pokerogue/src/pokeball.ts

114 lines
2.7 KiB
TypeScript

import BattleScene from "./battle-scene";
import { toPokemonUpperCase } from "./utils";
export enum PokeballType {
POKEBALL,
GREAT_BALL,
ULTRA_BALL,
MASTER_BALL,
LUXURY_BALL
};
export function getPokeballAtlasKey(type: PokeballType): string {
switch (type) {
case PokeballType.POKEBALL:
return 'pb';
case PokeballType.GREAT_BALL:
return 'gb';
case PokeballType.ULTRA_BALL:
return 'ub';
case PokeballType.MASTER_BALL:
return 'mb';
case PokeballType.LUXURY_BALL:
return 'lb';
}
}
export function getPokeballName(type: PokeballType): string {
let ret: string;
switch (type) {
case PokeballType.POKEBALL:
ret = 'Poké ball';
break;
case PokeballType.GREAT_BALL:
ret = 'Great Ball';
break;
case PokeballType.ULTRA_BALL:
ret = 'Ultra Ball';
break;
case PokeballType.MASTER_BALL:
ret = 'Master Ball';
break;
case PokeballType.LUXURY_BALL:
ret = 'Luxury Ball';
break;
}
return toPokemonUpperCase(ret);
}
export function getPokeballCatchMultiplier(type: PokeballType): number {
switch (type) {
case PokeballType.POKEBALL:
return 1;
case PokeballType.GREAT_BALL:
return 1.5;
case PokeballType.ULTRA_BALL:
return 2;
case PokeballType.MASTER_BALL:
return -1;
case PokeballType.LUXURY_BALL:
return 1;
}
}
export function getPokeballTintColor(type: PokeballType): number {
switch (type) {
case PokeballType.POKEBALL:
return 0xd52929;
case PokeballType.GREAT_BALL:
return 0x94b4de;
case PokeballType.ULTRA_BALL:
return 0xe6cd31;
case PokeballType.MASTER_BALL:
return 0xa441bd;
case PokeballType.LUXURY_BALL:
return 0xffde6a;
}
}
export function doPokeballBounceAnim(scene: BattleScene, pokeball: Phaser.GameObjects.Sprite, y1: number, y2: number, baseBounceDuration: integer, callback: Function) {
let bouncePower = 1;
let bounceYOffset = y1;
let bounceY = y2;
let yd = y2 - y1;
const doBounce = () => {
scene.tweens.add({
targets: pokeball,
y: y2,
duration: bouncePower * baseBounceDuration,
ease: 'Cubic.easeIn',
onComplete: () => {
scene.sound.play('pb_bounce_1', { volume: bouncePower });
bouncePower = bouncePower > 0.01 ? bouncePower * 0.5 : 0;
if (bouncePower) {
bounceYOffset = yd * bouncePower;
bounceY = y2 - bounceYOffset;
scene.tweens.add({
targets: pokeball,
y: bounceY,
duration: bouncePower * baseBounceDuration,
ease: 'Cubic.easeOut',
onComplete: () => doBounce()
});
} else if (callback)
callback();
}
});
};
doBounce();
}