iOS: Duo unfolded layout with right-edge tab rail, stems+queue deck and swap sides

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
rootandClaude Opus 5.5 committed 2026-11-09 17:02:08 -08:00
1 parent f4af7b6cf8
commit 08f7af9421
4 files changed
+138 -14

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+1
View File
@@ -31,3 +31,4 @@
2026-11-09 iOS: iPhone Duo unfolded uses both sides of the hinge: library on one side, Now Playing docked on the other (no mini player while split). Folded and other iPhones unchanged. 1.0 RC 3 (build 23). 2026-11-09 iOS: iPhone Duo unfolded uses both sides of the hinge: library on one side, Now Playing docked on the other (no mini player while split). Folded and other iPhones unchanged. 1.0 RC 3 (build 23).
2026-11-09 iOS: Duo split now engages with the phone lying flat (hinge region reports inactive then), with a screen-size fallback if no region is reported. 1.0 RC 4 (build 24). 2026-11-09 iOS: Duo split now engages with the phone lying flat (hinge region reports inactive then), with a screen-size fallback if no region is reported. 1.0 RC 4 (build 24).
2026-11-09 iOS: dev builds (`ios/scripts/build-remote.sh dev`): bundle id org.cdnutter.stemify-dev, "Stemify Dev", own App Group, into ios/build/dev. Internal tests only, never on Gitea or Sideload. 2026-11-09 iOS: dev builds (`ios/scripts/build-remote.sh dev`): bundle id org.cdnutter.stemify-dev, "Stemify Dev", own App Group, into ios/build/dev. Internal tests only, never on Gitea or Sideload.
2026-11-09 iOS: Duo unfolded redesign. Tabs move to a rail on the right edge by the status bar, Now Playing fills the screen with stems and queue on the left and the player on the right, picking a tab swaps the left pane, Swap flips the sides (remembered). Folded screen unchanged.
+8
View File
@@ -53,6 +53,8 @@ final class Ui {
} }
/// True while an unfolded iPhone Duo shows Now Playing docked beside the library. /// True while an unfolded iPhone Duo shows Now Playing docked beside the library.
private(set) var split = false private(set) var split = false
/// Split only: the side opposite Now Playing shows the stems and queue (true) or the selected tab.
var deck = true
let overlays: Overlays let overlays: Overlays
init(overlays: Overlays) { self.overlays = overlays } init(overlays: Overlays) { self.overlays = overlays }
@@ -67,6 +69,7 @@ final class Ui {
/// Tapping the selected tab again pops it to its root. /// Tapping the selected tab again pops it to its root.
func selectTab(_ t: Tab) { func selectTab(_ t: Tab) {
if split && deck { deck = false; tab = t; return }
if t == tab { paths[t] = [] } else { tab = t } if t == tab { paths[t] = [] } else { tab = t }
} }
@@ -89,6 +92,9 @@ final class Ui {
/// Docked Now Playing is already on screen, so there's nothing to open while split. /// Docked Now Playing is already on screen, so there's nothing to open while split.
func openNowPlaying() { if !split { nowPlayingOpen = true } } func openNowPlaying() { if !split { nowPlayingOpen = true } }
/// Split only: brings the stems and queue back beside Now Playing.
func showDeck() { deck = true }
func setSplit(_ on: Bool) { func setSplit(_ on: Bool) {
guard on != split else { return } guard on != split else { return }
split = on split = on
@@ -98,6 +104,7 @@ final class Ui {
/// Switches to the Library tab and pushes [r] there. /// Switches to the Library tab and pushes [r] there.
func showInLibrary(_ r: Route) { func showInLibrary(_ r: Route) {
nowPlayingOpen = false nowPlayingOpen = false
deck = false
let t = home let t = home
tab = t tab = t
paths[t, default: []].append(r) paths[t, default: []].append(r)
@@ -106,6 +113,7 @@ final class Ui {
/// Switches to Settings and opens [r] (the Equalizer) there. /// Switches to Settings and opens [r] (the Equalizer) there.
func showInSettings(_ r: Route) { func showInSettings(_ r: Route) {
nowPlayingOpen = false nowPlayingOpen = false
deck = false
tab = .Settings tab = .Settings
if paths[.Settings]?.last != r { paths[.Settings, default: []].append(r) } if paths[.Settings]?.last != r { paths[.Settings, default: []].append(r) }
} }
+84 -10
View File
@@ -2,15 +2,18 @@ import SwiftUI
import UIKit import UIKit
/// The tab bar, a navigation stack per tab, the mini player and the Now Playing sheet. /// The tab bar, a navigation stack per tab, the mini player and the Now Playing sheet.
