvUnlocks) {
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for (let a of Object.keys(data.achvUnlocks)) {
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if (achvs.hasOwnProperty(a))
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this.achvUnlocks[a] = data.achvUnlocks[a];
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}
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}
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if (data.voucherUnlocks) {
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for (let v of Object.keys(data.voucherUnlocks)) {
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if (vouchers.hasOwnProperty(v))
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this.voucherUnlocks[v] = data.voucherUnlocks[v];
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}
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}
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if (data.voucherCounts) {
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Utils.getEnumKeys(VoucherType).forEach(key => {
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const index = VoucherType[key];
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this.voucherCounts[index] = data.voucherCounts[index] || 0;
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});
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}
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this.eggs = data.eggs
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? data.eggs.map(e => e.toEgg())
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: [];
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if (data.dexData[1].hasOwnProperty(0))
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this.migrateLegacyDexData(this.dexData, data.dexData);
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else
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this.dexData = Object.assign(this.dexData, data.dexData);
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return true;
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}
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private parseSystemData(dataStr: string): SystemSaveData {
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return JSON.parse(dataStr, (k: string, v: any) => {
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if (k === 'eggs') {
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const ret: EggData[] = [];
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for (let e of v)
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ret.push(new EggData(e));
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return ret;
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}
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return k.endsWith('Attr') ? BigInt(v) : v;
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}) as SystemSaveData;
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}
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public saveSetting(setting: Setting, valueIndex: integer): boolean {
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let settings: object = {};
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if (localStorage.hasOwnProperty('settings'))
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settings = JSON.parse(localStorage.getItem('settings'));
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setSetting(this.scene, setting as Setting, valueIndex);
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Object.keys(settingDefaults).forEach(s => {
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if (s === setting)
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settings[s] = valueIndex;
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});
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localStorage.setItem('settings', JSON.stringify(settings));
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return true;
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}
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private loadSettings(): boolean {
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Object.values(Setting).map(setting => setting as Setting).forEach(setting => setSetting(this.scene, setting, settingDefaults[setting]));
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if (!localStorage.hasOwnProperty('settings'))
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return false;
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const settings = JSON.parse(localStorage.getItem('settings'));
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for (let setting of Object.keys(settings))
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setSetting(this.scene, setting as Setting, settings[setting]);
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}
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saveSession(scene: BattleScene): boolean {
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const sessionData = {
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seed: scene.seed,
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gameMode: scene.gameMode,
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party: scene.getParty().map(p => new PokemonData(p)),
