286 lines
5.9 KiB
Plaintext
286 lines
5.9 KiB
Plaintext
|
gulag_rappel_player
|
||
|
|
||
|
boneyard
|
||
|
{
|
||
|
boneyard_player_steer_straight
|
||
|
boneyard_player_steer_right
|
||
|
boneyard_player_steer_left
|
||
|
boneyard_player_evac
|
||
|
boneyard_player_enter_UAZ
|
||
|
boneyard_player_grab_wheel
|
||
|
boneyard_player_UAZ_stand
|
||
|
boneyard_player_UAZ_sit
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
knockdown
|
||
|
{
|
||
|
player_view_dog_knockdown
|
||
|
}
|
||
|
knockdown_late
|
||
|
{
|
||
|
player_view_dog_knockdown_late
|
||
|
}
|
||
|
|
||
|
player_view_dog_knockdown_saved
|
||
|
player_view_dog_knockdown_neck_snap
|
||
|
player_view_dog_knockdown_neck_miss
|
||
|
player_view_dog_knockdown_laststand
|
||
|
|
||
|
ISS_player_rotate
|
||
|
ISS_player_float_away
|
||
|
ISS_player_idle
|
||
|
|
||
|
coup_opening_playerview
|
||
|
coup_opening_playerview_idle
|
||
|
coup_opening_playerview_idle_bumpy
|
||
|
coup_opening_playerview_idle_static
|
||
|
coup_opening_playerview_idle_normal
|
||
|
coup_opening_playerview_idle_smooth
|
||
|
coup_ending_drag_playerview
|
||
|
coup_ending_player
|
||
|
coup_ending_zakhaev_intro_playerview
|
||
|
hunted_opening_player
|
||
|
hunted_opening_player_idle
|
||
|
sniper_escape_player_getup
|
||
|
sniper_escape_player_putdown
|
||
|
sniper_escape_player_rappel
|
||
|
launchfacility_a_player_rappel
|
||
|
airlift_player_getout
|
||
|
airlift_player_putdown
|
||
|
cargoship_ch46_rescue_load_player
|
||
|
cargoship_explosion_player
|
||
|
jeepride_drag_player
|
||
|
jeepride_player_pickup_player
|
||
|
blackout_bh_evac_player
|
||
|
sniper_escape_crash_pickup_player
|
||
|
player_lockerroom_fight_attack
|
||
|
player_lockerroom_fight_miss
|
||
|
player_lockerroom_fight_start
|
||
|
oilrig_sub_A_idle_player
|
||
|
oilrig_sub_A_disembark_player
|
||
|
oilrig_underwater_kill_player
|
||
|
cliffhanger_crash_rescue_player
|
||
|
cliffhanger_capture_player
|
||
|
|
||
|
player_afchase_ending_gun_drop
|
||
|
player_afchase_ending_gun_kick
|
||
|
player_afchase_walkoff
|
||
|
player_afchase_ending_knife_moment
|
||
|
player_afchase_ending_monologue
|
||
|
player_afchase_ending_monologue_long
|
||
|
player_afchase_ending_turnbuckle
|
||
|
player_afchase_ending_turnbuckle_alt
|
||
|
player_afchase_ending_wakeup
|
||
|
player_afchase_ending_wakeup_end
|
||
|
|
||
|
player_afchase_ending_gun_crawl_00
|
||
|
player_afchase_ending_gun_crawl_01
|
||
|
player_afchase_ending_gun_crawl_02
|
||
|
player_afchase_ending_gun_crawl_03
|
||
|
player_afchase_ending_gun_crawl_04
|
||
|
player_afchase_ending_gun_crawl_05
|
||
|
player_afchase_ending_gun_crawl_06
|
||
|
player_afchase_ending_gun_crawl_idle_00
|
||
|
player_afchase_ending_gun_crawl_idle_01
|
||
|
player_afchase_ending_gun_crawl_idle_02
|
||
|
player_afchase_ending_gun_crawl_idle_03
|
||
|
player_afchase_ending_gun_crawl_idle_04
|
||
|
player_afchase_ending_gun_crawl_idle_05
|
||
|
player_afchase_ending_gun_crawl_idle_06
|
||
|
|
||
|
player_afchase_ending_knife_grab_01
|
||
|
player_afchase_ending_knife_grab_02
|
||
|
player_afchase_ending_knife_grab_03
|
||
|
player_afchase_ending_knife_passout
|
||
|
player_afchase_ending_knife_pull_01
|
||
|
player_afchase_ending_knife_pull_02
|
||
|
player_afchase_ending_knife_pull_03
|
||
|
|
||
|
player_afchase_ending_knife_pullout_2_flip
|
||
|
player_afchase_ending_knife_pullout_2_flip_idle
|
||
|
player_afchase_ending_knife_throw
|
||
|
player_afchase_ending_knife_throw_kill
|
||
|
player_afchase_ending_knife_throw_soon
|
||
|
|
||
|
player_pull_additive : additive
|
||
|
{
|
||
|
player_afchase_ending_knife_pull_02_add
|
||
|
player_afchase_ending_knife_pull_03_add
|
||
|
}
|
||
|
|
||
|
afgan_caves_player_rappel_animatic
|
||
|
afgan_caves_player_rappel_hookup
|
||
|
afgan_caves_player_rappel_end_kill
|
||
|
|
||
|
cave_rappel
|
||
|
{
|
||
|
cave_rappel_close
|
||
|
{
|
||
|
afgan_caves_player_rappel_close
|
||
|
}
|
||
|
cave_rappel_far
|
||
|
{
