286 lines
5.9 KiB
Plaintext
286 lines
5.9 KiB
Plaintext
gulag_rappel_player
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boneyard
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{
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boneyard_player_steer_straight
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boneyard_player_steer_right
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boneyard_player_steer_left
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boneyard_player_evac
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boneyard_player_enter_UAZ
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boneyard_player_grab_wheel
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boneyard_player_UAZ_stand
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boneyard_player_UAZ_sit
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}
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knockdown
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{
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player_view_dog_knockdown
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}
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knockdown_late
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{
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player_view_dog_knockdown_late
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}
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player_view_dog_knockdown_saved
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player_view_dog_knockdown_neck_snap
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player_view_dog_knockdown_neck_miss
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player_view_dog_knockdown_laststand
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ISS_player_rotate
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ISS_player_float_away
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ISS_player_idle
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coup_opening_playerview
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coup_opening_playerview_idle
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coup_opening_playerview_idle_bumpy
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coup_opening_playerview_idle_static
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coup_opening_playerview_idle_normal
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coup_opening_playerview_idle_smooth
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coup_ending_drag_playerview
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coup_ending_player
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coup_ending_zakhaev_intro_playerview
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hunted_opening_player
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hunted_opening_player_idle
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sniper_escape_player_getup
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sniper_escape_player_putdown
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sniper_escape_player_rappel
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launchfacility_a_player_rappel
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airlift_player_getout
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airlift_player_putdown
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cargoship_ch46_rescue_load_player
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cargoship_explosion_player
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jeepride_drag_player
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jeepride_player_pickup_player
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blackout_bh_evac_player
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sniper_escape_crash_pickup_player
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player_lockerroom_fight_attack
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player_lockerroom_fight_miss
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player_lockerroom_fight_start
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oilrig_sub_A_idle_player
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oilrig_sub_A_disembark_player
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oilrig_underwater_kill_player
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cliffhanger_crash_rescue_player
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cliffhanger_capture_player
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player_afchase_ending_gun_drop
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player_afchase_ending_gun_kick
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player_afchase_walkoff
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player_afchase_ending_knife_moment
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player_afchase_ending_monologue
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player_afchase_ending_monologue_long
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player_afchase_ending_turnbuckle
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player_afchase_ending_turnbuckle_alt
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player_afchase_ending_wakeup
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player_afchase_ending_wakeup_end
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player_afchase_ending_gun_crawl_00
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player_afchase_ending_gun_crawl_01
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player_afchase_ending_gun_crawl_02
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player_afchase_ending_gun_crawl_03
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player_afchase_ending_gun_crawl_04
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player_afchase_ending_gun_crawl_05
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player_afchase_ending_gun_crawl_06
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player_afchase_ending_gun_crawl_idle_00
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player_afchase_ending_gun_crawl_idle_01
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player_afchase_ending_gun_crawl_idle_02
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player_afchase_ending_gun_crawl_idle_03
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player_afchase_ending_gun_crawl_idle_04
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player_afchase_ending_gun_crawl_idle_05
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player_afchase_ending_gun_crawl_idle_06
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player_afchase_ending_knife_grab_01
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player_afchase_ending_knife_grab_02
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player_afchase_ending_knife_grab_03
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player_afchase_ending_knife_passout
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player_afchase_ending_knife_pull_01
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player_afchase_ending_knife_pull_02
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player_afchase_ending_knife_pull_03
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player_afchase_ending_knife_pullout_2_flip
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player_afchase_ending_knife_pullout_2_flip_idle
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player_afchase_ending_knife_throw
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player_afchase_ending_knife_throw_kill
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player_afchase_ending_knife_throw_soon
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player_pull_additive : additive
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{
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player_afchase_ending_knife_pull_02_add
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player_afchase_ending_knife_pull_03_add
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}
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afgan_caves_player_rappel_animatic
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afgan_caves_player_rappel_hookup
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afgan_caves_player_rappel_end_kill
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cave_rappel
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{
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cave_rappel_close
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{
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afgan_caves_player_rappel_close
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}
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cave_rappel_far
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{
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afgan_caves_player_rappel_far
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}
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}
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zodiac_player_idle
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gulag_end_animatic_player
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gulag_end_animatic_player_2
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gulag_end_evac_player
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gulag_end_evac_player_hookup
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gulag_end_evac_player_idle
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gulag_end_buried_player
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gulag_rescueA_player
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gulag_rescueB_player
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gulag_rescueB_player_idle
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gulag_rescueB_player_intro
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gulag_rescueB_player_reshoot
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gulag_rescueB_player_reshootB
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roadkill_hummer_player_getin
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dcburning_BHrescue_player_animatic
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dcburning_BHrescue_player_grabclip_animatic
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dcburning_BHrescue_player_wakeup
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dcburning_BHrescue_player_takeammo
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airport_ending_mid_player
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airport_ending_alt_player
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invasion_opening_hummer2_player
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favela_opening_playerview_down
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favela_opening_playerview_downidle
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favela_opening_playerview_up
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favela_opening_playerview_death
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player_favela_escape_bigjump
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player_favela_escape_bigjump_getup
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favela_escape_ending_player_catch_rope
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cliffhanger_bigjump
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{
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slide_both_in
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{
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player_icepicker_bigjump_slide_both_in
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}
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slide_both_out
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{
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player_icepicker_bigjump_slide_both_out
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}
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slide_left
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{
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player_icepicker_bigjump_slide_left_in
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}
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slide_right
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{
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player_icepicker_bigjump_slide_right_in
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}
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}
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player_icepicker_climbup_from_left
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player_icepicker_climbup_from_right
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player_climb
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{
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climb_root
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{
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player_icepicker_bigjump
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player_icepicker_bigjump_end_getup
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player_icepicker_drop_down_start
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player_icepicker_drop_down_end
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player_icepicker_start_climb_up_left
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player_icepicker_start_climb_up_left_early
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player_icepicker_start_climb_up_right
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player_icepicker_start_climb_up_right_early
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player_icepicker_left_high_stab_a
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player_icepicker_left_fall
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player_icepicker_left_fall_small
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player_icepicker_left_high_settle_a
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player_icepicker_left_high_stab_fail_a
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player_icepicker_right_high_stab_fail_a
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player_icepicker_right_high_stab_a
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player_icepicker_right_fall
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player_icepicker_right_fall_small
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player_icepicker_right_high_settle_a
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climb_idle : loopsync
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{
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player_icepicker_right_idle
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player_icepicker_left_idle
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}
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}
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climb_sleeve : loopsync
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{
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player_sleeve_flapping
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}
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climb_wrist : additive
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{
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player_icepicker_left_high_wrist_in
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player_icepicker_left_high_wrist_out
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player_icepicker_right_high_wrist_in
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player_icepicker_right_high_wrist_out
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}
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climb_left_additive : additive
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{
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player_icepicker_left_high_stab_out
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player_icepicker_left_high_stab_in
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}
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climb_right_additive : additive
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{
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player_icepicker_right_high_stab_in
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player_icepicker_right_high_stab_out
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}
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climb_right_vertical_corrector : additive
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{
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}
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climb_left_vertical_corrector : additive
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{
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}
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}
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pres_crash_player_crash
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motorcycle_player
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{
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motorcycle_player_pose_f
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motorcycle_player_pose_f_fast
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motorcycle_player_pose_lean_l
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motorcycle_player_pose_lean_r
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motorcycle_player_pose_turn_r
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motorcycle_player_pose_turn_l
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}
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estate_drag_player
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estate_chopper_sequence_player
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estate_body_toss_player
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DCemp_player_flare_wave
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roadkill_intro_pickup_player |