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enemyParty: scene.getEnemyParty().map(p => new PokemonData(p)),
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modifiers: scene.findModifiers(() => true).map(m => new PersistentModifierData(m, true)),
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enemyModifiers: scene.findModifiers(() => true, false).map(m => new PersistentModifierData(m, false)),
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arena: new ArenaData(scene.arena),
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pokeballCounts: scene.pokeballCounts,
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money: scene.money,
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waveIndex: scene.currentBattle.waveIndex,
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battleType: scene.currentBattle.battleType,
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trainer: scene.currentBattle.battleType == BattleType.TRAINER ? new TrainerData(scene.currentBattle.trainer) : null,
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gameVersion: scene.game.config.gameVersion,
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timestamp: new Date().getTime()
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} as SessionSaveData;
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localStorage.setItem('sessionData', btoa(JSON.stringify(sessionData)));
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console.debug('Session data saved');
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return true;
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}
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hasSession() {
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return !!localStorage.getItem('sessionData');
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}
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loadSession(scene: BattleScene): Promise<boolean> {
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return new Promise(async (resolve, reject) => {
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if (!this.hasSession())
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return resolve(false);
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try {
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const sessionDataStr = atob(localStorage.getItem('sessionData'));
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const sessionData = this.parseSessionData(sessionDataStr);
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console.debug(sessionData);
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scene.seed = sessionData.seed || scene.game.config.seed[0];
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scene.resetSeed();
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scene.gameMode = sessionData.gameMode || GameMode.CLASSIC;
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const loadPokemonAssets: Promise<void>[] = [];
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const party = scene.getParty();
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party.splice(0, party.length);
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for (let p of sessionData.party) {
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const pokemon = p.toPokemon(scene) as PlayerPokemon;
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pokemon.setVisible(false);
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loadPokemonAssets.push(pokemon.loadAssets());
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party.push(pokemon);
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}
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Object.keys(scene.pokeballCounts).forEach((key: string) => {
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scene.pokeballCounts[key] = sessionData.pokeballCounts[key] || 0;
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});
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scene.money = sessionData.money || 0;
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scene.updateMoneyText();
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const battleType = sessionData.battleType || 0;
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const battle = scene.newBattle(sessionData.waveIndex, battleType, sessionData.trainer, battleType === BattleType.TRAINER ? trainerConfigs[sessionData.trainer.trainerType].isDouble : sessionData.enemyParty.length > 1);
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scene.newArena(sessionData.arena.biome, true);
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sessionData.enemyParty.forEach((enemyData, e) => {
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const enemyPokemon = enemyData.toPokemon(scene, battleType) as EnemyPokemon;
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battle.enemyParty[e] = enemyPokemon;
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if (battleType === BattleType.WILD)
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battle.seenEnemyPartyMemberIds.add(enemyPokemon.id);
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loadPokemonAssets.push(enemyPokemon.loadAssets());
