49 lines
1.2 KiB
Plaintext
49 lines
1.2 KiB
Plaintext
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#include maps\_vehicle;
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#include maps\_vehicle_aianim;
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#using_animtree( "vehicles" );
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main( model, type )
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{
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build_template( "slamraam", model, type );
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build_localinit( ::init_local );
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build_deathmodel( "vehicle_slamraam", "vehicle_slamraam_base" );
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// nate - lets fix this up.
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precachemodel( "projectile_slamraam_missile" );
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build_deathfx( "explosions/vehicle_explosion_slamraam", undefined, "exp_slamraam_destroyed" );
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// build_life( 999, 500, 1500 );
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build_life( 50 );
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build_team( "allies" );
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}
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init_local()
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{
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self.missileModel = "projectile_slamraam_missile";
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self.missileTags = [];
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self.missileTags[ 0 ] = "tag_missle1";
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self.missileTags[ 1 ] = "tag_missle2";
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self.missileTags[ 2 ] = "tag_missle3";
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self.missileTags[ 3 ] = "tag_missle4";
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self.missileTags[ 4 ] = "tag_missle5";
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self.missileTags[ 5 ] = "tag_missle6";
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self.missileTags[ 6 ] = "tag_missle7";
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self.missileTags[ 7 ] = "tag_missle8";
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//thread maps\_vehicle_missile::main();
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}
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/*QUAKED script_vehicle_slamraam (1 0 0) (-16 -16 -24) (16 16 32) USABLE SPAWNER
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put this in your GSC:
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maps\_slamraam::main( "vehicle_slamraam" );
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and these lines in your CSV:
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include,vehicle_slamraam_slamraam
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defaultmdl="vehicle_slamraam"
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default:"vehicletype" "slamraam"
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default:"script_team" "allies"
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*/
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