135 lines
4.2 KiB
Plaintext
135 lines
4.2 KiB
Plaintext
|
#include maps\mp\_utility;
|
||
|
#include common_scripts\utility;
|
||
|
|
||
|
processLobbyScoreboards()
|
||
|
{
|
||
|
foreach ( player in level.placement["all"] )
|
||
|
player setPlayerScoreboardInfo();
|
||
|
|
||
|
if ( level.teamBased )
|
||
|
{
|
||
|
alliesScore = getTeamScore( "allies" );
|
||
|
axisScore = getTeamScore( "axis" );
|
||
|
|
||
|
if ( alliesScore == axisScore )
|
||
|
winner = "tied";
|
||
|
else if ( alliesScore > axisScore )
|
||
|
winner = "allies";
|
||
|
else
|
||
|
winner = "axis";
|
||
|
|
||
|
if ( winner == "tied" )
|
||
|
{
|
||
|
// build both, assign type to your team
|
||
|
buildScoreboardType( "allies" );
|
||
|
buildScoreboardType( "axis" );
|
||
|
|
||
|
foreach ( player in level.players )
|
||
|
{
|
||
|
if ( player.pers["team"] == "spectator" )
|
||
|
player setPlayerData( "round", "scoreboardType", "allies" );
|
||
|
else
|
||
|
player setPlayerData( "round", "scoreboardType", player.pers["team"] );
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// build just winner, assign type to winner
|
||
|
buildScoreboardType( winner );
|
||
|
|
||
|
foreach ( player in level.players )
|
||
|
player setPlayerData( "round", "scoreboardType", winner );
|
||
|
}
|
||
|
}
|
||
|
else // not teambased
|
||
|
{
|
||
|
buildScoreboardType( "neutral" );
|
||
|
|
||
|
foreach ( player in level.players )
|
||
|
player setPlayerData( "round", "scoreboardType", "neutral" );
|
||
|
}
|
||
|
|
||
|
foreach ( player in level.players )
|
||
|
{
|
||
|
// TODO: convert this to round stats
|
||
|
player setClientDvars(
|
||
|
"player_summary_xp", player.pers["summary"]["xp"],
|
||
|
"player_summary_score", player.pers["summary"]["score"],
|
||
|
"player_summary_challenge", player.pers["summary"]["challenge"],
|
||
|
"player_summary_match", player.pers["summary"]["match"],
|
||
|
"player_summary_misc", player.pers["summary"]["misc"]
|
||
|
);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
setPlayerScoreboardInfo()
|
||
|
{
|
||
|
scoreboardPlayerCount = getClientMatchData( "scoreboardPlayerCount" );
|
||
|
if ( scoreboardPlayerCount <= 24 ) //MaxPlayers
|
||
|
{
|
||
|
setClientMatchData( "players", self.clientMatchDataId, "score", self.pers["score"] );
|
||
|
println( "Scoreboard: [" + self.name + "(" + self.clientMatchDataId + ")][score]: " + self.pers["score"] );
|
||
|
|
||
|
kills = self getPlayerStat( "kills" );
|
||
|
setClientMatchData( "players", self.clientMatchDataId, "kills", kills );
|
||
|
println( "Scoreboard: [" + self.name + "(" + self.clientMatchDataId + ")][kills]: " + kills );
|
||
|
|
||
|
assists = self getPlayerStat( "assists" );
|
||
|
setClientMatchData( "players", self.clientMatchDataId, "assists", assists );
|
||
|
println( "Scoreboard: [" + self.name + "(" + self.clientMatchDataId + ")][assists]: " + assists );
|
||
|
|
||
|
deaths = self getPlayerStat( "deaths" );
|
||
|
setClientMatchData( "players", self.clientMatchDataId, "deaths", deaths );
|
||
|
println( "Scoreboard: [" + self.name + "(" + self.clientMatchDataId + ")][deaths]: " + deaths );
|
||
|
|
||
|
faction = game[self.pers["team"]];
|
||
|
setClientMatchData( "players", self.clientMatchDataId, "faction", faction );
|
||
|
println( "Scoreboard: [" + self.name + "(" + self.clientMatchDataId + ")][faction]: " + faction );
|
||
|
|
||
|
println( "Scoreboard: scoreboardPlayerCount was " + scoreboardPlayerCount );
|
||
|
scoreboardPlayerCount++;
|
||
|
setClientMatchData( "scoreboardPlayerCount", scoreboardPlayerCount );
|
||
|
println( "Scoreboard: scoreboardPlayerCount now " + scoreboardPlayerCount );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
println( "Scoreboard: scoreboardPlayerCount is greater than 24 (" + scoreboardPlayerCount + ")" );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
buildScoreboardType( team )
|
||
|
{
|
||
|
assert( team == "allies" || team == "axis" || team == "neutral" );
|
||
|
|
||
|
println( "Scoreboard: Building scoreboard (" + team + ")" );
|
||
|
|
||
|
if ( team == "neutral" )
|
||
|
{
|
||
|
index = 0;
|
||
|
foreach ( player in level.placement["all"] )
|
||
|
{
|
||
|
setClientMatchData( "scoreboards", team, index, player.clientMatchDataId );
|
||
|
println( "Scoreboard: [scoreboards][" + team + "][" + index + "][" + player.clientMatchDataId + "]" );
|
||
|
index++;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
otherTeam = getOtherTeam( team );
|
||
|
|
||
|
index = 0;
|
||
|
foreach ( player in level.placement[team] )
|
||
|
{
|
||
|
setClientMatchData( "scoreboards", team, index, player.clientMatchDataId );
|
||
|
println( "Scoreboard: [scoreboards][" + team + "][" + index + "][" + player.name + "(" + player.clientMatchDataId + ")]" );
|
||
|
index++;
|
||
|
}
|
||
|
|
||
|
foreach ( player in level.placement[otherTeam] )
|
||
|
{
|
||
|
setClientMatchData( "scoreboards", team, index, player.clientMatchDataId );
|
||
|
println( "Scoreboard: [scoreboards][" + team + "][" + index + "][" + player.name + "(" + player.clientMatchDataId + ")]" );
|
||
|
index++;
|
||
|
}
|
||
|
}
|
||
|
}
|