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});
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scene.arena.weather = sessionData.arena.weather;
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// TODO
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//scene.arena.tags = sessionData.arena.tags;
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const modifiersModule = await import('../modifier/modifier');
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for (let modifierData of sessionData.modifiers) {
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const modifier = modifierData.toModifier(scene, modifiersModule[modifierData.className]);
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if (modifier)
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scene.addModifier(modifier, true);
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}
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scene.updateModifiers(true);
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for (let enemyModifierData of sessionData.enemyModifiers) {
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const modifier = enemyModifierData.toModifier(scene, modifiersModule[enemyModifierData.className]);
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if (modifier)
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scene.addEnemyModifier(modifier, true);
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}
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scene.updateModifiers(false);
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Promise.all(loadPokemonAssets).then(() => resolve(true));
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} catch (err) {
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reject(err);
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return;
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}
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});
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}
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clearSession(): void {
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localStorage.removeItem('sessionData');
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}
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parseSessionData(dataStr: string): SessionSaveData {
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return JSON.parse(dataStr, (k: string, v: any) => {
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/*const versions = [ scene.game.config.gameVersion, sessionData.gameVersion || '0.0.0' ];
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if (versions[0] !== versions[1]) {
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const [ versionNumbers, oldVersionNumbers ] = versions.map(ver => ver.split('.').map(v => parseInt(v)));
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}*/
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if (k === 'party' || k === 'enemyParty' || k === 'enemyField') {
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const ret: PokemonData[] = [];
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for (let pd of v)
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ret.push(new PokemonData(pd));
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return ret;
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}
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if (k === 'trainer')
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return v ? new TrainerData(v) : null;
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if (k === 'modifiers' || k === 'enemyModifiers') {
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const player = k === 'modifiers';
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const ret: PersistentModifierData[] = [];
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for (let md of v)
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ret.push(new PersistentModifierData(md, player));
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return ret;
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}
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if (k === 'arena')
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return new ArenaData(v);
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return v;
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}) as SessionSaveData;
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}
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public exportData(dataType: GameDataType): void {
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const dataKey: string = getDataTypeKey(dataType);
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const dataStr = atob(localStorage.getItem(dataKey));
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const encryptedData = AES.encrypt(dataStr, saveKey);
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const blob = new Blob([ encryptedData.toString() ], {type: 'text/json'});
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const link = document.createElement('a');
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link.href = window.URL.createObjectURL(blob);