/// On an unfolded iPhone Duo the library sits on one side of the hinge and Now Playing on the other. /// On an unfolded iPhone Duo Now Playing takes one side of the hinge, the stems and queue (or a tab)
/// the other, and the tabs move to a rail on the right edge beside the status bar.
struct RootView: View { struct RootView: View {
@State private var ui = Ui(overlays: Overlays()) @State private var ui = Ui(overlays: Overlays())
/// Unfolded iPhone Duo: Now Playing on the left of the hinge instead of the right.
@AppStorage("duoSwap") private var duoSwap = false
private var g: AppGraph { .shared } private var g: AppGraph { .shared }
var body: some View { var body: some View {
let s = g.settings let s = g.settings
let p = Palette.of(s.theme, s.accent) let p = Palette.of(s.theme, s.accent)
DuoSplit(onSplit: { ui.setSplit($0) }) { DuoSplit(swap: duoSwap, showDeck: ui.deck, onSplit: { ui.setSplit($0) }) {
TabView(selection: Binding(get: { ui.tab }, set: { ui.selectTab($0) })) { TabView(selection: Binding(get: { ui.tab }, set: { ui.selectTab($0) })) {
ForEach(Tab.layout(s.tabLayout), id: \.self) { t in ForEach(Tab.layout(s.tabLayout), id: \.self) { t in
NavigationStack(path: ui.path(t)) { NavigationStack(path: ui.path(t)) {
@@ -23,8 +26,12 @@ struct RootView: View {
} }
} }
.modifier(GlassMiniPlayerHost()) .modifier(GlassMiniPlayerHost())
} deck: {
NowPlayingDeck()
} docked: { } docked: {
NowPlayingScreen(docked: true) NowPlayingScreen(docked: true)
} rail: {
DuoRail(swap: $duoSwap)
} }
.background(p.bg.ignoresSafeArea()) .background(p.bg.ignoresSafeArea())
.onChange(of: s.tabLayout) { _, _ in ui.ensureValidTab() } .onChange(of: s.tabLayout) { _, _ in ui.ensureValidTab() }
@@ -135,6 +142,8 @@ private struct MiniPlayerRoom: ViewModifier {
content.safeAreaInset(edge: .bottom, spacing: 0) { content.safeAreaInset(edge: .bottom, spacing: 0) {
if !glassAccessory && !ui.split && g.playback.current != nil { Color.clear.frame(height: 66) } if !glassAccessory && !ui.split && g.playback.current != nil { Color.clear.frame(height: 66) }
} }
// Split, the rail stands in for the tab bar.
.toolbar(ui.split ? .hidden : .automatic, for: .tabBar)
} }
} }
@@ -142,28 +151,55 @@ private extension View {
func miniPlayerRoom() -> some View { modifier(MiniPlayerRoom()) } func miniPlayerRoom() -> some View { modifier(MiniPlayerRoom()) }
} }
/// Splits the screen at the iPhone Duo's hinge (the system's division region): [library] on the /// Splits the screen at the iPhone Duo's hinge (the system's division region). [library] (with
/// leading or top side, [docked] on the other. Anywhere without an active hinge it's just [library]. /// [deck] over it while [showDeck]) goes on one side and [docked] on the other, left and right
/// One layout for both states keeps the library's tab and scroll state across fold and unfold. /// trading places with [swap]; [rail] runs down the right edge in the status bar's strip.
private struct DuoSplit<Library: View, Docked: View>: View { /// Anywhere without a hinge it's just [library]. The library stays put in the view tree, so its
/// tab and scroll state survive folding, unfolding and swapping.
private struct DuoSplit<Library: View, Deck: View, Docked: View, Rail: View>: View {
var swap: Bool
var showDeck: Bool
var onSplit: (Bool) -> Void var onSplit: (Bool) -> Void
@ViewBuilder var library: Library @ViewBuilder var library: Library
@ViewBuilder var deck: Deck
@ViewBuilder var docked: Docked @ViewBuilder var docked: Docked
@ViewBuilder var rail: Rail
private static var railWidth: CGFloat { 64 }
var body: some View { var body: some View {
GeometryReader { geo in GeometryReader { geo in
let cut = Self.cut(geo) let cut = Self.cut(geo)
let inset = geo.safeAreaInsets.trailing
// The rail lives in the status bar's strip; if that's too thin it borrows from the right pane.
