iOS 1.0 RC 1: battery and heat work, version label, web player redraw tweaks
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -201,7 +201,11 @@ final class StemEngine: @unchecked Sendable {
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static let ringSeconds = 3
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/// Frames each stem must have before (re)starting output.
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static let prefill = 8192
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/// Mixed audio kept ahead of the speaker. Short while someone's looking, so faders and EQ
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/// answer quickly; deep when nobody is, so the engine wakes a few times a second instead of
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/// hundreds and the CPU can sleep between bursts.
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static let bufferMs = 120
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static let backgroundBufferMs = 600
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/// Where playback is; position = frame + (now - nanos) while [running].
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struct Snapshot {
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@@ -446,7 +450,8 @@ final class StemEngine: @unchecked Sendable {
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guard let s = session, wantPlay else {
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setFlags(false, false)
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publish()
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idle(100)
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// Nothing moves while paused; a command wakes the loop.
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idle(2000)
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return
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}
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if let e = s.error() {
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@@ -483,9 +488,13 @@ final class StemEngine: @unchecked Sendable {
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setFlags(true, false)
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guard let tap else { return }
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if tap.ring.freeFrames < Self.chunk {
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let target = min(trackRate * (AppActivity.isActive ? Self.bufferMs : Self.backgroundBufferMs) / 1000, tap.ring.capacityFrames)
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let buffered = tap.ring.availableFrames
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if buffered + Self.chunk > target {
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publish()
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idle(5)
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// Sleep until the buffer is half drained, then top it up in one burst.
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let ms = Double(buffered - target / 2) * 1000 / Double(max(1, trackRate)) / speed
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idle(max(5, Int(ms)))
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return
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}
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let n = mixChunk(s)
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@@ -620,7 +629,7 @@ final class StemEngine: @unchecked Sendable {
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#if os(iOS)
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try? AVAudioSession.sharedInstance().setPreferredSampleRate(Double(rate))
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#endif
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let t = OutputTap(rate: rate, frames: max(4096, rate * Self.bufferMs / 1000))
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let t = OutputTap(rate: rate, frames: max(4096, rate * Self.backgroundBufferMs / 1000))
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t.setLatency(Self.outputLatency())
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t.speed = speed
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guard let fmt = AVAudioFormat(standardFormatWithSampleRate: Double(rate), channels: 2) else {
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