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link.download = `${dataKey}.prsv`;
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link.click();
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link.remove();
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}
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public importData(dataType: GameDataType): void {
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const dataKey = getDataTypeKey(dataType);
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let saveFile: any = document.getElementById('saveFile');
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if (saveFile)
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saveFile.remove();
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saveFile = document.createElement('input');
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saveFile.id = 'saveFile';
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saveFile.type = 'file';
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saveFile.accept = '.prsv';
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saveFile.style.display = 'none';
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saveFile.addEventListener('change',
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e => {
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let reader = new FileReader();
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reader.onload = (_ => {
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return e => {
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const dataStr = AES.decrypt(e.target.result.toString(), saveKey).toString(enc.Utf8);
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let valid = false;
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try {
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switch (dataType) {
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case GameDataType.SYSTEM:
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const systemData = this.parseSystemData(dataStr);
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valid = !!systemData.dexData && !!systemData.timestamp;
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break;
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case GameDataType.SESSION:
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const sessionData = this.parseSessionData(dataStr);
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valid = !!sessionData.party && !!sessionData.enemyParty && !!sessionData.timestamp;
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break;
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case GameDataType.SETTINGS:
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valid = true;
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break;
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}
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} catch (ex) {
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console.error(ex);
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}
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let dataName: string;
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switch (dataType) {
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case GameDataType.SYSTEM:
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dataName = 'save';
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break;
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case GameDataType.SESSION:
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dataName = 'session';
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break;
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case GameDataType.SETTINGS:
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dataName = 'settings';
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break;
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}
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if (!valid)
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return this.scene.ui.showText(`Your ${dataName} data could not be loaded. It may be corrupted.`, null, () => this.scene.ui.showText(null, 0), Utils.fixedInt(1500));
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this.scene.ui.showText(`Your ${dataName} data will be overridden and the page will reload. Proceed?`, null, () => {
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this.scene.ui.setOverlayMode(Mode.CONFIRM, () => {
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localStorage.setItem(dataKey, btoa(dataStr));
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window.location = window.location;
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}, () => {
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this.scene.ui.revertMode();
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this.scene.ui.showText(null, 0);
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}, false, 98);
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});
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};
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})((e.target as any).files[0]);