let steal = cut == nil ? 0 : max(0, Self.railWidth - inset)
let flip = swap && cut?.vertical == true
let layout = cut?.vertical == false ? AnyLayout(VStackLayout(spacing: cut?.gap ?? 0)) : AnyLayout(HStackLayout(spacing: cut?.gap ?? 0)) let layout = cut?.vertical == false ? AnyLayout(VStackLayout(spacing: cut?.gap ?? 0)) : AnyLayout(HStackLayout(spacing: cut?.gap ?? 0))
layout { layout {
library ZStack {
.frame(width: cut.map { $0.vertical ? $0.first : geo.size.width } ?? geo.size.width, library
height: cut.map { $0.vertical ? geo.size.height : $0.first } ?? geo.size.height) if cut != nil && showDeck { deck.transition(.opacity) }
}
.environment(\.layoutDirection, .leftToRight)
.frame(width: cut.map { $0.vertical ? (flip ? $0.second - steal : $0.first) : geo.size.width - steal } ?? geo.size.width,
height: cut.map { $0.vertical ? geo.size.height : $0.first } ?? geo.size.height)
if let cut { if let cut {
docked docked
.frame(width: cut.vertical ? cut.second : geo.size.width, .environment(\.layoutDirection, .leftToRight)
.frame(width: cut.vertical ? (flip ? cut.first : cut.second - steal) : geo.size.width - steal,
height: cut.vertical ? geo.size.height : cut.second) height: cut.vertical ? geo.size.height : cut.second)
} }
} }
// Right-to-left lays the same two children out mirrored, so swapping doesn't rebuild either.
.environment(\.layoutDirection, flip ? .rightToLeft : .leftToRight)
.frame(maxWidth: .infinity, maxHeight: .infinity, alignment: .topLeading)
.overlay(alignment: .topTrailing) {
if cut != nil {
rail.frame(width: max(inset, Self.railWidth), height: geo.size.height).offset(x: inset)
}
}
.animation(.spring(duration: 0.4, bounce: 0.1), value: flip)
.animation(.easeInOut(duration: 0.2), value: showDeck)
.onChange(of: cut != nil, initial: true) { _, on in onSplit(on) } .onChange(of: cut != nil, initial: true) { _, on in onSplit(on) }
} }
} }
@@ -193,3 +229,41 @@ private struct DuoSplit<Library: View, Docked: View>: View {
return c.first > 200 && c.second > 200 ? c : nil return c.first > 200 && c.second > 200 ? c : nil
} }
} }
/// The tab bar's stand-in on an unfolded iPhone Duo: Now Playing's stems and queue, the tabs, and
/// a button that swaps which side of the hinge Now Playing sits on.
private struct DuoRail: View {
@Binding var swap: Bool
@Environment(Ui.self) private var ui
@Environment(\.palette) private var p
var body: some View {
VStack(spacing: 4) {
Spacer(minLength: 48)
item("Playing", "waveform", on: ui.deck) { ui.showDeck() }
ForEach(ui.tabs, id: \.self) { t in
item(t.rawValue, t.icon, on: !ui.deck && ui.tab == t) { ui.selectTab(t) }
}
Capsule().fill(p.label3.opacity(0.4)).frame(width: 24, height: 2).padding(.vertical, 8)
item("Swap", "arrow.left.arrow.right", on: false) { swap.toggle() }
Spacer(minLength: 48)
}
.frame(maxWidth: .infinity)
}
private func item(_ title: String, _ icon: String, on: Bool, _ action: @escaping () -> Void) -> some View {
Button { withAnimation(.snappy(duration: 0.25)) { action() } } label: {
VStack(spacing: 3) {
Image(systemName: icon).font(.system(size: 19, weight: on ? .semibold : .regular)).frame(height: 24)
Text(title).font(.system(size: 10, weight: .medium)).lineLimit(1).minimumScaleFactor(0.7)
}
.foregroundStyle(on ? p.accent : p.label2)
.frame(width: 56, height: 52)
.background(on ? p.accent.opacity(0.14) : .clear, in: RoundedRectangle(cornerRadius: 12, style: .continuous))
.contentShape(Rectangle())
}
.buttonStyle(PressFade())
.accessibilityLabel(title)
.accessibilityAddTraits(on ? .isSelected : [])
}
}
+45 -4
View File
@@ -224,15 +224,15 @@ struct NowPlayingScreen: View {
.padding(.top, 14) .padding(.top, 14)
HStack { HStack {
let hidden = NowPlayingButton.hidden(g.settings.hiddenNowPlaying) let hidden = NowPlayingButton.hidden(g.settings.hiddenNowPlaying)
if !hidden.contains(.Mixer) { PanelToggle(symbol: "slider.vertical.3", on: panel == .Mixer) { show(.Mixer) } } if !hidden.contains(.Mixer) { PanelToggle(symbol: "slider.vertical.3", on: docked ? ui.deck : panel == .Mixer) { show(.Mixer) } }
if !hidden.contains(.Speed) { SpeedMenu() } if !hidden.contains(.Speed) { SpeedMenu() }
if !hidden.contains(.Route) { Button { ui.showInSettings(.Eq) } label: { routeLabel(c) }.buttonStyle(PressFade()).frame(maxWidth: .infinity) } else { Spacer() } if !hidden.contains(.Route) { Button { ui.showInSettings(.Eq) } label: { routeLabel(c) }.buttonStyle(PressFade()).frame(maxWidth: .infinity) } else { Spacer() }
if !hidden.contains(.AirPlay) { AirPlayButton(tint: UIColor(c.label2), active: UIColor(c.accent)).frame(width: 40, height: 40) } if !hidden.contains(.AirPlay) { AirPlayButton(tint: UIColor(c.label2), active: UIColor(c.accent)).frame(width: 40, height: 40) }
if !hidden.contains(.Karaoke) { PanelToggle(symbol: "music.mic", on: pm.karaoke) { karaoke() } } if !hidden.contains(.Karaoke) { PanelToggle(symbol: "music.mic", on: pm.karaoke) { karaoke() } }
} }
.frame(height: 48) .frame(height: 48)
// Swipe up on the art (or here) for the queue. // Swipe up on the art (or here) for the queue. Docked, the queue is already beside it.
