iOS 1.0 RC 1: battery and heat work, version label, web player redraw tweaks

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
rootandClaude Opus 5.5 committed 2026-11-06 08:31:00 -08:00
1 parent 0fc35b13e8
commit c0e33b5e3e
18 files changed
+143 -36

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View File
@@ -229,7 +229,8 @@ struct PlayingBars: View {
var color: Color?
@Environment(\.palette) private var p
var body: some View {
TimelineView(.animation(paused: !playing)) { tl in
// 30 fps is plenty for a 16 pt glyph; ProMotion would otherwise redraw it 120 times a second.
TimelineView(.animation(minimumInterval: 1 / 30, paused: !playing)) { tl in
let phase = tl.date.timeIntervalSinceReferenceDate * (2 * .pi / 1.1)
Canvas { ctx, size in
let w = size.width / 4.5