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reader.readAsText((e.target as any).files[0]);
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}
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);
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saveFile.click();
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/*(this.scene.plugins.get('rexfilechooserplugin') as FileChooserPlugin).open({ accept: '.prsv' })
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.then(result => {
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});*/
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}
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private initDexData(): void {
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const data: DexData = {};
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|
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for (let species of allSpecies) {
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data[species.speciesId] = {
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seenAttr: 0n, caughtAttr: 0n, seenCount: 0, caughtCount: 0, ivs: [ 0, 0, 0, 0, 0, 0 ]
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};
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}
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|
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const defaultStarters: Species[] = [
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Species.BULBASAUR, Species.CHARMANDER, Species.SQUIRTLE,
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Species.CHIKORITA, Species.CYNDAQUIL, Species.TOTODILE,
|
|
Species.TREECKO, Species.TORCHIC, Species.MUDKIP,
|
|
Species.TURTWIG, Species.CHIMCHAR, Species.PIPLUP,
|
|
Species.SNIVY, Species.TEPIG, Species.OSHAWOTT,
|
|
Species.CHESPIN, Species.FENNEKIN, Species.FROAKIE,
|
|
Species.ROWLET, Species.LITTEN, Species.POPPLIO,
|
|
Species.GROOKEY, Species.SCORBUNNY, Species.SOBBLE,
|
|
Species.SPRIGATITO, Species.FUECOCO, Species.QUAXLY
|
|
];
|
|
|
|
const defaultStarterAttr = DexAttr.NON_SHINY | DexAttr.MALE | DexAttr.ABILITY_1 | DexAttr.DEFAULT_FORM;
|
|
|
|
for (let ds of defaultStarters) {
|
|
let entry = data[ds] as DexEntry;
|
|
entry.seenAttr = defaultStarterAttr;
|
|
entry.caughtAttr = defaultStarterAttr;
|
|
for (let i in entry.ivs)
|
|
entry.ivs[i] = 10;
|
|
}
|
|
|
|
this.dexData = data;
|
|
}
|
|
|
|
setPokemonSeen(pokemon: Pokemon, incrementCount: boolean = true): void {
|
|
const dexEntry = this.dexData[pokemon.species.speciesId];
|
|
dexEntry.seenAttr |= pokemon.getDexAttr();
|
|
if (incrementCount)
|
|
dexEntry.seenCount++;
|
|
}
|
|
|
|
setPokemonCaught(pokemon: Pokemon, incrementCount: boolean = true): Promise<void> {
|
|
return this.setPokemonSpeciesCaught(pokemon, pokemon.species, incrementCount);
|
|
}
|
|
|
|
setPokemonSpeciesCaught(pokemon: Pokemon, species: PokemonSpecies, incrementCount?: boolean): Promise<void> {
|
|
return new Promise<void>((resolve) => {
|
|
const dexEntry = this.dexData[species.speciesId];
|
|
const caughtAttr = dexEntry.caughtAttr;
|
|
dexEntry.caughtAttr |= pokemon.getDexAttr();
|
|
if (incrementCount)
|
|
dexEntry.seenCount++;
|
|
|
|
const hasPrevolution = pokemonPrevolutions.hasOwnProperty(species.speciesId);
|
|
const newCatch = !caughtAttr;
|
|
|
|
const checkPrevolution = () => {
|
|
if (hasPrevolution) {
|
|
const prevolutionSpecies = pokemonPrevolutions[species.speciesId];
|
|
return this.setPokemonSpeciesCaught(pokemon, getPokemonSpecies(prevolutionSpecies)).then(() => resolve());
|
|
} else
|
|
resolve();
|
|
};
|
|
|
|
if (newCatch && speciesStarters.hasOwnProperty(species.speciesId)) {
|
|
this.scene.playSoundWithoutBgm('level_up_fanfare', 1500);
|
|
this.scene.ui.showText(`${species.name} has been\nadded as a starter!`, null, () => checkPrevolution(), null, true);
|
|
} else
|
|
checkPrevolution();
|
|
});
|
|
}
|
|
|
|
updateSpeciesDexIvs(speciesId: Species, ivs: integer[]): void {
|
|
let dexEntry: DexEntry;
|
|
do {
|
|
dexEntry = this.scene.gameData.dexData[speciesId];
|
|
const dexIvs = dexEntry.ivs;
|
|
for (let i = 0; i < dexIvs.length; i++) {
|
|
if (dexIvs[i] < ivs[i])
|
|
dexIvs[i] = ivs[i];
|
|
}
|
|
if (dexIvs.filter(iv => iv === 31).length === 6)
|
|
this.scene.validateAchv(achvs.PERFECT_IVS);
|
|
} while (pokemonPrevolutions.hasOwnProperty(speciesId) && (speciesId = pokemonPrevolutions[speciesId]));
|
|
}
|
|
|
|
getSpeciesDefaultDexAttr(species: PokemonSpecies): bigint {
|
|
let ret = 0n;
|
|
const dexEntry = this.dexData[species.speciesId];
|
|
const attr = dexEntry.caughtAttr;
|
|
ret |= attr & DexAttr.NON_SHINY || !(attr & DexAttr.SHINY) ? DexAttr.NON_SHINY : DexAttr.SHINY;
|
|
ret |= attr & DexAttr.MALE || !(attr & DexAttr.FEMALE) ? DexAttr.MALE : DexAttr.FEMALE;
|
|
ret |= attr & DexAttr.ABILITY_1 || (!(attr & DexAttr.ABILITY_2) && !(attr & DexAttr.ABILITY_HIDDEN)) ? DexAttr.ABILITY_1 : attr & DexAttr.ABILITY_2 ? DexAttr.ABILITY_2 : DexAttr.ABILITY_HIDDEN;
|
|
ret |= this.getFormAttr(this.getFormIndex(attr));
|
|
return ret;
|
|
}
|
|
|
|
getSpeciesDexAttrProps(species: PokemonSpecies, dexAttr: bigint): DexAttrProps {
|
|
const shiny = !(dexAttr & DexAttr.NON_SHINY);
|
|
const female = !(dexAttr & DexAttr.MALE);
|
|