Button { show(.Queue) } label: { if !docked { Button { show(.Queue) } label: {
VStack(spacing: 0) { VStack(spacing: 0) {
Image(systemName: panel == .Queue ? "chevron.compact.down" : "chevron.compact.up").font(.system(size: 22, weight: .medium)) Image(systemName: panel == .Queue ? "chevron.compact.down" : "chevron.compact.up").font(.system(size: 22, weight: .medium))
if panel != .Queue { Text("Playing Next").font(.caption2.weight(.medium)) } if panel != .Queue { Text("Playing Next").font(.caption2.weight(.medium)) }
@@ -240,7 +240,7 @@ struct NowPlayingScreen: View {
.foregroundStyle(c.label3).frame(maxWidth: .infinity, minHeight: 30).contentShape(Rectangle()) .foregroundStyle(c.label3).frame(maxWidth: .infinity, minHeight: 30).contentShape(Rectangle())
} }
.buttonStyle(PressFade()) .buttonStyle(PressFade())
.gesture(swipe(up: panel != .Queue)) .gesture(swipe(up: panel != .Queue)) }
} }
.padding(.horizontal, 28) .padding(.horizontal, 28)
} }
@@ -257,6 +257,8 @@ struct NowPlayingScreen: View {
} }
private func show(_ to: NpPanel) { private func show(_ to: NpPanel) {
// Docked, the stems and the queue have the other side of the hinge to themselves.
if docked && (to == .Mixer || to == .Queue) { withAnimation(.snappy) { ui.showDeck() }; return }
withAnimation(.spring(duration: 0.38, bounce: 0.12)) { panel = panel == to ? .Art : to } withAnimation(.spring(duration: 0.38, bounce: 0.12)) { panel = panel == to ? .Art : to }
} }
@@ -905,6 +907,45 @@ struct FaderSlider: View {
} }
} }
// ---- deck -----------------------------------------------------------------------------------
/// Unfolded iPhone Duo: the stems over the queue, on the other side of the hinge from Now Playing.
struct NowPlayingDeck: View {
@Environment(\.palette) private var base
@State private var tint: Color?
private var g: AppGraph { .shared }
var body: some View {
let c = tint.map { base.tinted($0) } ?? base
let track = g.playback.current?.track
GeometryReader { geo in
if track != nil {
VStack(spacing: 0) {
Text("Stems").font(.headline).foregroundStyle(c.label)
.frame(maxWidth: .infinity, alignment: .leading).padding(.horizontal, 24)
MixerPanel().frame(height: geo.size.height * 0.52)
Rectangle().fill(c.label3.opacity(0.35)).frame(height: 0.5).padding(.horizontal, 24).padding(.bottom, 8)
QueuePanel()
}
} else {
Text("Nothing Playing").font(.title3.weight(.semibold)).foregroundStyle(c.label2)
.frame(maxWidth: .infinity, maxHeight: .infinity)
}
}
.padding(.top, 12)
.frame(maxWidth: .infinity, maxHeight: .infinity)
.background(c.bg.ignoresSafeArea())
.environment(\.palette, c)
.modifier(NpScheme(dark: c.dark, docked: true))
.tint(c.label)
.animation(.easeInOut(duration: 0.3), value: tint)
.task(id: "\(track?.thumb ?? "")|\(g.settings.albumColorNowPlaying)|\(base.dark)") {
guard g.settings.albumColorNowPlaying, let thumb = track?.thumb else { tint = nil; return }
tint = await albumColor(thumb, dark: base.dark)
}
}
}
// ---- queue ---------------------------------------------------------------------------------- // ---- queue ----------------------------------------------------------------------------------
private struct QueuePanel: View { private struct QueuePanel: View {