|
||
|
afgan_caves_player_rappel_far
|
||
|
}
|
||
|
}
|
||
|
|
||
|
zodiac_player_idle
|
||
|
|
||
|
|
||
|
|
||
|
gulag_end_animatic_player
|
||
|
gulag_end_animatic_player_2
|
||
|
gulag_end_evac_player
|
||
|
gulag_end_evac_player_hookup
|
||
|
gulag_end_evac_player_idle
|
||
|
gulag_end_buried_player
|
||
|
gulag_rescueA_player
|
||
|
gulag_rescueB_player
|
||
|
gulag_rescueB_player_idle
|
||
|
gulag_rescueB_player_intro
|
||
|
gulag_rescueB_player_reshoot
|
||
|
gulag_rescueB_player_reshootB
|
||
|
|
||
|
|
||
|
roadkill_hummer_player_getin
|
||
|
|
||
|
|
||
|
dcburning_BHrescue_player_animatic
|
||
|
dcburning_BHrescue_player_grabclip_animatic
|
||
|
dcburning_BHrescue_player_wakeup
|
||
|
dcburning_BHrescue_player_takeammo
|
||
|
|
||
|
airport_ending_mid_player
|
||
|
airport_ending_alt_player
|
||
|
|
||
|
invasion_opening_hummer2_player
|
||
|
|
||
|
favela_opening_playerview_down
|
||
|
favela_opening_playerview_downidle
|
||
|
favela_opening_playerview_up
|
||
|
favela_opening_playerview_death
|
||
|
|
||
|
player_favela_escape_bigjump
|
||
|
player_favela_escape_bigjump_getup
|
||
|
favela_escape_ending_player_catch_rope
|
||
|
|
||
|
cliffhanger_bigjump
|
||
|
{
|
||
|
slide_both_in
|
||
|
{
|
||
|
player_icepicker_bigjump_slide_both_in
|
||
|
}
|
||
|
slide_both_out
|
||
|
{
|
||
|
player_icepicker_bigjump_slide_both_out
|
||
|
}
|
||
|
slide_left
|
||
|
{
|
||
|
player_icepicker_bigjump_slide_left_in
|
||
|
}
|
||
|
slide_right
|
||
|
{
|
||
|
player_icepicker_bigjump_slide_right_in
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
player_icepicker_climbup_from_left
|
||
|
player_icepicker_climbup_from_right
|
||
|
|
||
|
player_climb
|
||
|
{
|
||
|
|
||
|
climb_root
|
||
|
{
|
||
|
|
||
|
|
||
|
player_icepicker_bigjump
|
||
|
player_icepicker_bigjump_end_getup
|
||
|
|
||
|
player_icepicker_drop_down_start
|
||
|
player_icepicker_drop_down_end
|
||
|
player_icepicker_start_climb_up_left
|
||
|
player_icepicker_start_climb_up_left_early
|
||
|
player_icepicker_start_climb_up_right
|
||
|
player_icepicker_start_climb_up_right_early
|
||
|
|
||
|
player_icepicker_left_high_stab_a
|
||
|
player_icepicker_left_fall
|
||
|
player_icepicker_left_fall_small
|
||
|
|
||
|
player_icepicker_left_high_settle_a
|
||
|
|
||
|
player_icepicker_left_high_stab_fail_a
|
||
|
|
||
|
player_icepicker_right_high_stab_fail_a
|
||
|
|
||
|
player_icepicker_right_high_stab_a
|
||
|
player_icepicker_right_fall
|
||
|
player_icepicker_right_fall_small
|
||
|
|
||
|
player_icepicker_right_high_settle_a
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
climb_idle : loopsync
|
||
|
{
|
||
|
player_icepicker_right_idle
|
||
|
player_icepicker_left_idle
|
||
|
}
|
||
|
}
|
||
|
|
||
|
climb_sleeve : loopsync
|
||
|
{
|
||
|
player_sleeve_flapping
|
||
|
}
|
||
|
|
||
|
|
||
|
climb_wrist : additive
|
||
|
{
|
||
|
player_icepicker_left_high_wrist_in
|
||
|
player_icepicker_left_high_wrist_out
|
||
|
player_icepicker_right_high_wrist_in
|
||
|
player_icepicker_right_high_wrist_out
|
||
|
}
|
||
|
|
||
|
climb_left_additive : additive
|
||
|
{
|
||
|
player_icepicker_left_high_stab_out
|
||
|
player_icepicker_left_high_stab_in
|
||
|
}
|
||
|
climb_right_additive : additive
|
||
|
{
|
||
|
player_icepicker_right_high_stab_in
|
||
|
player_icepicker_right_high_stab_out
|
||
|
}
|
||
|
|
||
|
climb_right_vertical_corrector : additive
|
||
|
{
|
||
|
}
|
||
|
climb_left_vertical_corrector : additive
|
||
|
{
|
||
|
}
|
||
|
}
|
||
|
|
||
|
pres_crash_player_crash
|
||
|
|
||
|
|
||
|
motorcycle_player
|
||
|
{
|
||
|
motorcycle_player_pose_f
|
||
|
motorcycle_player_pose_f_fast
|
||
|
motorcycle_player_pose_lean_l
|
||
|
motorcycle_player_pose_lean_r
|
||
|
motorcycle_player_pose_turn_r
|
||
|
motorcycle_player_pose_turn_l
|
||
|
}
|
||
|
|
||
|
estate_drag_player
|
||
|
estate_chopper_sequence_player
|
||
|
estate_body_toss_player
|
||
|
DCemp_player_flare_wave
|
||
|
roadkill_intro_pickup_player
|