const abilityIndex = dexAttr & DexAttr.ABILITY_1 ? 0 : !species.ability2 || dexAttr & DexAttr.ABILITY_2 ? 1 : 2;
|
|
const formIndex = this.getFormIndex(dexAttr);
|
|
|
|
return {
|
|
shiny,
|
|
female,
|
|
abilityIndex,
|
|
formIndex
|
|
};
|
|
}
|
|
|
|
getFormIndex(attr: bigint): integer {
|
|
if (!attr || attr < DexAttr.DEFAULT_FORM)
|
|
return 0;
|
|
let f = 0;
|
|
while (!(attr & this.getFormAttr(f)))
|
|
f++;
|
|
return f;
|
|
}
|
|
|
|
getFormAttr(formIndex: integer): bigint {
|
|
return BigInt(Math.pow(2, 7 + formIndex));
|
|
}
|
|
|
|
// TODO: Remove
|
|
migrateLegacyDexData(dexData: DexData, legacyDexData: object): DexData {
|
|
const newDexData: DexData = {};
|
|
|
|
for (let s of Object.keys(legacyDexData)) {
|
|
const species = getPokemonSpecies(parseInt(s));
|
|
const newEntry = dexData[parseInt(s)];
|
|
let seenAttr = 0n;
|
|
let caughtAttr = 0n;
|
|
Object.keys(legacyDexData[s]).forEach(shinyIndex => {
|
|
const shinyData = legacyDexData[s][shinyIndex];
|
|
if (species.forms?.length) {
|
|
Object.keys(shinyData).forEach(formIndex => {
|
|
const formData = shinyData[formIndex];
|
|
if (species.malePercent !== null) {
|
|
Object.keys(formData).forEach(genderIndex => {
|
|
const genderData = formData[genderIndex];
|
|
Object.keys(genderData).forEach(abilityIndex => {
|
|
const entry = genderData[abilityIndex];
|
|
if (entry.seen) {
|
|
seenAttr |= !parseInt(shinyIndex) ? DexAttr.NON_SHINY : DexAttr.SHINY;
|
|
seenAttr |= !parseInt(genderIndex) ? DexAttr.MALE : DexAttr.FEMALE;
|
|
seenAttr |= parseInt(abilityIndex) === 0 ? DexAttr.ABILITY_1 : parseInt(abilityIndex) === 1 && species.ability2 ? DexAttr.ABILITY_2 : DexAttr.ABILITY_HIDDEN;
|
|
seenAttr |= this.getFormAttr(parseInt(formIndex));
|
|
}
|
|
if (entry.caught) {
|
|
if (!caughtAttr)
|
|
newEntry.ivs = [ 10, 10, 10, 10, 10, 10 ];
|
|
caughtAttr |= !parseInt(shinyIndex) ? DexAttr.NON_SHINY : DexAttr.SHINY;
|
|
caughtAttr |= !parseInt(genderIndex) ? DexAttr.MALE : DexAttr.FEMALE;
|
|
caughtAttr |= parseInt(abilityIndex) === 0 ? DexAttr.ABILITY_1 : parseInt(abilityIndex) === 1 && species.ability2 ? DexAttr.ABILITY_2 : DexAttr.ABILITY_HIDDEN;
|
|
caughtAttr |= this.getFormAttr(parseInt(formIndex));
|
|
}
|
|
});
|
|
});
|
|
} else {
|
|
Object.keys(formData).forEach(abilityIndex => {
|
|
const entry = formData[abilityIndex];
|
|
if (entry.seen) {
|
|
seenAttr |= !parseInt(shinyIndex) ? DexAttr.NON_SHINY : DexAttr.SHINY;
|
|
seenAttr |= DexAttr.MALE;
|
|
seenAttr |= parseInt(abilityIndex) === 0 ? DexAttr.ABILITY_1 : parseInt(abilityIndex) === 1 && species.ability2 ? DexAttr.ABILITY_2 : DexAttr.ABILITY_HIDDEN;
|
|
seenAttr |= this.getFormAttr(parseInt(formIndex));
|
|
}
|
|
if (entry.caught) {
|
|
if (!caughtAttr)
|
|
newEntry.ivs = [ 10, 10, 10, 10, 10, 10 ];
|
|
caughtAttr |= !parseInt(shinyIndex) ? DexAttr.NON_SHINY : DexAttr.SHINY;
|
|
caughtAttr |= DexAttr.MALE;
|
|
caughtAttr |= parseInt(abilityIndex) === 0 ? DexAttr.ABILITY_1 : parseInt(abilityIndex) === 1 && species.ability2 ? DexAttr.ABILITY_2 : DexAttr.ABILITY_HIDDEN;
|
|
caughtAttr |= this.getFormAttr(parseInt(formIndex));
|
|
}
|
|
});
|
|
}
|
|
});
|
|
} else {
|
|
if (species.malePercent !== null) {
|
|
Object.keys(shinyData).forEach(genderIndex => {
|
|
const genderData = shinyData[genderIndex];
|
|
Object.keys(genderData).forEach(abilityIndex => {
|
|
const entry = genderData[abilityIndex];
|
|
if (entry.seen) {
|
|
seenAttr |= !parseInt(shinyIndex) ? DexAttr.NON_SHINY : DexAttr.SHINY;
|
|
seenAttr |= !parseInt(genderIndex) ? DexAttr.MALE : DexAttr.FEMALE;
|
|
seenAttr |= parseInt(abilityIndex) === 0 ? DexAttr.ABILITY_1 : parseInt(abilityIndex) === 1 && species.ability2 ? DexAttr.ABILITY_2 : DexAttr.ABILITY_HIDDEN;
|
|
seenAttr |= DexAttr.DEFAULT_FORM;
|
|
}
|
|
if (entry.caught) {
|
|
if (!caughtAttr)
|
|
newEntry.ivs = [ 10, 10, 10, 10, 10, 10 ];
|
|
caughtAttr |= !parseInt(shinyIndex) ? DexAttr.NON_SHINY : DexAttr.SHINY;
|
|
caughtAttr |= !parseInt(genderIndex) ? DexAttr.MALE : DexAttr.FEMALE;
|
|
caughtAttr |= parseInt(abilityIndex) === 0 ? DexAttr.ABILITY_1 : parseInt(abilityIndex) === 1 && species.ability2 ? DexAttr.ABILITY_2 : DexAttr.ABILITY_HIDDEN;
|
|
caughtAttr |= DexAttr.DEFAULT_FORM;
|
|
}
|
|
});
|
|
});
|
|
} else {
|
|
Object.keys(shinyData).forEach(abilityIndex => {
|
|
const entry = shinyData[abilityIndex];
|
|
if (entry.seen) {
|
|
seenAttr |= !parseInt(shinyIndex) ? DexAttr.NON_SHINY : DexAttr.SHINY;
|
|
seenAttr |= DexAttr.MALE;
|
|
seenAttr |= parseInt(abilityIndex) === 0 ? DexAttr.ABILITY_1 : parseInt(abilityIndex) === 1 && species.ability2 ? DexAttr.ABILITY_2 : DexAttr.ABILITY_HIDDEN;
|
|
seenAttr |= DexAttr.DEFAULT_FORM;
|
|
}
|
|
if (entry.caught) {
|
|
if (!caughtAttr)
|
|
newEntry.ivs = [ 10, 10, 10, 10, 10, 10 ];
|
|
caughtAttr |= !parseInt(shinyIndex) ? DexAttr.NON_SHINY : DexAttr.SHINY;
|
|
caughtAttr |= DexAttr.MALE;
|
|
caughtAttr |= parseInt(abilityIndex) === 0 ? DexAttr.ABILITY_1 : parseInt(abilityIndex) === 1 && species.ability2 ? DexAttr.ABILITY_2 : DexAttr.ABILITY_HIDDEN;
|
|
caughtAttr |= DexAttr.DEFAULT_FORM;
|
|
}
|
|
});
|
|
}
|
|
}
|
|
});
|
|
|
|
newEntry.seenAttr = seenAttr;
|
|
newEntry.caughtAttr = caughtAttr;
|
|
}
|
|
|
|
return newDexData;
|
|
}
|
|
} |